Support rebinding gamepad inputs
This commit is contained in:
+92
-13
@@ -2,17 +2,19 @@ use egui::{
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Button, CentralPanel, Context, Label, Layout, TopBottomPanel, Ui, ViewportBuilder, ViewportId,
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};
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use egui_extras::{Column, TableBuilder};
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use gilrs::{EventType, GamepadId};
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use std::sync::RwLock;
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use crate::{
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emulator::{SimId, VBKey},
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input::MappingProvider,
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input::{MappingProvider, Mappings},
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};
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use super::AppWindow;
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pub struct InputWindow {
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mappings: MappingProvider,
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now_binding: Option<(SimId, VBKey)>,
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now_binding: Option<VBKey>,
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active_tab: InputTab,
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}
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@@ -42,11 +44,15 @@ impl InputWindow {
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}
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}
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fn show_key_bindings(&mut self, ui: &mut Ui, sim_id: SimId) {
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let mappings = self.mappings.for_sim(sim_id);
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let binding_names = {
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fn show_bindings<T: Mappings>(
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&mut self,
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ui: &mut Ui,
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mappings: &RwLock<T>,
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bind_message: &str,
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) {
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let mut names = {
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let mapping = mappings.read().unwrap();
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mapping.keyboard_mapping_names()
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mapping.mapping_names()
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};
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TableBuilder::new(ui)
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.column(Column::remainder())
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@@ -56,29 +62,33 @@ impl InputWindow {
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for keys in KEY_NAMES.chunks_exact(2) {
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body.row(20.0, |mut row| {
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for (key, name) in keys {
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let binding = binding_names.get(key).map(|s| s.as_str());
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let binding = names.remove(key).map(|mut s| {
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s.sort();
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s.join(", ")
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});
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row.col(|ui| {
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let size = ui.available_size_before_wrap();
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let width = size.x;
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let height = size.y;
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ui.add_sized((width * 0.2, height), Label::new(*name));
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let label_text = if self.now_binding == Some((sim_id, *key)) {
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"Press any input"
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let label_text = if self.now_binding == Some(*key) {
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bind_message
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} else {
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binding.unwrap_or("")
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binding.as_deref().unwrap_or("")
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};
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if ui
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.add_sized((width * 0.6, height), Button::new(label_text))
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.clicked()
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{
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self.now_binding = Some((sim_id, *key))
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self.now_binding = Some(*key);
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}
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if ui
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.add_sized(ui.available_size(), Button::new("Clear"))
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.clicked()
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{
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let mut mapping = mappings.write().unwrap();
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mapping.clear_keyboard_mappings(*key);
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mapping.clear_mappings(*key);
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self.now_binding = None;
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}
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});
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}
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@@ -87,6 +97,11 @@ impl InputWindow {
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});
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}
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fn show_key_bindings(&mut self, ui: &mut Ui, sim_id: SimId) {
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let mappings = self.mappings.for_sim(sim_id).clone();
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self.show_bindings(ui, &mappings, "Press any key");
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}
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fn show_gamepads(&mut self, ui: &mut Ui) {
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let mut gamepads = self.mappings.gamepad_info();
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gamepads.sort_by_key(|g| usize::from(g.id));
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@@ -114,9 +129,21 @@ impl InputWindow {
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None => self.mappings.unassign_gamepad(gamepad.id),
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}
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}
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ui.separator();
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if ui.button("Rebind").clicked() {
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self.active_tab = InputTab::RebindGamepad(gamepad.id);
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}
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});
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}
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}
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fn show_gamepad_bindings(&mut self, ui: &mut Ui, gamepad_id: GamepadId) {
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let Some(mappings) = self.mappings.for_gamepad(gamepad_id) else {
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self.active_tab = InputTab::Gamepads;
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return;
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};
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self.show_bindings(ui, &mappings, "Press any input");
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}
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}
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impl AppWindow for InputWindow {
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@@ -133,9 +160,17 @@ impl AppWindow for InputWindow {
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fn show(&mut self, ctx: &Context) {
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TopBottomPanel::top("options").show(ctx, |ui| {
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ui.horizontal(|ui| {
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let old_active_tab = self.active_tab;
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ui.selectable_value(&mut self.active_tab, InputTab::Player1, "Player 1");
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ui.selectable_value(&mut self.active_tab, InputTab::Player2, "Player 2");
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ui.selectable_value(&mut self.active_tab, InputTab::Gamepads, "Gamepads");
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if matches!(self.active_tab, InputTab::RebindGamepad(_)) {
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let tab = self.active_tab;
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ui.selectable_value(&mut self.active_tab, tab, "Rebind Gamepad");
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}
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if old_active_tab != self.active_tab {
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self.now_binding = None;
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}
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});
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});
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CentralPanel::default().show(ctx, |ui| {
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@@ -143,6 +178,7 @@ impl AppWindow for InputWindow {
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InputTab::Player1 => self.show_key_bindings(ui, SimId::Player1),
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InputTab::Player2 => self.show_key_bindings(ui, SimId::Player2),
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InputTab::Gamepads => self.show_gamepads(ui),
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InputTab::RebindGamepad(id) => self.show_gamepad_bindings(ui, id),
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};
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});
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}
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@@ -151,12 +187,54 @@ impl AppWindow for InputWindow {
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if !event.state.is_pressed() {
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return;
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}
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let Some((sim_id, vb)) = self.now_binding.take() else {
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let sim_id = match self.active_tab {
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InputTab::Player1 => SimId::Player1,
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InputTab::Player2 => SimId::Player2,
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_ => {
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return;
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}
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};
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let Some(vb) = self.now_binding.take() else {
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return;
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};
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let mut mappings = self.mappings.for_sim(sim_id).write().unwrap();
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mappings.add_keyboard_mapping(vb, event.physical_key);
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}
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fn handle_gamepad_event(&mut self, event: &gilrs::Event) {
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let InputTab::RebindGamepad(gamepad_id) = self.active_tab else {
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return;
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};
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if gamepad_id != event.id {
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return;
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}
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let Some(mappings) = self.mappings.for_gamepad(gamepad_id) else {
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return;
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};
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let Some(vb) = self.now_binding else {
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return;
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};
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match event.event {
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EventType::ButtonPressed(_, code) => {
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let mut mapping = mappings.write().unwrap();
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mapping.add_button_mapping(vb, code);
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self.now_binding.take();
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}
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EventType::AxisChanged(_, value, code) => {
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if value < -0.75 {
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let mut mapping = mappings.write().unwrap();
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mapping.add_axis_neg_mapping(vb, code);
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self.now_binding.take();
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}
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if value > 0.75 {
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let mut mapping = mappings.write().unwrap();
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mapping.add_axis_pos_mapping(vb, code);
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self.now_binding.take();
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}
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}
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_ => {}
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}
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}
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}
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#[derive(Clone, Copy, PartialEq, Eq)]
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@@ -164,4 +242,5 @@ enum InputTab {
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Player1,
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Player2,
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Gamepads,
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RebindGamepad(GamepadId),
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}
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