Config synchronizes across app
This commit is contained in:
+5
-4
@@ -23,7 +23,7 @@ use winit::{
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};
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use crate::{
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config::{AppConfig, CliArgs},
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config::{AppConfig, CliArgs, Config},
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controller::ControllerManager,
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emulator::{EmulatorClient, EmulatorCommand, SimId},
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filesystem::Persistence,
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@@ -94,7 +94,7 @@ impl Application {
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handle: OwnedDisplayHandle,
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persistence: Persistence,
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args: CliArgs,
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config: AppConfig,
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config: Config<AppConfig>,
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) -> Self {
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let wgpu = WgpuState::new(handle, config);
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let icon = load_icon().ok().map(Arc::new);
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@@ -504,11 +504,11 @@ impl ApplicationHandler<UserEvent> for Application {
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struct WgpuState {
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instance: wgpu::Instance,
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device_descriptor: Arc<dyn Fn(&wgpu::Adapter) -> wgpu::DeviceDescriptor<'static> + Send + Sync>,
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config: AppConfig,
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config: Config<AppConfig>,
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}
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impl WgpuState {
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fn new(handle: OwnedDisplayHandle, config: AppConfig) -> Self {
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fn new(handle: OwnedDisplayHandle, config: Config<AppConfig>) -> Self {
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#[allow(unused_variables)]
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let egui_wgpu::WgpuSetupCreateNew {
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instance_descriptor: wgpu::InstanceDescriptor { backends, .. },
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@@ -531,6 +531,7 @@ impl WgpuState {
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}
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fn init(&mut self, window: &Window) -> egui_wgpu::WgpuSetupExisting {
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self.config.refresh();
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let power_preference =
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wgpu::PowerPreference::from_env().unwrap_or(self.config.power_preference);
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debug!("power preference: {power_preference:?}");
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+14
-23
@@ -1,9 +1,9 @@
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use anyhow::Result;
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use bytemuck::NoUninit;
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use clap::{Parser, ValueEnum};
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use egui::{Color32, Pos2, Vec2};
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use serde::{Deserialize, Serialize};
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pub use crate::filesystem::Config;
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use crate::{emulator::SimId, filesystem::Persistence, window::DisplayMode};
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use std::path::PathBuf;
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@@ -116,38 +116,31 @@ pub struct AppConfig {
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#[serde(default = "default_save_data_location")]
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pub save_data_location: SaveDataLocation,
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}
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impl AppConfig {
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pub fn load(persistence: &Persistence) -> Self {
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if let Ok(config) = persistence.load_config(APP_CONFIG_FILENAME) {
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return config;
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}
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impl Default for AppConfig {
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fn default() -> Self {
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Self {
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power_preference: default_power_preference(),
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force_fallback: false,
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save_data_location: default_save_data_location(),
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}
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}
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}
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pub fn save(&self, persistence: &Persistence) -> Result<()> {
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persistence.save_config(APP_CONFIG_FILENAME, &self)
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impl AppConfig {
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pub fn load(persistence: &Persistence) -> Config<Self> {
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persistence.config(APP_CONFIG_FILENAME)
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}
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pub fn update(&mut self, args: &CliArgs) -> bool {
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let mut updated = false;
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pub fn apply_updates(&mut self, args: &CliArgs) {
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if let Some(pref) = args.wgpu_power_preference {
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self.power_preference = pref.into();
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updated = true;
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}
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if let Some(force_fallback) = args.wgpu_force_fallback {
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self.force_fallback = force_fallback;
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updated = true;
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}
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if let Some(save_data_location) = args.save_data_location {
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self.save_data_location = save_data_location;
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updated = true;
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}
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updated
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}
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}
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@@ -171,12 +164,8 @@ pub struct SimConfig {
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#[serde(default)]
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pub position: Option<Pos2>,
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}
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impl SimConfig {
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pub fn load(persistence: &Persistence, sim_id: SimId) -> Self {
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if let Ok(config) = persistence.load_config(sim_config_filename(sim_id)) {
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return config;
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}
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impl Default for SimConfig {
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fn default() -> Self {
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Self {
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display_mode: DisplayMode::Anaglyph,
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colors: COLOR_PRESETS[0],
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@@ -187,9 +176,11 @@ impl SimConfig {
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position: None,
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}
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}
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}
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pub fn save(&self, persistence: &Persistence, sim_id: SimId) -> Result<()> {
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persistence.save_config(sim_config_filename(sim_id), self)
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impl SimConfig {
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pub fn load(persistence: &Persistence, sim_id: SimId) -> Config<Self> {
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persistence.config(sim_config_filename(sim_id))
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}
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}
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+92
-1
@@ -1,4 +1,13 @@
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use std::{fs, path::PathBuf};
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use std::{
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collections::HashMap,
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fs,
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ops::Deref,
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path::PathBuf,
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sync::{
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Arc, Mutex,
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atomic::{AtomicU64, Ordering},
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},
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};
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use anyhow::{Result, bail};
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use directories::ProjectDirs;
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@@ -7,12 +16,42 @@ use serde::{Deserialize, Serialize};
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#[derive(Clone)]
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pub struct Persistence {
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config_dir: Option<PathBuf>,
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versions: Arc<Mutex<HashMap<String, Arc<AtomicU64>>>>,
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}
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impl Persistence {
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pub fn new() -> Self {
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Self {
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config_dir: init_config_dir(),
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versions: Arc::new(Mutex::new(HashMap::new())),
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}
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}
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pub fn config<T: ConfigCompatible>(&self, file: &str) -> Config<T> {
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let latest_version = self
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.versions
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.lock()
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.unwrap()
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.entry(file.to_string())
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.or_default()
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.clone();
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let path = self
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.config_dir
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.as_ref()
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.map(|p| p.join(file).with_extension("json"));
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let value = if let Some(p) = path.as_ref()
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&& let Ok(bytes) = fs::read(p)
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&& let Ok(v) = serde_json::from_slice(&bytes)
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{
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v
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} else {
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T::default()
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};
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Config {
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value,
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version: latest_version.load(Ordering::Relaxed),
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latest_version,
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path,
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}
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}
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@@ -50,3 +89,55 @@ pub fn init_data_dir() -> Option<PathBuf> {
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fn project_dirs() -> Option<ProjectDirs> {
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ProjectDirs::from("com", "virtual-boy", "Lemur")
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}
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pub trait ConfigCompatible: Clone + Default + Eq + Serialize + for<'a> Deserialize<'a> {}
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impl<T: Clone + Default + Eq + Serialize + for<'a> Deserialize<'a>> ConfigCompatible for T {}
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// A wrapper for a T (probably) stored on the filesystem.
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// Cheap to dereference, easy to sync changes to all copies.
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pub struct Config<T> {
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value: T,
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version: u64,
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latest_version: Arc<AtomicU64>,
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path: Option<PathBuf>,
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}
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impl<T> Deref for Config<T> {
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type Target = T;
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fn deref(&self) -> &Self::Target {
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&self.value
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}
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}
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impl<T: ConfigCompatible> Config<T> {
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pub fn refresh(&mut self) {
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let version = self.latest_version.load(Ordering::Relaxed);
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if self.version == version {
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return;
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}
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if let Some(path) = &self.path
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&& let Ok(bytes) = fs::read(path)
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&& let Ok(latest) = serde_json::from_slice(&bytes)
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{
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self.value = latest;
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}
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self.version = version;
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}
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pub fn update(&mut self, update: impl FnOnce(&mut T)) {
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let mut new_value = self.value.clone();
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update(&mut new_value);
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if self.value == new_value {
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return;
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}
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if let Some(path) = &self.path
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&& let Ok(bytes) = serde_json::to_vec(&new_value)
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{
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let _ = fs::write(path, bytes);
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}
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let version = self.latest_version.fetch_add(1, Ordering::Relaxed) + 1;
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self.value = new_value.clone();
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self.version = version;
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}
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}
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+2
-3
@@ -94,9 +94,8 @@ fn main() -> Result<()> {
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let persistence = Persistence::new();
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let mut config = AppConfig::load(&persistence);
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if config.update(&args) {
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let _ = config.save(&persistence);
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}
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config.update(|c| c.apply_updates(&args));
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let p1 = SimConfig::load(&persistence, SimId::Player1);
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let p2 = SimConfig::load(&persistence, SimId::Player2);
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+11
-20
@@ -7,7 +7,7 @@ use std::{
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use crate::{
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app::UserEvent,
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config::{AppConfig, COLOR_PRESETS, SaveDataLocation, SimConfig},
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config::{AppConfig, COLOR_PRESETS, Config, SaveDataLocation, SimConfig},
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emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
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filepicker::FilePicker,
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filesystem::Persistence,
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@@ -42,7 +42,7 @@ pub struct GameWindow {
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persistence: Persistence,
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shortcuts: ShortcutProvider,
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sim_id: SimId,
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config: SimConfig,
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config: Config<SimConfig>,
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toasts: Toasts,
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screen: Option<GameScreen>,
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messages: mpsc::Receiver<Toast>,
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@@ -334,7 +334,7 @@ impl GameWindow {
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}
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let watch_rom = self.client.is_rom_watched(self.sim_id);
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if ui.selectable_button(watch_rom, "Watch ROM").clicked() {
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self.update_config(|c| c.watch_rom = !watch_rom);
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self.config.update(|c| c.watch_rom = !watch_rom);
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self.client
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.send_command(EmulatorCommand::WatchRom(self.sim_id, !watch_rom));
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}
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@@ -395,7 +395,7 @@ impl GameWindow {
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ui.separator();
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let low_battery = self.config.low_battery;
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if ui.selectable_button(low_battery, "Low Battery").clicked() {
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self.update_config(|c| c.low_battery = !low_battery);
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self.config.update(|c| c.low_battery = !low_battery);
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let _ = self
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.proxy
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.send_event(UserEvent::LowBattery(self.sim_id, !low_battery));
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@@ -551,7 +551,7 @@ impl GameWindow {
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ui.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
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}
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self.update_config(|c| {
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self.config.update(|c| {
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c.display_mode = display_mode;
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c.dimensions = current_dims * scale;
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});
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@@ -559,7 +559,7 @@ impl GameWindow {
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ui.menu_button("Colors", |ui| {
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for preset in COLOR_PRESETS {
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if ui.color_pair_button(preset[0], preset[1]).clicked() {
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self.update_config(|c| c.colors = preset);
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self.config.update(|c| c.colors = preset);
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}
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}
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ui.with_layout(ui.layout().with_cross_align(egui::Align::Center), |ui| {
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@@ -589,7 +589,7 @@ impl GameWindow {
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.selectable_button(self.config.audio_enabled, "Enabled")
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.clicked()
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{
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self.update_config(|c| c.audio_enabled = !c.audio_enabled);
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self.config.update(|c| c.audio_enabled = !c.audio_enabled);
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self.client.send_command(EmulatorCommand::SetAudioEnabled(
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self.sim_id,
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self.config.audio_enabled,
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@@ -611,8 +611,7 @@ impl GameWindow {
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return;
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};
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let mut app_config = AppConfig::load(&self.persistence);
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app_config.save_data_location = new_location;
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let _ = app_config.save(&self.persistence);
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app_config.update(|c| c.save_data_location = new_location);
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self.client
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.send_command(EmulatorCommand::SetSaveDataLocation(new_location));
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};
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@@ -662,19 +661,10 @@ impl GameWindow {
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self.color_picker = None;
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}
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if updated {
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self.update_config(|c| c.colors = colors);
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self.config.update(|c| c.colors = colors);
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}
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}
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fn update_config(&mut self, update: impl FnOnce(&mut SimConfig)) {
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let mut new_config = self.config.clone();
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update(&mut new_config);
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if self.config != new_config {
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let _ = new_config.save(&self.persistence, self.sim_id);
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}
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self.config = new_config;
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}
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fn button_for(&self, ctx: &Context, text: &str, command: Command) -> Button<'_> {
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let button = Button::new(text);
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match self.shortcuts.shortcut_for(command) {
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@@ -701,6 +691,7 @@ impl AppWindow for GameWindow {
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}
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fn show(&mut self, ui: &mut Ui) {
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self.config.refresh();
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let has_player_2 = self.client.has_player_2();
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if !self.show_player_name && has_player_2 {
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ui.send_viewport_cmd(ViewportCommand::Title(format!("Lemur ({})", self.sim_id)));
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@@ -731,7 +722,7 @@ impl AppWindow for GameWindow {
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bounds.max - bounds.min
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};
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let position = ui.input(|i| i.viewport().outer_rect.map(|r| r.min));
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self.update_config(|c| {
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self.config.update(|c| {
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c.dimensions = dimensions;
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c.position = position;
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});
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