rewrite it in rust #1
60
src/app.rs
60
src/app.rs
|
@ -1,4 +1,8 @@
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use std::{collections::HashMap, fmt::Debug};
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use std::{
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collections::HashMap,
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fmt::Debug,
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sync::{Arc, RwLock},
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};
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use game::GameWindow;
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use winit::{
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@ -8,7 +12,11 @@ use winit::{
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window::WindowId,
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};
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use crate::emulator::EmulatorClient;
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use crate::{
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controller::ControllerState,
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emulator::{EmulatorClient, EmulatorCommand},
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input::InputMapper,
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};
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mod common;
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mod game;
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@ -16,32 +24,35 @@ mod input;
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pub struct App {
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windows: HashMap<WindowId, Box<dyn AppWindow>>,
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focused_window: Option<WindowId>,
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client: EmulatorClient,
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input_mapper: Arc<RwLock<InputMapper>>,
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controller: ControllerState,
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proxy: EventLoopProxy<UserEvent>,
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}
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impl App {
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pub fn new(client: EmulatorClient, proxy: EventLoopProxy<UserEvent>) -> Self {
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let input_mapper = Arc::new(RwLock::new(InputMapper::new()));
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let controller = ControllerState::new(input_mapper.clone());
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Self {
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windows: HashMap::new(),
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focused_window: None,
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client,
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input_mapper,
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controller,
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proxy,
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}
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}
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fn active_window(&mut self) -> Option<&mut Box<dyn AppWindow>> {
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let active_window = self.focused_window?;
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self.windows.get_mut(&active_window)
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}
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}
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impl ApplicationHandler<UserEvent> for App {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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let mut window = GameWindow::new(event_loop, self.client.clone(), self.proxy.clone());
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let mut window = GameWindow::new(
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event_loop,
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self.client.clone(),
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self.input_mapper.clone(),
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self.proxy.clone(),
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);
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window.init();
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self.focused_window = Some(window.id());
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self.windows.insert(window.id(), Box::new(window));
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}
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@ -51,11 +62,10 @@ impl ApplicationHandler<UserEvent> for App {
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window_id: WindowId,
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event: WindowEvent,
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) {
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if let WindowEvent::Focused(focused) = event {
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if focused {
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self.focused_window = Some(window_id);
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} else {
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self.focused_window = None;
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if let WindowEvent::KeyboardInput { event, .. } = &event {
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if self.controller.key_event(event) {
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self.client
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.send_command(EmulatorCommand::SetKeys(self.controller.pressed()));
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}
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}
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let Some(window) = self.windows.get_mut(&window_id) else {
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@ -82,19 +92,23 @@ impl ApplicationHandler<UserEvent> for App {
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device_id: winit::event::DeviceId,
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event: winit::event::DeviceEvent,
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) {
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let Some(window) = self.active_window() else {
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return;
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};
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window.handle_event(event_loop, &Event::DeviceEvent { device_id, event });
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for window in self.windows.values_mut() {
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window.handle_event(
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event_loop,
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&Event::DeviceEvent {
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device_id,
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event: event.clone(),
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},
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);
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}
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}
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fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
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let Some(window) = self.active_window() else {
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return;
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};
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for window in self.windows.values_mut() {
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window.handle_event(event_loop, &Event::AboutToWait);
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}
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}
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}
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pub trait AppWindow {
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fn id(&self) -> WindowId;
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@ -235,14 +235,23 @@ impl<'a> Drop for ContextLock<'a> {
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pub trait UiExt {
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fn fullscreen_window(&self) -> Option<WindowToken<'_>>;
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fn right_align_text<T: AsRef<str>>(&self, text: T, space: f32);
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}
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impl UiExt for imgui::Ui {
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fn fullscreen_window(&self) -> Option<WindowToken<'_>> {
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self.window("fullscreen")
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.position([0.0, 0.0], imgui::Condition::Always)
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.size(self.window_size(), imgui::Condition::Always)
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.size(self.io().display_size, imgui::Condition::Always)
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.flags(imgui::WindowFlags::NO_DECORATION)
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.begin()
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}
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fn right_align_text<T: AsRef<str>>(&self, text: T, space: f32) {
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let width = self.calc_text_size(text.as_ref())[0];
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let [left, y] = self.cursor_pos();
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let right = left + space;
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self.set_cursor_pos([right - width, y]);
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self.text(text);
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}
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}
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|
|
|
@ -1,15 +1,18 @@
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use std::{sync::Arc, time::Instant};
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use std::{
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sync::{Arc, RwLock},
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time::Instant,
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};
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use wgpu::util::DeviceExt as _;
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use winit::{
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dpi::LogicalSize,
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event::{Event, KeyEvent, WindowEvent},
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event::{Event, WindowEvent},
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event_loop::{ActiveEventLoop, EventLoopProxy},
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window::WindowId,
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};
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use crate::{
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controller::ControllerState,
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emulator::{EmulatorClient, EmulatorCommand},
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input::InputMapper,
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renderer::GameRenderer,
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};
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@ -25,7 +28,7 @@ pub struct GameWindow {
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pipeline: wgpu::RenderPipeline,
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bind_group: wgpu::BindGroup,
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client: EmulatorClient,
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controller: ControllerState,
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input_mapper: Arc<RwLock<InputMapper>>,
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proxy: EventLoopProxy<UserEvent>,
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}
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@ -33,6 +36,7 @@ impl GameWindow {
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pub fn new(
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event_loop: &ActiveEventLoop,
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client: EmulatorClient,
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input_mapper: Arc<RwLock<InputMapper>>,
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proxy: EventLoopProxy<UserEvent>,
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) -> Self {
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let window = WindowStateBuilder::new(event_loop)
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|
@ -153,15 +157,13 @@ impl GameWindow {
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cache: None,
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});
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let controller = ControllerState::new();
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client.send_command(EmulatorCommand::SetKeys(controller.pressed()));
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Self {
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window,
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imgui: None,
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pipeline: render_pipeline,
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bind_group,
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client,
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controller,
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input_mapper,
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proxy,
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}
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}
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|
@ -170,6 +172,7 @@ impl GameWindow {
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let window = &mut self.window;
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let imgui = self.imgui.as_mut().unwrap();
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let mut context = imgui.context.lock().unwrap();
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let mut new_size = None;
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let now = Instant::now();
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context.io_mut().update_delta_time(now - imgui.last_frame);
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|
@ -226,13 +229,18 @@ impl GameWindow {
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if ui.menu_item_config(label).selected(selected).build() {
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if let Some(size) = window.window.request_inner_size(dims) {
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window.handle_resize(&size);
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new_size = Some(size);
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}
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}
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}
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});
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ui.menu("Input", || {
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if ui.menu_item("Map Input") {
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let input_window = Box::new(InputWindow::new(event_loop, self.proxy.clone()));
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if ui.menu_item("Bind Inputs") {
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let input_window = Box::new(InputWindow::new(
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event_loop,
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self.input_mapper.clone(),
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self.proxy.clone(),
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));
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self.proxy
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.send_event(UserEvent::OpenWindow(input_window))
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.unwrap();
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|
@ -287,17 +295,21 @@ impl GameWindow {
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drop(rpass);
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if let Some(size) = new_size {
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imgui.platform.handle_event::<UserEvent>(
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context.io_mut(),
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&window.window,
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&Event::WindowEvent {
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window_id: window.window.id(),
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event: WindowEvent::Resized(size),
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},
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);
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}
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window.queue.submit(Some(encoder.finish()));
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frame.present();
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}
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fn handle_key_event(&mut self, event: &KeyEvent) {
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if self.controller.key_event(event) {
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self.client
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.send_command(EmulatorCommand::SetKeys(self.controller.pressed()));
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}
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}
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}
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impl AppWindow for GameWindow {
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|
@ -307,6 +319,7 @@ impl AppWindow for GameWindow {
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fn init(&mut self) {
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self.imgui = Some(ImguiState::new(&self.window));
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self.window.window.request_redraw();
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}
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fn handle_event(&mut self, event_loop: &ActiveEventLoop, event: &Event<UserEvent>) {
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|
@ -314,7 +327,6 @@ impl AppWindow for GameWindow {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::Resized(size) => self.window.handle_resize(size),
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::KeyboardInput { event, .. } => self.handle_key_event(event),
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WindowEvent::RedrawRequested => self.draw(event_loop),
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_ => (),
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},
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|
|
103
src/app/input.rs
103
src/app/input.rs
|
@ -1,29 +1,62 @@
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use std::time::Instant;
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{ActiveEventLoop, EventLoopProxy},
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use std::{
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sync::{Arc, RwLock},
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time::Instant,
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};
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use winit::{
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dpi::LogicalSize,
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event::{Event, KeyEvent, WindowEvent},
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event_loop::{ActiveEventLoop, EventLoopProxy},
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platform::modifier_supplement::KeyEventExtModifierSupplement,
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};
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use crate::{input::InputMapper, shrooms_vb_core::VBKey};
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use super::{
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common::{ImguiState, UiExt as _, WindowState, WindowStateBuilder},
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common::{ImguiState, UiExt, WindowState, WindowStateBuilder},
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AppWindow, UserEvent,
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};
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pub struct InputWindow {
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window: WindowState,
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imgui: Option<ImguiState>,
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input_mapper: Arc<RwLock<InputMapper>>,
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proxy: EventLoopProxy<UserEvent>,
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now_binding: Option<VBKey>,
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}
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const KEY_NAMES: [(VBKey, &str); 14] = [
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(VBKey::LU, "Up"),
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(VBKey::LD, "Down"),
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(VBKey::LL, "Left"),
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(VBKey::LR, "Right"),
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(VBKey::SEL, "Select"),
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(VBKey::STA, "Start"),
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(VBKey::B, "B"),
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(VBKey::A, "A"),
|
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(VBKey::LT, "L-Trigger"),
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(VBKey::RT, "R-Trigger"),
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(VBKey::RU, "R-Up"),
|
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(VBKey::RD, "R-Down"),
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(VBKey::RL, "R-Left"),
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(VBKey::RR, "R-Right"),
|
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];
|
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|
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impl InputWindow {
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pub fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<UserEvent>) -> Self {
|
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pub fn new(
|
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event_loop: &ActiveEventLoop,
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input_mapper: Arc<RwLock<InputMapper>>,
|
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proxy: EventLoopProxy<UserEvent>,
|
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) -> Self {
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let window = WindowStateBuilder::new(event_loop)
|
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.with_title("Map Inputs")
|
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.with_title("Bind Inputs")
|
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.with_inner_size(LogicalSize::new(600, 400))
|
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.build();
|
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Self {
|
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window,
|
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imgui: None,
|
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input_mapper,
|
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now_binding: None,
|
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proxy,
|
||||
}
|
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}
|
||||
|
@ -50,17 +83,50 @@ impl InputWindow {
|
|||
.expect("Failed to prepare frame");
|
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let ui = context.new_frame();
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|
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if let Some(window) = ui.fullscreen_window() {
|
||||
let mut render_key_bindings = || {
|
||||
if let Some(table) = ui.begin_table("controls", 2) {
|
||||
let binding_names = {
|
||||
let mapper = self.input_mapper.read().unwrap();
|
||||
mapper.binding_names()
|
||||
};
|
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ui.table_next_row();
|
||||
|
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for (key, name) in KEY_NAMES {
|
||||
let binding = binding_names.get(&key).map(|s| s.as_str());
|
||||
ui.table_next_column();
|
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ui.text("Key");
|
||||
let [space, _] = ui.content_region_avail();
|
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ui.group(|| {
|
||||
ui.right_align_text(name, space * 0.20);
|
||||
ui.same_line();
|
||||
let label_text = if self.now_binding == Some(key) {
|
||||
"Press any input"
|
||||
} else {
|
||||
binding.unwrap_or("")
|
||||
};
|
||||
let label = format!("{}##{}", label_text, name);
|
||||
if ui.button_with_size(label, [space * 0.60, 0.0]) {
|
||||
self.now_binding = Some(key);
|
||||
}
|
||||
});
|
||||
ui.same_line();
|
||||
if ui.button(format!("Clear##{name}")) {
|
||||
let mut mapper = self.input_mapper.write().unwrap();
|
||||
mapper.clear_binding(key);
|
||||
}
|
||||
}
|
||||
|
||||
ui.table_next_column();
|
||||
ui.text("Value");
|
||||
table.end();
|
||||
}
|
||||
};
|
||||
|
||||
if let Some(window) = ui.fullscreen_window() {
|
||||
if let Some(tabs) = ui.tab_bar("tabs") {
|
||||
if let Some(tab) = ui.tab_item("Player 1") {
|
||||
render_key_bindings();
|
||||
tab.end();
|
||||
}
|
||||
tabs.end();
|
||||
}
|
||||
window.end();
|
||||
}
|
||||
let mut encoder: wgpu::CommandEncoder = window
|
||||
|
@ -102,6 +168,17 @@ impl InputWindow {
|
|||
|
||||
frame.present();
|
||||
}
|
||||
|
||||
fn try_bind_key(&mut self, event: &KeyEvent) {
|
||||
if !event.state.is_pressed() {
|
||||
return;
|
||||
}
|
||||
let Some(vb) = self.now_binding.take() else {
|
||||
return;
|
||||
};
|
||||
let mut mapper = self.input_mapper.write().unwrap();
|
||||
mapper.bind_key(vb, event.key_without_modifiers());
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for InputWindow {
|
||||
|
@ -111,6 +188,7 @@ impl AppWindow for InputWindow {
|
|||
|
||||
fn init(&mut self) {
|
||||
self.imgui = Some(ImguiState::new(&self.window));
|
||||
self.window.window.request_redraw();
|
||||
}
|
||||
|
||||
fn handle_event(&mut self, _: &ActiveEventLoop, event: &Event<UserEvent>) {
|
||||
|
@ -121,6 +199,7 @@ impl AppWindow for InputWindow {
|
|||
.proxy
|
||||
.send_event(UserEvent::CloseWindow(self.id()))
|
||||
.unwrap(),
|
||||
WindowEvent::KeyboardInput { event, .. } => self.try_bind_key(event),
|
||||
WindowEvent::RedrawRequested => self.draw(),
|
||||
_ => (),
|
||||
},
|
||||
|
|
|
@ -1,17 +1,18 @@
|
|||
use winit::{
|
||||
event::{ElementState, KeyEvent},
|
||||
keyboard::{Key, NamedKey},
|
||||
};
|
||||
use std::sync::{Arc, RwLock};
|
||||
|
||||
use crate::shrooms_vb_core::VBKey;
|
||||
use winit::event::{ElementState, KeyEvent};
|
||||
|
||||
use crate::{input::InputMapper, shrooms_vb_core::VBKey};
|
||||
|
||||
pub struct ControllerState {
|
||||
input_mapper: Arc<RwLock<InputMapper>>,
|
||||
pressed: VBKey,
|
||||
}
|
||||
|
||||
impl ControllerState {
|
||||
pub fn new() -> Self {
|
||||
pub fn new(input_mapper: Arc<RwLock<InputMapper>>) -> Self {
|
||||
Self {
|
||||
input_mapper,
|
||||
pressed: VBKey::SGN,
|
||||
}
|
||||
}
|
||||
|
@ -21,7 +22,7 @@ impl ControllerState {
|
|||
}
|
||||
|
||||
pub fn key_event(&mut self, event: &KeyEvent) -> bool {
|
||||
let Some(input) = self.key_to_input(&event.logical_key) else {
|
||||
let Some(input) = self.key_event_to_input(event) else {
|
||||
return false;
|
||||
};
|
||||
match event.state {
|
||||
|
@ -42,23 +43,8 @@ impl ControllerState {
|
|||
}
|
||||
}
|
||||
|
||||
fn key_to_input(&self, key: &Key) -> Option<VBKey> {
|
||||
match key.as_ref() {
|
||||
Key::Character("a") => Some(VBKey::SEL),
|
||||
Key::Character("s") => Some(VBKey::STA),
|
||||
Key::Character("d") => Some(VBKey::B),
|
||||
Key::Character("f") => Some(VBKey::A),
|
||||
Key::Character("e") => Some(VBKey::LT),
|
||||
Key::Character("r") => Some(VBKey::RT),
|
||||
Key::Character("i") => Some(VBKey::RU),
|
||||
Key::Character("j") => Some(VBKey::RL),
|
||||
Key::Character("k") => Some(VBKey::RD),
|
||||
Key::Character("l") => Some(VBKey::RR),
|
||||
Key::Named(NamedKey::ArrowUp) => Some(VBKey::LU),
|
||||
Key::Named(NamedKey::ArrowLeft) => Some(VBKey::LL),
|
||||
Key::Named(NamedKey::ArrowDown) => Some(VBKey::LD),
|
||||
Key::Named(NamedKey::ArrowRight) => Some(VBKey::LR),
|
||||
_ => None,
|
||||
}
|
||||
fn key_event_to_input(&self, event: &KeyEvent) -> Option<VBKey> {
|
||||
let mapper = self.input_mapper.read().unwrap();
|
||||
mapper.key_event(event)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,71 @@
|
|||
use std::collections::HashMap;
|
||||
|
||||
use winit::{
|
||||
event::KeyEvent,
|
||||
keyboard::{Key, NamedKey},
|
||||
platform::modifier_supplement::KeyEventExtModifierSupplement,
|
||||
};
|
||||
|
||||
use crate::shrooms_vb_core::VBKey;
|
||||
|
||||
pub struct InputMapper {
|
||||
vb_bindings: HashMap<VBKey, Key>,
|
||||
key_bindings: HashMap<Key, VBKey>,
|
||||
}
|
||||
|
||||
impl InputMapper {
|
||||
pub fn new() -> Self {
|
||||
let mut mapper = Self {
|
||||
vb_bindings: HashMap::new(),
|
||||
key_bindings: HashMap::new(),
|
||||
};
|
||||
mapper.bind_key(VBKey::SEL, Key::Character("a".into()));
|
||||
mapper.bind_key(VBKey::STA, Key::Character("s".into()));
|
||||
mapper.bind_key(VBKey::B, Key::Character("d".into()));
|
||||
mapper.bind_key(VBKey::A, Key::Character("f".into()));
|
||||
mapper.bind_key(VBKey::LT, Key::Character("e".into()));
|
||||
mapper.bind_key(VBKey::RT, Key::Character("r".into()));
|
||||
mapper.bind_key(VBKey::RU, Key::Character("i".into()));
|
||||
mapper.bind_key(VBKey::RL, Key::Character("j".into()));
|
||||
mapper.bind_key(VBKey::RD, Key::Character("k".into()));
|
||||
mapper.bind_key(VBKey::RR, Key::Character("l".into()));
|
||||
mapper.bind_key(VBKey::LU, Key::Named(NamedKey::ArrowUp));
|
||||
mapper.bind_key(VBKey::LL, Key::Named(NamedKey::ArrowLeft));
|
||||
mapper.bind_key(VBKey::LD, Key::Named(NamedKey::ArrowDown));
|
||||
mapper.bind_key(VBKey::LR, Key::Named(NamedKey::ArrowRight));
|
||||
mapper
|
||||
}
|
||||
|
||||
pub fn binding_names(&self) -> HashMap<VBKey, String> {
|
||||
self.vb_bindings
|
||||
.iter()
|
||||
.map(|(k, v)| {
|
||||
let name = match v {
|
||||
Key::Character(char) => char.to_string(),
|
||||
Key::Named(key) => format!("{:?}", key),
|
||||
k => format!("{:?}", k),
|
||||
};
|
||||
(*k, name)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
pub fn bind_key(&mut self, vb: VBKey, key: Key) {
|
||||
if let Some(old) = self.vb_bindings.insert(vb, key.clone()) {
|
||||
self.key_bindings.remove(&old);
|
||||
}
|
||||
self.key_bindings.insert(key, vb);
|
||||
}
|
||||
|
||||
pub fn clear_binding(&mut self, vb: VBKey) {
|
||||
if let Some(old) = self.vb_bindings.remove(&vb) {
|
||||
self.key_bindings.remove(&old);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn key_event(&self, event: &KeyEvent) -> Option<VBKey> {
|
||||
self.key_bindings
|
||||
.get(&event.key_without_modifiers())
|
||||
.cloned()
|
||||
}
|
||||
}
|
|
@ -10,6 +10,7 @@ mod app;
|
|||
mod audio;
|
||||
mod controller;
|
||||
mod emulator;
|
||||
mod input;
|
||||
mod renderer;
|
||||
mod shrooms_vb_core;
|
||||
|
||||
|
|
|
@ -26,7 +26,8 @@ enum VBDataType {
|
|||
}
|
||||
|
||||
bitflags! {
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
#[repr(transparent)]
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
|
||||
pub struct VBKey: u16 {
|
||||
const PWR = 0x0001;
|
||||
const SGN = 0x0002;
|
||||
|
|
Loading…
Reference in New Issue