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10 Commits
5 changed files with 70 additions and 22 deletions
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+1 -1
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@@ -1763,7 +1763,7 @@ checksum = "bbd2bcb4c963f2ddae06a2efc7e9f3591312473c50c6685e1f298068316e66fe"
[[package]]
name = "lemur"
version = "0.2.7"
version = "0.3.2"
dependencies = [
"anyhow",
"atoi",
+1 -1
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@@ -4,7 +4,7 @@ description = "An emulator for the Virtual Boy."
repository = "https://git.virtual-boy.com/PVB/lemur"
publish = false
license = "MIT"
version = "0.2.7"
version = "0.3.2"
edition = "2021"
[dependencies]
+64 -12
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@@ -35,6 +35,7 @@ fn load_icon() -> anyhow::Result<IconData> {
pub struct Application {
icon: Option<Arc<IconData>>,
wgpu: WgpuState,
client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>,
mappings: MappingProvider,
@@ -51,6 +52,7 @@ impl Application {
proxy: EventLoopProxy<UserEvent>,
debug_port: Option<u16>,
) -> Self {
let wgpu = WgpuState::new();
let icon = load_icon().ok().map(Arc::new);
let persistence = Persistence::new();
let mappings = MappingProvider::new(persistence.clone());
@@ -62,6 +64,7 @@ impl Application {
}
Self {
icon,
wgpu,
client,
proxy,
mappings,
@@ -80,7 +83,7 @@ impl Application {
}
self.viewports.insert(
viewport_id,
Viewport::new(event_loop, self.icon.clone(), window),
Viewport::new(event_loop, &self.wgpu, self.icon.clone(), window),
);
}
}
@@ -238,6 +241,58 @@ impl ApplicationHandler<UserEvent> for Application {
}
}
struct WgpuState {
instance: Arc<wgpu::Instance>,
adapter: Arc<wgpu::Adapter>,
device: Arc<wgpu::Device>,
queue: Arc<wgpu::Queue>,
}
impl WgpuState {
fn new() -> Self {
let egui_wgpu::WgpuConfiguration {
wgpu_setup:
egui_wgpu::WgpuSetup::CreateNew {
#[allow(unused)]
supported_backends,
device_descriptor,
..
},
..
} = egui_wgpu::WgpuConfiguration::default()
else {
panic!("required fields not found")
};
#[cfg(windows)]
let supported_backends = wgpu::util::backend_bits_from_env()
.unwrap_or((wgpu::Backends::PRIMARY | wgpu::Backends::GL) - wgpu::Backends::VULKAN);
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: supported_backends,
..wgpu::InstanceDescriptor::default()
});
let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: None,
force_fallback_adapter: false,
}))
.expect("could not create adapter");
let trace_path = std::env::var("WGPU_TRACE");
let (device, queue) = pollster::block_on(adapter.request_device(
&(*device_descriptor)(&adapter),
trace_path.ok().as_ref().map(std::path::Path::new),
))
.expect("could not request device");
Self {
instance: Arc::new(instance),
adapter: Arc::new(adapter),
device: Arc::new(device),
queue: Arc::new(queue),
}
}
}
struct Viewport {
painter: egui_wgpu::winit::Painter,
ctx: Context,
@@ -251,6 +306,7 @@ struct Viewport {
impl Viewport {
pub fn new(
event_loop: &ActiveEventLoop,
wgpu: &WgpuState,
icon: Option<Arc<IconData>>,
mut app: Box<dyn AppWindow>,
) -> Self {
@@ -274,20 +330,16 @@ impl Viewport {
});
egui_extras::install_image_loaders(&ctx);
#[allow(unused_mut)]
let mut wgpu_config = egui_wgpu::WgpuConfiguration {
let wgpu_config = egui_wgpu::WgpuConfiguration {
present_mode: wgpu::PresentMode::AutoNoVsync,
wgpu_setup: egui_wgpu::WgpuSetup::Existing {
instance: wgpu.instance.clone(),
adapter: wgpu.adapter.clone(),
device: wgpu.device.clone(),
queue: wgpu.queue.clone(),
},
..egui_wgpu::WgpuConfiguration::default()
};
#[cfg(windows)]
{
if let egui_wgpu::WgpuSetup::CreateNew {
supported_backends, ..
} = &mut wgpu_config.wgpu_setup
{
*supported_backends -= wgpu::Backends::VULKAN;
}
}
let mut painter =
egui_wgpu::winit::Painter::new(ctx.clone(), wgpu_config, 1, None, false, true);
+3 -7
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@@ -142,8 +142,7 @@ impl GameWindow {
fn show_options_menu(&mut self, ctx: &Context, ui: &mut Ui) {
ui.menu_button("Video", |ui| {
ui.menu_button("Screen Size", |ui| {
let current_dims = ctx.input(|i| i.viewport().inner_rect.unwrap());
let current_dims = current_dims.max - current_dims.min;
let current_dims = self.config.dimensions;
for scale in 1..=4 {
let label = format!("x{scale}");
@@ -183,10 +182,7 @@ impl GameWindow {
return;
}
let current_dims = {
let viewport = ctx.input(|i| i.viewport().inner_rect.unwrap());
viewport.max - viewport.min
};
let current_dims = self.config.dimensions;
let new_proportions = display_mode.proportions();
let scale = new_proportions / old_proportions;
if scale != Vec2::new(1.0, 1.0) {
@@ -330,7 +326,7 @@ impl AppWindow for GameWindow {
fn show(&mut self, ctx: &Context) {
let dimensions = {
let bounds = ctx.input(|i| i.viewport().inner_rect.unwrap());
let bounds = ctx.available_rect();
bounds.max - bounds.min
};
self.update_config(|c| c.dimensions = dimensions);