Choose save data location
This commit is contained in:
+1
-1
@@ -26,10 +26,10 @@ use crate::{
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config::{AppConfig, CliArgs},
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controller::ControllerManager,
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emulator::{EmulatorClient, EmulatorCommand, SimId},
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filesystem::Persistence,
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images::ImageTextureLoader,
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input::{MappingProvider, ShortcutProvider},
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memory::MemoryClient,
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persistence::Persistence,
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window::{AppWindow, ChildWindow, GameScreen, GameWindow, InitArgs},
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};
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+25
-1
@@ -1,9 +1,10 @@
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use anyhow::Result;
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use bytemuck::NoUninit;
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use clap::{Parser, ValueEnum};
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use egui::{Color32, Pos2, Vec2};
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use serde::{Deserialize, Serialize};
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use crate::{emulator::SimId, persistence::Persistence, window::DisplayMode};
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use crate::{emulator::SimId, filesystem::Persistence, window::DisplayMode};
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use std::path::PathBuf;
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#[derive(Parser)]
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@@ -53,6 +54,9 @@ pub struct CliArgs {
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/// Set a preference for whether to use a low-power or high-performance GPU adapter
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#[arg(long)]
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pub wgpu_power_preference: Option<PowerPreferenceWrapper>,
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/// Choose whether save files are kept in the rom or the data directory
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#[arg(long)]
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pub save_data_location: Option<SaveDataLocation>,
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}
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#[derive(ValueEnum, Clone, Copy)]
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@@ -90,12 +94,27 @@ const fn default_power_preference() -> wgpu::PowerPreference {
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wgpu::PowerPreference::LowPower
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}
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#[derive(Serialize, Deserialize, Clone, Copy, PartialEq, Eq, ValueEnum, Debug, NoUninit)]
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#[repr(usize)]
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pub enum SaveDataLocation {
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/// The same directory as the ROM
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RomDirectory,
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/// This application's data directory
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DataDirectory,
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}
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const fn default_save_data_location() -> SaveDataLocation {
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SaveDataLocation::RomDirectory
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}
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#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
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pub struct AppConfig {
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#[serde(default = "default_power_preference")]
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pub power_preference: wgpu::PowerPreference,
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#[serde(default)]
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pub force_fallback: bool,
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#[serde(default = "default_save_data_location")]
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pub save_data_location: SaveDataLocation,
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}
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impl AppConfig {
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@@ -106,6 +125,7 @@ impl AppConfig {
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Self {
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power_preference: default_power_preference(),
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force_fallback: false,
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save_data_location: default_save_data_location(),
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}
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}
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@@ -123,6 +143,10 @@ impl AppConfig {
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self.force_fallback = force_fallback;
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updated = true;
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}
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if let Some(save_data_location) = args.save_data_location {
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self.save_data_location = save_data_location;
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updated = true;
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}
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updated
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}
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}
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+72
-44
@@ -18,6 +18,7 @@ use tracing::{error, warn};
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use crate::{
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audio::Audio,
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config::SaveDataLocation,
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graphics::TextureSink,
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memory::{MemoryRange, MemoryRegion},
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};
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@@ -74,12 +75,13 @@ pub struct EmulatorBuilder {
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state: Arc<Atomic<EmulatorState>>,
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audio_on: Arc<[AtomicBool; 2]>,
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linked: Arc<AtomicBool>,
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save_data_location: Arc<Atomic<SaveDataLocation>>,
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start_paused: bool,
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watch_rom: Arc<[AtomicBool; 2]>,
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}
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impl EmulatorBuilder {
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pub fn new() -> (Self, EmulatorClient) {
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pub fn new(save_data_location: SaveDataLocation) -> (Self, EmulatorClient) {
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let (queue, commands) = mpsc::channel();
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let builder = Self {
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rom: None,
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@@ -91,6 +93,7 @@ impl EmulatorBuilder {
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state: Arc::new(Atomic::new(EmulatorState::Paused)),
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audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]),
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linked: Arc::new(AtomicBool::new(false)),
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save_data_location: Arc::new(Atomic::new(save_data_location)),
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start_paused: false,
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watch_rom: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
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};
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@@ -98,8 +101,9 @@ impl EmulatorBuilder {
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queue,
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sim_state: builder.sim_state.clone(),
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state: builder.state.clone(),
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watch_rom: builder.watch_rom.clone(),
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linked: builder.linked.clone(),
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save_data_location: builder.save_data_location.clone(),
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watch_rom: builder.watch_rom.clone(),
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};
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(builder, client)
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}
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@@ -131,18 +135,42 @@ impl EmulatorBuilder {
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}
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pub fn build(self) -> Result<Emulator> {
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let mut emulator = Emulator::new(
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self.commands,
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self.sim_state,
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self.state,
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self.audio_on,
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self.watch_rom,
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self.linked,
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);
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if let Some(path) = self.rom {
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let Self {
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rom,
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commands,
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sim_state,
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state,
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audio_on,
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watch_rom,
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linked,
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save_data_location,
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start_paused,
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} = self;
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let mut emulator = Emulator {
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sims: vec![],
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carts: [None, None],
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audio: Audio::init(),
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commands,
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sim_state,
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state,
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audio_on,
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watch_rom,
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linked,
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save_data_location,
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profilers: [None, None],
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renderers: HashMap::new(),
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messages: HashMap::new(),
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debuggers: HashMap::new(),
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stdouts: HashMap::new(),
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watched_regions: HashMap::new(),
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eye_contents: [vec![0u8; 384 * 224 * 2], vec![0u8; 384 * 224 * 2]],
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audio_samples: Vec::with_capacity(EXPECTED_FRAME_SIZE),
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buffer: vec![],
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};
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if let Some(path) = rom {
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emulator.load_cart(SimId::Player1, &path)?;
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}
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if self.start_paused {
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if start_paused {
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emulator.pause_sims()?;
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}
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Ok(emulator)
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@@ -159,6 +187,7 @@ pub struct Emulator {
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audio_on: Arc<[AtomicBool; 2]>,
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watch_rom: Arc<[AtomicBool; 2]>,
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linked: Arc<AtomicBool>,
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save_data_location: Arc<Atomic<SaveDataLocation>>,
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profilers: [Option<ProfileSender>; 2],
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renderers: HashMap<SimId, TextureSink>,
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messages: HashMap<SimId, mpsc::Sender<Toast>>,
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@@ -171,36 +200,6 @@ pub struct Emulator {
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}
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impl Emulator {
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fn new(
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commands: mpsc::Receiver<EmulatorCommand>,
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sim_state: Arc<[Atomic<SimState>; 2]>,
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state: Arc<Atomic<EmulatorState>>,
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audio_on: Arc<[AtomicBool; 2]>,
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watch_rom: Arc<[AtomicBool; 2]>,
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linked: Arc<AtomicBool>,
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) -> Self {
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Self {
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sims: vec![],
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carts: [None, None],
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audio: Audio::init(),
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commands,
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sim_state,
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state,
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audio_on,
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watch_rom,
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linked,
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profilers: [None, None],
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renderers: HashMap::new(),
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messages: HashMap::new(),
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debuggers: HashMap::new(),
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stdouts: HashMap::new(),
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watched_regions: HashMap::new(),
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eye_contents: [vec![0u8; 384 * 224 * 2], vec![0u8; 384 * 224 * 2]],
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audio_samples: Vec::with_capacity(EXPECTED_FRAME_SIZE),
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buffer: vec![],
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}
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}
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pub fn reload_cart(&mut self, sim_id: SimId) -> Result<()> {
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let Some(cart) = &self.carts[sim_id.to_index()] else {
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return Ok(());
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@@ -211,7 +210,12 @@ impl Emulator {
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pub fn load_cart(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
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let watch = self.watch_rom[sim_id.to_index()].load(Ordering::Acquire);
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let cart = Cart::load(path, sim_id, watch)?;
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let cart = Cart::load(
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path,
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sim_id,
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self.save_data_location.load(Ordering::Acquire),
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watch,
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)?;
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self.try_reset_sim(sim_id, Some(cart))?;
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Ok(())
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}
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@@ -224,7 +228,12 @@ impl Emulator {
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};
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let watch = self.watch_rom[SimId::Player2.to_index()].load(Ordering::Acquire);
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let cart = match file_path {
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Some(rom_path) => Some(Cart::load(&rom_path, SimId::Player2, watch)?),
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Some(rom_path) => Some(Cart::load(
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&rom_path,
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SimId::Player2,
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self.save_data_location.load(Ordering::Acquire),
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watch,
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)?),
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None => None,
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};
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self.try_reset_sim(SimId::Player2, cart)?;
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@@ -687,6 +696,20 @@ impl Emulator {
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cart.stop_watching();
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}
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}
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EmulatorCommand::SetSaveDataLocation(save_data_location) => {
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self.save_data_location
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.store(save_data_location, Ordering::Release);
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for sim_id in SimId::values() {
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if let Some(cart) = self.carts[sim_id.to_index()].as_mut()
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&& let Err(error) = cart.change_save_data_location(save_data_location)
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{
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self.report_error(
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sim_id,
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format!("Error changing save data location: {error}"),
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);
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}
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}
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}
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EmulatorCommand::StartSecondSim(path) => {
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if let Err(error) = self.start_second_sim(path) {
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self.report_error(
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@@ -854,6 +877,7 @@ pub enum EmulatorCommand {
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LoadGame(SimId, PathBuf),
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ReloadRom(SimId),
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WatchRom(SimId, bool),
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SetSaveDataLocation(SaveDataLocation),
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StartSecondSim(Option<PathBuf>),
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StopSecondSim,
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Pause,
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@@ -943,6 +967,7 @@ pub struct EmulatorClient {
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sim_state: Arc<[Atomic<SimState>; 2]>,
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state: Arc<Atomic<EmulatorState>>,
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linked: Arc<AtomicBool>,
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save_data_location: Arc<Atomic<SaveDataLocation>>,
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watch_rom: Arc<[AtomicBool; 2]>,
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}
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@@ -959,6 +984,9 @@ impl EmulatorClient {
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pub fn are_sims_linked(&self) -> bool {
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self.linked.load(Ordering::Acquire)
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}
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pub fn save_data_location(&self) -> SaveDataLocation {
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self.save_data_location.load(Ordering::Acquire)
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}
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pub fn is_rom_watched(&self, sim_id: SimId) -> bool {
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self.watch_rom[sim_id.to_index()].load(Ordering::Acquire)
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}
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+39
-7
@@ -8,10 +8,15 @@ use std::{
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sync::{Arc, atomic::AtomicBool},
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};
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use crate::emulator::{SimId, game_info::GameInfo, shrooms_vb_util::rom_from_isx};
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use crate::{
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config::SaveDataLocation,
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emulator::{SimId, game_info::GameInfo, shrooms_vb_util::rom_from_isx},
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filesystem,
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};
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pub struct Cart {
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pub file_path: PathBuf,
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sim_id: SimId,
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pub rom: Vec<u8>,
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sram_file: File,
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pub sram: Vec<u8>,
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@@ -21,7 +26,12 @@ pub struct Cart {
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}
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impl Cart {
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pub fn load(file_path: &Path, sim_id: SimId, watch: bool) -> Result<Self> {
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pub fn load(
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file_path: &Path,
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sim_id: SimId,
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save_data_location: SaveDataLocation,
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watch: bool,
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) -> Result<Self> {
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let (rom, info) = Self::read_rom(file_path)?;
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let mut sram_file = File::options()
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@@ -29,7 +39,7 @@ impl Cart {
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.write(true)
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.create(true)
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.truncate(false)
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.open(sram_path(file_path, sim_id))?;
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.open(sram_path(file_path, sim_id, save_data_location))?;
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let sram = if sram_file.metadata()?.len() == 0 {
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// new SRAM file, randomize the contents
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@@ -54,6 +64,7 @@ impl Cart {
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Ok(Cart {
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file_path: file_path.to_path_buf(),
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sim_id,
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rom,
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sram_file,
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sram,
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@@ -73,6 +84,19 @@ impl Cart {
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Ok(())
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}
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pub fn change_save_data_location(
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&mut self,
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save_data_location: SaveDataLocation,
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) -> Result<()> {
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self.sram_file = File::options()
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.read(true)
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.write(true)
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.create(true)
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.truncate(false)
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.open(sram_path(&self.file_path, self.sim_id, save_data_location))?;
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self.save_sram()
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}
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pub fn save_sram(&mut self) -> Result<()> {
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self.sram_file.seek(SeekFrom::Start(0))?;
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self.sram_file.write_all(&self.sram)?;
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@@ -177,9 +201,17 @@ fn parse_elf_program<Elf: object::read::elf::FileHeader<Endian = object::Endiann
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Some(bytes)
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}
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fn sram_path(file_path: &Path, sim_id: SimId) -> PathBuf {
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match sim_id {
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SimId::Player1 => file_path.with_extension("p1.sram"),
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SimId::Player2 => file_path.with_extension("p2.sram"),
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fn sram_path(file_path: &Path, sim_id: SimId, save_data_location: SaveDataLocation) -> PathBuf {
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let extension = match sim_id {
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SimId::Player1 => "p1.sram",
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SimId::Player2 => "p2.sram",
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};
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if let SaveDataLocation::DataDirectory = save_data_location
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&& let Some(data_dir) = filesystem::init_data_dir()
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&& let Some(rom_name) = file_path.file_name()
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{
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data_dir.join(rom_name).with_extension(extension)
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} else {
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file_path.with_extension(extension)
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}
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}
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@@ -0,0 +1,52 @@
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use std::{fs, path::PathBuf};
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|
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use anyhow::{Result, bail};
|
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use directories::ProjectDirs;
|
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use serde::{Deserialize, Serialize};
|
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|
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#[derive(Clone)]
|
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pub struct Persistence {
|
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config_dir: Option<PathBuf>,
|
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}
|
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|
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impl Persistence {
|
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pub fn new() -> Self {
|
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Self {
|
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config_dir: init_config_dir(),
|
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}
|
||||
}
|
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|
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pub fn save_config<T: Serialize>(&self, file: &str, data: &T) -> Result<()> {
|
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if let Some(config_dir) = self.config_dir.as_ref() {
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let bytes = serde_json::to_vec_pretty(data)?;
|
||||
let filename = config_dir.join(file).with_extension("json");
|
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fs::write(&filename, bytes)?;
|
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}
|
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Ok(())
|
||||
}
|
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|
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pub fn load_config<T: for<'a> Deserialize<'a>>(&self, file: &str) -> Result<T> {
|
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let Some(config_dir) = self.config_dir.as_ref() else {
|
||||
bail!("config directory not found");
|
||||
};
|
||||
let filename = config_dir.join(file).with_extension("json");
|
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let bytes = fs::read(filename)?;
|
||||
Ok(serde_json::from_slice(&bytes)?)
|
||||
}
|
||||
}
|
||||
|
||||
fn init_config_dir() -> Option<PathBuf> {
|
||||
let config_dir = project_dirs()?.config_dir().to_path_buf();
|
||||
fs::create_dir_all(&config_dir).ok()?;
|
||||
Some(config_dir)
|
||||
}
|
||||
|
||||
pub fn init_data_dir() -> Option<PathBuf> {
|
||||
let data_dir = project_dirs()?.data_dir().to_path_buf();
|
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fs::create_dir_all(&data_dir).ok()?;
|
||||
Some(data_dir)
|
||||
}
|
||||
|
||||
fn project_dirs() -> Option<ProjectDirs> {
|
||||
ProjectDirs::from("com", "virtual-boy", "Lemur")
|
||||
}
|
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+1
-1
@@ -14,7 +14,7 @@ use winit::keyboard::{KeyCode, PhysicalKey};
|
||||
|
||||
use crate::{
|
||||
emulator::{SimId, VBKey},
|
||||
persistence::Persistence,
|
||||
filesystem::Persistence,
|
||||
};
|
||||
|
||||
#[derive(Clone, PartialEq, Eq, Hash)]
|
||||
|
||||
+11
-15
@@ -15,7 +15,7 @@ use winit::event_loop::{ControlFlow, EventLoop};
|
||||
use crate::{
|
||||
config::{AppConfig, CliArgs, SimConfig},
|
||||
emulator::SimId,
|
||||
persistence::Persistence,
|
||||
filesystem::Persistence,
|
||||
};
|
||||
|
||||
mod app;
|
||||
@@ -24,12 +24,12 @@ mod config;
|
||||
mod controller;
|
||||
mod emulator;
|
||||
mod filepicker;
|
||||
mod filesystem;
|
||||
mod gdbserver;
|
||||
mod graphics;
|
||||
mod images;
|
||||
mod input;
|
||||
mod memory;
|
||||
mod persistence;
|
||||
mod profiler;
|
||||
mod window;
|
||||
|
||||
@@ -60,14 +60,9 @@ fn set_panic_handler() {
|
||||
|
||||
eprint!("{message}");
|
||||
|
||||
let Some(project_dirs) = directories::ProjectDirs::from("com", "virtual-boy", "Lemur")
|
||||
else {
|
||||
let Some(data_dir) = filesystem::init_data_dir() else {
|
||||
return;
|
||||
};
|
||||
let data_dir = project_dirs.data_dir();
|
||||
if std::fs::create_dir_all(data_dir).is_err() {
|
||||
return;
|
||||
}
|
||||
let timestamp = SystemTime::now()
|
||||
.duration_since(SystemTime::UNIX_EPOCH)
|
||||
.unwrap()
|
||||
@@ -98,7 +93,14 @@ fn main() -> Result<()> {
|
||||
|
||||
let persistence = Persistence::new();
|
||||
|
||||
let (mut builder, client) = EmulatorBuilder::new();
|
||||
let mut config = AppConfig::load(&persistence);
|
||||
if config.update(&args) {
|
||||
let _ = config.save(&persistence);
|
||||
}
|
||||
let p1 = SimConfig::load(&persistence, SimId::Player1);
|
||||
let p2 = SimConfig::load(&persistence, SimId::Player2);
|
||||
|
||||
let (mut builder, client) = EmulatorBuilder::new(config.save_data_location);
|
||||
if let Some(path) = &args.rom {
|
||||
builder = builder.with_rom(path);
|
||||
}
|
||||
@@ -111,12 +113,6 @@ fn main() -> Result<()> {
|
||||
if args.profile {
|
||||
builder = builder.start_paused(true)
|
||||
}
|
||||
let mut config = AppConfig::load(&persistence);
|
||||
if config.update(&args) {
|
||||
let _ = config.save(&persistence);
|
||||
}
|
||||
let p1 = SimConfig::load(&persistence, SimId::Player1);
|
||||
let p2 = SimConfig::load(&persistence, SimId::Player2);
|
||||
|
||||
let watch = args.watch;
|
||||
|
||||
|
||||
@@ -1,46 +0,0 @@
|
||||
use std::{fs, path::PathBuf};
|
||||
|
||||
use anyhow::{Result, bail};
|
||||
use directories::ProjectDirs;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Persistence {
|
||||
dirs: Option<Dirs>,
|
||||
}
|
||||
|
||||
impl Persistence {
|
||||
pub fn new() -> Self {
|
||||
Self { dirs: init_dirs() }
|
||||
}
|
||||
|
||||
pub fn save_config<T: Serialize>(&self, file: &str, data: &T) -> Result<()> {
|
||||
if let Some(dirs) = self.dirs.as_ref() {
|
||||
let bytes = serde_json::to_vec_pretty(data)?;
|
||||
let filename = dirs.config_dir.join(file).with_extension("json");
|
||||
fs::write(&filename, bytes)?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn load_config<T: for<'a> Deserialize<'a>>(&self, file: &str) -> Result<T> {
|
||||
let Some(dirs) = self.dirs.as_ref() else {
|
||||
bail!("config directory not found");
|
||||
};
|
||||
let filename = dirs.config_dir.join(file).with_extension("json");
|
||||
let bytes = fs::read(filename)?;
|
||||
Ok(serde_json::from_slice(&bytes)?)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
struct Dirs {
|
||||
config_dir: PathBuf,
|
||||
}
|
||||
|
||||
fn init_dirs() -> Option<Dirs> {
|
||||
let dirs = ProjectDirs::from("com", "virtual-boy", "Lemur")?;
|
||||
let config_dir = dirs.config_dir().to_path_buf();
|
||||
fs::create_dir_all(&config_dir).ok()?;
|
||||
Some(Dirs { config_dir })
|
||||
}
|
||||
+33
-2
@@ -7,13 +7,13 @@ use std::{
|
||||
|
||||
use crate::{
|
||||
app::UserEvent,
|
||||
config::{COLOR_PRESETS, SimConfig},
|
||||
config::{AppConfig, COLOR_PRESETS, SaveDataLocation, SimConfig},
|
||||
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
|
||||
filepicker::FilePicker,
|
||||
filesystem::Persistence,
|
||||
images::ImageTextureLoader,
|
||||
input::{Command, MappingProvider, ShortcutProvider},
|
||||
memory::MemoryClient,
|
||||
persistence::Persistence,
|
||||
window::{
|
||||
AboutWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GdbServerWindow,
|
||||
HotkeysWindow, InitArgs, InputWindow, ObjectWindow, ProfileWindow, RegisterWindow,
|
||||
@@ -604,6 +604,37 @@ impl GameWindow {
|
||||
if ui.button("Hotkeys").clicked() {
|
||||
self.open(ChildWindow::Hotkeys);
|
||||
}
|
||||
ui.menu_button("Save Data Location", |ui| {
|
||||
let save_data_location = self.client.save_data_location();
|
||||
let update_save_data_location = |new_location: SaveDataLocation| {
|
||||
if new_location == save_data_location {
|
||||
return;
|
||||
};
|
||||
let mut app_config = AppConfig::load(&self.persistence);
|
||||
app_config.save_data_location = new_location;
|
||||
let _ = app_config.save(&self.persistence);
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetSaveDataLocation(new_location));
|
||||
};
|
||||
if ui
|
||||
.selectable_button(
|
||||
save_data_location == SaveDataLocation::RomDirectory,
|
||||
"Same Directory as ROM",
|
||||
)
|
||||
.clicked()
|
||||
{
|
||||
update_save_data_location(SaveDataLocation::RomDirectory);
|
||||
}
|
||||
if ui
|
||||
.selectable_button(
|
||||
save_data_location == SaveDataLocation::DataDirectory,
|
||||
"App Data Directory",
|
||||
)
|
||||
.clicked()
|
||||
{
|
||||
update_save_data_location(SaveDataLocation::DataDirectory);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
fn show_color_picker(&mut self, ui: &mut Ui) {
|
||||
|
||||
Reference in New Issue
Block a user