Support choosing colors
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			@ -3,7 +3,7 @@ use crate::{
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    emulator::{EmulatorClient, EmulatorCommand, SimId},
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};
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use egui::{
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    menu, Button, CentralPanel, Color32, Context, Frame, Response, TopBottomPanel, Ui,
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    menu, Button, CentralPanel, Color32, Context, Frame, Response, Sense, TopBottomPanel, Ui, Vec2,
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    ViewportBuilder, ViewportCommand, ViewportId, WidgetText,
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};
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use winit::event_loop::EventLoopProxy;
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			@ -13,11 +13,27 @@ use super::{
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    AppWindow,
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};
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const COLOR_PRESETS: [[Color32; 2]; 3] = [
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    [
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        Color32::from_rgb(0xff, 0x00, 0x00),
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        Color32::from_rgb(0x00, 0xc6, 0xf0),
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    ],
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    [
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        Color32::from_rgb(0x00, 0xb4, 0x00),
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        Color32::from_rgb(0xc8, 0x00, 0xff),
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    ],
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    [
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        Color32::from_rgb(0xb4, 0x9b, 0x00),
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        Color32::from_rgb(0x00, 0x00, 0xff),
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    ],
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];
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pub struct GameWindow {
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    client: EmulatorClient,
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    proxy: EventLoopProxy<UserEvent>,
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    sim_id: SimId,
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    display_mode: DisplayMode,
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    colors: [Color32; 2],
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    screen: Option<GameScreen>,
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}
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			@ -28,6 +44,7 @@ impl GameWindow {
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            proxy,
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            sim_id,
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            display_mode: DisplayMode::Anaglyph,
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            colors: COLOR_PRESETS[0],
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            screen: None,
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        }
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    }
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			@ -104,6 +121,13 @@ impl GameWindow {
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                    ui.close_menu();
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                }
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            });
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            ui.menu_button("Colors", |ui| {
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                for preset in COLOR_PRESETS {
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                    if ui.color_pair_button(preset[0], preset[1]).clicked() {
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                        self.colors = preset;
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                    }
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                }
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            });
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        });
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        ui.menu_button("Audio", |ui| {
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            let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
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			@ -175,7 +199,7 @@ impl AppWindow for GameWindow {
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        let frame = Frame::central_panel(&ctx.style()).fill(Color32::BLACK);
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        CentralPanel::default().frame(frame).show(ctx, |ui| {
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            if let Some(screen) = self.screen.as_mut() {
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                screen.display_mode = self.display_mode;
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                screen.update(self.display_mode, self.colors);
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                ui.add(screen);
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            }
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        });
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			@ -209,6 +233,8 @@ trait UiExt {
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        }
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        response
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    }
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    fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response;
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}
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impl UiExt for Ui {
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			@ -219,4 +245,18 @@ impl UiExt for Ui {
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        let mut selected = selected;
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        self.checkbox(&mut selected, text)
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    }
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    fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response {
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        let button_size = Vec2::new(60.0, 20.0);
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        let (rect, response) = self.allocate_at_least(button_size, Sense::click());
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        let center_x = rect.center().x;
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        let left_rect = rect.with_max_x(center_x);
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        self.painter().rect_filled(left_rect, 0.0, left);
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        let right_rect = rect.with_min_x(center_x);
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        self.painter().rect_filled(right_rect, 0.0, right);
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        let style = self.style().interact(&response);
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        self.painter().rect_stroke(rect, 0.0, style.fg_stroke);
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        response
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    }
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}
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			@ -1,13 +1,15 @@
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use std::{collections::HashMap, sync::Arc};
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use egui::Widget;
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use wgpu::{util::DeviceExt as _, BindGroup, BindGroupLayout, RenderPipeline};
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use egui::{Color32, Rgba, Widget};
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use wgpu::{util::DeviceExt as _, BindGroup, BindGroupLayout, Buffer, RenderPipeline};
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use crate::graphics::TextureSink;
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pub struct GameScreen {
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    bind_group: Arc<BindGroup>,
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    pub display_mode: DisplayMode,
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    color_buffer: Arc<Buffer>,
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    display_mode: DisplayMode,
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    colors: Colors,
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}
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impl GameScreen {
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			@ -117,12 +119,12 @@ impl GameScreen {
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        let (sink, texture_view) = TextureSink::new(device, queue.clone());
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        let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
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        let colors = Colors {
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            left: [1.0, 0.0, 0.0, 1.0],
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            right: [0.0, 0.7734375, 0.9375, 1.0],
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        };
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        let colors = Colors::new(
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            Color32::from_rgb(0xff, 0x00, 0x00),
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            Color32::from_rgb(0x00, 0xc6, 0xf0),
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        );
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        let color_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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        let color_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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            label: Some("colors"),
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            contents: bytemuck::bytes_of(&colors),
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            usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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			@ -145,7 +147,7 @@ impl GameScreen {
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                },
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                wgpu::BindGroupEntry {
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                    binding: 2,
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                    resource: color_buf.as_entire_binding(),
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                    resource: color_buffer.as_entire_binding(),
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                },
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            ],
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        });
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			@ -153,11 +155,18 @@ impl GameScreen {
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        (
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            Self {
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                bind_group: Arc::new(bind_group),
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                color_buffer: Arc::new(color_buffer),
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                display_mode: DisplayMode::Anaglyph,
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                colors,
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            },
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            sink,
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        )
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    }
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    pub fn update(&mut self, display_mode: DisplayMode, colors: [Color32; 2]) {
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        self.display_mode = display_mode;
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        self.colors = Colors::new(colors[0], colors[1]);
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    }
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}
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impl Widget for &mut GameScreen {
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			@ -167,7 +176,9 @@ impl Widget for &mut GameScreen {
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            response.rect,
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            GameScreenCallback {
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                bind_group: self.bind_group.clone(),
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                color_buffer: self.color_buffer.clone(),
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                display_mode: self.display_mode,
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                colors: self.colors,
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            },
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        );
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        ui.painter().add(callback);
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			@ -177,10 +188,23 @@ impl Widget for &mut GameScreen {
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struct GameScreenCallback {
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    bind_group: Arc<BindGroup>,
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    color_buffer: Arc<Buffer>,
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    display_mode: DisplayMode,
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    colors: Colors,
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}
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impl egui_wgpu::CallbackTrait for GameScreenCallback {
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    fn prepare(
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        &self,
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        _device: &wgpu::Device,
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        queue: &wgpu::Queue,
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        _screen_descriptor: &egui_wgpu::ScreenDescriptor,
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        _egui_encoder: &mut wgpu::CommandEncoder,
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        _callback_resources: &mut egui_wgpu::CallbackResources,
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    ) -> Vec<wgpu::CommandBuffer> {
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        queue.write_buffer(&self.color_buffer, 0, bytemuck::bytes_of(&self.colors));
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        vec![]
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    }
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    fn paint(
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        &self,
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        info: egui::PaintCallbackInfo,
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			@ -217,8 +241,16 @@ struct SharedGameScreenResources {
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#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
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#[repr(C)]
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struct Colors {
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    left: [f32; 4],
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    right: [f32; 4],
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    left: Rgba,
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    right: Rgba,
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}
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impl Colors {
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    fn new(left: Color32, right: Color32) -> Self {
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        Self {
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            left: left.into(),
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            right: right.into(),
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        }
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    }
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}
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#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
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