Save/load more config
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				| 
						 | 
				
			
			@ -18,6 +18,16 @@ version = "0.1.8"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c71b1793ee61086797f5c80b6efa2b8ffa6d5dd703f118545808a7f2e27f7046"
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[[package]]
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name = "accesskit"
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version = "0.16.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "99b76d84ee70e30a4a7e39ab9018e2b17a6a09e31084176cc7c0b2dec036ba45"
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dependencies = [
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 "enumn",
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 "serde",
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]
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[[package]]
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name = "adler2"
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version = "2.0.0"
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			@ -33,6 +43,7 @@ dependencies = [
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 "cfg-if",
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 "getrandom",
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 "once_cell",
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 "serde",
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 "version_check",
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 "zerocopy",
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]
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			@ -923,6 +934,7 @@ checksum = "775cfde491852059e386c4e1deb4aef381c617dc364184c6f6afee99b87c402b"
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dependencies = [
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 "bytemuck",
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 "emath",
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 "serde",
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]
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[[package]]
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| 
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			@ -931,11 +943,13 @@ version = "0.29.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "53eafabcce0cb2325a59a98736efe0bf060585b437763f8c476957fb274bb974"
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dependencies = [
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 "accesskit",
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 "ahash",
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 "emath",
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 "epaint",
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 "log",
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 "nohash-hasher",
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 "serde",
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]
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[[package]]
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| 
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			@ -1009,6 +1023,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b1fe0049ce51d0fb414d029e668dd72eb30bc2b739bf34296ed97bd33df544f3"
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dependencies = [
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 "bytemuck",
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 "serde",
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]
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[[package]]
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			@ -1059,6 +1074,17 @@ dependencies = [
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 "syn 2.0.90",
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]
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[[package]]
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name = "enumn"
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version = "0.1.14"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "2f9ed6b3789237c8a0c1c505af1c7eb2c560df6186f01b098c3a1064ea532f38"
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dependencies = [
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 "proc-macro2",
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 "quote",
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 "syn 2.0.90",
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]
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[[package]]
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name = "epaint"
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version = "0.29.1"
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			@ -1074,6 +1100,7 @@ dependencies = [
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 "log",
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 "nohash-hasher",
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 "parking_lot",
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 "serde",
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]
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[[package]]
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			@ -10,7 +10,7 @@ bytemuck = { version = "1", features = ["derive"] }
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clap = { version = "4", features = ["derive"] }
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cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" }
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directories = "5"
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egui = "0.29"
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egui = { version = "0.29", features = ["serde"] }
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egui_extras = "0.29"
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egui-toast = "0.15"
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egui-winit = "0.29"
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						 | 
				
			
			
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										18
									
								
								src/app.rs
								
								
								
								
							
							
						
						
									
										18
									
								
								src/app.rs
								
								
								
								
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			@ -38,6 +38,7 @@ pub struct Application {
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    proxy: EventLoopProxy<UserEvent>,
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    mappings: MappingProvider,
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    controllers: ControllerManager,
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    persistence: Persistence,
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    viewports: HashMap<ViewportId, Viewport>,
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    focused: Option<ViewportId>,
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}
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			@ -46,7 +47,7 @@ impl Application {
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    pub fn new(client: EmulatorClient, proxy: EventLoopProxy<UserEvent>) -> Self {
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        let icon = load_icon().ok().map(Arc::new);
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        let persistence = Persistence::new();
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        let mappings = MappingProvider::new(persistence);
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        let mappings = MappingProvider::new(persistence.clone());
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        let controllers = ControllerManager::new(client.clone(), &mappings);
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        {
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            let mappings = mappings.clone();
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			@ -59,6 +60,7 @@ impl Application {
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            proxy,
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            mappings,
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            controllers,
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            persistence,
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            viewports: HashMap::new(),
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            focused: None,
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        }
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			@ -78,7 +80,12 @@ impl Application {
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impl ApplicationHandler<UserEvent> for Application {
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    fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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        let app = GameWindow::new(self.client.clone(), self.proxy.clone(), SimId::Player1);
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        let app = GameWindow::new(
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            self.client.clone(),
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            self.proxy.clone(),
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            self.persistence.clone(),
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            SimId::Player1,
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        );
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        let wrapper = Viewport::new(event_loop, self.icon.clone(), Box::new(app));
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        self.focused = Some(wrapper.id());
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        self.viewports.insert(wrapper.id(), wrapper);
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			@ -177,7 +184,12 @@ impl ApplicationHandler<UserEvent> for Application {
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                self.open(event_loop, Box::new(input));
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            }
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            UserEvent::OpenPlayer2 => {
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                let p2 = GameWindow::new(self.client.clone(), self.proxy.clone(), SimId::Player2);
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                let p2 = GameWindow::new(
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                    self.client.clone(),
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                    self.proxy.clone(),
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                    self.persistence.clone(),
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                    SimId::Player2,
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                );
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                self.open(event_loop, Box::new(p2));
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            }
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        }
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			@ -3,6 +3,7 @@ use std::sync::mpsc;
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use crate::{
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    app::UserEvent,
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    emulator::{EmulatorClient, EmulatorCommand, SimId},
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    persistence::Persistence,
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};
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use egui::{
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    ecolor::HexColor, menu, Align2, Button, CentralPanel, Color32, Context, Direction, Frame,
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			@ -10,6 +11,7 @@ use egui::{
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    ViewportId, WidgetText, Window,
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};
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use egui_toast::{Toast, Toasts};
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use serde::{Deserialize, Serialize};
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use winit::event_loop::EventLoopProxy;
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use super::{
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			@ -35,22 +37,28 @@ const COLOR_PRESETS: [[Color32; 2]; 3] = [
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pub struct GameWindow {
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    client: EmulatorClient,
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    proxy: EventLoopProxy<UserEvent>,
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    persistence: Persistence,
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    sim_id: SimId,
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    display_mode: DisplayMode,
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    colors: [Color32; 2],
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    config: GameConfig,
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    screen: Option<GameScreen>,
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    messages: Option<mpsc::Receiver<Toast>>,
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    color_picker: Option<ColorPickerState>,
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}
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impl GameWindow {
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    pub fn new(client: EmulatorClient, proxy: EventLoopProxy<UserEvent>, sim_id: SimId) -> Self {
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    pub fn new(
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        client: EmulatorClient,
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        proxy: EventLoopProxy<UserEvent>,
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        persistence: Persistence,
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        sim_id: SimId,
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    ) -> Self {
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        let config = load_config(&persistence, sim_id);
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        Self {
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            client,
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            proxy,
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            persistence,
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            sim_id,
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            display_mode: DisplayMode::Anaglyph,
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            colors: COLOR_PRESETS[0],
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            config,
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            screen: None,
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            messages: None,
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            color_picker: None,
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			@ -99,7 +107,7 @@ impl GameWindow {
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                    let label = format!("x{scale}");
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                    let scale = scale as f32;
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                    let dims = {
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                        let Vec2 { x, y } = self.display_mode.proportions();
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                        let Vec2 { x, y } = self.config.display_mode.proportions();
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                        Vec2::new(x * scale, y * scale + 22.0)
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                    };
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                    if ui
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			@ -113,49 +121,46 @@ impl GameWindow {
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            });
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            ui.menu_button("Display Mode", |ui| {
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                let old_proportions = self.display_mode.proportions();
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                if ui
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                    .selectable_option(&mut self.display_mode, DisplayMode::Anaglyph, "Anaglyph")
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                    .clicked()
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                {
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                    ui.close_menu();
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                }
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                if ui
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                    .selectable_option(&mut self.display_mode, DisplayMode::LeftEye, "Left Eye")
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                    .clicked()
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                {
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                    ui.close_menu();
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                }
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                if ui
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                    .selectable_option(&mut self.display_mode, DisplayMode::RightEye, "Right Eye")
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                    .clicked()
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                {
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                    ui.close_menu();
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                }
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                if ui
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                    .selectable_option(
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                        &mut self.display_mode,
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                        DisplayMode::SideBySide,
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                        "Side by Side",
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                    )
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                    .clicked()
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                {
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                    ui.close_menu();
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                let old_proportions = self.config.display_mode.proportions();
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                let mut changed = false;
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                let mut display_mode = self.config.display_mode;
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                changed |= ui
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                    .selectable_option(&mut display_mode, DisplayMode::Anaglyph, "Anaglyph")
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                    .clicked();
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                changed |= ui
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                    .selectable_option(&mut display_mode, DisplayMode::LeftEye, "Left Eye")
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                    .clicked();
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                changed |= ui
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                    .selectable_option(&mut display_mode, DisplayMode::RightEye, "Right Eye")
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                    .clicked();
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                changed |= ui
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                    .selectable_option(&mut display_mode, DisplayMode::SideBySide, "Side by Side")
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                    .clicked();
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                if !changed {
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                    return;
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                }
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                let new_proportions = self.display_mode.proportions();
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                let current_dims = {
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                    let viewport = ctx.input(|i| i.viewport().inner_rect.unwrap());
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                    viewport.max - viewport.min
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                };
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                let new_proportions = display_mode.proportions();
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                let scale = new_proportions / old_proportions;
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                if scale != Vec2::new(1.0, 1.0) {
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                    let current_dims = ctx.input(|i| i.viewport().inner_rect.unwrap());
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                    let current_dims = current_dims.max - current_dims.min;
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                    ctx.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
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                }
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                self.update_config(|c| {
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                    c.display_mode = display_mode;
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                    c.dimensions = current_dims * scale;
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                });
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                ui.close_menu();
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            });
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            ui.menu_button("Colors", |ui| {
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                for preset in COLOR_PRESETS {
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                    if ui.color_pair_button(preset[0], preset[1]).clicked() {
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                        self.colors = preset;
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                        self.update_config(|c| c.colors = preset);
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                        ui.close_menu();
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                    }
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                }
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			@ -168,8 +173,12 @@ impl GameWindow {
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                        if is_running {
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                            self.client.send_command(EmulatorCommand::Pause);
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                        }
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                        let color_codes = [
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                            color_str(self.config.colors[0]),
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                            color_str(self.config.colors[1]),
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                        ];
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                        self.color_picker = Some(ColorPickerState {
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                            color_codes: [color_str(self.colors[0]), color_str(self.colors[1])],
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                            color_codes,
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                            just_opened: true,
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                            unpause_on_close: is_running,
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                        });
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			@ -223,18 +232,21 @@ impl GameWindow {
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    }
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    fn show_color_picker(&mut self, ui: &mut Ui) {
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        let mut colors = self.config.colors;
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        let Some(state) = self.color_picker.as_mut() else {
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            return;
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        };
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        let open = ui
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        let (open, updated) = ui
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            .horizontal(|ui| {
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                let left_color = ui.color_picker(&mut self.colors[0], &mut state.color_codes[0]);
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                let left_color = ui.color_picker(&mut colors[0], &mut state.color_codes[0]);
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		||||
                if state.just_opened {
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                    left_color.request_focus();
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                    state.just_opened = false;
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                }
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                let right_color = ui.color_picker(&mut self.colors[1], &mut state.color_codes[1]);
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                left_color.has_focus() || right_color.has_focus()
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                let right_color = ui.color_picker(&mut colors[1], &mut state.color_codes[1]);
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                let open = left_color.has_focus() || right_color.has_focus();
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                let updated = left_color.changed() || right_color.changed();
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                (open, updated)
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            })
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            .inner;
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        if !open {
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| 
						 | 
				
			
			@ -243,6 +255,38 @@ impl GameWindow {
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            }
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            self.color_picker = None;
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        }
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        if updated {
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            self.update_config(|c| c.colors = colors);
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        }
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    }
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    fn update_config(&mut self, update: impl FnOnce(&mut GameConfig)) {
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        let mut new_config = self.config.clone();
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        update(&mut new_config);
 | 
			
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        if self.config != new_config {
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            let _ = self
 | 
			
		||||
                .persistence
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		||||
                .save_config(config_filename(self.sim_id), &new_config);
 | 
			
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        }
 | 
			
		||||
        self.config = new_config;
 | 
			
		||||
    }
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}
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fn config_filename(sim_id: SimId) -> &'static str {
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    match sim_id {
 | 
			
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        SimId::Player1 => "config_p1",
 | 
			
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        SimId::Player2 => "config_p2",
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn load_config(persistence: &Persistence, sim_id: SimId) -> GameConfig {
 | 
			
		||||
    if let Ok(config) = persistence.load_config(config_filename(sim_id)) {
 | 
			
		||||
        return config;
 | 
			
		||||
    }
 | 
			
		||||
    GameConfig {
 | 
			
		||||
        display_mode: DisplayMode::Anaglyph,
 | 
			
		||||
        colors: COLOR_PRESETS[0],
 | 
			
		||||
        dimensions: DisplayMode::Anaglyph.proportions() + Vec2::new(0.0, 22.0),
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -255,13 +299,18 @@ impl AppWindow for GameWindow {
 | 
			
		|||
    }
 | 
			
		||||
 | 
			
		||||
    fn initial_viewport(&self) -> ViewportBuilder {
 | 
			
		||||
        let dimensions = self.display_mode.proportions() + Vec2::new(0.0, 22.0);
 | 
			
		||||
        ViewportBuilder::default()
 | 
			
		||||
            .with_title("Lemur")
 | 
			
		||||
            .with_inner_size(dimensions)
 | 
			
		||||
            .with_inner_size(self.config.dimensions)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn show(&mut self, ctx: &Context) {
 | 
			
		||||
        let dimensions = {
 | 
			
		||||
            let bounds = ctx.input(|i| i.viewport().inner_rect.unwrap());
 | 
			
		||||
            bounds.max - bounds.min
 | 
			
		||||
        };
 | 
			
		||||
        self.update_config(|c| c.dimensions = dimensions);
 | 
			
		||||
 | 
			
		||||
        let mut toasts = Toasts::new()
 | 
			
		||||
            .anchor(Align2::LEFT_BOTTOM, (10.0, 10.0))
 | 
			
		||||
            .direction(Direction::BottomUp);
 | 
			
		||||
| 
						 | 
				
			
			@ -289,7 +338,7 @@ impl AppWindow for GameWindow {
 | 
			
		|||
        let frame = Frame::central_panel(&ctx.style()).fill(Color32::BLACK);
 | 
			
		||||
        CentralPanel::default().frame(frame).show(ctx, |ui| {
 | 
			
		||||
            if let Some(screen) = self.screen.as_mut() {
 | 
			
		||||
                screen.update(self.display_mode, self.colors);
 | 
			
		||||
                screen.update(self.config.display_mode, self.config.colors);
 | 
			
		||||
                ui.add(screen);
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
| 
						 | 
				
			
			@ -383,3 +432,10 @@ struct ColorPickerState {
 | 
			
		|||
    just_opened: bool,
 | 
			
		||||
    unpause_on_close: bool,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
 | 
			
		||||
struct GameConfig {
 | 
			
		||||
    display_mode: DisplayMode,
 | 
			
		||||
    colors: [Color32; 2],
 | 
			
		||||
    dimensions: Vec2,
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,6 +1,7 @@
 | 
			
		|||
use std::{collections::HashMap, sync::Arc};
 | 
			
		||||
 | 
			
		||||
use egui::{Color32, Rgba, Vec2, Widget};
 | 
			
		||||
use serde::{Deserialize, Serialize};
 | 
			
		||||
use wgpu::{util::DeviceExt as _, BindGroup, BindGroupLayout, Buffer, RenderPipeline};
 | 
			
		||||
 | 
			
		||||
use crate::graphics::TextureSink;
 | 
			
		||||
| 
						 | 
				
			
			@ -260,7 +261,7 @@ impl Colors {
 | 
			
		|||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
 | 
			
		||||
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Serialize, Deserialize)]
 | 
			
		||||
pub enum DisplayMode {
 | 
			
		||||
    Anaglyph,
 | 
			
		||||
    LeftEye,
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue