Use target format from render state
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					@ -71,7 +71,7 @@ impl GameScreen {
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                    module: &shader,
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					                    module: &shader,
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                    entry_point: Some(entry_point),
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					                    entry_point: Some(entry_point),
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                    targets: &[Some(wgpu::ColorTargetState {
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					                    targets: &[Some(wgpu::ColorTargetState {
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                        format: wgpu::TextureFormat::Bgra8Unorm,
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					                        format: render_state.target_format,
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                        blend: Some(wgpu::BlendState::REPLACE),
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					                        blend: Some(wgpu::BlendState::REPLACE),
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                        write_mask: wgpu::ColorWrites::ALL,
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					                        write_mask: wgpu::ColorWrites::ALL,
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                    })],
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					                    })],
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