Add several new windows to inspect different aspects of the VIP/rendering logic. The layouts are essentially copied from Guy's last emulator, the main functional difference is that they update in real time.
Tools include
Character Data (a grid of all 2048 characters in the system)
Background Maps (view any of the 16 BG maps)
Objects (view any of the 1024 objects)
Worlds (see individual worlds)
Framebuffers
Registers (memory address which control rendering but are hard to visualize)
They're all in the Tools dropdown
Add several new windows to inspect different aspects of the VIP/rendering logic. The layouts are essentially copied from Guy's last emulator, the main functional difference is that they update in real time.
Tools include
- Character Data (a grid of all 2048 characters in the system)
- Background Maps (view any of the 16 BG maps)
- Objects (view any of the 1024 objects)
- Worlds (see individual worlds)
- Framebuffers
- Registers (memory address which control rendering but are hard to visualize)
They're all in the Tools dropdown
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Add several new windows to inspect different aspects of the VIP/rendering logic. The layouts are essentially copied from Guy's last emulator, the main functional difference is that they update in real time.
Tools include
They're all in the Tools dropdown