Add bindable keyboard shortcuts

This commit is contained in:
2025-03-03 00:06:14 -05:00
parent fcfb75fead
commit bbffde50ec
5 changed files with 411 additions and 15 deletions
+88 -11
View File
@@ -3,6 +3,7 @@ use std::sync::mpsc;
use crate::{
app::UserEvent,
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
input::{Command, ShortcutProvider},
persistence::Persistence,
};
use egui::{
@@ -38,6 +39,7 @@ pub struct GameWindow {
client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>,
persistence: Persistence,
shortcuts: ShortcutProvider,
sim_id: SimId,
config: GameConfig,
screen: Option<GameScreen>,
@@ -50,6 +52,7 @@ impl GameWindow {
client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>,
persistence: Persistence,
shortcuts: ShortcutProvider,
sim_id: SimId,
) -> Self {
let config = load_config(&persistence, sim_id);
@@ -57,6 +60,7 @@ impl GameWindow {
client,
proxy,
persistence,
shortcuts,
sim_id,
config,
screen: None,
@@ -66,8 +70,53 @@ impl GameWindow {
}
fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
let state = self.client.emulator_state();
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
let can_pause = is_ready && state == EmulatorState::Running;
let can_resume = is_ready && state == EmulatorState::Paused;
let can_frame_advance = is_ready && state != EmulatorState::Debugging;
for command in ui.input_mut(|input| self.shortcuts.consume_all(input)) {
match command {
Command::OpenRom => {
let rom = rfd::FileDialog::new()
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
.pick_file();
if let Some(path) = rom {
self.client
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
}
}
Command::Quit => {
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
}
Command::PauseResume => {
if state == EmulatorState::Paused && can_resume {
self.client.send_command(EmulatorCommand::Resume);
}
if state == EmulatorState::Running && can_pause {
self.client.send_command(EmulatorCommand::Pause);
}
}
Command::Reset => {
if is_ready {
self.client
.send_command(EmulatorCommand::Reset(self.sim_id));
}
}
Command::FrameAdvance => {
if can_frame_advance {
self.client.send_command(EmulatorCommand::FrameAdvance);
}
}
}
}
ui.menu_button("ROM", |ui| {
if ui.button("Open ROM").clicked() {
if ui
.add(self.button_for(ui.ctx(), "Open ROM", Command::OpenRom))
.clicked()
{
let rom = rfd::FileDialog::new()
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
.pick_file();
@@ -77,33 +126,49 @@ impl GameWindow {
}
ui.close_menu();
}
if ui.button("Quit").clicked() {
if ui
.add(self.button_for(ui.ctx(), "Quit", Command::Quit))
.clicked()
{
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
}
});
ui.menu_button("Emulation", |ui| {
let state = self.client.emulator_state();
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
let can_pause = is_ready && state == EmulatorState::Running;
let can_resume = is_ready && state == EmulatorState::Paused;
let can_frame_advance = is_ready && state != EmulatorState::Debugging;
if state == EmulatorState::Running {
if ui.add_enabled(can_pause, Button::new("Pause")).clicked() {
if ui
.add_enabled(
can_pause,
self.button_for(ui.ctx(), "Pause", Command::PauseResume),
)
.clicked()
{
self.client.send_command(EmulatorCommand::Pause);
ui.close_menu();
}
} else if ui.add_enabled(can_resume, Button::new("Resume")).clicked() {
} else if ui
.add_enabled(
can_resume,
self.button_for(ui.ctx(), "Resume", Command::PauseResume),
)
.clicked()
{
self.client.send_command(EmulatorCommand::Resume);
ui.close_menu();
}
if ui.add_enabled(is_ready, Button::new("Reset")).clicked() {
if ui
.add_enabled(is_ready, self.button_for(ui.ctx(), "Reset", Command::Reset))
.clicked()
{
self.client
.send_command(EmulatorCommand::Reset(self.sim_id));
ui.close_menu();
}
ui.separator();
if ui
.add_enabled(can_frame_advance, Button::new("Frame Advance"))
.add_enabled(
can_frame_advance,
self.button_for(ui.ctx(), "Frame Advance", Command::FrameAdvance),
)
.clicked()
{
self.client.send_command(EmulatorCommand::FrameAdvance);
@@ -293,6 +358,10 @@ impl GameWindow {
ui.close_menu();
}
});
if ui.button("Key Shortcuts").clicked() {
self.proxy.send_event(UserEvent::OpenShortcuts).unwrap();
ui.close_menu();
}
}
fn show_color_picker(&mut self, ui: &mut Ui) {
@@ -334,6 +403,14 @@ impl GameWindow {
}
self.config = new_config;
}
fn button_for(&self, ctx: &Context, text: &str, command: Command) -> Button {
let button = Button::new(text);
match self.shortcuts.shortcut_for(command) {
Some(shortcut) => button.shortcut_text(ctx.format_shortcut(&shortcut)),
None => button,
}
}
}
fn config_filename(sim_id: SimId) -> &'static str {
+103
View File
@@ -0,0 +1,103 @@
use egui::{
Button, CentralPanel, Context, Event, KeyboardShortcut, Label, Layout, Ui, ViewportBuilder,
ViewportId,
};
use egui_extras::{Column, TableBuilder};
use crate::input::{Command, ShortcutProvider};
use super::AppWindow;
pub struct ShortcutsWindow {
shortcuts: ShortcutProvider,
now_binding: Option<Command>,
}
impl ShortcutsWindow {
pub fn new(shortcuts: ShortcutProvider) -> Self {
Self {
shortcuts,
now_binding: None,
}
}
fn show_shortcuts(&mut self, ui: &mut Ui) {
ui.horizontal(|ui| {
if ui.button("Use defaults").clicked() {
self.shortcuts.reset();
}
});
ui.separator();
let row_height = ui.spacing().interact_size.y;
let width = ui.available_width() - 20.0;
TableBuilder::new(ui)
.column(Column::exact(width * 0.3))
.column(Column::exact(width * 0.5))
.column(Column::exact(width * 0.2))
.cell_layout(Layout::left_to_right(egui::Align::Center))
.body(|mut body| {
for command in Command::all() {
body.row(row_height, |mut row| {
row.col(|ui| {
ui.add_sized(ui.available_size(), Label::new(command.name()));
});
row.col(|ui| {
let button = if self.now_binding == Some(command) {
Button::new("Binding...")
} else if let Some(shortcut) = self.shortcuts.shortcut_for(command) {
Button::new(ui.ctx().format_shortcut(&shortcut))
} else {
Button::new("")
};
if ui.add_sized(ui.available_size(), button).clicked() {
self.now_binding = Some(command);
}
});
row.col(|ui| {
if ui
.add_sized(ui.available_size(), Button::new("Clear"))
.clicked()
{
self.shortcuts.unset(command);
self.now_binding = None;
}
});
});
}
});
if let Some(command) = self.now_binding {
if let Some(shortcut) = ui.input_mut(|i| {
i.events.iter().find_map(|event| match event {
Event::Key {
key,
pressed: true,
modifiers,
..
} => Some(KeyboardShortcut::new(*modifiers, *key)),
_ => None,
})
}) {
self.shortcuts.set(command, shortcut);
self.now_binding = None;
}
}
}
}
impl AppWindow for ShortcutsWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of("shortcuts")
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title("Keyboard Shortcuts")
.with_inner_size((400.0, 400.0))
}
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
self.show_shortcuts(ui);
});
}
}