Different color for transparent pixels
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@@ -1,6 +1,7 @@
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use egui::{Color32, Image, ImageSource, Response, Sense, TextureOptions, Ui, Widget};
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use egui::{Color32, Image, ImageSource, Response, Sense, TextureOptions, Ui, Widget};
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pub const GENERIC_PALETTE: [u8; 4] = [0, 32, 64, 128];
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pub const GENERIC_PALETTE: [u8; 4] = [0, 32, 64, 128];
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const COLOR_TRANSPARENT: Color32 = Color32::from_rgb(0x25, 0x25, 0x25);
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pub fn shade(brt: u8, color: Color32) -> Color32 {
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pub fn shade(brt: u8, color: Color32) -> Color32 {
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let corrected = if brt > 132 {
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let corrected = if brt > 132 {
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@@ -44,7 +45,9 @@ pub fn parse_brts(brts: &[u16; 3], color: Color32) -> [Color32; 4] {
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pub fn palette_colors(palette: u8, brts: &[u8; 8], color: Color32) -> [Color32; 4] {
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pub fn palette_colors(palette: u8, brts: &[u8; 8], color: Color32) -> [Color32; 4] {
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let colors = parse_shades(brts).map(|s| shade(s, color));
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let colors = parse_shades(brts).map(|s| shade(s, color));
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parse_palette(palette).map(|p| colors[p as usize])
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let mut palette_colors = parse_palette(palette).map(|p| colors[p as usize]);
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palette_colors[0] = COLOR_TRANSPARENT;
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palette_colors
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}
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}
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pub struct Object {
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pub struct Object {
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