#ifndef SHROOMS_VB_NATIVE_AUDIO_ #define SHROOMS_VB_NATIVE_AUDIO_ #include #include typedef struct { SDL_AudioDeviceID id; bool paused; uint32_t buffers[2][834]; int current; int filled; } AudioContext; int audioInit(AudioContext *aud); void audioDestroy(AudioContext *aud); int audioUpdate(AudioContext *aud, void *data, uint32_t bytes); #endif