#include "cli.h" #include #include #include #include "ui.h" int main(int argc, char **argv) { CLIArgs args; UIContext *ui; int status; bool running = false; if (parseCLIArgs(argc, argv, &args)) { return 1; } SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0"); SDL_SetHint(SDL_HINT_WINDOWS_DPI_AWARENESS, "system"); if (SDL_Init(SDL_INIT_EVERYTHING)) { fprintf(stderr, "Error initializing SDL: %s\n", SDL_GetError()); return 1; } ui = uiInit(); if (!ui) { SDL_Quit(); return 1; } if (args.filename) { if (uiLoadGame(ui, args.filename)) { return 1; } running = true; } status = uiRun(ui, running); uiDestroy(ui); SDL_Quit(); return status; }