rewrite it in rust #1
|
@ -1953,7 +1953,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
|||
checksum = "0fda2ff0d084019ba4d7c6f371c95d8fd75ce3524c3cb8fb653a3023f6323e64"
|
||||
|
||||
[[package]]
|
||||
name = "shrooms-vb-native"
|
||||
name = "shrooms-vb"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"anyhow",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
[package]
|
||||
name = "shrooms-vb-native"
|
||||
name = "shrooms-vb"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
|
@ -24,3 +24,6 @@ winit = "0.30"
|
|||
|
||||
[build-dependencies]
|
||||
cc = "1"
|
||||
|
||||
[profile.release]
|
||||
lto = true
|
12
README.md
12
README.md
|
@ -1,15 +1,15 @@
|
|||
# Shrooms VB (native)
|
||||
|
||||
An SDL-based implementation of shrooms-vb.
|
||||
A native implementation of shrooms-vb. Written in Rust, using winit, wgpu, and Dear ImGui. Should run on any major OS.
|
||||
|
||||
## Setup
|
||||
|
||||
Install the following dependencies:
|
||||
- `gcc` (or MinGW on Windows) (or whatever, just set `CC`)
|
||||
- `pkg-config`
|
||||
- sdl2
|
||||
- `cargo`
|
||||
|
||||
Run
|
||||
```sh
|
||||
make build
|
||||
```
|
||||
cargo build --release
|
||||
```
|
||||
|
||||
The executable will be in `target/release/shrooms-vb[.exe]`
|
12
assets.h
12
assets.h
|
@ -1,12 +0,0 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_ASSETS_
|
||||
#define SHROOMS_VB_NATIVE_ASSETS_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
extern const uint8_t _binary_assets_lefteye_bin_start;
|
||||
const uint8_t *LEFT_EYE_DEFAULT = &_binary_assets_lefteye_bin_start;
|
||||
|
||||
extern const uint8_t _binary_assets_righteye_bin_start;
|
||||
const uint8_t *RIGHT_EYE_DEFAULT = &_binary_assets_righteye_bin_start;
|
||||
|
||||
#endif
|
Binary file not shown.
Binary file not shown.
65
audio.c
65
audio.c
|
@ -1,65 +0,0 @@
|
|||
#include <audio.h>
|
||||
#include <stdio.h>
|
||||
|
||||
void audioCallback(void *userdata, uint8_t *stream, int len) {
|
||||
AudioContext *aud;
|
||||
SDL_assert(len == 834 * 4);
|
||||
|
||||
aud = userdata;
|
||||
if (!aud->filled) {
|
||||
/* too little data, play silence */
|
||||
SDL_memset4(stream, 0, 834);
|
||||
return;
|
||||
}
|
||||
SDL_memcpy4(stream, aud->buffers[aud->current], 834);
|
||||
++aud->current;
|
||||
aud->current %= 2;
|
||||
aud->filled -= 1;
|
||||
}
|
||||
|
||||
int audioInit(AudioContext *aud) {
|
||||
SDL_AudioSpec spec;
|
||||
spec.freq = 41700;
|
||||
spec.format = AUDIO_S16;
|
||||
spec.channels = 2;
|
||||
spec.samples = 834;
|
||||
spec.callback = &audioCallback;
|
||||
spec.userdata = aud;
|
||||
|
||||
aud->id = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0);
|
||||
aud->paused = true;
|
||||
if (!aud->id) {
|
||||
fprintf(stderr, "could not open audio device: %s\n", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
aud->current = 0;
|
||||
aud->filled = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int audioUpdate(AudioContext *aud, void *data, uint32_t bytes) {
|
||||
int filled;
|
||||
if (!aud->id) return -1;
|
||||
SDL_assert(bytes == 834 * 4);
|
||||
|
||||
SDL_LockAudioDevice(aud->id);
|
||||
if (aud->filled < 2) {
|
||||
int next = (aud->current + aud->filled) % 2;
|
||||
SDL_memcpy4(aud->buffers[next], data, bytes / 4);
|
||||
aud->filled += 1;
|
||||
}
|
||||
filled = aud->filled;
|
||||
SDL_UnlockAudioDevice(aud->id);
|
||||
|
||||
if (aud->paused) {
|
||||
SDL_PauseAudioDevice(aud->id, false);
|
||||
aud->paused = false;
|
||||
}
|
||||
|
||||
while (filled > 1) {
|
||||
SDL_Delay(0);
|
||||
filled = aud->filled;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
18
audio.h
18
audio.h
|
@ -1,18 +0,0 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_AUDIO_
|
||||
#define SHROOMS_VB_NATIVE_AUDIO_
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
typedef struct {
|
||||
SDL_AudioDeviceID id;
|
||||
bool paused;
|
||||
uint32_t buffers[2][834];
|
||||
int current;
|
||||
int filled;
|
||||
} AudioContext;
|
||||
|
||||
int audioInit(AudioContext *aud);
|
||||
int audioUpdate(AudioContext *aud, void *data, uint32_t bytes);
|
||||
|
||||
#endif
|
11
cli.c
11
cli.c
|
@ -1,11 +0,0 @@
|
|||
#include <cli.h>
|
||||
#include <stdio.h>
|
||||
|
||||
int parseCLIArgs(int argc, char **argv, CLIArgs *args) {
|
||||
if (argc != 2) {
|
||||
fprintf(stderr, "usage: %s /path/to/rom.vb\n", argv[0]);
|
||||
return 1;
|
||||
}
|
||||
args->filename = argv[1];
|
||||
return 0;
|
||||
}
|
10
cli.h
10
cli.h
|
@ -1,10 +0,0 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_CLI_
|
||||
#define SHROOMS_VB_NATIVE_CLI_
|
||||
|
||||
typedef struct {
|
||||
char *filename;
|
||||
} CLIArgs;
|
||||
|
||||
int parseCLIArgs(int argc, char **argv, CLIArgs *args);
|
||||
|
||||
#endif
|
65
controller.c
65
controller.c
|
@ -1,65 +0,0 @@
|
|||
#include <controller.h>
|
||||
|
||||
#define VB_PWR 0x0001
|
||||
#define VB_SGN 0x0002
|
||||
#define VB_A 0x0004
|
||||
#define VB_B 0x0008
|
||||
#define VB_RT 0x0010
|
||||
#define VB_LT 0x0020
|
||||
#define VB_RU 0x0040
|
||||
#define VB_RR 0x0080
|
||||
#define VB_LR 0x0100
|
||||
#define VB_LL 0x0200
|
||||
#define VB_LD 0x0400
|
||||
#define VB_LU 0x0800
|
||||
#define VB_STA 0x1000
|
||||
#define VB_SEL 0x2000
|
||||
#define VB_RL 0x4000
|
||||
#define VB_RD 0x8000
|
||||
|
||||
static uint16_t symToMask(SDL_KeyCode sym) {
|
||||
switch (sym) {
|
||||
default: return 0;
|
||||
case SDLK_a:
|
||||
return VB_SEL;
|
||||
case SDLK_s:
|
||||
return VB_STA;
|
||||
case SDLK_d:
|
||||
return VB_B;
|
||||
case SDLK_f:
|
||||
return VB_A;
|
||||
case SDLK_e:
|
||||
return VB_LT;
|
||||
case SDLK_r:
|
||||
return VB_RT;
|
||||
case SDLK_i:
|
||||
return VB_RU;
|
||||
case SDLK_j:
|
||||
return VB_RL;
|
||||
case SDLK_k:
|
||||
return VB_RD;
|
||||
case SDLK_l:
|
||||
return VB_RR;
|
||||
case SDLK_UP:
|
||||
return VB_LU;
|
||||
case SDLK_LEFT:
|
||||
return VB_LL;
|
||||
case SDLK_DOWN:
|
||||
return VB_LD;
|
||||
case SDLK_RIGHT:
|
||||
return VB_LR;
|
||||
}
|
||||
}
|
||||
|
||||
void ctrlInit(ControllerState *ctrl) {
|
||||
ctrl->keys = VB_SGN;
|
||||
}
|
||||
void ctrlKeyDown(ControllerState *ctrl, SDL_Keycode sym) {
|
||||
ctrl->keys |= symToMask(sym);
|
||||
}
|
||||
void ctrlKeyUp(ControllerState *ctrl, SDL_Keycode sym) {
|
||||
ctrl->keys &= ~symToMask(sym);
|
||||
}
|
||||
uint16_t ctrlKeys(ControllerState *ctrl) {
|
||||
return ctrl->keys;
|
||||
}
|
16
controller.h
16
controller.h
|
@ -1,16 +0,0 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_CONTROLLER_
|
||||
#define SHROOMS_VB_NATIVE_CONTROLLER_
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <stdint.h>
|
||||
|
||||
typedef struct {
|
||||
uint16_t keys;
|
||||
} ControllerState;
|
||||
|
||||
void ctrlInit(ControllerState *ctrl);
|
||||
void ctrlKeyDown(ControllerState *ctrl, SDL_Keycode sym);
|
||||
void ctrlKeyUp(ControllerState *ctrl, SDL_Keycode sym);
|
||||
uint16_t ctrlKeys(ControllerState *ctrl);
|
||||
|
||||
#endif
|
71
game.c
71
game.c
|
@ -1,71 +0,0 @@
|
|||
#include <audio.h>
|
||||
#include <assets.h>
|
||||
#include <controller.h>
|
||||
#include <game.h>
|
||||
#include <SDL2/SDL.h>
|
||||
#include <stdbool.h>
|
||||
#include <time.h>
|
||||
|
||||
typedef struct {
|
||||
GraphicsContext *gfx;
|
||||
AudioContext aud;
|
||||
int16_t audioBuffer[834 * 2];
|
||||
} GameState;
|
||||
|
||||
int onFrame(VB *sim) {
|
||||
static uint8_t leftEye[384*224];
|
||||
static uint8_t rightEye[384*224];
|
||||
GameState *state;
|
||||
void *samples;
|
||||
uint32_t samplePairs;
|
||||
|
||||
state = vbGetUserData(sim);
|
||||
|
||||
vbGetPixels(sim, leftEye, 1, 384, rightEye, 1, 384);
|
||||
gfxUpdateLeftEye(state->gfx, leftEye);
|
||||
gfxUpdateRightEye(state->gfx, rightEye);
|
||||
|
||||
samples = vbGetSamples(sim, NULL, NULL, &samplePairs);
|
||||
audioUpdate(&state->aud, samples, samplePairs * 4);
|
||||
vbSetSamples(sim, samples, VB_S16, 834);
|
||||
gfxRender(state->gfx);
|
||||
return 1;
|
||||
}
|
||||
|
||||
#define MAX_STEP_CLOCKS 20000000
|
||||
|
||||
int runGame(VB *sim, GraphicsContext *gfx) {
|
||||
uint32_t clocks;
|
||||
SDL_Event event;
|
||||
GameState state;
|
||||
ControllerState ctrl;
|
||||
|
||||
state.gfx = gfx;
|
||||
audioInit(&state.aud);
|
||||
vbSetSamples(sim, &state.audioBuffer, VB_S16, 834);
|
||||
vbSetUserData(sim, &state);
|
||||
vbSetFrameCallback(sim, &onFrame);
|
||||
|
||||
ctrlInit(&ctrl);
|
||||
|
||||
gfxUpdateLeftEye(gfx, LEFT_EYE_DEFAULT);
|
||||
gfxUpdateRightEye(gfx, RIGHT_EYE_DEFAULT);
|
||||
|
||||
while (1) {
|
||||
clocks = MAX_STEP_CLOCKS;
|
||||
vbEmulate(sim, &clocks);
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT) {
|
||||
return 0;
|
||||
}
|
||||
if (event.type == SDL_KEYDOWN) {
|
||||
ctrlKeyDown(&ctrl, event.key.keysym.sym);
|
||||
}
|
||||
if (event.type == SDL_KEYUP) {
|
||||
ctrlKeyUp(&ctrl, event.key.keysym.sym);
|
||||
}
|
||||
}
|
||||
vbSetKeys(sim, ctrlKeys(&ctrl));
|
||||
}
|
||||
}
|
9
game.h
9
game.h
|
@ -1,9 +0,0 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_GAME_
|
||||
#define SHROOMS_VB_NATIVE_GAME_
|
||||
|
||||
#include "graphics.h"
|
||||
#include "shrooms-vb-core/core/vb.h"
|
||||
|
||||
int runGame(VB *sim, GraphicsContext *gfx);
|
||||
|
||||
#endif
|
92
graphics.c
92
graphics.c
|
@ -1,92 +0,0 @@
|
|||
#include <graphics.h>
|
||||
|
||||
static void copyScreenTexture(uint8_t *dst, const uint8_t *src, int pitch) {
|
||||
int x, y, i;
|
||||
uint8_t color;
|
||||
int delta = pitch / 384;
|
||||
for (y = 0; y < 224; ++y) {
|
||||
for (x = 0; x < 384; x += 1) {
|
||||
color = src[(y * 384) + x];
|
||||
for (i = 0; i < delta; ++i) {
|
||||
dst[(y * pitch) + (x * delta) + i] = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int gfxInit(GraphicsContext *gfx) {
|
||||
gfx->window = SDL_CreateWindow("Shrooms VB",
|
||||
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
1536, 896, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
if (!gfx->window) {
|
||||
fprintf(stderr, "Error creating window: %s\n", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
gfx->renderer = SDL_CreateRenderer(gfx->window, -1, 0);
|
||||
if (!gfx->renderer) {
|
||||
fprintf(stderr, "Error creating renderer: %s\n", SDL_GetError());
|
||||
goto cleanup_window;
|
||||
}
|
||||
|
||||
gfx->winSurface = SDL_GetWindowSurface(gfx->window);
|
||||
if (!gfx->winSurface) {
|
||||
fprintf(stderr, "Error getting surface: %s\n", SDL_GetError());
|
||||
goto cleanup_window;
|
||||
}
|
||||
|
||||
gfx->leftEye = SDL_CreateTexture(gfx->renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 384, 224);
|
||||
if (!gfx->leftEye) {
|
||||
fprintf(stderr, "Error creating left eye texture: %s\n", SDL_GetError());
|
||||
goto cleanup_window;
|
||||
}
|
||||
SDL_SetTextureColorMod(gfx->leftEye, 0xff, 0, 0);
|
||||
|
||||
gfx->rightEye = SDL_CreateTexture(gfx->renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 384, 224);
|
||||
if (!gfx->rightEye) {
|
||||
fprintf(stderr, "Error creating left eye texture: %s\n", SDL_GetError());
|
||||
goto cleanup_left_eye;
|
||||
}
|
||||
SDL_SetTextureColorMod(gfx->rightEye, 0, 0xc6, 0xf0);
|
||||
SDL_SetTextureBlendMode(gfx->rightEye, SDL_BLENDMODE_ADD);
|
||||
|
||||
return 0;
|
||||
|
||||
cleanup_left_eye:
|
||||
SDL_DestroyTexture(gfx->leftEye);
|
||||
cleanup_window:
|
||||
SDL_DestroyWindow(gfx->window);
|
||||
return 1;
|
||||
}
|
||||
|
||||
void gfxDestroy(GraphicsContext *gfx) {
|
||||
SDL_DestroyTexture(gfx->rightEye);
|
||||
SDL_DestroyTexture(gfx->leftEye);
|
||||
SDL_DestroyWindow(gfx->window);
|
||||
}
|
||||
|
||||
static void gfxUpdateEye(SDL_Texture *eye, const uint8_t *bytes) {
|
||||
void *target;
|
||||
int pitch;
|
||||
if (SDL_LockTexture(eye, NULL, &target, &pitch)) {
|
||||
fprintf(stderr, "Error locking buffer for eye: %s\n", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
copyScreenTexture(target, bytes, pitch);
|
||||
SDL_UnlockTexture(eye);
|
||||
}
|
||||
|
||||
void gfxUpdateLeftEye(GraphicsContext *gfx, const uint8_t *bytes) {
|
||||
gfxUpdateEye(gfx->leftEye, bytes);
|
||||
}
|
||||
void gfxUpdateRightEye(GraphicsContext *gfx, const uint8_t *bytes) {
|
||||
gfxUpdateEye(gfx->rightEye, bytes);
|
||||
}
|
||||
|
||||
void gfxRender(GraphicsContext *gfx) {
|
||||
SDL_RenderClear(gfx->renderer);
|
||||
SDL_RenderCopy(gfx->renderer, gfx->leftEye, NULL, NULL);
|
||||
SDL_RenderCopy(gfx->renderer, gfx->rightEye, NULL, NULL);
|
||||
SDL_RenderPresent(gfx->renderer);
|
||||
}
|
||||
|
22
graphics.h
22
graphics.h
|
@ -1,22 +0,0 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_GRAPHICS_
|
||||
#define SHROOMS_VB_NATIVE_GRAPHICS_
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
typedef struct {
|
||||
SDL_Window *window;
|
||||
SDL_Surface *winSurface;
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Texture *leftEye;
|
||||
SDL_Texture *rightEye;
|
||||
} GraphicsContext;
|
||||
|
||||
int gfxInit(GraphicsContext *gfx);
|
||||
void gfxDestroy(GraphicsContext *gfx);
|
||||
|
||||
void gfxUpdateLeftEye(GraphicsContext *gfx, const uint8_t *bytes);
|
||||
void gfxUpdateRightEye(GraphicsContext *gfx, const uint8_t *bytes);
|
||||
|
||||
void gfxRender(GraphicsContext *gfx);
|
||||
|
||||
#endif
|
85
main.c
85
main.c
|
@ -1,85 +0,0 @@
|
|||
#include <cli.h>
|
||||
#include <game.h>
|
||||
#include <graphics.h>
|
||||
#include <SDL2/SDL.h>
|
||||
#include "shrooms-vb-core/core/vb.h"
|
||||
#include <stdio.h>
|
||||
|
||||
uint8_t *readROM(char *filename, uint32_t *size) {
|
||||
FILE *file = fopen(filename, "rb");
|
||||
uint8_t *rom;
|
||||
long filesize;
|
||||
|
||||
if (!file) {
|
||||
perror("could not open file");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (fseek(file, 0, SEEK_END)) {
|
||||
perror("could not seek file end");
|
||||
return NULL;
|
||||
}
|
||||
filesize = ftell(file);
|
||||
if (filesize == -1) {
|
||||
perror("could not read file size");
|
||||
return NULL;
|
||||
}
|
||||
if (fseek(file, 0, SEEK_SET)) {
|
||||
perror("could not seek file start");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
*size = (uint32_t) filesize;
|
||||
rom = malloc(*size);
|
||||
if (!rom) {
|
||||
perror("could not allocate ROM");
|
||||
return NULL;
|
||||
}
|
||||
fread(rom, 1, *size, file);
|
||||
if (ferror(file)) {
|
||||
perror("could not read file");
|
||||
return NULL;
|
||||
}
|
||||
if (fclose(file)) {
|
||||
perror("could not close file");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return rom;
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
VB *sim;
|
||||
uint8_t *rom;
|
||||
uint32_t romSize;
|
||||
GraphicsContext gfx;
|
||||
CLIArgs args;
|
||||
int status;
|
||||
|
||||
if (parseCLIArgs(argc, argv, &args)) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
rom = readROM(args.filename, &romSize);
|
||||
if (!rom) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
sim = malloc(vbSizeOf());
|
||||
vbInit(sim);
|
||||
vbSetCartROM(sim, rom, romSize);
|
||||
|
||||
if (SDL_Init(SDL_INIT_EVERYTHING)) {
|
||||
fprintf(stderr, "Error initializing SDL: %s\n", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (gfxInit(&gfx)) {
|
||||
SDL_Quit();
|
||||
return 1;
|
||||
}
|
||||
|
||||
status = runGame(sim, &gfx);
|
||||
SDL_Quit();
|
||||
return status;
|
||||
}
|
48
makefile
48
makefile
|
@ -1,48 +0,0 @@
|
|||
CC?=gcc
|
||||
LD?=ld
|
||||
SHROOMSFLAGS=shrooms-vb-core/core/vb.c -I shrooms-vb-core/core
|
||||
msys_version := $(if $(findstring Msys, $(shell uname -o)),$(word 1, $(subst ., ,$(shell uname -r))),0)
|
||||
|
||||
ifeq ($(msys_version), 0)
|
||||
SDL2FLAGS=$(shell pkg-config sdl2 --cflags --libs)
|
||||
BINLINKFLAGS=-z noexecstack
|
||||
else
|
||||
SDL2FLAGS=$(shell pkg-config sdl2 --cflags --libs) -mwindows -mconsole
|
||||
BINLINKFLAGS=
|
||||
endif
|
||||
|
||||
.PHONY: clean build
|
||||
clean:
|
||||
@rm -rf shrooms-vb output
|
||||
|
||||
CFILES := $(foreach dir,./,$(notdir $(wildcard $(dir)/*.c)))
|
||||
BINFILES := $(foreach dir,assets/,$(notdir $(wildcard $(dir)/*.bin)))
|
||||
|
||||
COBJS := $(CFILES:%.c=output/%.o)
|
||||
SHROOMSOBJS := output/vb.o
|
||||
BINOBJS := $(BINFILES:%.bin=output/%.o)
|
||||
|
||||
OFILES := $(COBJS) $(SHROOMSOBJS) $(BINOBJS)
|
||||
|
||||
output/%.o: %.c
|
||||
@mkdir -p output
|
||||
@$(CC) -c -o $@ $< -I . \
|
||||
-I shrooms-vb-core/core $(SDL2FLAGS) \
|
||||
-O3 -flto -fno-strict-aliasing \
|
||||
-Werror -std=c90 -Wall -Wextra -Wpedantic
|
||||
|
||||
output/vb.o: shrooms-vb-core/core/vb.c
|
||||
@mkdir -p output
|
||||
@$(CC) -c -o $@ $< -I . \
|
||||
-I shrooms-vb-core/core $(SDL2FLAGS) \
|
||||
-O3 -flto -fno-strict-aliasing \
|
||||
-Werror -std=c90 -Wall -Wextra -Wpedantic
|
||||
|
||||
output/%.o: assets/%.bin
|
||||
@mkdir -p output
|
||||
@$(LD) -r -b binary $(BINLINKFLAGS) -o $@ $<
|
||||
|
||||
shrooms-vb: $(OFILES)
|
||||
@$(CC) -o $@ $(OFILES) $(SDL2FLAGS) -flto
|
||||
|
||||
build: shrooms-vb
|
Loading…
Reference in New Issue