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Generated
+1
-1
@@ -1807,7 +1807,7 @@ checksum = "bbd2bcb4c963f2ddae06a2efc7e9f3591312473c50c6685e1f298068316e66fe"
|
|||||||
|
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||||||
[[package]]
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[[package]]
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||||||
name = "lemur"
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name = "lemur"
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||||||
version = "0.4.1"
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version = "0.4.4"
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||||||
dependencies = [
|
dependencies = [
|
||||||
"anyhow",
|
"anyhow",
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||||||
"atoi",
|
"atoi",
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||||||
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|||||||
+1
-1
@@ -4,7 +4,7 @@ description = "An emulator for the Virtual Boy."
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|||||||
repository = "https://git.virtual-boy.com/PVB/lemur"
|
repository = "https://git.virtual-boy.com/PVB/lemur"
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||||||
publish = false
|
publish = false
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||||||
license = "MIT"
|
license = "MIT"
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||||||
version = "0.4.1"
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version = "0.4.4"
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||||||
edition = "2021"
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edition = "2021"
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||||||
|
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||||||
[dependencies]
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[dependencies]
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||||||
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|||||||
+1
-1
Submodule shrooms-vb-core updated: 185362e6cd...b2412d9487
+12
-2
@@ -18,12 +18,12 @@ use crate::{
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|||||||
controller::ControllerManager,
|
controller::ControllerManager,
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||||||
emulator::{EmulatorClient, EmulatorCommand, SimId},
|
emulator::{EmulatorClient, EmulatorCommand, SimId},
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||||||
images::ImageProcessor,
|
images::ImageProcessor,
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||||||
input::MappingProvider,
|
input::{MappingProvider, ShortcutProvider},
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||||||
memory::MemoryClient,
|
memory::MemoryClient,
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||||||
persistence::Persistence,
|
persistence::Persistence,
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||||||
window::{
|
window::{
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||||||
AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
|
AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
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||||||
GdbServerWindow, InputWindow, ObjectWindow, RegisterWindow, WorldWindow,
|
GdbServerWindow, InputWindow, ObjectWindow, RegisterWindow, ShortcutsWindow, WorldWindow,
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||||||
},
|
},
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||||||
};
|
};
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||||||
|
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||||||
@@ -44,6 +44,7 @@ pub struct Application {
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client: EmulatorClient,
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client: EmulatorClient,
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proxy: EventLoopProxy<UserEvent>,
|
proxy: EventLoopProxy<UserEvent>,
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mappings: MappingProvider,
|
mappings: MappingProvider,
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||||||
|
shortcuts: ShortcutProvider,
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||||||
controllers: ControllerManager,
|
controllers: ControllerManager,
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memory: Arc<MemoryClient>,
|
memory: Arc<MemoryClient>,
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||||||
images: ImageProcessor,
|
images: ImageProcessor,
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||||||
@@ -63,6 +64,7 @@ impl Application {
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let icon = load_icon().ok().map(Arc::new);
|
let icon = load_icon().ok().map(Arc::new);
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||||||
let persistence = Persistence::new();
|
let persistence = Persistence::new();
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let mappings = MappingProvider::new(persistence.clone());
|
let mappings = MappingProvider::new(persistence.clone());
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||||||
|
let shortcuts = ShortcutProvider::new(persistence.clone());
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let controllers = ControllerManager::new(client.clone(), &mappings);
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let controllers = ControllerManager::new(client.clone(), &mappings);
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let memory = Arc::new(MemoryClient::new(client.clone()));
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let memory = Arc::new(MemoryClient::new(client.clone()));
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||||||
let images = ImageProcessor::new();
|
let images = ImageProcessor::new();
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||||||
@@ -77,6 +79,7 @@ impl Application {
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|||||||
client,
|
client,
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proxy,
|
proxy,
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mappings,
|
mappings,
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||||||
|
shortcuts,
|
||||||
memory,
|
memory,
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||||||
images,
|
images,
|
||||||
controllers,
|
controllers,
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||||||
@@ -111,6 +114,7 @@ impl ApplicationHandler<UserEvent> for Application {
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|||||||
self.client.clone(),
|
self.client.clone(),
|
||||||
self.proxy.clone(),
|
self.proxy.clone(),
|
||||||
self.persistence.clone(),
|
self.persistence.clone(),
|
||||||
|
self.shortcuts.clone(),
|
||||||
SimId::Player1,
|
SimId::Player1,
|
||||||
);
|
);
|
||||||
self.open(event_loop, Box::new(app));
|
self.open(event_loop, Box::new(app));
|
||||||
@@ -246,11 +250,16 @@ impl ApplicationHandler<UserEvent> for Application {
|
|||||||
let input = InputWindow::new(self.mappings.clone());
|
let input = InputWindow::new(self.mappings.clone());
|
||||||
self.open(event_loop, Box::new(input));
|
self.open(event_loop, Box::new(input));
|
||||||
}
|
}
|
||||||
|
UserEvent::OpenShortcuts => {
|
||||||
|
let shortcuts = ShortcutsWindow::new(self.shortcuts.clone());
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||||||
|
self.open(event_loop, Box::new(shortcuts));
|
||||||
|
}
|
||||||
UserEvent::OpenPlayer2 => {
|
UserEvent::OpenPlayer2 => {
|
||||||
let p2 = GameWindow::new(
|
let p2 = GameWindow::new(
|
||||||
self.client.clone(),
|
self.client.clone(),
|
||||||
self.proxy.clone(),
|
self.proxy.clone(),
|
||||||
self.persistence.clone(),
|
self.persistence.clone(),
|
||||||
|
self.shortcuts.clone(),
|
||||||
SimId::Player2,
|
SimId::Player2,
|
||||||
);
|
);
|
||||||
self.open(event_loop, Box::new(p2));
|
self.open(event_loop, Box::new(p2));
|
||||||
@@ -503,6 +512,7 @@ pub enum UserEvent {
|
|||||||
OpenRegisters(SimId),
|
OpenRegisters(SimId),
|
||||||
OpenDebugger(SimId),
|
OpenDebugger(SimId),
|
||||||
OpenInput,
|
OpenInput,
|
||||||
|
OpenShortcuts,
|
||||||
OpenPlayer2,
|
OpenPlayer2,
|
||||||
Quit(SimId),
|
Quit(SimId),
|
||||||
}
|
}
|
||||||
|
|||||||
+31
-1
@@ -291,6 +291,26 @@ impl Emulator {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn frame_advance(&mut self) {
|
||||||
|
if self
|
||||||
|
.state
|
||||||
|
.compare_exchange(
|
||||||
|
EmulatorState::Paused,
|
||||||
|
EmulatorState::Stepping,
|
||||||
|
Ordering::AcqRel,
|
||||||
|
Ordering::Acquire,
|
||||||
|
)
|
||||||
|
.is_err_and(|s| s == EmulatorState::Running)
|
||||||
|
{
|
||||||
|
let _ = self.state.compare_exchange(
|
||||||
|
EmulatorState::Running,
|
||||||
|
EmulatorState::Stepping,
|
||||||
|
Ordering::AcqRel,
|
||||||
|
Ordering::Relaxed,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn save_sram(&mut self, sim_id: SimId) -> Result<()> {
|
fn save_sram(&mut self, sim_id: SimId) -> Result<()> {
|
||||||
let sim = self.sims.get_mut(sim_id.to_index());
|
let sim = self.sims.get_mut(sim_id.to_index());
|
||||||
let cart = self.carts[sim_id.to_index()].as_mut();
|
let cart = self.carts[sim_id.to_index()].as_mut();
|
||||||
@@ -366,6 +386,7 @@ impl Emulator {
|
|||||||
debugger.stop_reason = None;
|
debugger.stop_reason = None;
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
|
|
||||||
fn debug_step(&mut self, sim_id: SimId) {
|
fn debug_step(&mut self, sim_id: SimId) {
|
||||||
if self.debug_continue(sim_id) {
|
if self.debug_continue(sim_id) {
|
||||||
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
|
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
|
||||||
@@ -428,7 +449,7 @@ impl Emulator {
|
|||||||
// Don't emulate if the state is "paused", or if any sim is paused in the debugger
|
// Don't emulate if the state is "paused", or if any sim is paused in the debugger
|
||||||
let running = match state {
|
let running = match state {
|
||||||
EmulatorState::Paused => false,
|
EmulatorState::Paused => false,
|
||||||
EmulatorState::Running => true,
|
EmulatorState::Running | EmulatorState::Stepping => true,
|
||||||
EmulatorState::Debugging => self.debuggers.values().all(|d| d.stop_reason.is_none()),
|
EmulatorState::Debugging => self.debuggers.values().all(|d| d.stop_reason.is_none()),
|
||||||
};
|
};
|
||||||
let p1_running = running && p1_state == SimState::Ready;
|
let p1_running = running && p1_state == SimState::Ready;
|
||||||
@@ -442,6 +463,10 @@ impl Emulator {
|
|||||||
self.sims[SimId::Player2.to_index()].emulate();
|
self.sims[SimId::Player2.to_index()].emulate();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if state == EmulatorState::Stepping {
|
||||||
|
self.state.store(EmulatorState::Paused, Ordering::Release);
|
||||||
|
}
|
||||||
|
|
||||||
// Debug state
|
// Debug state
|
||||||
if state == EmulatorState::Debugging {
|
if state == EmulatorState::Debugging {
|
||||||
for sim_id in SimId::values() {
|
for sim_id in SimId::values() {
|
||||||
@@ -539,6 +564,9 @@ impl Emulator {
|
|||||||
EmulatorCommand::Resume => {
|
EmulatorCommand::Resume => {
|
||||||
self.resume_sims();
|
self.resume_sims();
|
||||||
}
|
}
|
||||||
|
EmulatorCommand::FrameAdvance => {
|
||||||
|
self.frame_advance();
|
||||||
|
}
|
||||||
EmulatorCommand::StartDebugging(sim_id, debugger) => {
|
EmulatorCommand::StartDebugging(sim_id, debugger) => {
|
||||||
self.start_debugging(sim_id, debugger);
|
self.start_debugging(sim_id, debugger);
|
||||||
}
|
}
|
||||||
@@ -665,6 +693,7 @@ pub enum EmulatorCommand {
|
|||||||
StopSecondSim,
|
StopSecondSim,
|
||||||
Pause,
|
Pause,
|
||||||
Resume,
|
Resume,
|
||||||
|
FrameAdvance,
|
||||||
StartDebugging(SimId, DebugSender),
|
StartDebugging(SimId, DebugSender),
|
||||||
StopDebugging(SimId),
|
StopDebugging(SimId),
|
||||||
DebugInterrupt(SimId),
|
DebugInterrupt(SimId),
|
||||||
@@ -700,6 +729,7 @@ pub enum SimState {
|
|||||||
pub enum EmulatorState {
|
pub enum EmulatorState {
|
||||||
Paused,
|
Paused,
|
||||||
Running,
|
Running,
|
||||||
|
Stepping,
|
||||||
Debugging,
|
Debugging,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+206
-2
@@ -1,11 +1,13 @@
|
|||||||
use std::{
|
use std::{
|
||||||
collections::{hash_map::Entry, HashMap},
|
cmp::Ordering,
|
||||||
|
collections::{hash_map::Entry, HashMap, HashSet},
|
||||||
fmt::Display,
|
fmt::Display,
|
||||||
str::FromStr,
|
str::FromStr,
|
||||||
sync::{Arc, RwLock},
|
sync::{Arc, Mutex, RwLock},
|
||||||
};
|
};
|
||||||
|
|
||||||
use anyhow::anyhow;
|
use anyhow::anyhow;
|
||||||
|
use egui::{Key, KeyboardShortcut, Modifiers};
|
||||||
use gilrs::{ev::Code, Axis, Button, Gamepad, GamepadId};
|
use gilrs::{ev::Code, Axis, Button, Gamepad, GamepadId};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use winit::keyboard::{KeyCode, PhysicalKey};
|
use winit::keyboard::{KeyCode, PhysicalKey};
|
||||||
@@ -454,3 +456,205 @@ struct PersistedGamepadMapping {
|
|||||||
default_buttons: Vec<(Code, VBKey)>,
|
default_buttons: Vec<(Code, VBKey)>,
|
||||||
default_axes: Vec<(Code, (VBKey, VBKey))>,
|
default_axes: Vec<(Code, (VBKey, VBKey))>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
|
pub struct Shortcut {
|
||||||
|
pub shortcut: KeyboardShortcut,
|
||||||
|
pub command: Command,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Hash)]
|
||||||
|
pub enum Command {
|
||||||
|
OpenRom,
|
||||||
|
Quit,
|
||||||
|
FrameAdvance,
|
||||||
|
Reset,
|
||||||
|
PauseResume,
|
||||||
|
// if you update this, update Command::all and add a default
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Command {
|
||||||
|
pub fn all() -> [Self; 5] {
|
||||||
|
[
|
||||||
|
Self::OpenRom,
|
||||||
|
Self::Quit,
|
||||||
|
Self::PauseResume,
|
||||||
|
Self::Reset,
|
||||||
|
Self::FrameAdvance,
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn name(self) -> &'static str {
|
||||||
|
match self {
|
||||||
|
Self::OpenRom => "Open ROM",
|
||||||
|
Self::Quit => "Exit",
|
||||||
|
Self::PauseResume => "Pause/Resume",
|
||||||
|
Self::Reset => "Reset",
|
||||||
|
Self::FrameAdvance => "Frame Advance",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Display for Command {
|
||||||
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||||
|
f.write_str(self.name())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Shortcuts {
|
||||||
|
all: Vec<(Command, KeyboardShortcut)>,
|
||||||
|
by_command: HashMap<Command, KeyboardShortcut>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for Shortcuts {
|
||||||
|
fn default() -> Self {
|
||||||
|
let mut shortcuts = Shortcuts {
|
||||||
|
all: vec![],
|
||||||
|
by_command: HashMap::new(),
|
||||||
|
};
|
||||||
|
shortcuts.set(
|
||||||
|
Command::OpenRom,
|
||||||
|
KeyboardShortcut::new(Modifiers::COMMAND, Key::O),
|
||||||
|
);
|
||||||
|
shortcuts.set(
|
||||||
|
Command::Quit,
|
||||||
|
KeyboardShortcut::new(Modifiers::COMMAND, Key::Q),
|
||||||
|
);
|
||||||
|
shortcuts.set(
|
||||||
|
Command::PauseResume,
|
||||||
|
KeyboardShortcut::new(Modifiers::NONE, Key::F5),
|
||||||
|
);
|
||||||
|
shortcuts.set(
|
||||||
|
Command::Reset,
|
||||||
|
KeyboardShortcut::new(Modifiers::SHIFT, Key::F5),
|
||||||
|
);
|
||||||
|
shortcuts.set(
|
||||||
|
Command::FrameAdvance,
|
||||||
|
KeyboardShortcut::new(Modifiers::NONE, Key::F6),
|
||||||
|
);
|
||||||
|
shortcuts
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Shortcuts {
|
||||||
|
fn set(&mut self, command: Command, shortcut: KeyboardShortcut) {
|
||||||
|
if self.by_command.insert(command, shortcut).is_some() {
|
||||||
|
for (cmd, sht) in &mut self.all {
|
||||||
|
if *cmd == command {
|
||||||
|
*sht = shortcut;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
self.all.push((command, shortcut));
|
||||||
|
}
|
||||||
|
self.all.sort_by(|l, r| order_shortcut(l.1, r.1));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn unset(&mut self, command: Command) {
|
||||||
|
if self.by_command.remove(&command).is_some() {
|
||||||
|
self.all.retain(|(c, _)| *c != command);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn save(&self) -> PersistedShortcuts {
|
||||||
|
let mut shortcuts = PersistedShortcuts { shortcuts: vec![] };
|
||||||
|
for command in Command::all() {
|
||||||
|
let shortcut = self.by_command.get(&command).copied();
|
||||||
|
shortcuts.shortcuts.push((command, shortcut));
|
||||||
|
}
|
||||||
|
shortcuts
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn order_shortcut(left: KeyboardShortcut, right: KeyboardShortcut) -> Ordering {
|
||||||
|
left.logical_key.cmp(&right.logical_key).then_with(|| {
|
||||||
|
specificity(left.modifiers)
|
||||||
|
.cmp(&specificity(right.modifiers))
|
||||||
|
.reverse()
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
fn specificity(modifiers: egui::Modifiers) -> usize {
|
||||||
|
let mut mods = 0;
|
||||||
|
if modifiers.alt {
|
||||||
|
mods += 1;
|
||||||
|
}
|
||||||
|
if modifiers.command || modifiers.ctrl {
|
||||||
|
mods += 1;
|
||||||
|
}
|
||||||
|
if modifiers.shift {
|
||||||
|
mods += 1;
|
||||||
|
}
|
||||||
|
mods
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
|
struct PersistedShortcuts {
|
||||||
|
shortcuts: Vec<(Command, Option<KeyboardShortcut>)>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct ShortcutProvider {
|
||||||
|
persistence: Persistence,
|
||||||
|
shortcuts: Arc<Mutex<Shortcuts>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ShortcutProvider {
|
||||||
|
pub fn new(persistence: Persistence) -> Self {
|
||||||
|
let mut shortcuts = Shortcuts::default();
|
||||||
|
if let Ok(saved) = persistence.load_config::<PersistedShortcuts>("shortcuts") {
|
||||||
|
for (command, shortcut) in saved.shortcuts {
|
||||||
|
if let Some(shortcut) = shortcut {
|
||||||
|
shortcuts.set(command, shortcut);
|
||||||
|
} else {
|
||||||
|
shortcuts.unset(command);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Self {
|
||||||
|
persistence,
|
||||||
|
shortcuts: Arc::new(Mutex::new(shortcuts)),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn shortcut_for(&self, command: Command) -> Option<KeyboardShortcut> {
|
||||||
|
let lock = self.shortcuts.lock().unwrap();
|
||||||
|
lock.by_command.get(&command).copied()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn consume_all(&self, input: &mut egui::InputState) -> HashSet<Command> {
|
||||||
|
let lock = self.shortcuts.lock().unwrap();
|
||||||
|
lock.all
|
||||||
|
.iter()
|
||||||
|
.filter_map(|(command, shortcut)| input.consume_shortcut(shortcut).then_some(*command))
|
||||||
|
.collect()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn set(&self, command: Command, shortcut: KeyboardShortcut) {
|
||||||
|
let updated = {
|
||||||
|
let mut lock = self.shortcuts.lock().unwrap();
|
||||||
|
lock.set(command, shortcut);
|
||||||
|
lock.save()
|
||||||
|
};
|
||||||
|
let _ = self.persistence.save_config("shortcuts", &updated);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn unset(&self, command: Command) {
|
||||||
|
let updated = {
|
||||||
|
let mut lock = self.shortcuts.lock().unwrap();
|
||||||
|
lock.unset(command);
|
||||||
|
lock.save()
|
||||||
|
};
|
||||||
|
let _ = self.persistence.save_config("shortcuts", &updated);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn reset(&self) {
|
||||||
|
let updated = {
|
||||||
|
let mut lock = self.shortcuts.lock().unwrap();
|
||||||
|
*lock = Shortcuts::default();
|
||||||
|
lock.save()
|
||||||
|
};
|
||||||
|
let _ = self.persistence.save_config("shortcuts", &updated);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ use egui::{Context, ViewportBuilder, ViewportId};
|
|||||||
pub use game::GameWindow;
|
pub use game::GameWindow;
|
||||||
pub use gdb::GdbServerWindow;
|
pub use gdb::GdbServerWindow;
|
||||||
pub use input::InputWindow;
|
pub use input::InputWindow;
|
||||||
|
pub use shortcuts::ShortcutsWindow;
|
||||||
pub use vip::{
|
pub use vip::{
|
||||||
BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
|
BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
|
||||||
};
|
};
|
||||||
@@ -15,6 +16,7 @@ mod game;
|
|||||||
mod game_screen;
|
mod game_screen;
|
||||||
mod gdb;
|
mod gdb;
|
||||||
mod input;
|
mod input;
|
||||||
|
mod shortcuts;
|
||||||
mod utils;
|
mod utils;
|
||||||
mod vip;
|
mod vip;
|
||||||
|
|
||||||
|
|||||||
+95
-9
@@ -3,6 +3,7 @@ use std::sync::mpsc;
|
|||||||
use crate::{
|
use crate::{
|
||||||
app::UserEvent,
|
app::UserEvent,
|
||||||
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
|
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
|
||||||
|
input::{Command, ShortcutProvider},
|
||||||
persistence::Persistence,
|
persistence::Persistence,
|
||||||
};
|
};
|
||||||
use egui::{
|
use egui::{
|
||||||
@@ -38,6 +39,7 @@ pub struct GameWindow {
|
|||||||
client: EmulatorClient,
|
client: EmulatorClient,
|
||||||
proxy: EventLoopProxy<UserEvent>,
|
proxy: EventLoopProxy<UserEvent>,
|
||||||
persistence: Persistence,
|
persistence: Persistence,
|
||||||
|
shortcuts: ShortcutProvider,
|
||||||
sim_id: SimId,
|
sim_id: SimId,
|
||||||
config: GameConfig,
|
config: GameConfig,
|
||||||
screen: Option<GameScreen>,
|
screen: Option<GameScreen>,
|
||||||
@@ -50,6 +52,7 @@ impl GameWindow {
|
|||||||
client: EmulatorClient,
|
client: EmulatorClient,
|
||||||
proxy: EventLoopProxy<UserEvent>,
|
proxy: EventLoopProxy<UserEvent>,
|
||||||
persistence: Persistence,
|
persistence: Persistence,
|
||||||
|
shortcuts: ShortcutProvider,
|
||||||
sim_id: SimId,
|
sim_id: SimId,
|
||||||
) -> Self {
|
) -> Self {
|
||||||
let config = load_config(&persistence, sim_id);
|
let config = load_config(&persistence, sim_id);
|
||||||
@@ -57,6 +60,7 @@ impl GameWindow {
|
|||||||
client,
|
client,
|
||||||
proxy,
|
proxy,
|
||||||
persistence,
|
persistence,
|
||||||
|
shortcuts,
|
||||||
sim_id,
|
sim_id,
|
||||||
config,
|
config,
|
||||||
screen: None,
|
screen: None,
|
||||||
@@ -66,8 +70,53 @@ impl GameWindow {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
|
fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
|
||||||
|
let state = self.client.emulator_state();
|
||||||
|
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
|
||||||
|
let can_pause = is_ready && state == EmulatorState::Running;
|
||||||
|
let can_resume = is_ready && state == EmulatorState::Paused;
|
||||||
|
let can_frame_advance = is_ready && state != EmulatorState::Debugging;
|
||||||
|
|
||||||
|
for command in ui.input_mut(|input| self.shortcuts.consume_all(input)) {
|
||||||
|
match command {
|
||||||
|
Command::OpenRom => {
|
||||||
|
let rom = rfd::FileDialog::new()
|
||||||
|
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
|
||||||
|
.pick_file();
|
||||||
|
if let Some(path) = rom {
|
||||||
|
self.client
|
||||||
|
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Command::Quit => {
|
||||||
|
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
|
||||||
|
}
|
||||||
|
Command::PauseResume => {
|
||||||
|
if state == EmulatorState::Paused && can_resume {
|
||||||
|
self.client.send_command(EmulatorCommand::Resume);
|
||||||
|
}
|
||||||
|
if state == EmulatorState::Running && can_pause {
|
||||||
|
self.client.send_command(EmulatorCommand::Pause);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Command::Reset => {
|
||||||
|
if is_ready {
|
||||||
|
self.client
|
||||||
|
.send_command(EmulatorCommand::Reset(self.sim_id));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Command::FrameAdvance => {
|
||||||
|
if can_frame_advance {
|
||||||
|
self.client.send_command(EmulatorCommand::FrameAdvance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
ui.menu_button("ROM", |ui| {
|
ui.menu_button("ROM", |ui| {
|
||||||
if ui.button("Open ROM").clicked() {
|
if ui
|
||||||
|
.add(self.button_for(ui.ctx(), "Open ROM", Command::OpenRom))
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
let rom = rfd::FileDialog::new()
|
let rom = rfd::FileDialog::new()
|
||||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
|
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
|
||||||
.pick_file();
|
.pick_file();
|
||||||
@@ -77,29 +126,54 @@ impl GameWindow {
|
|||||||
}
|
}
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
if ui.button("Quit").clicked() {
|
if ui
|
||||||
|
.add(self.button_for(ui.ctx(), "Quit", Command::Quit))
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
|
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
ui.menu_button("Emulation", |ui| {
|
ui.menu_button("Emulation", |ui| {
|
||||||
let state = self.client.emulator_state();
|
|
||||||
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
|
|
||||||
let can_pause = is_ready && state == EmulatorState::Running;
|
|
||||||
let can_resume = is_ready && state == EmulatorState::Paused;
|
|
||||||
if state == EmulatorState::Running {
|
if state == EmulatorState::Running {
|
||||||
if ui.add_enabled(can_pause, Button::new("Pause")).clicked() {
|
if ui
|
||||||
|
.add_enabled(
|
||||||
|
can_pause,
|
||||||
|
self.button_for(ui.ctx(), "Pause", Command::PauseResume),
|
||||||
|
)
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
self.client.send_command(EmulatorCommand::Pause);
|
self.client.send_command(EmulatorCommand::Pause);
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
} else if ui.add_enabled(can_resume, Button::new("Resume")).clicked() {
|
} else if ui
|
||||||
|
.add_enabled(
|
||||||
|
can_resume,
|
||||||
|
self.button_for(ui.ctx(), "Resume", Command::PauseResume),
|
||||||
|
)
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
self.client.send_command(EmulatorCommand::Resume);
|
self.client.send_command(EmulatorCommand::Resume);
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
if ui.add_enabled(is_ready, Button::new("Reset")).clicked() {
|
if ui
|
||||||
|
.add_enabled(is_ready, self.button_for(ui.ctx(), "Reset", Command::Reset))
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
self.client
|
self.client
|
||||||
.send_command(EmulatorCommand::Reset(self.sim_id));
|
.send_command(EmulatorCommand::Reset(self.sim_id));
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
|
ui.separator();
|
||||||
|
if ui
|
||||||
|
.add_enabled(
|
||||||
|
can_frame_advance,
|
||||||
|
self.button_for(ui.ctx(), "Frame Advance", Command::FrameAdvance),
|
||||||
|
)
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
|
self.client.send_command(EmulatorCommand::FrameAdvance);
|
||||||
|
ui.close_menu();
|
||||||
|
}
|
||||||
});
|
});
|
||||||
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
|
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
|
||||||
ui.menu_button("Multiplayer", |ui| {
|
ui.menu_button("Multiplayer", |ui| {
|
||||||
@@ -284,6 +358,10 @@ impl GameWindow {
|
|||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
if ui.button("Key Shortcuts").clicked() {
|
||||||
|
self.proxy.send_event(UserEvent::OpenShortcuts).unwrap();
|
||||||
|
ui.close_menu();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show_color_picker(&mut self, ui: &mut Ui) {
|
fn show_color_picker(&mut self, ui: &mut Ui) {
|
||||||
@@ -325,6 +403,14 @@ impl GameWindow {
|
|||||||
}
|
}
|
||||||
self.config = new_config;
|
self.config = new_config;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn button_for(&self, ctx: &Context, text: &str, command: Command) -> Button {
|
||||||
|
let button = Button::new(text);
|
||||||
|
match self.shortcuts.shortcut_for(command) {
|
||||||
|
Some(shortcut) => button.shortcut_text(ctx.format_shortcut(&shortcut)),
|
||||||
|
None => button,
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn config_filename(sim_id: SimId) -> &'static str {
|
fn config_filename(sim_id: SimId) -> &'static str {
|
||||||
|
|||||||
@@ -0,0 +1,103 @@
|
|||||||
|
use egui::{
|
||||||
|
Button, CentralPanel, Context, Event, KeyboardShortcut, Label, Layout, Ui, ViewportBuilder,
|
||||||
|
ViewportId,
|
||||||
|
};
|
||||||
|
use egui_extras::{Column, TableBuilder};
|
||||||
|
|
||||||
|
use crate::input::{Command, ShortcutProvider};
|
||||||
|
|
||||||
|
use super::AppWindow;
|
||||||
|
|
||||||
|
pub struct ShortcutsWindow {
|
||||||
|
shortcuts: ShortcutProvider,
|
||||||
|
now_binding: Option<Command>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ShortcutsWindow {
|
||||||
|
pub fn new(shortcuts: ShortcutProvider) -> Self {
|
||||||
|
Self {
|
||||||
|
shortcuts,
|
||||||
|
now_binding: None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn show_shortcuts(&mut self, ui: &mut Ui) {
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
if ui.button("Use defaults").clicked() {
|
||||||
|
self.shortcuts.reset();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
ui.separator();
|
||||||
|
let row_height = ui.spacing().interact_size.y;
|
||||||
|
let width = ui.available_width() - 20.0;
|
||||||
|
TableBuilder::new(ui)
|
||||||
|
.column(Column::exact(width * 0.3))
|
||||||
|
.column(Column::exact(width * 0.5))
|
||||||
|
.column(Column::exact(width * 0.2))
|
||||||
|
.cell_layout(Layout::left_to_right(egui::Align::Center))
|
||||||
|
.body(|mut body| {
|
||||||
|
for command in Command::all() {
|
||||||
|
body.row(row_height, |mut row| {
|
||||||
|
row.col(|ui| {
|
||||||
|
ui.add_sized(ui.available_size(), Label::new(command.name()));
|
||||||
|
});
|
||||||
|
row.col(|ui| {
|
||||||
|
let button = if self.now_binding == Some(command) {
|
||||||
|
Button::new("Binding...")
|
||||||
|
} else if let Some(shortcut) = self.shortcuts.shortcut_for(command) {
|
||||||
|
Button::new(ui.ctx().format_shortcut(&shortcut))
|
||||||
|
} else {
|
||||||
|
Button::new("")
|
||||||
|
};
|
||||||
|
if ui.add_sized(ui.available_size(), button).clicked() {
|
||||||
|
self.now_binding = Some(command);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
row.col(|ui| {
|
||||||
|
if ui
|
||||||
|
.add_sized(ui.available_size(), Button::new("Clear"))
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
|
self.shortcuts.unset(command);
|
||||||
|
self.now_binding = None;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
if let Some(command) = self.now_binding {
|
||||||
|
if let Some(shortcut) = ui.input_mut(|i| {
|
||||||
|
i.events.iter().find_map(|event| match event {
|
||||||
|
Event::Key {
|
||||||
|
key,
|
||||||
|
pressed: true,
|
||||||
|
modifiers,
|
||||||
|
..
|
||||||
|
} => Some(KeyboardShortcut::new(*modifiers, *key)),
|
||||||
|
_ => None,
|
||||||
|
})
|
||||||
|
}) {
|
||||||
|
self.shortcuts.set(command, shortcut);
|
||||||
|
self.now_binding = None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl AppWindow for ShortcutsWindow {
|
||||||
|
fn viewport_id(&self) -> ViewportId {
|
||||||
|
ViewportId::from_hash_of("shortcuts")
|
||||||
|
}
|
||||||
|
|
||||||
|
fn initial_viewport(&self) -> ViewportBuilder {
|
||||||
|
ViewportBuilder::default()
|
||||||
|
.with_title("Keyboard Shortcuts")
|
||||||
|
.with_inner_size((400.0, 400.0))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn show(&mut self, ctx: &Context) {
|
||||||
|
CentralPanel::default().show(ctx, |ui| {
|
||||||
|
self.show_shortcuts(ui);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -3,12 +3,12 @@ use egui::{Color32, Image, ImageSource, Response, Sense, TextureOptions, Ui, Wid
|
|||||||
pub const GENERIC_PALETTE: [u8; 4] = [0, 32, 64, 128];
|
pub const GENERIC_PALETTE: [u8; 4] = [0, 32, 64, 128];
|
||||||
|
|
||||||
pub fn shade(brt: u8, color: Color32) -> Color32 {
|
pub fn shade(brt: u8, color: Color32) -> Color32 {
|
||||||
let corrected = if brt & 0x80 != 0 {
|
let corrected = if brt > 132 {
|
||||||
255
|
255.0
|
||||||
} else {
|
} else {
|
||||||
(brt << 1) | (brt >> 6)
|
(brt as f32 * 255.0 / 133.0).round()
|
||||||
};
|
};
|
||||||
color.gamma_multiply(corrected as f32 / 255.0)
|
color.gamma_multiply(corrected / 255.0)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn generic_palette(color: Color32) -> [Color32; 4] {
|
pub fn generic_palette(color: Color32) -> [Color32; 4] {
|
||||||
|
|||||||
+17
-6
@@ -643,6 +643,15 @@ impl WorldRenderer {
|
|||||||
shades.map(|s| shade(s, params.right_color)),
|
shades.map(|s| shade(s, params.right_color)),
|
||||||
]
|
]
|
||||||
};
|
};
|
||||||
|
let palettes = {
|
||||||
|
let palettes = self.palettes.borrow().read::<[u8; 8]>(0);
|
||||||
|
[
|
||||||
|
utils::parse_palette(palettes[0]),
|
||||||
|
utils::parse_palette(palettes[2]),
|
||||||
|
utils::parse_palette(palettes[4]),
|
||||||
|
utils::parse_palette(palettes[6]),
|
||||||
|
]
|
||||||
|
};
|
||||||
|
|
||||||
let chardata = self.chardata.borrow();
|
let chardata = self.chardata.borrow();
|
||||||
let bgmaps = self.bgmaps.borrow();
|
let bgmaps = self.bgmaps.borrow();
|
||||||
@@ -667,7 +676,8 @@ impl WorldRenderer {
|
|||||||
let row = (sy & 0x7) as usize;
|
let row = (sy & 0x7) as usize;
|
||||||
let col = (sx & 0x7) as usize;
|
let col = (sx & 0x7) as usize;
|
||||||
let pixel = utils::read_char_pixel(char, cell.hflip, cell.vflip, row, col);
|
let pixel = utils::read_char_pixel(char, cell.hflip, cell.vflip, row, col);
|
||||||
image.add((dx as usize, dy as usize), colors[0][pixel as usize]);
|
let shade = palettes[cell.palette_index][pixel as usize];
|
||||||
|
image.add((dx as usize, dy as usize), colors[0][shade as usize]);
|
||||||
}
|
}
|
||||||
|
|
||||||
let dx = x + world.dst_x + world.dst_parallax;
|
let dx = x + world.dst_x + world.dst_parallax;
|
||||||
@@ -680,7 +690,8 @@ impl WorldRenderer {
|
|||||||
let row = (sy & 0x7) as usize;
|
let row = (sy & 0x7) as usize;
|
||||||
let col = (sx & 0x7) as usize;
|
let col = (sx & 0x7) as usize;
|
||||||
let pixel = utils::read_char_pixel(char, cell.hflip, cell.vflip, row, col);
|
let pixel = utils::read_char_pixel(char, cell.hflip, cell.vflip, row, col);
|
||||||
image.add((dx as usize, dy as usize), colors[1][pixel as usize]);
|
let shade = palettes[cell.palette_index][pixel as usize];
|
||||||
|
image.add((dx as usize, dy as usize), colors[1][shade as usize]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -976,8 +987,8 @@ impl<'a> SourceCoordCalculator<'a> {
|
|||||||
(sx, sy)
|
(sx, sy)
|
||||||
}
|
}
|
||||||
SourceParam::Affine(affine) => {
|
SourceParam::Affine(affine) => {
|
||||||
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.min(0).abs());
|
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.min(0));
|
||||||
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.min(0).abs());
|
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.min(0));
|
||||||
(sx, sy)
|
(sx, sy)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -997,8 +1008,8 @@ impl<'a> SourceCoordCalculator<'a> {
|
|||||||
(sx, sy)
|
(sx, sy)
|
||||||
}
|
}
|
||||||
SourceParam::Affine(affine) => {
|
SourceParam::Affine(affine) => {
|
||||||
let sx = affine_coord(affine.src_x, x, affine.dx, -affine.src_parallax.max(0));
|
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.max(0));
|
||||||
let sy = affine_coord(affine.src_y, x, affine.dy, -affine.src_parallax.max(0));
|
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.max(0));
|
||||||
(sx, sy)
|
(sx, sy)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user