Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
b0404a5da2 | ||
|
|
16cf54e5cf | ||
|
|
423743ea5c | ||
|
|
005ed509d5 | ||
|
|
0585bc2740 | ||
|
|
62de97384d | ||
|
|
1a54c2e6fc | ||
|
|
d109c71c15 | ||
|
|
1628a45f7d | ||
|
|
cebdcfe220 | ||
|
|
cb05a1e5e6 | ||
|
|
8113b003f7 | ||
|
|
2e8b39a74d | ||
|
|
1c730b3d77 |
Generated
+1
-1
@@ -1709,7 +1709,7 @@ checksum = "e2db585e1d738fc771bf08a151420d3ed193d9d895a36df7f6f8a9456b911ddc"
|
||||
|
||||
[[package]]
|
||||
name = "lemur"
|
||||
version = "0.2.2"
|
||||
version = "0.2.8"
|
||||
dependencies = [
|
||||
"anyhow",
|
||||
"bitflags 2.6.0",
|
||||
|
||||
+1
-1
@@ -4,7 +4,7 @@ description = "An emulator for the Virtual Boy."
|
||||
repository = "https://git.virtual-boy.com/PVB/lemur"
|
||||
publish = false
|
||||
license = "MIT"
|
||||
version = "0.2.2"
|
||||
version = "0.2.8"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
|
||||
+9
-2
@@ -1,3 +1,4 @@
|
||||
set -e
|
||||
version=$(cat Cargo.toml | sed -n -e '/version/ {s/.* = *//p;q}' | tr -d '"')
|
||||
|
||||
read -p "You wanted to release $version, right? [Y/n] " -n 1 -r
|
||||
@@ -18,11 +19,15 @@ if ! command -v jq 2>&1 >/dev/null; then
|
||||
echo "Please install jq."
|
||||
exit 1
|
||||
fi
|
||||
if ! command -v docker 2>&1 >/dev/null; then
|
||||
echo "Please install docker."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
docker build -f build.Dockerfile -t lemur-build .
|
||||
MSYS_NO_PATHCONV=1 docker run -it --rm -v .:/app -w /app --entrypoint bash lemur-build /app/scripts/do-bundle.sh
|
||||
|
||||
read -r -d EOF 'body' <<EOF
|
||||
body=$(cat <<EOF
|
||||
## How to install
|
||||
|
||||
The emulator can be found in the "Downloads" section of this release.
|
||||
@@ -43,8 +48,9 @@ If you're not sure which to choose, use [this guide](https://support.apple.com/e
|
||||
|
||||
You can either download and run \`lemur-linux\`, or download and install the attached .deb file.
|
||||
EOF
|
||||
)
|
||||
|
||||
read -r -d EOF 'payload' <<EOF
|
||||
payload=$(cat <<EOF
|
||||
{
|
||||
"body": $(echo "$body" | jq -Rsa .),
|
||||
"draft": false,
|
||||
@@ -53,6 +59,7 @@ read -r -d EOF 'payload' <<EOF
|
||||
"tag_name": "v${version}"
|
||||
}
|
||||
EOF
|
||||
)
|
||||
|
||||
echo "Creating release..."
|
||||
response=$(curl -s --json "$payload" "https://git.virtual-boy.com/api/v1/repos/PVB/lemur/releases?token=$RELEASE_TOKEN")
|
||||
|
||||
+1
-1
Submodule shrooms-vb-core updated: b4feff41f0...04e79c9151
+15
-9
@@ -251,17 +251,23 @@ impl Viewport {
|
||||
});
|
||||
egui_extras::install_image_loaders(&ctx);
|
||||
|
||||
let mut painter = egui_wgpu::winit::Painter::new(
|
||||
ctx.clone(),
|
||||
egui_wgpu::WgpuConfiguration {
|
||||
#[allow(unused_mut)]
|
||||
let mut wgpu_config = egui_wgpu::WgpuConfiguration {
|
||||
present_mode: wgpu::PresentMode::AutoNoVsync,
|
||||
..egui_wgpu::WgpuConfiguration::default()
|
||||
},
|
||||
1,
|
||||
None,
|
||||
false,
|
||||
true,
|
||||
);
|
||||
};
|
||||
#[cfg(windows)]
|
||||
{
|
||||
if let egui_wgpu::WgpuSetup::CreateNew {
|
||||
supported_backends, ..
|
||||
} = &mut wgpu_config.wgpu_setup
|
||||
{
|
||||
*supported_backends -= wgpu::Backends::VULKAN;
|
||||
}
|
||||
}
|
||||
|
||||
let mut painter =
|
||||
egui_wgpu::winit::Painter::new(ctx.clone(), wgpu_config, 1, None, false, true);
|
||||
|
||||
let mut info = ViewportInfo::default();
|
||||
let mut builder = app.initial_viewport();
|
||||
|
||||
+57
-49
@@ -141,6 +141,8 @@ pub struct Emulator {
|
||||
linked: Arc<AtomicBool>,
|
||||
renderers: HashMap<SimId, TextureSink>,
|
||||
messages: HashMap<SimId, mpsc::Sender<Toast>>,
|
||||
eye_contents: Vec<u8>,
|
||||
audio_samples: Vec<f32>,
|
||||
}
|
||||
|
||||
impl Emulator {
|
||||
@@ -164,6 +166,8 @@ impl Emulator {
|
||||
linked,
|
||||
renderers: HashMap::new(),
|
||||
messages: HashMap::new(),
|
||||
eye_contents: vec![0u8; 384 * 224 * 2],
|
||||
audio_samples: vec![0.0; EXPECTED_FRAME_SIZE],
|
||||
})
|
||||
}
|
||||
|
||||
@@ -257,56 +261,8 @@ impl Emulator {
|
||||
}
|
||||
|
||||
pub fn run(&mut self) {
|
||||
let mut eye_contents = vec![0u8; 384 * 224 * 2];
|
||||
let mut audio_samples = vec![];
|
||||
loop {
|
||||
let p1_running = self.running[SimId::Player1.to_index()].load(Ordering::Acquire);
|
||||
let p2_running = self.running[SimId::Player2.to_index()].load(Ordering::Acquire);
|
||||
let mut idle = p1_running || p2_running;
|
||||
if p1_running && p2_running {
|
||||
Sim::emulate_many(&mut self.sims);
|
||||
} else if p1_running {
|
||||
self.sims[SimId::Player1.to_index()].emulate();
|
||||
} else if p2_running {
|
||||
self.sims[SimId::Player2.to_index()].emulate();
|
||||
}
|
||||
|
||||
for sim_id in SimId::values() {
|
||||
let Some(renderer) = self.renderers.get_mut(&sim_id) else {
|
||||
continue;
|
||||
};
|
||||
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
|
||||
continue;
|
||||
};
|
||||
if sim.read_pixels(&mut eye_contents) {
|
||||
idle = false;
|
||||
if renderer.queue_render(&eye_contents).is_err() {
|
||||
self.renderers.remove(&sim_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
let p1_audio =
|
||||
p1_running && self.audio_on[SimId::Player1.to_index()].load(Ordering::Acquire);
|
||||
let p2_audio =
|
||||
p2_running && self.audio_on[SimId::Player2.to_index()].load(Ordering::Acquire);
|
||||
let weight = if p1_audio && p2_audio { 0.5 } else { 1.0 };
|
||||
if p1_audio {
|
||||
if let Some(sim) = self.sims.get_mut(SimId::Player1.to_index()) {
|
||||
sim.read_samples(&mut audio_samples, weight);
|
||||
}
|
||||
}
|
||||
if p2_audio {
|
||||
if let Some(sim) = self.sims.get_mut(SimId::Player2.to_index()) {
|
||||
sim.read_samples(&mut audio_samples, weight);
|
||||
}
|
||||
}
|
||||
if audio_samples.is_empty() {
|
||||
audio_samples.resize(EXPECTED_FRAME_SIZE, 0.0);
|
||||
} else {
|
||||
idle = false;
|
||||
}
|
||||
self.audio.update(&audio_samples);
|
||||
audio_samples.clear();
|
||||
let idle = self.tick();
|
||||
if idle {
|
||||
// The game is paused, and we have output all the video/audio we have.
|
||||
// Block the thread until a new command comes in.
|
||||
@@ -331,6 +287,58 @@ impl Emulator {
|
||||
}
|
||||
}
|
||||
|
||||
// returns true if the emulator is "idle" (i.e. this didn't output anything)
|
||||
pub fn tick(&mut self) -> bool {
|
||||
let p1_running = self.running[SimId::Player1.to_index()].load(Ordering::Acquire);
|
||||
let p2_running = self.running[SimId::Player2.to_index()].load(Ordering::Acquire);
|
||||
let mut idle = p1_running || p2_running;
|
||||
if p1_running && p2_running {
|
||||
Sim::emulate_many(&mut self.sims);
|
||||
} else if p1_running {
|
||||
self.sims[SimId::Player1.to_index()].emulate();
|
||||
} else if p2_running {
|
||||
self.sims[SimId::Player2.to_index()].emulate();
|
||||
}
|
||||
|
||||
for sim_id in SimId::values() {
|
||||
let Some(renderer) = self.renderers.get_mut(&sim_id) else {
|
||||
continue;
|
||||
};
|
||||
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
|
||||
continue;
|
||||
};
|
||||
if sim.read_pixels(&mut self.eye_contents) {
|
||||
idle = false;
|
||||
if renderer.queue_render(&self.eye_contents).is_err() {
|
||||
self.renderers.remove(&sim_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
let p1_audio =
|
||||
p1_running && self.audio_on[SimId::Player1.to_index()].load(Ordering::Acquire);
|
||||
let p2_audio =
|
||||
p2_running && self.audio_on[SimId::Player2.to_index()].load(Ordering::Acquire);
|
||||
let weight = if p1_audio && p2_audio { 0.5 } else { 1.0 };
|
||||
if p1_audio {
|
||||
if let Some(sim) = self.sims.get_mut(SimId::Player1.to_index()) {
|
||||
sim.read_samples(&mut self.audio_samples, weight);
|
||||
}
|
||||
}
|
||||
if p2_audio {
|
||||
if let Some(sim) = self.sims.get_mut(SimId::Player2.to_index()) {
|
||||
sim.read_samples(&mut self.audio_samples, weight);
|
||||
}
|
||||
}
|
||||
if self.audio_samples.is_empty() {
|
||||
self.audio_samples.resize(EXPECTED_FRAME_SIZE, 0.0);
|
||||
} else {
|
||||
idle = false;
|
||||
}
|
||||
self.audio.update(&self.audio_samples);
|
||||
self.audio_samples.clear();
|
||||
idle
|
||||
}
|
||||
|
||||
fn handle_command(&mut self, command: EmulatorCommand) {
|
||||
match command {
|
||||
EmulatorCommand::ConnectToSim(sim_id, renderer, messages) => {
|
||||
|
||||
@@ -147,7 +147,8 @@ impl Sim {
|
||||
let memory = vec![0u64; size.div_ceil(4)];
|
||||
let sim: *mut VB = Box::into_raw(memory.into_boxed_slice()).cast();
|
||||
unsafe { vb_init(sim) };
|
||||
unsafe { vb_set_option(sim, VBOption::PseudoHalt, 1) };
|
||||
// pseudohalt is disabled due to breaking red alarm
|
||||
unsafe { vb_set_option(sim, VBOption::PseudoHalt, 0) };
|
||||
unsafe { vb_reset(sim) };
|
||||
|
||||
// set up userdata
|
||||
|
||||
Reference in New Issue
Block a user