Support choosing display mode

This commit is contained in:
2024-11-30 23:14:01 -05:00
parent 2cef67b129
commit 4e42179ef3
4 changed files with 131 additions and 55 deletions
+52 -11
View File
@@ -8,12 +8,16 @@ use egui::{
};
use winit::event_loop::EventLoopProxy;
use super::{game_screen::GameScreen, AppWindow};
use super::{
game_screen::{DisplayMode, GameScreen},
AppWindow,
};
pub struct GameWindow {
client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>,
sim_id: SimId,
display_mode: DisplayMode,
screen: Option<GameScreen>,
}
@@ -23,6 +27,7 @@ impl GameWindow {
client,
proxy,
sim_id,
display_mode: DisplayMode::Anaglyph,
screen: None,
}
}
@@ -61,21 +66,44 @@ impl GameWindow {
}
});
ui.menu_button("Video", |ui| {
let current_dims = ctx.input(|i| i.viewport().inner_rect.unwrap());
let current_dims = current_dims.max - current_dims.min;
ui.menu_button("Screen Size", |ui| {
let current_dims = ctx.input(|i| i.viewport().inner_rect.unwrap());
let current_dims = current_dims.max - current_dims.min;
for scale in 1..=4 {
let label = format!("x{scale}");
let scale = scale as f32;
let dims = (384.0 * scale, 224.0 * scale + 22.0).into();
for scale in 1..=4 {
let label = format!("x{scale}");
let scale = scale as f32;
let dims = (384.0 * scale, 224.0 * scale + 22.0).into();
if ui
.selectable_button((current_dims - dims).length() < 1.0, label)
.clicked()
{
ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims));
ui.close_menu();
}
}
});
ui.menu_button("Display Mode", |ui| {
if ui
.selectable_button((current_dims - dims).length() < 1.0, label)
.selectable_option(&mut self.display_mode, DisplayMode::Anaglyph, "Anaglyph")
.clicked()
{
ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims));
ui.close_menu();
}
}
if ui
.selectable_option(&mut self.display_mode, DisplayMode::LeftEye, "Left Eye")
.clicked()
{
ui.close_menu();
}
if ui
.selectable_option(&mut self.display_mode, DisplayMode::RightEye, "Right Eye")
.clicked()
{
ui.close_menu();
}
});
});
ui.menu_button("Audio", |ui| {
let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
@@ -146,7 +174,8 @@ impl AppWindow for GameWindow {
});
let frame = Frame::central_panel(&ctx.style()).fill(Color32::BLACK);
CentralPanel::default().frame(frame).show(ctx, |ui| {
if let Some(screen) = self.screen.as_ref() {
if let Some(screen) = self.screen.as_mut() {
screen.display_mode = self.display_mode;
ui.add(screen);
}
});
@@ -168,6 +197,18 @@ impl AppWindow for GameWindow {
trait UiExt {
fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response;
fn selectable_option<T: Eq>(
&mut self,
current_value: &mut T,
selected_value: T,
text: impl Into<WidgetText>,
) -> Response {
let response = self.selectable_button(*current_value == selected_value, text);
if response.clicked() {
*current_value = selected_value;
}
response
}
}
impl UiExt for Ui {