Rewrite VIP tools to not mutate context
This commit is contained in:
+10
-14
@@ -8,10 +8,10 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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use crate::{
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emulator::SimId,
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images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
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images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
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memory::{MemoryClient, MemoryView},
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window::{
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AppWindow, InitArgs,
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AppWindow,
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utils::{NumberEdit, UiExt},
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},
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};
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@@ -20,7 +20,6 @@ use super::utils::{self, CellData, CharacterGrid};
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pub struct BgMapWindow {
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sim_id: SimId,
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loader: Arc<ImageTextureLoader>,
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memory: Arc<MemoryClient>,
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bgmaps: MemoryView,
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cell_index: usize,
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@@ -31,14 +30,11 @@ pub struct BgMapWindow {
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}
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impl BgMapWindow {
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pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
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pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
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let renderer = BgMapRenderer::new(sim_id, memory);
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let ([cell, bgmap], params) = images.add(renderer, BgMapParams::default());
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let loader =
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ImageTextureLoader::new([("vip://cell".into(), cell), ("vip://bgmap".into(), bgmap)]);
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let params = images.add(sim_id, renderer, BgMapParams::default());
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Self {
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sim_id,
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loader: Arc::new(loader),
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memory: memory.clone(),
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bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
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cell_index: params.cell_index,
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@@ -90,7 +86,7 @@ impl BgMapWindow {
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});
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});
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});
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let image = Image::new("vip://cell")
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let image = Image::new(self.image_url("bgmap-cell"))
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.maintain_aspect_ratio(true)
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.texture_options(TextureOptions::NEAREST);
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ui.add(image);
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@@ -162,7 +158,7 @@ impl BgMapWindow {
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}
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fn show_bgmap(&mut self, ui: &mut Ui) {
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let grid = CharacterGrid::new("vip://bgmap")
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let grid = CharacterGrid::new(self.image_url("bgmap"))
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.with_scale(self.scale)
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.with_grid(self.show_grid)
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.with_selected(self.cell_index % 4096);
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@@ -187,10 +183,6 @@ impl AppWindow for BgMapWindow {
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.with_inner_size((640.0, 480.0))
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}
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fn on_init(&mut self, args: InitArgs) {
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args.ctx.add_texture_loader(self.loader.clone());
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}
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fn show(&mut self, ui: &mut Ui) {
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CentralPanel::default().show_inside(ui, |ui| {
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ui.horizontal_top(|ui| {
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@@ -300,6 +292,10 @@ impl BgMapRenderer {
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impl ImageRenderer<2> for BgMapRenderer {
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type Params = BgMapParams;
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fn names(&self) -> [&str; 2] {
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["bgmap-cell", "bgmap"]
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}
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fn sizes(&self) -> [[usize; 2]; 2] {
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[[8, 8], [8 * 64, 8 * 64]]
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}
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+11
-17
@@ -1,4 +1,4 @@
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use std::{fmt::Display, sync::Arc};
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use std::fmt::Display;
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use egui::{
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Align, CentralPanel, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
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@@ -9,10 +9,10 @@ use serde::{Deserialize, Serialize};
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use crate::{
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emulator::SimId,
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images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
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images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
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memory::{MemoryClient, MemoryView},
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window::{
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AppWindow, InitArgs,
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AppWindow,
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utils::{NumberEdit, UiExt as _},
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},
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};
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@@ -81,7 +81,6 @@ impl Display for Palette {
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pub struct CharacterDataWindow {
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sim_id: SimId,
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loader: Arc<ImageTextureLoader>,
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brightness: MemoryView,
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palettes: MemoryView,
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palette: Palette,
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@@ -92,16 +91,11 @@ pub struct CharacterDataWindow {
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}
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impl CharacterDataWindow {
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pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
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pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
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let renderer = CharDataRenderer::new(sim_id, memory);
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let ([char, chardata], params) = images.add(renderer, CharDataParams::default());
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let loader = ImageTextureLoader::new([
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("vip://char".into(), char),
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("vip://chardata".into(), chardata),
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]);
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let params = images.add(sim_id, renderer, CharDataParams::default());
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Self {
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sim_id,
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loader: Arc::new(loader),
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brightness: memory.watch(sim_id, 0x0005f824, 8),
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palettes: memory.watch(sim_id, 0x0005f860, 16),
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palette: params.palette,
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@@ -160,7 +154,7 @@ impl CharacterDataWindow {
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});
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});
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});
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let image = Image::new("vip://char")
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let image = Image::new(self.image_url("chardata-char"))
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.maintain_aspect_ratio(true)
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.texture_options(TextureOptions::NEAREST);
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ui.add(image);
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@@ -226,7 +220,7 @@ impl CharacterDataWindow {
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}
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fn show_chardata(&mut self, ui: &mut Ui) {
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let grid = CharacterGrid::new("vip://chardata")
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let grid = CharacterGrid::new(self.image_url("chardata"))
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.with_scale(self.scale)
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.with_grid(self.show_grid)
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.with_selected(self.index);
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@@ -251,10 +245,6 @@ impl AppWindow for CharacterDataWindow {
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.with_inner_size((640.0, 480.0))
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}
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fn on_init(&mut self, args: InitArgs) {
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args.ctx.add_texture_loader(self.loader.clone());
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}
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fn show(&mut self, ui: &mut Ui) {
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CentralPanel::default().show_inside(ui, |ui| {
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ui.horizontal_top(|ui| {
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@@ -289,6 +279,10 @@ struct CharDataRenderer {
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impl ImageRenderer<2> for CharDataRenderer {
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type Params = CharDataParams;
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fn names(&self) -> [&str; 2] {
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["chardata-char", "chardata"]
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}
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fn sizes(&self) -> [[usize; 2]; 2] {
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[[8, 8], [16 * 8, 128 * 8]]
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}
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@@ -1,5 +1,3 @@
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use std::sync::Arc;
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use egui::{
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Align, CentralPanel, Color32, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
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ViewportBuilder, ViewportId,
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@@ -8,10 +6,10 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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use crate::{
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emulator::SimId,
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images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
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images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
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memory::{MemoryClient, MemoryView},
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window::{
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AppWindow, InitArgs,
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AppWindow,
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utils::{NumberEdit, UiExt as _},
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},
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};
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@@ -20,7 +18,6 @@ use super::utils;
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pub struct FrameBufferWindow {
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sim_id: SimId,
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loader: Arc<ImageTextureLoader>,
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index: usize,
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left: bool,
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right: bool,
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@@ -30,7 +27,7 @@ pub struct FrameBufferWindow {
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}
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impl FrameBufferWindow {
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pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
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pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
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let initial_params = FrameBufferParams {
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index: 0,
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left: true,
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@@ -40,11 +37,9 @@ impl FrameBufferWindow {
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right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
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};
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let renderer = FrameBufferRenderer::new(sim_id, memory);
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let ([buffer], params) = images.add(renderer, initial_params);
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let loader = ImageTextureLoader::new([("vip://buffer".into(), buffer)]);
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let params = images.add(sim_id, renderer, initial_params);
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Self {
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sim_id,
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loader: Arc::new(loader),
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index: params.index,
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left: params.left,
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right: params.right,
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@@ -131,7 +126,7 @@ impl FrameBufferWindow {
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}
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fn show_buffers(&mut self, ui: &mut Ui) {
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let image = Image::new("vip://buffer")
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let image = Image::new(self.image_url("buffer"))
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.fit_to_original_size(self.scale)
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.texture_options(TextureOptions::NEAREST);
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ui.add(image);
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@@ -153,10 +148,6 @@ impl AppWindow for FrameBufferWindow {
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.with_inner_size((640.0, 480.0))
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}
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fn on_init(&mut self, args: InitArgs) {
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args.ctx.add_texture_loader(self.loader.clone());
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}
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fn show(&mut self, ui: &mut Ui) {
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CentralPanel::default().show_inside(ui, |ui| {
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ui.horizontal_top(|ui| {
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@@ -208,6 +199,10 @@ impl FrameBufferRenderer {
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impl ImageRenderer<1> for FrameBufferRenderer {
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type Params = FrameBufferParams;
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fn names(&self) -> [&str; 1] {
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["buffer"]
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}
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fn sizes(&self) -> [[usize; 2]; 1] {
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[[384, 224]]
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}
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@@ -8,10 +8,10 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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use crate::{
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emulator::SimId,
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images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
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images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
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memory::{MemoryClient, MemoryView},
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window::{
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AppWindow, InitArgs,
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AppWindow,
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utils::{NumberEdit, UiExt as _},
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},
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};
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@@ -20,7 +20,6 @@ use super::utils::{self, Object};
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pub struct ObjectWindow {
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sim_id: SimId,
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loader: Arc<ImageTextureLoader>,
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memory: Arc<MemoryClient>,
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objects: MemoryView,
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index: usize,
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@@ -30,7 +29,7 @@ pub struct ObjectWindow {
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}
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impl ObjectWindow {
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pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
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pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
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let initial_params = ObjectParams {
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index: 0,
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generic_palette: false,
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@@ -38,12 +37,9 @@ impl ObjectWindow {
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right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
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};
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let renderer = ObjectRenderer::new(sim_id, memory);
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let ([zoom, full], params) = images.add(renderer, initial_params);
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let loader =
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ImageTextureLoader::new([("vip://zoom".into(), zoom), ("vip://full".into(), full)]);
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let params = images.add(sim_id, renderer, initial_params);
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Self {
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sim_id,
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loader: Arc::new(loader),
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memory: memory.clone(),
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objects: memory.watch(sim_id, 0x0003e000, 0x2000),
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index: params.index,
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@@ -208,10 +204,6 @@ impl AppWindow for ObjectWindow {
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.with_inner_size((640.0, 500.0))
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}
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fn on_init(&mut self, args: InitArgs) {
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args.ctx.add_texture_loader(self.loader.clone());
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}
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fn show(&mut self, ui: &mut Ui) {
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CentralPanel::default().show_inside(ui, |ui| {
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ui.horizontal_top(|ui| {
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@@ -327,6 +319,10 @@ impl ObjectRenderer {
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impl ImageRenderer<2> for ObjectRenderer {
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type Params = ObjectParams;
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fn names(&self) -> [&str; 2] {
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["object-zoom", "object-full"]
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}
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fn sizes(&self) -> [[usize; 2]; 2] {
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[[8, 8], [384, 224]]
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}
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+9
-12
@@ -14,10 +14,10 @@ use num_traits::{FromPrimitive, ToPrimitive};
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use crate::{
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emulator::SimId,
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images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
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images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
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memory::{MemoryClient, MemoryRef, MemoryView},
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window::{
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AppWindow, InitArgs,
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AppWindow,
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utils::{NumberEdit, UiExt as _},
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},
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};
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@@ -26,7 +26,6 @@ use super::utils::{self, CellData, Object, shade};
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pub struct WorldWindow {
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sim_id: SimId,
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loader: Arc<ImageTextureLoader>,
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memory: Arc<MemoryClient>,
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worlds: MemoryView,
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bgmaps: MemoryView,
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@@ -39,7 +38,7 @@ pub struct WorldWindow {
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}
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impl WorldWindow {
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pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
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pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
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let initial_params = WorldParams {
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index: 31,
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generic_palette: false,
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@@ -47,11 +46,9 @@ impl WorldWindow {
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right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
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};
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let renderer = WorldRenderer::new(sim_id, memory);
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let ([world], params) = images.add(renderer, initial_params);
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let loader = ImageTextureLoader::new([("vip://world".into(), world)]);
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let params = images.add(sim_id, renderer, initial_params);
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Self {
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sim_id,
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loader: Arc::new(loader),
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memory: memory.clone(),
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worlds: memory.watch(sim_id, 0x0003d800, 0x400),
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bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
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@@ -426,7 +423,7 @@ impl WorldWindow {
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}
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fn show_world(&mut self, ui: &mut Ui) {
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let image = Image::new("vip://world")
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let image = Image::new(self.image_url("world"))
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.fit_to_original_size(self.scale)
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.texture_options(TextureOptions::NEAREST);
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let res = ui.add(image);
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@@ -523,10 +520,6 @@ impl AppWindow for WorldWindow {
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.with_inner_size((640.0, 520.0))
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}
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fn on_init(&mut self, args: InitArgs) {
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args.ctx.add_texture_loader(self.loader.clone());
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}
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fn show(&mut self, ui: &mut Ui) {
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CentralPanel::default().show_inside(ui, |ui| {
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ui.horizontal_top(|ui| {
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@@ -779,6 +772,10 @@ impl WorldRenderer {
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impl ImageRenderer<1> for WorldRenderer {
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type Params = WorldParams;
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fn names(&self) -> [&str; 1] {
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["world"]
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}
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fn sizes(&self) -> [[usize; 2]; 1] {
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[[384, 224]]
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}
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