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16 Commits
18 changed files with 194 additions and 137 deletions
Generated
+1 -1
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@@ -1807,7 +1807,7 @@ checksum = "bbd2bcb4c963f2ddae06a2efc7e9f3591312473c50c6685e1f298068316e66fe"
[[package]]
name = "lemur"
version = "0.3.2"
version = "0.4.3"
dependencies = [
"anyhow",
"atoi",
+1 -1
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@@ -4,7 +4,7 @@ description = "An emulator for the Virtual Boy."
repository = "https://git.virtual-boy.com/PVB/lemur"
publish = false
license = "MIT"
version = "0.3.2"
version = "0.4.3"
edition = "2021"
[dependencies]
+10 -10
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@@ -17,10 +17,10 @@ use winit::{
use crate::{
controller::ControllerManager,
emulator::{EmulatorClient, EmulatorCommand, SimId},
images::ImageProcessor,
input::MappingProvider,
memory::MemoryClient,
persistence::Persistence,
vram::VramProcessor,
window::{
AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
GdbServerWindow, InputWindow, ObjectWindow, RegisterWindow, WorldWindow,
@@ -46,7 +46,7 @@ pub struct Application {
mappings: MappingProvider,
controllers: ControllerManager,
memory: Arc<MemoryClient>,
vram: VramProcessor,
images: ImageProcessor,
persistence: Persistence,
viewports: HashMap<ViewportId, Viewport>,
focused: Option<ViewportId>,
@@ -65,7 +65,7 @@ impl Application {
let mappings = MappingProvider::new(persistence.clone());
let controllers = ControllerManager::new(client.clone(), &mappings);
let memory = Arc::new(MemoryClient::new(client.clone()));
let vram = VramProcessor::new();
let images = ImageProcessor::new();
{
let mappings = mappings.clone();
let proxy = proxy.clone();
@@ -78,7 +78,7 @@ impl Application {
proxy,
mappings,
memory,
vram,
images,
controllers,
persistence,
viewports: HashMap::new(),
@@ -214,23 +214,23 @@ impl ApplicationHandler<UserEvent> for Application {
self.open(event_loop, Box::new(about));
}
UserEvent::OpenCharacterData(sim_id) => {
let vram = CharacterDataWindow::new(sim_id, &self.memory, &mut self.vram);
self.open(event_loop, Box::new(vram));
let chardata = CharacterDataWindow::new(sim_id, &self.memory, &mut self.images);
self.open(event_loop, Box::new(chardata));
}
UserEvent::OpenBgMap(sim_id) => {
let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.vram);
let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.images);
self.open(event_loop, Box::new(bgmap));
}
UserEvent::OpenObjects(sim_id) => {
let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.vram);
let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.images);
self.open(event_loop, Box::new(objects));
}
UserEvent::OpenWorlds(sim_id) => {
let world = WorldWindow::new(sim_id, &self.memory, &mut self.vram);
let world = WorldWindow::new(sim_id, &self.memory, &mut self.images);
self.open(event_loop, Box::new(world));
}
UserEvent::OpenFrameBuffers(sim_id) => {
let world = FrameBufferWindow::new(sim_id, &self.memory, &mut self.vram);
let world = FrameBufferWindow::new(sim_id, &self.memory, &mut self.images);
self.open(event_loop, Box::new(world));
}
UserEvent::OpenRegisters(sim_id) => {
+31 -1
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@@ -291,6 +291,26 @@ impl Emulator {
);
}
fn frame_advance(&mut self) {
if self
.state
.compare_exchange(
EmulatorState::Paused,
EmulatorState::Stepping,
Ordering::AcqRel,
Ordering::Acquire,
)
.is_err_and(|s| s == EmulatorState::Running)
{
let _ = self.state.compare_exchange(
EmulatorState::Running,
EmulatorState::Stepping,
Ordering::AcqRel,
Ordering::Relaxed,
);
}
}
fn save_sram(&mut self, sim_id: SimId) -> Result<()> {
let sim = self.sims.get_mut(sim_id.to_index());
let cart = self.carts[sim_id.to_index()].as_mut();
@@ -366,6 +386,7 @@ impl Emulator {
debugger.stop_reason = None;
true
}
fn debug_step(&mut self, sim_id: SimId) {
if self.debug_continue(sim_id) {
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
@@ -428,7 +449,7 @@ impl Emulator {
// Don't emulate if the state is "paused", or if any sim is paused in the debugger
let running = match state {
EmulatorState::Paused => false,
EmulatorState::Running => true,
EmulatorState::Running | EmulatorState::Stepping => true,
EmulatorState::Debugging => self.debuggers.values().all(|d| d.stop_reason.is_none()),
};
let p1_running = running && p1_state == SimState::Ready;
@@ -442,6 +463,10 @@ impl Emulator {
self.sims[SimId::Player2.to_index()].emulate();
}
if state == EmulatorState::Stepping {
self.state.store(EmulatorState::Paused, Ordering::Release);
}
// Debug state
if state == EmulatorState::Debugging {
for sim_id in SimId::values() {
@@ -539,6 +564,9 @@ impl Emulator {
EmulatorCommand::Resume => {
self.resume_sims();
}
EmulatorCommand::FrameAdvance => {
self.frame_advance();
}
EmulatorCommand::StartDebugging(sim_id, debugger) => {
self.start_debugging(sim_id, debugger);
}
@@ -665,6 +693,7 @@ pub enum EmulatorCommand {
StopSecondSim,
Pause,
Resume,
FrameAdvance,
StartDebugging(SimId, DebugSender),
StopDebugging(SimId),
DebugInterrupt(SimId),
@@ -700,6 +729,7 @@ pub enum SimState {
pub enum EmulatorState {
Paused,
Running,
Stepping,
Debugging,
}
+38 -38
View File
@@ -13,11 +13,11 @@ use egui::{
};
use tokio::{sync::mpsc, time::timeout};
pub struct VramProcessor {
sender: mpsc::UnboundedSender<Box<dyn VramRendererImpl>>,
pub struct ImageProcessor {
sender: mpsc::UnboundedSender<Box<dyn ImageRendererImpl>>,
}
impl VramProcessor {
impl ImageProcessor {
pub fn new() -> Self {
let (sender, receiver) = mpsc::unbounded_channel();
thread::spawn(move || {
@@ -26,7 +26,7 @@ impl VramProcessor {
.build()
.unwrap()
.block_on(async move {
let mut worker = VramProcessorWorker {
let mut worker = ImageProcessorWorker {
receiver,
renderers: vec![],
};
@@ -36,27 +36,27 @@ impl VramProcessor {
Self { sender }
}
pub fn add<const N: usize, R: VramRenderer<N> + 'static>(
pub fn add<const N: usize, R: ImageRenderer<N> + 'static>(
&self,
renderer: R,
params: R::Params,
) -> ([VramImageHandle; N], VramParams<R::Params>) {
let states = renderer.sizes().map(VramRenderImageState::new);
let handles = states.clone().map(|state| VramImageHandle {
) -> ([ImageHandle; N], ImageParams<R::Params>) {
let states = renderer.sizes().map(ImageState::new);
let handles = states.clone().map(|state| ImageHandle {
size: state.size.map(|i| i as f32),
data: state.sink,
});
let images = renderer
.sizes()
.map(|[width, height]| VramImage::new(width, height));
.map(|[width, height]| ImageBuffer::new(width, height));
let sink = Arc::new(Mutex::new(params.clone()));
let _ = self.sender.send(Box::new(VramRendererWrapper {
let _ = self.sender.send(Box::new(ImageRendererWrapper {
renderer,
params: Arc::downgrade(&sink),
images,
states,
}));
let params = VramParams {
let params = ImageParams {
value: params,
sink,
};
@@ -64,12 +64,12 @@ impl VramProcessor {
}
}
struct VramProcessorWorker {
receiver: mpsc::UnboundedReceiver<Box<dyn VramRendererImpl>>,
renderers: Vec<Box<dyn VramRendererImpl>>,
struct ImageProcessorWorker {
receiver: mpsc::UnboundedReceiver<Box<dyn ImageRendererImpl>>,
renderers: Vec<Box<dyn ImageRendererImpl>>,
}
impl VramProcessorWorker {
impl ImageProcessorWorker {
async fn run(&mut self) {
loop {
if self.renderers.is_empty() {
@@ -100,12 +100,12 @@ impl VramProcessorWorker {
}
}
pub struct VramImage {
pub struct ImageBuffer {
pub size: [usize; 2],
pub pixels: Vec<Color32>,
}
impl VramImage {
impl ImageBuffer {
pub fn new(width: usize, height: usize) -> Self {
Self {
size: [width, height],
@@ -143,23 +143,23 @@ impl VramImage {
}
#[derive(Clone)]
pub struct VramImageHandle {
pub struct ImageHandle {
size: [f32; 2],
data: Arc<Mutex<Option<Arc<ColorImage>>>>,
}
impl VramImageHandle {
impl ImageHandle {
fn pull(&mut self) -> Option<Arc<ColorImage>> {
self.data.lock().unwrap().take()
}
}
pub struct VramParams<T> {
pub struct ImageParams<T> {
value: T,
sink: Arc<Mutex<T>>,
}
impl<T> Deref for VramParams<T> {
impl<T> Deref for ImageParams<T> {
type Target = T;
fn deref(&self) -> &Self::Target {
@@ -167,7 +167,7 @@ impl<T> Deref for VramParams<T> {
}
}
impl<T: Clone + Eq> VramParams<T> {
impl<T: Clone + Eq> ImageParams<T> {
pub fn write(&mut self, value: T) {
if self.value != value {
self.value = value.clone();
@@ -176,21 +176,21 @@ impl<T: Clone + Eq> VramParams<T> {
}
}
pub trait VramRenderer<const N: usize>: Send {
pub trait ImageRenderer<const N: usize>: Send {
type Params: Clone + Send;
fn sizes(&self) -> [[usize; 2]; N];
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; N]);
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; N]);
}
#[derive(Clone)]
struct VramRenderImageState {
struct ImageState {
size: [usize; 2],
buffers: [Arc<ColorImage>; 2],
last_buffer: usize,
sink: Arc<Mutex<Option<Arc<ColorImage>>>>,
}
impl VramRenderImageState {
impl ImageState {
fn new(size: [usize; 2]) -> Self {
let buffers = [
Arc::new(ColorImage::new(size, Color32::BLACK)),
@@ -204,7 +204,7 @@ impl VramRenderImageState {
sink: Arc::new(Mutex::new(Some(sink))),
}
}
fn try_send_update(&mut self, image: &VramImage) {
fn try_send_update(&mut self, image: &ImageBuffer) {
let last = &self.buffers[self.last_buffer];
if !image.changed(last) {
return;
@@ -218,18 +218,18 @@ impl VramRenderImageState {
}
}
struct VramRendererWrapper<const N: usize, R: VramRenderer<N>> {
struct ImageRendererWrapper<const N: usize, R: ImageRenderer<N>> {
renderer: R,
params: Weak<Mutex<R::Params>>,
images: [VramImage; N],
states: [VramRenderImageState; N],
images: [ImageBuffer; N],
states: [ImageState; N],
}
trait VramRendererImpl: Send {
trait ImageRendererImpl: Send {
fn try_update(&mut self) -> Result<(), ()>;
}
impl<const N: usize, R: VramRenderer<N> + Send> VramRendererImpl for VramRendererWrapper<N, R> {
impl<const N: usize, R: ImageRenderer<N> + Send> ImageRendererImpl for ImageRendererWrapper<N, R> {
fn try_update(&mut self) -> Result<(), ()> {
let params = match self.params.upgrade() {
Some(params) => params.lock().unwrap().clone(),
@@ -247,12 +247,12 @@ impl<const N: usize, R: VramRenderer<N> + Send> VramRendererImpl for VramRendere
}
}
pub struct VramTextureLoader {
cache: Mutex<HashMap<String, (VramImageHandle, Option<TextureHandle>)>>,
pub struct ImageTextureLoader {
cache: Mutex<HashMap<String, (ImageHandle, Option<TextureHandle>)>>,
}
impl VramTextureLoader {
pub fn new(renderers: impl IntoIterator<Item = (String, VramImageHandle)>) -> Self {
impl ImageTextureLoader {
pub fn new(renderers: impl IntoIterator<Item = (String, ImageHandle)>) -> Self {
let mut cache = HashMap::new();
for (key, image) in renderers {
cache.insert(key, (image, None));
@@ -263,9 +263,9 @@ impl VramTextureLoader {
}
}
impl TextureLoader for VramTextureLoader {
impl TextureLoader for ImageTextureLoader {
fn id(&self) -> &str {
concat!(module_path!(), "VramTextureLoader")
concat!(module_path!(), "ImageTextureLoader")
}
fn load(
+1 -1
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@@ -18,10 +18,10 @@ mod controller;
mod emulator;
mod gdbserver;
mod graphics;
mod images;
mod input;
mod memory;
mod persistence;
mod vram;
mod window;
#[derive(Parser)]
+3 -3
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@@ -98,11 +98,11 @@ macro_rules! primitive_memory_value_impl {
}
primitive_memory_value_impl!(u8, 1);
primitive_memory_value_impl!(i8, 2);
primitive_memory_value_impl!(i8, 1);
primitive_memory_value_impl!(u16, 2);
primitive_memory_value_impl!(i16, 2);
primitive_memory_value_impl!(u32, 4);
primitive_memory_value_impl!(i32, 2);
primitive_memory_value_impl!(i32, 4);
impl<const N: usize, T: MemoryValue> MemoryValue for [T; N] {
#[inline]
@@ -263,7 +263,7 @@ impl MemoryRegion {
/*
* We have four buffers, and (at time of writing) only three threads interacting with memory:
* - The UI thread, reading small regions of memory
* - The "vram renderer" thread, reading large regions of memory
* - The "image renderer" thread, reading large regions of memory
* - The emulation thread, writing memory every so often
* So it should be impossible for all four buffers to have a read lock at the same time,
* and (because readers always read the newest buffer) at least one of the oldest three
+2 -2
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@@ -3,7 +3,7 @@ use egui::{Context, ViewportBuilder, ViewportId};
pub use game::GameWindow;
pub use gdb::GdbServerWindow;
pub use input::InputWindow;
pub use vram::{
pub use vip::{
BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
};
use winit::event::KeyEvent;
@@ -16,7 +16,7 @@ mod game_screen;
mod gdb;
mod input;
mod utils;
mod vram;
mod vip;
pub trait AppWindow {
fn viewport_id(&self) -> ViewportId;
+10
View File
@@ -86,6 +86,7 @@ impl GameWindow {
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
let can_pause = is_ready && state == EmulatorState::Running;
let can_resume = is_ready && state == EmulatorState::Paused;
let can_frame_advance = is_ready && state != EmulatorState::Debugging;
if state == EmulatorState::Running {
if ui.add_enabled(can_pause, Button::new("Pause")).clicked() {
self.client.send_command(EmulatorCommand::Pause);
@@ -100,6 +101,14 @@ impl GameWindow {
.send_command(EmulatorCommand::Reset(self.sim_id));
ui.close_menu();
}
ui.separator();
if ui
.add_enabled(can_frame_advance, Button::new("Frame Advance"))
.clicked()
{
self.client.send_command(EmulatorCommand::FrameAdvance);
ui.close_menu();
}
});
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
ui.menu_button("Multiplayer", |ui| {
@@ -132,6 +141,7 @@ impl GameWindow {
.unwrap();
ui.close_menu();
}
ui.separator();
if ui.button("Character Data").clicked() {
self.proxy
.send_event(UserEvent::OpenCharacterData(self.sim_id))
@@ -8,8 +8,8 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
window::{
utils::{NumberEdit, UiExt},
AppWindow,
@@ -20,22 +20,22 @@ use super::utils::{self, CellData, CharacterGrid};
pub struct BgMapWindow {
sim_id: SimId,
loader: Arc<VramTextureLoader>,
loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>,
bgmaps: MemoryView,
cell_index: usize,
generic_palette: bool,
params: VramParams<BgMapParams>,
params: ImageParams<BgMapParams>,
scale: f32,
show_grid: bool,
}
impl BgMapWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, vram: &mut VramProcessor) -> Self {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
let renderer = BgMapRenderer::new(sim_id, memory);
let ([cell, bgmap], params) = vram.add(renderer, BgMapParams::default());
let ([cell, bgmap], params) = images.add(renderer, BgMapParams::default());
let loader =
VramTextureLoader::new([("vram://cell".into(), cell), ("vram://bgmap".into(), bgmap)]);
ImageTextureLoader::new([("vip://cell".into(), cell), ("vip://bgmap".into(), bgmap)]);
Self {
sim_id,
loader: Arc::new(loader),
@@ -90,7 +90,7 @@ impl BgMapWindow {
});
});
});
let image = Image::new("vram://cell")
let image = Image::new("vip://cell")
.maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
@@ -162,7 +162,7 @@ impl BgMapWindow {
}
fn show_bgmap(&mut self, ui: &mut Ui) {
let grid = CharacterGrid::new("vram://bgmap")
let grid = CharacterGrid::new("vip://bgmap")
.with_scale(self.scale)
.with_grid(self.show_grid)
.with_selected(self.cell_index % 4096);
@@ -233,7 +233,7 @@ impl BgMapRenderer {
}
}
fn render_bgmap(&self, image: &mut VramImage, bgmap_index: usize, generic_palette: bool) {
fn render_bgmap(&self, image: &mut ImageBuffer, bgmap_index: usize, generic_palette: bool) {
let chardata = self.chardata.borrow();
let bgmaps = self.bgmaps.borrow();
let brightness = self.brightness.borrow();
@@ -266,7 +266,7 @@ impl BgMapRenderer {
}
}
fn render_bgmap_cell(&self, image: &mut VramImage, index: usize, generic_palette: bool) {
fn render_bgmap_cell(&self, image: &mut ImageBuffer, index: usize, generic_palette: bool) {
let chardata = self.chardata.borrow();
let bgmaps = self.bgmaps.borrow();
let brightness = self.brightness.borrow();
@@ -297,14 +297,14 @@ impl BgMapRenderer {
}
}
impl VramRenderer<2> for BgMapRenderer {
impl ImageRenderer<2> for BgMapRenderer {
type Params = BgMapParams;
fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [8 * 64, 8 * 64]]
}
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 2]) {
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) {
self.render_bgmap_cell(&mut images[0], params.cell_index, params.generic_palette);
self.render_bgmap(
&mut images[1],
@@ -9,8 +9,8 @@ use serde::{Deserialize, Serialize};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
window::{
utils::{NumberEdit, UiExt as _},
AppWindow,
@@ -20,7 +20,7 @@ use crate::{
use super::utils::{self, CharacterGrid};
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum VramPalette {
pub enum Palette {
#[default]
Generic,
Bg0,
@@ -33,8 +33,8 @@ pub enum VramPalette {
Obj3,
}
impl VramPalette {
pub const fn values() -> [VramPalette; 9] {
impl Palette {
pub const fn values() -> [Palette; 9] {
[
Self::Generic,
Self::Bg0,
@@ -63,7 +63,7 @@ impl VramPalette {
}
}
impl Display for VramPalette {
impl Display for Palette {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Generic => f.write_str("Generic"),
@@ -81,23 +81,23 @@ impl Display for VramPalette {
pub struct CharacterDataWindow {
sim_id: SimId,
loader: Arc<VramTextureLoader>,
loader: Arc<ImageTextureLoader>,
brightness: MemoryView,
palettes: MemoryView,
palette: VramPalette,
palette: Palette,
index: usize,
params: VramParams<CharDataParams>,
params: ImageParams<CharDataParams>,
scale: f32,
show_grid: bool,
}
impl CharacterDataWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, vram: &mut VramProcessor) -> Self {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
let renderer = CharDataRenderer::new(sim_id, memory);
let ([char, chardata], params) = vram.add(renderer, CharDataParams::default());
let loader = VramTextureLoader::new([
("vram://char".into(), char),
("vram://chardata".into(), chardata),
let ([char, chardata], params) = images.add(renderer, CharDataParams::default());
let loader = ImageTextureLoader::new([
("vip://char".into(), char),
("vip://chardata".into(), chardata),
]);
Self {
sim_id,
@@ -160,7 +160,7 @@ impl CharacterDataWindow {
});
});
});
let image = Image::new("vram://char")
let image = Image::new("vip://char")
.maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
@@ -171,7 +171,7 @@ impl CharacterDataWindow {
.selected_text(self.palette.to_string())
.width(ui.available_width())
.show_ui(ui, |ui| {
for palette in VramPalette::values() {
for palette in Palette::values() {
ui.selectable_value(
&mut self.palette,
palette,
@@ -226,7 +226,7 @@ impl CharacterDataWindow {
}
fn show_chardata(&mut self, ui: &mut Ui) {
let grid = CharacterGrid::new("vram://chardata")
let grid = CharacterGrid::new("vip://chardata")
.with_scale(self.scale)
.with_grid(self.show_grid)
.with_selected(self.index);
@@ -276,13 +276,13 @@ impl AppWindow for CharacterDataWindow {
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq, Hash)]
enum CharDataResource {
Character { palette: VramPalette, index: usize },
CharacterData { palette: VramPalette },
Character { palette: Palette, index: usize },
CharacterData { palette: Palette },
}
#[derive(Clone, Default, PartialEq, Eq)]
struct CharDataParams {
palette: VramPalette,
palette: Palette,
index: usize,
}
@@ -292,14 +292,14 @@ struct CharDataRenderer {
palettes: MemoryView,
}
impl VramRenderer<2> for CharDataRenderer {
impl ImageRenderer<2> for CharDataRenderer {
type Params = CharDataParams;
fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [16 * 8, 128 * 8]]
}
fn render(&mut self, params: &Self::Params, image: &mut [VramImage; 2]) {
fn render(&mut self, params: &Self::Params, image: &mut [ImageBuffer; 2]) {
self.render_character(&mut image[0], params.palette, params.index);
self.render_character_data(&mut image[1], params.palette);
}
@@ -314,7 +314,7 @@ impl CharDataRenderer {
}
}
fn render_character(&self, image: &mut VramImage, palette: VramPalette, index: usize) {
fn render_character(&self, image: &mut ImageBuffer, palette: Palette, index: usize) {
if index >= 2048 {
return;
}
@@ -329,7 +329,7 @@ impl CharDataRenderer {
}
}
fn render_character_data(&self, image: &mut VramImage, palette: VramPalette) {
fn render_character_data(&self, image: &mut ImageBuffer, palette: Palette) {
let palette = self.load_palette(palette);
let chardata = self.chardata.borrow();
for (row, pixels) in chardata.range::<u16>(0, 8 * 2048).enumerate() {
@@ -344,7 +344,7 @@ impl CharDataRenderer {
}
}
fn load_palette(&self, palette: VramPalette) -> [Color32; 4] {
fn load_palette(&self, palette: Palette) -> [Color32; 4] {
let Some(offset) = palette.offset() else {
return utils::GENERIC_PALETTE.map(|p| utils::shade(p, Color32::RED));
};
@@ -8,8 +8,8 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
window::{
utils::{NumberEdit, UiExt as _},
AppWindow,
@@ -20,17 +20,17 @@ use super::utils;
pub struct FrameBufferWindow {
sim_id: SimId,
loader: Arc<VramTextureLoader>,
loader: Arc<ImageTextureLoader>,
index: usize,
left: bool,
right: bool,
generic_palette: bool,
params: VramParams<FrameBufferParams>,
params: ImageParams<FrameBufferParams>,
scale: f32,
}
impl FrameBufferWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, vram: &mut VramProcessor) -> Self {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
let initial_params = FrameBufferParams {
index: 0,
left: true,
@@ -40,8 +40,8 @@ impl FrameBufferWindow {
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
};
let renderer = FrameBufferRenderer::new(sim_id, memory);
let ([buffer], params) = vram.add(renderer, initial_params);
let loader = VramTextureLoader::new([("vram://buffer".into(), buffer)]);
let ([buffer], params) = images.add(renderer, initial_params);
let loader = ImageTextureLoader::new([("vip://buffer".into(), buffer)]);
Self {
sim_id,
loader: Arc::new(loader),
@@ -131,7 +131,7 @@ impl FrameBufferWindow {
}
fn show_buffers(&mut self, ui: &mut Ui) {
let image = Image::new("vram://buffer")
let image = Image::new("vip://buffer")
.fit_to_original_size(self.scale)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
@@ -205,18 +205,18 @@ impl FrameBufferRenderer {
}
}
impl VramRenderer<1> for FrameBufferRenderer {
impl ImageRenderer<1> for FrameBufferRenderer {
type Params = FrameBufferParams;
fn sizes(&self) -> [[usize; 2]; 1] {
[[384, 224]]
}
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 1]) {
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) {
let image = &mut images[0];
let left_buffer = self.buffers[params.index * 2].borrow();
let right_buffer = self.buffers[params.index * 2 + 1].borrow();
let left_buffer = self.buffers[params.index].borrow();
let right_buffer = self.buffers[2 + params.index].borrow();
let colors = if params.generic_palette {
[
@@ -8,8 +8,8 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
window::{
utils::{NumberEdit, UiExt as _},
AppWindow,
@@ -20,17 +20,17 @@ use super::utils::{self, Object};
pub struct ObjectWindow {
sim_id: SimId,
loader: Arc<VramTextureLoader>,
loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>,
objects: MemoryView,
index: usize,
generic_palette: bool,
params: VramParams<ObjectParams>,
params: ImageParams<ObjectParams>,
scale: f32,
}
impl ObjectWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, vram: &mut VramProcessor) -> Self {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
let initial_params = ObjectParams {
index: 0,
generic_palette: false,
@@ -38,9 +38,9 @@ impl ObjectWindow {
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
};
let renderer = ObjectRenderer::new(sim_id, memory);
let ([zoom, full], params) = vram.add(renderer, initial_params);
let ([zoom, full], params) = images.add(renderer, initial_params);
let loader =
VramTextureLoader::new([("vram://zoom".into(), zoom), ("vram://full".into(), full)]);
ImageTextureLoader::new([("vip://zoom".into(), zoom), ("vip://full".into(), full)]);
Self {
sim_id,
loader: Arc::new(loader),
@@ -82,7 +82,7 @@ impl ObjectWindow {
});
});
});
let image = Image::new("vram://zoom")
let image = Image::new("vip://zoom")
.maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
@@ -186,7 +186,7 @@ impl ObjectWindow {
}
fn show_object(&mut self, ui: &mut Ui) {
let image = Image::new("vram://full")
let image = Image::new("vip://full")
.fit_to_original_size(self.scale)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
@@ -261,7 +261,13 @@ impl ObjectRenderer {
}
}
fn render_object(&self, image: &mut VramImage, params: &ObjectParams, use_pos: bool, eye: Eye) {
fn render_object(
&self,
image: &mut ImageBuffer,
params: &ObjectParams,
use_pos: bool,
eye: Eye,
) {
let chardata = self.chardata.borrow();
let objects = self.objects.borrow();
let brightness = self.brightness.borrow();
@@ -318,14 +324,14 @@ impl ObjectRenderer {
}
}
impl VramRenderer<2> for ObjectRenderer {
impl ImageRenderer<2> for ObjectRenderer {
type Params = ObjectParams;
fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [384, 224]]
}
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 2]) {
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) {
images[0].clear();
self.render_object(&mut images[0], params, false, Eye::Left);
self.render_object(&mut images[0], params, false, Eye::Right);
@@ -3,12 +3,12 @@ use egui::{Color32, Image, ImageSource, Response, Sense, TextureOptions, Ui, Wid
pub const GENERIC_PALETTE: [u8; 4] = [0, 32, 64, 128];
pub fn shade(brt: u8, color: Color32) -> Color32 {
let corrected = if brt & 0x80 != 0 {
255
let corrected = if brt > 132 {
255.0
} else {
(brt << 1) | (brt >> 6)
(brt as f32 * 255.0 / 133.0).round()
};
color.gamma_multiply(corrected as f32 / 255.0)
color.gamma_multiply(corrected / 255.0)
}
pub fn generic_palette(color: Color32) -> [Color32; 4] {
@@ -14,8 +14,8 @@ use num_traits::{FromPrimitive, ToPrimitive};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryRef, MemoryView},
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
window::{
utils::{NumberEdit, UiExt as _},
AppWindow,
@@ -26,19 +26,19 @@ use super::utils::{self, shade, CellData, Object};
pub struct WorldWindow {
sim_id: SimId,
loader: Arc<VramTextureLoader>,
loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>,
worlds: MemoryView,
bgmaps: MemoryView,
index: usize,
param_index: usize,
generic_palette: bool,
params: VramParams<WorldParams>,
params: ImageParams<WorldParams>,
scale: f32,
}
impl WorldWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, vram: &mut VramProcessor) -> Self {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
let initial_params = WorldParams {
index: 31,
generic_palette: false,
@@ -46,8 +46,8 @@ impl WorldWindow {
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
};
let renderer = WorldRenderer::new(sim_id, memory);
let ([world], params) = vram.add(renderer, initial_params);
let loader = VramTextureLoader::new([("vram://world".into(), world)]);
let ([world], params) = images.add(renderer, initial_params);
let loader = ImageTextureLoader::new([("vip://world".into(), world)]);
Self {
sim_id,
loader: Arc::new(loader),
@@ -423,7 +423,7 @@ impl WorldWindow {
}
fn show_world(&mut self, ui: &mut Ui) {
let image = Image::new("vram://world")
let image = Image::new("vip://world")
.fit_to_original_size(self.scale)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
@@ -507,7 +507,7 @@ impl WorldRenderer {
}
}
fn render_object_world(&mut self, group: usize, params: &WorldParams, image: &mut VramImage) {
fn render_object_world(&mut self, group: usize, params: &WorldParams, image: &mut ImageBuffer) {
for cell in self.buffer.iter_mut() {
*cell = [0, 0];
}
@@ -604,7 +604,7 @@ impl WorldRenderer {
}
}
fn render_world(&mut self, world: World, params: &WorldParams, image: &mut VramImage) {
fn render_world(&mut self, world: World, params: &WorldParams, image: &mut ImageBuffer) {
image.clear();
let width = if world.header.mode == WorldMode::Affine {
@@ -643,6 +643,15 @@ impl WorldRenderer {
shades.map(|s| shade(s, params.right_color)),
]
};
let palettes = {
let palettes = self.palettes.borrow().read::<[u8; 8]>(0);
[
utils::parse_palette(palettes[0]),
utils::parse_palette(palettes[2]),
utils::parse_palette(palettes[4]),
utils::parse_palette(palettes[6]),
]
};
let chardata = self.chardata.borrow();
let bgmaps = self.bgmaps.borrow();
@@ -667,7 +676,8 @@ impl WorldRenderer {
let row = (sy & 0x7) as usize;
let col = (sx & 0x7) as usize;
let pixel = utils::read_char_pixel(char, cell.hflip, cell.vflip, row, col);
image.add((dx as usize, dy as usize), colors[0][pixel as usize]);
let shade = palettes[cell.palette_index][pixel as usize];
image.add((dx as usize, dy as usize), colors[0][shade as usize]);
}
let dx = x + world.dst_x + world.dst_parallax;
@@ -680,21 +690,22 @@ impl WorldRenderer {
let row = (sy & 0x7) as usize;
let col = (sx & 0x7) as usize;
let pixel = utils::read_char_pixel(char, cell.hflip, cell.vflip, row, col);
image.add((dx as usize, dy as usize), colors[1][pixel as usize]);
let shade = palettes[cell.palette_index][pixel as usize];
image.add((dx as usize, dy as usize), colors[1][shade as usize]);
}
}
}
}
}
impl VramRenderer<1> for WorldRenderer {
impl ImageRenderer<1> for WorldRenderer {
type Params = WorldParams;
fn sizes(&self) -> [[usize; 2]; 1] {
[[384, 224]]
}
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 1]) {
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) {
let image = &mut images[0];
let worlds = self.worlds.borrow();
@@ -976,8 +987,8 @@ impl<'a> SourceCoordCalculator<'a> {
(sx, sy)
}
SourceParam::Affine(affine) => {
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.min(0).abs());
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.min(0).abs());
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.min(0));
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.min(0));
(sx, sy)
}
}
@@ -997,8 +1008,8 @@ impl<'a> SourceCoordCalculator<'a> {
(sx, sy)
}
SourceParam::Affine(affine) => {
let sx = affine_coord(affine.src_x, x, affine.dx, -affine.src_parallax.max(0));
let sy = affine_coord(affine.src_y, x, affine.dy, -affine.src_parallax.max(0));
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.max(0));
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.max(0));
(sx, sy)
}
}