Choose save data location

This commit is contained in:
2026-09-06 21:30:46 -04:00
parent 7d517e932e
commit e2c25cbae5
9 changed files with 234 additions and 117 deletions
+1 -1
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@@ -26,10 +26,10 @@ use crate::{
config::{AppConfig, CliArgs}, config::{AppConfig, CliArgs},
controller::ControllerManager, controller::ControllerManager,
emulator::{EmulatorClient, EmulatorCommand, SimId}, emulator::{EmulatorClient, EmulatorCommand, SimId},
filesystem::Persistence,
images::ImageTextureLoader, images::ImageTextureLoader,
input::{MappingProvider, ShortcutProvider}, input::{MappingProvider, ShortcutProvider},
memory::MemoryClient, memory::MemoryClient,
persistence::Persistence,
window::{AppWindow, ChildWindow, GameScreen, GameWindow, InitArgs}, window::{AppWindow, ChildWindow, GameScreen, GameWindow, InitArgs},
}; };
+25 -1
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@@ -1,9 +1,10 @@
use anyhow::Result; use anyhow::Result;
use bytemuck::NoUninit;
use clap::{Parser, ValueEnum}; use clap::{Parser, ValueEnum};
use egui::{Color32, Pos2, Vec2}; use egui::{Color32, Pos2, Vec2};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{emulator::SimId, persistence::Persistence, window::DisplayMode}; use crate::{emulator::SimId, filesystem::Persistence, window::DisplayMode};
use std::path::PathBuf; use std::path::PathBuf;
#[derive(Parser)] #[derive(Parser)]
@@ -53,6 +54,9 @@ pub struct CliArgs {
/// Set a preference for whether to use a low-power or high-performance GPU adapter /// Set a preference for whether to use a low-power or high-performance GPU adapter
#[arg(long)] #[arg(long)]
pub wgpu_power_preference: Option<PowerPreferenceWrapper>, pub wgpu_power_preference: Option<PowerPreferenceWrapper>,
/// Choose whether save files are kept in the rom or the data directory
#[arg(long)]
pub save_data_location: Option<SaveDataLocation>,
} }
#[derive(ValueEnum, Clone, Copy)] #[derive(ValueEnum, Clone, Copy)]
@@ -90,12 +94,27 @@ const fn default_power_preference() -> wgpu::PowerPreference {
wgpu::PowerPreference::LowPower wgpu::PowerPreference::LowPower
} }
#[derive(Serialize, Deserialize, Clone, Copy, PartialEq, Eq, ValueEnum, Debug, NoUninit)]
#[repr(usize)]
pub enum SaveDataLocation {
/// The same directory as the ROM
RomDirectory,
/// This application's data directory
DataDirectory,
}
const fn default_save_data_location() -> SaveDataLocation {
SaveDataLocation::RomDirectory
}
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)] #[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
pub struct AppConfig { pub struct AppConfig {
#[serde(default = "default_power_preference")] #[serde(default = "default_power_preference")]
pub power_preference: wgpu::PowerPreference, pub power_preference: wgpu::PowerPreference,
#[serde(default)] #[serde(default)]
pub force_fallback: bool, pub force_fallback: bool,
#[serde(default = "default_save_data_location")]
pub save_data_location: SaveDataLocation,
} }
impl AppConfig { impl AppConfig {
@@ -106,6 +125,7 @@ impl AppConfig {
Self { Self {
power_preference: default_power_preference(), power_preference: default_power_preference(),
force_fallback: false, force_fallback: false,
save_data_location: default_save_data_location(),
} }
} }
@@ -123,6 +143,10 @@ impl AppConfig {
self.force_fallback = force_fallback; self.force_fallback = force_fallback;
updated = true; updated = true;
} }
if let Some(save_data_location) = args.save_data_location {
self.save_data_location = save_data_location;
updated = true;
}
updated updated
} }
} }
+72 -44
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@@ -18,6 +18,7 @@ use tracing::{error, warn};
use crate::{ use crate::{
audio::Audio, audio::Audio,
config::SaveDataLocation,
graphics::TextureSink, graphics::TextureSink,
memory::{MemoryRange, MemoryRegion}, memory::{MemoryRange, MemoryRegion},
}; };
@@ -74,12 +75,13 @@ pub struct EmulatorBuilder {
state: Arc<Atomic<EmulatorState>>, state: Arc<Atomic<EmulatorState>>,
audio_on: Arc<[AtomicBool; 2]>, audio_on: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>, linked: Arc<AtomicBool>,
save_data_location: Arc<Atomic<SaveDataLocation>>,
start_paused: bool, start_paused: bool,
watch_rom: Arc<[AtomicBool; 2]>, watch_rom: Arc<[AtomicBool; 2]>,
} }
impl EmulatorBuilder { impl EmulatorBuilder {
pub fn new() -> (Self, EmulatorClient) { pub fn new(save_data_location: SaveDataLocation) -> (Self, EmulatorClient) {
let (queue, commands) = mpsc::channel(); let (queue, commands) = mpsc::channel();
let builder = Self { let builder = Self {
rom: None, rom: None,
@@ -91,6 +93,7 @@ impl EmulatorBuilder {
state: Arc::new(Atomic::new(EmulatorState::Paused)), state: Arc::new(Atomic::new(EmulatorState::Paused)),
audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]), audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]),
linked: Arc::new(AtomicBool::new(false)), linked: Arc::new(AtomicBool::new(false)),
save_data_location: Arc::new(Atomic::new(save_data_location)),
start_paused: false, start_paused: false,
watch_rom: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]), watch_rom: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
}; };
@@ -98,8 +101,9 @@ impl EmulatorBuilder {
queue, queue,
sim_state: builder.sim_state.clone(), sim_state: builder.sim_state.clone(),
state: builder.state.clone(), state: builder.state.clone(),
watch_rom: builder.watch_rom.clone(),
linked: builder.linked.clone(), linked: builder.linked.clone(),
save_data_location: builder.save_data_location.clone(),
watch_rom: builder.watch_rom.clone(),
}; };
(builder, client) (builder, client)
} }
@@ -131,18 +135,42 @@ impl EmulatorBuilder {
} }
pub fn build(self) -> Result<Emulator> { pub fn build(self) -> Result<Emulator> {
let mut emulator = Emulator::new( let Self {
self.commands, rom,
self.sim_state, commands,
self.state, sim_state,
self.audio_on, state,
self.watch_rom, audio_on,
self.linked, watch_rom,
); linked,
if let Some(path) = self.rom { save_data_location,
start_paused,
} = self;
let mut emulator = Emulator {
sims: vec![],
carts: [None, None],
audio: Audio::init(),
commands,
sim_state,
state,
audio_on,
watch_rom,
linked,
save_data_location,
profilers: [None, None],
renderers: HashMap::new(),
messages: HashMap::new(),
debuggers: HashMap::new(),
stdouts: HashMap::new(),
watched_regions: HashMap::new(),
eye_contents: [vec![0u8; 384 * 224 * 2], vec![0u8; 384 * 224 * 2]],
audio_samples: Vec::with_capacity(EXPECTED_FRAME_SIZE),
buffer: vec![],
};
if let Some(path) = rom {
emulator.load_cart(SimId::Player1, &path)?; emulator.load_cart(SimId::Player1, &path)?;
} }
if self.start_paused { if start_paused {
emulator.pause_sims()?; emulator.pause_sims()?;
} }
Ok(emulator) Ok(emulator)
@@ -159,6 +187,7 @@ pub struct Emulator {
audio_on: Arc<[AtomicBool; 2]>, audio_on: Arc<[AtomicBool; 2]>,
watch_rom: Arc<[AtomicBool; 2]>, watch_rom: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>, linked: Arc<AtomicBool>,
save_data_location: Arc<Atomic<SaveDataLocation>>,
profilers: [Option<ProfileSender>; 2], profilers: [Option<ProfileSender>; 2],
renderers: HashMap<SimId, TextureSink>, renderers: HashMap<SimId, TextureSink>,
messages: HashMap<SimId, mpsc::Sender<Toast>>, messages: HashMap<SimId, mpsc::Sender<Toast>>,
@@ -171,36 +200,6 @@ pub struct Emulator {
} }
impl Emulator { impl Emulator {
fn new(
commands: mpsc::Receiver<EmulatorCommand>,
sim_state: Arc<[Atomic<SimState>; 2]>,
state: Arc<Atomic<EmulatorState>>,
audio_on: Arc<[AtomicBool; 2]>,
watch_rom: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>,
) -> Self {
Self {
sims: vec![],
carts: [None, None],
audio: Audio::init(),
commands,
sim_state,
state,
audio_on,
watch_rom,
linked,
profilers: [None, None],
renderers: HashMap::new(),
messages: HashMap::new(),
debuggers: HashMap::new(),
stdouts: HashMap::new(),
watched_regions: HashMap::new(),
eye_contents: [vec![0u8; 384 * 224 * 2], vec![0u8; 384 * 224 * 2]],
audio_samples: Vec::with_capacity(EXPECTED_FRAME_SIZE),
buffer: vec![],
}
}
pub fn reload_cart(&mut self, sim_id: SimId) -> Result<()> { pub fn reload_cart(&mut self, sim_id: SimId) -> Result<()> {
let Some(cart) = &self.carts[sim_id.to_index()] else { let Some(cart) = &self.carts[sim_id.to_index()] else {
return Ok(()); return Ok(());
@@ -211,7 +210,12 @@ impl Emulator {
pub fn load_cart(&mut self, sim_id: SimId, path: &Path) -> Result<()> { pub fn load_cart(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
let watch = self.watch_rom[sim_id.to_index()].load(Ordering::Acquire); let watch = self.watch_rom[sim_id.to_index()].load(Ordering::Acquire);
let cart = Cart::load(path, sim_id, watch)?; let cart = Cart::load(
path,
sim_id,
self.save_data_location.load(Ordering::Acquire),
watch,
)?;
self.try_reset_sim(sim_id, Some(cart))?; self.try_reset_sim(sim_id, Some(cart))?;
Ok(()) Ok(())
} }
@@ -224,7 +228,12 @@ impl Emulator {
}; };
let watch = self.watch_rom[SimId::Player2.to_index()].load(Ordering::Acquire); let watch = self.watch_rom[SimId::Player2.to_index()].load(Ordering::Acquire);
let cart = match file_path { let cart = match file_path {
Some(rom_path) => Some(Cart::load(&rom_path, SimId::Player2, watch)?), Some(rom_path) => Some(Cart::load(
&rom_path,
SimId::Player2,
self.save_data_location.load(Ordering::Acquire),
watch,
)?),
None => None, None => None,
}; };
self.try_reset_sim(SimId::Player2, cart)?; self.try_reset_sim(SimId::Player2, cart)?;
@@ -687,6 +696,20 @@ impl Emulator {
cart.stop_watching(); cart.stop_watching();
} }
} }
EmulatorCommand::SetSaveDataLocation(save_data_location) => {
self.save_data_location
.store(save_data_location, Ordering::Release);
for sim_id in SimId::values() {
if let Some(cart) = self.carts[sim_id.to_index()].as_mut()
&& let Err(error) = cart.change_save_data_location(save_data_location)
{
self.report_error(
sim_id,
format!("Error changing save data location: {error}"),
);
}
}
}
EmulatorCommand::StartSecondSim(path) => { EmulatorCommand::StartSecondSim(path) => {
if let Err(error) = self.start_second_sim(path) { if let Err(error) = self.start_second_sim(path) {
self.report_error( self.report_error(
@@ -854,6 +877,7 @@ pub enum EmulatorCommand {
LoadGame(SimId, PathBuf), LoadGame(SimId, PathBuf),
ReloadRom(SimId), ReloadRom(SimId),
WatchRom(SimId, bool), WatchRom(SimId, bool),
SetSaveDataLocation(SaveDataLocation),
StartSecondSim(Option<PathBuf>), StartSecondSim(Option<PathBuf>),
StopSecondSim, StopSecondSim,
Pause, Pause,
@@ -943,6 +967,7 @@ pub struct EmulatorClient {
sim_state: Arc<[Atomic<SimState>; 2]>, sim_state: Arc<[Atomic<SimState>; 2]>,
state: Arc<Atomic<EmulatorState>>, state: Arc<Atomic<EmulatorState>>,
linked: Arc<AtomicBool>, linked: Arc<AtomicBool>,
save_data_location: Arc<Atomic<SaveDataLocation>>,
watch_rom: Arc<[AtomicBool; 2]>, watch_rom: Arc<[AtomicBool; 2]>,
} }
@@ -959,6 +984,9 @@ impl EmulatorClient {
pub fn are_sims_linked(&self) -> bool { pub fn are_sims_linked(&self) -> bool {
self.linked.load(Ordering::Acquire) self.linked.load(Ordering::Acquire)
} }
pub fn save_data_location(&self) -> SaveDataLocation {
self.save_data_location.load(Ordering::Acquire)
}
pub fn is_rom_watched(&self, sim_id: SimId) -> bool { pub fn is_rom_watched(&self, sim_id: SimId) -> bool {
self.watch_rom[sim_id.to_index()].load(Ordering::Acquire) self.watch_rom[sim_id.to_index()].load(Ordering::Acquire)
} }
+39 -7
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@@ -8,10 +8,15 @@ use std::{
sync::{Arc, atomic::AtomicBool}, sync::{Arc, atomic::AtomicBool},
}; };
use crate::emulator::{SimId, game_info::GameInfo, shrooms_vb_util::rom_from_isx}; use crate::{
config::SaveDataLocation,
emulator::{SimId, game_info::GameInfo, shrooms_vb_util::rom_from_isx},
filesystem,
};
pub struct Cart { pub struct Cart {
pub file_path: PathBuf, pub file_path: PathBuf,
sim_id: SimId,
pub rom: Vec<u8>, pub rom: Vec<u8>,
sram_file: File, sram_file: File,
pub sram: Vec<u8>, pub sram: Vec<u8>,
@@ -21,7 +26,12 @@ pub struct Cart {
} }
impl Cart { impl Cart {
pub fn load(file_path: &Path, sim_id: SimId, watch: bool) -> Result<Self> { pub fn load(
file_path: &Path,
sim_id: SimId,
save_data_location: SaveDataLocation,
watch: bool,
) -> Result<Self> {
let (rom, info) = Self::read_rom(file_path)?; let (rom, info) = Self::read_rom(file_path)?;
let mut sram_file = File::options() let mut sram_file = File::options()
@@ -29,7 +39,7 @@ impl Cart {
.write(true) .write(true)
.create(true) .create(true)
.truncate(false) .truncate(false)
.open(sram_path(file_path, sim_id))?; .open(sram_path(file_path, sim_id, save_data_location))?;
let sram = if sram_file.metadata()?.len() == 0 { let sram = if sram_file.metadata()?.len() == 0 {
// new SRAM file, randomize the contents // new SRAM file, randomize the contents
@@ -54,6 +64,7 @@ impl Cart {
Ok(Cart { Ok(Cart {
file_path: file_path.to_path_buf(), file_path: file_path.to_path_buf(),
sim_id,
rom, rom,
sram_file, sram_file,
sram, sram,
@@ -73,6 +84,19 @@ impl Cart {
Ok(()) Ok(())
} }
pub fn change_save_data_location(
&mut self,
save_data_location: SaveDataLocation,
) -> Result<()> {
self.sram_file = File::options()
.read(true)
.write(true)
.create(true)
.truncate(false)
.open(sram_path(&self.file_path, self.sim_id, save_data_location))?;
self.save_sram()
}
pub fn save_sram(&mut self) -> Result<()> { pub fn save_sram(&mut self) -> Result<()> {
self.sram_file.seek(SeekFrom::Start(0))?; self.sram_file.seek(SeekFrom::Start(0))?;
self.sram_file.write_all(&self.sram)?; self.sram_file.write_all(&self.sram)?;
@@ -177,9 +201,17 @@ fn parse_elf_program<Elf: object::read::elf::FileHeader<Endian = object::Endiann
Some(bytes) Some(bytes)
} }
fn sram_path(file_path: &Path, sim_id: SimId) -> PathBuf { fn sram_path(file_path: &Path, sim_id: SimId, save_data_location: SaveDataLocation) -> PathBuf {
match sim_id { let extension = match sim_id {
SimId::Player1 => file_path.with_extension("p1.sram"), SimId::Player1 => "p1.sram",
SimId::Player2 => file_path.with_extension("p2.sram"), SimId::Player2 => "p2.sram",
};
if let SaveDataLocation::DataDirectory = save_data_location
&& let Some(data_dir) = filesystem::init_data_dir()
&& let Some(rom_name) = file_path.file_name()
{
data_dir.join(rom_name).with_extension(extension)
} else {
file_path.with_extension(extension)
} }
} }
+52
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@@ -0,0 +1,52 @@
use std::{fs, path::PathBuf};
use anyhow::{Result, bail};
use directories::ProjectDirs;
use serde::{Deserialize, Serialize};
#[derive(Clone)]
pub struct Persistence {
config_dir: Option<PathBuf>,
}
impl Persistence {
pub fn new() -> Self {
Self {
config_dir: init_config_dir(),
}
}
pub fn save_config<T: Serialize>(&self, file: &str, data: &T) -> Result<()> {
if let Some(config_dir) = self.config_dir.as_ref() {
let bytes = serde_json::to_vec_pretty(data)?;
let filename = config_dir.join(file).with_extension("json");
fs::write(&filename, bytes)?;
}
Ok(())
}
pub fn load_config<T: for<'a> Deserialize<'a>>(&self, file: &str) -> Result<T> {
let Some(config_dir) = self.config_dir.as_ref() else {
bail!("config directory not found");
};
let filename = config_dir.join(file).with_extension("json");
let bytes = fs::read(filename)?;
Ok(serde_json::from_slice(&bytes)?)
}
}
fn init_config_dir() -> Option<PathBuf> {
let config_dir = project_dirs()?.config_dir().to_path_buf();
fs::create_dir_all(&config_dir).ok()?;
Some(config_dir)
}
pub fn init_data_dir() -> Option<PathBuf> {
let data_dir = project_dirs()?.data_dir().to_path_buf();
fs::create_dir_all(&data_dir).ok()?;
Some(data_dir)
}
fn project_dirs() -> Option<ProjectDirs> {
ProjectDirs::from("com", "virtual-boy", "Lemur")
}
+1 -1
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@@ -14,7 +14,7 @@ use winit::keyboard::{KeyCode, PhysicalKey};
use crate::{ use crate::{
emulator::{SimId, VBKey}, emulator::{SimId, VBKey},
persistence::Persistence, filesystem::Persistence,
}; };
#[derive(Clone, PartialEq, Eq, Hash)] #[derive(Clone, PartialEq, Eq, Hash)]
+11 -15
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@@ -15,7 +15,7 @@ use winit::event_loop::{ControlFlow, EventLoop};
use crate::{ use crate::{
config::{AppConfig, CliArgs, SimConfig}, config::{AppConfig, CliArgs, SimConfig},
emulator::SimId, emulator::SimId,
persistence::Persistence, filesystem::Persistence,
}; };
mod app; mod app;
@@ -24,12 +24,12 @@ mod config;
mod controller; mod controller;
mod emulator; mod emulator;
mod filepicker; mod filepicker;
mod filesystem;
mod gdbserver; mod gdbserver;
mod graphics; mod graphics;
mod images; mod images;
mod input; mod input;
mod memory; mod memory;
mod persistence;
mod profiler; mod profiler;
mod window; mod window;
@@ -60,14 +60,9 @@ fn set_panic_handler() {
eprint!("{message}"); eprint!("{message}");
let Some(project_dirs) = directories::ProjectDirs::from("com", "virtual-boy", "Lemur") let Some(data_dir) = filesystem::init_data_dir() else {
else {
return; return;
}; };
let data_dir = project_dirs.data_dir();
if std::fs::create_dir_all(data_dir).is_err() {
return;
}
let timestamp = SystemTime::now() let timestamp = SystemTime::now()
.duration_since(SystemTime::UNIX_EPOCH) .duration_since(SystemTime::UNIX_EPOCH)
.unwrap() .unwrap()
@@ -98,7 +93,14 @@ fn main() -> Result<()> {
let persistence = Persistence::new(); let persistence = Persistence::new();
let (mut builder, client) = EmulatorBuilder::new(); let mut config = AppConfig::load(&persistence);
if config.update(&args) {
let _ = config.save(&persistence);
}
let p1 = SimConfig::load(&persistence, SimId::Player1);
let p2 = SimConfig::load(&persistence, SimId::Player2);
let (mut builder, client) = EmulatorBuilder::new(config.save_data_location);
if let Some(path) = &args.rom { if let Some(path) = &args.rom {
builder = builder.with_rom(path); builder = builder.with_rom(path);
} }
@@ -111,12 +113,6 @@ fn main() -> Result<()> {
if args.profile { if args.profile {
builder = builder.start_paused(true) builder = builder.start_paused(true)
} }
let mut config = AppConfig::load(&persistence);
if config.update(&args) {
let _ = config.save(&persistence);
}
let p1 = SimConfig::load(&persistence, SimId::Player1);
let p2 = SimConfig::load(&persistence, SimId::Player2);
let watch = args.watch; let watch = args.watch;
-46
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@@ -1,46 +0,0 @@
use std::{fs, path::PathBuf};
use anyhow::{Result, bail};
use directories::ProjectDirs;
use serde::{Deserialize, Serialize};
#[derive(Clone)]
pub struct Persistence {
dirs: Option<Dirs>,
}
impl Persistence {
pub fn new() -> Self {
Self { dirs: init_dirs() }
}
pub fn save_config<T: Serialize>(&self, file: &str, data: &T) -> Result<()> {
if let Some(dirs) = self.dirs.as_ref() {
let bytes = serde_json::to_vec_pretty(data)?;
let filename = dirs.config_dir.join(file).with_extension("json");
fs::write(&filename, bytes)?;
}
Ok(())
}
pub fn load_config<T: for<'a> Deserialize<'a>>(&self, file: &str) -> Result<T> {
let Some(dirs) = self.dirs.as_ref() else {
bail!("config directory not found");
};
let filename = dirs.config_dir.join(file).with_extension("json");
let bytes = fs::read(filename)?;
Ok(serde_json::from_slice(&bytes)?)
}
}
#[derive(Clone)]
struct Dirs {
config_dir: PathBuf,
}
fn init_dirs() -> Option<Dirs> {
let dirs = ProjectDirs::from("com", "virtual-boy", "Lemur")?;
let config_dir = dirs.config_dir().to_path_buf();
fs::create_dir_all(&config_dir).ok()?;
Some(Dirs { config_dir })
}
+33 -2
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@@ -7,13 +7,13 @@ use std::{
use crate::{ use crate::{
app::UserEvent, app::UserEvent,
config::{COLOR_PRESETS, SimConfig}, config::{AppConfig, COLOR_PRESETS, SaveDataLocation, SimConfig},
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState}, emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
filepicker::FilePicker, filepicker::FilePicker,
filesystem::Persistence,
images::ImageTextureLoader, images::ImageTextureLoader,
input::{Command, MappingProvider, ShortcutProvider}, input::{Command, MappingProvider, ShortcutProvider},
memory::MemoryClient, memory::MemoryClient,
persistence::Persistence,
window::{ window::{
AboutWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GdbServerWindow, AboutWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GdbServerWindow,
HotkeysWindow, InitArgs, InputWindow, ObjectWindow, ProfileWindow, RegisterWindow, HotkeysWindow, InitArgs, InputWindow, ObjectWindow, ProfileWindow, RegisterWindow,
@@ -604,6 +604,37 @@ impl GameWindow {
if ui.button("Hotkeys").clicked() { if ui.button("Hotkeys").clicked() {
self.open(ChildWindow::Hotkeys); self.open(ChildWindow::Hotkeys);
} }
ui.menu_button("Save Data Location", |ui| {
let save_data_location = self.client.save_data_location();
let update_save_data_location = |new_location: SaveDataLocation| {
if new_location == save_data_location {
return;
};
let mut app_config = AppConfig::load(&self.persistence);
app_config.save_data_location = new_location;
let _ = app_config.save(&self.persistence);
self.client
.send_command(EmulatorCommand::SetSaveDataLocation(new_location));
};
if ui
.selectable_button(
save_data_location == SaveDataLocation::RomDirectory,
"Same Directory as ROM",
)
.clicked()
{
update_save_data_location(SaveDataLocation::RomDirectory);
}
if ui
.selectable_button(
save_data_location == SaveDataLocation::DataDirectory,
"App Data Directory",
)
.clicked()
{
update_save_data_location(SaveDataLocation::DataDirectory);
}
});
} }
fn show_color_picker(&mut self, ui: &mut Ui) { fn show_color_picker(&mut self, ui: &mut Ui) {