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58 Commits
Author SHA1 Message Date
SonicSwordcane 5d86ceddd7 chore: Release lemur version 0.13.0 2026-07-16 23:57:36 -04:00
SonicSwordcane d934c843eb Display (Player 1) or (Player 2) consistently 2026-07-16 23:56:20 -04:00
SonicSwordcane b283b69f74 Fix windows growing over time 2026-07-16 23:11:14 -04:00
SonicSwordcane 828acebb89 Fix cpal initialization on windows 2026-07-14 00:13:20 -04:00
SonicSwordcane 466cf29eb7 Update cpal 2026-07-13 23:16:27 -04:00
SonicSwordcane c7628c42d8 Update several dependencies 2026-07-13 23:03:35 -04:00
SonicSwordcane 2ce0edee76 chore: Release lemur version 0.12.4 2026-05-22 00:02:15 -04:00
SonicSwordcane d21cb4e5d0 Fix controller code 2026-05-21 23:45:00 -04:00
SonicSwordcane 6e36254203 Detect diagonals better on controllers 2026-05-21 23:03:15 -04:00
SonicSwordcane 5fd1957d74 Update world inspector too 2026-05-21 21:46:16 -04:00
SonicSwordcane 19c595dd7d Update shrooms-vb-core to address affine bug 2026-05-21 17:27:58 -04:00
SonicSwordcane bb43c9aad8 chore: Release lemur version 0.12.3 2026-04-27 22:03:08 -04:00
SonicSwordcane 9256c513da Update LLVM version 2026-04-27 22:02:33 -04:00
SonicSwordcane 218a1764bc Update deps 2026-04-27 21:21:57 -04:00
SonicSwordcane ea9ca614e9 Explicitly request redraw when needed 2026-04-27 21:17:13 -04:00
SonicSwordcane dd9e04f636 Update to rust 1.95 2026-04-18 11:23:01 -04:00
SonicSwordcane f37ee878e1 chore: Release lemur version 0.12.2 2026-04-12 14:08:44 -04:00
SonicSwordcane bd0a4294e8 Update deps 2026-04-12 14:05:49 -04:00
SonicSwordcane 9934566414 Avoid unnecessary frequent rerenders 2026-04-12 14:01:34 -04:00
SonicSwordcane 5aeb81e800 chore: Release lemur version 0.12.1 2026-04-07 22:33:24 -04:00
SonicSwordcane ec1fe6e0d3 Persist window positions when possible 2026-04-07 22:32:43 -04:00
SonicSwordcane c96368da0e chore: Release lemur version 0.12.0 2026-04-04 23:43:33 -04:00
SonicSwordcane 48c9be0967 Update dependencies once more 2026-04-04 23:42:37 -04:00
SonicSwordcane 3418664184 Persist window sizes as well 2026-04-04 23:25:02 -04:00
SonicSwordcane e75bef634b Persist window state across runs 2026-04-04 23:05:53 -04:00
SonicSwordcane f7b37caccb Rerwite everything to share an egui context 2026-04-02 23:51:01 -04:00
SonicSwordcane 615b0ab9a1 Update viewports to stop overloading root 2026-04-02 23:44:48 -04:00
SonicSwordcane 0d2d6bf863 Fix the object viewer 2026-04-02 23:44:07 -04:00
SonicSwordcane 341de60816 Rewrite VIP tools to not mutate context 2026-03-29 22:37:46 -04:00
SonicSwordcane 8f6a6f86db Use newer rust when building releases 2026-03-29 12:29:52 -04:00
SonicSwordcane 391702b3f3 Update egui 2026-03-29 12:27:23 -04:00
SonicSwordcane 2414489ef2 Update deps, including shrooms-vb-core 2026-03-29 12:26:59 -04:00
SonicSwordcane e222f1bae5 Show version 2026-02-27 00:05:53 -05:00
SonicSwordcane acd7a27c5b chore: Release lemur version 0.11.0 2026-02-20 01:40:40 -05:00
SonicSwordcane faf258bbda Fix broken LLVM install 2026-02-20 01:37:56 -05:00
SonicSwordcane 1b1fa3ced0 Update deps 2026-02-20 00:25:34 -05:00
SonicSwordcane 9dfc942dfc CLI flag to give P2 the controller 2026-02-20 00:02:04 -05:00
SonicSwordcane d269082c8b CLI flag to open player 2 (thx Elrinth) 2026-02-19 23:52:52 -05:00
SonicSwordcane 640078e9b9 chore: Release lemur version 0.10.2 2026-02-05 23:18:05 -05:00
SonicSwordcane 4187b6683e Go easy on the GPU 2026-02-05 23:16:26 -05:00
SonicSwordcane ab86c7abd2 Fix underflow when playing with speedup 2026-02-05 23:06:55 -05:00
SonicSwordcane 25b08d26af Upgrade more deps 2026-02-05 22:59:16 -05:00
SonicSwordcane 3068084b5f Upgrade rubato 2026-01-25 18:15:19 -05:00
SonicSwordcane 18dccb8a64 chore: Release lemur version 0.10.1 2026-01-23 00:13:24 -05:00
SonicSwordcane 6325a90b4f Update dependencies 2026-01-23 00:02:30 -05:00
SonicSwordcane be1133adf7 Fix hotkey detection 2026-01-22 23:15:43 -05:00
SonicSwordcane ac9d3c51d6 chore: Release lemur version 0.10.0 2025-11-23 16:48:08 -05:00
SonicSwordcane 8cf546167f Update all deps 2025-11-23 16:47:36 -05:00
SonicSwordcane 2034f7934b Support manual/automatic ROM reloading 2025-11-23 15:45:57 -05:00
SonicSwordcane 2e474df3e8 Add CLI flags to open windows at startup 2025-11-23 13:58:46 -05:00
SonicSwordcane 0c68cffc0e Use newer brighter core 2025-11-23 13:38:48 -05:00
SonicSwordcane e1d08672fb Remember whether game is muted 2025-11-23 13:37:35 -05:00
SonicSwordcane 8dd64598ed Fix inline stacks 2025-10-25 10:03:57 -04:00
SonicSwordcane c00fae79f8 Fix new warnings 2025-10-17 23:52:56 -04:00
SonicSwordcane 0a8da6bff0 chore: Release lemur version 0.9.2 2025-09-06 22:33:36 -04:00
SonicSwordcane 73e8234b5b Use latest shrooms-vb-core 2025-09-06 22:32:25 -04:00
SonicSwordcane 7b590dde14 Use one file picker filter 2025-09-06 22:25:40 -04:00
SonicSwordcane 73ccc4054a Pass window to file picker 2025-09-06 22:19:20 -04:00
34 changed files with 3623 additions and 3080 deletions
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@@ -4,52 +4,54 @@ description = "An emulator for the Virtual Boy."
repository = "https://git.virtual-boy.com/PVB/lemur" repository = "https://git.virtual-boy.com/PVB/lemur"
publish = false publish = false
license = "MIT" license = "MIT"
version = "0.9.1" version = "0.13.0"
edition = "2024" edition = "2024"
[dependencies] [dependencies]
anyhow = "1" anyhow = "1"
atoi = "2" atoi = "3"
audioadapter-buffers = "4"
atomic = "0.6" atomic = "0.6"
bitflags = { version = "2", features = ["serde"] } bitflags = { version = "2", features = ["serde"] }
bytemuck = { version = "1", features = ["derive"] } bytemuck = { version = "1", features = ["derive"] }
clap = { version = "4", features = ["derive"] } clap = { version = "4", features = ["derive"] }
cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" } cpal = "0.18"
directories = "6" directories = "6"
egui = { version = "0.32", features = ["serde"] } egui = { version = "0.34", features = ["persistence", "serde"] }
egui_extras = { version = "0.32", features = ["image"] } egui_extras = { version = "0.34", features = ["image"] }
egui-notify = "0.20" egui-notify = "0.22"
egui-winit = "0.32" egui-winit = "0.34"
egui-wgpu = { version = "0.32", features = ["winit"] } egui-wgpu = { version = "0.34", features = ["winit"] }
fxprof-processed-profile = "0.8" fxprof-processed-profile = "0.8"
fixed = { version = "1.28", features = ["num-traits"] } fixed = { version = "1.28", features = ["num-traits"] }
gilrs = { version = "0.11", features = ["serde-serialize"] } gilrs = { version = "0.11", features = ["serde-serialize"] }
gimli = "0.32" gimli = "0.34"
hex = "0.4" hex = "0.4"
image = { version = "0.25", default-features = false, features = ["png"] } image = { version = "0.25", default-features = false, features = ["png"] }
itertools = "0.14" itertools = "0.15"
normpath = "1" normpath = "1"
notify = "8"
num-derive = "0.4" num-derive = "0.4"
num-traits = "0.2" num-traits = "0.2"
object = "0.37" object = "0.39"
oneshot = "0.1" oneshot = { version = "0.2", features = ["async", "std"] }
pollster = "0.4" pollster = "1"
rand = "0.9" rand = "0.10"
rfd = { version = "0.15", default-features = false, features = ["xdg-portal", "async-std"]} rfd = "0.17"
rtrb = "0.3" rtrb = "0.3"
rubato = "0.16" rubato = "4"
serde = { version = "1", features = ["derive"] } serde = { version = "1", features = ["derive"] }
serde_json = "1" serde_json = "1"
thread-priority = "2" thread-priority = "3"
tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync", "time"] } tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync", "time"] }
tracing = { version = "0.1", features = ["release_max_level_info"] } tracing = { version = "0.1", features = ["release_max_level_info"] }
tracing-subscriber = { version = "0.3", features = ["env-filter"] } tracing-subscriber = { version = "0.3", features = ["env-filter"] }
wgpu = "25" wgpu = "29"
wholesym = "0.8" wholesym = "0.8"
winit = { version = "0.30", features = ["serde"] } winit = { version = "0.30", features = ["serde"] }
[target.'cfg(windows)'.dependencies] [target.'cfg(windows)'.dependencies]
windows = { version = "0.61", features = ["Win32_System_Threading"] } windows = { version = "0.62", features = ["Win32_System_Threading"] }
[build-dependencies] [build-dependencies]
cc = "1" cc = "1"
+14 -14
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@@ -1,7 +1,7 @@
# This Dockerfile produces a base image for builds. # This Dockerfile produces a base image for builds.
# It includes all dependencies necessary to cross-compile for Windows/MacOS/Linux. # It includes all dependencies necessary to cross-compile for Windows/MacOS/Linux.
FROM debian:bookworm AS osxcross FROM debian:trixie AS osxcross
ADD --chmod=644 "https://apt.llvm.org/llvm-snapshot.gpg.key" /etc/apt/trusted.gpg.d/apt.llvm.org.asc ADD --chmod=644 "https://apt.llvm.org/llvm-snapshot.gpg.key" /etc/apt/trusted.gpg.d/apt.llvm.org.asc
WORKDIR /build/osxcross WORKDIR /build/osxcross
ADD "https://github.com/tpoechtrager/osxcross.git#47936a512273bb3b414b5a2e83043c92eabc7ae7" . ADD "https://github.com/tpoechtrager/osxcross.git#47936a512273bb3b414b5a2e83043c92eabc7ae7" .
@@ -10,30 +10,30 @@ RUN apt-get update && \
apt-get install -y ca-certificates apt-get install -y ca-certificates
COPY llvm.sources /etc/apt/sources.list.d/llvm.sources COPY llvm.sources /etc/apt/sources.list.d/llvm.sources
RUN apt-get update && \ RUN apt-get update && \
apt-get install -y bash bzip2 clang-20 git lld-20 llvm-20 make patch xz-utils && \ apt-get install -y bash bzip2 clang-22 git lld-22 llvm-22 make patch xz-utils && \
ln -s $(which clang-20) /usr/bin/clang && \ ln -s $(which clang-22) /usr/bin/clang && \
ln -s $(which clang++-20) /usr/bin/clang++ && \ ln -s $(which clang++-22) /usr/bin/clang++ && \
ln -s $(which ld64.lld-20) /usr/bin/ld64.lld && \ ln -s $(which ld64.lld-22) /usr/bin/ld64.lld && \
SDK_VERSION=14.5 UNATTENDED=1 ENABLE_COMPILER_RT_INSTALL=1 TARGET_DIR=/osxcross ./build.sh SDK_VERSION=14.5 UNATTENDED=1 ENABLE_COMPILER_RT_INSTALL=1 TARGET_DIR=/osxcross ./build.sh
FROM rust:1.89-bookworm FROM rust:1.97-trixie
ADD --chmod=644 "https://apt.llvm.org/llvm-snapshot.gpg.key" /etc/apt/trusted.gpg.d/apt.llvm.org.asc ADD --chmod=644 "https://apt.llvm.org/llvm-snapshot.gpg.key" /etc/apt/trusted.gpg.d/apt.llvm.org.asc
COPY llvm.sources /etc/apt/sources.list.d/llvm.sources COPY llvm.sources /etc/apt/sources.list.d/llvm.sources
RUN rustup target add x86_64-pc-windows-msvc && \ RUN rustup target add x86_64-pc-windows-msvc && \
rustup target add x86_64-apple-darwin && \ rustup target add x86_64-apple-darwin && \
rustup target add aarch64-apple-darwin && \ rustup target add aarch64-apple-darwin && \
apt-get update && \ apt-get update && \
apt-get install -y clang-20 lld-20 libc6-dev libasound2-dev libudev-dev genisoimage mingw-w64 && \ apt-get install -y clang-22 lld-22 libc6-dev libasound2-dev libudev-dev genisoimage mingw-w64 && \
cargo install cargo-bundle xwin && \ cargo install cargo-bundle xwin && \
xwin --accept-license splat --output xwin && \ xwin --accept-license splat --output xwin && \
rm -rf .xwin-cache && \ rm -rf .xwin-cache && \
ln -s $(which clang-20) /usr/bin/clang && \ ln -s $(which clang-22) /usr/bin/clang && \
ln -s $(which clang++-20) /usr/bin/clang++ ln -s $(which clang++-22) /usr/bin/clang++
COPY --from=osxcross /osxcross /osxcross COPY --from=osxcross /osxcross /osxcross
ENV PATH="/osxcross/bin:$PATH" \ ENV PATH="/osxcross/bin:$PATH" \
LD_LIBRARY_PATH="/osxcross/lib" \ LD_LIBRARY_PATH="/osxcross/lib" \
CC="clang-20" CXX="clang++-20" AR="llvm-ar-20" \ CC="clang-22" CXX="clang++-22" AR="llvm-ar-22" \
CC_x86_64-apple-darwin="o64-clang" \ CC_x86_64-apple-darwin="o64-clang" \
CXX_x86_64-apple-darwin="o64-clang++" \ CXX_x86_64-apple-darwin="o64-clang++" \
CC_aarch64-apple-darwin="oa64-clang" \ CC_aarch64-apple-darwin="oa64-clang" \
@@ -43,11 +43,11 @@ ENV PATH="/osxcross/bin:$PATH" \
SHROOMS_CFLAGS_x86_64-pc-windows-msvc="-flto" \ SHROOMS_CFLAGS_x86_64-pc-windows-msvc="-flto" \
CFLAGS_x86_64-pc-windows-msvc="-I/xwin/crt/include -I/xwin/sdk/include/ucrt -I/xwin/sdk/include/um -I/xwin/sdk/include/shared" \ CFLAGS_x86_64-pc-windows-msvc="-I/xwin/crt/include -I/xwin/sdk/include/ucrt -I/xwin/sdk/include/um -I/xwin/sdk/include/shared" \
CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_RUSTFLAGS="-Lnative=/xwin/crt/lib/x86_64 -Lnative=/xwin/sdk/lib/um/x86_64 -Lnative=/xwin/sdk/lib/ucrt/x86_64 -Clinker-plugin-lto -Clink-arg=-fuse-ld=lld" \ CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_RUSTFLAGS="-Lnative=/xwin/crt/lib/x86_64 -Lnative=/xwin/sdk/lib/um/x86_64 -Lnative=/xwin/sdk/lib/ucrt/x86_64 -Clinker-plugin-lto -Clink-arg=-fuse-ld=lld" \
CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_LINKER="lld-link-20" \ CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_LINKER="lld-link-22" \
CARGO_TARGET_X86_64_APPLE_DARWIN_LINKER="o64-clang" \ CARGO_TARGET_X86_64_APPLE_DARWIN_LINKER="o64-clang" \
CARGO_TARGET_X86_64_APPLE_DARWIN_AR="llvm-ar-20" \ CARGO_TARGET_X86_64_APPLE_DARWIN_AR="llvm-ar-22" \
CARGO_TARGET_AARCH64_APPLE_DARWIN_LINKER="oa64-clang" \ CARGO_TARGET_AARCH64_APPLE_DARWIN_LINKER="oa64-clang" \
CARGO_TARGET_AARCH64_APPLE_DARWIN_AR="llvm-ar-20" \ CARGO_TARGET_AARCH64_APPLE_DARWIN_AR="llvm-ar-22" \
RC_PATH="llvm-rc-20" \ RC_PATH="llvm-rc-22" \
MACOSX_DEPLOYMENT_TARGET="14.5" MACOSX_DEPLOYMENT_TARGET="14.5"
ENTRYPOINT ["bash"] ENTRYPOINT ["bash"]
+1
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@@ -21,6 +21,7 @@ fn main() -> Result<(), Box<dyn Error>> {
.include(Path::new("shrooms-vb-core/util")) .include(Path::new("shrooms-vb-core/util"))
.opt_level(opt_level) .opt_level(opt_level)
.flag_if_supported("-fno-strict-aliasing") .flag_if_supported("-fno-strict-aliasing")
.define("_CRT_SECURE_NO_WARNINGS", None)
.define("VB_LITTLE_ENDIAN", None) .define("VB_LITTLE_ENDIAN", None)
.define("VB_SIGNED_PROPAGATE", None) .define("VB_SIGNED_PROPAGATE", None)
.define("VB_DIV_GENERIC", None) .define("VB_DIV_GENERIC", None)
+2 -2
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@@ -1,4 +1,4 @@
Types: deb deb-src Types: deb deb-src
URIs: http://apt.llvm.org/bookworm/ URIs: http://apt.llvm.org/trixie/
Suites: llvm-toolchain-bookworm-20 Suites: llvm-toolchain-trixie-22
Components: main Components: main
+421 -354
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@@ -1,34 +1,40 @@
use std::{collections::HashSet, num::NonZero, sync::Arc, thread, time::Duration}; use std::{
collections::hash_map::Entry,
num::NonZero,
sync::Arc,
thread,
time::{Duration, Instant},
};
use egui::{ use egui::{
Context, FontData, FontDefinitions, FontFamily, IconData, TextWrapMode, ViewportBuilder, Context, FontData, FontDefinitions, FontFamily, IconData, PlatformOutput, RawInput,
ViewportCommand, ViewportId, ViewportInfo, TextWrapMode, ViewportBuilder, ViewportCommand, ViewportEvent, ViewportId, ViewportIdMap,
ahash::{HashMap, HashMapExt}, ViewportIdSet, ViewportInfo, style::ScrollStyle,
style::ScrollStyle,
}; };
use egui_wgpu::winit::Painter;
use egui_winit::EventResponse;
use gilrs::{EventType, Gilrs}; use gilrs::{EventType, Gilrs};
use tracing::{error, warn}; use tracing::{error, warn};
use winit::{ use winit::{
application::ApplicationHandler, application::ApplicationHandler,
event::WindowEvent, event::WindowEvent,
event_loop::{ActiveEventLoop, EventLoopProxy}, event_loop::{ActiveEventLoop, ControlFlow, EventLoopProxy},
window::Window, window::{Window, WindowId},
}; };
use crate::{ use crate::{
config::CliArgs,
controller::ControllerManager, controller::ControllerManager,
emulator::{EmulatorClient, EmulatorCommand, SimId}, emulator::{EmulatorClient, EmulatorCommand, SimId},
images::ImageProcessor, images::ImageTextureLoader,
input::{MappingProvider, ShortcutProvider}, input::{MappingProvider, ShortcutProvider},
memory::MemoryClient, memory::MemoryClient,
persistence::Persistence, persistence::Persistence,
window::{ window::{AppWindow, ChildWindow, GameScreen, GameWindow, InitArgs},
AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
GdbServerWindow, HotkeysWindow, InputWindow, ObjectWindow, ProfileWindow, RegisterWindow,
TerminalWindow, WorldWindow,
},
}; };
const EGUI_FILENAME: &str = "egui";
fn load_icon() -> anyhow::Result<IconData> { fn load_icon() -> anyhow::Result<IconData> {
let bytes = include_bytes!("../assets/lemur-256x256.png"); let bytes = include_bytes!("../assets/lemur-256x256.png");
let img = image::load_from_memory_with_format(bytes, image::ImageFormat::Png)?; let img = image::load_from_memory_with_format(bytes, image::ImageFormat::Png)?;
@@ -40,156 +46,378 @@ fn load_icon() -> anyhow::Result<IconData> {
}) })
} }
struct SharedViewportState {
viewport_info: ViewportIdMap<ViewportInfo>,
painter: Painter,
resized_viewport: Option<ViewportId>,
}
pub struct Application { pub struct Application {
icon: Option<Arc<IconData>>,
wgpu: WgpuState,
client: EmulatorClient, client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>,
mappings: MappingProvider,
shortcuts: ShortcutProvider,
controllers: ControllerManager,
memory: Arc<MemoryClient>,
images: ImageProcessor,
persistence: Persistence, persistence: Persistence,
viewports: HashMap<ViewportId, Viewport>, ctx: Context,
shared: SharedViewportState,
icon: Option<Arc<IconData>>,
app: GameWindow,
controllers: ControllerManager,
viewports: ViewportIdMap<ViewportManager>,
focused: Option<ViewportId>, focused: Option<ViewportId>,
init_debug_port: Option<u16>, redraw_times: ViewportIdMap<Instant>,
init_profiling: bool, initial_windows: Vec<ChildWindow>,
} }
impl Application { impl Application {
pub fn new( pub fn new(
client: EmulatorClient, client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>, proxy: EventLoopProxy<UserEvent>,
debug_port: Option<u16>, persistence: Persistence,
profiling: bool, args: CliArgs,
) -> Self { ) -> Self {
let wgpu = WgpuState::new(); let wgpu = WgpuState::new();
let icon = load_icon().ok().map(Arc::new); let icon = load_icon().ok().map(Arc::new);
let persistence = Persistence::new(); let mappings = MappingProvider::new(persistence.clone(), args.player2_controller);
let mappings = MappingProvider::new(persistence.clone());
let shortcuts = ShortcutProvider::new(persistence.clone()); let shortcuts = ShortcutProvider::new(persistence.clone());
let controllers = ControllerManager::new(client.clone(), &mappings); let controllers = ControllerManager::new(client.clone(), &mappings);
let memory = Arc::new(MemoryClient::new(client.clone())); let memory = Arc::new(MemoryClient::new(client.clone()));
let images = ImageProcessor::new(); let images = Arc::new(ImageTextureLoader::new());
{ {
let mappings = mappings.clone(); let mappings = mappings.clone();
let proxy = proxy.clone(); let proxy = proxy.clone();
thread::spawn(|| process_gamepad_input(mappings, proxy)); thread::spawn(|| process_gamepad_input(mappings, proxy));
} }
let app = GameWindow::new(
ViewportId::ROOT,
client.clone(),
proxy.clone(),
persistence.clone(),
shortcuts.clone(),
&memory,
&images,
mappings.clone(),
SimId::Player1,
);
let ctx = Context::default();
let data = persistence.load_config(EGUI_FILENAME).unwrap_or_default();
ctx.data_mut(|d| *d = data);
let mut fonts = FontDefinitions::default();
fonts.font_data.insert(
"Selawik".into(),
Arc::new(FontData::from_static(include_bytes!(
"../assets/selawik.ttf"
))),
);
fonts
.families
.get_mut(&FontFamily::Proportional)
.unwrap()
.insert(0, "Selawik".into());
ctx.set_fonts(fonts);
ctx.global_style_mut(|s| {
s.wrap_mode = Some(TextWrapMode::Extend);
s.visuals.menu_corner_radius = Default::default();
s.spacing.scroll = ScrollStyle::thin();
});
egui_extras::install_image_loaders(&ctx);
ctx.add_texture_loader(images.clone());
ctx.set_embed_viewports(false);
{
let proxy = proxy.clone();
ctx.set_request_repaint_callback(move |info| {
let _ = proxy.send_event(UserEvent::RequestRedraw(
info.viewport_id,
Instant::now() + info.delay,
));
});
}
let wgpu_config = egui_wgpu::WgpuConfiguration {
present_mode: wgpu::PresentMode::AutoVsync,
wgpu_setup: egui_wgpu::WgpuSetup::Existing(egui_wgpu::WgpuSetupExisting {
instance: wgpu.instance.clone(),
adapter: wgpu.adapter.clone(),
device: wgpu.device.clone(),
queue: wgpu.queue.clone(),
}),
..egui_wgpu::WgpuConfiguration::default()
};
let options = egui_wgpu::RendererOptions::default();
let painter = pollster::block_on(Painter::new(ctx.clone(), wgpu_config, false, options));
let mut initial_windows = vec![];
if let Some(port) = args.debug_port {
initial_windows.push(ChildWindow::Debugger { port: Some(port) });
}
if args.profile {
initial_windows.push(ChildWindow::Profiler { launch: true });
}
if args.character_data {
initial_windows.push(ChildWindow::CharacterData);
}
if args.bgmap_data {
initial_windows.push(ChildWindow::BgMap);
}
if args.object_data {
initial_windows.push(ChildWindow::Objects);
}
if args.worlds {
initial_windows.push(ChildWindow::Worlds);
}
if args.frame_buffers {
initial_windows.push(ChildWindow::FrameBuffers);
}
if args.registers {
initial_windows.push(ChildWindow::Registers);
}
if args.terminal {
initial_windows.push(ChildWindow::Terminal);
}
if args.player2 {
client.send_command(EmulatorCommand::StartSecondSim(args.rom.clone()));
initial_windows.push(ChildWindow::Player2);
}
Self { Self {
icon,
wgpu,
client, client,
proxy,
mappings,
shortcuts,
memory,
images,
controllers,
persistence, persistence,
viewports: HashMap::new(), ctx,
shared: SharedViewportState {
viewport_info: ViewportIdMap::default(),
painter,
resized_viewport: None,
},
icon,
app,
controllers,
viewports: ViewportIdMap::default(),
focused: None, focused: None,
init_debug_port: debug_port, redraw_times: ViewportIdMap::default(),
init_profiling: profiling, initial_windows,
} }
} }
fn open(&mut self, event_loop: &ActiveEventLoop, window: Box<dyn AppWindow>) { fn check_repaint(&mut self, event_loop: &ActiveEventLoop) {
let viewport_id = window.viewport_id(); let now = Instant::now();
if let Some(viewport) = self.viewports.get(&viewport_id) { self.redraw_times.retain(|viewport_id, time| {
viewport.window.focus_window(); if *time > now {
return; return true;
} }
self.viewports.insert( if let Some(viewport) = self.viewports.get(viewport_id) {
viewport_id, viewport.window.request_redraw();
Viewport::new(event_loop, &self.wgpu, self.icon.clone(), window), }
false
});
if let Some(next_repaint_time) = self.redraw_times.values().min().copied() {
event_loop.set_control_flow(ControlFlow::WaitUntil(next_repaint_time));
}
}
fn repaint_all(&mut self, event_loop: &ActiveEventLoop) {
enum ViewportUpdate {
Keep {
recreate: bool,
builder: ViewportBuilder,
parent: ViewportId,
commands: Vec<ViewportCommand>,
},
Remove,
}
let mut updates = ViewportIdMap::<ViewportUpdate>::default();
for viewport in self.viewports.values() {
updates.insert(
viewport.id,
ViewportUpdate::Keep {
recreate: false,
builder: viewport.builder.clone(),
parent: self
.shared
.viewport_info
.get(&viewport.id)
.and_then(|vp| vp.parent)
.unwrap_or(ViewportId::ROOT),
commands: vec![],
},
); );
} }
for viewport in self.viewports.values_mut() {
let mut input = viewport.take_egui_input();
if !self.shared.viewport_info.contains_key(&viewport.id) {
continue;
}
input.viewports = self.shared.viewport_info.clone();
let output = self.ctx.run_ui(input, |ui| {
if viewport.id == ViewportId::ROOT {
self.app.show(ui);
} else if let Some(cb) = ui.viewport(|v| v.viewport_ui_cb.clone()) {
cb(ui);
}
});
viewport.handle_platform_output(output.platform_output);
for (id, update) in updates.iter_mut() {
if !output.viewport_output.contains_key(id) {
self.shared.viewport_info.remove(id);
*update = ViewportUpdate::Remove;
}
}
for (id, mut vp) in output.viewport_output {
match updates.entry(id) {
Entry::Vacant(e) => {
e.insert(ViewportUpdate::Keep {
recreate: true,
builder: vp.builder,
parent: vp.parent,
commands: vp.commands,
});
}
Entry::Occupied(e) => {
let ViewportUpdate::Keep {
recreate,
builder,
commands,
..
} = e.into_mut()
else {
continue;
};
let (_, should_recreate) = builder.patch(vp.builder);
*recreate |= should_recreate;
commands.append(&mut vp.commands);
}
}
}
let clipped_primitives = self.ctx.tessellate(output.shapes, output.pixels_per_point);
viewport.window.pre_present_notify();
self.shared.painter.paint_and_update_textures(
viewport.id,
output.pixels_per_point,
[0.0, 0.0, 0.0, 0.0],
&clipped_primitives,
&output.textures_delta,
vec![],
);
}
let mut active_viewports = ViewportIdSet::default();
for (id, update) in updates {
match update {
ViewportUpdate::Keep {
recreate,
builder,
parent,
commands,
} => {
active_viewports.insert(id);
let manager = self
.viewports
.remove(&id)
.filter(|_| !recreate)
.unwrap_or_else(|| {
let manager = ViewportManager::new(
&self.ctx,
id,
parent,
event_loop,
builder,
&mut self.shared,
);
self.app.handle_init(
id,
InitArgs {
window: &manager.window,
render_state: &self.shared.painter.render_state().unwrap(),
},
);
manager
});
manager.process_viewport_commands(commands, &mut self.shared);
self.viewports.insert(id, manager);
}
ViewportUpdate::Remove => {
self.viewports.remove(&id);
}
}
}
if !active_viewports.contains(&ViewportId::ROOT) {
event_loop.exit();
}
self.shared.painter.gc_viewports(&active_viewports);
}
} }
impl ApplicationHandler<UserEvent> for Application { impl ApplicationHandler<UserEvent> for Application {
fn resumed(&mut self, event_loop: &ActiveEventLoop) { fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if let Some(port) = self.init_debug_port { let mut viewport_builder = self.app.initial_viewport();
let mut server = if let Some(icon) = &self.icon {
GdbServerWindow::new(SimId::Player1, self.client.clone(), self.proxy.clone()); viewport_builder = viewport_builder.with_icon(icon.clone());
server.launch(port);
self.open(event_loop, Box::new(server));
} }
let app = GameWindow::new( let manager = ViewportManager::new(
self.client.clone(), &self.ctx,
self.proxy.clone(), ViewportId::ROOT,
self.persistence.clone(), ViewportId::ROOT,
self.shortcuts.clone(), event_loop,
SimId::Player1, viewport_builder,
&mut self.shared,
); );
self.open(event_loop, Box::new(app)); let render_state = self.shared.painter.render_state().unwrap();
if self.init_profiling { GameScreen::init_pipeline(&render_state);
let mut profiler = ProfileWindow::new(SimId::Player1, self.client.clone()); self.app.handle_init(
profiler.launch(); ViewportId::ROOT,
self.open(event_loop, Box::new(profiler)); InitArgs {
window: &manager.window,
render_state: &render_state,
},
);
self.viewports.insert(ViewportId::ROOT, manager);
for window in std::mem::take(&mut self.initial_windows) {
self.app.open(window);
}
}
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
if let Some(viewport) = self.viewports.get(&ViewportId::ROOT) {
viewport.window.request_redraw();
} }
} }
fn window_event( fn window_event(
&mut self, &mut self,
event_loop: &ActiveEventLoop, event_loop: &ActiveEventLoop,
window_id: winit::window::WindowId, window_id: WindowId,
event: WindowEvent, event: WindowEvent,
) { ) {
let Some(viewport) = self let Some(viewport) = self
.viewports .viewports
.values_mut() .values_mut()
.find(|v| v.window.id() == window_id) .find(|v| v.has_window_id(window_id))
else { else {
return; return;
}; };
let viewport_id = viewport.id(); let viewport_id = viewport.id;
let mut queue_redraw = false; let (response, close_requested) = viewport.on_window_event(&event, &mut self.shared);
let mut inactive_viewports = HashSet::new(); if close_requested && viewport_id == ViewportId::ROOT {
let (consumed, action) = viewport.on_window_event(&event); event_loop.exit();
if !consumed {
match event {
WindowEvent::KeyboardInput { event, .. } => {
if !viewport.app.handle_key_event(&event) {
self.controllers.handle_key_event(&event);
} }
if response.repaint {
viewport.window.request_redraw();
}
if !response.consumed {
match event {
WindowEvent::KeyboardInput { event, .. }
if !self.app.handle_key_event(viewport_id, &event) =>
{
self.controllers.handle_key_event(&event);
} }
WindowEvent::Focused(new_focused) => { WindowEvent::Focused(new_focused) => {
self.focused = new_focused.then_some(viewport_id); self.focused = new_focused.then_some(viewport_id);
} }
WindowEvent::RedrawRequested => {
self.repaint_all(event_loop);
}
_ => {} _ => {}
} }
} }
match action { self.check_repaint(event_loop);
Some(Action::Redraw) => {
for viewport in self.viewports.values_mut() {
match viewport.redraw(event_loop) {
Some(Action::Redraw) => {
queue_redraw = true;
}
Some(Action::Close) => {
inactive_viewports.insert(viewport.id());
}
None => {}
}
}
}
Some(Action::Close) => {
inactive_viewports.insert(viewport_id);
}
None => {}
}
self.viewports
.retain(|k, _| !inactive_viewports.contains(k));
match self.viewports.get(&ViewportId::ROOT) {
Some(viewport) => {
if queue_redraw {
viewport.window.request_redraw();
}
}
None => event_loop.exit(),
}
} }
fn device_event( fn device_event(
@@ -206,99 +434,41 @@ impl ApplicationHandler<UserEvent> for Application {
else { else {
return; return;
}; };
viewport.state.on_mouse_motion(delta); viewport.on_mouse_motion(delta);
} }
} }
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: UserEvent) { fn user_event(&mut self, event_loop: &ActiveEventLoop, event: UserEvent) {
match event { match event {
UserEvent::GamepadEvent(event) => { UserEvent::GamepadEvent(event) => {
if let Some(viewport) = self if !self
.focused .focused
.as_ref() .is_some_and(|id| self.app.handle_gamepad_event(id, &event))
.and_then(|id| self.viewports.get_mut(id))
&& viewport.app.handle_gamepad_event(&event)
{ {
return;
}
self.controllers.handle_gamepad_event(&event); self.controllers.handle_gamepad_event(&event);
} }
UserEvent::OpenAbout => {
let about = AboutWindow;
self.open(event_loop, Box::new(about));
} }
UserEvent::OpenCharacterData(sim_id) => { UserEvent::Quit(sim_id) => match sim_id {
let chardata = CharacterDataWindow::new(sim_id, &self.memory, &mut self.images); SimId::Player1 => event_loop.exit(),
self.open(event_loop, Box::new(chardata)); SimId::Player2 => self.app.close(ChildWindow::Player2),
} },
UserEvent::OpenBgMap(sim_id) => { UserEvent::RequestRedraw(viewport, when) => {
let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.images); let scheduled = self.redraw_times.entry(viewport).or_insert(when);
self.open(event_loop, Box::new(bgmap)); if *scheduled > when {
} *scheduled = when;
UserEvent::OpenObjects(sim_id) => {
let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.images);
self.open(event_loop, Box::new(objects));
}
UserEvent::OpenWorlds(sim_id) => {
let world = WorldWindow::new(sim_id, &self.memory, &mut self.images);
self.open(event_loop, Box::new(world));
}
UserEvent::OpenFrameBuffers(sim_id) => {
let world = FrameBufferWindow::new(sim_id, &self.memory, &mut self.images);
self.open(event_loop, Box::new(world));
}
UserEvent::OpenRegisters(sim_id) => {
let registers = RegisterWindow::new(sim_id, &self.memory);
self.open(event_loop, Box::new(registers));
}
UserEvent::OpenTerminal(sim_id) => {
let terminal = TerminalWindow::new(sim_id, &self.client);
self.open(event_loop, Box::new(terminal));
}
UserEvent::OpenProfiler(sim_id) => {
let profile = ProfileWindow::new(sim_id, self.client.clone());
self.open(event_loop, Box::new(profile));
}
UserEvent::OpenDebugger(sim_id) => {
let debugger =
GdbServerWindow::new(sim_id, self.client.clone(), self.proxy.clone());
self.open(event_loop, Box::new(debugger));
}
UserEvent::OpenInput => {
let input = InputWindow::new(self.mappings.clone());
self.open(event_loop, Box::new(input));
}
UserEvent::OpenHotkeys => {
let hotkeys = HotkeysWindow::new(self.shortcuts.clone());
self.open(event_loop, Box::new(hotkeys));
}
UserEvent::OpenPlayer2 => {
let p2 = GameWindow::new(
self.client.clone(),
self.proxy.clone(),
self.persistence.clone(),
self.shortcuts.clone(),
SimId::Player2,
);
self.open(event_loop, Box::new(p2));
}
UserEvent::Quit(sim_id) => {
self.viewports
.retain(|_, viewport| viewport.app.sim_id() != sim_id);
if !self.viewports.contains_key(&ViewportId::ROOT) {
event_loop.exit();
} }
} }
} }
} self.check_repaint(event_loop);
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
if let Some(viewport) = self.viewports.get(&ViewportId::ROOT) {
viewport.window.request_redraw();
}
} }
fn exiting(&mut self, _event_loop: &ActiveEventLoop) { fn exiting(&mut self, _event_loop: &ActiveEventLoop) {
if let Err(error) = self
.ctx
.data(|d| self.persistence.save_config(EGUI_FILENAME, d))
{
error!(%error, "could not save egui state.");
}
let (sender, receiver) = oneshot::channel(); let (sender, receiver) = oneshot::channel();
if self.client.send_command(EmulatorCommand::Exit(sender)) if self.client.send_command(EmulatorCommand::Exit(sender))
&& let Err(error) = receiver.recv_timeout(Duration::from_secs(5)) && let Err(error) = receiver.recv_timeout(Duration::from_secs(5))
@@ -333,13 +503,14 @@ impl WgpuState {
#[cfg(windows)] #[cfg(windows)]
let backends = wgpu::Backends::from_env() let backends = wgpu::Backends::from_env()
.unwrap_or((wgpu::Backends::PRIMARY | wgpu::Backends::GL) - wgpu::Backends::VULKAN); .unwrap_or((wgpu::Backends::PRIMARY | wgpu::Backends::GL) - wgpu::Backends::VULKAN);
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor { let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends, backends,
..wgpu::InstanceDescriptor::default() ..wgpu::InstanceDescriptor::new_without_display_handle_from_env()
}); });
let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions { let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance, power_preference:
wgpu::PowerPreference::from_env().unwrap_or(wgpu::PowerPreference::LowPower),
compatible_surface: None, compatible_surface: None,
force_fallback_adapter: false, force_fallback_adapter: false,
})) }))
@@ -357,213 +528,109 @@ impl WgpuState {
} }
} }
struct Viewport { struct ViewportManager {
painter: egui_wgpu::winit::Painter, id: ViewportId,
ctx: Context,
info: ViewportInfo,
commands: Vec<ViewportCommand>,
builder: ViewportBuilder,
window: Arc<Window>, window: Arc<Window>,
state: egui_winit::State, state: egui_winit::State,
app: Box<dyn AppWindow>, builder: ViewportBuilder,
} }
impl Viewport { impl ViewportManager {
pub fn new( fn new(
ctx: &Context,
viewport_id: ViewportId,
parent_id: ViewportId,
event_loop: &ActiveEventLoop, event_loop: &ActiveEventLoop,
wgpu: &WgpuState, builder: ViewportBuilder,
icon: Option<Arc<IconData>>, shared: &mut SharedViewportState,
mut app: Box<dyn AppWindow>,
) -> Self { ) -> Self {
let ctx = Context::default(); let window = Arc::new(egui_winit::create_window(ctx, event_loop, &builder).unwrap());
let mut fonts = FontDefinitions::default(); pollster::block_on(shared.painter.set_window(viewport_id, Some(window.clone()))).unwrap();
fonts.font_data.insert( let state = egui_winit::State::new(
"Selawik".into(),
Arc::new(FontData::from_static(include_bytes!(
"../assets/selawik.ttf"
))),
);
fonts
.families
.get_mut(&FontFamily::Proportional)
.unwrap()
.insert(0, "Selawik".into());
ctx.set_fonts(fonts);
ctx.style_mut(|s| {
s.wrap_mode = Some(TextWrapMode::Extend);
s.visuals.menu_corner_radius = Default::default();
s.spacing.scroll = ScrollStyle::thin();
});
egui_extras::install_image_loaders(&ctx);
let wgpu_config = egui_wgpu::WgpuConfiguration {
present_mode: wgpu::PresentMode::AutoNoVsync,
wgpu_setup: egui_wgpu::WgpuSetup::Existing(egui_wgpu::WgpuSetupExisting {
instance: wgpu.instance.clone(),
adapter: wgpu.adapter.clone(),
device: wgpu.device.clone(),
queue: wgpu.queue.clone(),
}),
..egui_wgpu::WgpuConfiguration::default()
};
let mut painter = pollster::block_on(egui_wgpu::winit::Painter::new(
ctx.clone(), ctx.clone(),
wgpu_config, viewport_id,
1, event_loop,
None, Some(window.scale_factor() as f32),
false, event_loop.system_theme(),
true, shared.painter.max_texture_side(),
)); );
let mut info = ViewportInfo::default(); let mut info = ViewportInfo {
let mut builder = app.initial_viewport(); parent: Some(parent_id),
if let Some(icon) = icon { ..ViewportInfo::default()
builder = builder.with_icon(icon); };
} egui_winit::update_viewport_info(&mut info, ctx, &window, true);
let (window, state) = create_window_and_state(&ctx, event_loop, &builder, &mut painter); shared.viewport_info.insert(viewport_id, info);
egui_winit::update_viewport_info(&mut info, &ctx, &window, true);
app.on_init(&ctx, painter.render_state().as_ref().unwrap());
Self { Self {
painter, id: viewport_id,
ctx,
info,
commands: vec![],
builder,
window, window,
state, state,
app, builder,
} }
} }
pub fn id(&self) -> ViewportId { fn has_window_id(&self, window_id: WindowId) -> bool {
self.app.viewport_id() self.window.id() == window_id
} }
pub fn on_window_event(&mut self, event: &WindowEvent) -> (bool, Option<Action>) { fn on_mouse_motion(&mut self, delta: (f64, f64)) {
let response = self.state.on_window_event(&self.window, event); self.state.on_mouse_motion(delta);
egui_winit::update_viewport_info( }
&mut self.info,
self.state.egui_ctx(),
&self.window,
false,
);
let action = match event { fn on_window_event(
WindowEvent::RedrawRequested => Some(Action::Redraw), &mut self,
WindowEvent::CloseRequested => Some(Action::Close), event: &WindowEvent,
WindowEvent::Resized(size) => { shared: &mut SharedViewportState,
if let (Some(width), Some(height)) = ) -> (EventResponse, bool) {
if let WindowEvent::Resized(size) = event
&& let (Some(width), Some(height)) =
(NonZero::new(size.width), NonZero::new(size.height)) (NonZero::new(size.width), NonZero::new(size.height))
{ {
self.painter if shared.resized_viewport != Some(self.id) {
.on_window_resized(ViewportId::ROOT, width, height); shared.resized_viewport = Some(self.id);
shared.painter.on_window_resize_state_change(self.id, true);
} }
None shared.painter.on_window_resized(self.id, width, height);
} }
_ if response.repaint => Some(Action::Redraw), let response = self.state.on_window_event(&self.window, event);
_ => None, let info = shared.viewport_info.get_mut(&self.id).unwrap();
}; if let WindowEvent::CloseRequested = event {
(response.consumed, action) info.events.push(ViewportEvent::Close);
}
egui_winit::update_viewport_info(info, self.state.egui_ctx(), &self.window, false);
(response, info.close_requested())
} }
fn redraw(&mut self, event_loop: &ActiveEventLoop) -> Option<Action> { fn take_egui_input(&mut self) -> RawInput {
let mut input = self.state.take_egui_input(&self.window); self.state.take_egui_input(&self.window)
input.viewports = std::iter::once((ViewportId::ROOT, self.info.clone())).collect(); }
let mut output = self.ctx.run(input, |ctx| {
self.app.show(ctx);
});
let clipped_primitives = self.ctx.tessellate(output.shapes, output.pixels_per_point);
self.painter.paint_and_update_textures(
ViewportId::ROOT,
output.pixels_per_point,
[0.0, 0.0, 0.0, 0.0],
&clipped_primitives,
&output.textures_delta,
vec![],
);
fn handle_platform_output(&mut self, platform_output: PlatformOutput) {
self.state self.state
.handle_platform_output(&self.window, output.platform_output); .handle_platform_output(&self.window, platform_output);
let Some(mut viewport_output) = output.viewport_output.remove(&ViewportId::ROOT) else {
return Some(Action::Close);
};
let (mut deferred_commands, recreate) = self.builder.patch(viewport_output.builder);
if recreate {
let (window, state) =
create_window_and_state(&self.ctx, event_loop, &self.builder, &mut self.painter);
egui_winit::update_viewport_info(&mut self.info, &self.ctx, &window, true);
self.window = window;
self.state = state;
} }
self.commands.append(&mut deferred_commands);
self.commands.append(&mut viewport_output.commands); fn process_viewport_commands(
&self,
commands: Vec<ViewportCommand>,
shared: &mut SharedViewportState,
) {
let info = shared.viewport_info.get_mut(&self.id).unwrap();
egui_winit::process_viewport_commands( egui_winit::process_viewport_commands(
&self.ctx, self.state.egui_ctx(),
&mut self.info, info,
std::mem::take(&mut self.commands), commands,
&self.window, &self.window,
&mut HashSet::default(), &mut vec![],
); );
if self.info.close_requested() {
Some(Action::Close)
} else {
Some(Action::Redraw)
}
}
}
impl Drop for Viewport {
fn drop(&mut self) {
self.app.on_destroy();
} }
} }
#[derive(Debug)] #[derive(Debug)]
pub enum UserEvent { pub enum UserEvent {
GamepadEvent(gilrs::Event), GamepadEvent(gilrs::Event),
OpenAbout,
OpenCharacterData(SimId),
OpenBgMap(SimId),
OpenObjects(SimId),
OpenWorlds(SimId),
OpenFrameBuffers(SimId),
OpenRegisters(SimId),
OpenTerminal(SimId),
OpenProfiler(SimId),
OpenDebugger(SimId),
OpenInput,
OpenHotkeys,
OpenPlayer2,
Quit(SimId), Quit(SimId),
} RequestRedraw(ViewportId, Instant),
pub enum Action {
Redraw,
Close,
}
fn create_window_and_state(
ctx: &Context,
event_loop: &ActiveEventLoop,
builder: &ViewportBuilder,
painter: &mut egui_wgpu::winit::Painter,
) -> (Arc<Window>, egui_winit::State) {
pollster::block_on(painter.set_window(ViewportId::ROOT, None)).unwrap();
let window = Arc::new(egui_winit::create_window(ctx, event_loop, builder).unwrap());
pollster::block_on(painter.set_window(ViewportId::ROOT, Some(window.clone()))).unwrap();
let state = egui_winit::State::new(
ctx.clone(),
ViewportId::ROOT,
event_loop,
Some(window.scale_factor() as f32),
event_loop.system_theme(),
painter.max_texture_side(),
);
(window, state)
} }
fn process_gamepad_input(mappings: MappingProvider, proxy: EventLoopProxy<UserEvent>) { fn process_gamepad_input(mappings: MappingProvider, proxy: EventLoopProxy<UserEvent>) {
+38 -33
View File
@@ -1,17 +1,17 @@
use std::time::Duration; use std::time::Duration;
use anyhow::{Result, bail}; use anyhow::{Result, bail};
use audioadapter_buffers::direct::InterleavedSlice;
use cpal::traits::{DeviceTrait, HostTrait, StreamTrait}; use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
use itertools::Itertools; use rubato::{Adjustable as _, Resampler};
use rubato::{FastFixedOut, Resampler}; use tracing::warn;
use tracing::error;
pub struct Audio { pub struct Audio {
#[allow(unused)] #[allow(unused)]
stream: cpal::Stream, stream: cpal::Stream,
sampler: FastFixedOut<f32>, sampler: rubato::Async<f32>,
input_buffer: Vec<Vec<f32>>, input_buffer: Vec<f32>,
output_buffer: Vec<Vec<f32>>, output_buffer: Vec<f32>,
sample_sink: rtrb::Producer<f32>, sample_sink: rtrb::Producer<f32>,
} }
@@ -23,31 +23,32 @@ impl Audio {
let Some(device) = host.default_output_device() else { let Some(device) = host.default_output_device() else {
bail!("No output device available"); bail!("No output device available");
}; };
let Some(config) = device let default_rate = device.default_output_config()?.sample_rate();
.supported_output_configs()? let Some(config) = device.supported_output_configs()?.find(|c| {
.find(|c| c.channels() == 2 && c.sample_format().is_float()) c.channels() == 2 && c.sample_format().is_float() && c.contains_rate(default_rate)
else { }) else {
bail!("No suitable output config available"); bail!("No suitable output config available");
}; };
let mut config = config.with_max_sample_rate().config(); let mut config = config.with_max_sample_rate().config();
let resample_ratio = config.sample_rate.0 as f64 / VB_FREQUENCY as f64; let resample_ratio = config.sample_rate as f64 / VB_FREQUENCY as f64;
let chunk_size = (834.0 * resample_ratio) as usize; let chunk_size = (834.0 * resample_ratio) as usize;
let sampler = FastFixedOut::new( let sampler = rubato::Async::new_poly(
resample_ratio, resample_ratio,
64.0, 64.0,
rubato::PolynomialDegree::Cubic, rubato::PolynomialDegree::Cubic,
chunk_size, chunk_size,
2, 2,
rubato::FixedAsync::Output,
)?; )?;
config.buffer_size = cpal::BufferSize::Fixed(sampler.output_frames_max() as u32); config.buffer_size = cpal::BufferSize::Fixed(sampler.output_frames_max() as u32);
let input_buffer = sampler.input_buffer_allocate(true); let input_buffer = Vec::with_capacity(sampler.nbr_channels() * sampler.input_frames_max());
let output_buffer = sampler.output_buffer_allocate(true); let output_buffer = vec![0.0; sampler.nbr_channels() * sampler.output_frames_max()];
let (sample_sink, mut sample_source) = let (sample_sink, mut sample_source) =
rtrb::RingBuffer::new(sampler.output_frames_max() * 4); rtrb::RingBuffer::new(sampler.output_frames_max() * 4);
let stream = device.build_output_stream( let stream = device.build_output_stream(
&config, config,
move |data: &mut [f32], _| { move |data: &mut [f32], _| {
let requested = data.len(); let requested = data.len();
let chunk = match sample_source.read_chunk(data.len()) { let chunk = match sample_source.read_chunk(data.len()) {
@@ -65,7 +66,7 @@ impl Audio {
} }
chunk.commit_all(); chunk.commit_all();
}, },
move |error| error!(%error, "stream error"), move |error| warn!(%error, "stream error"),
None, None,
)?; )?;
stream.play()?; stream.play()?;
@@ -78,34 +79,38 @@ impl Audio {
}) })
} }
pub fn update(&mut self, samples: &[f32]) { pub fn update(&mut self, mut samples: &[f32]) {
for sample in samples.chunks_exact(2) { while self.input_buffer.len() + samples.len() >= self.sampler.input_frames_next() * 2 {
for (channel, value) in self.input_buffer.iter_mut().zip(sample) { let samples_needed =
channel.push(*value); (self.sampler.input_frames_next() * 2).saturating_sub(self.input_buffer.len());
} let (current_samples, future_samples) = samples.split_at(samples_needed);
if self.input_buffer[0].len() >= self.sampler.input_frames_next() { self.input_buffer.extend_from_slice(current_samples);
samples = future_samples;
let buffer_in =
InterleavedSlice::new(&self.input_buffer, 2, self.sampler.input_frames_next())
.unwrap();
let mut buffer_out = InterleavedSlice::new_mut(
&mut self.output_buffer,
2,
self.sampler.output_frames_next(),
)
.unwrap();
let (_, output_samples) = self let (_, output_samples) = self
.sampler .sampler
.process_into_buffer(&self.input_buffer, &mut self.output_buffer, None) .process_into_buffer(&buffer_in, &mut buffer_out, None)
.unwrap(); .unwrap();
let chunk = match self.sample_sink.write_chunk_uninit(output_samples * 2) { let chunk = match self.sample_sink.write_chunk_uninit(output_samples * 2) {
Ok(c) => c, Ok(c) => c,
Err(rtrb::chunks::ChunkError::TooFewSlots(n)) => { Err(rtrb::chunks::ChunkError::TooFewSlots(n)) => {
self.sample_sink.write_chunk_uninit(n).unwrap() self.sample_sink.write_chunk_uninit(n).unwrap()
} }
}; };
let interleaved = self.output_buffer[0] chunk.fill_from_iter(self.output_buffer[..output_samples * 2].iter().copied());
.iter()
.interleave(self.output_buffer[1].iter())
.cloned();
chunk.fill_from_iter(interleaved);
for channel in &mut self.input_buffer { self.input_buffer.clear();
channel.clear();
}
}
} }
self.input_buffer.extend_from_slice(samples);
while self.sample_sink.slots() < self.sampler.output_frames_max() * 2 { while self.sample_sink.slots() < self.sampler.output_frames_max() * 2 {
std::thread::sleep(Duration::from_micros(500)); std::thread::sleep(Duration::from_micros(500));
+106
View File
@@ -0,0 +1,106 @@
use anyhow::Result;
use clap::Parser;
use egui::{Color32, Pos2, Vec2};
use serde::{Deserialize, Serialize};
use crate::{emulator::SimId, persistence::Persistence, window::DisplayMode};
use std::path::PathBuf;
#[derive(Parser)]
#[command(version, long_version = env!("CARGO_PKG_VERSION"))]
pub struct CliArgs {
/// The path to a virtual boy ROM to run.
pub rom: Option<PathBuf>,
/// Start a GDB/LLDB debug server on this port.
#[arg(short, long)]
pub debug_port: Option<u16>,
/// Enable profiling a game
#[arg(short, long)]
pub profile: bool,
/// Open character data window
#[arg(short, long)]
pub character_data: bool,
/// Open bgmap data window
#[arg(short, long)]
pub bgmap_data: bool,
/// Open object data window
#[arg(short, long)]
pub object_data: bool,
/// Open worlds window
#[arg(long)]
pub worlds: bool,
/// Open frame buffers window
#[arg(short, long)]
pub frame_buffers: bool,
/// Open registers window
#[arg(short, long)]
pub registers: bool,
/// Open terminal
#[arg(short, long)]
pub terminal: bool,
/// Watch ROM files for changes, automatically reload
#[arg(short, long)]
pub watch: bool,
/// Automatically open Player 2 for multiplayer
#[arg(long)]
pub player2: bool,
/// Map the first connected controller to Player 2
#[arg(long)]
pub player2_controller: bool,
}
pub const COLOR_PRESETS: [[Color32; 2]; 3] = [
[
Color32::from_rgb(0xff, 0x00, 0x00),
Color32::from_rgb(0x00, 0xc6, 0xf0),
],
[
Color32::from_rgb(0x00, 0xb4, 0x00),
Color32::from_rgb(0xc8, 0x00, 0xff),
],
[
Color32::from_rgb(0xb4, 0x9b, 0x00),
Color32::from_rgb(0x00, 0x00, 0xff),
],
];
const fn default_audio_enabled() -> bool {
true
}
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
pub struct SimConfig {
pub display_mode: DisplayMode,
pub colors: [Color32; 2],
pub dimensions: Vec2,
#[serde(default = "default_audio_enabled")]
pub audio_enabled: bool,
#[serde(default)]
pub position: Option<Pos2>,
}
impl SimConfig {
pub fn load(persistence: &Persistence, sim_id: SimId) -> Self {
if let Ok(config) = persistence.load_config(config_filename(sim_id)) {
return config;
}
Self {
display_mode: DisplayMode::Anaglyph,
colors: COLOR_PRESETS[0],
dimensions: DisplayMode::Anaglyph.proportions() + Vec2::new(0.0, 22.0),
audio_enabled: true,
position: None,
}
}
pub fn save(&self, persistence: &Persistence, sim_id: SimId) -> Result<()> {
persistence.save_config(config_filename(sim_id), self)
}
}
fn config_filename(sim_id: SimId) -> &'static str {
match sim_id {
SimId::Player1 => "config_p1",
SimId::Player2 => "config_p2",
}
}
+117 -17
View File
@@ -1,4 +1,7 @@
use std::sync::{Arc, RwLock}; use std::{
collections::HashMap,
sync::{Arc, RwLock},
};
use gilrs::{Event as GamepadEvent, EventType, GamepadId, ev::Code}; use gilrs::{Event as GamepadEvent, EventType, GamepadId, ev::Code};
use winit::{ use winit::{
@@ -8,12 +11,13 @@ use winit::{
use crate::{ use crate::{
emulator::{EmulatorClient, EmulatorCommand, SimId, VBKey}, emulator::{EmulatorClient, EmulatorCommand, SimId, VBKey},
input::{InputMapping, MappingProvider}, input::{AxisMapping, InputMapping, MappingProvider},
}; };
pub struct Controller { pub struct Controller {
pub sim_id: SimId, pub sim_id: SimId,
state: VBKey, state: VBKey,
axis_values: HashMap<(GamepadId, Code), f32>,
mapping: Arc<RwLock<InputMapping>>, mapping: Arc<RwLock<InputMapping>>,
} }
@@ -22,6 +26,7 @@ impl Controller {
Self { Self {
sim_id, sim_id,
state: VBKey::SGN, state: VBKey::SGN,
axis_values: HashMap::new(),
mapping: mappings.for_sim(sim_id).clone(), mapping: mappings.for_sim(sim_id).clone(),
} }
} }
@@ -45,20 +50,23 @@ impl Controller {
(VBKey::empty(), mappings) (VBKey::empty(), mappings)
} }
EventType::AxisChanged(_, value, code) => { EventType::AxisChanged(_, value, code) => {
let (neg, pos) = self.map_axis(&event.id, &code)?; let mapping = self.map_axis(&event.id, &code)?;
let mut pressed = VBKey::empty(); self.axis_values.insert((event.id, code), value);
let mut released = VBKey::empty();
if value < -0.75 { let pair_value = mapping
pressed = pressed.union(neg); .pair
} .and_then(|p| self.axis_values.get(&(event.id, p)))
if value > 0.75 { .copied()
pressed = pressed.union(pos); .unwrap_or_default();
} let neg = mapping.neg;
if value > -0.65 { let pos = mapping.pos;
released = released.union(neg);
} let (mut pressed, mut released) = axis_presses(value, pair_value, neg, pos);
if value < 0.65 { if let Some(other) = mapping.pair.and_then(|p| self.map_axis(&event.id, &p)) {
released = released.union(pos); let (other_pressed, other_released) =
axis_presses(pair_value, value, other.neg, other.pos);
pressed = pressed.union(other_pressed);
released = released.union(other_released);
} }
(pressed, released) (pressed, released)
} }
@@ -87,7 +95,7 @@ impl Controller {
self.mapping.read().unwrap().map_button(id, code) self.mapping.read().unwrap().map_button(id, code)
} }
fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> { fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<AxisMapping> {
self.mapping.read().unwrap().map_axis(id, code) self.mapping.read().unwrap().map_axis(id, code)
} }
} }
@@ -126,3 +134,95 @@ impl ControllerManager {
} }
} }
} }
fn axis_presses(value: f32, pair_value: f32, neg: VBKey, pos: VBKey) -> (VBKey, VBKey) {
use std::f32::consts::FRAC_PI_3;
let mut pressed = VBKey::empty();
let mut released = VBKey::empty();
let magnitude = value.hypot(pair_value);
let abs_angle = pair_value.atan2(value).abs();
if magnitude < 0.65 {
released = released.union(neg).union(pos);
} else if abs_angle <= FRAC_PI_3 {
// stick tilted towards positive
released = released.union(neg);
if magnitude >= 0.75 {
pressed = pressed.union(pos);
}
} else if abs_angle >= 2.0 * FRAC_PI_3 {
// stick tilted towards negative
released = released.union(pos);
if magnitude >= 0.75 {
pressed = pressed.union(neg);
}
} else {
released = released.union(neg).union(pos);
}
(pressed, released)
}
#[cfg(test)]
mod tests {
use super::{VBKey, axis_presses};
const NEG: VBKey = VBKey::LL;
const POS: VBKey = VBKey::LR;
const NONE: VBKey = VBKey::empty();
const BOTH: VBKey = NEG.union(POS);
#[test]
fn detects_no_input() {
let (pressed, released) = axis_presses(0.0, 0.0, NEG, POS);
assert_eq!(pressed, NONE);
assert_eq!(released, BOTH);
}
#[test]
fn detects_pos_input() {
let (pressed, released) = axis_presses(1.0, 0.0, NEG, POS);
assert_eq!(pressed, POS);
assert_eq!(released, NEG);
}
#[test]
fn detects_neg_input() {
let (pressed, released) = axis_presses(-1.0, 0.0, NEG, POS);
assert_eq!(pressed, NEG);
assert_eq!(released, POS);
}
#[test]
fn respects_dead_zone() {
let (pressed, released) = axis_presses(0.70, 0.0, NEG, POS);
assert_eq!(pressed, NONE);
assert_eq!(released, NEG);
}
#[test]
fn handles_diagonals_ok() {
let (pressed, released) = axis_presses(0.6, 0.6, NEG, POS);
assert_eq!(pressed, POS);
assert_eq!(released, NEG);
}
#[test]
fn ignores_diagonal_noise() {
let (pressed, released) = axis_presses(-1.0, -0.1484245, NEG, POS);
assert_eq!(pressed, NEG);
assert_eq!(released, POS);
}
#[test]
fn ignores_small_values() {
let (pressed, released) = axis_presses(-0.1484245, -1.0, NEG, POS);
assert_eq!(pressed, NONE);
assert_eq!(released, BOTH);
}
}
+109 -23
View File
@@ -5,7 +5,7 @@ use std::{
sync::{ sync::{
Arc, Weak, Arc, Weak,
atomic::{AtomicBool, Ordering}, atomic::{AtomicBool, Ordering},
mpsc::{self, RecvError, TryRecvError}, mpsc::{self, RecvTimeoutError, TryRecvError},
}, },
time::Duration, time::Duration,
}; };
@@ -75,6 +75,7 @@ pub struct EmulatorBuilder {
audio_on: Arc<[AtomicBool; 2]>, audio_on: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>, linked: Arc<AtomicBool>,
start_paused: bool, start_paused: bool,
watch_rom: Arc<[AtomicBool; 2]>,
} }
impl EmulatorBuilder { impl EmulatorBuilder {
@@ -91,12 +92,13 @@ impl EmulatorBuilder {
audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]), audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]),
linked: Arc::new(AtomicBool::new(false)), linked: Arc::new(AtomicBool::new(false)),
start_paused: false, start_paused: false,
watch_rom: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
}; };
let client = EmulatorClient { let client = EmulatorClient {
queue, queue,
sim_state: builder.sim_state.clone(), sim_state: builder.sim_state.clone(),
state: builder.state.clone(), state: builder.state.clone(),
audio_on: builder.audio_on.clone(), watch_rom: builder.watch_rom.clone(),
linked: builder.linked.clone(), linked: builder.linked.clone(),
}; };
(builder, client) (builder, client)
@@ -116,12 +118,25 @@ impl EmulatorBuilder {
} }
} }
pub fn with_audio_on(self, p1: bool, p2: bool) -> Self {
self.audio_on[0].store(p1, Ordering::Relaxed);
self.audio_on[1].store(p2, Ordering::Relaxed);
self
}
pub fn with_watch_rom(self, p1: bool, p2: bool) -> Self {
self.watch_rom[0].store(p1, Ordering::Relaxed);
self.watch_rom[1].store(p2, Ordering::Relaxed);
self
}
pub fn build(self) -> Result<Emulator> { pub fn build(self) -> Result<Emulator> {
let mut emulator = Emulator::new( let mut emulator = Emulator::new(
self.commands, self.commands,
self.sim_state, self.sim_state,
self.state, self.state,
self.audio_on, self.audio_on,
self.watch_rom,
self.linked, self.linked,
)?; )?;
if let Some(path) = self.rom { if let Some(path) = self.rom {
@@ -142,6 +157,7 @@ pub struct Emulator {
sim_state: Arc<[Atomic<SimState>; 2]>, sim_state: Arc<[Atomic<SimState>; 2]>,
state: Arc<Atomic<EmulatorState>>, state: Arc<Atomic<EmulatorState>>,
audio_on: Arc<[AtomicBool; 2]>, audio_on: Arc<[AtomicBool; 2]>,
watch_rom: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>, linked: Arc<AtomicBool>,
profilers: [Option<ProfileSender>; 2], profilers: [Option<ProfileSender>; 2],
renderers: HashMap<SimId, TextureSink>, renderers: HashMap<SimId, TextureSink>,
@@ -160,6 +176,7 @@ impl Emulator {
sim_state: Arc<[Atomic<SimState>; 2]>, sim_state: Arc<[Atomic<SimState>; 2]>,
state: Arc<Atomic<EmulatorState>>, state: Arc<Atomic<EmulatorState>>,
audio_on: Arc<[AtomicBool; 2]>, audio_on: Arc<[AtomicBool; 2]>,
watch_rom: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>, linked: Arc<AtomicBool>,
) -> Result<Self> { ) -> Result<Self> {
Ok(Self { Ok(Self {
@@ -170,6 +187,7 @@ impl Emulator {
sim_state, sim_state,
state, state,
audio_on, audio_on,
watch_rom,
linked, linked,
profilers: [None, None], profilers: [None, None],
renderers: HashMap::new(), renderers: HashMap::new(),
@@ -183,9 +201,18 @@ impl Emulator {
}) })
} }
pub fn reload_cart(&mut self, sim_id: SimId) -> Result<()> {
let Some(cart) = &self.carts[sim_id.to_index()] else {
return Ok(());
};
let path = cart.file_path.clone();
self.load_cart(sim_id, &path)
}
pub fn load_cart(&mut self, sim_id: SimId, path: &Path) -> Result<()> { pub fn load_cart(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
let cart = Cart::load(path, sim_id)?; let watch = self.watch_rom[sim_id.to_index()].load(Ordering::Acquire);
self.reset_sim(sim_id, Some(cart))?; let cart = Cart::load(path, sim_id, watch)?;
self.try_reset_sim(sim_id, Some(cart))?;
Ok(()) Ok(())
} }
@@ -195,16 +222,26 @@ impl Emulator {
} else { } else {
self.carts[0].as_ref().map(|c| c.file_path.clone()) self.carts[0].as_ref().map(|c| c.file_path.clone())
}; };
let watch = self.watch_rom[SimId::Player2.to_index()].load(Ordering::Acquire);
let cart = match file_path { let cart = match file_path {
Some(rom_path) => Some(Cart::load(&rom_path, SimId::Player2)?), Some(rom_path) => Some(Cart::load(&rom_path, SimId::Player2, watch)?),
None => None, None => None,
}; };
self.reset_sim(SimId::Player2, cart)?; self.try_reset_sim(SimId::Player2, cart)?;
self.link_sims(); self.link_sims();
Ok(()) Ok(())
} }
fn reset_sim(&mut self, sim_id: SimId, new_cart: Option<Cart>) -> Result<()> { fn reset_sim(&mut self, sim_id: SimId, new_cart: Option<Cart>) -> bool {
if let Err(error) = self.try_reset_sim(sim_id, new_cart) {
self.report_error(sim_id, format!("Error resetting sim: {error}"));
false
} else {
true
}
}
fn try_reset_sim(&mut self, sim_id: SimId, new_cart: Option<Cart>) -> Result<()> {
self.save_sram(sim_id)?; self.save_sram(sim_id)?;
let index = sim_id.to_index(); let index = sim_id.to_index();
@@ -225,6 +262,10 @@ impl Emulator {
sim.load_cart(cart.rom.clone(), cart.sram.clone())?; sim.load_cart(cart.rom.clone(), cart.sram.clone())?;
self.carts[index] = Some(cart); self.carts[index] = Some(cart);
self.sim_state[index].store(SimState::Ready, Ordering::Release); self.sim_state[index].store(SimState::Ready, Ordering::Release);
} else if let Some(cart) = self.carts[index].as_mut()
&& cart.is_watching()
{
cart.restart_watching();
} }
let mut profiling = false; let mut profiling = false;
if let Some(profiler) = self.profilers[sim_id.to_index()].as_ref() if let Some(profiler) = self.profilers[sim_id.to_index()].as_ref()
@@ -341,7 +382,7 @@ impl Emulator {
fn start_profiling(&mut self, sim_id: SimId, sender: ProfileSender) -> Result<()> { fn start_profiling(&mut self, sim_id: SimId, sender: ProfileSender) -> Result<()> {
self.profilers[sim_id.to_index()] = Some(sender); self.profilers[sim_id.to_index()] = Some(sender);
self.reset_sim(sim_id, None) self.try_reset_sim(sim_id, None)
} }
fn start_debugging(&mut self, sim_id: SimId, sender: DebugSender) { fn start_debugging(&mut self, sim_id: SimId, sender: DebugSender) {
@@ -417,14 +458,33 @@ impl Emulator {
let idle = self.tick(); let idle = self.tick();
if idle { if idle {
// The game is paused, and we have output all the video/audio we have. // The game is paused, and we have output all the video/audio we have.
// Block the thread until a new command comes in. // Block the thread until a new command comes in, or a ROM changes.
match self.commands.recv() { loop {
Ok(command) => self.handle_command(command), match self.commands.recv_timeout(Duration::from_millis(250)) {
Err(RecvError) => { Ok(command) => {
self.handle_command(command);
break;
}
Err(RecvTimeoutError::Timeout) => {
let mut changed = false;
for sim_id in SimId::values() {
let Some(cart) = self.carts[sim_id.to_index()].as_ref() else {
continue;
};
if cart.changed() {
changed |= self.reset_sim(sim_id, None);
}
}
if changed {
break;
}
}
Err(RecvTimeoutError::Disconnected) => {
return; return;
} }
} }
} }
}
loop { loop {
match self.commands.try_recv() { match self.commands.try_recv() {
Ok(command) => self.handle_command(command), Ok(command) => self.handle_command(command),
@@ -436,6 +496,14 @@ impl Emulator {
} }
} }
} }
for sim_id in SimId::values() {
let Some(cart) = self.carts[sim_id.to_index()].as_ref() else {
continue;
};
if cart.changed() {
self.reset_sim(sim_id, None);
}
}
self.watched_regions.retain(|range, region| { self.watched_regions.retain(|range, region| {
let Some(region) = region.upgrade() else { let Some(region) = region.upgrade() else {
return false; return false;
@@ -602,6 +670,22 @@ impl Emulator {
self.report_error(sim_id, format!("Error loading rom: {error}")); self.report_error(sim_id, format!("Error loading rom: {error}"));
} }
} }
EmulatorCommand::ReloadRom(sim_id) => {
if let Err(error) = self.reload_cart(sim_id) {
self.report_error(sim_id, format!("Error loading rom: {error}"));
}
}
EmulatorCommand::WatchRom(sim_id, watch) => {
self.watch_rom[sim_id.to_index()].store(watch, Ordering::Release);
let Some(cart) = self.carts[sim_id.to_index()].as_mut() else {
return;
};
if watch {
cart.restart_watching();
} else {
cart.stop_watching();
}
}
EmulatorCommand::StartSecondSim(path) => { EmulatorCommand::StartSecondSim(path) => {
if let Err(error) = self.start_second_sim(path) { if let Err(error) = self.start_second_sim(path) {
self.report_error( self.report_error(
@@ -715,9 +799,8 @@ impl Emulator {
}; };
sim.watch_stdout(true); sim.watch_stdout(true);
} }
EmulatorCommand::SetAudioEnabled(p1, p2) => { EmulatorCommand::SetAudioEnabled(sim_id, enabled) => {
self.audio_on[SimId::Player1.to_index()].store(p1, Ordering::Release); self.audio_on[sim_id.to_index()].store(enabled, Ordering::Release);
self.audio_on[SimId::Player2.to_index()].store(p2, Ordering::Release);
} }
EmulatorCommand::Link => { EmulatorCommand::Link => {
self.link_sims(); self.link_sims();
@@ -726,9 +809,7 @@ impl Emulator {
self.unlink_sims(); self.unlink_sims();
} }
EmulatorCommand::Reset(sim_id) => { EmulatorCommand::Reset(sim_id) => {
if let Err(error) = self.reset_sim(sim_id, None) { self.reset_sim(sim_id, None);
self.report_error(sim_id, format!("Error resetting sim: {error}"));
}
} }
EmulatorCommand::SetKeys(sim_id, keys) => { EmulatorCommand::SetKeys(sim_id, keys) => {
if let Some(sim) = self.sims.get_mut(sim_id.to_index()) { if let Some(sim) = self.sims.get_mut(sim_id.to_index()) {
@@ -770,6 +851,8 @@ impl Emulator {
pub enum EmulatorCommand { pub enum EmulatorCommand {
ConnectToSim(SimId, TextureSink, mpsc::Sender<Toast>), ConnectToSim(SimId, TextureSink, mpsc::Sender<Toast>),
LoadGame(SimId, PathBuf), LoadGame(SimId, PathBuf),
ReloadRom(SimId),
WatchRom(SimId, bool),
StartSecondSim(Option<PathBuf>), StartSecondSim(Option<PathBuf>),
StopSecondSim, StopSecondSim,
Pause, Pause,
@@ -792,7 +875,7 @@ pub enum EmulatorCommand {
AddWatchpoint(SimId, u32, usize, VBWatchpointType), AddWatchpoint(SimId, u32, usize, VBWatchpointType),
RemoveWatchpoint(SimId, u32, usize, VBWatchpointType), RemoveWatchpoint(SimId, u32, usize, VBWatchpointType),
WatchStdout(SimId, mpsc::Sender<String>), WatchStdout(SimId, mpsc::Sender<String>),
SetAudioEnabled(bool, bool), SetAudioEnabled(SimId, bool),
Link, Link,
Unlink, Unlink,
Reset(SimId), Reset(SimId),
@@ -858,23 +941,26 @@ pub struct EmulatorClient {
queue: mpsc::Sender<EmulatorCommand>, queue: mpsc::Sender<EmulatorCommand>,
sim_state: Arc<[Atomic<SimState>; 2]>, sim_state: Arc<[Atomic<SimState>; 2]>,
state: Arc<Atomic<EmulatorState>>, state: Arc<Atomic<EmulatorState>>,
audio_on: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>, linked: Arc<AtomicBool>,
watch_rom: Arc<[AtomicBool; 2]>,
} }
impl EmulatorClient { impl EmulatorClient {
pub fn has_player_2(&self) -> bool {
self.sim_state(SimId::Player2) != SimState::Uninitialized
}
pub fn sim_state(&self, sim_id: SimId) -> SimState { pub fn sim_state(&self, sim_id: SimId) -> SimState {
self.sim_state[sim_id.to_index()].load(Ordering::Acquire) self.sim_state[sim_id.to_index()].load(Ordering::Acquire)
} }
pub fn emulator_state(&self) -> EmulatorState { pub fn emulator_state(&self) -> EmulatorState {
self.state.load(Ordering::Acquire) self.state.load(Ordering::Acquire)
} }
pub fn is_audio_enabled(&self, sim_id: SimId) -> bool {
self.audio_on[sim_id.to_index()].load(Ordering::Acquire)
}
pub fn are_sims_linked(&self) -> bool { pub fn are_sims_linked(&self) -> bool {
self.linked.load(Ordering::Acquire) self.linked.load(Ordering::Acquire)
} }
pub fn is_rom_watched(&self, sim_id: SimId) -> bool {
self.watch_rom[sim_id.to_index()].load(Ordering::Acquire)
}
pub fn send_command(&self, command: EmulatorCommand) -> bool { pub fn send_command(&self, command: EmulatorCommand) -> bool {
match self.queue.send(command) { match self.queue.send(command) {
Ok(()) => true, Ok(()) => true,
+59 -3
View File
@@ -1,10 +1,11 @@
use anyhow::Result; use anyhow::Result;
use rand::Rng; use notify::Watcher;
use rand::RngExt;
use std::{ use std::{
fs::{self, File}, fs::{self, File},
io::{Read, Seek as _, SeekFrom, Write as _}, io::{Read, Seek as _, SeekFrom, Write as _},
path::{Path, PathBuf}, path::{Path, PathBuf},
sync::Arc, sync::{Arc, atomic::AtomicBool},
}; };
use crate::emulator::{SimId, game_info::GameInfo, shrooms_vb_util::rom_from_isx}; use crate::emulator::{SimId, game_info::GameInfo, shrooms_vb_util::rom_from_isx};
@@ -15,10 +16,12 @@ pub struct Cart {
sram_file: File, sram_file: File,
pub sram: Vec<u8>, pub sram: Vec<u8>,
pub info: Arc<GameInfo>, pub info: Arc<GameInfo>,
watcher: Option<notify::RecommendedWatcher>,
changed: Arc<AtomicBool>,
} }
impl Cart { impl Cart {
pub fn load(file_path: &Path, sim_id: SimId) -> Result<Self> { pub fn load(file_path: &Path, sim_id: SimId, watch: bool) -> Result<Self> {
let rom = fs::read(file_path)?; let rom = fs::read(file_path)?;
let (rom, info) = try_parse_isx(file_path, &rom) let (rom, info) = try_parse_isx(file_path, &rom)
.or_else(|| try_parse_elf(file_path, &rom)) .or_else(|| try_parse_elf(file_path, &rom))
@@ -45,12 +48,21 @@ impl Cart {
sram sram
}; };
let changed = Arc::new(AtomicBool::new(false));
let watcher = if watch {
build_watcher(file_path, changed.clone())
} else {
None
};
Ok(Cart { Ok(Cart {
file_path: file_path.to_path_buf(), file_path: file_path.to_path_buf(),
rom, rom,
sram_file, sram_file,
sram, sram,
info: Arc::new(info), info: Arc::new(info),
watcher,
changed,
}) })
} }
@@ -59,6 +71,50 @@ impl Cart {
self.sram_file.write_all(&self.sram)?; self.sram_file.write_all(&self.sram)?;
Ok(()) Ok(())
} }
pub fn changed(&self) -> bool {
self.changed.load(std::sync::atomic::Ordering::Relaxed)
}
pub fn is_watching(&self) -> bool {
self.watcher.is_some()
}
pub fn restart_watching(&mut self) {
self.changed = Arc::new(AtomicBool::new(false));
if let Some(mut watcher) = self.watcher.take() {
let _ = watcher.unwatch(&self.file_path);
};
self.watcher = build_watcher(&self.file_path, self.changed.clone());
}
pub fn stop_watching(&mut self) {
self.changed = Arc::new(AtomicBool::new(false));
self.watcher = None;
}
}
fn build_watcher(file_path: &Path, changed: Arc<AtomicBool>) -> Option<notify::RecommendedWatcher> {
let file_path = file_path.to_path_buf();
let mut watcher =
notify::recommended_watcher(move |event: Result<notify::Event, notify::Error>| {
let Ok(e) = event else {
return;
};
let modified = !matches!(
e.kind,
notify::EventKind::Access(_)
| notify::EventKind::Modify(notify::event::ModifyKind::Metadata(_))
);
if modified {
changed.store(true, std::sync::atomic::Ordering::Relaxed);
}
})
.ok()?;
watcher
.watch(&file_path, notify::RecursiveMode::NonRecursive)
.ok()?;
Some(watcher)
} }
fn try_parse_isx(file_path: &Path, data: &[u8]) -> Option<(Vec<u8>, GameInfo)> { fn try_parse_isx(file_path: &Path, data: &[u8]) -> Option<(Vec<u8>, GameInfo)> {
+5 -2
View File
@@ -245,9 +245,12 @@ impl ParseContext<'_> {
} }
} }
fn parse_inline(ctx: &mut ParseContext, node: gimli::EntriesTreeNode<Reader>) -> Result<()> { fn parse_inline<'a>(
ctx: &mut ParseContext<'a>,
node: gimli::EntriesTreeNode<'a, '_, Reader<'a>>,
) -> Result<()> {
if node.entry().tag() == gimli::DW_TAG_inlined_subroutine if node.entry().tag() == gimli::DW_TAG_inlined_subroutine
&& let Some(attr) = node.entry().attr_value(gimli::DW_AT_abstract_origin)? && let Some(attr) = node.entry().attr_value(gimli::DW_AT_abstract_origin)
&& let Some(name) = ctx.name_attr(attr)? && let Some(name) = ctx.name_attr(attr)?
{ {
let name = Arc::new(name); let name = Arc::new(name);
+114 -105
View File
@@ -1,5 +1,5 @@
use std::{ use std::{
collections::HashMap, collections::{HashMap, hash_map::Entry},
ops::Deref, ops::Deref,
sync::{Arc, Mutex, Weak}, sync::{Arc, Mutex, Weak},
thread, thread,
@@ -7,17 +7,21 @@ use std::{
}; };
use egui::{ use egui::{
Color32, ColorImage, TextureHandle, TextureOptions, Color32, ColorImage, TextureHandle,
epaint::ImageDelta, epaint::ImageDelta,
generate_loader_id,
load::{LoadError, SizedTexture, TextureLoader, TexturePoll}, load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
}; };
use tokio::{sync::mpsc, time::timeout}; use tokio::{sync::mpsc, time::timeout};
pub struct ImageProcessor { use crate::emulator::SimId;
pub struct ImageTextureLoader {
cache: Mutex<HashMap<String, ImageEntry>>,
sender: mpsc::UnboundedSender<Box<dyn ImageRendererImpl>>, sender: mpsc::UnboundedSender<Box<dyn ImageRendererImpl>>,
} }
impl ImageProcessor { impl ImageTextureLoader {
pub fn new() -> Self { pub fn new() -> Self {
let (sender, receiver) = mpsc::unbounded_channel(); let (sender, receiver) = mpsc::unbounded_channel();
thread::spawn(move || { thread::spawn(move || {
@@ -26,29 +30,52 @@ impl ImageProcessor {
.build() .build()
.unwrap() .unwrap()
.block_on(async move { .block_on(async move {
let mut worker = ImageProcessorWorker { let mut worker = ImageTextureLoaderWorker {
receiver, receiver,
renderers: vec![], renderers: vec![],
}; };
worker.run().await worker.run().await
}) })
}); });
Self { sender } Self {
cache: Mutex::new(HashMap::new()),
sender,
}
} }
pub fn add<const N: usize, R: ImageRenderer<N> + 'static>( pub fn add<const N: usize, R: ImageRenderer<N> + 'static>(
&self, &self,
sim_id: SimId,
renderer: R, renderer: R,
params: R::Params, params: R::Params,
) -> ([ImageHandle; N], ImageParams<R::Params>) { ) -> ImageParams<R::Params> {
let states = renderer.sizes().map(ImageState::new); let states = renderer.sizes().map(ImageState::new);
let handles = states.clone().map(|state| ImageHandle {
size: state.size.map(|i| i as f32),
data: state.sink,
});
let images = renderer let images = renderer
.sizes() .sizes()
.map(|[width, height]| ImageBuffer::new(width, height)); .map(|[width, height]| ImageBuffer::new(width, height));
{
let mut cache = self.cache.lock().unwrap();
for (name, state) in renderer.names().into_iter().zip(&states) {
let url = format!("vip://{sim_id}/{name}");
let entry = ImageEntry {
size: state.size.map(|i| i as f32),
data: Arc::downgrade(&state.sink),
texture: None,
};
match cache.entry(url) {
Entry::Vacant(e) => {
e.insert(entry);
}
Entry::Occupied(mut e) => {
// Only overwrite an old entry if that entry is dead.
// Otherwise, we clear out the reference to a texture actually in use.
if e.get().data.strong_count() == 0 {
e.insert(entry);
}
}
}
}
}
let sink = Arc::new(Mutex::new(params.clone())); let sink = Arc::new(Mutex::new(params.clone()));
let _ = self.sender.send(Box::new(ImageRendererWrapper { let _ = self.sender.send(Box::new(ImageRendererWrapper {
renderer, renderer,
@@ -56,20 +83,87 @@ impl ImageProcessor {
images, images,
states, states,
})); }));
let params = ImageParams { ImageParams {
value: params, value: params,
sink, sink,
}; }
(handles, params)
} }
} }
struct ImageProcessorWorker { impl TextureLoader for ImageTextureLoader {
fn id(&self) -> &str {
generate_loader_id!(ImageTextureLoader2)
}
fn load(
&self,
ctx: &egui::Context,
uri: &str,
texture_options: egui::TextureOptions,
_size_hint: egui::SizeHint,
) -> Result<TexturePoll, LoadError> {
let mut cache = self.cache.lock().unwrap();
let Some(entry) = cache.get_mut(uri) else {
return Err(LoadError::NotSupported);
};
if texture_options != egui::TextureOptions::NEAREST {
return Err(LoadError::Loading(
"Only TextureOptions::NEAREST are supported".into(),
));
}
let Some(data) = entry.data.upgrade() else {
cache.remove(uri);
return Err(LoadError::Loading("Backing loader no longer exists".into()));
};
match (data.lock().unwrap().take(), entry.texture.as_ref()) {
(Some(update), Some(handle)) => {
let delta = ImageDelta::full(update, texture_options);
ctx.tex_manager().write().set(handle.id(), delta);
let texture = SizedTexture::new(handle, entry.size);
Ok(TexturePoll::Ready { texture })
}
(Some(update), None) => {
let handle = ctx.load_texture(uri, update, texture_options);
let texture = SizedTexture::new(&handle, entry.size);
entry.texture.replace(handle);
Ok(TexturePoll::Ready { texture })
}
(None, Some(handle)) => {
let texture = SizedTexture::new(handle, entry.size);
Ok(TexturePoll::Ready { texture })
}
(None, None) => {
let size = entry.size.into();
Ok(TexturePoll::Pending { size: Some(size) })
}
}
}
fn forget(&self, uri: &str) {
let _ = uri;
}
fn forget_all(&self) {}
fn byte_size(&self) -> usize {
self.cache
.lock()
.unwrap()
.values()
.map(|entry| {
let [width, height] = entry.size;
width as usize * height as usize * 4
})
.sum()
}
}
struct ImageTextureLoaderWorker {
receiver: mpsc::UnboundedReceiver<Box<dyn ImageRendererImpl>>, receiver: mpsc::UnboundedReceiver<Box<dyn ImageRendererImpl>>,
renderers: Vec<Box<dyn ImageRendererImpl>>, renderers: Vec<Box<dyn ImageRendererImpl>>,
} }
impl ImageProcessorWorker { impl ImageTextureLoaderWorker {
async fn run(&mut self) { async fn run(&mut self) {
loop { loop {
if self.renderers.is_empty() { if self.renderers.is_empty() {
@@ -142,16 +236,10 @@ impl ImageBuffer {
} }
} }
#[derive(Clone)] struct ImageEntry {
pub struct ImageHandle {
size: [f32; 2], size: [f32; 2],
data: Arc<Mutex<Option<Arc<ColorImage>>>>, data: Weak<Mutex<Option<Arc<ColorImage>>>>,
} texture: Option<TextureHandle>,
impl ImageHandle {
fn pull(&mut self) -> Option<Arc<ColorImage>> {
self.data.lock().unwrap().take()
}
} }
pub struct ImageParams<T> { pub struct ImageParams<T> {
@@ -178,6 +266,7 @@ impl<T: Clone + Eq> ImageParams<T> {
pub trait ImageRenderer<const N: usize>: Send { pub trait ImageRenderer<const N: usize>: Send {
type Params: Clone + Send; type Params: Clone + Send;
fn names(&self) -> [&str; N];
fn sizes(&self) -> [[usize; 2]; N]; fn sizes(&self) -> [[usize; 2]; N];
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; N]); fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; N]);
} }
@@ -246,83 +335,3 @@ impl<const N: usize, R: ImageRenderer<N> + Send> ImageRendererImpl for ImageRend
Ok(()) Ok(())
} }
} }
pub struct ImageTextureLoader {
cache: Mutex<HashMap<String, (ImageHandle, Option<TextureHandle>)>>,
}
impl ImageTextureLoader {
pub fn new(renderers: impl IntoIterator<Item = (String, ImageHandle)>) -> Self {
let mut cache = HashMap::new();
for (key, image) in renderers {
cache.insert(key, (image, None));
}
Self {
cache: Mutex::new(cache),
}
}
}
impl TextureLoader for ImageTextureLoader {
fn id(&self) -> &str {
concat!(module_path!(), "ImageTextureLoader")
}
fn load(
&self,
ctx: &egui::Context,
uri: &str,
texture_options: TextureOptions,
_size_hint: egui::SizeHint,
) -> Result<TexturePoll, LoadError> {
let mut cache = self.cache.lock().unwrap();
let Some((image, maybe_handle)) = cache.get_mut(uri) else {
return Err(LoadError::NotSupported);
};
if texture_options != TextureOptions::NEAREST {
return Err(LoadError::Loading(
"Only TextureOptions::NEAREST are supported".into(),
));
}
match (image.pull(), maybe_handle.as_ref()) {
(Some(update), Some(handle)) => {
let delta = ImageDelta::full(update, texture_options);
ctx.tex_manager().write().set(handle.id(), delta);
let texture = SizedTexture::new(handle, image.size);
Ok(TexturePoll::Ready { texture })
}
(Some(update), None) => {
let handle = ctx.load_texture(uri, update, texture_options);
let texture = SizedTexture::new(&handle, image.size);
maybe_handle.replace(handle);
Ok(TexturePoll::Ready { texture })
}
(None, Some(handle)) => {
let texture = SizedTexture::new(handle, image.size);
Ok(TexturePoll::Ready { texture })
}
(None, None) => {
let size = image.size.into();
Ok(TexturePoll::Pending { size: Some(size) })
}
}
}
fn forget(&self, uri: &str) {
let _ = uri;
}
fn forget_all(&self) {}
fn byte_size(&self) -> usize {
self.cache
.lock()
.unwrap()
.values()
.map(|(image, _)| {
let [width, height] = image.size;
width as usize * height as usize * 4
})
.sum()
}
}
+52 -33
View File
@@ -52,12 +52,28 @@ pub trait Mappings {
fn use_default_mappings(&mut self); fn use_default_mappings(&mut self);
} }
#[derive(Clone, Copy, Serialize, Deserialize)]
pub struct AxisMapping {
pub neg: VBKey,
pub pos: VBKey,
pub pair: Option<Code>,
}
impl Default for AxisMapping {
fn default() -> Self {
Self {
neg: VBKey::empty(),
pos: VBKey::empty(),
pair: None,
}
}
}
#[derive(Serialize, Deserialize)] #[derive(Serialize, Deserialize)]
pub struct GamepadMapping { pub struct GamepadMapping {
buttons: HashMap<Code, VBKey>, buttons: HashMap<Code, VBKey>,
axes: HashMap<Code, (VBKey, VBKey)>, axes: HashMap<Code, AxisMapping>,
default_buttons: HashMap<Code, VBKey>, default_buttons: HashMap<Code, VBKey>,
default_axes: HashMap<Code, (VBKey, VBKey)>, default_axes: HashMap<Code, AxisMapping>,
} }
impl GamepadMapping { impl GamepadMapping {
@@ -78,7 +94,8 @@ impl GamepadMapping {
let mut default_axes = HashMap::new(); let mut default_axes = HashMap::new();
let mut default_axis = |axis: Axis, neg: VBKey, pos: VBKey| { let mut default_axis = |axis: Axis, neg: VBKey, pos: VBKey| {
if let Some(code) = gamepad.axis_code(axis) { if let Some(code) = gamepad.axis_code(axis) {
default_axes.insert(code, (neg, pos)); let pair = axis.second_axis().and_then(|a| gamepad.axis_code(a));
default_axes.insert(code, AxisMapping { neg, pos, pair });
} }
}; };
default_axis(Axis::LeftStickX, VBKey::LL, VBKey::LR); default_axis(Axis::LeftStickX, VBKey::LL, VBKey::LR);
@@ -102,19 +119,13 @@ impl GamepadMapping {
} }
pub fn add_axis_neg_mapping(&mut self, key: VBKey, code: Code) { pub fn add_axis_neg_mapping(&mut self, key: VBKey, code: Code) {
let entry = self let entry = self.axes.entry(code).or_default();
.axes entry.neg = entry.neg.union(key);
.entry(code)
.or_insert((VBKey::empty(), VBKey::empty()));
entry.0 = entry.0.union(key);
} }
pub fn add_axis_pos_mapping(&mut self, key: VBKey, code: Code) { pub fn add_axis_pos_mapping(&mut self, key: VBKey, code: Code) {
let entry = self let entry = self.axes.entry(code).or_default();
.axes entry.pos = entry.pos.union(key);
.entry(code)
.or_insert((VBKey::empty(), VBKey::empty()));
entry.1 = entry.1.union(key);
} }
fn save_mappings(&self) -> PersistedGamepadMapping { fn save_mappings(&self) -> PersistedGamepadMapping {
@@ -145,11 +156,11 @@ impl GamepadMapping {
impl Mappings for GamepadMapping { impl Mappings for GamepadMapping {
fn mapping_names(&self) -> HashMap<VBKey, Vec<String>> { fn mapping_names(&self) -> HashMap<VBKey, Vec<String>> {
let mut results: HashMap<VBKey, Vec<String>> = HashMap::new(); let mut results: HashMap<VBKey, Vec<String>> = HashMap::new();
for (axis, (left_keys, right_keys)) in &self.axes { for (axis, mapping) in &self.axes {
for key in left_keys.iter() { for key in mapping.neg.iter() {
results.entry(key).or_default().push(format!("-{axis}")); results.entry(key).or_default().push(format!("-{axis}"));
} }
for key in right_keys.iter() { for key in mapping.pos.iter() {
results.entry(key).or_default().push(format!("+{axis}")); results.entry(key).or_default().push(format!("+{axis}"));
} }
} }
@@ -162,10 +173,10 @@ impl Mappings for GamepadMapping {
} }
fn clear_mappings(&mut self, key: VBKey) { fn clear_mappings(&mut self, key: VBKey) {
self.axes.retain(|_, (left, right)| { self.axes.retain(|_, mapping| {
*left = left.difference(key); mapping.neg = mapping.neg.difference(key);
*right = right.difference(key); mapping.pos = mapping.pos.difference(key);
!(left.is_empty() && right.is_empty()) !(mapping.neg.is_empty() && mapping.pos.is_empty())
}); });
self.buttons.retain(|_, keys| { self.buttons.retain(|_, keys| {
*keys = keys.difference(key); *keys = keys.difference(key);
@@ -200,7 +211,7 @@ impl InputMapping {
mappings.buttons.get(code).copied() mappings.buttons.get(code).copied()
} }
pub fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> { pub fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<AxisMapping> {
let mappings = self.gamepads.get(id)?.read().unwrap(); let mappings = self.gamepads.get(id)?.read().unwrap();
mappings.axes.get(code).copied() mappings.axes.get(code).copied()
} }
@@ -272,13 +283,14 @@ impl Mappings for InputMapping {
#[derive(Clone)] #[derive(Clone)]
pub struct MappingProvider { pub struct MappingProvider {
persistence: Persistence, persistence: Persistence,
first_gamepad_is_p2: bool,
device_mappings: Arc<RwLock<HashMap<DeviceId, Arc<RwLock<GamepadMapping>>>>>, device_mappings: Arc<RwLock<HashMap<DeviceId, Arc<RwLock<GamepadMapping>>>>>,
sim_mappings: HashMap<SimId, Arc<RwLock<InputMapping>>>, sim_mappings: HashMap<SimId, Arc<RwLock<InputMapping>>>,
gamepad_info: Arc<RwLock<HashMap<GamepadId, GamepadInfo>>>, gamepad_info: Arc<RwLock<HashMap<GamepadId, GamepadInfo>>>,
} }
impl MappingProvider { impl MappingProvider {
pub fn new(persistence: Persistence) -> Self { pub fn new(persistence: Persistence, first_gamepad_is_p2: bool) -> Self {
let mut sim_mappings = HashMap::new(); let mut sim_mappings = HashMap::new();
let mut device_mappings = HashMap::new(); let mut device_mappings = HashMap::new();
@@ -307,6 +319,7 @@ impl MappingProvider {
device_mappings: Arc::new(RwLock::new(device_mappings)), device_mappings: Arc::new(RwLock::new(device_mappings)),
gamepad_info: Arc::new(RwLock::new(HashMap::new())), gamepad_info: Arc::new(RwLock::new(HashMap::new())),
sim_mappings, sim_mappings,
first_gamepad_is_p2,
} }
} }
@@ -338,7 +351,12 @@ impl MappingProvider {
.clone(); .clone();
drop(lock); drop(lock);
let mut lock = self.gamepad_info.write().unwrap(); let mut lock = self.gamepad_info.write().unwrap();
let bound_to = SimId::values() let players = if self.first_gamepad_is_p2 {
vec![SimId::Player2, SimId::Player1]
} else {
vec![SimId::Player1, SimId::Player2]
};
let bound_to = players
.into_iter() .into_iter()
.find(|sim_id| lock.values().all(|info| info.bound_to != Some(*sim_id))); .find(|sim_id| lock.values().all(|info| info.bound_to != Some(*sim_id)));
if let Entry::Vacant(entry) = lock.entry(gamepad.id()) { if let Entry::Vacant(entry) = lock.entry(gamepad.id()) {
@@ -452,20 +470,15 @@ struct PersistedKeyboardMapping {
#[derive(Serialize, Deserialize)] #[derive(Serialize, Deserialize)]
struct PersistedGamepadMapping { struct PersistedGamepadMapping {
buttons: Vec<(Code, VBKey)>, buttons: Vec<(Code, VBKey)>,
axes: Vec<(Code, (VBKey, VBKey))>, axes: Vec<(Code, AxisMapping)>,
default_buttons: Vec<(Code, VBKey)>, default_buttons: Vec<(Code, VBKey)>,
default_axes: Vec<(Code, (VBKey, VBKey))>, default_axes: Vec<(Code, AxisMapping)>,
}
#[derive(Serialize, Deserialize)]
pub struct Shortcut {
pub shortcut: KeyboardShortcut,
pub command: Command,
} }
#[derive(Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Hash)] #[derive(Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Hash)]
pub enum Command { pub enum Command {
OpenRom, OpenRom,
ReloadRom,
Quit, Quit,
FrameAdvance, FrameAdvance,
FastForward(u32), FastForward(u32),
@@ -476,9 +489,10 @@ pub enum Command {
} }
impl Command { impl Command {
pub fn all() -> [Self; 7] { pub fn all() -> [Self; 8] {
[ [
Self::OpenRom, Self::OpenRom,
Self::ReloadRom,
Self::Quit, Self::Quit,
Self::PauseResume, Self::PauseResume,
Self::Reset, Self::Reset,
@@ -491,6 +505,7 @@ impl Command {
pub fn name(self) -> &'static str { pub fn name(self) -> &'static str {
match self { match self {
Self::OpenRom => "Open ROM", Self::OpenRom => "Open ROM",
Self::ReloadRom => "Reload ROM",
Self::Quit => "Exit", Self::Quit => "Exit",
Self::PauseResume => "Pause/Resume", Self::PauseResume => "Pause/Resume",
Self::Reset => "Reset", Self::Reset => "Reset",
@@ -522,6 +537,10 @@ impl Default for Shortcuts {
Command::OpenRom, Command::OpenRom,
KeyboardShortcut::new(Modifiers::COMMAND, Key::O), KeyboardShortcut::new(Modifiers::COMMAND, Key::O),
); );
shortcuts.set(
Command::ReloadRom,
KeyboardShortcut::new(Modifiers::COMMAND | Modifiers::SHIFT, Key::F5),
);
shortcuts.set( shortcuts.set(
Command::Quit, Command::Quit,
KeyboardShortcut::new(Modifiers::COMMAND, Key::Q), KeyboardShortcut::new(Modifiers::COMMAND, Key::Q),
@@ -682,7 +701,7 @@ impl ShortcutProvider {
else { else {
return true; return true;
}; };
if shortcut.logical_key != *key || !shortcut.modifiers.contains(*modifiers) { if *key != shortcut.logical_key || !modifiers.contains(shortcut.modifiers) {
return true; return true;
} }
if matches!(command, Command::FastForward(_)) { if matches!(command, Command::FastForward(_)) {
+20 -20
View File
@@ -1,7 +1,7 @@
// hide console in release mode // hide console in release mode
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] #![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
use std::{path::PathBuf, process, time::SystemTime}; use std::{process, time::SystemTime};
use anyhow::{Result, bail}; use anyhow::{Result, bail};
use app::Application; use app::Application;
@@ -12,8 +12,15 @@ use tracing::error;
use tracing_subscriber::{EnvFilter, Layer, layer::SubscriberExt, util::SubscriberInitExt}; use tracing_subscriber::{EnvFilter, Layer, layer::SubscriberExt, util::SubscriberInitExt};
use winit::event_loop::{ControlFlow, EventLoop}; use winit::event_loop::{ControlFlow, EventLoop};
use crate::{
config::{CliArgs, SimConfig},
emulator::SimId,
persistence::Persistence,
};
mod app; mod app;
mod audio; mod audio;
mod config;
mod controller; mod controller;
mod emulator; mod emulator;
mod gdbserver; mod gdbserver;
@@ -25,18 +32,6 @@ mod persistence;
mod profiler; mod profiler;
mod window; mod window;
#[derive(Parser)]
struct Args {
/// The path to a virtual boy ROM to run.
rom: Option<PathBuf>,
/// Start a GDB/LLDB debug server on this port.
#[arg(short, long)]
debug_port: Option<u16>,
/// Enable profiling a game
#[arg(short, long)]
profile: bool,
}
fn init_logger() { fn init_logger() {
let directives = std::env::var("RUST_LOG").unwrap_or("error,lemur=info".into()); let directives = std::env::var("RUST_LOG").unwrap_or("error,lemur=info".into());
let filter = EnvFilter::builder().parse_lossy(directives); let filter = EnvFilter::builder().parse_lossy(directives);
@@ -98,7 +93,9 @@ fn main() -> Result<()> {
#[cfg(windows)] #[cfg(windows)]
set_process_priority_to_high()?; set_process_priority_to_high()?;
let args = Args::parse(); let args = CliArgs::parse();
let persistence = Persistence::new();
let (mut builder, client) = EmulatorBuilder::new(); let (mut builder, client) = EmulatorBuilder::new();
if let Some(path) = &args.rom { if let Some(path) = &args.rom {
@@ -113,6 +110,14 @@ fn main() -> Result<()> {
if args.profile { if args.profile {
builder = builder.start_paused(true) builder = builder.start_paused(true)
} }
let p1 = SimConfig::load(&persistence, SimId::Player1);
let p2 = SimConfig::load(&persistence, SimId::Player2);
let watch = args.watch;
builder = builder
.with_audio_on(p1.audio_enabled, p2.audio_enabled)
.with_watch_rom(watch, watch);
ThreadBuilder::default() ThreadBuilder::default()
.name("Emulator".to_owned()) .name("Emulator".to_owned())
@@ -131,11 +136,6 @@ fn main() -> Result<()> {
let event_loop = EventLoop::with_user_event().build().unwrap(); let event_loop = EventLoop::with_user_event().build().unwrap();
event_loop.set_control_flow(ControlFlow::Poll); event_loop.set_control_flow(ControlFlow::Poll);
let proxy = event_loop.create_proxy(); let proxy = event_loop.create_proxy();
event_loop.run_app(&mut Application::new( event_loop.run_app(&mut Application::new(client, proxy, persistence, args))?;
client,
proxy,
args.debug_port,
args.profile,
))?;
Ok(()) Ok(())
} }
+2 -2
View File
@@ -50,11 +50,11 @@ impl MemoryClient {
} }
fn aligned_memory(start: u32, length: usize) -> BoxBytes { fn aligned_memory(start: u32, length: usize) -> BoxBytes {
if start % 4 == 0 && length % 4 == 0 { if start.is_multiple_of(4) && length.is_multiple_of(4) {
let memory = vec![0u32; length / 4].into_boxed_slice(); let memory = vec![0u32; length / 4].into_boxed_slice();
return bytemuck::box_bytes_of(memory); return bytemuck::box_bytes_of(memory);
} }
if start % 2 == 0 && length % 2 == 0 { if start.is_multiple_of(2) && length.is_multiple_of(2) {
let memory = vec![0u16; length / 2].into_boxed_slice(); let memory = vec![0u16; length / 2].into_boxed_slice();
return bytemuck::box_bytes_of(memory); return bytemuck::box_bytes_of(memory);
} }
+5
View File
@@ -60,6 +60,11 @@ impl ProgramState {
let Some(stack) = self.call_stacks.get_mut(code) else { let Some(stack) = self.call_stacks.get_mut(code) else {
bail!("missing stack {code:04x}"); bail!("missing stack {code:04x}");
}; };
// just popping the inline frames first
while stack
.pop_if(|f| matches!(f, StackFrame::Label(_)))
.is_some()
{}
if stack.pop().is_none() { if stack.pop().is_none() {
bail!("returned from {code:04x} but stack was empty"); bail!("returned from {code:04x} but stack was empty");
} }
+19 -11
View File
@@ -1,6 +1,9 @@
use std::sync::Arc;
pub use about::AboutWindow; pub use about::AboutWindow;
use egui::{Context, ViewportBuilder, ViewportId}; use egui::{Ui, ViewportBuilder};
pub use game::GameWindow; pub use game::{ChildWindow, GameWindow};
pub use game_screen::{DisplayMode, GameScreen};
pub use gdb::GdbServerWindow; pub use gdb::GdbServerWindow;
pub use hotkeys::HotkeysWindow; pub use hotkeys::HotkeysWindow;
pub use input::InputWindow; pub use input::InputWindow;
@@ -9,7 +12,7 @@ pub use terminal::TerminalWindow;
pub use vip::{ pub use vip::{
BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
}; };
use winit::event::KeyEvent; use winit::{event::KeyEvent, window::Window};
use crate::emulator::SimId; use crate::emulator::SimId;
@@ -25,17 +28,17 @@ mod utils;
mod vip; mod vip;
pub trait AppWindow { pub trait AppWindow {
fn viewport_id(&self) -> ViewportId; fn sim_id(&self) -> Option<SimId> {
fn sim_id(&self) -> SimId { None
SimId::Player1 }
fn image_url(&self, name: &str) -> String {
format!("vip://{}/{name}", self.sim_id().unwrap_or(SimId::Player1))
} }
fn initial_viewport(&self) -> ViewportBuilder; fn initial_viewport(&self) -> ViewportBuilder;
fn show(&mut self, ctx: &Context); fn show(&mut self, ui: &mut Ui);
fn on_init(&mut self, ctx: &Context, render_state: &egui_wgpu::RenderState) { fn on_init(&mut self, args: InitArgs) {
let _ = ctx; let _ = args;
let _ = render_state;
} }
fn on_destroy(&mut self) {}
fn handle_key_event(&mut self, event: &KeyEvent) -> bool { fn handle_key_event(&mut self, event: &KeyEvent) -> bool {
let _ = event; let _ = event;
false false
@@ -45,3 +48,8 @@ pub trait AppWindow {
false false
} }
} }
pub struct InitArgs<'a> {
pub window: &'a Arc<Window>,
pub render_state: &'a egui_wgpu::RenderState,
}
+3 -7
View File
@@ -1,22 +1,18 @@
use egui::{CentralPanel, Context, Image, ViewportBuilder, ViewportId}; use egui::{CentralPanel, Image, Ui, ViewportBuilder};
use super::AppWindow; use super::AppWindow;
pub struct AboutWindow; pub struct AboutWindow;
impl AppWindow for AboutWindow { impl AppWindow for AboutWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of("About")
}
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title("About Lemur") .with_title("About Lemur")
.with_inner_size((300.0, 200.0)) .with_inner_size((300.0, 200.0))
} }
fn show(&mut self, ctx: &Context) { fn show(&mut self, ui: &mut Ui) {
CentralPanel::default().show(ctx, |ui| { CentralPanel::default().show_inside(ui, |ui| {
ui.vertical_centered(|ui| { ui.vertical_centered(|ui| {
ui.label("Lemur Virtual Boy Emulator"); ui.label("Lemur Virtual Boy Emulator");
ui.label(format!("Version {}", env!("CARGO_PKG_VERSION"))); ui.label(format!("Version {}", env!("CARGO_PKG_VERSION")));
+410 -135
View File
@@ -1,19 +1,31 @@
use std::{sync::mpsc, time::Duration}; use std::{
ops::{Deref, DerefMut},
sync::{Arc, Mutex, atomic::AtomicBool, mpsc},
time::Duration,
};
use crate::{ use crate::{
app::UserEvent, app::UserEvent,
config::{COLOR_PRESETS, SimConfig},
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState}, emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
input::{Command, ShortcutProvider}, images::ImageTextureLoader,
input::{Command, MappingProvider, ShortcutProvider},
memory::MemoryClient,
persistence::Persistence, persistence::Persistence,
window::{
AboutWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GdbServerWindow,
HotkeysWindow, InitArgs, InputWindow, ObjectWindow, ProfileWindow, RegisterWindow,
TerminalWindow, WorldWindow, utils::UiData,
},
}; };
use anyhow::Context as _; use anyhow::Context as _;
use egui::{ use egui::{
Align2, Button, CentralPanel, Color32, Context, Frame, MenuBar, TopBottomPanel, Ui, Vec2, Align2, Button, CentralPanel, Color32, Context, Frame, MenuBar, Panel, Pos2, Ui, Vec2,
ViewportBuilder, ViewportCommand, ViewportId, Window, ViewportBuilder, ViewportCommand, ViewportId, ViewportIdMap, Window,
}; };
use egui_notify::{Anchor, Toast, Toasts}; use egui_notify::{Anchor, Toast, Toasts};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use winit::event_loop::EventLoopProxy; use winit::{event::KeyEvent, event_loop::EventLoopProxy};
use super::{ use super::{
AppWindow, AppWindow,
@@ -21,48 +33,50 @@ use super::{
utils::UiExt as _, utils::UiExt as _,
}; };
const COLOR_PRESETS: [[Color32; 2]; 3] = [
[
Color32::from_rgb(0xff, 0x00, 0x00),
Color32::from_rgb(0x00, 0xc6, 0xf0),
],
[
Color32::from_rgb(0x00, 0xb4, 0x00),
Color32::from_rgb(0xc8, 0x00, 0xff),
],
[
Color32::from_rgb(0xb4, 0x9b, 0x00),
Color32::from_rgb(0x00, 0x00, 0xff),
],
];
pub struct GameWindow { pub struct GameWindow {
viewport_id: ViewportId,
client: EmulatorClient, client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>, proxy: EventLoopProxy<UserEvent>,
persistence: Persistence, persistence: Persistence,
shortcuts: ShortcutProvider, shortcuts: ShortcutProvider,
sim_id: SimId, sim_id: SimId,
config: GameConfig, config: SimConfig,
toasts: Toasts, toasts: Toasts,
screen: Option<GameScreen>, screen: Option<GameScreen>,
messages: Option<mpsc::Receiver<Toast>>, messages: mpsc::Receiver<Toast>,
message_sink: mpsc::Sender<Toast>,
color_picker: Option<ColorPickerState>, color_picker: Option<ColorPickerState>,
window: Option<Arc<winit::window::Window>>,
memory: Arc<MemoryClient>,
images: Arc<ImageTextureLoader>,
mappings: MappingProvider,
children: ViewportIdMap<ChildWindowWrapper>,
child_states: UiData<ViewportIdMap<ChildState>>,
queued_children: Vec<ChildWindow>,
show_player_name: bool,
} }
impl GameWindow { impl GameWindow {
#[expect(clippy::too_many_arguments)]
pub fn new( pub fn new(
viewport_id: ViewportId,
client: EmulatorClient, client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>, proxy: EventLoopProxy<UserEvent>,
persistence: Persistence, persistence: Persistence,
shortcuts: ShortcutProvider, shortcuts: ShortcutProvider,
memory: &Arc<MemoryClient>,
images: &Arc<ImageTextureLoader>,
mappings: MappingProvider,
sim_id: SimId, sim_id: SimId,
) -> Self { ) -> Self {
let config = load_config(&persistence, sim_id); let config = SimConfig::load(&persistence, sim_id);
let toasts = Toasts::new() let toasts = Toasts::new()
.with_anchor(Anchor::BottomLeft) .with_anchor(Anchor::BottomLeft)
.with_margin((10.0, 10.0).into()) .with_margin((10.0, 10.0).into())
.reverse(true); .reverse(true);
let (message_sink, messages) = mpsc::channel();
Self { Self {
viewport_id,
client, client,
proxy, proxy,
persistence, persistence,
@@ -71,12 +85,156 @@ impl GameWindow {
config, config,
toasts, toasts,
screen: None, screen: None,
messages: None, messages,
message_sink,
color_picker: None, color_picker: None,
window: None,
memory: memory.clone(),
images: images.clone(),
mappings: mappings.clone(),
children: ViewportIdMap::default(),
child_states: UiData::new(),
queued_children: vec![],
show_player_name: false,
} }
} }
fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) { pub fn open(&mut self, window: ChildWindow) {
// queue opening this child until our next render call,
// so that we get a chance to look up its size
self.queued_children.push(window);
}
pub fn close(&mut self, window: ChildWindow) {
let id = window.viewport_id(self.sim_id);
self.children.remove(&id);
}
fn do_open(&mut self, window: ChildWindow) {
let viewport_id = window.viewport_id(self.sim_id);
if self.children.contains_key(&viewport_id) {
return;
}
let child = match window {
ChildWindow::About => AppWrapper::of_dyn(AboutWindow),
ChildWindow::CharacterData => AppWrapper::of_dyn(CharacterDataWindow::new(
self.sim_id,
&self.memory,
&self.images,
)),
ChildWindow::BgMap => {
AppWrapper::of_dyn(BgMapWindow::new(self.sim_id, &self.memory, &self.images))
}
ChildWindow::Objects => {
AppWrapper::of_dyn(ObjectWindow::new(self.sim_id, &self.memory, &self.images))
}
ChildWindow::Worlds => {
AppWrapper::of_dyn(WorldWindow::new(self.sim_id, &self.memory, &self.images))
}
ChildWindow::FrameBuffers => AppWrapper::of_dyn(FrameBufferWindow::new(
self.sim_id,
&self.memory,
&self.images,
)),
ChildWindow::Registers => {
AppWrapper::of_dyn(RegisterWindow::new(self.sim_id, &self.memory))
}
ChildWindow::Terminal => {
AppWrapper::of_dyn(TerminalWindow::new(self.sim_id, &self.client))
}
ChildWindow::Profiler { launch } => {
let mut profile = ProfileWindow::new(self.sim_id, self.client.clone());
if launch {
profile.launch();
}
AppWrapper::of_dyn(profile)
}
ChildWindow::Debugger { port } => {
let mut debugger =
GdbServerWindow::new(self.sim_id, self.client.clone(), self.proxy.clone());
if let Some(port) = port {
debugger.launch(port);
}
AppWrapper::of_dyn(debugger)
}
ChildWindow::Input => AppWrapper::of_dyn(InputWindow::new(self.mappings.clone())),
ChildWindow::Hotkeys => AppWrapper::of_dyn(HotkeysWindow::new(self.shortcuts.clone())),
ChildWindow::Player2 => {
if self.sim_id == SimId::Player2 {
return;
}
AppWrapper::of_game(GameWindow::new(
viewport_id,
self.client.clone(),
self.proxy.clone(),
self.persistence.clone(),
self.shortcuts.clone(),
&self.memory,
&self.images,
self.mappings.clone(),
SimId::Player2,
))
}
};
let mut viewport = child.initial_viewport();
let title = viewport.title.clone().unwrap();
let sim_id = child.sim_id();
if let Some(state) = self.child_states.get(&viewport_id) {
viewport.position = Some(state.position);
viewport.inner_size = Some(state.size);
}
self.children.insert(
viewport_id,
ChildWindowWrapper {
app: Arc::new(Mutex::new(child)),
title,
sim_id,
updates: Some(viewport),
close_requested: Arc::new(AtomicBool::new(false)),
},
);
}
pub fn handle_init(&mut self, viewport_id: ViewportId, args: InitArgs) {
self.handle_event(viewport_id, |window| window.on_init(args))
}
pub fn handle_key_event(&mut self, viewport_id: ViewportId, event: &KeyEvent) -> bool {
self.handle_event(viewport_id, |window| window.handle_key_event(event))
}
pub fn handle_gamepad_event(&mut self, viewport_id: ViewportId, event: &gilrs::Event) -> bool {
self.handle_event(viewport_id, |window| window.handle_gamepad_event(event))
}
fn handle_event<F, R>(&mut self, viewport_id: ViewportId, cb: F) -> R
where
F: FnOnce(&mut dyn AppWindow) -> R,
R: Default,
{
let p2_viewport_id = ChildWindow::Player2.viewport_id(SimId::Player1);
if self.viewport_id == viewport_id {
cb(self)
} else if let Some(child) = self.children.get_mut(&viewport_id) {
cb(child.app.lock().unwrap().deref_mut().deref_mut())
} else if let Some(mut p2) = self
.children
.get_mut(&p2_viewport_id)
.map(|w| w.app.lock().unwrap())
{
if let AppWrapper::Game(g) = p2.deref_mut() {
g.handle_event(viewport_id, cb)
} else {
R::default()
}
} else {
R::default()
}
}
fn show_menu(&mut self, ui: &mut Ui) {
let state = self.client.emulator_state(); let state = self.client.emulator_state();
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready; let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
let can_pause = is_ready && state == EmulatorState::Running; let can_pause = is_ready && state == EmulatorState::Running;
@@ -87,14 +245,17 @@ impl GameWindow {
match command { match command {
Command::OpenRom => { Command::OpenRom => {
let rom = rfd::FileDialog::new() let rom = rfd::FileDialog::new()
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"]) .add_filter("Virtual Boy ROMs", &["vb", "vbrom", "elf", "isx"])
.add_filter("Executable files", &["", "elf", "isx"])
.pick_file(); .pick_file();
if let Some(path) = rom { if let Some(path) = rom {
self.client self.client
.send_command(EmulatorCommand::LoadGame(self.sim_id, path)); .send_command(EmulatorCommand::LoadGame(self.sim_id, path));
} }
} }
Command::ReloadRom => {
self.client
.send_command(EmulatorCommand::ReloadRom(self.sim_id));
}
Command::Quit => { Command::Quit => {
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id)); let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
} }
@@ -140,14 +301,25 @@ impl GameWindow {
.clicked() .clicked()
{ {
let rom = rfd::FileDialog::new() let rom = rfd::FileDialog::new()
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"]) .add_filter("Virtual Boy ROMs", &["vb", "vbrom", "elf", "isx"])
.add_filter("Executable files", &["", "elf", "isx"])
.pick_file(); .pick_file();
if let Some(path) = rom { if let Some(path) = rom {
self.client self.client
.send_command(EmulatorCommand::LoadGame(self.sim_id, path)); .send_command(EmulatorCommand::LoadGame(self.sim_id, path));
} }
} }
if ui
.add(self.button_for(ui.ctx(), "Reload ROM", Command::ReloadRom))
.clicked()
{
self.client
.send_command(EmulatorCommand::ReloadRom(self.sim_id));
}
let watch_rom = self.client.is_rom_watched(self.sim_id);
if ui.selectable_button(watch_rom, "Watch ROM").clicked() {
self.client
.send_command(EmulatorCommand::WatchRom(self.sim_id, !watch_rom));
}
if ui if ui
.add(self.button_for(ui.ctx(), "Quit", Command::Quit)) .add(self.button_for(ui.ctx(), "Quit", Command::Quit))
.clicked() .clicked()
@@ -203,16 +375,16 @@ impl GameWindow {
pollster::block_on(self.take_screenshot()); pollster::block_on(self.take_screenshot());
} }
}); });
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui)); ui.menu_button("Options", |ui| self.show_options_menu(ui));
ui.menu_button("Multiplayer", |ui| { ui.menu_button("Multiplayer", |ui| {
let has_player_2 = self.client.sim_state(SimId::Player2) != SimState::Uninitialized; let has_player_2 = self.client.has_player_2();
if self.sim_id == SimId::Player1 if self.sim_id == SimId::Player1
&& !has_player_2 && !has_player_2
&& ui.button("Open Player 2").clicked() && ui.button("Open Player 2").clicked()
{ {
self.client self.client
.send_command(EmulatorCommand::StartSecondSim(None)); .send_command(EmulatorCommand::StartSecondSim(None));
self.proxy.send_event(UserEvent::OpenPlayer2).unwrap(); self.open(ChildWindow::Player2);
} }
if has_player_2 { if has_player_2 {
let linked = self.client.are_sims_linked(); let linked = self.client.are_sims_linked();
@@ -226,55 +398,37 @@ impl GameWindow {
}); });
ui.menu_button("Tools", |ui| { ui.menu_button("Tools", |ui| {
if ui.button("Terminal").clicked() { if ui.button("Terminal").clicked() {
self.proxy self.open(ChildWindow::Terminal);
.send_event(UserEvent::OpenTerminal(self.sim_id))
.unwrap();
} }
if ui.button("Profiler").clicked() { if ui.button("Profiler").clicked() {
self.proxy self.open(ChildWindow::Profiler { launch: false });
.send_event(UserEvent::OpenProfiler(self.sim_id))
.unwrap();
} }
if ui.button("GDB Server").clicked() { if ui.button("GDB Server").clicked() {
self.proxy self.open(ChildWindow::Debugger { port: None });
.send_event(UserEvent::OpenDebugger(self.sim_id))
.unwrap();
} }
ui.separator(); ui.separator();
if ui.button("Character Data").clicked() { if ui.button("Character Data").clicked() {
self.proxy self.open(ChildWindow::CharacterData);
.send_event(UserEvent::OpenCharacterData(self.sim_id))
.unwrap();
} }
if ui.button("Background Maps").clicked() { if ui.button("Background Maps").clicked() {
self.proxy self.open(ChildWindow::BgMap);
.send_event(UserEvent::OpenBgMap(self.sim_id))
.unwrap();
} }
if ui.button("Objects").clicked() { if ui.button("Objects").clicked() {
self.proxy self.open(ChildWindow::Objects);
.send_event(UserEvent::OpenObjects(self.sim_id))
.unwrap();
} }
if ui.button("Worlds").clicked() { if ui.button("Worlds").clicked() {
self.proxy self.open(ChildWindow::Worlds);
.send_event(UserEvent::OpenWorlds(self.sim_id))
.unwrap();
} }
if ui.button("Frame Buffers").clicked() { if ui.button("Frame Buffers").clicked() {
self.proxy self.open(ChildWindow::FrameBuffers);
.send_event(UserEvent::OpenFrameBuffers(self.sim_id))
.unwrap();
} }
if ui.button("Registers").clicked() { if ui.button("Registers").clicked() {
self.proxy self.open(ChildWindow::Registers);
.send_event(UserEvent::OpenRegisters(self.sim_id))
.unwrap();
} }
}); });
ui.menu_button("Help", |ui| { ui.menu_button("Help", |ui| {
if ui.button("About").clicked() { if ui.button("About").clicked() {
self.proxy.send_event(UserEvent::OpenAbout).unwrap(); self.open(ChildWindow::About);
} }
}); });
} }
@@ -300,10 +454,13 @@ impl GameWindow {
self.client self.client
.send_command(EmulatorCommand::Screenshot(self.sim_id, tx)); .send_command(EmulatorCommand::Screenshot(self.sim_id, tx));
let bytes = rx.await.context("Could not take screenshot")?; let bytes = rx.await.context("Could not take screenshot")?;
let file = rfd::FileDialog::new() let mut file_dialog = rfd::FileDialog::new()
.add_filter("PNG images", &["png"]) .add_filter("PNG images", &["png"])
.set_file_name("screenshot.png") .set_file_name("screenshot.png");
.save_file(); if let Some(window) = self.window.as_ref() {
file_dialog = file_dialog.set_parent(window);
}
let file = file_dialog.save_file();
let Some(path) = file else { let Some(path) = file else {
return Ok(None); return Ok(None);
}; };
@@ -320,7 +477,7 @@ impl GameWindow {
Ok(Some(path.display().to_string())) Ok(Some(path.display().to_string()))
} }
fn show_options_menu(&mut self, ctx: &Context, ui: &mut Ui) { fn show_options_menu(&mut self, ui: &mut Ui) {
ui.menu_button("Video", |ui| { ui.menu_button("Video", |ui| {
ui.menu_button("Screen Size", |ui| { ui.menu_button("Screen Size", |ui| {
let current_dims = self.config.dimensions; let current_dims = self.config.dimensions;
@@ -336,7 +493,7 @@ impl GameWindow {
.selectable_button((current_dims - dims).length() < 1.0, label) .selectable_button((current_dims - dims).length() < 1.0, label)
.clicked() .clicked()
{ {
ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims)); ui.send_viewport_cmd(ViewportCommand::InnerSize(dims));
} }
} }
}); });
@@ -366,7 +523,7 @@ impl GameWindow {
let new_proportions = display_mode.proportions(); let new_proportions = display_mode.proportions();
let scale = new_proportions / old_proportions; let scale = new_proportions / old_proportions;
if scale != Vec2::new(1.0, 1.0) { if scale != Vec2::new(1.0, 1.0) {
ctx.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale)); ui.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
} }
self.update_config(|c| { self.update_config(|c| {
@@ -403,24 +560,24 @@ impl GameWindow {
}); });
}); });
ui.menu_button("Audio", |ui| { ui.menu_button("Audio", |ui| {
let p1_enabled = self.client.is_audio_enabled(SimId::Player1); if ui
let p2_enabled = self.client.is_audio_enabled(SimId::Player2); .selectable_button(self.config.audio_enabled, "Enabled")
if ui.selectable_button(p1_enabled, "Player 1").clicked() { .clicked()
self.client {
.send_command(EmulatorCommand::SetAudioEnabled(!p1_enabled, p2_enabled)); self.update_config(|c| c.audio_enabled = !c.audio_enabled);
} self.client.send_command(EmulatorCommand::SetAudioEnabled(
if ui.selectable_button(p2_enabled, "Player 2").clicked() { self.sim_id,
self.client self.config.audio_enabled,
.send_command(EmulatorCommand::SetAudioEnabled(p1_enabled, !p2_enabled)); ));
} }
}); });
ui.menu_button("Input", |ui| { ui.menu_button("Input", |ui| {
if ui.button("Bind Inputs").clicked() { if ui.button("Bind Inputs").clicked() {
self.proxy.send_event(UserEvent::OpenInput).unwrap(); self.open(ChildWindow::Input);
} }
}); });
if ui.button("Hotkeys").clicked() { if ui.button("Hotkeys").clicked() {
self.proxy.send_event(UserEvent::OpenHotkeys).unwrap(); self.open(ChildWindow::Hotkeys);
} }
} }
@@ -453,13 +610,11 @@ impl GameWindow {
} }
} }
fn update_config(&mut self, update: impl FnOnce(&mut GameConfig)) { fn update_config(&mut self, update: impl FnOnce(&mut SimConfig)) {
let mut new_config = self.config.clone(); let mut new_config = self.config.clone();
update(&mut new_config); update(&mut new_config);
if self.config != new_config { if self.config != new_config {
let _ = self let _ = new_config.save(&self.persistence, self.sim_id);
.persistence
.save_config(config_filename(self.sim_id), &new_config);
} }
self.config = new_config; self.config = new_config;
} }
@@ -473,59 +628,66 @@ impl GameWindow {
} }
} }
fn config_filename(sim_id: SimId) -> &'static str {
match sim_id {
SimId::Player1 => "config_p1",
SimId::Player2 => "config_p2",
}
}
fn load_config(persistence: &Persistence, sim_id: SimId) -> GameConfig {
if let Ok(config) = persistence.load_config(config_filename(sim_id)) {
return config;
}
GameConfig {
display_mode: DisplayMode::Anaglyph,
colors: COLOR_PRESETS[0],
dimensions: DisplayMode::Anaglyph.proportions() + Vec2::new(0.0, 22.0),
}
}
impl AppWindow for GameWindow { impl AppWindow for GameWindow {
fn viewport_id(&self) -> ViewportId { fn sim_id(&self) -> Option<SimId> {
match self.sim_id { Some(self.sim_id)
SimId::Player1 => ViewportId::ROOT,
SimId::Player2 => ViewportId::from_hash_of("Player2"),
}
}
fn sim_id(&self) -> SimId {
self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() let builder = ViewportBuilder::default()
.with_title("Lemur") .with_title("Lemur")
.with_inner_size(self.config.dimensions) .with_inner_size(self.config.dimensions);
if let Some(position) = self.config.position {
builder.with_position(position)
} else {
builder
}
} }
fn show(&mut self, ctx: &Context) { fn show(&mut self, ui: &mut Ui) {
let has_player_2 = self.client.has_player_2();
if !self.show_player_name && has_player_2 {
ui.send_viewport_cmd(ViewportCommand::Title(format!("Lemur ({})", self.sim_id)));
for (viewport_id, child) in &self.children {
if let Some(sim_id) = child.sim_id {
ui.send_viewport_cmd_to(
*viewport_id,
ViewportCommand::Title(format!("{} ({sim_id})", child.title)),
);
}
}
self.show_player_name = true;
} else if self.show_player_name && !has_player_2 {
ui.send_viewport_cmd(ViewportCommand::Title("Lemur".to_string()));
for (viewport_id, child) in &self.children {
if child.sim_id.is_some() {
ui.send_viewport_cmd_to(
*viewport_id,
ViewportCommand::Title(child.title.clone()),
);
}
}
self.show_player_name = false;
}
self.child_states.load(ui);
let dimensions = { let dimensions = {
let bounds = ctx.available_rect(); let bounds = ui.content_rect();
bounds.max - bounds.min bounds.max - bounds.min
}; };
self.update_config(|c| c.dimensions = dimensions); let position = ui.input(|i| i.viewport().outer_rect.map(|r| r.min));
self.update_config(|c| {
c.dimensions = dimensions;
c.position = position;
});
if let Some(messages) = self.messages.as_mut() { while let Ok(toast) = self.messages.try_recv() {
while let Ok(toast) = messages.try_recv() {
self.toasts.add(toast); self.toasts.add(toast);
} }
} Panel::top("menubar")
TopBottomPanel::top("menubar") .exact_size(22.0)
.exact_height(22.0) .show_inside(ui, |ui| {
.show(ctx, |ui| {
MenuBar::new().ui(ui, |ui| { MenuBar::new().ui(ui, |ui| {
self.show_menu(ctx, ui); self.show_menu(ui);
}); });
}); });
if self.color_picker.is_some() { if self.color_picker.is_some() {
@@ -533,33 +695,71 @@ impl AppWindow for GameWindow {
.title_bar(false) .title_bar(false)
.resizable(false) .resizable(false)
.anchor(Align2::CENTER_CENTER, Vec2::ZERO) .anchor(Align2::CENTER_CENTER, Vec2::ZERO)
.show(ctx, |ui| { .show(ui, |ui| {
self.show_color_picker(ui); self.show_color_picker(ui);
}); });
} }
let frame = Frame::central_panel(&ctx.style()).fill(Color32::BLACK); let frame = Frame::central_panel(ui.style()).fill(Color32::BLACK);
CentralPanel::default().frame(frame).show(ctx, |ui| { CentralPanel::default().frame(frame).show_inside(ui, |ui| {
if let Some(screen) = self.screen.as_mut() { if let Some(screen) = self.screen.as_mut() {
screen.update(self.config.display_mode, self.config.colors); screen.update(self.config.display_mode, self.config.colors);
ui.add(screen); ui.add(screen);
} }
}); });
self.toasts.show(ctx); self.toasts.show(ui);
for window in std::mem::take(&mut self.queued_children) {
self.do_open(window);
}
self.children.retain(|id, child| {
if child
.close_requested
.load(std::sync::atomic::Ordering::Relaxed)
{
return false;
}
let app = child.app.clone();
let viewport_builder = child.updates.take().unwrap_or_default();
let close_requested = child.close_requested.clone();
if let (Some(outer), Some(inner)) = ui.input_for(*id, |inp| {
let viewport = inp.viewport();
(viewport.outer_rect, viewport.inner_rect)
}) {
self.child_states.insert(
*id,
ChildState {
position: outer.min,
size: inner.size(),
},
);
}
ui.show_viewport_deferred(*id, viewport_builder, move |ui, _| {
app.lock().unwrap().show(ui);
if ui.input(|s| s.viewport().close_requested()) {
close_requested.store(true, std::sync::atomic::Ordering::Relaxed);
}
});
true
});
self.child_states.save(ui);
ui.request_repaint_after(Duration::from_millis(10));
} }
fn on_init(&mut self, _ctx: &Context, render_state: &egui_wgpu::RenderState) { fn on_init(&mut self, args: InitArgs) {
let (screen, sink) = GameScreen::init(render_state); if self.screen.is_none() {
let (message_sink, message_source) = mpsc::channel(); let (screen, sink) = GameScreen::init(args.render_state);
self.client.send_command(EmulatorCommand::ConnectToSim( self.client.send_command(EmulatorCommand::ConnectToSim(
self.sim_id, self.sim_id,
sink, sink,
message_sink, self.message_sink.clone(),
)); ));
self.screen = Some(screen); self.screen = Some(screen);
self.messages = Some(message_source); }
self.window = Some(args.window.clone());
}
} }
fn on_destroy(&mut self) { impl Drop for GameWindow {
fn drop(&mut self) {
if self.sim_id == SimId::Player2 { if self.sim_id == SimId::Player2 {
self.client.send_command(EmulatorCommand::StopSecondSim); self.client.send_command(EmulatorCommand::StopSecondSim);
} }
@@ -573,9 +773,84 @@ struct ColorPickerState {
unpause_on_close: bool, unpause_on_close: bool,
} }
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)] struct ChildWindowWrapper {
struct GameConfig { app: Arc<Mutex<AppWrapper>>,
display_mode: DisplayMode, title: String,
colors: [Color32; 2], sim_id: Option<SimId>,
dimensions: Vec2, updates: Option<ViewportBuilder>,
close_requested: Arc<AtomicBool>,
}
enum AppWrapper {
Game(Box<GameWindow>),
Dyn(Box<dyn AppWindow + Send + 'static>),
}
impl AppWrapper {
fn of_game(game: GameWindow) -> Self {
Self::Game(Box::new(game))
}
fn of_dyn<T: AppWindow + Send + 'static>(inner: T) -> Self {
Self::Dyn(Box::new(inner))
}
}
impl Deref for AppWrapper {
type Target = dyn AppWindow + Send + 'static;
fn deref(&self) -> &Self::Target {
match self {
Self::Dyn(inner) => inner.as_ref(),
Self::Game(inner) => inner.as_ref(),
}
}
}
impl DerefMut for AppWrapper {
fn deref_mut(&mut self) -> &mut Self::Target {
match self {
Self::Dyn(inner) => inner.as_mut(),
Self::Game(inner) => inner.as_mut(),
}
}
}
#[derive(Debug)]
pub enum ChildWindow {
About,
CharacterData,
BgMap,
Objects,
Worlds,
FrameBuffers,
Registers,
Terminal,
Profiler { launch: bool },
Debugger { port: Option<u16> },
Input,
Hotkeys,
Player2,
}
impl ChildWindow {
fn viewport_id(&self, sim_id: SimId) -> ViewportId {
ViewportId::from_hash_of(format!("{sim_id:?}{}", self.name()))
}
fn name(&self) -> &'static str {
match self {
Self::About => "About",
Self::CharacterData => "CharacterData",
Self::BgMap => "BgMap",
Self::Objects => "Objects",
Self::Worlds => "Worlds",
Self::FrameBuffers => "FrameBuffers",
Self::Registers => "Registers",
Self::Terminal => "Terminal",
Self::Profiler { .. } => "Profiler",
Self::Debugger { .. } => "Debugger",
Self::Input => "Input",
Self::Hotkeys => "Hotkeys",
Self::Player2 => "Player2",
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
struct ChildState {
position: Pos2,
size: Vec2,
} }
+4 -6
View File
@@ -14,7 +14,7 @@ pub struct GameScreen {
} }
impl GameScreen { impl GameScreen {
fn init_pipeline(render_state: &egui_wgpu::RenderState) { pub fn init_pipeline(render_state: &egui_wgpu::RenderState) {
let device = &render_state.device; let device = &render_state.device;
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
@@ -53,8 +53,8 @@ impl GameScreen {
let render_pipeline_layout = let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("render pipeline layout"), label: Some("render pipeline layout"),
bind_group_layouts: &[&bind_group_layout], bind_group_layouts: &[Some(&bind_group_layout)],
push_constant_ranges: &[], immediate_size: 0,
}); });
let create_render_pipeline = |entry_point: &str| { let create_render_pipeline = |entry_point: &str| {
@@ -92,7 +92,7 @@ impl GameScreen {
mask: !0, mask: !0,
alpha_to_coverage_enabled: false, alpha_to_coverage_enabled: false,
}, },
multiview: None, multiview_mask: None,
cache: None, cache: None,
}) })
}; };
@@ -117,8 +117,6 @@ impl GameScreen {
} }
pub fn init(render_state: &egui_wgpu::RenderState) -> (Self, TextureSink) { pub fn init(render_state: &egui_wgpu::RenderState) -> (Self, TextureSink) {
Self::init_pipeline(render_state);
let device = &render_state.device; let device = &render_state.device;
let queue = &render_state.queue; let queue = &render_state.queue;
+6 -10
View File
@@ -1,4 +1,4 @@
use egui::{Button, CentralPanel, TextEdit, ViewportBuilder, ViewportId}; use egui::{Button, CentralPanel, TextEdit, ViewportBuilder};
use winit::event_loop::EventLoopProxy; use winit::event_loop::EventLoopProxy;
use crate::{ use crate::{
@@ -42,24 +42,20 @@ impl GdbServerWindow {
} }
impl AppWindow for GdbServerWindow { impl AppWindow for GdbServerWindow {
fn viewport_id(&self) -> ViewportId { fn sim_id(&self) -> Option<SimId> {
ViewportId::from_hash_of(format!("Debugger-{}", self.sim_id)) Some(self.sim_id)
}
fn sim_id(&self) -> SimId {
self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("GDB Server ({})", self.sim_id)) .with_title("GDB Server")
.with_inner_size((300.0, 200.0)) .with_inner_size((300.0, 200.0))
} }
fn show(&mut self, ctx: &egui::Context) { fn show(&mut self, ui: &mut egui::Ui) {
let port_num: Option<u16> = self.port_str.parse().ok(); let port_num: Option<u16> = self.port_str.parse().ok();
let status = self.server.status(); let status = self.server.status();
CentralPanel::default().show(ctx, |ui| { CentralPanel::default().show_inside(ui, |ui| {
ui.horizontal(|ui| { ui.horizontal(|ui| {
if port_num.is_none() { if port_num.is_none() {
let style = ui.style_mut(); let style = ui.style_mut();
+3 -8
View File
@@ -1,6 +1,5 @@
use egui::{ use egui::{
Button, CentralPanel, Context, Event, KeyboardShortcut, Label, Layout, Slider, Ui, Button, CentralPanel, Event, KeyboardShortcut, Label, Layout, Slider, Ui, ViewportBuilder,
ViewportBuilder, ViewportId,
}; };
use egui_extras::{Column, TableBuilder}; use egui_extras::{Column, TableBuilder};
@@ -125,18 +124,14 @@ impl HotkeysWindow {
} }
impl AppWindow for HotkeysWindow { impl AppWindow for HotkeysWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of("shortcuts")
}
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title("Keyboard Shortcuts") .with_title("Keyboard Shortcuts")
.with_inner_size((400.0, 400.0)) .with_inner_size((400.0, 400.0))
} }
fn show(&mut self, ctx: &Context) { fn show(&mut self, ui: &mut Ui) {
CentralPanel::default().show(ctx, |ui| { CentralPanel::default().show_inside(ui, |ui| {
ui.horizontal(|ui| { ui.horizontal(|ui| {
if ui.button("Use defaults").clicked() { if ui.button("Use defaults").clicked() {
self.shortcuts.reset(); self.shortcuts.reset();
+4 -10
View File
@@ -1,6 +1,4 @@
use egui::{ use egui::{Button, CentralPanel, Label, Layout, Panel, Ui, ViewportBuilder};
Button, CentralPanel, Context, Label, Layout, TopBottomPanel, Ui, ViewportBuilder, ViewportId,
};
use egui_extras::{Column, TableBuilder}; use egui_extras::{Column, TableBuilder};
use gilrs::{EventType, GamepadId}; use gilrs::{EventType, GamepadId};
use std::sync::RwLock; use std::sync::RwLock;
@@ -162,18 +160,14 @@ impl InputWindow {
} }
impl AppWindow for InputWindow { impl AppWindow for InputWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of("input")
}
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title("Bind Inputs") .with_title("Bind Inputs")
.with_inner_size((600.0, 400.0)) .with_inner_size((600.0, 400.0))
} }
fn show(&mut self, ctx: &Context) { fn show(&mut self, ui: &mut Ui) {
TopBottomPanel::top("options").show(ctx, |ui| { Panel::top("options").show_inside(ui, |ui| {
ui.horizontal(|ui| { ui.horizontal(|ui| {
let old_active_tab = self.active_tab; let old_active_tab = self.active_tab;
ui.selectable_value(&mut self.active_tab, InputTab::Player1, "Player 1"); ui.selectable_value(&mut self.active_tab, InputTab::Player1, "Player 1");
@@ -188,7 +182,7 @@ impl AppWindow for InputWindow {
} }
}); });
}); });
CentralPanel::default().show(ctx, |ui| { CentralPanel::default().show_inside(ui, |ui| {
match self.active_tab { match self.active_tab {
InputTab::Player1 => self.show_key_bindings(ui, SimId::Player1), InputTab::Player1 => self.show_key_bindings(ui, SimId::Player1),
InputTab::Player2 => self.show_key_bindings(ui, SimId::Player2), InputTab::Player2 => self.show_key_bindings(ui, SimId::Player2),
+22 -16
View File
@@ -1,13 +1,14 @@
use std::{fs, time::Duration}; use std::{fs, sync::Arc, time::Duration};
use anyhow::Result; use anyhow::Result;
use egui::{Button, CentralPanel, Checkbox, Label, ViewportBuilder, ViewportId}; use egui::{Button, CentralPanel, Checkbox, Label, ViewportBuilder};
use egui_notify::{Anchor, Toast, Toasts}; use egui_notify::{Anchor, Toast, Toasts};
use winit::window::Window;
use crate::{ use crate::{
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId}, emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId},
profiler::{Profiler, ProfilerStatus}, profiler::{Profiler, ProfilerStatus},
window::AppWindow, window::{AppWindow, InitArgs},
}; };
pub struct ProfileWindow { pub struct ProfileWindow {
@@ -15,6 +16,7 @@ pub struct ProfileWindow {
client: EmulatorClient, client: EmulatorClient,
profiler: Profiler, profiler: Profiler,
toasts: Toasts, toasts: Toasts,
window: Option<Arc<Window>>,
} }
impl ProfileWindow { impl ProfileWindow {
@@ -27,6 +29,7 @@ impl ProfileWindow {
.with_anchor(Anchor::BottomLeft) .with_anchor(Anchor::BottomLeft)
.with_margin((10.0, 10.0).into()) .with_margin((10.0, 10.0).into())
.reverse(true), .reverse(true),
window: None,
} }
} }
@@ -59,10 +62,13 @@ impl ProfileWindow {
fn try_finish_recording(&mut self) -> Result<Option<String>> { fn try_finish_recording(&mut self) -> Result<Option<String>> {
let bytes_receiver = self.profiler.finish_recording(); let bytes_receiver = self.profiler.finish_recording();
let file = rfd::FileDialog::new() let mut file_dialog = rfd::FileDialog::new()
.add_filter("Profiler files", &["json"]) .add_filter("Profiler files", &["json"])
.set_file_name("profile.json") .set_file_name("profile.json");
.save_file(); if let Some(window) = self.window.as_ref() {
file_dialog = file_dialog.set_parent(window);
}
let file = file_dialog.save_file();
if let Some(path) = file { if let Some(path) = file {
let bytes = pollster::block_on(bytes_receiver)?; let bytes = pollster::block_on(bytes_receiver)?;
let _ = fs::remove_file(&path); let _ = fs::remove_file(&path);
@@ -76,24 +82,20 @@ impl ProfileWindow {
} }
impl AppWindow for ProfileWindow { impl AppWindow for ProfileWindow {
fn viewport_id(&self) -> ViewportId { fn sim_id(&self) -> Option<SimId> {
ViewportId::from_hash_of(format!("Profile-{}", self.sim_id)) Some(self.sim_id)
}
fn sim_id(&self) -> SimId {
self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("Profiler ({})", self.sim_id)) .with_title("Profiler")
.with_inner_size((300.0, 200.0)) .with_inner_size((300.0, 200.0))
} }
fn show(&mut self, ctx: &egui::Context) { fn show(&mut self, ui: &mut egui::Ui) {
let status = self.profiler.status(); let status = self.profiler.status();
let recording = matches!(status, ProfilerStatus::Recording); let recording = matches!(status, ProfilerStatus::Recording);
CentralPanel::default().show(ctx, |ui| { CentralPanel::default().show_inside(ui, |ui| {
ui.horizontal_wrapped(|ui| { ui.horizontal_wrapped(|ui| {
ui.spacing_mut().item_spacing.x = 0.0; ui.spacing_mut().item_spacing.x = 0.0;
ui.add( ui.add(
@@ -158,6 +160,10 @@ impl AppWindow for ProfileWindow {
_ => {} _ => {}
} }
}); });
self.toasts.show(ctx); self.toasts.show(ui);
}
fn on_init(&mut self, args: InitArgs) {
self.window = Some(args.window.clone());
} }
} }
+6 -13
View File
@@ -1,9 +1,6 @@
use std::{collections::VecDeque, sync::mpsc}; use std::{collections::VecDeque, sync::mpsc};
use egui::{ use egui::{Align, CentralPanel, FontFamily, Label, RichText, ScrollArea, Ui, ViewportBuilder};
Align, CentralPanel, Context, FontFamily, Label, RichText, ScrollArea, ViewportBuilder,
ViewportId,
};
use crate::emulator::{EmulatorClient, EmulatorCommand, SimId}; use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
@@ -32,21 +29,17 @@ impl TerminalWindow {
} }
impl AppWindow for TerminalWindow { impl AppWindow for TerminalWindow {
fn viewport_id(&self) -> ViewportId { fn sim_id(&self) -> Option<SimId> {
ViewportId::from_hash_of(format!("terminal-{}", self.sim_id)) Some(self.sim_id)
}
fn sim_id(&self) -> SimId {
self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("Terminal ({})", self.sim_id)) .with_title("Terminal")
.with_inner_size((640.0, 480.0)) .with_inner_size((640.0, 480.0))
} }
fn show(&mut self, ctx: &Context) { fn show(&mut self, ui: &mut Ui) {
if let Ok(text) = self.receiver.try_recv() { if let Ok(text) = self.receiver.try_recv() {
let mut rest = text.as_str(); let mut rest = text.as_str();
while let Some(index) = rest.find('\n') { while let Some(index) = rest.find('\n') {
@@ -61,7 +54,7 @@ impl AppWindow for TerminalWindow {
} }
self.lines.back_mut().unwrap().push_str(rest); self.lines.back_mut().unwrap().push_str(rest);
} }
CentralPanel::default().show(ctx, |ui| { CentralPanel::default().show_inside(ui, |ui| {
ScrollArea::vertical() ScrollArea::vertical()
.stick_to_bottom(true) .stick_to_bottom(true)
.auto_shrink([false, false]) .auto_shrink([false, false])
+59 -7
View File
@@ -1,6 +1,6 @@
use std::{ use std::{
fmt::{Display, UpperHex}, fmt::{Display, UpperHex},
ops::{Bound, RangeBounds}, ops::{AddAssign, Bound, Deref, DerefMut, MulAssign, RangeBounds},
str::FromStr, str::FromStr,
}; };
@@ -8,9 +8,9 @@ use atoi::FromRadix16;
use egui::{ use egui::{
Align, Color32, CornerRadius, CursorIcon, Event, Frame, Key, Layout, Margin, Rect, Response, Align, Color32, CornerRadius, CursorIcon, Event, Frame, Key, Layout, Margin, Rect, Response,
RichText, Sense, Shape, Stroke, StrokeKind, TextEdit, Ui, UiBuilder, Vec2, Widget, WidgetText, RichText, Sense, Shape, Stroke, StrokeKind, TextEdit, Ui, UiBuilder, Vec2, Widget, WidgetText,
ecolor::HexColor, ecolor::HexColor, util::id_type_map::SerializableAny,
}; };
use num_traits::{CheckedAdd, CheckedSub, One}; use num_traits::{CheckedAdd, CheckedSub, One, Zero};
pub trait UiExt { pub trait UiExt {
fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui)); fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui));
@@ -105,14 +105,16 @@ enum Direction {
pub trait Number: pub trait Number:
Copy Copy
+ Zero
+ One + One
+ AddAssign
+ MulAssign
+ CheckedAdd + CheckedAdd
+ CheckedSub + CheckedSub
+ Eq + Eq
+ Ord + Ord
+ Display + Display
+ FromStr + FromStr
+ FromRadix16
+ UpperHex + UpperHex
+ Send + Send
+ Sync + Sync
@@ -121,14 +123,16 @@ pub trait Number:
} }
impl< impl<
T: Copy T: Copy
+ Zero
+ One + One
+ AddAssign
+ MulAssign
+ CheckedAdd + CheckedAdd
+ CheckedSub + CheckedSub
+ Eq + Eq
+ Ord + Ord
+ Display + Display
+ FromStr + FromStr
+ FromRadix16
+ UpperHex + UpperHex
+ Send + Send
+ Sync + Sync
@@ -209,8 +213,8 @@ impl<T: Number> Widget for NumberEdit<'_, T> {
let from_string = |val: &str| { let from_string = |val: &str| {
if self.hex { if self.hex {
let bytes = val.as_bytes(); let bytes = val.as_bytes();
let (result, consumed) = T::from_radix_16(bytes); let (result, consumed) = atoi::Integer::<T>::from_radix_16(bytes);
(consumed == bytes.len()).then_some(result) (consumed == bytes.len()).then_some(result.0)
} else { } else {
val.parse::<T>().ok() val.parse::<T>().ok()
} }
@@ -409,3 +413,51 @@ impl ResponseExt for Response {
self.clicked() || self.dragged() self.clicked() || self.dragged()
} }
} }
pub struct UiData<T> {
current: T,
prev: T,
loaded: bool,
}
impl<T> UiData<T>
where
T: Default + PartialEq + SerializableAny,
{
pub fn new() -> Self {
Self {
current: T::default(),
prev: T::default(),
loaded: false,
}
}
pub fn load(&mut self, ui: &Ui) {
if !self.loaded {
self.current = ui
.data_mut(|d| d.get_persisted(ui.id()))
.unwrap_or_default();
self.loaded = true;
}
}
pub fn save(&mut self, ui: &Ui) {
if self.current != self.prev {
ui.data_mut(|d| d.insert_persisted(ui.id(), self.current.clone()));
self.prev = self.current.clone();
}
}
}
impl<T> Deref for UiData<T> {
type Target = T;
fn deref(&self) -> &Self::Target {
&self.current
}
}
impl<T> DerefMut for UiData<T> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.current
}
}
+71 -55
View File
@@ -1,53 +1,70 @@
use std::sync::Arc; use std::sync::Arc;
use egui::{ use egui::{
Align, CentralPanel, Checkbox, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit, Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
TextureOptions, Ui, ViewportBuilder, ViewportId, TextureOptions, Ui, ViewportBuilder,
}; };
use egui_extras::{Column, Size, StripBuilder, TableBuilder}; use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize};
use crate::{ use crate::{
emulator::SimId, emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
window::{ window::{
AppWindow, AppWindow,
utils::{NumberEdit, UiExt}, utils::{NumberEdit, UiData, UiExt},
}, },
}; };
use super::utils::{self, CellData, CharacterGrid}; use super::utils::{self, CellData, CharacterGrid};
pub struct BgMapWindow { #[derive(Clone, PartialEq, Serialize, Deserialize)]
sim_id: SimId, struct State {
loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>,
bgmaps: MemoryView,
cell_index: usize, cell_index: usize,
generic_palette: bool, generic_palette: bool,
params: ImageParams<BgMapParams>,
scale: f32, scale: f32,
show_grid: bool, show_grid: bool,
} }
impl Default for State {
impl BgMapWindow { fn default() -> Self {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
let renderer = BgMapRenderer::new(sim_id, memory);
let ([cell, bgmap], params) = images.add(renderer, BgMapParams::default());
let loader =
ImageTextureLoader::new([("vip://cell".into(), cell), ("vip://bgmap".into(), bgmap)]);
Self { Self {
sim_id, cell_index: 0,
loader: Arc::new(loader), generic_palette: false,
memory: memory.clone(),
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
cell_index: params.cell_index,
generic_palette: params.generic_palette,
params,
scale: 1.0, scale: 1.0,
show_grid: false, show_grid: false,
} }
} }
}
pub struct BgMapWindow {
sim_id: SimId,
memory: Arc<MemoryClient>,
bgmaps: MemoryView,
params: ImageParams<BgMapParams>,
state: UiData<State>,
}
impl BgMapWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
let state: UiData<State> = UiData::new();
let renderer = BgMapRenderer::new(sim_id, memory);
let params = images.add(
sim_id,
renderer,
BgMapParams {
cell_index: state.cell_index,
generic_palette: state.generic_palette,
},
);
Self {
sim_id,
memory: memory.clone(),
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
params,
state,
}
}
fn show_form(&mut self, ui: &mut Ui) { fn show_form(&mut self, ui: &mut Ui) {
let row_height = ui.spacing().interact_size.y; let row_height = ui.spacing().interact_size.y;
@@ -61,10 +78,11 @@ impl BgMapWindow {
ui.label("Map"); ui.label("Map");
}); });
row.col(|ui| { row.col(|ui| {
let mut bgmap_index = self.cell_index / 4096; let mut bgmap_index = self.state.cell_index / 4096;
ui.add(NumberEdit::new(&mut bgmap_index).range(0..16)); ui.add(NumberEdit::new(&mut bgmap_index).range(0..16));
if bgmap_index != self.cell_index / 4096 { if bgmap_index != self.state.cell_index / 4096 {
self.cell_index = (bgmap_index * 4096) + (self.cell_index % 4096); self.state.cell_index =
(bgmap_index * 4096) + (self.state.cell_index % 4096);
} }
}); });
}); });
@@ -73,7 +91,7 @@ impl BgMapWindow {
ui.label("Cell"); ui.label("Cell");
}); });
row.col(|ui| { row.col(|ui| {
ui.add(NumberEdit::new(&mut self.cell_index).range(0..16 * 4096)); ui.add(NumberEdit::new(&mut self.state.cell_index).range(0..16 * 4096));
}); });
}); });
body.row(row_height, |mut row| { body.row(row_height, |mut row| {
@@ -81,7 +99,7 @@ impl BgMapWindow {
ui.label("Address"); ui.label("Address");
}); });
row.col(|ui| { row.col(|ui| {
let address = 0x00020000 + (self.cell_index * 2); let address = 0x00020000 + (self.state.cell_index * 2);
let mut address_str = format!("{address:08x}"); let mut address_str = format!("{address:08x}");
ui.add_enabled( ui.add_enabled(
false, false,
@@ -90,12 +108,12 @@ impl BgMapWindow {
}); });
}); });
}); });
let image = Image::new("vip://cell") let image = Image::new(self.image_url("bgmap-cell"))
.maintain_aspect_ratio(true) .maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST); .texture_options(TextureOptions::NEAREST);
ui.add(image); ui.add(image);
ui.section("Cell", |ui| { ui.section("Cell", |ui| {
let mut data = self.bgmaps.borrow().read::<u16>(self.cell_index); let mut data = self.bgmaps.borrow().read::<u16>(self.state.cell_index);
let mut cell = CellData::parse(data); let mut cell = CellData::parse(data);
TableBuilder::new(ui) TableBuilder::new(ui)
.column(Column::remainder()) .column(Column::remainder())
@@ -138,7 +156,7 @@ impl BgMapWindow {
}); });
}); });
if cell.update(&mut data) { if cell.update(&mut data) {
let address = 0x00020000 + (self.cell_index * 2); let address = 0x00020000 + (self.state.cell_index * 2);
self.memory.write(self.sim_id, address as u32, &data); self.memory.write(self.sim_id, address as u32, &data);
} }
}); });
@@ -146,53 +164,46 @@ impl BgMapWindow {
ui.horizontal(|ui| { ui.horizontal(|ui| {
ui.label("Scale"); ui.label("Scale");
ui.spacing_mut().slider_width = ui.available_width(); ui.spacing_mut().slider_width = ui.available_width();
let slider = Slider::new(&mut self.scale, 1.0..=10.0) let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
.step_by(1.0) .step_by(1.0)
.show_value(false); .show_value(false);
ui.add(slider); ui.add(slider);
}); });
ui.checkbox(&mut self.show_grid, "Show grid"); ui.checkbox(&mut self.state.show_grid, "Show grid");
ui.checkbox(&mut self.generic_palette, "Generic palette"); ui.checkbox(&mut self.state.generic_palette, "Generic palette");
}); });
}); });
self.params.write(BgMapParams { self.params.write(BgMapParams {
cell_index: self.cell_index, cell_index: self.state.cell_index,
generic_palette: self.generic_palette, generic_palette: self.state.generic_palette,
}); });
} }
fn show_bgmap(&mut self, ui: &mut Ui) { fn show_bgmap(&mut self, ui: &mut Ui) {
let grid = CharacterGrid::new("vip://bgmap") let grid = CharacterGrid::new(self.image_url("bgmap"))
.with_scale(self.scale) .with_scale(self.state.scale)
.with_grid(self.show_grid) .with_grid(self.state.show_grid)
.with_selected(self.cell_index % 4096); .with_selected(self.state.cell_index % 4096);
if let Some(selected) = grid.show(ui) { if let Some(selected) = grid.show(ui) {
self.cell_index = (self.cell_index / 4096 * 4096) + selected; self.state.cell_index = (self.state.cell_index / 4096 * 4096) + selected;
} }
} }
} }
impl AppWindow for BgMapWindow { impl AppWindow for BgMapWindow {
fn viewport_id(&self) -> ViewportId { fn sim_id(&self) -> Option<SimId> {
ViewportId::from_hash_of(format!("bgmap-{}", self.sim_id)) Some(self.sim_id)
}
fn sim_id(&self) -> SimId {
self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("BG Map Data ({})", self.sim_id)) .with_title("BG Map Data")
.with_inner_size((640.0, 480.0)) .with_inner_size((640.0, 480.0))
} }
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) { fn show(&mut self, ui: &mut Ui) {
ctx.add_texture_loader(self.loader.clone()); self.state.load(ui);
} CentralPanel::default().show_inside(ui, |ui| {
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
ui.horizontal_top(|ui| { ui.horizontal_top(|ui| {
StripBuilder::new(ui) StripBuilder::new(ui)
.size(Size::relative(0.3).at_most(200.0)) .size(Size::relative(0.3).at_most(200.0))
@@ -207,6 +218,7 @@ impl AppWindow for BgMapWindow {
}) })
}); });
}); });
self.state.save(ui);
} }
} }
@@ -300,6 +312,10 @@ impl BgMapRenderer {
impl ImageRenderer<2> for BgMapRenderer { impl ImageRenderer<2> for BgMapRenderer {
type Params = BgMapParams; type Params = BgMapParams;
fn names(&self) -> [&str; 2] {
["bgmap-cell", "bgmap"]
}
fn sizes(&self) -> [[usize; 2]; 2] { fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [8 * 64, 8 * 64]] [[8, 8], [8 * 64, 8 * 64]]
} }
+73 -67
View File
@@ -1,19 +1,19 @@
use std::{fmt::Display, sync::Arc}; use std::fmt::Display;
use egui::{ use egui::{
Align, CentralPanel, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit, Align, CentralPanel, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
TextureOptions, Ui, Vec2, ViewportBuilder, ViewportId, Ui, Vec2, ViewportBuilder,
}; };
use egui_extras::{Column, Size, StripBuilder, TableBuilder}; use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{ use crate::{
emulator::SimId, emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
window::{ window::{
AppWindow, AppWindow,
utils::{NumberEdit, UiExt as _}, utils::{NumberEdit, UiData, UiExt as _},
}, },
}; };
@@ -79,38 +79,52 @@ impl Display for Palette {
} }
} }
pub struct CharacterDataWindow { #[derive(Clone, PartialEq, Serialize, Deserialize)]
sim_id: SimId, struct State {
loader: Arc<ImageTextureLoader>,
brightness: MemoryView,
palettes: MemoryView,
palette: Palette, palette: Palette,
index: usize, index: usize,
params: ImageParams<CharDataParams>,
scale: f32, scale: f32,
show_grid: bool, show_grid: bool,
} }
impl Default for State {
impl CharacterDataWindow { fn default() -> Self {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
let renderer = CharDataRenderer::new(sim_id, memory);
let ([char, chardata], params) = images.add(renderer, CharDataParams::default());
let loader = ImageTextureLoader::new([
("vip://char".into(), char),
("vip://chardata".into(), chardata),
]);
Self { Self {
sim_id, palette: Palette::default(),
loader: Arc::new(loader), index: 0,
brightness: memory.watch(sim_id, 0x0005f824, 8),
palettes: memory.watch(sim_id, 0x0005f860, 16),
palette: params.palette,
index: params.index,
params,
scale: 4.0, scale: 4.0,
show_grid: true, show_grid: true,
} }
} }
}
pub struct CharacterDataWindow {
sim_id: SimId,
brightness: MemoryView,
palettes: MemoryView,
params: ImageParams<CharDataParams>,
state: UiData<State>,
}
impl CharacterDataWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
let state: UiData<State> = UiData::new();
let renderer = CharDataRenderer::new(sim_id, memory);
let params = images.add(
sim_id,
renderer,
CharDataParams {
palette: state.palette,
index: state.index,
},
);
Self {
sim_id,
brightness: memory.watch(sim_id, 0x0005f824, 8),
palettes: memory.watch(sim_id, 0x0005f860, 16),
params,
state,
}
}
fn show_form(&mut self, ui: &mut Ui) { fn show_form(&mut self, ui: &mut Ui) {
let row_height = ui.spacing().interact_size.y; let row_height = ui.spacing().interact_size.y;
@@ -124,7 +138,7 @@ impl CharacterDataWindow {
ui.label("Index"); ui.label("Index");
}); });
row.col(|ui| { row.col(|ui| {
ui.add(NumberEdit::new(&mut self.index).range(0..2048)); ui.add(NumberEdit::new(&mut self.state.index).range(0..2048));
}); });
}); });
body.row(row_height, |mut row| { body.row(row_height, |mut row| {
@@ -132,11 +146,11 @@ impl CharacterDataWindow {
ui.label("Address"); ui.label("Address");
}); });
row.col(|ui| { row.col(|ui| {
let address = match self.index { let address = match self.state.index {
0x000..0x200 => 0x00060000 + self.index * 16, 0x000..0x200 => 0x00060000 + self.state.index * 16,
0x200..0x400 => 0x000e0000 + (self.index - 0x200) * 16, 0x200..0x400 => 0x000e0000 + (self.state.index - 0x200) * 16,
0x400..0x600 => 0x00160000 + (self.index - 0x400) * 16, 0x400..0x600 => 0x00160000 + (self.state.index - 0x400) * 16,
0x600..0x800 => 0x001e0000 + (self.index - 0x600) * 16, 0x600..0x800 => 0x001e0000 + (self.state.index - 0x600) * 16,
_ => unreachable!("can't happen"), _ => unreachable!("can't happen"),
}; };
let mut address_str = format!("{address:08x}"); let mut address_str = format!("{address:08x}");
@@ -151,7 +165,7 @@ impl CharacterDataWindow {
ui.label("Mirror"); ui.label("Mirror");
}); });
row.col(|ui| { row.col(|ui| {
let mirror = 0x00078000 + (self.index * 16); let mirror = 0x00078000 + (self.state.index * 16);
let mut mirror_str = format!("{mirror:08x}"); let mut mirror_str = format!("{mirror:08x}");
ui.add_enabled( ui.add_enabled(
false, false,
@@ -160,7 +174,7 @@ impl CharacterDataWindow {
}); });
}); });
}); });
let image = Image::new("vip://char") let image = Image::new(self.image_url("chardata-char"))
.maintain_aspect_ratio(true) .maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST); .texture_options(TextureOptions::NEAREST);
ui.add(image); ui.add(image);
@@ -168,12 +182,12 @@ impl CharacterDataWindow {
ui.horizontal(|ui| { ui.horizontal(|ui| {
ui.label("Palette"); ui.label("Palette");
ComboBox::from_id_salt("palette") ComboBox::from_id_salt("palette")
.selected_text(self.palette.to_string()) .selected_text(self.state.palette.to_string())
.width(ui.available_width()) .width(ui.available_width())
.show_ui(ui, |ui| { .show_ui(ui, |ui| {
for palette in Palette::values() { for palette in Palette::values() {
ui.selectable_value( ui.selectable_value(
&mut self.palette, &mut self.state.palette,
palette, palette,
palette.to_string(), palette.to_string(),
); );
@@ -200,23 +214,23 @@ impl CharacterDataWindow {
ui.horizontal(|ui| { ui.horizontal(|ui| {
ui.label("Scale"); ui.label("Scale");
ui.spacing_mut().slider_width = ui.available_width(); ui.spacing_mut().slider_width = ui.available_width();
let slider = Slider::new(&mut self.scale, 1.0..=10.0) let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
.step_by(1.0) .step_by(1.0)
.show_value(false); .show_value(false);
ui.add(slider); ui.add(slider);
}); });
ui.checkbox(&mut self.show_grid, "Show grid"); ui.checkbox(&mut self.state.show_grid, "Show grid");
}); });
}); });
self.params.write(CharDataParams { self.params.write(CharDataParams {
palette: self.palette, palette: self.state.palette,
index: self.index, index: self.state.index,
}); });
} }
fn load_palette_colors(&self) -> [Color32; 4] { fn load_palette_colors(&self) -> [Color32; 4] {
let Some(offset) = self.palette.offset() else { let Some(offset) = self.state.palette.offset() else {
return utils::generic_palette(Color32::RED); return utils::generic_palette(Color32::RED);
}; };
let palette = self.palettes.borrow().read(offset); let palette = self.palettes.borrow().read(offset);
@@ -226,37 +240,30 @@ impl CharacterDataWindow {
} }
fn show_chardata(&mut self, ui: &mut Ui) { fn show_chardata(&mut self, ui: &mut Ui) {
let grid = CharacterGrid::new("vip://chardata") let grid = CharacterGrid::new(self.image_url("chardata"))
.with_scale(self.scale) .with_scale(self.state.scale)
.with_grid(self.show_grid) .with_grid(self.state.show_grid)
.with_selected(self.index); .with_selected(self.state.index);
if let Some(selected) = grid.show(ui) { if let Some(selected) = grid.show(ui) {
self.index = selected; self.state.index = selected;
} }
} }
} }
impl AppWindow for CharacterDataWindow { impl AppWindow for CharacterDataWindow {
fn viewport_id(&self) -> ViewportId { fn sim_id(&self) -> Option<SimId> {
ViewportId::from_hash_of(format!("chardata-{}", self.sim_id)) Some(self.sim_id)
}
fn sim_id(&self) -> SimId {
self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("Character Data ({})", self.sim_id)) .with_title("Character Data")
.with_inner_size((640.0, 480.0)) .with_inner_size((640.0, 480.0))
} }
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) { fn show(&mut self, ui: &mut Ui) {
ctx.add_texture_loader(self.loader.clone()); self.state.load(ui);
} CentralPanel::default().show_inside(ui, |ui| {
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
ui.horizontal_top(|ui| { ui.horizontal_top(|ui| {
StripBuilder::new(ui) StripBuilder::new(ui)
.size(Size::relative(0.3).at_most(200.0)) .size(Size::relative(0.3).at_most(200.0))
@@ -271,16 +278,11 @@ impl AppWindow for CharacterDataWindow {
}); });
}); });
}); });
self.state.save(ui);
} }
} }
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq, Hash)] #[derive(Clone, PartialEq, Eq)]
enum CharDataResource {
Character { palette: Palette, index: usize },
CharacterData { palette: Palette },
}
#[derive(Clone, Default, PartialEq, Eq)]
struct CharDataParams { struct CharDataParams {
palette: Palette, palette: Palette,
index: usize, index: usize,
@@ -295,6 +297,10 @@ struct CharDataRenderer {
impl ImageRenderer<2> for CharDataRenderer { impl ImageRenderer<2> for CharDataRenderer {
type Params = CharDataParams; type Params = CharDataParams;
fn names(&self) -> [&str; 2] {
["chardata-char", "chardata"]
}
fn sizes(&self) -> [[usize; 2]; 2] { fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [16 * 8, 128 * 8]] [[8, 8], [16 * 8, 128 * 8]]
} }
+60 -50
View File
@@ -1,56 +1,68 @@
use std::sync::Arc;
use egui::{ use egui::{
Align, CentralPanel, Color32, Context, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui, Align, CentralPanel, Color32, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
ViewportBuilder, ViewportId, ViewportBuilder,
}; };
use egui_extras::{Column, Size, StripBuilder, TableBuilder}; use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize};
use crate::{ use crate::{
emulator::SimId, emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
window::{ window::{
AppWindow, AppWindow,
utils::{NumberEdit, UiExt as _}, utils::{NumberEdit, UiData, UiExt as _},
}, },
}; };
use super::utils; use super::utils;
pub struct FrameBufferWindow { #[derive(Clone, PartialEq, Serialize, Deserialize)]
sim_id: SimId, struct State {
loader: Arc<ImageTextureLoader>,
index: usize, index: usize,
left: bool, left: bool,
right: bool, right: bool,
generic_palette: bool, generic_palette: bool,
params: ImageParams<FrameBufferParams>,
scale: f32, scale: f32,
} }
impl Default for State {
impl FrameBufferWindow { fn default() -> Self {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self { Self {
let initial_params = FrameBufferParams {
index: 0, index: 0,
left: true, left: true,
right: true, right: true,
generic_palette: false, generic_palette: false,
scale: 2.0,
}
}
}
pub struct FrameBufferWindow {
sim_id: SimId,
params: ImageParams<FrameBufferParams>,
state: UiData<State>,
}
impl FrameBufferWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
let state: UiData<State> = UiData::new();
let renderer = FrameBufferRenderer::new(sim_id, memory);
let params = images.add(
sim_id,
renderer,
FrameBufferParams {
index: state.index,
left: state.left,
right: state.right,
generic_palette: state.generic_palette,
left_color: Color32::from_rgb(0xff, 0x00, 0x00), left_color: Color32::from_rgb(0xff, 0x00, 0x00),
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0), right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
}; },
let renderer = FrameBufferRenderer::new(sim_id, memory); );
let ([buffer], params) = images.add(renderer, initial_params);
let loader = ImageTextureLoader::new([("vip://buffer".into(), buffer)]);
Self { Self {
sim_id, sim_id,
loader: Arc::new(loader),
index: params.index,
left: params.left,
right: params.right,
generic_palette: params.generic_palette,
params, params,
scale: 2.0, state,
} }
} }
@@ -66,7 +78,7 @@ impl FrameBufferWindow {
ui.label("Index"); ui.label("Index");
}); });
row.col(|ui| { row.col(|ui| {
ui.add(NumberEdit::new(&mut self.index).range(0..2)); ui.add(NumberEdit::new(&mut self.state.index).range(0..2));
}); });
}); });
body.row(row_height, |mut row| { body.row(row_height, |mut row| {
@@ -74,7 +86,7 @@ impl FrameBufferWindow {
ui.label("Left"); ui.label("Left");
}); });
row.col(|ui| { row.col(|ui| {
let address = self.index * 0x00008000; let address = self.state.index * 0x00008000;
let mut address_str = format!("{address:08x}"); let mut address_str = format!("{address:08x}");
ui.add_enabled( ui.add_enabled(
false, false,
@@ -87,7 +99,7 @@ impl FrameBufferWindow {
ui.label("Right"); ui.label("Right");
}); });
row.col(|ui| { row.col(|ui| {
let address = self.index * 0x00008000 + 0x00010000; let address = self.state.index * 0x00008000 + 0x00010000;
let mut address_str = format!("{address:08x}"); let mut address_str = format!("{address:08x}");
ui.add_enabled( ui.add_enabled(
false, false,
@@ -100,7 +112,7 @@ impl FrameBufferWindow {
ui.horizontal(|ui| { ui.horizontal(|ui| {
ui.label("Scale"); ui.label("Scale");
ui.spacing_mut().slider_width = ui.available_width(); ui.spacing_mut().slider_width = ui.available_width();
let slider = Slider::new(&mut self.scale, 1.0..=10.0) let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
.step_by(1.0) .step_by(1.0)
.show_value(false); .show_value(false);
ui.add(slider); ui.add(slider);
@@ -110,55 +122,48 @@ impl FrameBufferWindow {
.body(|mut body| { .body(|mut body| {
body.row(row_height, |mut row| { body.row(row_height, |mut row| {
row.col(|ui| { row.col(|ui| {
ui.checkbox(&mut self.left, "Left"); ui.checkbox(&mut self.state.left, "Left");
}); });
row.col(|ui| { row.col(|ui| {
ui.checkbox(&mut self.right, "Right"); ui.checkbox(&mut self.state.right, "Right");
}); });
}); });
}); });
ui.checkbox(&mut self.generic_palette, "Generic colors"); ui.checkbox(&mut self.state.generic_palette, "Generic colors");
}); });
}); });
self.params.write(FrameBufferParams { self.params.write(FrameBufferParams {
index: self.index, index: self.state.index,
left: self.left, left: self.state.left,
right: self.right, right: self.state.right,
generic_palette: self.generic_palette, generic_palette: self.state.generic_palette,
..*self.params ..*self.params
}); });
} }
fn show_buffers(&mut self, ui: &mut Ui) { fn show_buffers(&mut self, ui: &mut Ui) {
let image = Image::new("vip://buffer") let image = Image::new(self.image_url("buffer"))
.fit_to_original_size(self.scale) .fit_to_original_size(self.state.scale)
.texture_options(TextureOptions::NEAREST); .texture_options(TextureOptions::NEAREST);
ui.add(image); ui.add(image);
} }
} }
impl AppWindow for FrameBufferWindow { impl AppWindow for FrameBufferWindow {
fn viewport_id(&self) -> ViewportId { fn sim_id(&self) -> Option<SimId> {
ViewportId::from_hash_of(format!("framebuffer-{}", self.sim_id)) Some(self.sim_id)
}
fn sim_id(&self) -> SimId {
self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("Frame Buffers ({})", self.sim_id)) .with_title("Frame Buffers")
.with_inner_size((640.0, 480.0)) .with_inner_size((640.0, 480.0))
} }
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) { fn show(&mut self, ui: &mut Ui) {
ctx.add_texture_loader(self.loader.clone()); self.state.load(ui);
} CentralPanel::default().show_inside(ui, |ui| {
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
ui.horizontal_top(|ui| { ui.horizontal_top(|ui| {
StripBuilder::new(ui) StripBuilder::new(ui)
.size(Size::relative(0.3).at_most(200.0)) .size(Size::relative(0.3).at_most(200.0))
@@ -173,6 +178,7 @@ impl AppWindow for FrameBufferWindow {
}); });
}); });
}); });
self.state.save(ui);
} }
} }
@@ -208,6 +214,10 @@ impl FrameBufferRenderer {
impl ImageRenderer<1> for FrameBufferRenderer { impl ImageRenderer<1> for FrameBufferRenderer {
type Params = FrameBufferParams; type Params = FrameBufferParams;
fn names(&self) -> [&str; 1] {
["buffer"]
}
fn sizes(&self) -> [[usize; 2]; 1] { fn sizes(&self) -> [[usize; 2]; 1] {
[[384, 224]] [[384, 224]]
} }
+58 -47
View File
@@ -1,55 +1,68 @@
use std::sync::Arc; use std::sync::Arc;
use egui::{ use egui::{
Align, CentralPanel, Checkbox, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit, Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
TextureOptions, Ui, ViewportBuilder, ViewportId, TextureOptions, Ui, ViewportBuilder,
}; };
use egui_extras::{Column, Size, StripBuilder, TableBuilder}; use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize};
use crate::{ use crate::{
emulator::SimId, emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
window::{ window::{
AppWindow, AppWindow,
utils::{NumberEdit, UiExt as _}, utils::{NumberEdit, UiData, UiExt as _},
}, },
}; };
use super::utils::{self, Object}; use super::utils::{self, Object};
pub struct ObjectWindow { #[derive(Clone, PartialEq, Serialize, Deserialize)]
sim_id: SimId, struct State {
loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>,
objects: MemoryView,
index: usize, index: usize,
generic_palette: bool, generic_palette: bool,
params: ImageParams<ObjectParams>,
scale: f32, scale: f32,
} }
impl Default for State {
fn default() -> Self {
Self {
index: 0,
generic_palette: false,
scale: 1.0,
}
}
}
pub struct ObjectWindow {
sim_id: SimId,
memory: Arc<MemoryClient>,
objects: MemoryView,
params: ImageParams<ObjectParams>,
state: UiData<State>,
}
impl ObjectWindow { impl ObjectWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self { pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
let initial_params = ObjectParams { let state: UiData<State> = UiData::new();
index: 0, let renderer = ObjectRenderer::new(sim_id, memory);
generic_palette: false, let params = images.add(
sim_id,
renderer,
ObjectParams {
index: state.index,
generic_palette: state.generic_palette,
left_color: Color32::from_rgb(0xff, 0x00, 0x00), left_color: Color32::from_rgb(0xff, 0x00, 0x00),
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0), right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
}; },
let renderer = ObjectRenderer::new(sim_id, memory); );
let ([zoom, full], params) = images.add(renderer, initial_params);
let loader =
ImageTextureLoader::new([("vip://zoom".into(), zoom), ("vip://full".into(), full)]);
Self { Self {
sim_id, sim_id,
loader: Arc::new(loader),
memory: memory.clone(), memory: memory.clone(),
objects: memory.watch(sim_id, 0x0003e000, 0x2000), objects: memory.watch(sim_id, 0x0003e000, 0x2000),
index: params.index,
generic_palette: params.generic_palette,
params, params,
scale: 1.0, state,
} }
} }
@@ -65,7 +78,7 @@ impl ObjectWindow {
ui.label("Index"); ui.label("Index");
}); });
row.col(|ui| { row.col(|ui| {
ui.add(NumberEdit::new(&mut self.index).range(0..1024)); ui.add(NumberEdit::new(&mut self.state.index).range(0..1024));
}); });
}); });
body.row(row_height, |mut row| { body.row(row_height, |mut row| {
@@ -73,7 +86,7 @@ impl ObjectWindow {
ui.label("Address"); ui.label("Address");
}); });
row.col(|ui| { row.col(|ui| {
let address = 0x3e000 + self.index * 8; let address = 0x3e000 + self.state.index * 8;
let mut address_str = format!("{address:08x}"); let mut address_str = format!("{address:08x}");
ui.add_enabled( ui.add_enabled(
false, false,
@@ -82,12 +95,12 @@ impl ObjectWindow {
}); });
}); });
}); });
let image = Image::new("vip://zoom") let image = Image::new(self.image_url("object-zoom"))
.maintain_aspect_ratio(true) .maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST); .texture_options(TextureOptions::NEAREST);
ui.add(image); ui.add(image);
ui.section("Properties", |ui| { ui.section("Properties", |ui| {
let mut object = self.objects.borrow().read::<[u16; 4]>(self.index); let mut object = self.objects.borrow().read::<[u16; 4]>(self.state.index);
let mut obj = Object::parse(object); let mut obj = Object::parse(object);
TableBuilder::new(ui) TableBuilder::new(ui)
.column(Column::remainder()) .column(Column::remainder())
@@ -162,7 +175,7 @@ impl ObjectWindow {
}); });
}); });
if obj.update(&mut object) { if obj.update(&mut object) {
let address = 0x3e000 + self.index * 8; let address = 0x3e000 + self.state.index * 8;
self.memory.write(self.sim_id, address as u32, &object); self.memory.write(self.sim_id, address as u32, &object);
} }
}); });
@@ -170,50 +183,43 @@ impl ObjectWindow {
ui.horizontal(|ui| { ui.horizontal(|ui| {
ui.label("Scale"); ui.label("Scale");
ui.spacing_mut().slider_width = ui.available_width(); ui.spacing_mut().slider_width = ui.available_width();
let slider = Slider::new(&mut self.scale, 1.0..=10.0) let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
.step_by(1.0) .step_by(1.0)
.show_value(false); .show_value(false);
ui.add(slider); ui.add(slider);
}); });
ui.checkbox(&mut self.generic_palette, "Generic palette"); ui.checkbox(&mut self.state.generic_palette, "Generic palette");
}); });
}); });
self.params.write(ObjectParams { self.params.write(ObjectParams {
index: self.index, index: self.state.index,
generic_palette: self.generic_palette, generic_palette: self.state.generic_palette,
..*self.params ..*self.params
}); });
} }
fn show_object(&mut self, ui: &mut Ui) { fn show_object(&mut self, ui: &mut Ui) {
let image = Image::new("vip://full") let image = Image::new(self.image_url("object-full"))
.fit_to_original_size(self.scale) .fit_to_original_size(self.state.scale)
.texture_options(TextureOptions::NEAREST); .texture_options(TextureOptions::NEAREST);
ui.add(image); ui.add(image);
} }
} }
impl AppWindow for ObjectWindow { impl AppWindow for ObjectWindow {
fn viewport_id(&self) -> egui::ViewportId { fn sim_id(&self) -> Option<SimId> {
ViewportId::from_hash_of(format!("object-{}", self.sim_id)) Some(self.sim_id)
}
fn sim_id(&self) -> SimId {
self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("Object Data ({})", self.sim_id)) .with_title("Object Data")
.with_inner_size((640.0, 500.0)) .with_inner_size((640.0, 500.0))
} }
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) { fn show(&mut self, ui: &mut Ui) {
ctx.add_texture_loader(self.loader.clone()); self.state.load(ui);
} CentralPanel::default().show_inside(ui, |ui| {
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
ui.horizontal_top(|ui| { ui.horizontal_top(|ui| {
StripBuilder::new(ui) StripBuilder::new(ui)
.size(Size::relative(0.3).at_most(200.0)) .size(Size::relative(0.3).at_most(200.0))
@@ -228,6 +234,7 @@ impl AppWindow for ObjectWindow {
}); });
}); });
}); });
self.state.save(ui);
} }
} }
@@ -327,6 +334,10 @@ impl ObjectRenderer {
impl ImageRenderer<2> for ObjectRenderer { impl ImageRenderer<2> for ObjectRenderer {
type Params = ObjectParams; type Params = ObjectParams;
fn names(&self) -> [&str; 2] {
["object-zoom", "object-full"]
}
fn sizes(&self) -> [[usize; 2]; 2] { fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [384, 224]] [[8, 8], [384, 224]]
} }
+7 -11
View File
@@ -1,8 +1,8 @@
use std::sync::Arc; use std::sync::Arc;
use egui::{ use egui::{
Align, Button, CentralPanel, Checkbox, Color32, Context, Direction, Label, Layout, ScrollArea, Align, Button, CentralPanel, Checkbox, Color32, Direction, Label, Layout, ScrollArea, TextEdit,
TextEdit, Ui, ViewportBuilder, ViewportId, Ui, ViewportBuilder,
}; };
use egui_extras::{Column, Size, StripBuilder, TableBuilder}; use egui_extras::{Column, Size, StripBuilder, TableBuilder};
@@ -630,22 +630,18 @@ fn read_address<T: MemoryValue>(registers: &MemoryRef, address: usize) -> T {
} }
impl AppWindow for RegisterWindow { impl AppWindow for RegisterWindow {
fn viewport_id(&self) -> ViewportId { fn sim_id(&self) -> Option<SimId> {
ViewportId::from_hash_of(format!("registers-{}", self.sim_id)) Some(self.sim_id)
}
fn sim_id(&self) -> SimId {
self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("Registers ({})", self.sim_id)) .with_title("Registers")
.with_inner_size((800.0, 480.0)) .with_inner_size((800.0, 480.0))
} }
fn show(&mut self, ctx: &Context) { fn show(&mut self, ui: &mut Ui) {
CentralPanel::default().show(ctx, |ui| { CentralPanel::default().show_inside(ui, |ui| {
ScrollArea::vertical().show(ui, |ui| { ScrollArea::vertical().show(ui, |ui| {
ui.horizontal_top(|ui| { ui.horizontal_top(|ui| {
let width = ui.available_width(); let width = ui.available_width();
+80 -64
View File
@@ -1,8 +1,8 @@
use std::{fmt::Display, sync::Arc}; use std::{fmt::Display, sync::Arc};
use egui::{ use egui::{
Align, CentralPanel, Checkbox, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit, Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
TextureOptions, Ui, ViewportBuilder, ViewportId, TextureOptions, Ui, ViewportBuilder,
}; };
use egui_extras::{Column, Size, StripBuilder, TableBuilder}; use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use fixed::{ use fixed::{
@@ -11,56 +11,70 @@ use fixed::{
}; };
use num_derive::{FromPrimitive, ToPrimitive}; use num_derive::{FromPrimitive, ToPrimitive};
use num_traits::{FromPrimitive, ToPrimitive}; use num_traits::{FromPrimitive, ToPrimitive};
use serde::{Deserialize, Serialize};
use crate::{ use crate::{
emulator::SimId, emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryRef, MemoryView}, memory::{MemoryClient, MemoryRef, MemoryView},
window::{ window::{
AppWindow, AppWindow,
utils::{NumberEdit, UiExt as _}, utils::{NumberEdit, UiData, UiExt as _},
}, },
}; };
use super::utils::{self, CellData, Object, shade}; use super::utils::{self, CellData, Object, shade};
pub struct WorldWindow { #[derive(Clone, PartialEq, Serialize, Deserialize)]
sim_id: SimId, struct State {
loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>,
worlds: MemoryView,
bgmaps: MemoryView,
index: usize, index: usize,
param_index: usize, param_index: usize,
generic_palette: bool, generic_palette: bool,
show_extents: bool, show_extents: bool,
params: ImageParams<WorldParams>,
scale: f32, scale: f32,
} }
impl Default for State {
fn default() -> Self {
Self {
index: 31,
param_index: 0,
generic_palette: false,
show_extents: false,
scale: 1.0,
}
}
}
pub struct WorldWindow {
sim_id: SimId,
memory: Arc<MemoryClient>,
worlds: MemoryView,
bgmaps: MemoryView,
params: ImageParams<WorldParams>,
state: UiData<State>,
}
impl WorldWindow { impl WorldWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self { pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
let initial_params = WorldParams { let state: UiData<State> = UiData::new();
index: 31, let renderer = WorldRenderer::new(sim_id, memory);
generic_palette: false, let params = images.add(
sim_id,
renderer,
WorldParams {
index: state.index,
generic_palette: state.generic_palette,
left_color: Color32::from_rgb(0xff, 0x00, 0x00), left_color: Color32::from_rgb(0xff, 0x00, 0x00),
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0), right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
}; },
let renderer = WorldRenderer::new(sim_id, memory); );
let ([world], params) = images.add(renderer, initial_params);
let loader = ImageTextureLoader::new([("vip://world".into(), world)]);
Self { Self {
sim_id, sim_id,
loader: Arc::new(loader),
memory: memory.clone(), memory: memory.clone(),
worlds: memory.watch(sim_id, 0x0003d800, 0x400), worlds: memory.watch(sim_id, 0x0003d800, 0x400),
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000), bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
index: params.index,
param_index: 0,
generic_palette: params.generic_palette,
show_extents: false,
params, params,
scale: 1.0, state,
} }
} }
@@ -76,7 +90,7 @@ impl WorldWindow {
ui.label("Index"); ui.label("Index");
}); });
row.col(|ui| { row.col(|ui| {
ui.add(NumberEdit::new(&mut self.index).range(0..32)); ui.add(NumberEdit::new(&mut self.state.index).range(0..32));
}); });
}); });
body.row(row_height, |mut row| { body.row(row_height, |mut row| {
@@ -84,7 +98,7 @@ impl WorldWindow {
ui.label("Address"); ui.label("Address");
}); });
row.col(|ui| { row.col(|ui| {
let address = 0x0003d800 + self.index * 32; let address = 0x0003d800 + self.state.index * 32;
let mut address_str = format!("{address:08x}"); let mut address_str = format!("{address:08x}");
ui.add_enabled( ui.add_enabled(
false, false,
@@ -95,7 +109,7 @@ impl WorldWindow {
}); });
let mut data = { let mut data = {
let worlds = self.worlds.borrow(); let worlds = self.worlds.borrow();
worlds.read(self.index) worlds.read(self.state.index)
}; };
let mut world = World::parse(&data); let mut world = World::parse(&data);
ui.section("Properties", |ui| { ui.section("Properties", |ui| {
@@ -275,7 +289,7 @@ impl WorldWindow {
}); });
}); });
if world.update(&mut data) { if world.update(&mut data) {
let address = 0x0003d800 + self.index * 32; let address = 0x0003d800 + self.state.index * 32;
self.memory.write(self.sim_id, address as u32, &data); self.memory.write(self.sim_id, address as u32, &data);
} }
if world.header.mode == WorldMode::HBias { if world.header.mode == WorldMode::HBias {
@@ -290,10 +304,12 @@ impl WorldWindow {
}); });
row.col(|ui| { row.col(|ui| {
let max = world.height.max(8) as usize; let max = world.height.max(8) as usize;
ui.add(NumberEdit::new(&mut self.param_index).range(0..max)); ui.add(
NumberEdit::new(&mut self.state.param_index).range(0..max),
);
}); });
}); });
let base = (world.param_base + self.param_index * 2) & 0x1ffff; let base = (world.param_base + self.state.param_index * 2) & 0x1ffff;
let mut param = HBiasParam::load(&self.bgmaps.borrow(), base); let mut param = HBiasParam::load(&self.bgmaps.borrow(), base);
body.row(row_height, |mut row| { body.row(row_height, |mut row| {
row.col(|ui| { row.col(|ui| {
@@ -340,10 +356,12 @@ impl WorldWindow {
}); });
row.col(|ui| { row.col(|ui| {
let max = world.height.max(1) as usize; let max = world.height.max(1) as usize;
ui.add(NumberEdit::new(&mut self.param_index).range(0..max)); ui.add(
NumberEdit::new(&mut self.state.param_index).range(0..max),
);
}); });
}); });
let base = (world.param_base + self.param_index * 8) & 0x1ffff; let base = (world.param_base + self.state.param_index * 8) & 0x1ffff;
let mut param = AffineParam::load(&self.bgmaps.borrow(), base); let mut param = AffineParam::load(&self.bgmaps.borrow(), base);
body.row(row_height, |mut row| { body.row(row_height, |mut row| {
row.col(|ui| { row.col(|ui| {
@@ -403,49 +421,49 @@ impl WorldWindow {
}); });
}); });
} else { } else {
self.param_index = 0; self.state.param_index = 0;
} }
ui.section("Display", |ui| { ui.section("Display", |ui| {
ui.horizontal(|ui| { ui.horizontal(|ui| {
ui.label("Scale"); ui.label("Scale");
ui.spacing_mut().slider_width = ui.available_width(); ui.spacing_mut().slider_width = ui.available_width();
let slider = Slider::new(&mut self.scale, 1.0..=10.0) let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
.step_by(1.0) .step_by(1.0)
.show_value(false); .show_value(false);
ui.add(slider); ui.add(slider);
}); });
ui.checkbox(&mut self.generic_palette, "Generic palette"); ui.checkbox(&mut self.state.generic_palette, "Generic palette");
ui.checkbox(&mut self.show_extents, "Show extents"); ui.checkbox(&mut self.state.show_extents, "Show extents");
}); });
}); });
self.params.write(WorldParams { self.params.write(WorldParams {
index: self.index, index: self.state.index,
generic_palette: self.generic_palette, generic_palette: self.state.generic_palette,
..*self.params ..*self.params
}); });
} }
fn show_world(&mut self, ui: &mut Ui) { fn show_world(&mut self, ui: &mut Ui) {
let image = Image::new("vip://world") let image = Image::new(self.image_url("world"))
.fit_to_original_size(self.scale) .fit_to_original_size(self.state.scale)
.texture_options(TextureOptions::NEAREST); .texture_options(TextureOptions::NEAREST);
let res = ui.add(image); let res = ui.add(image);
if self.show_extents { if self.state.show_extents {
let world = { let world = {
let worlds = self.worlds.borrow(); let worlds = self.worlds.borrow();
let data = worlds.read(self.index); let data = worlds.read(self.state.index);
World::parse(&data) World::parse(&data)
}; };
if world.header.mode == WorldMode::Object { if world.header.mode == WorldMode::Object {
return; return;
} }
let lx1 = (world.dst_x - world.dst_parallax) as f32 * self.scale; let lx1 = (world.dst_x - world.dst_parallax) as f32 * self.state.scale;
let lx2 = lx1 + world.width as f32 * self.scale; let lx2 = lx1 + world.width as f32 * self.state.scale;
let rx1 = (world.dst_x + world.dst_parallax) as f32 * self.scale; let rx1 = (world.dst_x + world.dst_parallax) as f32 * self.state.scale;
let rx2 = rx1 + world.width as f32 * self.scale; let rx2 = rx1 + world.width as f32 * self.state.scale;
let y1 = world.dst_y as f32 * self.scale; let y1 = world.dst_y as f32 * self.state.scale;
let y2 = y1 + world.height as f32 * self.scale; let y2 = y1 + world.height as f32 * self.state.scale;
let left_color = self.params.left_color; let left_color = self.params.left_color;
let right_color = self.params.right_color; let right_color = self.params.right_color;
@@ -509,26 +527,19 @@ impl WorldWindow {
} }
impl AppWindow for WorldWindow { impl AppWindow for WorldWindow {
fn viewport_id(&self) -> ViewportId { fn sim_id(&self) -> Option<SimId> {
ViewportId::from_hash_of(format!("world-{}", self.sim_id)) Some(self.sim_id)
}
fn sim_id(&self) -> SimId {
self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("Worlds ({})", self.sim_id)) .with_title("Worlds")
.with_inner_size((640.0, 520.0)) .with_inner_size((640.0, 520.0))
} }
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) { fn show(&mut self, ui: &mut Ui) {
ctx.add_texture_loader(self.loader.clone()); self.state.load(ui);
} CentralPanel::default().show_inside(ui, |ui| {
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
ui.horizontal_top(|ui| { ui.horizontal_top(|ui| {
StripBuilder::new(ui) StripBuilder::new(ui)
.size(Size::relative(0.3).at_most(200.0)) .size(Size::relative(0.3).at_most(200.0))
@@ -543,6 +554,7 @@ impl AppWindow for WorldWindow {
}); });
}); });
}); });
self.state.save(ui);
} }
} }
@@ -779,6 +791,10 @@ impl WorldRenderer {
impl ImageRenderer<1> for WorldRenderer { impl ImageRenderer<1> for WorldRenderer {
type Params = WorldParams; type Params = WorldParams;
fn names(&self) -> [&str; 1] {
["world"]
}
fn sizes(&self) -> [[usize; 2]; 1] { fn sizes(&self) -> [[usize; 2]; 1] {
[[384, 224]] [[384, 224]]
} }
@@ -1065,8 +1081,8 @@ impl<'a> SourceCoordCalculator<'a> {
(sx, sy) (sx, sy)
} }
SourceParam::Affine(affine) => { SourceParam::Affine(affine) => {
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.min(0)); let sx = affine_coord(affine.src_x, x, affine.dx, -(affine.src_parallax.min(0)));
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.min(0)); let sy = affine_coord(affine.src_y, x, affine.dy, -(affine.src_parallax.min(0)));
(sx, sy) (sx, sy)
} }
} }