Avoid egui feature unsupported on wayland
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			@ -142,8 +142,7 @@ impl GameWindow {
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    fn show_options_menu(&mut self, ctx: &Context, ui: &mut Ui) {
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        ui.menu_button("Video", |ui| {
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            ui.menu_button("Screen Size", |ui| {
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                let current_dims = ctx.input(|i| i.viewport().inner_rect.unwrap());
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                let current_dims = current_dims.max - current_dims.min;
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                let current_dims = self.config.dimensions;
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                for scale in 1..=4 {
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                    let label = format!("x{scale}");
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			@ -183,10 +182,7 @@ impl GameWindow {
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                    return;
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                }
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                let current_dims = {
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                    let viewport = ctx.input(|i| i.viewport().inner_rect.unwrap());
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                    viewport.max - viewport.min
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                };
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                let current_dims = self.config.dimensions;
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                let new_proportions = display_mode.proportions();
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                let scale = new_proportions / old_proportions;
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                if scale != Vec2::new(1.0, 1.0) {
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			@ -330,7 +326,7 @@ impl AppWindow for GameWindow {
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    fn show(&mut self, ctx: &Context) {
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        let dimensions = {
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            let bounds = ctx.input(|i| i.viewport().inner_rect.unwrap());
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            let bounds = ctx.available_rect();
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            bounds.max - bounds.min
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        };
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        self.update_config(|c| c.dimensions = dimensions);
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