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+681
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+11
-11
@@ -4,24 +4,24 @@ description = "An emulator for the Virtual Boy."
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|||||||
repository = "https://git.virtual-boy.com/PVB/lemur"
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repository = "https://git.virtual-boy.com/PVB/lemur"
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||||||
publish = false
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publish = false
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||||||
license = "MIT"
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license = "MIT"
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||||||
version = "0.11.0"
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version = "0.12.0"
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||||||
edition = "2024"
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edition = "2024"
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||||||
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||||||
[dependencies]
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[dependencies]
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||||||
anyhow = "1"
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anyhow = "1"
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||||||
atoi = "2"
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atoi = "2"
|
||||||
audioadapter-buffers = "2"
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audioadapter-buffers = "3"
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||||||
atomic = "0.6"
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atomic = "0.6"
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||||||
bitflags = { version = "2", features = ["serde"] }
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bitflags = { version = "2", features = ["serde"] }
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||||||
bytemuck = { version = "1", features = ["derive"] }
|
bytemuck = { version = "1", features = ["derive"] }
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||||||
clap = { version = "4", features = ["derive"] }
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clap = { version = "4", features = ["derive"] }
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||||||
cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" }
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cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" }
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directories = "6"
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directories = "6"
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egui = { version = "0.33", features = ["serde"] }
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egui = { version = "0.34", features = ["persistence", "serde"] }
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||||||
egui_extras = { version = "0.33", features = ["image"] }
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egui_extras = { version = "0.34", features = ["image"] }
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||||||
egui-notify = "0.21"
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egui-notify = "0.22"
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||||||
egui-winit = "0.33"
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egui-winit = "0.34"
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||||||
egui-wgpu = { version = "0.33", features = ["winit"] }
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egui-wgpu = { version = "0.34", features = ["winit"] }
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||||||
fxprof-processed-profile = "0.8"
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fxprof-processed-profile = "0.8"
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||||||
fixed = { version = "1.28", features = ["num-traits"] }
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fixed = { version = "1.28", features = ["num-traits"] }
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gilrs = { version = "0.11", features = ["serde-serialize"] }
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gilrs = { version = "0.11", features = ["serde-serialize"] }
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@@ -33,20 +33,20 @@ normpath = "1"
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notify = "8"
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notify = "8"
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num-derive = "0.4"
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num-derive = "0.4"
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||||||
num-traits = "0.2"
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num-traits = "0.2"
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object = "0.38"
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object = "0.39"
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||||||
oneshot = "0.1"
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oneshot = { version = "0.2", features = ["async", "std"] }
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||||||
pollster = "0.4"
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pollster = "0.4"
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||||||
rand = "0.10"
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rand = "0.10"
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||||||
rfd = "0.17"
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rfd = "0.17"
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||||||
rtrb = "0.3"
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rtrb = "0.3"
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||||||
rubato = "1"
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rubato = "2"
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||||||
serde = { version = "1", features = ["derive"] }
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serde = { version = "1", features = ["derive"] }
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||||||
serde_json = "1"
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serde_json = "1"
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||||||
thread-priority = "3"
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thread-priority = "3"
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||||||
tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync", "time"] }
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tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync", "time"] }
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||||||
tracing = { version = "0.1", features = ["release_max_level_info"] }
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tracing = { version = "0.1", features = ["release_max_level_info"] }
|
||||||
tracing-subscriber = { version = "0.3", features = ["env-filter"] }
|
tracing-subscriber = { version = "0.3", features = ["env-filter"] }
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||||||
wgpu = "27"
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wgpu = "29"
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||||||
wholesym = "0.8"
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wholesym = "0.8"
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winit = { version = "0.30", features = ["serde"] }
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winit = { version = "0.30", features = ["serde"] }
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||||||
|
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||||||
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+1
-1
@@ -18,7 +18,7 @@ RUN apt-get update && \
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|||||||
ln -s $(which ld64.lld-21) /usr/bin/ld64.lld && \
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ln -s $(which ld64.lld-21) /usr/bin/ld64.lld && \
|
||||||
SDK_VERSION=14.5 UNATTENDED=1 ENABLE_COMPILER_RT_INSTALL=1 TARGET_DIR=/osxcross ./build.sh
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SDK_VERSION=14.5 UNATTENDED=1 ENABLE_COMPILER_RT_INSTALL=1 TARGET_DIR=/osxcross ./build.sh
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||||||
|
|
||||||
FROM rust:1.93-bookworm
|
FROM rust:1.94-bookworm
|
||||||
ADD --chmod=644 "https://apt.llvm.org/llvm-snapshot.gpg.key" /etc/apt/trusted.gpg.d/apt.llvm.org.asc
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ADD --chmod=644 "https://apt.llvm.org/llvm-snapshot.gpg.key" /etc/apt/trusted.gpg.d/apt.llvm.org.asc
|
||||||
COPY llvm.sources /etc/apt/sources.list.d/llvm.sources
|
COPY llvm.sources /etc/apt/sources.list.d/llvm.sources
|
||||||
COPY install-llvm.sh .
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COPY install-llvm.sh .
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+1
-1
Submodule shrooms-vb-core updated: 534ce852f4...29ade46a0a
+414
-408
@@ -1,35 +1,40 @@
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|||||||
use std::{collections::HashSet, num::NonZero, sync::Arc, thread, time::Duration};
|
use std::{
|
||||||
|
collections::hash_map::Entry,
|
||||||
|
num::NonZero,
|
||||||
|
sync::Arc,
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||||||
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thread,
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||||||
|
time::{Duration, Instant},
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||||||
|
};
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||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
Context, FontData, FontDefinitions, FontFamily, IconData, TextWrapMode, ViewportBuilder,
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Context, FontData, FontDefinitions, FontFamily, IconData, PlatformOutput, RawInput,
|
||||||
ViewportCommand, ViewportId, ViewportInfo,
|
TextWrapMode, ViewportBuilder, ViewportCommand, ViewportEvent, ViewportId, ViewportIdMap,
|
||||||
ahash::{HashMap, HashMapExt},
|
ViewportIdSet, ViewportInfo, style::ScrollStyle,
|
||||||
style::ScrollStyle,
|
|
||||||
};
|
};
|
||||||
|
use egui_wgpu::winit::Painter;
|
||||||
|
use egui_winit::EventResponse;
|
||||||
use gilrs::{EventType, Gilrs};
|
use gilrs::{EventType, Gilrs};
|
||||||
use tracing::{error, warn};
|
use tracing::{error, warn};
|
||||||
use winit::{
|
use winit::{
|
||||||
application::ApplicationHandler,
|
application::ApplicationHandler,
|
||||||
event::WindowEvent,
|
event::WindowEvent,
|
||||||
event_loop::{ActiveEventLoop, EventLoopProxy},
|
event_loop::{ActiveEventLoop, ControlFlow, EventLoopProxy},
|
||||||
window::Window,
|
window::{Window, WindowId},
|
||||||
};
|
};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
config::CliArgs,
|
config::CliArgs,
|
||||||
controller::ControllerManager,
|
controller::ControllerManager,
|
||||||
emulator::{EmulatorClient, EmulatorCommand, SimId},
|
emulator::{EmulatorClient, EmulatorCommand, SimId},
|
||||||
images::ImageProcessor,
|
images::ImageTextureLoader,
|
||||||
input::{MappingProvider, ShortcutProvider},
|
input::{MappingProvider, ShortcutProvider},
|
||||||
memory::MemoryClient,
|
memory::MemoryClient,
|
||||||
persistence::Persistence,
|
persistence::Persistence,
|
||||||
window::{
|
window::{AppWindow, ChildWindow, GameScreen, GameWindow, InitArgs},
|
||||||
AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
|
|
||||||
GdbServerWindow, HotkeysWindow, InitArgs, InputWindow, ObjectWindow, ProfileWindow,
|
|
||||||
RegisterWindow, TerminalWindow, WorldWindow,
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const EGUI_FILENAME: &str = "egui";
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||||||
|
|
||||||
fn load_icon() -> anyhow::Result<IconData> {
|
fn load_icon() -> anyhow::Result<IconData> {
|
||||||
let bytes = include_bytes!("../assets/lemur-256x256.png");
|
let bytes = include_bytes!("../assets/lemur-256x256.png");
|
||||||
let img = image::load_from_memory_with_format(bytes, image::ImageFormat::Png)?;
|
let img = image::load_from_memory_with_format(bytes, image::ImageFormat::Png)?;
|
||||||
@@ -41,28 +46,24 @@ fn load_icon() -> anyhow::Result<IconData> {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct SharedViewportState {
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||||||
|
viewport_info: ViewportIdMap<ViewportInfo>,
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||||||
|
painter: Painter,
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||||||
|
resized_viewport: Option<ViewportId>,
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||||||
|
}
|
||||||
|
|
||||||
pub struct Application {
|
pub struct Application {
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||||||
icon: Option<Arc<IconData>>,
|
|
||||||
wgpu: WgpuState,
|
|
||||||
client: EmulatorClient,
|
client: EmulatorClient,
|
||||||
proxy: EventLoopProxy<UserEvent>,
|
|
||||||
mappings: MappingProvider,
|
|
||||||
shortcuts: ShortcutProvider,
|
|
||||||
controllers: ControllerManager,
|
|
||||||
memory: Arc<MemoryClient>,
|
|
||||||
images: ImageProcessor,
|
|
||||||
persistence: Persistence,
|
persistence: Persistence,
|
||||||
viewports: HashMap<ViewportId, Viewport>,
|
ctx: Context,
|
||||||
|
shared: SharedViewportState,
|
||||||
|
icon: Option<Arc<IconData>>,
|
||||||
|
app: GameWindow,
|
||||||
|
controllers: ControllerManager,
|
||||||
|
viewports: ViewportIdMap<ViewportManager>,
|
||||||
focused: Option<ViewportId>,
|
focused: Option<ViewportId>,
|
||||||
init_debug_port: Option<u16>,
|
redraw_times: ViewportIdMap<Instant>,
|
||||||
init_profiling: bool,
|
initial_windows: Vec<ChildWindow>,
|
||||||
init_bgmap: bool,
|
|
||||||
init_chardata: bool,
|
|
||||||
init_objects: bool,
|
|
||||||
init_worlds: bool,
|
|
||||||
init_framebuffers: bool,
|
|
||||||
init_registers: bool,
|
|
||||||
init_terminal: bool,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Application {
|
impl Application {
|
||||||
@@ -78,132 +79,329 @@ impl Application {
|
|||||||
let shortcuts = ShortcutProvider::new(persistence.clone());
|
let shortcuts = ShortcutProvider::new(persistence.clone());
|
||||||
let controllers = ControllerManager::new(client.clone(), &mappings);
|
let controllers = ControllerManager::new(client.clone(), &mappings);
|
||||||
let memory = Arc::new(MemoryClient::new(client.clone()));
|
let memory = Arc::new(MemoryClient::new(client.clone()));
|
||||||
let images = ImageProcessor::new();
|
let images = Arc::new(ImageTextureLoader::new());
|
||||||
{
|
{
|
||||||
let mappings = mappings.clone();
|
let mappings = mappings.clone();
|
||||||
let proxy = proxy.clone();
|
let proxy = proxy.clone();
|
||||||
thread::spawn(|| process_gamepad_input(mappings, proxy));
|
thread::spawn(|| process_gamepad_input(mappings, proxy));
|
||||||
}
|
}
|
||||||
let app = Self {
|
let app = GameWindow::new(
|
||||||
icon,
|
ViewportId::ROOT,
|
||||||
wgpu,
|
client.clone(),
|
||||||
client,
|
proxy.clone(),
|
||||||
proxy,
|
persistence.clone(),
|
||||||
mappings,
|
shortcuts.clone(),
|
||||||
shortcuts,
|
&memory,
|
||||||
memory,
|
&images,
|
||||||
images,
|
mappings.clone(),
|
||||||
controllers,
|
SimId::Player1,
|
||||||
persistence,
|
);
|
||||||
viewports: HashMap::new(),
|
|
||||||
focused: None,
|
|
||||||
init_debug_port: args.debug_port,
|
|
||||||
init_profiling: args.profile,
|
|
||||||
init_bgmap: args.bgmap_data,
|
|
||||||
init_chardata: args.character_data,
|
|
||||||
init_objects: args.object_data,
|
|
||||||
init_worlds: args.worlds,
|
|
||||||
init_framebuffers: args.frame_buffers,
|
|
||||||
init_registers: args.registers,
|
|
||||||
init_terminal: args.terminal,
|
|
||||||
};
|
|
||||||
if args.player2 {
|
|
||||||
app.client
|
|
||||||
.send_command(EmulatorCommand::StartSecondSim(args.rom.clone()));
|
|
||||||
|
|
||||||
app.proxy
|
let ctx = Context::default();
|
||||||
.send_event(UserEvent::OpenPlayer2)
|
let data = persistence.load_config(EGUI_FILENAME).unwrap_or_default();
|
||||||
.expect("Failed to open Player 2 window");
|
ctx.data_mut(|d| *d = data);
|
||||||
|
let mut fonts = FontDefinitions::default();
|
||||||
|
fonts.font_data.insert(
|
||||||
|
"Selawik".into(),
|
||||||
|
Arc::new(FontData::from_static(include_bytes!(
|
||||||
|
"../assets/selawik.ttf"
|
||||||
|
))),
|
||||||
|
);
|
||||||
|
fonts
|
||||||
|
.families
|
||||||
|
.get_mut(&FontFamily::Proportional)
|
||||||
|
.unwrap()
|
||||||
|
.insert(0, "Selawik".into());
|
||||||
|
ctx.set_fonts(fonts);
|
||||||
|
ctx.global_style_mut(|s| {
|
||||||
|
s.wrap_mode = Some(TextWrapMode::Extend);
|
||||||
|
s.visuals.menu_corner_radius = Default::default();
|
||||||
|
s.spacing.scroll = ScrollStyle::thin();
|
||||||
|
});
|
||||||
|
egui_extras::install_image_loaders(&ctx);
|
||||||
|
ctx.add_texture_loader(images.clone());
|
||||||
|
ctx.set_embed_viewports(false);
|
||||||
|
{
|
||||||
|
let proxy = proxy.clone();
|
||||||
|
ctx.set_request_repaint_callback(move |info| {
|
||||||
|
let _ = proxy.send_event(UserEvent::RequestRedraw(
|
||||||
|
info.viewport_id,
|
||||||
|
Instant::now() + info.delay,
|
||||||
|
));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
let wgpu_config = egui_wgpu::WgpuConfiguration {
|
||||||
|
present_mode: wgpu::PresentMode::AutoVsync,
|
||||||
|
wgpu_setup: egui_wgpu::WgpuSetup::Existing(egui_wgpu::WgpuSetupExisting {
|
||||||
|
instance: wgpu.instance.clone(),
|
||||||
|
adapter: wgpu.adapter.clone(),
|
||||||
|
device: wgpu.device.clone(),
|
||||||
|
queue: wgpu.queue.clone(),
|
||||||
|
}),
|
||||||
|
..egui_wgpu::WgpuConfiguration::default()
|
||||||
|
};
|
||||||
|
|
||||||
|
let options = egui_wgpu::RendererOptions::default();
|
||||||
|
let painter = pollster::block_on(Painter::new(ctx.clone(), wgpu_config, false, options));
|
||||||
|
|
||||||
|
let mut initial_windows = vec![];
|
||||||
|
if let Some(port) = args.debug_port {
|
||||||
|
initial_windows.push(ChildWindow::Debugger { port: Some(port) });
|
||||||
|
}
|
||||||
|
if args.profile {
|
||||||
|
initial_windows.push(ChildWindow::Profiler { launch: true });
|
||||||
|
}
|
||||||
|
if args.character_data {
|
||||||
|
initial_windows.push(ChildWindow::CharacterData);
|
||||||
|
}
|
||||||
|
if args.bgmap_data {
|
||||||
|
initial_windows.push(ChildWindow::BgMap);
|
||||||
|
}
|
||||||
|
if args.object_data {
|
||||||
|
initial_windows.push(ChildWindow::Objects);
|
||||||
|
}
|
||||||
|
if args.worlds {
|
||||||
|
initial_windows.push(ChildWindow::Worlds);
|
||||||
|
}
|
||||||
|
if args.frame_buffers {
|
||||||
|
initial_windows.push(ChildWindow::FrameBuffers);
|
||||||
|
}
|
||||||
|
if args.registers {
|
||||||
|
initial_windows.push(ChildWindow::Registers);
|
||||||
|
}
|
||||||
|
if args.terminal {
|
||||||
|
initial_windows.push(ChildWindow::Terminal);
|
||||||
|
}
|
||||||
|
if args.player2 {
|
||||||
|
client.send_command(EmulatorCommand::StartSecondSim(args.rom.clone()));
|
||||||
|
initial_windows.push(ChildWindow::Player2);
|
||||||
|
}
|
||||||
|
|
||||||
|
Self {
|
||||||
|
client,
|
||||||
|
persistence,
|
||||||
|
ctx,
|
||||||
|
shared: SharedViewportState {
|
||||||
|
viewport_info: ViewportIdMap::default(),
|
||||||
|
painter,
|
||||||
|
resized_viewport: None,
|
||||||
|
},
|
||||||
|
icon,
|
||||||
|
app,
|
||||||
|
controllers,
|
||||||
|
viewports: ViewportIdMap::default(),
|
||||||
|
focused: None,
|
||||||
|
redraw_times: ViewportIdMap::default(),
|
||||||
|
initial_windows,
|
||||||
}
|
}
|
||||||
app
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn open(&mut self, event_loop: &ActiveEventLoop, window: Box<dyn AppWindow>) {
|
fn check_repaint(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
let viewport_id = window.viewport_id();
|
let now = Instant::now();
|
||||||
if let Some(viewport) = self.viewports.get(&viewport_id) {
|
self.redraw_times.retain(|viewport_id, time| {
|
||||||
viewport.window.focus_window();
|
if *time > now {
|
||||||
return;
|
return true;
|
||||||
|
}
|
||||||
|
if let Some(viewport) = self.viewports.get(viewport_id) {
|
||||||
|
viewport.window.request_redraw();
|
||||||
|
}
|
||||||
|
false
|
||||||
|
});
|
||||||
|
if let Some(next_repaint_time) = self.redraw_times.values().min().copied() {
|
||||||
|
event_loop.set_control_flow(ControlFlow::WaitUntil(next_repaint_time));
|
||||||
}
|
}
|
||||||
self.viewports.insert(
|
}
|
||||||
viewport_id,
|
|
||||||
Viewport::new(event_loop, &self.wgpu, self.icon.clone(), window),
|
fn repaint_all(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
);
|
enum ViewportUpdate {
|
||||||
|
Keep {
|
||||||
|
recreate: bool,
|
||||||
|
builder: ViewportBuilder,
|
||||||
|
parent: ViewportId,
|
||||||
|
commands: Vec<ViewportCommand>,
|
||||||
|
},
|
||||||
|
Remove,
|
||||||
|
}
|
||||||
|
let mut updates = ViewportIdMap::<ViewportUpdate>::default();
|
||||||
|
for viewport in self.viewports.values() {
|
||||||
|
updates.insert(
|
||||||
|
viewport.id,
|
||||||
|
ViewportUpdate::Keep {
|
||||||
|
recreate: false,
|
||||||
|
builder: viewport.builder.clone(),
|
||||||
|
parent: self
|
||||||
|
.shared
|
||||||
|
.viewport_info
|
||||||
|
.get(&viewport.id)
|
||||||
|
.and_then(|vp| vp.parent)
|
||||||
|
.unwrap_or(ViewportId::ROOT),
|
||||||
|
commands: vec![],
|
||||||
|
},
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
for viewport in self.viewports.values_mut() {
|
||||||
|
let mut input = viewport.take_egui_input();
|
||||||
|
if !self.shared.viewport_info.contains_key(&viewport.id) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
input.viewports = self.shared.viewport_info.clone();
|
||||||
|
let output = self.ctx.run_ui(input, |ui| {
|
||||||
|
if viewport.id == ViewportId::ROOT {
|
||||||
|
self.app.show(ui);
|
||||||
|
} else if let Some(cb) = ui.viewport(|v| v.viewport_ui_cb.clone()) {
|
||||||
|
cb(ui);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
viewport.handle_platform_output(output.platform_output);
|
||||||
|
for (id, update) in updates.iter_mut() {
|
||||||
|
if !output.viewport_output.contains_key(id) {
|
||||||
|
self.shared.viewport_info.remove(id);
|
||||||
|
*update = ViewportUpdate::Remove;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (id, mut vp) in output.viewport_output {
|
||||||
|
match updates.entry(id) {
|
||||||
|
Entry::Vacant(e) => {
|
||||||
|
e.insert(ViewportUpdate::Keep {
|
||||||
|
recreate: true,
|
||||||
|
builder: vp.builder,
|
||||||
|
parent: vp.parent,
|
||||||
|
commands: vp.commands,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
Entry::Occupied(e) => {
|
||||||
|
let ViewportUpdate::Keep {
|
||||||
|
recreate,
|
||||||
|
builder,
|
||||||
|
commands,
|
||||||
|
..
|
||||||
|
} = e.into_mut()
|
||||||
|
else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
let (_, should_recreate) = builder.patch(vp.builder);
|
||||||
|
*recreate |= should_recreate;
|
||||||
|
commands.append(&mut vp.commands);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let clipped_primitives = self.ctx.tessellate(output.shapes, output.pixels_per_point);
|
||||||
|
self.shared.painter.paint_and_update_textures(
|
||||||
|
viewport.id,
|
||||||
|
output.pixels_per_point,
|
||||||
|
[0.0, 0.0, 0.0, 0.0],
|
||||||
|
&clipped_primitives,
|
||||||
|
&output.textures_delta,
|
||||||
|
vec![],
|
||||||
|
);
|
||||||
|
viewport.window.pre_present_notify();
|
||||||
|
}
|
||||||
|
let mut active_viewports = ViewportIdSet::default();
|
||||||
|
for (id, update) in updates {
|
||||||
|
match update {
|
||||||
|
ViewportUpdate::Keep {
|
||||||
|
recreate,
|
||||||
|
builder,
|
||||||
|
parent,
|
||||||
|
commands,
|
||||||
|
} => {
|
||||||
|
active_viewports.insert(id);
|
||||||
|
let manager = self
|
||||||
|
.viewports
|
||||||
|
.remove(&id)
|
||||||
|
.filter(|_| !recreate)
|
||||||
|
.unwrap_or_else(|| {
|
||||||
|
let manager = ViewportManager::new(
|
||||||
|
&self.ctx,
|
||||||
|
id,
|
||||||
|
parent,
|
||||||
|
event_loop,
|
||||||
|
builder,
|
||||||
|
&mut self.shared,
|
||||||
|
);
|
||||||
|
self.app.handle_init(
|
||||||
|
id,
|
||||||
|
InitArgs {
|
||||||
|
window: &manager.window,
|
||||||
|
render_state: &self.shared.painter.render_state().unwrap(),
|
||||||
|
},
|
||||||
|
);
|
||||||
|
manager
|
||||||
|
});
|
||||||
|
manager.process_viewport_commands(commands, &mut self.shared);
|
||||||
|
self.viewports.insert(id, manager);
|
||||||
|
}
|
||||||
|
ViewportUpdate::Remove => {
|
||||||
|
self.viewports.remove(&id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if !active_viewports.contains(&ViewportId::ROOT) {
|
||||||
|
event_loop.exit();
|
||||||
|
}
|
||||||
|
self.shared.painter.gc_viewports(&active_viewports);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl ApplicationHandler<UserEvent> for Application {
|
impl ApplicationHandler<UserEvent> for Application {
|
||||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
if let Some(port) = self.init_debug_port {
|
let mut viewport_builder = self.app.initial_viewport();
|
||||||
let mut server =
|
if let Some(icon) = &self.icon {
|
||||||
GdbServerWindow::new(SimId::Player1, self.client.clone(), self.proxy.clone());
|
viewport_builder = viewport_builder.with_icon(icon.clone());
|
||||||
server.launch(port);
|
|
||||||
self.open(event_loop, Box::new(server));
|
|
||||||
}
|
}
|
||||||
let app = GameWindow::new(
|
let manager = ViewportManager::new(
|
||||||
self.client.clone(),
|
&self.ctx,
|
||||||
self.proxy.clone(),
|
ViewportId::ROOT,
|
||||||
self.persistence.clone(),
|
ViewportId::ROOT,
|
||||||
self.shortcuts.clone(),
|
event_loop,
|
||||||
SimId::Player1,
|
viewport_builder,
|
||||||
|
&mut self.shared,
|
||||||
);
|
);
|
||||||
self.open(event_loop, Box::new(app));
|
let render_state = self.shared.painter.render_state().unwrap();
|
||||||
let sim_id = SimId::Player1;
|
GameScreen::init_pipeline(&render_state);
|
||||||
if self.init_profiling {
|
self.app.handle_init(
|
||||||
let mut profiler = ProfileWindow::new(sim_id, self.client.clone());
|
ViewportId::ROOT,
|
||||||
profiler.launch();
|
InitArgs {
|
||||||
self.open(event_loop, Box::new(profiler));
|
window: &manager.window,
|
||||||
|
render_state: &render_state,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
self.viewports.insert(ViewportId::ROOT, manager);
|
||||||
|
for window in std::mem::take(&mut self.initial_windows) {
|
||||||
|
self.app.open(window);
|
||||||
}
|
}
|
||||||
if self.init_chardata {
|
}
|
||||||
let chardata = CharacterDataWindow::new(sim_id, &self.memory, &mut self.images);
|
|
||||||
self.open(event_loop, Box::new(chardata));
|
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||||
}
|
if let Some(viewport) = self.viewports.get(&ViewportId::ROOT) {
|
||||||
if self.init_bgmap {
|
viewport.window.request_redraw();
|
||||||
let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.images);
|
|
||||||
self.open(event_loop, Box::new(bgmap));
|
|
||||||
}
|
|
||||||
if self.init_objects {
|
|
||||||
let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.images);
|
|
||||||
self.open(event_loop, Box::new(objects));
|
|
||||||
}
|
|
||||||
if self.init_worlds {
|
|
||||||
let world = WorldWindow::new(sim_id, &self.memory, &mut self.images);
|
|
||||||
self.open(event_loop, Box::new(world));
|
|
||||||
}
|
|
||||||
if self.init_framebuffers {
|
|
||||||
let fb = FrameBufferWindow::new(sim_id, &self.memory, &mut self.images);
|
|
||||||
self.open(event_loop, Box::new(fb));
|
|
||||||
}
|
|
||||||
if self.init_registers {
|
|
||||||
let registers = RegisterWindow::new(sim_id, &self.memory);
|
|
||||||
self.open(event_loop, Box::new(registers));
|
|
||||||
}
|
|
||||||
if self.init_terminal {
|
|
||||||
let terminal = TerminalWindow::new(sim_id, &self.client);
|
|
||||||
self.open(event_loop, Box::new(terminal));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn window_event(
|
fn window_event(
|
||||||
&mut self,
|
&mut self,
|
||||||
event_loop: &ActiveEventLoop,
|
event_loop: &ActiveEventLoop,
|
||||||
window_id: winit::window::WindowId,
|
window_id: WindowId,
|
||||||
event: WindowEvent,
|
event: WindowEvent,
|
||||||
) {
|
) {
|
||||||
let Some(viewport) = self
|
let Some(viewport) = self
|
||||||
.viewports
|
.viewports
|
||||||
.values_mut()
|
.values_mut()
|
||||||
.find(|v| v.window.id() == window_id)
|
.find(|v| v.has_window_id(window_id))
|
||||||
else {
|
else {
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
let viewport_id = viewport.id();
|
let viewport_id = viewport.id;
|
||||||
let mut queue_redraw = false;
|
let (response, close_requested) = viewport.on_window_event(&event, &mut self.shared);
|
||||||
let mut inactive_viewports = HashSet::new();
|
if close_requested && viewport_id == ViewportId::ROOT {
|
||||||
let (consumed, action) = viewport.on_window_event(&event);
|
event_loop.exit();
|
||||||
if !consumed {
|
}
|
||||||
|
if !response.consumed {
|
||||||
match event {
|
match event {
|
||||||
WindowEvent::KeyboardInput { event, .. } => {
|
WindowEvent::KeyboardInput { event, .. } => {
|
||||||
if !viewport.app.handle_key_event(&event) {
|
if !self.app.handle_key_event(viewport_id, &event) {
|
||||||
self.controllers.handle_key_event(&event);
|
self.controllers.handle_key_event(&event);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -213,35 +411,10 @@ impl ApplicationHandler<UserEvent> for Application {
|
|||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
match action {
|
if response.repaint {
|
||||||
Some(Action::Redraw) => {
|
self.repaint_all(event_loop);
|
||||||
for viewport in self.viewports.values_mut() {
|
|
||||||
match viewport.redraw(event_loop) {
|
|
||||||
Some(Action::Redraw) => {
|
|
||||||
queue_redraw = true;
|
|
||||||
}
|
|
||||||
Some(Action::Close) => {
|
|
||||||
inactive_viewports.insert(viewport.id());
|
|
||||||
}
|
|
||||||
None => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Some(Action::Close) => {
|
|
||||||
inactive_viewports.insert(viewport_id);
|
|
||||||
}
|
|
||||||
None => {}
|
|
||||||
}
|
|
||||||
self.viewports
|
|
||||||
.retain(|k, _| !inactive_viewports.contains(k));
|
|
||||||
match self.viewports.get(&ViewportId::ROOT) {
|
|
||||||
Some(viewport) => {
|
|
||||||
if queue_redraw {
|
|
||||||
viewport.window.request_redraw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
None => event_loop.exit(),
|
|
||||||
}
|
}
|
||||||
|
self.check_repaint(event_loop);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn device_event(
|
fn device_event(
|
||||||
@@ -258,99 +431,41 @@ impl ApplicationHandler<UserEvent> for Application {
|
|||||||
else {
|
else {
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
viewport.state.on_mouse_motion(delta);
|
viewport.on_mouse_motion(delta);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: UserEvent) {
|
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: UserEvent) {
|
||||||
match event {
|
match event {
|
||||||
UserEvent::GamepadEvent(event) => {
|
UserEvent::GamepadEvent(event) => {
|
||||||
if let Some(viewport) = self
|
if !self
|
||||||
.focused
|
.focused
|
||||||
.as_ref()
|
.is_some_and(|id| self.app.handle_gamepad_event(id, &event))
|
||||||
.and_then(|id| self.viewports.get_mut(id))
|
|
||||||
&& viewport.app.handle_gamepad_event(&event)
|
|
||||||
{
|
{
|
||||||
return;
|
self.controllers.handle_gamepad_event(&event);
|
||||||
}
|
}
|
||||||
self.controllers.handle_gamepad_event(&event);
|
|
||||||
}
|
}
|
||||||
UserEvent::OpenAbout => {
|
UserEvent::Quit(sim_id) => match sim_id {
|
||||||
let about = AboutWindow;
|
SimId::Player1 => event_loop.exit(),
|
||||||
self.open(event_loop, Box::new(about));
|
SimId::Player2 => self.app.close(ChildWindow::Player2),
|
||||||
}
|
},
|
||||||
UserEvent::OpenCharacterData(sim_id) => {
|
UserEvent::RequestRedraw(viewport, when) => {
|
||||||
let chardata = CharacterDataWindow::new(sim_id, &self.memory, &mut self.images);
|
let scheduled = self.redraw_times.entry(viewport).or_insert(when);
|
||||||
self.open(event_loop, Box::new(chardata));
|
if *scheduled > when {
|
||||||
}
|
*scheduled = when;
|
||||||
UserEvent::OpenBgMap(sim_id) => {
|
|
||||||
let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.images);
|
|
||||||
self.open(event_loop, Box::new(bgmap));
|
|
||||||
}
|
|
||||||
UserEvent::OpenObjects(sim_id) => {
|
|
||||||
let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.images);
|
|
||||||
self.open(event_loop, Box::new(objects));
|
|
||||||
}
|
|
||||||
UserEvent::OpenWorlds(sim_id) => {
|
|
||||||
let world = WorldWindow::new(sim_id, &self.memory, &mut self.images);
|
|
||||||
self.open(event_loop, Box::new(world));
|
|
||||||
}
|
|
||||||
UserEvent::OpenFrameBuffers(sim_id) => {
|
|
||||||
let fb = FrameBufferWindow::new(sim_id, &self.memory, &mut self.images);
|
|
||||||
self.open(event_loop, Box::new(fb));
|
|
||||||
}
|
|
||||||
UserEvent::OpenRegisters(sim_id) => {
|
|
||||||
let registers = RegisterWindow::new(sim_id, &self.memory);
|
|
||||||
self.open(event_loop, Box::new(registers));
|
|
||||||
}
|
|
||||||
UserEvent::OpenTerminal(sim_id) => {
|
|
||||||
let terminal = TerminalWindow::new(sim_id, &self.client);
|
|
||||||
self.open(event_loop, Box::new(terminal));
|
|
||||||
}
|
|
||||||
UserEvent::OpenProfiler(sim_id) => {
|
|
||||||
let profile = ProfileWindow::new(sim_id, self.client.clone());
|
|
||||||
self.open(event_loop, Box::new(profile));
|
|
||||||
}
|
|
||||||
UserEvent::OpenDebugger(sim_id) => {
|
|
||||||
let debugger =
|
|
||||||
GdbServerWindow::new(sim_id, self.client.clone(), self.proxy.clone());
|
|
||||||
self.open(event_loop, Box::new(debugger));
|
|
||||||
}
|
|
||||||
UserEvent::OpenInput => {
|
|
||||||
let input = InputWindow::new(self.mappings.clone());
|
|
||||||
self.open(event_loop, Box::new(input));
|
|
||||||
}
|
|
||||||
UserEvent::OpenHotkeys => {
|
|
||||||
let hotkeys = HotkeysWindow::new(self.shortcuts.clone());
|
|
||||||
self.open(event_loop, Box::new(hotkeys));
|
|
||||||
}
|
|
||||||
UserEvent::OpenPlayer2 => {
|
|
||||||
let p2 = GameWindow::new(
|
|
||||||
self.client.clone(),
|
|
||||||
self.proxy.clone(),
|
|
||||||
self.persistence.clone(),
|
|
||||||
self.shortcuts.clone(),
|
|
||||||
SimId::Player2,
|
|
||||||
);
|
|
||||||
self.open(event_loop, Box::new(p2));
|
|
||||||
}
|
|
||||||
UserEvent::Quit(sim_id) => {
|
|
||||||
self.viewports
|
|
||||||
.retain(|_, viewport| viewport.app.sim_id() != sim_id);
|
|
||||||
if !self.viewports.contains_key(&ViewportId::ROOT) {
|
|
||||||
event_loop.exit();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
self.check_repaint(event_loop);
|
||||||
|
|
||||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
|
||||||
if let Some(viewport) = self.viewports.get(&ViewportId::ROOT) {
|
|
||||||
viewport.window.request_redraw();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn exiting(&mut self, _event_loop: &ActiveEventLoop) {
|
fn exiting(&mut self, _event_loop: &ActiveEventLoop) {
|
||||||
|
if let Err(error) = self
|
||||||
|
.ctx
|
||||||
|
.data(|d| self.persistence.save_config(EGUI_FILENAME, d))
|
||||||
|
{
|
||||||
|
error!(%error, "could not save egui state.");
|
||||||
|
}
|
||||||
let (sender, receiver) = oneshot::channel();
|
let (sender, receiver) = oneshot::channel();
|
||||||
if self.client.send_command(EmulatorCommand::Exit(sender))
|
if self.client.send_command(EmulatorCommand::Exit(sender))
|
||||||
&& let Err(error) = receiver.recv_timeout(Duration::from_secs(5))
|
&& let Err(error) = receiver.recv_timeout(Duration::from_secs(5))
|
||||||
@@ -385,9 +500,9 @@ impl WgpuState {
|
|||||||
#[cfg(windows)]
|
#[cfg(windows)]
|
||||||
let backends = wgpu::Backends::from_env()
|
let backends = wgpu::Backends::from_env()
|
||||||
.unwrap_or((wgpu::Backends::PRIMARY | wgpu::Backends::GL) - wgpu::Backends::VULKAN);
|
.unwrap_or((wgpu::Backends::PRIMARY | wgpu::Backends::GL) - wgpu::Backends::VULKAN);
|
||||||
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
|
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
||||||
backends,
|
backends,
|
||||||
..wgpu::InstanceDescriptor::default()
|
..wgpu::InstanceDescriptor::new_without_display_handle_from_env()
|
||||||
});
|
});
|
||||||
|
|
||||||
let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
|
let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
|
||||||
@@ -410,218 +525,109 @@ impl WgpuState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
struct Viewport {
|
struct ViewportManager {
|
||||||
painter: egui_wgpu::winit::Painter,
|
id: ViewportId,
|
||||||
ctx: Context,
|
|
||||||
info: ViewportInfo,
|
|
||||||
commands: Vec<ViewportCommand>,
|
|
||||||
builder: ViewportBuilder,
|
|
||||||
window: Arc<Window>,
|
window: Arc<Window>,
|
||||||
state: egui_winit::State,
|
state: egui_winit::State,
|
||||||
app: Box<dyn AppWindow>,
|
builder: ViewportBuilder,
|
||||||
}
|
}
|
||||||
impl Viewport {
|
impl ViewportManager {
|
||||||
pub fn new(
|
fn new(
|
||||||
|
ctx: &Context,
|
||||||
|
viewport_id: ViewportId,
|
||||||
|
parent_id: ViewportId,
|
||||||
event_loop: &ActiveEventLoop,
|
event_loop: &ActiveEventLoop,
|
||||||
wgpu: &WgpuState,
|
builder: ViewportBuilder,
|
||||||
icon: Option<Arc<IconData>>,
|
shared: &mut SharedViewportState,
|
||||||
mut app: Box<dyn AppWindow>,
|
|
||||||
) -> Self {
|
) -> Self {
|
||||||
let ctx = Context::default();
|
let window = Arc::new(egui_winit::create_window(ctx, event_loop, &builder).unwrap());
|
||||||
let mut fonts = FontDefinitions::default();
|
pollster::block_on(shared.painter.set_window(viewport_id, Some(window.clone()))).unwrap();
|
||||||
fonts.font_data.insert(
|
let state = egui_winit::State::new(
|
||||||
"Selawik".into(),
|
|
||||||
Arc::new(FontData::from_static(include_bytes!(
|
|
||||||
"../assets/selawik.ttf"
|
|
||||||
))),
|
|
||||||
);
|
|
||||||
fonts
|
|
||||||
.families
|
|
||||||
.get_mut(&FontFamily::Proportional)
|
|
||||||
.unwrap()
|
|
||||||
.insert(0, "Selawik".into());
|
|
||||||
ctx.set_fonts(fonts);
|
|
||||||
ctx.style_mut(|s| {
|
|
||||||
s.wrap_mode = Some(TextWrapMode::Extend);
|
|
||||||
s.visuals.menu_corner_radius = Default::default();
|
|
||||||
s.spacing.scroll = ScrollStyle::thin();
|
|
||||||
});
|
|
||||||
egui_extras::install_image_loaders(&ctx);
|
|
||||||
|
|
||||||
let wgpu_config = egui_wgpu::WgpuConfiguration {
|
|
||||||
present_mode: wgpu::PresentMode::AutoVsync,
|
|
||||||
wgpu_setup: egui_wgpu::WgpuSetup::Existing(egui_wgpu::WgpuSetupExisting {
|
|
||||||
instance: wgpu.instance.clone(),
|
|
||||||
adapter: wgpu.adapter.clone(),
|
|
||||||
device: wgpu.device.clone(),
|
|
||||||
queue: wgpu.queue.clone(),
|
|
||||||
}),
|
|
||||||
..egui_wgpu::WgpuConfiguration::default()
|
|
||||||
};
|
|
||||||
|
|
||||||
let options = egui_wgpu::RendererOptions::default();
|
|
||||||
let mut painter = pollster::block_on(egui_wgpu::winit::Painter::new(
|
|
||||||
ctx.clone(),
|
ctx.clone(),
|
||||||
wgpu_config,
|
viewport_id,
|
||||||
false,
|
event_loop,
|
||||||
options,
|
Some(window.scale_factor() as f32),
|
||||||
));
|
event_loop.system_theme(),
|
||||||
|
shared.painter.max_texture_side(),
|
||||||
|
);
|
||||||
|
|
||||||
let mut info = ViewportInfo::default();
|
let mut info = ViewportInfo {
|
||||||
let mut builder = app.initial_viewport();
|
parent: Some(parent_id),
|
||||||
if let Some(icon) = icon {
|
..ViewportInfo::default()
|
||||||
builder = builder.with_icon(icon);
|
|
||||||
}
|
|
||||||
let (window, state) = create_window_and_state(&ctx, event_loop, &builder, &mut painter);
|
|
||||||
egui_winit::update_viewport_info(&mut info, &ctx, &window, true);
|
|
||||||
|
|
||||||
let render_state = painter.render_state();
|
|
||||||
let args = InitArgs {
|
|
||||||
ctx: &ctx,
|
|
||||||
window: &window,
|
|
||||||
render_state: render_state.as_ref().unwrap(),
|
|
||||||
};
|
};
|
||||||
app.on_init(args);
|
egui_winit::update_viewport_info(&mut info, ctx, &window, true);
|
||||||
|
shared.viewport_info.insert(viewport_id, info);
|
||||||
|
|
||||||
Self {
|
Self {
|
||||||
painter,
|
id: viewport_id,
|
||||||
ctx,
|
|
||||||
info,
|
|
||||||
commands: vec![],
|
|
||||||
builder,
|
|
||||||
window,
|
window,
|
||||||
state,
|
state,
|
||||||
app,
|
builder,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn id(&self) -> ViewportId {
|
fn has_window_id(&self, window_id: WindowId) -> bool {
|
||||||
self.app.viewport_id()
|
self.window.id() == window_id
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn on_window_event(&mut self, event: &WindowEvent) -> (bool, Option<Action>) {
|
fn on_mouse_motion(&mut self, delta: (f64, f64)) {
|
||||||
let response = self.state.on_window_event(&self.window, event);
|
self.state.on_mouse_motion(delta);
|
||||||
egui_winit::update_viewport_info(
|
}
|
||||||
&mut self.info,
|
|
||||||
self.state.egui_ctx(),
|
|
||||||
&self.window,
|
|
||||||
false,
|
|
||||||
);
|
|
||||||
|
|
||||||
let action = match event {
|
fn on_window_event(
|
||||||
WindowEvent::RedrawRequested => Some(Action::Redraw),
|
&mut self,
|
||||||
WindowEvent::CloseRequested => Some(Action::Close),
|
event: &WindowEvent,
|
||||||
WindowEvent::Resized(size) => {
|
shared: &mut SharedViewportState,
|
||||||
if let (Some(width), Some(height)) =
|
) -> (EventResponse, bool) {
|
||||||
(NonZero::new(size.width), NonZero::new(size.height))
|
if let WindowEvent::Resized(size) = event
|
||||||
{
|
&& let (Some(width), Some(height)) =
|
||||||
self.painter
|
(NonZero::new(size.width), NonZero::new(size.height))
|
||||||
.on_window_resized(ViewportId::ROOT, width, height);
|
{
|
||||||
}
|
if shared.resized_viewport != Some(self.id) {
|
||||||
None
|
shared.resized_viewport = Some(self.id);
|
||||||
|
shared.painter.on_window_resize_state_change(self.id, true);
|
||||||
}
|
}
|
||||||
_ if response.repaint => Some(Action::Redraw),
|
shared.painter.on_window_resized(self.id, width, height);
|
||||||
_ => None,
|
}
|
||||||
};
|
let response = self.state.on_window_event(&self.window, event);
|
||||||
(response.consumed, action)
|
let info = shared.viewport_info.get_mut(&self.id).unwrap();
|
||||||
|
if let WindowEvent::CloseRequested = event {
|
||||||
|
info.events.push(ViewportEvent::Close);
|
||||||
|
}
|
||||||
|
egui_winit::update_viewport_info(info, self.state.egui_ctx(), &self.window, false);
|
||||||
|
(response, info.close_requested())
|
||||||
}
|
}
|
||||||
|
|
||||||
fn redraw(&mut self, event_loop: &ActiveEventLoop) -> Option<Action> {
|
fn take_egui_input(&mut self) -> RawInput {
|
||||||
let mut input = self.state.take_egui_input(&self.window);
|
self.state.take_egui_input(&self.window)
|
||||||
input.viewports = std::iter::once((ViewportId::ROOT, self.info.clone())).collect();
|
}
|
||||||
let mut output = self.ctx.run(input, |ctx| {
|
|
||||||
self.app.show(ctx);
|
|
||||||
});
|
|
||||||
let clipped_primitives = self.ctx.tessellate(output.shapes, output.pixels_per_point);
|
|
||||||
self.painter.paint_and_update_textures(
|
|
||||||
ViewportId::ROOT,
|
|
||||||
output.pixels_per_point,
|
|
||||||
[0.0, 0.0, 0.0, 0.0],
|
|
||||||
&clipped_primitives,
|
|
||||||
&output.textures_delta,
|
|
||||||
vec![],
|
|
||||||
);
|
|
||||||
|
|
||||||
|
fn handle_platform_output(&mut self, platform_output: PlatformOutput) {
|
||||||
self.state
|
self.state
|
||||||
.handle_platform_output(&self.window, output.platform_output);
|
.handle_platform_output(&self.window, platform_output);
|
||||||
|
}
|
||||||
|
|
||||||
let Some(mut viewport_output) = output.viewport_output.remove(&ViewportId::ROOT) else {
|
fn process_viewport_commands(
|
||||||
return Some(Action::Close);
|
&self,
|
||||||
};
|
commands: Vec<ViewportCommand>,
|
||||||
|
shared: &mut SharedViewportState,
|
||||||
let (mut deferred_commands, recreate) = self.builder.patch(viewport_output.builder);
|
) {
|
||||||
if recreate {
|
let info = shared.viewport_info.get_mut(&self.id).unwrap();
|
||||||
let (window, state) =
|
|
||||||
create_window_and_state(&self.ctx, event_loop, &self.builder, &mut self.painter);
|
|
||||||
egui_winit::update_viewport_info(&mut self.info, &self.ctx, &window, true);
|
|
||||||
self.window = window;
|
|
||||||
self.state = state;
|
|
||||||
}
|
|
||||||
self.commands.append(&mut deferred_commands);
|
|
||||||
self.commands.append(&mut viewport_output.commands);
|
|
||||||
egui_winit::process_viewport_commands(
|
egui_winit::process_viewport_commands(
|
||||||
&self.ctx,
|
self.state.egui_ctx(),
|
||||||
&mut self.info,
|
info,
|
||||||
std::mem::take(&mut self.commands),
|
commands,
|
||||||
&self.window,
|
&self.window,
|
||||||
&mut vec![],
|
&mut vec![],
|
||||||
);
|
);
|
||||||
|
|
||||||
if self.info.close_requested() {
|
|
||||||
Some(Action::Close)
|
|
||||||
} else {
|
|
||||||
Some(Action::Redraw)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Drop for Viewport {
|
|
||||||
fn drop(&mut self) {
|
|
||||||
self.app.on_destroy();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub enum UserEvent {
|
pub enum UserEvent {
|
||||||
GamepadEvent(gilrs::Event),
|
GamepadEvent(gilrs::Event),
|
||||||
OpenAbout,
|
|
||||||
OpenCharacterData(SimId),
|
|
||||||
OpenBgMap(SimId),
|
|
||||||
OpenObjects(SimId),
|
|
||||||
OpenWorlds(SimId),
|
|
||||||
OpenFrameBuffers(SimId),
|
|
||||||
OpenRegisters(SimId),
|
|
||||||
OpenTerminal(SimId),
|
|
||||||
OpenProfiler(SimId),
|
|
||||||
OpenDebugger(SimId),
|
|
||||||
OpenInput,
|
|
||||||
OpenHotkeys,
|
|
||||||
OpenPlayer2,
|
|
||||||
Quit(SimId),
|
Quit(SimId),
|
||||||
}
|
RequestRedraw(ViewportId, Instant),
|
||||||
|
|
||||||
pub enum Action {
|
|
||||||
Redraw,
|
|
||||||
Close,
|
|
||||||
}
|
|
||||||
|
|
||||||
fn create_window_and_state(
|
|
||||||
ctx: &Context,
|
|
||||||
event_loop: &ActiveEventLoop,
|
|
||||||
builder: &ViewportBuilder,
|
|
||||||
painter: &mut egui_wgpu::winit::Painter,
|
|
||||||
) -> (Arc<Window>, egui_winit::State) {
|
|
||||||
pollster::block_on(painter.set_window(ViewportId::ROOT, None)).unwrap();
|
|
||||||
let window = Arc::new(egui_winit::create_window(ctx, event_loop, builder).unwrap());
|
|
||||||
pollster::block_on(painter.set_window(ViewportId::ROOT, Some(window.clone()))).unwrap();
|
|
||||||
let state = egui_winit::State::new(
|
|
||||||
ctx.clone(),
|
|
||||||
ViewportId::ROOT,
|
|
||||||
event_loop,
|
|
||||||
Some(window.scale_factor() as f32),
|
|
||||||
event_loop.system_theme(),
|
|
||||||
painter.max_texture_side(),
|
|
||||||
);
|
|
||||||
(window, state)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn process_gamepad_input(mappings: MappingProvider, proxy: EventLoopProxy<UserEvent>) {
|
fn process_gamepad_input(mappings: MappingProvider, proxy: EventLoopProxy<UserEvent>) {
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ use crate::{emulator::SimId, persistence::Persistence, window::DisplayMode};
|
|||||||
use std::path::PathBuf;
|
use std::path::PathBuf;
|
||||||
|
|
||||||
#[derive(Parser)]
|
#[derive(Parser)]
|
||||||
|
#[command(version, long_version = env!("CARGO_PKG_VERSION"))]
|
||||||
pub struct CliArgs {
|
pub struct CliArgs {
|
||||||
/// The path to a virtual boy ROM to run.
|
/// The path to a virtual boy ROM to run.
|
||||||
pub rom: Option<PathBuf>,
|
pub rom: Option<PathBuf>,
|
||||||
|
|||||||
+114
-105
@@ -1,5 +1,5 @@
|
|||||||
use std::{
|
use std::{
|
||||||
collections::HashMap,
|
collections::{HashMap, hash_map::Entry},
|
||||||
ops::Deref,
|
ops::Deref,
|
||||||
sync::{Arc, Mutex, Weak},
|
sync::{Arc, Mutex, Weak},
|
||||||
thread,
|
thread,
|
||||||
@@ -7,17 +7,21 @@ use std::{
|
|||||||
};
|
};
|
||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
Color32, ColorImage, TextureHandle, TextureOptions,
|
Color32, ColorImage, TextureHandle,
|
||||||
epaint::ImageDelta,
|
epaint::ImageDelta,
|
||||||
|
generate_loader_id,
|
||||||
load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
|
load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
|
||||||
};
|
};
|
||||||
use tokio::{sync::mpsc, time::timeout};
|
use tokio::{sync::mpsc, time::timeout};
|
||||||
|
|
||||||
pub struct ImageProcessor {
|
use crate::emulator::SimId;
|
||||||
|
|
||||||
|
pub struct ImageTextureLoader {
|
||||||
|
cache: Mutex<HashMap<String, ImageEntry>>,
|
||||||
sender: mpsc::UnboundedSender<Box<dyn ImageRendererImpl>>,
|
sender: mpsc::UnboundedSender<Box<dyn ImageRendererImpl>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl ImageProcessor {
|
impl ImageTextureLoader {
|
||||||
pub fn new() -> Self {
|
pub fn new() -> Self {
|
||||||
let (sender, receiver) = mpsc::unbounded_channel();
|
let (sender, receiver) = mpsc::unbounded_channel();
|
||||||
thread::spawn(move || {
|
thread::spawn(move || {
|
||||||
@@ -26,29 +30,52 @@ impl ImageProcessor {
|
|||||||
.build()
|
.build()
|
||||||
.unwrap()
|
.unwrap()
|
||||||
.block_on(async move {
|
.block_on(async move {
|
||||||
let mut worker = ImageProcessorWorker {
|
let mut worker = ImageTextureLoaderWorker {
|
||||||
receiver,
|
receiver,
|
||||||
renderers: vec![],
|
renderers: vec![],
|
||||||
};
|
};
|
||||||
worker.run().await
|
worker.run().await
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
Self { sender }
|
Self {
|
||||||
|
cache: Mutex::new(HashMap::new()),
|
||||||
|
sender,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn add<const N: usize, R: ImageRenderer<N> + 'static>(
|
pub fn add<const N: usize, R: ImageRenderer<N> + 'static>(
|
||||||
&self,
|
&self,
|
||||||
|
sim_id: SimId,
|
||||||
renderer: R,
|
renderer: R,
|
||||||
params: R::Params,
|
params: R::Params,
|
||||||
) -> ([ImageHandle; N], ImageParams<R::Params>) {
|
) -> ImageParams<R::Params> {
|
||||||
let states = renderer.sizes().map(ImageState::new);
|
let states = renderer.sizes().map(ImageState::new);
|
||||||
let handles = states.clone().map(|state| ImageHandle {
|
|
||||||
size: state.size.map(|i| i as f32),
|
|
||||||
data: state.sink,
|
|
||||||
});
|
|
||||||
let images = renderer
|
let images = renderer
|
||||||
.sizes()
|
.sizes()
|
||||||
.map(|[width, height]| ImageBuffer::new(width, height));
|
.map(|[width, height]| ImageBuffer::new(width, height));
|
||||||
|
{
|
||||||
|
let mut cache = self.cache.lock().unwrap();
|
||||||
|
for (name, state) in renderer.names().into_iter().zip(&states) {
|
||||||
|
let url = format!("vip://{sim_id}/{name}");
|
||||||
|
let entry = ImageEntry {
|
||||||
|
size: state.size.map(|i| i as f32),
|
||||||
|
data: Arc::downgrade(&state.sink),
|
||||||
|
texture: None,
|
||||||
|
};
|
||||||
|
match cache.entry(url) {
|
||||||
|
Entry::Vacant(e) => {
|
||||||
|
e.insert(entry);
|
||||||
|
}
|
||||||
|
Entry::Occupied(mut e) => {
|
||||||
|
// Only overwrite an old entry if that entry is dead.
|
||||||
|
// Otherwise, we clear out the reference to a texture actually in use.
|
||||||
|
if e.get().data.strong_count() == 0 {
|
||||||
|
e.insert(entry);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
let sink = Arc::new(Mutex::new(params.clone()));
|
let sink = Arc::new(Mutex::new(params.clone()));
|
||||||
let _ = self.sender.send(Box::new(ImageRendererWrapper {
|
let _ = self.sender.send(Box::new(ImageRendererWrapper {
|
||||||
renderer,
|
renderer,
|
||||||
@@ -56,20 +83,87 @@ impl ImageProcessor {
|
|||||||
images,
|
images,
|
||||||
states,
|
states,
|
||||||
}));
|
}));
|
||||||
let params = ImageParams {
|
ImageParams {
|
||||||
value: params,
|
value: params,
|
||||||
sink,
|
sink,
|
||||||
};
|
}
|
||||||
(handles, params)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
struct ImageProcessorWorker {
|
impl TextureLoader for ImageTextureLoader {
|
||||||
|
fn id(&self) -> &str {
|
||||||
|
generate_loader_id!(ImageTextureLoader2)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn load(
|
||||||
|
&self,
|
||||||
|
ctx: &egui::Context,
|
||||||
|
uri: &str,
|
||||||
|
texture_options: egui::TextureOptions,
|
||||||
|
_size_hint: egui::SizeHint,
|
||||||
|
) -> Result<TexturePoll, LoadError> {
|
||||||
|
let mut cache = self.cache.lock().unwrap();
|
||||||
|
let Some(entry) = cache.get_mut(uri) else {
|
||||||
|
return Err(LoadError::NotSupported);
|
||||||
|
};
|
||||||
|
if texture_options != egui::TextureOptions::NEAREST {
|
||||||
|
return Err(LoadError::Loading(
|
||||||
|
"Only TextureOptions::NEAREST are supported".into(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
let Some(data) = entry.data.upgrade() else {
|
||||||
|
cache.remove(uri);
|
||||||
|
return Err(LoadError::Loading("Backing loader no longer exists".into()));
|
||||||
|
};
|
||||||
|
match (data.lock().unwrap().take(), entry.texture.as_ref()) {
|
||||||
|
(Some(update), Some(handle)) => {
|
||||||
|
let delta = ImageDelta::full(update, texture_options);
|
||||||
|
ctx.tex_manager().write().set(handle.id(), delta);
|
||||||
|
let texture = SizedTexture::new(handle, entry.size);
|
||||||
|
Ok(TexturePoll::Ready { texture })
|
||||||
|
}
|
||||||
|
(Some(update), None) => {
|
||||||
|
let handle = ctx.load_texture(uri, update, texture_options);
|
||||||
|
let texture = SizedTexture::new(&handle, entry.size);
|
||||||
|
entry.texture.replace(handle);
|
||||||
|
Ok(TexturePoll::Ready { texture })
|
||||||
|
}
|
||||||
|
(None, Some(handle)) => {
|
||||||
|
let texture = SizedTexture::new(handle, entry.size);
|
||||||
|
Ok(TexturePoll::Ready { texture })
|
||||||
|
}
|
||||||
|
(None, None) => {
|
||||||
|
let size = entry.size.into();
|
||||||
|
Ok(TexturePoll::Pending { size: Some(size) })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn forget(&self, uri: &str) {
|
||||||
|
let _ = uri;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn forget_all(&self) {}
|
||||||
|
|
||||||
|
fn byte_size(&self) -> usize {
|
||||||
|
self.cache
|
||||||
|
.lock()
|
||||||
|
.unwrap()
|
||||||
|
.values()
|
||||||
|
.map(|entry| {
|
||||||
|
let [width, height] = entry.size;
|
||||||
|
width as usize * height as usize * 4
|
||||||
|
})
|
||||||
|
.sum()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct ImageTextureLoaderWorker {
|
||||||
receiver: mpsc::UnboundedReceiver<Box<dyn ImageRendererImpl>>,
|
receiver: mpsc::UnboundedReceiver<Box<dyn ImageRendererImpl>>,
|
||||||
renderers: Vec<Box<dyn ImageRendererImpl>>,
|
renderers: Vec<Box<dyn ImageRendererImpl>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl ImageProcessorWorker {
|
impl ImageTextureLoaderWorker {
|
||||||
async fn run(&mut self) {
|
async fn run(&mut self) {
|
||||||
loop {
|
loop {
|
||||||
if self.renderers.is_empty() {
|
if self.renderers.is_empty() {
|
||||||
@@ -142,16 +236,10 @@ impl ImageBuffer {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone)]
|
struct ImageEntry {
|
||||||
pub struct ImageHandle {
|
|
||||||
size: [f32; 2],
|
size: [f32; 2],
|
||||||
data: Arc<Mutex<Option<Arc<ColorImage>>>>,
|
data: Weak<Mutex<Option<Arc<ColorImage>>>>,
|
||||||
}
|
texture: Option<TextureHandle>,
|
||||||
|
|
||||||
impl ImageHandle {
|
|
||||||
fn pull(&mut self) -> Option<Arc<ColorImage>> {
|
|
||||||
self.data.lock().unwrap().take()
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct ImageParams<T> {
|
pub struct ImageParams<T> {
|
||||||
@@ -178,6 +266,7 @@ impl<T: Clone + Eq> ImageParams<T> {
|
|||||||
|
|
||||||
pub trait ImageRenderer<const N: usize>: Send {
|
pub trait ImageRenderer<const N: usize>: Send {
|
||||||
type Params: Clone + Send;
|
type Params: Clone + Send;
|
||||||
|
fn names(&self) -> [&str; N];
|
||||||
fn sizes(&self) -> [[usize; 2]; N];
|
fn sizes(&self) -> [[usize; 2]; N];
|
||||||
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; N]);
|
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; N]);
|
||||||
}
|
}
|
||||||
@@ -246,83 +335,3 @@ impl<const N: usize, R: ImageRenderer<N> + Send> ImageRendererImpl for ImageRend
|
|||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct ImageTextureLoader {
|
|
||||||
cache: Mutex<HashMap<String, (ImageHandle, Option<TextureHandle>)>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl ImageTextureLoader {
|
|
||||||
pub fn new(renderers: impl IntoIterator<Item = (String, ImageHandle)>) -> Self {
|
|
||||||
let mut cache = HashMap::new();
|
|
||||||
for (key, image) in renderers {
|
|
||||||
cache.insert(key, (image, None));
|
|
||||||
}
|
|
||||||
Self {
|
|
||||||
cache: Mutex::new(cache),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl TextureLoader for ImageTextureLoader {
|
|
||||||
fn id(&self) -> &str {
|
|
||||||
concat!(module_path!(), "ImageTextureLoader")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn load(
|
|
||||||
&self,
|
|
||||||
ctx: &egui::Context,
|
|
||||||
uri: &str,
|
|
||||||
texture_options: TextureOptions,
|
|
||||||
_size_hint: egui::SizeHint,
|
|
||||||
) -> Result<TexturePoll, LoadError> {
|
|
||||||
let mut cache = self.cache.lock().unwrap();
|
|
||||||
let Some((image, maybe_handle)) = cache.get_mut(uri) else {
|
|
||||||
return Err(LoadError::NotSupported);
|
|
||||||
};
|
|
||||||
if texture_options != TextureOptions::NEAREST {
|
|
||||||
return Err(LoadError::Loading(
|
|
||||||
"Only TextureOptions::NEAREST are supported".into(),
|
|
||||||
));
|
|
||||||
}
|
|
||||||
match (image.pull(), maybe_handle.as_ref()) {
|
|
||||||
(Some(update), Some(handle)) => {
|
|
||||||
let delta = ImageDelta::full(update, texture_options);
|
|
||||||
ctx.tex_manager().write().set(handle.id(), delta);
|
|
||||||
let texture = SizedTexture::new(handle, image.size);
|
|
||||||
Ok(TexturePoll::Ready { texture })
|
|
||||||
}
|
|
||||||
(Some(update), None) => {
|
|
||||||
let handle = ctx.load_texture(uri, update, texture_options);
|
|
||||||
let texture = SizedTexture::new(&handle, image.size);
|
|
||||||
maybe_handle.replace(handle);
|
|
||||||
Ok(TexturePoll::Ready { texture })
|
|
||||||
}
|
|
||||||
(None, Some(handle)) => {
|
|
||||||
let texture = SizedTexture::new(handle, image.size);
|
|
||||||
Ok(TexturePoll::Ready { texture })
|
|
||||||
}
|
|
||||||
(None, None) => {
|
|
||||||
let size = image.size.into();
|
|
||||||
Ok(TexturePoll::Pending { size: Some(size) })
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn forget(&self, uri: &str) {
|
|
||||||
let _ = uri;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn forget_all(&self) {}
|
|
||||||
|
|
||||||
fn byte_size(&self) -> usize {
|
|
||||||
self.cache
|
|
||||||
.lock()
|
|
||||||
.unwrap()
|
|
||||||
.values()
|
|
||||||
.map(|(image, _)| {
|
|
||||||
let [width, height] = image.size;
|
|
||||||
width as usize * height as usize * 4
|
|
||||||
})
|
|
||||||
.sum()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
+7
-7
@@ -1,9 +1,9 @@
|
|||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
|
|
||||||
pub use about::AboutWindow;
|
pub use about::AboutWindow;
|
||||||
use egui::{Context, ViewportBuilder, ViewportId};
|
use egui::{Ui, ViewportBuilder};
|
||||||
pub use game::GameWindow;
|
pub use game::{ChildWindow, GameWindow};
|
||||||
pub use game_screen::DisplayMode;
|
pub use game_screen::{DisplayMode, GameScreen};
|
||||||
pub use gdb::GdbServerWindow;
|
pub use gdb::GdbServerWindow;
|
||||||
pub use hotkeys::HotkeysWindow;
|
pub use hotkeys::HotkeysWindow;
|
||||||
pub use input::InputWindow;
|
pub use input::InputWindow;
|
||||||
@@ -28,16 +28,17 @@ mod utils;
|
|||||||
mod vip;
|
mod vip;
|
||||||
|
|
||||||
pub trait AppWindow {
|
pub trait AppWindow {
|
||||||
fn viewport_id(&self) -> ViewportId;
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
SimId::Player1
|
SimId::Player1
|
||||||
}
|
}
|
||||||
|
fn image_url(&self, name: &str) -> String {
|
||||||
|
format!("vip://{}/{name}", self.sim_id())
|
||||||
|
}
|
||||||
fn initial_viewport(&self) -> ViewportBuilder;
|
fn initial_viewport(&self) -> ViewportBuilder;
|
||||||
fn show(&mut self, ctx: &Context);
|
fn show(&mut self, ui: &mut Ui);
|
||||||
fn on_init(&mut self, args: InitArgs) {
|
fn on_init(&mut self, args: InitArgs) {
|
||||||
let _ = args;
|
let _ = args;
|
||||||
}
|
}
|
||||||
fn on_destroy(&mut self) {}
|
|
||||||
fn handle_key_event(&mut self, event: &KeyEvent) -> bool {
|
fn handle_key_event(&mut self, event: &KeyEvent) -> bool {
|
||||||
let _ = event;
|
let _ = event;
|
||||||
false
|
false
|
||||||
@@ -49,7 +50,6 @@ pub trait AppWindow {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub struct InitArgs<'a> {
|
pub struct InitArgs<'a> {
|
||||||
pub ctx: &'a Context,
|
|
||||||
pub window: &'a Arc<Window>,
|
pub window: &'a Arc<Window>,
|
||||||
pub render_state: &'a egui_wgpu::RenderState,
|
pub render_state: &'a egui_wgpu::RenderState,
|
||||||
}
|
}
|
||||||
|
|||||||
+3
-7
@@ -1,22 +1,18 @@
|
|||||||
use egui::{CentralPanel, Context, Image, ViewportBuilder, ViewportId};
|
use egui::{CentralPanel, Image, Ui, ViewportBuilder};
|
||||||
|
|
||||||
use super::AppWindow;
|
use super::AppWindow;
|
||||||
|
|
||||||
pub struct AboutWindow;
|
pub struct AboutWindow;
|
||||||
|
|
||||||
impl AppWindow for AboutWindow {
|
impl AppWindow for AboutWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of("About")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn initial_viewport(&self) -> ViewportBuilder {
|
fn initial_viewport(&self) -> ViewportBuilder {
|
||||||
ViewportBuilder::default()
|
ViewportBuilder::default()
|
||||||
.with_title("About Lemur")
|
.with_title("About Lemur")
|
||||||
.with_inner_size((300.0, 200.0))
|
.with_inner_size((300.0, 200.0))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show(&mut self, ctx: &Context) {
|
fn show(&mut self, ui: &mut Ui) {
|
||||||
CentralPanel::default().show(ctx, |ui| {
|
CentralPanel::default().show_inside(ui, |ui| {
|
||||||
ui.vertical_centered(|ui| {
|
ui.vertical_centered(|ui| {
|
||||||
ui.label("Lemur Virtual Boy Emulator");
|
ui.label("Lemur Virtual Boy Emulator");
|
||||||
ui.label(format!("Version {}", env!("CARGO_PKG_VERSION")));
|
ui.label(format!("Version {}", env!("CARGO_PKG_VERSION")));
|
||||||
|
|||||||
+309
-75
@@ -1,5 +1,6 @@
|
|||||||
use std::{
|
use std::{
|
||||||
sync::{Arc, mpsc},
|
ops::{Deref, DerefMut},
|
||||||
|
sync::{Arc, Mutex, atomic::AtomicBool, mpsc},
|
||||||
time::Duration,
|
time::Duration,
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -7,17 +8,23 @@ use crate::{
|
|||||||
app::UserEvent,
|
app::UserEvent,
|
||||||
config::{COLOR_PRESETS, SimConfig},
|
config::{COLOR_PRESETS, SimConfig},
|
||||||
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
|
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
|
||||||
input::{Command, ShortcutProvider},
|
images::ImageTextureLoader,
|
||||||
|
input::{Command, MappingProvider, ShortcutProvider},
|
||||||
|
memory::MemoryClient,
|
||||||
persistence::Persistence,
|
persistence::Persistence,
|
||||||
window::InitArgs,
|
window::{
|
||||||
|
AboutWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GdbServerWindow,
|
||||||
|
HotkeysWindow, InitArgs, InputWindow, ObjectWindow, ProfileWindow, RegisterWindow,
|
||||||
|
TerminalWindow, WorldWindow, utils::UiData,
|
||||||
|
},
|
||||||
};
|
};
|
||||||
use anyhow::Context as _;
|
use anyhow::Context as _;
|
||||||
use egui::{
|
use egui::{
|
||||||
Align2, Button, CentralPanel, Color32, Context, Frame, MenuBar, TopBottomPanel, Ui, Vec2,
|
Align2, Button, CentralPanel, Color32, Context, Frame, MenuBar, Panel, Ui, Vec2,
|
||||||
ViewportBuilder, ViewportCommand, ViewportId, Window,
|
ViewportBuilder, ViewportCommand, ViewportId, ViewportIdMap, Window,
|
||||||
};
|
};
|
||||||
use egui_notify::{Anchor, Toast, Toasts};
|
use egui_notify::{Anchor, Toast, Toasts};
|
||||||
use winit::event_loop::EventLoopProxy;
|
use winit::{event::KeyEvent, event_loop::EventLoopProxy};
|
||||||
|
|
||||||
use super::{
|
use super::{
|
||||||
AppWindow,
|
AppWindow,
|
||||||
@@ -26,6 +33,7 @@ use super::{
|
|||||||
};
|
};
|
||||||
|
|
||||||
pub struct GameWindow {
|
pub struct GameWindow {
|
||||||
|
viewport_id: ViewportId,
|
||||||
client: EmulatorClient,
|
client: EmulatorClient,
|
||||||
proxy: EventLoopProxy<UserEvent>,
|
proxy: EventLoopProxy<UserEvent>,
|
||||||
persistence: Persistence,
|
persistence: Persistence,
|
||||||
@@ -34,17 +42,29 @@ pub struct GameWindow {
|
|||||||
config: SimConfig,
|
config: SimConfig,
|
||||||
toasts: Toasts,
|
toasts: Toasts,
|
||||||
screen: Option<GameScreen>,
|
screen: Option<GameScreen>,
|
||||||
messages: Option<mpsc::Receiver<Toast>>,
|
messages: mpsc::Receiver<Toast>,
|
||||||
|
message_sink: mpsc::Sender<Toast>,
|
||||||
color_picker: Option<ColorPickerState>,
|
color_picker: Option<ColorPickerState>,
|
||||||
window: Option<Arc<winit::window::Window>>,
|
window: Option<Arc<winit::window::Window>>,
|
||||||
|
memory: Arc<MemoryClient>,
|
||||||
|
images: Arc<ImageTextureLoader>,
|
||||||
|
mappings: MappingProvider,
|
||||||
|
children: ViewportIdMap<ChildWindowWrapper>,
|
||||||
|
child_sizes: UiData<ViewportIdMap<Vec2>>,
|
||||||
|
queued_children: Vec<ChildWindow>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl GameWindow {
|
impl GameWindow {
|
||||||
|
#[expect(clippy::too_many_arguments)]
|
||||||
pub fn new(
|
pub fn new(
|
||||||
|
viewport_id: ViewportId,
|
||||||
client: EmulatorClient,
|
client: EmulatorClient,
|
||||||
proxy: EventLoopProxy<UserEvent>,
|
proxy: EventLoopProxy<UserEvent>,
|
||||||
persistence: Persistence,
|
persistence: Persistence,
|
||||||
shortcuts: ShortcutProvider,
|
shortcuts: ShortcutProvider,
|
||||||
|
memory: &Arc<MemoryClient>,
|
||||||
|
images: &Arc<ImageTextureLoader>,
|
||||||
|
mappings: MappingProvider,
|
||||||
sim_id: SimId,
|
sim_id: SimId,
|
||||||
) -> Self {
|
) -> Self {
|
||||||
let config = SimConfig::load(&persistence, sim_id);
|
let config = SimConfig::load(&persistence, sim_id);
|
||||||
@@ -52,7 +72,9 @@ impl GameWindow {
|
|||||||
.with_anchor(Anchor::BottomLeft)
|
.with_anchor(Anchor::BottomLeft)
|
||||||
.with_margin((10.0, 10.0).into())
|
.with_margin((10.0, 10.0).into())
|
||||||
.reverse(true);
|
.reverse(true);
|
||||||
|
let (message_sink, messages) = mpsc::channel();
|
||||||
Self {
|
Self {
|
||||||
|
viewport_id,
|
||||||
client,
|
client,
|
||||||
proxy,
|
proxy,
|
||||||
persistence,
|
persistence,
|
||||||
@@ -61,13 +83,150 @@ impl GameWindow {
|
|||||||
config,
|
config,
|
||||||
toasts,
|
toasts,
|
||||||
screen: None,
|
screen: None,
|
||||||
messages: None,
|
messages,
|
||||||
|
message_sink,
|
||||||
color_picker: None,
|
color_picker: None,
|
||||||
window: None,
|
window: None,
|
||||||
|
memory: memory.clone(),
|
||||||
|
images: images.clone(),
|
||||||
|
mappings: mappings.clone(),
|
||||||
|
children: ViewportIdMap::default(),
|
||||||
|
child_sizes: UiData::new(),
|
||||||
|
queued_children: vec![],
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
|
pub fn open(&mut self, window: ChildWindow) {
|
||||||
|
// queue opening this child until our next render call,
|
||||||
|
// so that we get a chance to look up its size
|
||||||
|
self.queued_children.push(window);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn close(&mut self, window: ChildWindow) {
|
||||||
|
let id = window.viewport_id(self.sim_id);
|
||||||
|
self.children.remove(&id);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn do_open(&mut self, window: ChildWindow) {
|
||||||
|
let viewport_id = window.viewport_id(self.sim_id);
|
||||||
|
if self.children.contains_key(&viewport_id) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let child = match window {
|
||||||
|
ChildWindow::About => AppWrapper::of_dyn(AboutWindow),
|
||||||
|
ChildWindow::CharacterData => AppWrapper::of_dyn(CharacterDataWindow::new(
|
||||||
|
self.sim_id,
|
||||||
|
&self.memory,
|
||||||
|
&self.images,
|
||||||
|
)),
|
||||||
|
ChildWindow::BgMap => {
|
||||||
|
AppWrapper::of_dyn(BgMapWindow::new(self.sim_id, &self.memory, &self.images))
|
||||||
|
}
|
||||||
|
ChildWindow::Objects => {
|
||||||
|
AppWrapper::of_dyn(ObjectWindow::new(self.sim_id, &self.memory, &self.images))
|
||||||
|
}
|
||||||
|
ChildWindow::Worlds => {
|
||||||
|
AppWrapper::of_dyn(WorldWindow::new(self.sim_id, &self.memory, &self.images))
|
||||||
|
}
|
||||||
|
ChildWindow::FrameBuffers => AppWrapper::of_dyn(FrameBufferWindow::new(
|
||||||
|
self.sim_id,
|
||||||
|
&self.memory,
|
||||||
|
&self.images,
|
||||||
|
)),
|
||||||
|
ChildWindow::Registers => {
|
||||||
|
AppWrapper::of_dyn(RegisterWindow::new(self.sim_id, &self.memory))
|
||||||
|
}
|
||||||
|
ChildWindow::Terminal => {
|
||||||
|
AppWrapper::of_dyn(TerminalWindow::new(self.sim_id, &self.client))
|
||||||
|
}
|
||||||
|
ChildWindow::Profiler { launch } => {
|
||||||
|
let mut profile = ProfileWindow::new(self.sim_id, self.client.clone());
|
||||||
|
if launch {
|
||||||
|
profile.launch();
|
||||||
|
}
|
||||||
|
AppWrapper::of_dyn(profile)
|
||||||
|
}
|
||||||
|
ChildWindow::Debugger { port } => {
|
||||||
|
let mut debugger =
|
||||||
|
GdbServerWindow::new(self.sim_id, self.client.clone(), self.proxy.clone());
|
||||||
|
if let Some(port) = port {
|
||||||
|
debugger.launch(port);
|
||||||
|
}
|
||||||
|
AppWrapper::of_dyn(debugger)
|
||||||
|
}
|
||||||
|
ChildWindow::Input => AppWrapper::of_dyn(InputWindow::new(self.mappings.clone())),
|
||||||
|
ChildWindow::Hotkeys => AppWrapper::of_dyn(HotkeysWindow::new(self.shortcuts.clone())),
|
||||||
|
ChildWindow::Player2 => {
|
||||||
|
if self.sim_id == SimId::Player2 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
AppWrapper::of_game(GameWindow::new(
|
||||||
|
viewport_id,
|
||||||
|
self.client.clone(),
|
||||||
|
self.proxy.clone(),
|
||||||
|
self.persistence.clone(),
|
||||||
|
self.shortcuts.clone(),
|
||||||
|
&self.memory,
|
||||||
|
&self.images,
|
||||||
|
self.mappings.clone(),
|
||||||
|
SimId::Player2,
|
||||||
|
))
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
let mut viewport = child.initial_viewport();
|
||||||
|
if let Some(size) = self.child_sizes.get(&viewport_id) {
|
||||||
|
viewport.inner_size = Some(*size);
|
||||||
|
}
|
||||||
|
self.children.insert(
|
||||||
|
viewport_id,
|
||||||
|
ChildWindowWrapper {
|
||||||
|
app: Arc::new(Mutex::new(child)),
|
||||||
|
updates: Some(viewport),
|
||||||
|
close_requested: Arc::new(AtomicBool::new(false)),
|
||||||
|
},
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn handle_init(&mut self, viewport_id: ViewportId, args: InitArgs) {
|
||||||
|
self.handle_event(viewport_id, |window| window.on_init(args))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn handle_key_event(&mut self, viewport_id: ViewportId, event: &KeyEvent) -> bool {
|
||||||
|
self.handle_event(viewport_id, |window| window.handle_key_event(event))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn handle_gamepad_event(&mut self, viewport_id: ViewportId, event: &gilrs::Event) -> bool {
|
||||||
|
self.handle_event(viewport_id, |window| window.handle_gamepad_event(event))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_event<F, R>(&mut self, viewport_id: ViewportId, cb: F) -> R
|
||||||
|
where
|
||||||
|
F: FnOnce(&mut dyn AppWindow) -> R,
|
||||||
|
R: Default,
|
||||||
|
{
|
||||||
|
let p2_viewport_id = ChildWindow::Player2.viewport_id(SimId::Player1);
|
||||||
|
|
||||||
|
if self.viewport_id == viewport_id {
|
||||||
|
cb(self)
|
||||||
|
} else if let Some(child) = self.children.get_mut(&viewport_id) {
|
||||||
|
cb(child.app.lock().unwrap().deref_mut().deref_mut())
|
||||||
|
} else if let Some(mut p2) = self
|
||||||
|
.children
|
||||||
|
.get_mut(&p2_viewport_id)
|
||||||
|
.map(|w| w.app.lock().unwrap())
|
||||||
|
{
|
||||||
|
if let AppWrapper::Game(g) = p2.deref_mut() {
|
||||||
|
g.handle_event(viewport_id, cb)
|
||||||
|
} else {
|
||||||
|
R::default()
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
R::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn show_menu(&mut self, ui: &mut Ui) {
|
||||||
let state = self.client.emulator_state();
|
let state = self.client.emulator_state();
|
||||||
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
|
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
|
||||||
let can_pause = is_ready && state == EmulatorState::Running;
|
let can_pause = is_ready && state == EmulatorState::Running;
|
||||||
@@ -208,7 +367,7 @@ impl GameWindow {
|
|||||||
pollster::block_on(self.take_screenshot());
|
pollster::block_on(self.take_screenshot());
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
|
ui.menu_button("Options", |ui| self.show_options_menu(ui));
|
||||||
ui.menu_button("Multiplayer", |ui| {
|
ui.menu_button("Multiplayer", |ui| {
|
||||||
let has_player_2 = self.client.sim_state(SimId::Player2) != SimState::Uninitialized;
|
let has_player_2 = self.client.sim_state(SimId::Player2) != SimState::Uninitialized;
|
||||||
if self.sim_id == SimId::Player1
|
if self.sim_id == SimId::Player1
|
||||||
@@ -217,7 +376,7 @@ impl GameWindow {
|
|||||||
{
|
{
|
||||||
self.client
|
self.client
|
||||||
.send_command(EmulatorCommand::StartSecondSim(None));
|
.send_command(EmulatorCommand::StartSecondSim(None));
|
||||||
self.proxy.send_event(UserEvent::OpenPlayer2).unwrap();
|
self.open(ChildWindow::Player2);
|
||||||
}
|
}
|
||||||
if has_player_2 {
|
if has_player_2 {
|
||||||
let linked = self.client.are_sims_linked();
|
let linked = self.client.are_sims_linked();
|
||||||
@@ -231,55 +390,37 @@ impl GameWindow {
|
|||||||
});
|
});
|
||||||
ui.menu_button("Tools", |ui| {
|
ui.menu_button("Tools", |ui| {
|
||||||
if ui.button("Terminal").clicked() {
|
if ui.button("Terminal").clicked() {
|
||||||
self.proxy
|
self.open(ChildWindow::Terminal);
|
||||||
.send_event(UserEvent::OpenTerminal(self.sim_id))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
if ui.button("Profiler").clicked() {
|
if ui.button("Profiler").clicked() {
|
||||||
self.proxy
|
self.open(ChildWindow::Profiler { launch: false });
|
||||||
.send_event(UserEvent::OpenProfiler(self.sim_id))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
if ui.button("GDB Server").clicked() {
|
if ui.button("GDB Server").clicked() {
|
||||||
self.proxy
|
self.open(ChildWindow::Debugger { port: None });
|
||||||
.send_event(UserEvent::OpenDebugger(self.sim_id))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
ui.separator();
|
ui.separator();
|
||||||
if ui.button("Character Data").clicked() {
|
if ui.button("Character Data").clicked() {
|
||||||
self.proxy
|
self.open(ChildWindow::CharacterData);
|
||||||
.send_event(UserEvent::OpenCharacterData(self.sim_id))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
if ui.button("Background Maps").clicked() {
|
if ui.button("Background Maps").clicked() {
|
||||||
self.proxy
|
self.open(ChildWindow::BgMap);
|
||||||
.send_event(UserEvent::OpenBgMap(self.sim_id))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
if ui.button("Objects").clicked() {
|
if ui.button("Objects").clicked() {
|
||||||
self.proxy
|
self.open(ChildWindow::Objects);
|
||||||
.send_event(UserEvent::OpenObjects(self.sim_id))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
if ui.button("Worlds").clicked() {
|
if ui.button("Worlds").clicked() {
|
||||||
self.proxy
|
self.open(ChildWindow::Worlds);
|
||||||
.send_event(UserEvent::OpenWorlds(self.sim_id))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
if ui.button("Frame Buffers").clicked() {
|
if ui.button("Frame Buffers").clicked() {
|
||||||
self.proxy
|
self.open(ChildWindow::FrameBuffers);
|
||||||
.send_event(UserEvent::OpenFrameBuffers(self.sim_id))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
if ui.button("Registers").clicked() {
|
if ui.button("Registers").clicked() {
|
||||||
self.proxy
|
self.open(ChildWindow::Registers);
|
||||||
.send_event(UserEvent::OpenRegisters(self.sim_id))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
ui.menu_button("Help", |ui| {
|
ui.menu_button("Help", |ui| {
|
||||||
if ui.button("About").clicked() {
|
if ui.button("About").clicked() {
|
||||||
self.proxy.send_event(UserEvent::OpenAbout).unwrap();
|
self.open(ChildWindow::About);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -328,7 +469,7 @@ impl GameWindow {
|
|||||||
Ok(Some(path.display().to_string()))
|
Ok(Some(path.display().to_string()))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show_options_menu(&mut self, ctx: &Context, ui: &mut Ui) {
|
fn show_options_menu(&mut self, ui: &mut Ui) {
|
||||||
ui.menu_button("Video", |ui| {
|
ui.menu_button("Video", |ui| {
|
||||||
ui.menu_button("Screen Size", |ui| {
|
ui.menu_button("Screen Size", |ui| {
|
||||||
let current_dims = self.config.dimensions;
|
let current_dims = self.config.dimensions;
|
||||||
@@ -344,7 +485,7 @@ impl GameWindow {
|
|||||||
.selectable_button((current_dims - dims).length() < 1.0, label)
|
.selectable_button((current_dims - dims).length() < 1.0, label)
|
||||||
.clicked()
|
.clicked()
|
||||||
{
|
{
|
||||||
ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims));
|
ui.send_viewport_cmd(ViewportCommand::InnerSize(dims));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -374,7 +515,7 @@ impl GameWindow {
|
|||||||
let new_proportions = display_mode.proportions();
|
let new_proportions = display_mode.proportions();
|
||||||
let scale = new_proportions / old_proportions;
|
let scale = new_proportions / old_proportions;
|
||||||
if scale != Vec2::new(1.0, 1.0) {
|
if scale != Vec2::new(1.0, 1.0) {
|
||||||
ctx.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
|
ui.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
|
||||||
}
|
}
|
||||||
|
|
||||||
self.update_config(|c| {
|
self.update_config(|c| {
|
||||||
@@ -424,11 +565,11 @@ impl GameWindow {
|
|||||||
});
|
});
|
||||||
ui.menu_button("Input", |ui| {
|
ui.menu_button("Input", |ui| {
|
||||||
if ui.button("Bind Inputs").clicked() {
|
if ui.button("Bind Inputs").clicked() {
|
||||||
self.proxy.send_event(UserEvent::OpenInput).unwrap();
|
self.open(ChildWindow::Input);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
if ui.button("Hotkeys").clicked() {
|
if ui.button("Hotkeys").clicked() {
|
||||||
self.proxy.send_event(UserEvent::OpenHotkeys).unwrap();
|
self.open(ChildWindow::Hotkeys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -480,13 +621,6 @@ impl GameWindow {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for GameWindow {
|
impl AppWindow for GameWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
match self.sim_id {
|
|
||||||
SimId::Player1 => ViewportId::ROOT,
|
|
||||||
SimId::Player2 => ViewportId::from_hash_of("Player2"),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
@@ -497,23 +631,22 @@ impl AppWindow for GameWindow {
|
|||||||
.with_inner_size(self.config.dimensions)
|
.with_inner_size(self.config.dimensions)
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show(&mut self, ctx: &Context) {
|
fn show(&mut self, ui: &mut Ui) {
|
||||||
|
self.child_sizes.load(ui);
|
||||||
let dimensions = {
|
let dimensions = {
|
||||||
let bounds = ctx.available_rect();
|
let bounds = ui.content_rect();
|
||||||
bounds.max - bounds.min
|
bounds.max - bounds.min
|
||||||
};
|
};
|
||||||
self.update_config(|c| c.dimensions = dimensions);
|
self.update_config(|c| c.dimensions = dimensions);
|
||||||
|
|
||||||
if let Some(messages) = self.messages.as_mut() {
|
while let Ok(toast) = self.messages.try_recv() {
|
||||||
while let Ok(toast) = messages.try_recv() {
|
self.toasts.add(toast);
|
||||||
self.toasts.add(toast);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
TopBottomPanel::top("menubar")
|
Panel::top("menubar")
|
||||||
.exact_height(22.0)
|
.exact_size(22.0)
|
||||||
.show(ctx, |ui| {
|
.show_inside(ui, |ui| {
|
||||||
MenuBar::new().ui(ui, |ui| {
|
MenuBar::new().ui(ui, |ui| {
|
||||||
self.show_menu(ctx, ui);
|
self.show_menu(ui);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
if self.color_picker.is_some() {
|
if self.color_picker.is_some() {
|
||||||
@@ -521,34 +654,61 @@ impl AppWindow for GameWindow {
|
|||||||
.title_bar(false)
|
.title_bar(false)
|
||||||
.resizable(false)
|
.resizable(false)
|
||||||
.anchor(Align2::CENTER_CENTER, Vec2::ZERO)
|
.anchor(Align2::CENTER_CENTER, Vec2::ZERO)
|
||||||
.show(ctx, |ui| {
|
.show(ui, |ui| {
|
||||||
self.show_color_picker(ui);
|
self.show_color_picker(ui);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
let frame = Frame::central_panel(&ctx.style()).fill(Color32::BLACK);
|
let frame = Frame::central_panel(ui.style()).fill(Color32::BLACK);
|
||||||
CentralPanel::default().frame(frame).show(ctx, |ui| {
|
CentralPanel::default().frame(frame).show_inside(ui, |ui| {
|
||||||
if let Some(screen) = self.screen.as_mut() {
|
if let Some(screen) = self.screen.as_mut() {
|
||||||
screen.update(self.config.display_mode, self.config.colors);
|
screen.update(self.config.display_mode, self.config.colors);
|
||||||
ui.add(screen);
|
ui.add(screen);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
self.toasts.show(ctx);
|
self.toasts.show(ui);
|
||||||
|
for window in std::mem::take(&mut self.queued_children) {
|
||||||
|
self.do_open(window);
|
||||||
|
}
|
||||||
|
self.children.retain(|id, child| {
|
||||||
|
if child
|
||||||
|
.close_requested
|
||||||
|
.load(std::sync::atomic::Ordering::Relaxed)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
let app = child.app.clone();
|
||||||
|
let viewport_builder = child.updates.take().unwrap_or_default();
|
||||||
|
let close_requested = child.close_requested.clone();
|
||||||
|
let size = ui.input_for(*id, |v| v.viewport_rect().size());
|
||||||
|
self.child_sizes.insert(*id, size);
|
||||||
|
ui.show_viewport_deferred(*id, viewport_builder, move |ui, _| {
|
||||||
|
app.lock().unwrap().show(ui);
|
||||||
|
if ui.input(|s| s.viewport().close_requested()) {
|
||||||
|
close_requested.store(true, std::sync::atomic::Ordering::Relaxed);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
true
|
||||||
|
});
|
||||||
|
self.child_sizes.save(ui);
|
||||||
|
ui.request_repaint_after(Duration::from_millis(10));
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_init(&mut self, args: InitArgs) {
|
fn on_init(&mut self, args: InitArgs) {
|
||||||
let (screen, sink) = GameScreen::init(args.render_state);
|
if self.screen.is_none() {
|
||||||
let (message_sink, message_source) = mpsc::channel();
|
let (screen, sink) = GameScreen::init(args.render_state);
|
||||||
self.client.send_command(EmulatorCommand::ConnectToSim(
|
self.client.send_command(EmulatorCommand::ConnectToSim(
|
||||||
self.sim_id,
|
self.sim_id,
|
||||||
sink,
|
sink,
|
||||||
message_sink,
|
self.message_sink.clone(),
|
||||||
));
|
));
|
||||||
self.screen = Some(screen);
|
self.screen = Some(screen);
|
||||||
self.messages = Some(message_source);
|
}
|
||||||
self.window = Some(args.window.clone());
|
self.window = Some(args.window.clone());
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn on_destroy(&mut self) {
|
impl Drop for GameWindow {
|
||||||
|
fn drop(&mut self) {
|
||||||
if self.sim_id == SimId::Player2 {
|
if self.sim_id == SimId::Player2 {
|
||||||
self.client.send_command(EmulatorCommand::StopSecondSim);
|
self.client.send_command(EmulatorCommand::StopSecondSim);
|
||||||
}
|
}
|
||||||
@@ -561,3 +721,77 @@ struct ColorPickerState {
|
|||||||
just_opened: bool,
|
just_opened: bool,
|
||||||
unpause_on_close: bool,
|
unpause_on_close: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct ChildWindowWrapper {
|
||||||
|
app: Arc<Mutex<AppWrapper>>,
|
||||||
|
updates: Option<ViewportBuilder>,
|
||||||
|
close_requested: Arc<AtomicBool>,
|
||||||
|
}
|
||||||
|
enum AppWrapper {
|
||||||
|
Game(Box<GameWindow>),
|
||||||
|
Dyn(Box<dyn AppWindow + Send + 'static>),
|
||||||
|
}
|
||||||
|
impl AppWrapper {
|
||||||
|
fn of_game(game: GameWindow) -> Self {
|
||||||
|
Self::Game(Box::new(game))
|
||||||
|
}
|
||||||
|
fn of_dyn<T: AppWindow + Send + 'static>(inner: T) -> Self {
|
||||||
|
Self::Dyn(Box::new(inner))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl Deref for AppWrapper {
|
||||||
|
type Target = dyn AppWindow + Send + 'static;
|
||||||
|
fn deref(&self) -> &Self::Target {
|
||||||
|
match self {
|
||||||
|
Self::Dyn(inner) => inner.as_ref(),
|
||||||
|
Self::Game(inner) => inner.as_ref(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl DerefMut for AppWrapper {
|
||||||
|
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||||
|
match self {
|
||||||
|
Self::Dyn(inner) => inner.as_mut(),
|
||||||
|
Self::Game(inner) => inner.as_mut(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub enum ChildWindow {
|
||||||
|
About,
|
||||||
|
CharacterData,
|
||||||
|
BgMap,
|
||||||
|
Objects,
|
||||||
|
Worlds,
|
||||||
|
FrameBuffers,
|
||||||
|
Registers,
|
||||||
|
Terminal,
|
||||||
|
Profiler { launch: bool },
|
||||||
|
Debugger { port: Option<u16> },
|
||||||
|
Input,
|
||||||
|
Hotkeys,
|
||||||
|
Player2,
|
||||||
|
}
|
||||||
|
impl ChildWindow {
|
||||||
|
fn viewport_id(&self, sim_id: SimId) -> ViewportId {
|
||||||
|
ViewportId::from_hash_of(format!("{sim_id:?}{}", self.name()))
|
||||||
|
}
|
||||||
|
fn name(&self) -> &'static str {
|
||||||
|
match self {
|
||||||
|
Self::About => "About",
|
||||||
|
Self::CharacterData => "CharacterData",
|
||||||
|
Self::BgMap => "BgMap",
|
||||||
|
Self::Objects => "Objects",
|
||||||
|
Self::Worlds => "Worlds",
|
||||||
|
Self::FrameBuffers => "FrameBuffers",
|
||||||
|
Self::Registers => "Registers",
|
||||||
|
Self::Terminal => "Terminal",
|
||||||
|
Self::Profiler { .. } => "Profiler",
|
||||||
|
Self::Debugger { .. } => "Debugger",
|
||||||
|
Self::Input => "Input",
|
||||||
|
Self::Hotkeys => "Hotkeys",
|
||||||
|
Self::Player2 => "Player2",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ pub struct GameScreen {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl GameScreen {
|
impl GameScreen {
|
||||||
fn init_pipeline(render_state: &egui_wgpu::RenderState) {
|
pub fn init_pipeline(render_state: &egui_wgpu::RenderState) {
|
||||||
let device = &render_state.device;
|
let device = &render_state.device;
|
||||||
|
|
||||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
@@ -53,8 +53,8 @@ impl GameScreen {
|
|||||||
let render_pipeline_layout =
|
let render_pipeline_layout =
|
||||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||||
label: Some("render pipeline layout"),
|
label: Some("render pipeline layout"),
|
||||||
bind_group_layouts: &[&bind_group_layout],
|
bind_group_layouts: &[Some(&bind_group_layout)],
|
||||||
push_constant_ranges: &[],
|
immediate_size: 0,
|
||||||
});
|
});
|
||||||
|
|
||||||
let create_render_pipeline = |entry_point: &str| {
|
let create_render_pipeline = |entry_point: &str| {
|
||||||
@@ -92,7 +92,7 @@ impl GameScreen {
|
|||||||
mask: !0,
|
mask: !0,
|
||||||
alpha_to_coverage_enabled: false,
|
alpha_to_coverage_enabled: false,
|
||||||
},
|
},
|
||||||
multiview: None,
|
multiview_mask: None,
|
||||||
cache: None,
|
cache: None,
|
||||||
})
|
})
|
||||||
};
|
};
|
||||||
@@ -117,8 +117,6 @@ impl GameScreen {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn init(render_state: &egui_wgpu::RenderState) -> (Self, TextureSink) {
|
pub fn init(render_state: &egui_wgpu::RenderState) -> (Self, TextureSink) {
|
||||||
Self::init_pipeline(render_state);
|
|
||||||
|
|
||||||
let device = &render_state.device;
|
let device = &render_state.device;
|
||||||
let queue = &render_state.queue;
|
let queue = &render_state.queue;
|
||||||
|
|
||||||
|
|||||||
+3
-7
@@ -1,4 +1,4 @@
|
|||||||
use egui::{Button, CentralPanel, TextEdit, ViewportBuilder, ViewportId};
|
use egui::{Button, CentralPanel, TextEdit, ViewportBuilder};
|
||||||
use winit::event_loop::EventLoopProxy;
|
use winit::event_loop::EventLoopProxy;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
@@ -42,10 +42,6 @@ impl GdbServerWindow {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for GdbServerWindow {
|
impl AppWindow for GdbServerWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of(format!("Debugger-{}", self.sim_id))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
@@ -56,10 +52,10 @@ impl AppWindow for GdbServerWindow {
|
|||||||
.with_inner_size((300.0, 200.0))
|
.with_inner_size((300.0, 200.0))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show(&mut self, ctx: &egui::Context) {
|
fn show(&mut self, ui: &mut egui::Ui) {
|
||||||
let port_num: Option<u16> = self.port_str.parse().ok();
|
let port_num: Option<u16> = self.port_str.parse().ok();
|
||||||
let status = self.server.status();
|
let status = self.server.status();
|
||||||
CentralPanel::default().show(ctx, |ui| {
|
CentralPanel::default().show_inside(ui, |ui| {
|
||||||
ui.horizontal(|ui| {
|
ui.horizontal(|ui| {
|
||||||
if port_num.is_none() {
|
if port_num.is_none() {
|
||||||
let style = ui.style_mut();
|
let style = ui.style_mut();
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
use egui::{
|
use egui::{
|
||||||
Button, CentralPanel, Context, Event, KeyboardShortcut, Label, Layout, Slider, Ui,
|
Button, CentralPanel, Event, KeyboardShortcut, Label, Layout, Slider, Ui, ViewportBuilder,
|
||||||
ViewportBuilder, ViewportId,
|
|
||||||
};
|
};
|
||||||
use egui_extras::{Column, TableBuilder};
|
use egui_extras::{Column, TableBuilder};
|
||||||
|
|
||||||
@@ -125,18 +124,14 @@ impl HotkeysWindow {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for HotkeysWindow {
|
impl AppWindow for HotkeysWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of("shortcuts")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn initial_viewport(&self) -> ViewportBuilder {
|
fn initial_viewport(&self) -> ViewportBuilder {
|
||||||
ViewportBuilder::default()
|
ViewportBuilder::default()
|
||||||
.with_title("Keyboard Shortcuts")
|
.with_title("Keyboard Shortcuts")
|
||||||
.with_inner_size((400.0, 400.0))
|
.with_inner_size((400.0, 400.0))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show(&mut self, ctx: &Context) {
|
fn show(&mut self, ui: &mut Ui) {
|
||||||
CentralPanel::default().show(ctx, |ui| {
|
CentralPanel::default().show_inside(ui, |ui| {
|
||||||
ui.horizontal(|ui| {
|
ui.horizontal(|ui| {
|
||||||
if ui.button("Use defaults").clicked() {
|
if ui.button("Use defaults").clicked() {
|
||||||
self.shortcuts.reset();
|
self.shortcuts.reset();
|
||||||
|
|||||||
+4
-10
@@ -1,6 +1,4 @@
|
|||||||
use egui::{
|
use egui::{Button, CentralPanel, Label, Layout, Panel, Ui, ViewportBuilder};
|
||||||
Button, CentralPanel, Context, Label, Layout, TopBottomPanel, Ui, ViewportBuilder, ViewportId,
|
|
||||||
};
|
|
||||||
use egui_extras::{Column, TableBuilder};
|
use egui_extras::{Column, TableBuilder};
|
||||||
use gilrs::{EventType, GamepadId};
|
use gilrs::{EventType, GamepadId};
|
||||||
use std::sync::RwLock;
|
use std::sync::RwLock;
|
||||||
@@ -162,18 +160,14 @@ impl InputWindow {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for InputWindow {
|
impl AppWindow for InputWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of("input")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn initial_viewport(&self) -> ViewportBuilder {
|
fn initial_viewport(&self) -> ViewportBuilder {
|
||||||
ViewportBuilder::default()
|
ViewportBuilder::default()
|
||||||
.with_title("Bind Inputs")
|
.with_title("Bind Inputs")
|
||||||
.with_inner_size((600.0, 400.0))
|
.with_inner_size((600.0, 400.0))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show(&mut self, ctx: &Context) {
|
fn show(&mut self, ui: &mut Ui) {
|
||||||
TopBottomPanel::top("options").show(ctx, |ui| {
|
Panel::top("options").show_inside(ui, |ui| {
|
||||||
ui.horizontal(|ui| {
|
ui.horizontal(|ui| {
|
||||||
let old_active_tab = self.active_tab;
|
let old_active_tab = self.active_tab;
|
||||||
ui.selectable_value(&mut self.active_tab, InputTab::Player1, "Player 1");
|
ui.selectable_value(&mut self.active_tab, InputTab::Player1, "Player 1");
|
||||||
@@ -188,7 +182,7 @@ impl AppWindow for InputWindow {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
CentralPanel::default().show(ctx, |ui| {
|
CentralPanel::default().show_inside(ui, |ui| {
|
||||||
match self.active_tab {
|
match self.active_tab {
|
||||||
InputTab::Player1 => self.show_key_bindings(ui, SimId::Player1),
|
InputTab::Player1 => self.show_key_bindings(ui, SimId::Player1),
|
||||||
InputTab::Player2 => self.show_key_bindings(ui, SimId::Player2),
|
InputTab::Player2 => self.show_key_bindings(ui, SimId::Player2),
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
use std::{fs, sync::Arc, time::Duration};
|
use std::{fs, sync::Arc, time::Duration};
|
||||||
|
|
||||||
use anyhow::Result;
|
use anyhow::Result;
|
||||||
use egui::{Button, CentralPanel, Checkbox, Label, ViewportBuilder, ViewportId};
|
use egui::{Button, CentralPanel, Checkbox, Label, ViewportBuilder};
|
||||||
use egui_notify::{Anchor, Toast, Toasts};
|
use egui_notify::{Anchor, Toast, Toasts};
|
||||||
use winit::window::Window;
|
use winit::window::Window;
|
||||||
|
|
||||||
@@ -82,10 +82,6 @@ impl ProfileWindow {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for ProfileWindow {
|
impl AppWindow for ProfileWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of(format!("Profile-{}", self.sim_id))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
@@ -96,10 +92,10 @@ impl AppWindow for ProfileWindow {
|
|||||||
.with_inner_size((300.0, 200.0))
|
.with_inner_size((300.0, 200.0))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show(&mut self, ctx: &egui::Context) {
|
fn show(&mut self, ui: &mut egui::Ui) {
|
||||||
let status = self.profiler.status();
|
let status = self.profiler.status();
|
||||||
let recording = matches!(status, ProfilerStatus::Recording);
|
let recording = matches!(status, ProfilerStatus::Recording);
|
||||||
CentralPanel::default().show(ctx, |ui| {
|
CentralPanel::default().show_inside(ui, |ui| {
|
||||||
ui.horizontal_wrapped(|ui| {
|
ui.horizontal_wrapped(|ui| {
|
||||||
ui.spacing_mut().item_spacing.x = 0.0;
|
ui.spacing_mut().item_spacing.x = 0.0;
|
||||||
ui.add(
|
ui.add(
|
||||||
@@ -164,7 +160,7 @@ impl AppWindow for ProfileWindow {
|
|||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
self.toasts.show(ctx);
|
self.toasts.show(ui);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_init(&mut self, args: InitArgs) {
|
fn on_init(&mut self, args: InitArgs) {
|
||||||
|
|||||||
+3
-10
@@ -1,9 +1,6 @@
|
|||||||
use std::{collections::VecDeque, sync::mpsc};
|
use std::{collections::VecDeque, sync::mpsc};
|
||||||
|
|
||||||
use egui::{
|
use egui::{Align, CentralPanel, FontFamily, Label, RichText, ScrollArea, Ui, ViewportBuilder};
|
||||||
Align, CentralPanel, Context, FontFamily, Label, RichText, ScrollArea, ViewportBuilder,
|
|
||||||
ViewportId,
|
|
||||||
};
|
|
||||||
|
|
||||||
use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
|
use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
|
||||||
|
|
||||||
@@ -32,10 +29,6 @@ impl TerminalWindow {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for TerminalWindow {
|
impl AppWindow for TerminalWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of(format!("terminal-{}", self.sim_id))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
@@ -46,7 +39,7 @@ impl AppWindow for TerminalWindow {
|
|||||||
.with_inner_size((640.0, 480.0))
|
.with_inner_size((640.0, 480.0))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show(&mut self, ctx: &Context) {
|
fn show(&mut self, ui: &mut Ui) {
|
||||||
if let Ok(text) = self.receiver.try_recv() {
|
if let Ok(text) = self.receiver.try_recv() {
|
||||||
let mut rest = text.as_str();
|
let mut rest = text.as_str();
|
||||||
while let Some(index) = rest.find('\n') {
|
while let Some(index) = rest.find('\n') {
|
||||||
@@ -61,7 +54,7 @@ impl AppWindow for TerminalWindow {
|
|||||||
}
|
}
|
||||||
self.lines.back_mut().unwrap().push_str(rest);
|
self.lines.back_mut().unwrap().push_str(rest);
|
||||||
}
|
}
|
||||||
CentralPanel::default().show(ctx, |ui| {
|
CentralPanel::default().show_inside(ui, |ui| {
|
||||||
ScrollArea::vertical()
|
ScrollArea::vertical()
|
||||||
.stick_to_bottom(true)
|
.stick_to_bottom(true)
|
||||||
.auto_shrink([false, false])
|
.auto_shrink([false, false])
|
||||||
|
|||||||
+50
-2
@@ -1,6 +1,6 @@
|
|||||||
use std::{
|
use std::{
|
||||||
fmt::{Display, UpperHex},
|
fmt::{Display, UpperHex},
|
||||||
ops::{Bound, RangeBounds},
|
ops::{Bound, Deref, DerefMut, RangeBounds},
|
||||||
str::FromStr,
|
str::FromStr,
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -8,7 +8,7 @@ use atoi::FromRadix16;
|
|||||||
use egui::{
|
use egui::{
|
||||||
Align, Color32, CornerRadius, CursorIcon, Event, Frame, Key, Layout, Margin, Rect, Response,
|
Align, Color32, CornerRadius, CursorIcon, Event, Frame, Key, Layout, Margin, Rect, Response,
|
||||||
RichText, Sense, Shape, Stroke, StrokeKind, TextEdit, Ui, UiBuilder, Vec2, Widget, WidgetText,
|
RichText, Sense, Shape, Stroke, StrokeKind, TextEdit, Ui, UiBuilder, Vec2, Widget, WidgetText,
|
||||||
ecolor::HexColor,
|
ecolor::HexColor, util::id_type_map::SerializableAny,
|
||||||
};
|
};
|
||||||
use num_traits::{CheckedAdd, CheckedSub, One};
|
use num_traits::{CheckedAdd, CheckedSub, One};
|
||||||
|
|
||||||
@@ -409,3 +409,51 @@ impl ResponseExt for Response {
|
|||||||
self.clicked() || self.dragged()
|
self.clicked() || self.dragged()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub struct UiData<T> {
|
||||||
|
current: T,
|
||||||
|
prev: T,
|
||||||
|
loaded: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T> UiData<T>
|
||||||
|
where
|
||||||
|
T: Default + PartialEq + SerializableAny,
|
||||||
|
{
|
||||||
|
pub fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
current: T::default(),
|
||||||
|
prev: T::default(),
|
||||||
|
loaded: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn load(&mut self, ui: &Ui) {
|
||||||
|
if !self.loaded {
|
||||||
|
self.current = ui
|
||||||
|
.data_mut(|d| d.get_persisted(ui.id()))
|
||||||
|
.unwrap_or_default();
|
||||||
|
self.loaded = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn save(&mut self, ui: &Ui) {
|
||||||
|
if self.current != self.prev {
|
||||||
|
ui.data_mut(|d| d.insert_persisted(ui.id(), self.current.clone()));
|
||||||
|
self.prev = self.current.clone();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T> Deref for UiData<T> {
|
||||||
|
type Target = T;
|
||||||
|
fn deref(&self) -> &Self::Target {
|
||||||
|
&self.current
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<T> DerefMut for UiData<T> {
|
||||||
|
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||||
|
&mut self.current
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
+69
-53
@@ -1,53 +1,70 @@
|
|||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
|
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
TextureOptions, Ui, ViewportBuilder,
|
||||||
};
|
};
|
||||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
emulator::SimId,
|
emulator::SimId,
|
||||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||||
memory::{MemoryClient, MemoryView},
|
memory::{MemoryClient, MemoryView},
|
||||||
window::{
|
window::{
|
||||||
AppWindow, InitArgs,
|
AppWindow,
|
||||||
utils::{NumberEdit, UiExt},
|
utils::{NumberEdit, UiData, UiExt},
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
use super::utils::{self, CellData, CharacterGrid};
|
use super::utils::{self, CellData, CharacterGrid};
|
||||||
|
|
||||||
pub struct BgMapWindow {
|
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||||
sim_id: SimId,
|
struct State {
|
||||||
loader: Arc<ImageTextureLoader>,
|
|
||||||
memory: Arc<MemoryClient>,
|
|
||||||
bgmaps: MemoryView,
|
|
||||||
cell_index: usize,
|
cell_index: usize,
|
||||||
generic_palette: bool,
|
generic_palette: bool,
|
||||||
params: ImageParams<BgMapParams>,
|
|
||||||
scale: f32,
|
scale: f32,
|
||||||
show_grid: bool,
|
show_grid: bool,
|
||||||
}
|
}
|
||||||
|
impl Default for State {
|
||||||
impl BgMapWindow {
|
fn default() -> Self {
|
||||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
|
|
||||||
let renderer = BgMapRenderer::new(sim_id, memory);
|
|
||||||
let ([cell, bgmap], params) = images.add(renderer, BgMapParams::default());
|
|
||||||
let loader =
|
|
||||||
ImageTextureLoader::new([("vip://cell".into(), cell), ("vip://bgmap".into(), bgmap)]);
|
|
||||||
Self {
|
Self {
|
||||||
sim_id,
|
cell_index: 0,
|
||||||
loader: Arc::new(loader),
|
generic_palette: false,
|
||||||
memory: memory.clone(),
|
|
||||||
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
|
|
||||||
cell_index: params.cell_index,
|
|
||||||
generic_palette: params.generic_palette,
|
|
||||||
params,
|
|
||||||
scale: 1.0,
|
scale: 1.0,
|
||||||
show_grid: false,
|
show_grid: false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct BgMapWindow {
|
||||||
|
sim_id: SimId,
|
||||||
|
memory: Arc<MemoryClient>,
|
||||||
|
bgmaps: MemoryView,
|
||||||
|
params: ImageParams<BgMapParams>,
|
||||||
|
state: UiData<State>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BgMapWindow {
|
||||||
|
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||||
|
let state: UiData<State> = UiData::new();
|
||||||
|
let renderer = BgMapRenderer::new(sim_id, memory);
|
||||||
|
let params = images.add(
|
||||||
|
sim_id,
|
||||||
|
renderer,
|
||||||
|
BgMapParams {
|
||||||
|
cell_index: state.cell_index,
|
||||||
|
generic_palette: state.generic_palette,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
Self {
|
||||||
|
sim_id,
|
||||||
|
memory: memory.clone(),
|
||||||
|
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
|
||||||
|
params,
|
||||||
|
state,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn show_form(&mut self, ui: &mut Ui) {
|
fn show_form(&mut self, ui: &mut Ui) {
|
||||||
let row_height = ui.spacing().interact_size.y;
|
let row_height = ui.spacing().interact_size.y;
|
||||||
@@ -61,10 +78,11 @@ impl BgMapWindow {
|
|||||||
ui.label("Map");
|
ui.label("Map");
|
||||||
});
|
});
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
let mut bgmap_index = self.cell_index / 4096;
|
let mut bgmap_index = self.state.cell_index / 4096;
|
||||||
ui.add(NumberEdit::new(&mut bgmap_index).range(0..16));
|
ui.add(NumberEdit::new(&mut bgmap_index).range(0..16));
|
||||||
if bgmap_index != self.cell_index / 4096 {
|
if bgmap_index != self.state.cell_index / 4096 {
|
||||||
self.cell_index = (bgmap_index * 4096) + (self.cell_index % 4096);
|
self.state.cell_index =
|
||||||
|
(bgmap_index * 4096) + (self.state.cell_index % 4096);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -73,7 +91,7 @@ impl BgMapWindow {
|
|||||||
ui.label("Cell");
|
ui.label("Cell");
|
||||||
});
|
});
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
ui.add(NumberEdit::new(&mut self.cell_index).range(0..16 * 4096));
|
ui.add(NumberEdit::new(&mut self.state.cell_index).range(0..16 * 4096));
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
body.row(row_height, |mut row| {
|
body.row(row_height, |mut row| {
|
||||||
@@ -81,7 +99,7 @@ impl BgMapWindow {
|
|||||||
ui.label("Address");
|
ui.label("Address");
|
||||||
});
|
});
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
let address = 0x00020000 + (self.cell_index * 2);
|
let address = 0x00020000 + (self.state.cell_index * 2);
|
||||||
let mut address_str = format!("{address:08x}");
|
let mut address_str = format!("{address:08x}");
|
||||||
ui.add_enabled(
|
ui.add_enabled(
|
||||||
false,
|
false,
|
||||||
@@ -90,12 +108,12 @@ impl BgMapWindow {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
let image = Image::new("vip://cell")
|
let image = Image::new(self.image_url("bgmap-cell"))
|
||||||
.maintain_aspect_ratio(true)
|
.maintain_aspect_ratio(true)
|
||||||
.texture_options(TextureOptions::NEAREST);
|
.texture_options(TextureOptions::NEAREST);
|
||||||
ui.add(image);
|
ui.add(image);
|
||||||
ui.section("Cell", |ui| {
|
ui.section("Cell", |ui| {
|
||||||
let mut data = self.bgmaps.borrow().read::<u16>(self.cell_index);
|
let mut data = self.bgmaps.borrow().read::<u16>(self.state.cell_index);
|
||||||
let mut cell = CellData::parse(data);
|
let mut cell = CellData::parse(data);
|
||||||
TableBuilder::new(ui)
|
TableBuilder::new(ui)
|
||||||
.column(Column::remainder())
|
.column(Column::remainder())
|
||||||
@@ -138,7 +156,7 @@ impl BgMapWindow {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
if cell.update(&mut data) {
|
if cell.update(&mut data) {
|
||||||
let address = 0x00020000 + (self.cell_index * 2);
|
let address = 0x00020000 + (self.state.cell_index * 2);
|
||||||
self.memory.write(self.sim_id, address as u32, &data);
|
self.memory.write(self.sim_id, address as u32, &data);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -146,37 +164,33 @@ impl BgMapWindow {
|
|||||||
ui.horizontal(|ui| {
|
ui.horizontal(|ui| {
|
||||||
ui.label("Scale");
|
ui.label("Scale");
|
||||||
ui.spacing_mut().slider_width = ui.available_width();
|
ui.spacing_mut().slider_width = ui.available_width();
|
||||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||||
.step_by(1.0)
|
.step_by(1.0)
|
||||||
.show_value(false);
|
.show_value(false);
|
||||||
ui.add(slider);
|
ui.add(slider);
|
||||||
});
|
});
|
||||||
ui.checkbox(&mut self.show_grid, "Show grid");
|
ui.checkbox(&mut self.state.show_grid, "Show grid");
|
||||||
ui.checkbox(&mut self.generic_palette, "Generic palette");
|
ui.checkbox(&mut self.state.generic_palette, "Generic palette");
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
self.params.write(BgMapParams {
|
self.params.write(BgMapParams {
|
||||||
cell_index: self.cell_index,
|
cell_index: self.state.cell_index,
|
||||||
generic_palette: self.generic_palette,
|
generic_palette: self.state.generic_palette,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show_bgmap(&mut self, ui: &mut Ui) {
|
fn show_bgmap(&mut self, ui: &mut Ui) {
|
||||||
let grid = CharacterGrid::new("vip://bgmap")
|
let grid = CharacterGrid::new(self.image_url("bgmap"))
|
||||||
.with_scale(self.scale)
|
.with_scale(self.state.scale)
|
||||||
.with_grid(self.show_grid)
|
.with_grid(self.state.show_grid)
|
||||||
.with_selected(self.cell_index % 4096);
|
.with_selected(self.state.cell_index % 4096);
|
||||||
if let Some(selected) = grid.show(ui) {
|
if let Some(selected) = grid.show(ui) {
|
||||||
self.cell_index = (self.cell_index / 4096 * 4096) + selected;
|
self.state.cell_index = (self.state.cell_index / 4096 * 4096) + selected;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for BgMapWindow {
|
impl AppWindow for BgMapWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of(format!("bgmap-{}", self.sim_id))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
@@ -187,12 +201,9 @@ impl AppWindow for BgMapWindow {
|
|||||||
.with_inner_size((640.0, 480.0))
|
.with_inner_size((640.0, 480.0))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_init(&mut self, args: InitArgs) {
|
fn show(&mut self, ui: &mut Ui) {
|
||||||
args.ctx.add_texture_loader(self.loader.clone());
|
self.state.load(ui);
|
||||||
}
|
CentralPanel::default().show_inside(ui, |ui| {
|
||||||
|
|
||||||
fn show(&mut self, ctx: &Context) {
|
|
||||||
CentralPanel::default().show(ctx, |ui| {
|
|
||||||
ui.horizontal_top(|ui| {
|
ui.horizontal_top(|ui| {
|
||||||
StripBuilder::new(ui)
|
StripBuilder::new(ui)
|
||||||
.size(Size::relative(0.3).at_most(200.0))
|
.size(Size::relative(0.3).at_most(200.0))
|
||||||
@@ -207,6 +218,7 @@ impl AppWindow for BgMapWindow {
|
|||||||
})
|
})
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
self.state.save(ui);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -300,6 +312,10 @@ impl BgMapRenderer {
|
|||||||
impl ImageRenderer<2> for BgMapRenderer {
|
impl ImageRenderer<2> for BgMapRenderer {
|
||||||
type Params = BgMapParams;
|
type Params = BgMapParams;
|
||||||
|
|
||||||
|
fn names(&self) -> [&str; 2] {
|
||||||
|
["bgmap-cell", "bgmap"]
|
||||||
|
}
|
||||||
|
|
||||||
fn sizes(&self) -> [[usize; 2]; 2] {
|
fn sizes(&self) -> [[usize; 2]; 2] {
|
||||||
[[8, 8], [8 * 64, 8 * 64]]
|
[[8, 8], [8 * 64, 8 * 64]]
|
||||||
}
|
}
|
||||||
|
|||||||
+71
-59
@@ -1,19 +1,19 @@
|
|||||||
use std::{fmt::Display, sync::Arc};
|
use std::fmt::Display;
|
||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
Align, CentralPanel, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
|
Align, CentralPanel, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
|
||||||
TextureOptions, Ui, Vec2, ViewportBuilder, ViewportId,
|
Ui, Vec2, ViewportBuilder,
|
||||||
};
|
};
|
||||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
emulator::SimId,
|
emulator::SimId,
|
||||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||||
memory::{MemoryClient, MemoryView},
|
memory::{MemoryClient, MemoryView},
|
||||||
window::{
|
window::{
|
||||||
AppWindow, InitArgs,
|
AppWindow,
|
||||||
utils::{NumberEdit, UiExt as _},
|
utils::{NumberEdit, UiData, UiExt as _},
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -79,38 +79,52 @@ impl Display for Palette {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct CharacterDataWindow {
|
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||||
sim_id: SimId,
|
struct State {
|
||||||
loader: Arc<ImageTextureLoader>,
|
|
||||||
brightness: MemoryView,
|
|
||||||
palettes: MemoryView,
|
|
||||||
palette: Palette,
|
palette: Palette,
|
||||||
index: usize,
|
index: usize,
|
||||||
params: ImageParams<CharDataParams>,
|
|
||||||
scale: f32,
|
scale: f32,
|
||||||
show_grid: bool,
|
show_grid: bool,
|
||||||
}
|
}
|
||||||
|
impl Default for State {
|
||||||
impl CharacterDataWindow {
|
fn default() -> Self {
|
||||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
|
|
||||||
let renderer = CharDataRenderer::new(sim_id, memory);
|
|
||||||
let ([char, chardata], params) = images.add(renderer, CharDataParams::default());
|
|
||||||
let loader = ImageTextureLoader::new([
|
|
||||||
("vip://char".into(), char),
|
|
||||||
("vip://chardata".into(), chardata),
|
|
||||||
]);
|
|
||||||
Self {
|
Self {
|
||||||
sim_id,
|
palette: Palette::default(),
|
||||||
loader: Arc::new(loader),
|
index: 0,
|
||||||
brightness: memory.watch(sim_id, 0x0005f824, 8),
|
|
||||||
palettes: memory.watch(sim_id, 0x0005f860, 16),
|
|
||||||
palette: params.palette,
|
|
||||||
index: params.index,
|
|
||||||
params,
|
|
||||||
scale: 4.0,
|
scale: 4.0,
|
||||||
show_grid: true,
|
show_grid: true,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct CharacterDataWindow {
|
||||||
|
sim_id: SimId,
|
||||||
|
brightness: MemoryView,
|
||||||
|
palettes: MemoryView,
|
||||||
|
params: ImageParams<CharDataParams>,
|
||||||
|
state: UiData<State>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl CharacterDataWindow {
|
||||||
|
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
|
||||||
|
let state: UiData<State> = UiData::new();
|
||||||
|
let renderer = CharDataRenderer::new(sim_id, memory);
|
||||||
|
let params = images.add(
|
||||||
|
sim_id,
|
||||||
|
renderer,
|
||||||
|
CharDataParams {
|
||||||
|
palette: state.palette,
|
||||||
|
index: state.index,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
Self {
|
||||||
|
sim_id,
|
||||||
|
brightness: memory.watch(sim_id, 0x0005f824, 8),
|
||||||
|
palettes: memory.watch(sim_id, 0x0005f860, 16),
|
||||||
|
params,
|
||||||
|
state,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn show_form(&mut self, ui: &mut Ui) {
|
fn show_form(&mut self, ui: &mut Ui) {
|
||||||
let row_height = ui.spacing().interact_size.y;
|
let row_height = ui.spacing().interact_size.y;
|
||||||
@@ -124,7 +138,7 @@ impl CharacterDataWindow {
|
|||||||
ui.label("Index");
|
ui.label("Index");
|
||||||
});
|
});
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
ui.add(NumberEdit::new(&mut self.index).range(0..2048));
|
ui.add(NumberEdit::new(&mut self.state.index).range(0..2048));
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
body.row(row_height, |mut row| {
|
body.row(row_height, |mut row| {
|
||||||
@@ -132,11 +146,11 @@ impl CharacterDataWindow {
|
|||||||
ui.label("Address");
|
ui.label("Address");
|
||||||
});
|
});
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
let address = match self.index {
|
let address = match self.state.index {
|
||||||
0x000..0x200 => 0x00060000 + self.index * 16,
|
0x000..0x200 => 0x00060000 + self.state.index * 16,
|
||||||
0x200..0x400 => 0x000e0000 + (self.index - 0x200) * 16,
|
0x200..0x400 => 0x000e0000 + (self.state.index - 0x200) * 16,
|
||||||
0x400..0x600 => 0x00160000 + (self.index - 0x400) * 16,
|
0x400..0x600 => 0x00160000 + (self.state.index - 0x400) * 16,
|
||||||
0x600..0x800 => 0x001e0000 + (self.index - 0x600) * 16,
|
0x600..0x800 => 0x001e0000 + (self.state.index - 0x600) * 16,
|
||||||
_ => unreachable!("can't happen"),
|
_ => unreachable!("can't happen"),
|
||||||
};
|
};
|
||||||
let mut address_str = format!("{address:08x}");
|
let mut address_str = format!("{address:08x}");
|
||||||
@@ -151,7 +165,7 @@ impl CharacterDataWindow {
|
|||||||
ui.label("Mirror");
|
ui.label("Mirror");
|
||||||
});
|
});
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
let mirror = 0x00078000 + (self.index * 16);
|
let mirror = 0x00078000 + (self.state.index * 16);
|
||||||
let mut mirror_str = format!("{mirror:08x}");
|
let mut mirror_str = format!("{mirror:08x}");
|
||||||
ui.add_enabled(
|
ui.add_enabled(
|
||||||
false,
|
false,
|
||||||
@@ -160,7 +174,7 @@ impl CharacterDataWindow {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
let image = Image::new("vip://char")
|
let image = Image::new(self.image_url("chardata-char"))
|
||||||
.maintain_aspect_ratio(true)
|
.maintain_aspect_ratio(true)
|
||||||
.texture_options(TextureOptions::NEAREST);
|
.texture_options(TextureOptions::NEAREST);
|
||||||
ui.add(image);
|
ui.add(image);
|
||||||
@@ -168,12 +182,12 @@ impl CharacterDataWindow {
|
|||||||
ui.horizontal(|ui| {
|
ui.horizontal(|ui| {
|
||||||
ui.label("Palette");
|
ui.label("Palette");
|
||||||
ComboBox::from_id_salt("palette")
|
ComboBox::from_id_salt("palette")
|
||||||
.selected_text(self.palette.to_string())
|
.selected_text(self.state.palette.to_string())
|
||||||
.width(ui.available_width())
|
.width(ui.available_width())
|
||||||
.show_ui(ui, |ui| {
|
.show_ui(ui, |ui| {
|
||||||
for palette in Palette::values() {
|
for palette in Palette::values() {
|
||||||
ui.selectable_value(
|
ui.selectable_value(
|
||||||
&mut self.palette,
|
&mut self.state.palette,
|
||||||
palette,
|
palette,
|
||||||
palette.to_string(),
|
palette.to_string(),
|
||||||
);
|
);
|
||||||
@@ -200,23 +214,23 @@ impl CharacterDataWindow {
|
|||||||
ui.horizontal(|ui| {
|
ui.horizontal(|ui| {
|
||||||
ui.label("Scale");
|
ui.label("Scale");
|
||||||
ui.spacing_mut().slider_width = ui.available_width();
|
ui.spacing_mut().slider_width = ui.available_width();
|
||||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||||
.step_by(1.0)
|
.step_by(1.0)
|
||||||
.show_value(false);
|
.show_value(false);
|
||||||
ui.add(slider);
|
ui.add(slider);
|
||||||
});
|
});
|
||||||
ui.checkbox(&mut self.show_grid, "Show grid");
|
ui.checkbox(&mut self.state.show_grid, "Show grid");
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
self.params.write(CharDataParams {
|
self.params.write(CharDataParams {
|
||||||
palette: self.palette,
|
palette: self.state.palette,
|
||||||
index: self.index,
|
index: self.state.index,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
fn load_palette_colors(&self) -> [Color32; 4] {
|
fn load_palette_colors(&self) -> [Color32; 4] {
|
||||||
let Some(offset) = self.palette.offset() else {
|
let Some(offset) = self.state.palette.offset() else {
|
||||||
return utils::generic_palette(Color32::RED);
|
return utils::generic_palette(Color32::RED);
|
||||||
};
|
};
|
||||||
let palette = self.palettes.borrow().read(offset);
|
let palette = self.palettes.borrow().read(offset);
|
||||||
@@ -226,21 +240,17 @@ impl CharacterDataWindow {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn show_chardata(&mut self, ui: &mut Ui) {
|
fn show_chardata(&mut self, ui: &mut Ui) {
|
||||||
let grid = CharacterGrid::new("vip://chardata")
|
let grid = CharacterGrid::new(self.image_url("chardata"))
|
||||||
.with_scale(self.scale)
|
.with_scale(self.state.scale)
|
||||||
.with_grid(self.show_grid)
|
.with_grid(self.state.show_grid)
|
||||||
.with_selected(self.index);
|
.with_selected(self.state.index);
|
||||||
if let Some(selected) = grid.show(ui) {
|
if let Some(selected) = grid.show(ui) {
|
||||||
self.index = selected;
|
self.state.index = selected;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for CharacterDataWindow {
|
impl AppWindow for CharacterDataWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of(format!("chardata-{}", self.sim_id))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
@@ -251,12 +261,9 @@ impl AppWindow for CharacterDataWindow {
|
|||||||
.with_inner_size((640.0, 480.0))
|
.with_inner_size((640.0, 480.0))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_init(&mut self, args: InitArgs) {
|
fn show(&mut self, ui: &mut Ui) {
|
||||||
args.ctx.add_texture_loader(self.loader.clone());
|
self.state.load(ui);
|
||||||
}
|
CentralPanel::default().show_inside(ui, |ui| {
|
||||||
|
|
||||||
fn show(&mut self, ctx: &Context) {
|
|
||||||
CentralPanel::default().show(ctx, |ui| {
|
|
||||||
ui.horizontal_top(|ui| {
|
ui.horizontal_top(|ui| {
|
||||||
StripBuilder::new(ui)
|
StripBuilder::new(ui)
|
||||||
.size(Size::relative(0.3).at_most(200.0))
|
.size(Size::relative(0.3).at_most(200.0))
|
||||||
@@ -271,10 +278,11 @@ impl AppWindow for CharacterDataWindow {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
self.state.save(ui);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Default, PartialEq, Eq)]
|
#[derive(Clone, PartialEq, Eq)]
|
||||||
struct CharDataParams {
|
struct CharDataParams {
|
||||||
palette: Palette,
|
palette: Palette,
|
||||||
index: usize,
|
index: usize,
|
||||||
@@ -289,6 +297,10 @@ struct CharDataRenderer {
|
|||||||
impl ImageRenderer<2> for CharDataRenderer {
|
impl ImageRenderer<2> for CharDataRenderer {
|
||||||
type Params = CharDataParams;
|
type Params = CharDataParams;
|
||||||
|
|
||||||
|
fn names(&self) -> [&str; 2] {
|
||||||
|
["chardata-char", "chardata"]
|
||||||
|
}
|
||||||
|
|
||||||
fn sizes(&self) -> [[usize; 2]; 2] {
|
fn sizes(&self) -> [[usize; 2]; 2] {
|
||||||
[[8, 8], [16 * 8, 128 * 8]]
|
[[8, 8], [16 * 8, 128 * 8]]
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,56 +1,68 @@
|
|||||||
use std::sync::Arc;
|
|
||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
Align, CentralPanel, Color32, Context, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
|
Align, CentralPanel, Color32, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
|
||||||
ViewportBuilder, ViewportId,
|
ViewportBuilder,
|
||||||
};
|
};
|
||||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
emulator::SimId,
|
emulator::SimId,
|
||||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||||
memory::{MemoryClient, MemoryView},
|
memory::{MemoryClient, MemoryView},
|
||||||
window::{
|
window::{
|
||||||
AppWindow, InitArgs,
|
AppWindow,
|
||||||
utils::{NumberEdit, UiExt as _},
|
utils::{NumberEdit, UiData, UiExt as _},
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
use super::utils;
|
use super::utils;
|
||||||
|
|
||||||
pub struct FrameBufferWindow {
|
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||||
sim_id: SimId,
|
struct State {
|
||||||
loader: Arc<ImageTextureLoader>,
|
|
||||||
index: usize,
|
index: usize,
|
||||||
left: bool,
|
left: bool,
|
||||||
right: bool,
|
right: bool,
|
||||||
generic_palette: bool,
|
generic_palette: bool,
|
||||||
params: ImageParams<FrameBufferParams>,
|
|
||||||
scale: f32,
|
scale: f32,
|
||||||
}
|
}
|
||||||
|
impl Default for State {
|
||||||
impl FrameBufferWindow {
|
fn default() -> Self {
|
||||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
|
Self {
|
||||||
let initial_params = FrameBufferParams {
|
|
||||||
index: 0,
|
index: 0,
|
||||||
left: true,
|
left: true,
|
||||||
right: true,
|
right: true,
|
||||||
generic_palette: false,
|
generic_palette: false,
|
||||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
scale: 2.0,
|
||||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
}
|
||||||
};
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct FrameBufferWindow {
|
||||||
|
sim_id: SimId,
|
||||||
|
params: ImageParams<FrameBufferParams>,
|
||||||
|
state: UiData<State>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl FrameBufferWindow {
|
||||||
|
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
|
||||||
|
let state: UiData<State> = UiData::new();
|
||||||
let renderer = FrameBufferRenderer::new(sim_id, memory);
|
let renderer = FrameBufferRenderer::new(sim_id, memory);
|
||||||
let ([buffer], params) = images.add(renderer, initial_params);
|
let params = images.add(
|
||||||
let loader = ImageTextureLoader::new([("vip://buffer".into(), buffer)]);
|
sim_id,
|
||||||
|
renderer,
|
||||||
|
FrameBufferParams {
|
||||||
|
index: state.index,
|
||||||
|
left: state.left,
|
||||||
|
right: state.right,
|
||||||
|
generic_palette: state.generic_palette,
|
||||||
|
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||||
|
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||||
|
},
|
||||||
|
);
|
||||||
Self {
|
Self {
|
||||||
sim_id,
|
sim_id,
|
||||||
loader: Arc::new(loader),
|
|
||||||
index: params.index,
|
|
||||||
left: params.left,
|
|
||||||
right: params.right,
|
|
||||||
generic_palette: params.generic_palette,
|
|
||||||
params,
|
params,
|
||||||
scale: 2.0,
|
state,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -66,7 +78,7 @@ impl FrameBufferWindow {
|
|||||||
ui.label("Index");
|
ui.label("Index");
|
||||||
});
|
});
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
ui.add(NumberEdit::new(&mut self.index).range(0..2));
|
ui.add(NumberEdit::new(&mut self.state.index).range(0..2));
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
body.row(row_height, |mut row| {
|
body.row(row_height, |mut row| {
|
||||||
@@ -74,7 +86,7 @@ impl FrameBufferWindow {
|
|||||||
ui.label("Left");
|
ui.label("Left");
|
||||||
});
|
});
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
let address = self.index * 0x00008000;
|
let address = self.state.index * 0x00008000;
|
||||||
let mut address_str = format!("{address:08x}");
|
let mut address_str = format!("{address:08x}");
|
||||||
ui.add_enabled(
|
ui.add_enabled(
|
||||||
false,
|
false,
|
||||||
@@ -87,7 +99,7 @@ impl FrameBufferWindow {
|
|||||||
ui.label("Right");
|
ui.label("Right");
|
||||||
});
|
});
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
let address = self.index * 0x00008000 + 0x00010000;
|
let address = self.state.index * 0x00008000 + 0x00010000;
|
||||||
let mut address_str = format!("{address:08x}");
|
let mut address_str = format!("{address:08x}");
|
||||||
ui.add_enabled(
|
ui.add_enabled(
|
||||||
false,
|
false,
|
||||||
@@ -100,7 +112,7 @@ impl FrameBufferWindow {
|
|||||||
ui.horizontal(|ui| {
|
ui.horizontal(|ui| {
|
||||||
ui.label("Scale");
|
ui.label("Scale");
|
||||||
ui.spacing_mut().slider_width = ui.available_width();
|
ui.spacing_mut().slider_width = ui.available_width();
|
||||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||||
.step_by(1.0)
|
.step_by(1.0)
|
||||||
.show_value(false);
|
.show_value(false);
|
||||||
ui.add(slider);
|
ui.add(slider);
|
||||||
@@ -110,39 +122,35 @@ impl FrameBufferWindow {
|
|||||||
.body(|mut body| {
|
.body(|mut body| {
|
||||||
body.row(row_height, |mut row| {
|
body.row(row_height, |mut row| {
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
ui.checkbox(&mut self.left, "Left");
|
ui.checkbox(&mut self.state.left, "Left");
|
||||||
});
|
});
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
ui.checkbox(&mut self.right, "Right");
|
ui.checkbox(&mut self.state.right, "Right");
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
ui.checkbox(&mut self.generic_palette, "Generic colors");
|
ui.checkbox(&mut self.state.generic_palette, "Generic colors");
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
self.params.write(FrameBufferParams {
|
self.params.write(FrameBufferParams {
|
||||||
index: self.index,
|
index: self.state.index,
|
||||||
left: self.left,
|
left: self.state.left,
|
||||||
right: self.right,
|
right: self.state.right,
|
||||||
generic_palette: self.generic_palette,
|
generic_palette: self.state.generic_palette,
|
||||||
..*self.params
|
..*self.params
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show_buffers(&mut self, ui: &mut Ui) {
|
fn show_buffers(&mut self, ui: &mut Ui) {
|
||||||
let image = Image::new("vip://buffer")
|
let image = Image::new(self.image_url("buffer"))
|
||||||
.fit_to_original_size(self.scale)
|
.fit_to_original_size(self.state.scale)
|
||||||
.texture_options(TextureOptions::NEAREST);
|
.texture_options(TextureOptions::NEAREST);
|
||||||
ui.add(image);
|
ui.add(image);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for FrameBufferWindow {
|
impl AppWindow for FrameBufferWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of(format!("framebuffer-{}", self.sim_id))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
@@ -153,12 +161,9 @@ impl AppWindow for FrameBufferWindow {
|
|||||||
.with_inner_size((640.0, 480.0))
|
.with_inner_size((640.0, 480.0))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_init(&mut self, args: InitArgs) {
|
fn show(&mut self, ui: &mut Ui) {
|
||||||
args.ctx.add_texture_loader(self.loader.clone());
|
self.state.load(ui);
|
||||||
}
|
CentralPanel::default().show_inside(ui, |ui| {
|
||||||
|
|
||||||
fn show(&mut self, ctx: &Context) {
|
|
||||||
CentralPanel::default().show(ctx, |ui| {
|
|
||||||
ui.horizontal_top(|ui| {
|
ui.horizontal_top(|ui| {
|
||||||
StripBuilder::new(ui)
|
StripBuilder::new(ui)
|
||||||
.size(Size::relative(0.3).at_most(200.0))
|
.size(Size::relative(0.3).at_most(200.0))
|
||||||
@@ -173,6 +178,7 @@ impl AppWindow for FrameBufferWindow {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
self.state.save(ui);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -208,6 +214,10 @@ impl FrameBufferRenderer {
|
|||||||
impl ImageRenderer<1> for FrameBufferRenderer {
|
impl ImageRenderer<1> for FrameBufferRenderer {
|
||||||
type Params = FrameBufferParams;
|
type Params = FrameBufferParams;
|
||||||
|
|
||||||
|
fn names(&self) -> [&str; 1] {
|
||||||
|
["buffer"]
|
||||||
|
}
|
||||||
|
|
||||||
fn sizes(&self) -> [[usize; 2]; 1] {
|
fn sizes(&self) -> [[usize; 2]; 1] {
|
||||||
[[384, 224]]
|
[[384, 224]]
|
||||||
}
|
}
|
||||||
|
|||||||
+57
-46
@@ -1,55 +1,68 @@
|
|||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
|
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
TextureOptions, Ui, ViewportBuilder,
|
||||||
};
|
};
|
||||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
emulator::SimId,
|
emulator::SimId,
|
||||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||||
memory::{MemoryClient, MemoryView},
|
memory::{MemoryClient, MemoryView},
|
||||||
window::{
|
window::{
|
||||||
AppWindow, InitArgs,
|
AppWindow,
|
||||||
utils::{NumberEdit, UiExt as _},
|
utils::{NumberEdit, UiData, UiExt as _},
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
use super::utils::{self, Object};
|
use super::utils::{self, Object};
|
||||||
|
|
||||||
pub struct ObjectWindow {
|
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||||
sim_id: SimId,
|
struct State {
|
||||||
loader: Arc<ImageTextureLoader>,
|
|
||||||
memory: Arc<MemoryClient>,
|
|
||||||
objects: MemoryView,
|
|
||||||
index: usize,
|
index: usize,
|
||||||
generic_palette: bool,
|
generic_palette: bool,
|
||||||
params: ImageParams<ObjectParams>,
|
|
||||||
scale: f32,
|
scale: f32,
|
||||||
}
|
}
|
||||||
|
impl Default for State {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
index: 0,
|
||||||
|
generic_palette: false,
|
||||||
|
scale: 1.0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct ObjectWindow {
|
||||||
|
sim_id: SimId,
|
||||||
|
memory: Arc<MemoryClient>,
|
||||||
|
objects: MemoryView,
|
||||||
|
params: ImageParams<ObjectParams>,
|
||||||
|
state: UiData<State>,
|
||||||
|
}
|
||||||
|
|
||||||
impl ObjectWindow {
|
impl ObjectWindow {
|
||||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
|
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||||
let initial_params = ObjectParams {
|
let state: UiData<State> = UiData::new();
|
||||||
index: 0,
|
|
||||||
generic_palette: false,
|
|
||||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
|
||||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
|
||||||
};
|
|
||||||
let renderer = ObjectRenderer::new(sim_id, memory);
|
let renderer = ObjectRenderer::new(sim_id, memory);
|
||||||
let ([zoom, full], params) = images.add(renderer, initial_params);
|
let params = images.add(
|
||||||
let loader =
|
sim_id,
|
||||||
ImageTextureLoader::new([("vip://zoom".into(), zoom), ("vip://full".into(), full)]);
|
renderer,
|
||||||
|
ObjectParams {
|
||||||
|
index: state.index,
|
||||||
|
generic_palette: state.generic_palette,
|
||||||
|
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||||
|
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||||
|
},
|
||||||
|
);
|
||||||
Self {
|
Self {
|
||||||
sim_id,
|
sim_id,
|
||||||
loader: Arc::new(loader),
|
|
||||||
memory: memory.clone(),
|
memory: memory.clone(),
|
||||||
objects: memory.watch(sim_id, 0x0003e000, 0x2000),
|
objects: memory.watch(sim_id, 0x0003e000, 0x2000),
|
||||||
index: params.index,
|
|
||||||
generic_palette: params.generic_palette,
|
|
||||||
params,
|
params,
|
||||||
scale: 1.0,
|
state,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -65,7 +78,7 @@ impl ObjectWindow {
|
|||||||
ui.label("Index");
|
ui.label("Index");
|
||||||
});
|
});
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
ui.add(NumberEdit::new(&mut self.index).range(0..1024));
|
ui.add(NumberEdit::new(&mut self.state.index).range(0..1024));
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
body.row(row_height, |mut row| {
|
body.row(row_height, |mut row| {
|
||||||
@@ -73,7 +86,7 @@ impl ObjectWindow {
|
|||||||
ui.label("Address");
|
ui.label("Address");
|
||||||
});
|
});
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
let address = 0x3e000 + self.index * 8;
|
let address = 0x3e000 + self.state.index * 8;
|
||||||
let mut address_str = format!("{address:08x}");
|
let mut address_str = format!("{address:08x}");
|
||||||
ui.add_enabled(
|
ui.add_enabled(
|
||||||
false,
|
false,
|
||||||
@@ -82,12 +95,12 @@ impl ObjectWindow {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
let image = Image::new("vip://zoom")
|
let image = Image::new(self.image_url("object-zoom"))
|
||||||
.maintain_aspect_ratio(true)
|
.maintain_aspect_ratio(true)
|
||||||
.texture_options(TextureOptions::NEAREST);
|
.texture_options(TextureOptions::NEAREST);
|
||||||
ui.add(image);
|
ui.add(image);
|
||||||
ui.section("Properties", |ui| {
|
ui.section("Properties", |ui| {
|
||||||
let mut object = self.objects.borrow().read::<[u16; 4]>(self.index);
|
let mut object = self.objects.borrow().read::<[u16; 4]>(self.state.index);
|
||||||
let mut obj = Object::parse(object);
|
let mut obj = Object::parse(object);
|
||||||
TableBuilder::new(ui)
|
TableBuilder::new(ui)
|
||||||
.column(Column::remainder())
|
.column(Column::remainder())
|
||||||
@@ -162,7 +175,7 @@ impl ObjectWindow {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
if obj.update(&mut object) {
|
if obj.update(&mut object) {
|
||||||
let address = 0x3e000 + self.index * 8;
|
let address = 0x3e000 + self.state.index * 8;
|
||||||
self.memory.write(self.sim_id, address as u32, &object);
|
self.memory.write(self.sim_id, address as u32, &object);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -170,34 +183,30 @@ impl ObjectWindow {
|
|||||||
ui.horizontal(|ui| {
|
ui.horizontal(|ui| {
|
||||||
ui.label("Scale");
|
ui.label("Scale");
|
||||||
ui.spacing_mut().slider_width = ui.available_width();
|
ui.spacing_mut().slider_width = ui.available_width();
|
||||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||||
.step_by(1.0)
|
.step_by(1.0)
|
||||||
.show_value(false);
|
.show_value(false);
|
||||||
ui.add(slider);
|
ui.add(slider);
|
||||||
});
|
});
|
||||||
ui.checkbox(&mut self.generic_palette, "Generic palette");
|
ui.checkbox(&mut self.state.generic_palette, "Generic palette");
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
self.params.write(ObjectParams {
|
self.params.write(ObjectParams {
|
||||||
index: self.index,
|
index: self.state.index,
|
||||||
generic_palette: self.generic_palette,
|
generic_palette: self.state.generic_palette,
|
||||||
..*self.params
|
..*self.params
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show_object(&mut self, ui: &mut Ui) {
|
fn show_object(&mut self, ui: &mut Ui) {
|
||||||
let image = Image::new("vip://full")
|
let image = Image::new(self.image_url("object-full"))
|
||||||
.fit_to_original_size(self.scale)
|
.fit_to_original_size(self.state.scale)
|
||||||
.texture_options(TextureOptions::NEAREST);
|
.texture_options(TextureOptions::NEAREST);
|
||||||
ui.add(image);
|
ui.add(image);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for ObjectWindow {
|
impl AppWindow for ObjectWindow {
|
||||||
fn viewport_id(&self) -> egui::ViewportId {
|
|
||||||
ViewportId::from_hash_of(format!("object-{}", self.sim_id))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
@@ -208,12 +217,9 @@ impl AppWindow for ObjectWindow {
|
|||||||
.with_inner_size((640.0, 500.0))
|
.with_inner_size((640.0, 500.0))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_init(&mut self, args: InitArgs) {
|
fn show(&mut self, ui: &mut Ui) {
|
||||||
args.ctx.add_texture_loader(self.loader.clone());
|
self.state.load(ui);
|
||||||
}
|
CentralPanel::default().show_inside(ui, |ui| {
|
||||||
|
|
||||||
fn show(&mut self, ctx: &Context) {
|
|
||||||
CentralPanel::default().show(ctx, |ui| {
|
|
||||||
ui.horizontal_top(|ui| {
|
ui.horizontal_top(|ui| {
|
||||||
StripBuilder::new(ui)
|
StripBuilder::new(ui)
|
||||||
.size(Size::relative(0.3).at_most(200.0))
|
.size(Size::relative(0.3).at_most(200.0))
|
||||||
@@ -228,6 +234,7 @@ impl AppWindow for ObjectWindow {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
self.state.save(ui);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -327,6 +334,10 @@ impl ObjectRenderer {
|
|||||||
impl ImageRenderer<2> for ObjectRenderer {
|
impl ImageRenderer<2> for ObjectRenderer {
|
||||||
type Params = ObjectParams;
|
type Params = ObjectParams;
|
||||||
|
|
||||||
|
fn names(&self) -> [&str; 2] {
|
||||||
|
["object-zoom", "object-full"]
|
||||||
|
}
|
||||||
|
|
||||||
fn sizes(&self) -> [[usize; 2]; 2] {
|
fn sizes(&self) -> [[usize; 2]; 2] {
|
||||||
[[8, 8], [384, 224]]
|
[[8, 8], [384, 224]]
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
Align, Button, CentralPanel, Checkbox, Color32, Context, Direction, Label, Layout, ScrollArea,
|
Align, Button, CentralPanel, Checkbox, Color32, Direction, Label, Layout, ScrollArea, TextEdit,
|
||||||
TextEdit, Ui, ViewportBuilder, ViewportId,
|
Ui, ViewportBuilder,
|
||||||
};
|
};
|
||||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||||
|
|
||||||
@@ -630,10 +630,6 @@ fn read_address<T: MemoryValue>(registers: &MemoryRef, address: usize) -> T {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for RegisterWindow {
|
impl AppWindow for RegisterWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of(format!("registers-{}", self.sim_id))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
@@ -644,8 +640,8 @@ impl AppWindow for RegisterWindow {
|
|||||||
.with_inner_size((800.0, 480.0))
|
.with_inner_size((800.0, 480.0))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show(&mut self, ctx: &Context) {
|
fn show(&mut self, ui: &mut Ui) {
|
||||||
CentralPanel::default().show(ctx, |ui| {
|
CentralPanel::default().show_inside(ui, |ui| {
|
||||||
ScrollArea::vertical().show(ui, |ui| {
|
ScrollArea::vertical().show(ui, |ui| {
|
||||||
ui.horizontal_top(|ui| {
|
ui.horizontal_top(|ui| {
|
||||||
let width = ui.available_width();
|
let width = ui.available_width();
|
||||||
|
|||||||
+77
-61
@@ -1,8 +1,8 @@
|
|||||||
use std::{fmt::Display, sync::Arc};
|
use std::{fmt::Display, sync::Arc};
|
||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
|
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
TextureOptions, Ui, ViewportBuilder,
|
||||||
};
|
};
|
||||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||||
use fixed::{
|
use fixed::{
|
||||||
@@ -11,56 +11,70 @@ use fixed::{
|
|||||||
};
|
};
|
||||||
use num_derive::{FromPrimitive, ToPrimitive};
|
use num_derive::{FromPrimitive, ToPrimitive};
|
||||||
use num_traits::{FromPrimitive, ToPrimitive};
|
use num_traits::{FromPrimitive, ToPrimitive};
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
emulator::SimId,
|
emulator::SimId,
|
||||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||||
memory::{MemoryClient, MemoryRef, MemoryView},
|
memory::{MemoryClient, MemoryRef, MemoryView},
|
||||||
window::{
|
window::{
|
||||||
AppWindow, InitArgs,
|
AppWindow,
|
||||||
utils::{NumberEdit, UiExt as _},
|
utils::{NumberEdit, UiData, UiExt as _},
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
use super::utils::{self, CellData, Object, shade};
|
use super::utils::{self, CellData, Object, shade};
|
||||||
|
|
||||||
pub struct WorldWindow {
|
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||||
sim_id: SimId,
|
struct State {
|
||||||
loader: Arc<ImageTextureLoader>,
|
|
||||||
memory: Arc<MemoryClient>,
|
|
||||||
worlds: MemoryView,
|
|
||||||
bgmaps: MemoryView,
|
|
||||||
index: usize,
|
index: usize,
|
||||||
param_index: usize,
|
param_index: usize,
|
||||||
generic_palette: bool,
|
generic_palette: bool,
|
||||||
show_extents: bool,
|
show_extents: bool,
|
||||||
params: ImageParams<WorldParams>,
|
|
||||||
scale: f32,
|
scale: f32,
|
||||||
}
|
}
|
||||||
|
impl Default for State {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
index: 31,
|
||||||
|
param_index: 0,
|
||||||
|
generic_palette: false,
|
||||||
|
show_extents: false,
|
||||||
|
scale: 1.0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct WorldWindow {
|
||||||
|
sim_id: SimId,
|
||||||
|
memory: Arc<MemoryClient>,
|
||||||
|
worlds: MemoryView,
|
||||||
|
bgmaps: MemoryView,
|
||||||
|
params: ImageParams<WorldParams>,
|
||||||
|
state: UiData<State>,
|
||||||
|
}
|
||||||
|
|
||||||
impl WorldWindow {
|
impl WorldWindow {
|
||||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
|
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||||
let initial_params = WorldParams {
|
let state: UiData<State> = UiData::new();
|
||||||
index: 31,
|
|
||||||
generic_palette: false,
|
|
||||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
|
||||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
|
||||||
};
|
|
||||||
let renderer = WorldRenderer::new(sim_id, memory);
|
let renderer = WorldRenderer::new(sim_id, memory);
|
||||||
let ([world], params) = images.add(renderer, initial_params);
|
let params = images.add(
|
||||||
let loader = ImageTextureLoader::new([("vip://world".into(), world)]);
|
sim_id,
|
||||||
|
renderer,
|
||||||
|
WorldParams {
|
||||||
|
index: state.index,
|
||||||
|
generic_palette: state.generic_palette,
|
||||||
|
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||||
|
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||||
|
},
|
||||||
|
);
|
||||||
Self {
|
Self {
|
||||||
sim_id,
|
sim_id,
|
||||||
loader: Arc::new(loader),
|
|
||||||
memory: memory.clone(),
|
memory: memory.clone(),
|
||||||
worlds: memory.watch(sim_id, 0x0003d800, 0x400),
|
worlds: memory.watch(sim_id, 0x0003d800, 0x400),
|
||||||
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
|
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
|
||||||
index: params.index,
|
|
||||||
param_index: 0,
|
|
||||||
generic_palette: params.generic_palette,
|
|
||||||
show_extents: false,
|
|
||||||
params,
|
params,
|
||||||
scale: 1.0,
|
state,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -76,7 +90,7 @@ impl WorldWindow {
|
|||||||
ui.label("Index");
|
ui.label("Index");
|
||||||
});
|
});
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
ui.add(NumberEdit::new(&mut self.index).range(0..32));
|
ui.add(NumberEdit::new(&mut self.state.index).range(0..32));
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
body.row(row_height, |mut row| {
|
body.row(row_height, |mut row| {
|
||||||
@@ -84,7 +98,7 @@ impl WorldWindow {
|
|||||||
ui.label("Address");
|
ui.label("Address");
|
||||||
});
|
});
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
let address = 0x0003d800 + self.index * 32;
|
let address = 0x0003d800 + self.state.index * 32;
|
||||||
let mut address_str = format!("{address:08x}");
|
let mut address_str = format!("{address:08x}");
|
||||||
ui.add_enabled(
|
ui.add_enabled(
|
||||||
false,
|
false,
|
||||||
@@ -95,7 +109,7 @@ impl WorldWindow {
|
|||||||
});
|
});
|
||||||
let mut data = {
|
let mut data = {
|
||||||
let worlds = self.worlds.borrow();
|
let worlds = self.worlds.borrow();
|
||||||
worlds.read(self.index)
|
worlds.read(self.state.index)
|
||||||
};
|
};
|
||||||
let mut world = World::parse(&data);
|
let mut world = World::parse(&data);
|
||||||
ui.section("Properties", |ui| {
|
ui.section("Properties", |ui| {
|
||||||
@@ -275,7 +289,7 @@ impl WorldWindow {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
if world.update(&mut data) {
|
if world.update(&mut data) {
|
||||||
let address = 0x0003d800 + self.index * 32;
|
let address = 0x0003d800 + self.state.index * 32;
|
||||||
self.memory.write(self.sim_id, address as u32, &data);
|
self.memory.write(self.sim_id, address as u32, &data);
|
||||||
}
|
}
|
||||||
if world.header.mode == WorldMode::HBias {
|
if world.header.mode == WorldMode::HBias {
|
||||||
@@ -290,10 +304,12 @@ impl WorldWindow {
|
|||||||
});
|
});
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
let max = world.height.max(8) as usize;
|
let max = world.height.max(8) as usize;
|
||||||
ui.add(NumberEdit::new(&mut self.param_index).range(0..max));
|
ui.add(
|
||||||
|
NumberEdit::new(&mut self.state.param_index).range(0..max),
|
||||||
|
);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
let base = (world.param_base + self.param_index * 2) & 0x1ffff;
|
let base = (world.param_base + self.state.param_index * 2) & 0x1ffff;
|
||||||
let mut param = HBiasParam::load(&self.bgmaps.borrow(), base);
|
let mut param = HBiasParam::load(&self.bgmaps.borrow(), base);
|
||||||
body.row(row_height, |mut row| {
|
body.row(row_height, |mut row| {
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
@@ -340,10 +356,12 @@ impl WorldWindow {
|
|||||||
});
|
});
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
let max = world.height.max(1) as usize;
|
let max = world.height.max(1) as usize;
|
||||||
ui.add(NumberEdit::new(&mut self.param_index).range(0..max));
|
ui.add(
|
||||||
|
NumberEdit::new(&mut self.state.param_index).range(0..max),
|
||||||
|
);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
let base = (world.param_base + self.param_index * 8) & 0x1ffff;
|
let base = (world.param_base + self.state.param_index * 8) & 0x1ffff;
|
||||||
let mut param = AffineParam::load(&self.bgmaps.borrow(), base);
|
let mut param = AffineParam::load(&self.bgmaps.borrow(), base);
|
||||||
body.row(row_height, |mut row| {
|
body.row(row_height, |mut row| {
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
@@ -403,49 +421,49 @@ impl WorldWindow {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
self.param_index = 0;
|
self.state.param_index = 0;
|
||||||
}
|
}
|
||||||
ui.section("Display", |ui| {
|
ui.section("Display", |ui| {
|
||||||
ui.horizontal(|ui| {
|
ui.horizontal(|ui| {
|
||||||
ui.label("Scale");
|
ui.label("Scale");
|
||||||
ui.spacing_mut().slider_width = ui.available_width();
|
ui.spacing_mut().slider_width = ui.available_width();
|
||||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||||
.step_by(1.0)
|
.step_by(1.0)
|
||||||
.show_value(false);
|
.show_value(false);
|
||||||
ui.add(slider);
|
ui.add(slider);
|
||||||
});
|
});
|
||||||
ui.checkbox(&mut self.generic_palette, "Generic palette");
|
ui.checkbox(&mut self.state.generic_palette, "Generic palette");
|
||||||
ui.checkbox(&mut self.show_extents, "Show extents");
|
ui.checkbox(&mut self.state.show_extents, "Show extents");
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
self.params.write(WorldParams {
|
self.params.write(WorldParams {
|
||||||
index: self.index,
|
index: self.state.index,
|
||||||
generic_palette: self.generic_palette,
|
generic_palette: self.state.generic_palette,
|
||||||
..*self.params
|
..*self.params
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show_world(&mut self, ui: &mut Ui) {
|
fn show_world(&mut self, ui: &mut Ui) {
|
||||||
let image = Image::new("vip://world")
|
let image = Image::new(self.image_url("world"))
|
||||||
.fit_to_original_size(self.scale)
|
.fit_to_original_size(self.state.scale)
|
||||||
.texture_options(TextureOptions::NEAREST);
|
.texture_options(TextureOptions::NEAREST);
|
||||||
let res = ui.add(image);
|
let res = ui.add(image);
|
||||||
if self.show_extents {
|
if self.state.show_extents {
|
||||||
let world = {
|
let world = {
|
||||||
let worlds = self.worlds.borrow();
|
let worlds = self.worlds.borrow();
|
||||||
let data = worlds.read(self.index);
|
let data = worlds.read(self.state.index);
|
||||||
World::parse(&data)
|
World::parse(&data)
|
||||||
};
|
};
|
||||||
if world.header.mode == WorldMode::Object {
|
if world.header.mode == WorldMode::Object {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
let lx1 = (world.dst_x - world.dst_parallax) as f32 * self.scale;
|
let lx1 = (world.dst_x - world.dst_parallax) as f32 * self.state.scale;
|
||||||
let lx2 = lx1 + world.width as f32 * self.scale;
|
let lx2 = lx1 + world.width as f32 * self.state.scale;
|
||||||
let rx1 = (world.dst_x + world.dst_parallax) as f32 * self.scale;
|
let rx1 = (world.dst_x + world.dst_parallax) as f32 * self.state.scale;
|
||||||
let rx2 = rx1 + world.width as f32 * self.scale;
|
let rx2 = rx1 + world.width as f32 * self.state.scale;
|
||||||
let y1 = world.dst_y as f32 * self.scale;
|
let y1 = world.dst_y as f32 * self.state.scale;
|
||||||
let y2 = y1 + world.height as f32 * self.scale;
|
let y2 = y1 + world.height as f32 * self.state.scale;
|
||||||
|
|
||||||
let left_color = self.params.left_color;
|
let left_color = self.params.left_color;
|
||||||
let right_color = self.params.right_color;
|
let right_color = self.params.right_color;
|
||||||
@@ -509,10 +527,6 @@ impl WorldWindow {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for WorldWindow {
|
impl AppWindow for WorldWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of(format!("world-{}", self.sim_id))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
@@ -523,12 +537,9 @@ impl AppWindow for WorldWindow {
|
|||||||
.with_inner_size((640.0, 520.0))
|
.with_inner_size((640.0, 520.0))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_init(&mut self, args: InitArgs) {
|
fn show(&mut self, ui: &mut Ui) {
|
||||||
args.ctx.add_texture_loader(self.loader.clone());
|
self.state.load(ui);
|
||||||
}
|
CentralPanel::default().show_inside(ui, |ui| {
|
||||||
|
|
||||||
fn show(&mut self, ctx: &Context) {
|
|
||||||
CentralPanel::default().show(ctx, |ui| {
|
|
||||||
ui.horizontal_top(|ui| {
|
ui.horizontal_top(|ui| {
|
||||||
StripBuilder::new(ui)
|
StripBuilder::new(ui)
|
||||||
.size(Size::relative(0.3).at_most(200.0))
|
.size(Size::relative(0.3).at_most(200.0))
|
||||||
@@ -543,6 +554,7 @@ impl AppWindow for WorldWindow {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
self.state.save(ui);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -779,6 +791,10 @@ impl WorldRenderer {
|
|||||||
impl ImageRenderer<1> for WorldRenderer {
|
impl ImageRenderer<1> for WorldRenderer {
|
||||||
type Params = WorldParams;
|
type Params = WorldParams;
|
||||||
|
|
||||||
|
fn names(&self) -> [&str; 1] {
|
||||||
|
["world"]
|
||||||
|
}
|
||||||
|
|
||||||
fn sizes(&self) -> [[usize; 2]; 1] {
|
fn sizes(&self) -> [[usize; 2]; 1] {
|
||||||
[[384, 224]]
|
[[384, 224]]
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user