Implement side-by-side view
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+26
-2
@@ -90,7 +90,10 @@ impl GameWindow {
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for scale in 1..=4 {
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let label = format!("x{scale}");
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let scale = scale as f32;
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let dims = (384.0 * scale, 224.0 * scale + 22.0).into();
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let dims = {
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let Vec2 { x, y } = self.display_mode.proportions();
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Vec2::new(x * scale, y * scale + 22.0)
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};
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if ui
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.selectable_button((current_dims - dims).length() < 1.0, label)
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.clicked()
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@@ -102,6 +105,7 @@ impl GameWindow {
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});
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ui.menu_button("Display Mode", |ui| {
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let old_proportions = self.display_mode.proportions();
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if ui
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.selectable_option(&mut self.display_mode, DisplayMode::Anaglyph, "Anaglyph")
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.clicked()
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@@ -120,6 +124,25 @@ impl GameWindow {
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{
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ui.close_menu();
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}
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if ui
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.selectable_option(
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&mut self.display_mode,
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DisplayMode::SideBySide,
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"Side by Side",
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)
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.clicked()
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{
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ui.close_menu();
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}
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let new_proportions = self.display_mode.proportions();
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let scale = new_proportions / old_proportions;
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if scale != Vec2::new(1.0, 1.0) {
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let current_dims = ctx.input(|i| i.viewport().inner_rect.unwrap());
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let current_dims = current_dims.max - current_dims.min;
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ctx.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
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}
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});
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ui.menu_button("Colors", |ui| {
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for preset in COLOR_PRESETS {
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@@ -183,9 +206,10 @@ impl AppWindow for GameWindow {
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}
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fn initial_viewport(&self) -> ViewportBuilder {
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let dimensions = self.display_mode.proportions() + Vec2::new(0.0, 22.0);
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ViewportBuilder::default()
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.with_title("Shrooms VB")
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.with_inner_size((384.0, 246.0))
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.with_inner_size(dimensions)
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}
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fn show(&mut self, ctx: &Context) {
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