rewrite it in rust #1
|
@ -3,7 +3,7 @@ use std::{
|
||||||
path::{Path, PathBuf},
|
path::{Path, PathBuf},
|
||||||
sync::{
|
sync::{
|
||||||
atomic::{AtomicBool, Ordering},
|
atomic::{AtomicBool, Ordering},
|
||||||
mpsc::{self, TryRecvError},
|
mpsc::{self, RecvError, TryRecvError},
|
||||||
Arc,
|
Arc,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
@ -94,19 +94,33 @@ impl Emulator {
|
||||||
let mut eye_contents = vec![0u8; 384 * 224 * 2];
|
let mut eye_contents = vec![0u8; 384 * 224 * 2];
|
||||||
let mut audio_samples = vec![];
|
let mut audio_samples = vec![];
|
||||||
loop {
|
loop {
|
||||||
|
let mut idle = true;
|
||||||
if self.running.load(Ordering::Acquire) {
|
if self.running.load(Ordering::Acquire) {
|
||||||
|
idle = false;
|
||||||
self.sim.emulate_frame();
|
self.sim.emulate_frame();
|
||||||
}
|
}
|
||||||
if let Some(renderer) = &mut self.renderer {
|
if let Some(renderer) = &mut self.renderer {
|
||||||
if self.sim.read_pixels(&mut eye_contents) {
|
if self.sim.read_pixels(&mut eye_contents) {
|
||||||
|
idle = false;
|
||||||
renderer.render(&eye_contents);
|
renderer.render(&eye_contents);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
self.sim.read_samples(&mut audio_samples);
|
self.sim.read_samples(&mut audio_samples);
|
||||||
if !audio_samples.is_empty() {
|
if !audio_samples.is_empty() {
|
||||||
|
idle = false;
|
||||||
self.audio.update(&audio_samples);
|
self.audio.update(&audio_samples);
|
||||||
audio_samples.clear();
|
audio_samples.clear();
|
||||||
}
|
}
|
||||||
|
if idle {
|
||||||
|
// The game is paused, and we have output all the video/audio we have.
|
||||||
|
// Block the thread until a new command comes in.
|
||||||
|
match self.commands.recv() {
|
||||||
|
Ok(command) => self.handle_command(command),
|
||||||
|
Err(RecvError) => {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
loop {
|
loop {
|
||||||
match self.commands.try_recv() {
|
match self.commands.try_recv() {
|
||||||
Ok(command) => self.handle_command(command),
|
Ok(command) => self.handle_command(command),
|
||||||
|
|
Loading…
Reference in New Issue