Implement side-by-side view
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@@ -1,6 +1,6 @@
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use std::{collections::HashMap, sync::Arc};
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use egui::{Color32, Rgba, Widget};
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use egui::{Color32, Rgba, Vec2, Widget};
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use wgpu::{util::DeviceExt as _, BindGroup, BindGroupLayout, Buffer, RenderPipeline};
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use crate::graphics::TextureSink;
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@@ -48,7 +48,7 @@ impl GameScreen {
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],
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});
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let shader = device.create_shader_module(wgpu::include_wgsl!("../anaglyph.wgsl"));
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let shader = device.create_shader_module(wgpu::include_wgsl!("../game.wgsl"));
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let render_pipeline_layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("render pipeline layout"),
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@@ -100,6 +100,10 @@ impl GameScreen {
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render_pipelines.insert(DisplayMode::Anaglyph, create_render_pipeline("fs_anaglyph"));
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render_pipelines.insert(DisplayMode::LeftEye, create_render_pipeline("fs_lefteye"));
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render_pipelines.insert(DisplayMode::RightEye, create_render_pipeline("fs_righteye"));
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render_pipelines.insert(
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DisplayMode::SideBySide,
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create_render_pipeline("fs_sidebyside"),
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);
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render_state
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.renderer
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@@ -217,7 +221,10 @@ impl egui_wgpu::CallbackTrait for GameScreenCallback {
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let top = viewport.top_px as f32;
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let width = viewport.width_px as f32;
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let height = viewport.height_px as f32;
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let aspect_ratio = 384.0 / 224.0;
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let aspect_ratio = {
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let proportions = self.display_mode.proportions();
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proportions.x / proportions.y
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};
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let w = width.min(height * aspect_ratio);
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let h = height.min(width / aspect_ratio);
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let x = left + (width - w) / 2.0;
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@@ -258,4 +265,14 @@ pub enum DisplayMode {
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Anaglyph,
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LeftEye,
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RightEye,
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SideBySide,
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}
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impl DisplayMode {
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pub fn proportions(self) -> Vec2 {
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match self {
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Self::SideBySide => Vec2::new(768.0, 224.0),
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_ => Vec2::new(384.0, 224.0),
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}
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}
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}
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