41 lines
1.4 KiB
C
41 lines
1.4 KiB
C
#ifndef SHROOMS_VB_NATIVE_WINDOW_
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#define SHROOMS_VB_NATIVE_WINDOW_
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#include <SDL2/SDL.h>
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#include "nuklear.h"
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typedef struct WindowContext {
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SDL_Window *window;
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float screenSizeMultiplier;
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float screenScaleX, screenScaleY;
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SDL_Renderer *renderer;
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SDL_Texture *leftEye;
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SDL_Texture *rightEye;
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struct nk_context *nk;
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struct nk_font *font;
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} WindowContext;
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int windowInit(WindowContext *win, const char *title);
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void windowDestroy(WindowContext *win);
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float windowGetScreenSizeMultiplier(WindowContext *win);
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void windowSetScreenSizeMultiplier(WindowContext *win, float multiplier);
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void windowUpdate(WindowContext *win, const uint8_t *left, const uint8_t *right);
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int windowScaleX(WindowContext *win, int x);
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int windowScaleY(WindowContext *win, int y);
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int windowGetMenuHeight(WindowContext *win);
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int windowGetScreenHeight(WindowContext *win);
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void windowDisplayBegin(WindowContext *win);
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void windowDisplayEnd(WindowContext *win);
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bool windowGuiBegin(WindowContext *win, const char *title);
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void windowGuiEnd(WindowContext *win);
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void windowMenubarBegin(WindowContext *win, const char **items);
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void windowMenubarEnd(WindowContext *win);
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bool windowMenuBegin(WindowContext *win, const char *label, int width);
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void windowMenuEnd(WindowContext *win);
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bool windowMenuItemLabel(WindowContext *win, const char *label);
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bool windowMenuItemLabelChecked(WindowContext *win, const char *label, bool checked);
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#endif |