#include "emulation.h" #include static int onFrame(VB *sim) { SimContext *ctx = vbGetUserData(sim); ctx->hasFrame = true; return 1; } int emuInit(EmulationContext *emu) { emu->sim = malloc(vbSizeOf()); vbInit(emu->sim); emu->ctx = malloc(sizeof(SimContext)); vbSetUserData(emu->sim, emu->ctx); vbSetFrameCallback(emu->sim, &onFrame); return 0; } void emuDestroy(EmulationContext *emu) { uint8_t *rom = vbGetCartROM(emu->sim, NULL); SimContext *ctx = vbGetUserData(emu->sim); if (rom) free(rom); if (ctx) free(ctx); free(emu->sim); } void emuLoadGame(EmulationContext *emu, uint8_t *rom, uint32_t romSize) { uint8_t *oldRom = vbGetCartROM(emu->sim, NULL); if (oldRom) free(oldRom); vbSetCartROM(emu->sim, rom, romSize); vbReset(emu->sim); } void emuReset(EmulationContext *emu) { vbReset(emu->sim); } #define MAX_STEP_CLOCKS 20000000 void emuTick(EmulationContext *emu) { uint32_t clocks = MAX_STEP_CLOCKS; vbEmulate(emu->sim, &clocks); } bool emuReadPixels(EmulationContext *emu, uint8_t *left, uint8_t *right) { if (!emu->ctx->hasFrame) { return false; } emu->ctx->hasFrame = false; vbGetPixels(emu->sim, left, 1, 384, right, 1, 384); return true; } void emuReadSamples(EmulationContext *emu, void **data, uint32_t *bytes) { uint32_t samplePairs; *data = vbGetSamples(emu->sim, NULL, &samplePairs); *bytes = samplePairs * 4; emu->ctx->currentSample += 1; emu->ctx->currentSample %= 2; vbSetSamples(emu->sim, emu->ctx->samples[emu->ctx->currentSample], 834); } void emuSetKeys(EmulationContext *emu, uint16_t keys) { vbSetKeys(emu->sim, keys); }