VIP inspection tooling #4
|
@ -70,9 +70,12 @@ pub struct MemoryRef<'a> {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl MemoryRef<'_> {
|
impl MemoryRef<'_> {
|
||||||
pub fn read(&self, index: usize) -> u8 {
|
pub fn read<T: bytemuck::AnyBitPattern>(&self, index: usize) -> T {
|
||||||
self.inner[index]
|
let from = index * size_of::<T>();
|
||||||
|
let to = from + size_of::<T>();
|
||||||
|
*bytemuck::from_bytes(&self.inner[from..to])
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn range<T: bytemuck::AnyBitPattern>(&self, start: usize, count: usize) -> &[T] {
|
pub fn range<T: bytemuck::AnyBitPattern>(&self, start: usize, count: usize) -> &[T] {
|
||||||
let from = start * size_of::<T>();
|
let from = start * size_of::<T>();
|
||||||
let to = from + (count * size_of::<T>());
|
let to = from + (count * size_of::<T>());
|
||||||
|
|
|
@ -13,6 +13,7 @@ mod game;
|
||||||
mod game_screen;
|
mod game_screen;
|
||||||
mod gdb;
|
mod gdb;
|
||||||
mod input;
|
mod input;
|
||||||
|
mod utils;
|
||||||
mod vram;
|
mod vram;
|
||||||
|
|
||||||
pub trait AppWindow {
|
pub trait AppWindow {
|
||||||
|
|
|
@ -6,9 +6,8 @@ use crate::{
|
||||||
persistence::Persistence,
|
persistence::Persistence,
|
||||||
};
|
};
|
||||||
use egui::{
|
use egui::{
|
||||||
ecolor::HexColor, menu, Align2, Button, CentralPanel, Color32, Context, Direction, Frame,
|
menu, Align2, Button, CentralPanel, Color32, Context, Direction, Frame, TopBottomPanel, Ui,
|
||||||
Layout, Response, Sense, TopBottomPanel, Ui, Vec2, ViewportBuilder, ViewportCommand,
|
Vec2, ViewportBuilder, ViewportCommand, ViewportId, Window,
|
||||||
ViewportId, WidgetText, Window,
|
|
||||||
};
|
};
|
||||||
use egui_toast::{Toast, Toasts};
|
use egui_toast::{Toast, Toasts};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
@ -16,6 +15,7 @@ use winit::event_loop::EventLoopProxy;
|
||||||
|
|
||||||
use super::{
|
use super::{
|
||||||
game_screen::{DisplayMode, GameScreen},
|
game_screen::{DisplayMode, GameScreen},
|
||||||
|
utils::UiExt as _,
|
||||||
AppWindow,
|
AppWindow,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -397,69 +397,6 @@ impl AppWindow for GameWindow {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
trait UiExt {
|
|
||||||
fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response;
|
|
||||||
fn selectable_option<T: Eq>(
|
|
||||||
&mut self,
|
|
||||||
current_value: &mut T,
|
|
||||||
selected_value: T,
|
|
||||||
text: impl Into<WidgetText>,
|
|
||||||
) -> Response {
|
|
||||||
let response = self.selectable_button(*current_value == selected_value, text);
|
|
||||||
if response.clicked() {
|
|
||||||
*current_value = selected_value;
|
|
||||||
}
|
|
||||||
response
|
|
||||||
}
|
|
||||||
|
|
||||||
fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response;
|
|
||||||
|
|
||||||
fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response;
|
|
||||||
}
|
|
||||||
|
|
||||||
impl UiExt for Ui {
|
|
||||||
fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response {
|
|
||||||
self.style_mut().visuals.widgets.inactive.bg_fill = Color32::TRANSPARENT;
|
|
||||||
self.style_mut().visuals.widgets.hovered.bg_fill = Color32::TRANSPARENT;
|
|
||||||
self.style_mut().visuals.widgets.active.bg_fill = Color32::TRANSPARENT;
|
|
||||||
let mut selected = selected;
|
|
||||||
self.checkbox(&mut selected, text)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response {
|
|
||||||
let button_size = Vec2::new(60.0, 20.0);
|
|
||||||
let (rect, response) = self.allocate_at_least(button_size, Sense::click());
|
|
||||||
let center_x = rect.center().x;
|
|
||||||
let left_rect = rect.with_max_x(center_x);
|
|
||||||
self.painter().rect_filled(left_rect, 0.0, left);
|
|
||||||
let right_rect = rect.with_min_x(center_x);
|
|
||||||
self.painter().rect_filled(right_rect, 0.0, right);
|
|
||||||
|
|
||||||
let style = self.style().interact(&response);
|
|
||||||
self.painter().rect_stroke(rect, 0.0, style.fg_stroke);
|
|
||||||
response
|
|
||||||
}
|
|
||||||
|
|
||||||
fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response {
|
|
||||||
self.allocate_ui_with_layout(
|
|
||||||
Vec2::new(100.0, 130.0),
|
|
||||||
Layout::top_down_justified(egui::Align::Center),
|
|
||||||
|ui| {
|
|
||||||
let (rect, _) = ui.allocate_at_least(Vec2::new(100.0, 100.0), Sense::hover());
|
|
||||||
ui.painter().rect_filled(rect, 0.0, *color);
|
|
||||||
let resp = ui.text_edit_singleline(hex);
|
|
||||||
if resp.changed() {
|
|
||||||
if let Ok(new_color) = HexColor::from_str_without_hash(hex) {
|
|
||||||
*color = new_color.color();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
resp
|
|
||||||
},
|
|
||||||
)
|
|
||||||
.inner
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct ColorPickerState {
|
struct ColorPickerState {
|
||||||
color_codes: [String; 2],
|
color_codes: [String; 2],
|
||||||
just_opened: bool,
|
just_opened: bool,
|
||||||
|
|
|
@ -0,0 +1,107 @@
|
||||||
|
use std::{ops::Range, str::FromStr};
|
||||||
|
|
||||||
|
use egui::{
|
||||||
|
ecolor::HexColor, Align, Color32, Frame, Layout, Response, RichText, Sense, TextEdit, Ui,
|
||||||
|
UiBuilder, Vec2, WidgetText,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub trait UiExt {
|
||||||
|
fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui));
|
||||||
|
fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response;
|
||||||
|
fn selectable_option<T: Eq>(
|
||||||
|
&mut self,
|
||||||
|
current_value: &mut T,
|
||||||
|
selected_value: T,
|
||||||
|
text: impl Into<WidgetText>,
|
||||||
|
) -> Response {
|
||||||
|
let response = self.selectable_button(*current_value == selected_value, text);
|
||||||
|
if response.clicked() {
|
||||||
|
*current_value = selected_value;
|
||||||
|
}
|
||||||
|
response
|
||||||
|
}
|
||||||
|
|
||||||
|
fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response;
|
||||||
|
|
||||||
|
fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response;
|
||||||
|
|
||||||
|
fn number_picker<T: FromStr + PartialOrd>(
|
||||||
|
&mut self,
|
||||||
|
text: &mut String,
|
||||||
|
value: &mut T,
|
||||||
|
range: Range<T>,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
impl UiExt for Ui {
|
||||||
|
fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui)) {
|
||||||
|
let mut frame = Frame::group(self.style());
|
||||||
|
frame.outer_margin.top += 10.0;
|
||||||
|
frame.inner_margin.top += 2.0;
|
||||||
|
let res = frame.show(self, add_contents);
|
||||||
|
let text = RichText::new(title).background_color(self.style().visuals.panel_fill);
|
||||||
|
let old_rect = res.response.rect;
|
||||||
|
let mut text_rect = old_rect;
|
||||||
|
text_rect.min.x += 6.0;
|
||||||
|
let new_rect = self
|
||||||
|
.allocate_new_ui(UiBuilder::new().max_rect(text_rect), |ui| ui.label(text))
|
||||||
|
.response
|
||||||
|
.rect;
|
||||||
|
self.allocate_space((old_rect.max - new_rect.max) - (old_rect.min - new_rect.min));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response {
|
||||||
|
self.style_mut().visuals.widgets.inactive.bg_fill = Color32::TRANSPARENT;
|
||||||
|
self.style_mut().visuals.widgets.hovered.bg_fill = Color32::TRANSPARENT;
|
||||||
|
self.style_mut().visuals.widgets.active.bg_fill = Color32::TRANSPARENT;
|
||||||
|
let mut selected = selected;
|
||||||
|
self.checkbox(&mut selected, text)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response {
|
||||||
|
let button_size = Vec2::new(60.0, 20.0);
|
||||||
|
let (rect, response) = self.allocate_at_least(button_size, Sense::click());
|
||||||
|
let center_x = rect.center().x;
|
||||||
|
let left_rect = rect.with_max_x(center_x);
|
||||||
|
self.painter().rect_filled(left_rect, 0.0, left);
|
||||||
|
let right_rect = rect.with_min_x(center_x);
|
||||||
|
self.painter().rect_filled(right_rect, 0.0, right);
|
||||||
|
|
||||||
|
let style = self.style().interact(&response);
|
||||||
|
self.painter().rect_stroke(rect, 0.0, style.fg_stroke);
|
||||||
|
response
|
||||||
|
}
|
||||||
|
|
||||||
|
fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response {
|
||||||
|
self.allocate_ui_with_layout(
|
||||||
|
Vec2::new(100.0, 130.0),
|
||||||
|
Layout::top_down_justified(egui::Align::Center),
|
||||||
|
|ui| {
|
||||||
|
let (rect, _) = ui.allocate_at_least(Vec2::new(100.0, 100.0), Sense::hover());
|
||||||
|
ui.painter().rect_filled(rect, 0.0, *color);
|
||||||
|
let resp = ui.text_edit_singleline(hex);
|
||||||
|
if resp.changed() {
|
||||||
|
if let Ok(new_color) = HexColor::from_str_without_hash(hex) {
|
||||||
|
*color = new_color.color();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
resp
|
||||||
|
},
|
||||||
|
)
|
||||||
|
.inner
|
||||||
|
}
|
||||||
|
|
||||||
|
fn number_picker<T: FromStr + PartialOrd>(
|
||||||
|
&mut self,
|
||||||
|
text: &mut String,
|
||||||
|
value: &mut T,
|
||||||
|
range: Range<T>,
|
||||||
|
) {
|
||||||
|
let res = self.add(TextEdit::singleline(text).horizontal_align(Align::Max));
|
||||||
|
if res.changed() {
|
||||||
|
if let Some(new_value) = text.parse().ok().filter(|v| range.contains(v)) {
|
||||||
|
*value = new_value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,20 +1,30 @@
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
|
|
||||||
use egui::{CentralPanel, ColorImage, Context, Image, TextureOptions, ViewportBuilder, ViewportId};
|
use egui::{
|
||||||
|
Align, CentralPanel, Checkbox, Color32, ColorImage, Context, Image, ScrollArea, Slider,
|
||||||
|
TextEdit, TextureOptions, Ui, ViewportBuilder, ViewportId,
|
||||||
|
};
|
||||||
|
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
emulator::SimId,
|
emulator::SimId,
|
||||||
memory::{MemoryMonitor, MemoryView},
|
memory::{MemoryMonitor, MemoryView},
|
||||||
vram::{VramImageLoader, VramResource as _, VramTextureLoader},
|
vram::{VramImageLoader, VramResource as _, VramTextureLoader},
|
||||||
window::AppWindow,
|
window::{utils::UiExt, AppWindow},
|
||||||
};
|
};
|
||||||
|
|
||||||
use super::utils::parse_palette;
|
use super::utils::{parse_palette, CharacterGrid, GENERIC_PALETTE};
|
||||||
|
|
||||||
pub struct BgMapWindow {
|
pub struct BgMapWindow {
|
||||||
sim_id: SimId,
|
sim_id: SimId,
|
||||||
loader: Option<BgMapLoader>,
|
loader: Option<BgMapLoader>,
|
||||||
|
bgmaps: MemoryView,
|
||||||
|
cell_index: usize,
|
||||||
|
cell_index_str: String,
|
||||||
|
scale: f32,
|
||||||
|
show_grid: bool,
|
||||||
|
generic_palette: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl BgMapWindow {
|
impl BgMapWindow {
|
||||||
|
@ -22,6 +32,142 @@ impl BgMapWindow {
|
||||||
Self {
|
Self {
|
||||||
sim_id,
|
sim_id,
|
||||||
loader: Some(BgMapLoader::new(sim_id, memory)),
|
loader: Some(BgMapLoader::new(sim_id, memory)),
|
||||||
|
bgmaps: memory.view(sim_id, 0x00020000, 0x1d800),
|
||||||
|
cell_index: 0,
|
||||||
|
cell_index_str: "0".into(),
|
||||||
|
scale: 1.0,
|
||||||
|
show_grid: false,
|
||||||
|
generic_palette: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn show_form(&mut self, ui: &mut Ui) {
|
||||||
|
let row_height = ui.spacing().interact_size.y;
|
||||||
|
ui.vertical(|ui| {
|
||||||
|
TableBuilder::new(ui)
|
||||||
|
.column(Column::auto())
|
||||||
|
.column(Column::remainder())
|
||||||
|
.body(|mut body| {
|
||||||
|
body.row(row_height, |mut row| {
|
||||||
|
row.col(|ui| {
|
||||||
|
ui.label("Map");
|
||||||
|
});
|
||||||
|
row.col(|ui| {
|
||||||
|
let mut bgmap_index = self.cell_index / 4096;
|
||||||
|
let mut bgmap_index_str = bgmap_index.to_string();
|
||||||
|
ui.number_picker(&mut bgmap_index_str, &mut bgmap_index, 0..14);
|
||||||
|
if bgmap_index != self.cell_index / 4096 {
|
||||||
|
self.cell_index = (bgmap_index * 4096) + (self.cell_index % 4096);
|
||||||
|
self.cell_index_str = self.cell_index.to_string();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
body.row(row_height, |mut row| {
|
||||||
|
row.col(|ui| {
|
||||||
|
ui.label("Cell");
|
||||||
|
});
|
||||||
|
row.col(|ui| {
|
||||||
|
ui.number_picker(
|
||||||
|
&mut self.cell_index_str,
|
||||||
|
&mut self.cell_index,
|
||||||
|
0..16 * 4096,
|
||||||
|
);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
body.row(row_height, |mut row| {
|
||||||
|
row.col(|ui| {
|
||||||
|
ui.label("Address");
|
||||||
|
});
|
||||||
|
row.col(|ui| {
|
||||||
|
let address = 0x00020000 + (self.cell_index * 2);
|
||||||
|
let mut address_str = format!("{address:08x}");
|
||||||
|
ui.add_enabled(
|
||||||
|
false,
|
||||||
|
TextEdit::singleline(&mut address_str).horizontal_align(Align::Max),
|
||||||
|
);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
let resource = BgMapResource::Cell {
|
||||||
|
index: self.cell_index,
|
||||||
|
generic_palette: self.generic_palette,
|
||||||
|
};
|
||||||
|
let image = Image::new(resource.to_uri())
|
||||||
|
.maintain_aspect_ratio(true)
|
||||||
|
.tint(Color32::RED)
|
||||||
|
.texture_options(TextureOptions::NEAREST);
|
||||||
|
ui.add(image);
|
||||||
|
ui.section("Cell", |ui| {
|
||||||
|
let cell = self.bgmaps.borrow().read::<u16>(self.cell_index);
|
||||||
|
let (char_index, mut vflip, mut hflip, palette_index) = parse_cell(cell);
|
||||||
|
TableBuilder::new(ui)
|
||||||
|
.column(Column::remainder())
|
||||||
|
.column(Column::remainder())
|
||||||
|
.body(|mut body| {
|
||||||
|
body.row(row_height, |mut row| {
|
||||||
|
row.col(|ui| {
|
||||||
|
ui.label("Character");
|
||||||
|
});
|
||||||
|
row.col(|ui| {
|
||||||
|
let mut character_str = char_index.to_string();
|
||||||
|
ui.add_enabled(
|
||||||
|
false,
|
||||||
|
TextEdit::singleline(&mut character_str)
|
||||||
|
.horizontal_align(Align::Max),
|
||||||
|
);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
body.row(row_height, |mut row| {
|
||||||
|
row.col(|ui| {
|
||||||
|
ui.label("Palette");
|
||||||
|
});
|
||||||
|
row.col(|ui| {
|
||||||
|
let mut palette = format!("BG {}", palette_index);
|
||||||
|
ui.add_enabled(
|
||||||
|
false,
|
||||||
|
TextEdit::singleline(&mut palette).horizontal_align(Align::Max),
|
||||||
|
);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
body.row(row_height, |mut row| {
|
||||||
|
row.col(|ui| {
|
||||||
|
let checkbox = Checkbox::new(&mut hflip, "H-flip");
|
||||||
|
ui.add_enabled(false, checkbox);
|
||||||
|
});
|
||||||
|
row.col(|ui| {
|
||||||
|
let checkbox = Checkbox::new(&mut vflip, "V-flip");
|
||||||
|
ui.add_enabled(false, checkbox);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
ui.section("Display", |ui| {
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
ui.label("Scale");
|
||||||
|
ui.spacing_mut().slider_width = ui.available_width();
|
||||||
|
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||||
|
.step_by(1.0)
|
||||||
|
.show_value(false);
|
||||||
|
ui.add(slider);
|
||||||
|
});
|
||||||
|
ui.checkbox(&mut self.show_grid, "Show grid");
|
||||||
|
ui.checkbox(&mut self.generic_palette, "Generic palette");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
fn show_bgmap(&mut self, ui: &mut Ui) {
|
||||||
|
let resource = BgMapResource::BgMap {
|
||||||
|
index: self.cell_index / 4096,
|
||||||
|
generic_palette: self.generic_palette,
|
||||||
|
};
|
||||||
|
let grid = CharacterGrid::new(resource.to_uri())
|
||||||
|
.with_scale(self.scale)
|
||||||
|
.with_grid(self.show_grid)
|
||||||
|
.with_selected(self.cell_index % 4096);
|
||||||
|
if let Some(selected) = grid.show(ui) {
|
||||||
|
self.cell_index = (self.cell_index / 4096 * 4096) + selected;
|
||||||
|
self.cell_index_str = self.cell_index.to_string();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -48,16 +194,35 @@ impl AppWindow for BgMapWindow {
|
||||||
|
|
||||||
fn show(&mut self, ctx: &Context) {
|
fn show(&mut self, ctx: &Context) {
|
||||||
CentralPanel::default().show(ctx, |ui| {
|
CentralPanel::default().show(ctx, |ui| {
|
||||||
let resource = BgMapResource { index: 0 };
|
ui.horizontal_top(|ui| {
|
||||||
let image = Image::new(resource.to_uri()).texture_options(TextureOptions::NEAREST);
|
StripBuilder::new(ui)
|
||||||
ui.add(image);
|
.size(Size::relative(0.3))
|
||||||
|
.size(Size::remainder())
|
||||||
|
.horizontal(|mut strip| {
|
||||||
|
strip.cell(|ui| {
|
||||||
|
ScrollArea::vertical().show(ui, |ui| self.show_form(ui));
|
||||||
|
});
|
||||||
|
strip.cell(|ui| {
|
||||||
|
ScrollArea::both().show(ui, |ui| self.show_bgmap(ui));
|
||||||
|
});
|
||||||
|
})
|
||||||
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn parse_cell(cell: u16) -> (usize, bool, bool, usize) {
|
||||||
|
let char_index = (cell & 0x7ff) as usize;
|
||||||
|
let vflip = cell & 0x1000 != 0;
|
||||||
|
let hflip = cell & 0x2000 != 0;
|
||||||
|
let palette_index = (cell >> 14) as usize;
|
||||||
|
(char_index, vflip, hflip, palette_index)
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, PartialEq, Eq, Hash)]
|
#[derive(Serialize, Deserialize, PartialEq, Eq, Hash)]
|
||||||
struct BgMapResource {
|
enum BgMapResource {
|
||||||
index: usize,
|
BgMap { index: usize, generic_palette: bool },
|
||||||
|
Cell { index: usize, generic_palette: bool },
|
||||||
}
|
}
|
||||||
|
|
||||||
struct BgMapLoader {
|
struct BgMapLoader {
|
||||||
|
@ -77,27 +242,37 @@ impl BgMapLoader {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn load_bgmap(&self, index: usize) -> Option<ColorImage> {
|
fn load_bgmap(&self, bgmap_index: usize, generic_palette: bool) -> Option<ColorImage> {
|
||||||
let chardata = self.chardata.borrow();
|
let chardata = self.chardata.borrow();
|
||||||
let bgmaps = self.bgmaps.borrow();
|
let bgmaps = self.bgmaps.borrow();
|
||||||
let brightness = self.brightness.borrow();
|
let brightness = self.brightness.borrow();
|
||||||
let palettes = self.palettes.borrow();
|
let palettes = self.palettes.borrow();
|
||||||
|
|
||||||
let brts = brightness.range::<u8>(0, 8);
|
let brts = brightness.range::<u8>(0, 8);
|
||||||
let colors = [
|
let colors = if generic_palette {
|
||||||
parse_palette(palettes.read(0), brts),
|
[
|
||||||
parse_palette(palettes.read(2), brts),
|
GENERIC_PALETTE,
|
||||||
parse_palette(palettes.read(4), brts),
|
GENERIC_PALETTE,
|
||||||
parse_palette(palettes.read(6), brts),
|
GENERIC_PALETTE,
|
||||||
];
|
GENERIC_PALETTE,
|
||||||
|
]
|
||||||
|
} else {
|
||||||
|
[
|
||||||
|
parse_palette(palettes.read(0), brts),
|
||||||
|
parse_palette(palettes.read(2), brts),
|
||||||
|
parse_palette(palettes.read(4), brts),
|
||||||
|
parse_palette(palettes.read(6), brts),
|
||||||
|
]
|
||||||
|
};
|
||||||
|
|
||||||
let mut data = vec![0u8; 512 * 512];
|
let mut data = vec![0u8; 512 * 512];
|
||||||
for (i, cell) in bgmaps.range::<u16>(index * 4096, 4096).iter().enumerate() {
|
for (i, cell) in bgmaps
|
||||||
let char_index = (cell & 0x7ff) as usize;
|
.range::<u16>(bgmap_index * 4096, 4096)
|
||||||
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
{
|
||||||
|
let (char_index, vflip, hflip, palette_index) = parse_cell(*cell);
|
||||||
let char = chardata.range::<u16>(char_index * 8, 8);
|
let char = chardata.range::<u16>(char_index * 8, 8);
|
||||||
let vflip = cell & 0x1000 != 0;
|
|
||||||
let hflip = cell & 0x2000 != 0;
|
|
||||||
let palette_index = (cell >> 14) as usize;
|
|
||||||
let palette = &colors[palette_index];
|
let palette = &colors[palette_index];
|
||||||
|
|
||||||
let mut target_idx = (i % 64) * 8 + (i / 64) * 8 * 512;
|
let mut target_idx = (i % 64) * 8 + (i / 64) * 8 * 512;
|
||||||
|
@ -114,6 +289,38 @@ impl BgMapLoader {
|
||||||
Some(ColorImage::from_gray([512, 512], &data))
|
Some(ColorImage::from_gray([512, 512], &data))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn load_bgmap_cell(&self, index: usize, generic_palette: bool) -> Option<ColorImage> {
|
||||||
|
let chardata = self.chardata.borrow();
|
||||||
|
let bgmaps = self.bgmaps.borrow();
|
||||||
|
let brightness = self.brightness.borrow();
|
||||||
|
let palettes = self.palettes.borrow();
|
||||||
|
|
||||||
|
let brts = brightness.range::<u8>(0, 8);
|
||||||
|
|
||||||
|
let mut data = vec![0u8; 8 * 8];
|
||||||
|
let cell = bgmaps.read::<u16>(index);
|
||||||
|
|
||||||
|
let (char_index, vflip, hflip, palette_index) = parse_cell(cell);
|
||||||
|
let char = chardata.range::<u16>(char_index * 8, 8);
|
||||||
|
let palette = if generic_palette {
|
||||||
|
GENERIC_PALETTE
|
||||||
|
} else {
|
||||||
|
parse_palette(palettes.read(palette_index * 2), brts)
|
||||||
|
};
|
||||||
|
|
||||||
|
let mut target_idx = 0;
|
||||||
|
for row in 0..8 {
|
||||||
|
let dests = &mut data[target_idx..target_idx + 8];
|
||||||
|
let pixels = self.read_char_row(char, hflip, vflip, row);
|
||||||
|
for (dest, pixel) in dests.iter_mut().zip(pixels) {
|
||||||
|
*dest = palette[pixel as usize];
|
||||||
|
}
|
||||||
|
target_idx += 8;
|
||||||
|
}
|
||||||
|
|
||||||
|
Some(ColorImage::from_gray([8, 8], &data))
|
||||||
|
}
|
||||||
|
|
||||||
fn read_char_row(
|
fn read_char_row(
|
||||||
&self,
|
&self,
|
||||||
char: &[u16],
|
char: &[u16],
|
||||||
|
@ -137,8 +344,16 @@ impl VramImageLoader for BgMapLoader {
|
||||||
}
|
}
|
||||||
|
|
||||||
fn add(&self, resource: &Self::Resource) -> Option<ColorImage> {
|
fn add(&self, resource: &Self::Resource) -> Option<ColorImage> {
|
||||||
let BgMapResource { index } = resource;
|
match resource {
|
||||||
self.load_bgmap(*index)
|
BgMapResource::BgMap {
|
||||||
|
index,
|
||||||
|
generic_palette,
|
||||||
|
} => self.load_bgmap(*index, *generic_palette),
|
||||||
|
BgMapResource::Cell {
|
||||||
|
index,
|
||||||
|
generic_palette,
|
||||||
|
} => self.load_bgmap_cell(*index, *generic_palette),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn update<'a>(
|
fn update<'a>(
|
||||||
|
|
|
@ -1,9 +1,8 @@
|
||||||
use std::{fmt::Display, sync::Arc};
|
use std::{fmt::Display, sync::Arc};
|
||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
Align, CentralPanel, Color32, ColorImage, ComboBox, Context, Frame, Image, RichText,
|
Align, CentralPanel, Color32, ColorImage, ComboBox, Context, Image, ScrollArea, Slider,
|
||||||
ScrollArea, Sense, Slider, TextEdit, TextureOptions, Ui, UiBuilder, Vec2, ViewportBuilder,
|
TextEdit, TextureOptions, Ui, Vec2, ViewportBuilder, ViewportId,
|
||||||
ViewportId,
|
|
||||||
};
|
};
|
||||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
@ -12,10 +11,10 @@ use crate::{
|
||||||
emulator::SimId,
|
emulator::SimId,
|
||||||
memory::{MemoryMonitor, MemoryView},
|
memory::{MemoryMonitor, MemoryView},
|
||||||
vram::{VramImageLoader, VramResource as _, VramTextureLoader},
|
vram::{VramImageLoader, VramResource as _, VramTextureLoader},
|
||||||
window::AppWindow,
|
window::{utils::UiExt as _, AppWindow},
|
||||||
};
|
};
|
||||||
|
|
||||||
use super::utils;
|
use super::utils::{self, CharacterGrid};
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||||
pub enum VramPalette {
|
pub enum VramPalette {
|
||||||
|
@ -115,17 +114,7 @@ impl CharacterDataWindow {
|
||||||
ui.label("Index");
|
ui.label("Index");
|
||||||
});
|
});
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
let res = ui.add(
|
ui.number_picker(&mut self.index_str, &mut self.index, 0..2048);
|
||||||
TextEdit::singleline(&mut self.index_str)
|
|
||||||
.horizontal_align(Align::Max),
|
|
||||||
);
|
|
||||||
if res.changed() {
|
|
||||||
if let Some(index) =
|
|
||||||
self.index_str.parse().ok().filter(|id| *id < 2048)
|
|
||||||
{
|
|
||||||
self.index = index;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
body.row(row_height, |mut row| {
|
body.row(row_height, |mut row| {
|
||||||
|
@ -134,10 +123,10 @@ impl CharacterDataWindow {
|
||||||
});
|
});
|
||||||
row.col(|ui| {
|
row.col(|ui| {
|
||||||
let address = match self.index {
|
let address = match self.index {
|
||||||
0x000..0x200 => 0x00060000 + self.index,
|
0x000..0x200 => 0x00060000 + self.index * 16,
|
||||||
0x200..0x400 => 0x000e0000 + (self.index - 0x200),
|
0x200..0x400 => 0x000e0000 + (self.index - 0x200) * 16,
|
||||||
0x400..0x600 => 0x00160000 + (self.index - 0x400),
|
0x400..0x600 => 0x00160000 + (self.index - 0x400) * 16,
|
||||||
0x600..0x800 => 0x001e0000 + (self.index - 0x600),
|
0x600..0x800 => 0x001e0000 + (self.index - 0x600) * 16,
|
||||||
_ => unreachable!("can't happen"),
|
_ => unreachable!("can't happen"),
|
||||||
};
|
};
|
||||||
let mut address_str = format!("{address:08x}");
|
let mut address_str = format!("{address:08x}");
|
||||||
|
@ -231,54 +220,17 @@ impl CharacterDataWindow {
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show_chardata(&mut self, ui: &mut Ui) {
|
fn show_chardata(&mut self, ui: &mut Ui) {
|
||||||
let start_pos = ui.cursor().min;
|
|
||||||
let resource = CharDataResource::CharacterData {
|
let resource = CharDataResource::CharacterData {
|
||||||
palette: self.palette,
|
palette: self.palette,
|
||||||
};
|
};
|
||||||
let image = Image::new(resource.to_uri())
|
let grid = CharacterGrid::new(resource.to_uri())
|
||||||
.fit_to_original_size(self.scale)
|
.with_scale(self.scale)
|
||||||
.tint(Color32::RED)
|
.with_grid(self.show_grid)
|
||||||
.texture_options(TextureOptions::NEAREST)
|
.with_selected(self.index);
|
||||||
.sense(Sense::click());
|
if let Some(selected) = grid.show(ui) {
|
||||||
let res = ui.add(image);
|
self.index = selected;
|
||||||
if res.clicked() {
|
self.index_str = selected.to_string();
|
||||||
if let Some(click_pos) = res.interact_pointer_pos() {
|
|
||||||
let fixed_pos = (click_pos - start_pos) / self.scale;
|
|
||||||
let x = (fixed_pos.x / 8.0) as usize;
|
|
||||||
let y = (fixed_pos.y / 8.0) as usize;
|
|
||||||
self.index = (y * 16) + x;
|
|
||||||
self.index_str = self.index.to_string();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
let painter = ui.painter_at(res.rect);
|
|
||||||
if self.show_grid {
|
|
||||||
let stroke = ui.style().visuals.widgets.noninteractive.fg_stroke;
|
|
||||||
for x in (1..16).map(|i| (i as f32) * 8.0 * self.scale) {
|
|
||||||
let p1 = res.rect.min + (x, 0.0).into();
|
|
||||||
let p2 = res.rect.min + (x, 128.0 * 8.0 * self.scale).into();
|
|
||||||
painter.line(vec![p1, p2], stroke);
|
|
||||||
}
|
|
||||||
for y in (1..128).map(|i| (i as f32) * 8.0 * self.scale) {
|
|
||||||
let p1 = res.rect.min + (0.0, y).into();
|
|
||||||
let p2 = res.rect.min + (16.0 * 8.0 * self.scale, y).into();
|
|
||||||
painter.line(vec![p1, p2], stroke);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// draw box around selected
|
|
||||||
let x1 = (self.index % 16) as f32 * 8.0 * self.scale;
|
|
||||||
let x2 = x1 + (8.0 * self.scale);
|
|
||||||
let y1 = (self.index / 16) as f32 * 8.0 * self.scale;
|
|
||||||
let y2 = y1 + (8.0 * self.scale);
|
|
||||||
painter.line(
|
|
||||||
vec![
|
|
||||||
(res.rect.min + (x1, y1).into()),
|
|
||||||
(res.rect.min + (x2, y1).into()),
|
|
||||||
(res.rect.min + (x2, y2).into()),
|
|
||||||
(res.rect.min + (x1, y2).into()),
|
|
||||||
(res.rect.min + (x1, y1).into()),
|
|
||||||
],
|
|
||||||
ui.style().visuals.widgets.active.fg_stroke,
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -363,7 +315,7 @@ impl CharDataLoader {
|
||||||
let palette = self.load_palette(palette);
|
let palette = self.load_palette(palette);
|
||||||
let chardata = self.chardata.borrow();
|
let chardata = self.chardata.borrow();
|
||||||
let mut buffer = vec![0; 8 * 8 * 2048];
|
let mut buffer = vec![0; 8 * 8 * 2048];
|
||||||
for (i, row) in chardata.range::<u16>(0, 2048).iter().enumerate() {
|
for (i, row) in chardata.range::<u16>(0, 8 * 2048).iter().enumerate() {
|
||||||
let bytes =
|
let bytes =
|
||||||
[0, 2, 4, 6, 8, 10, 12, 14].map(|off| palette[(*row as usize >> off) & 0x3]);
|
[0, 2, 4, 6, 8, 10, 12, 14].map(|off| palette[(*row as usize >> off) & 0x3]);
|
||||||
let char_index = i / 8;
|
let char_index = i / 8;
|
||||||
|
@ -409,25 +361,3 @@ impl VramImageLoader for CharDataLoader {
|
||||||
vec![]
|
vec![]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
trait UiExt {
|
|
||||||
fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui));
|
|
||||||
}
|
|
||||||
|
|
||||||
impl UiExt for Ui {
|
|
||||||
fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui)) {
|
|
||||||
let mut frame = Frame::group(self.style());
|
|
||||||
frame.outer_margin.top += 10.0;
|
|
||||||
frame.inner_margin.top += 2.0;
|
|
||||||
let res = frame.show(self, add_contents);
|
|
||||||
let text = RichText::new(title).background_color(self.style().visuals.panel_fill);
|
|
||||||
let old_rect = res.response.rect;
|
|
||||||
let mut text_rect = old_rect;
|
|
||||||
text_rect.min.x += 6.0;
|
|
||||||
let new_rect = self
|
|
||||||
.allocate_new_ui(UiBuilder::new().max_rect(text_rect), |ui| ui.label(text))
|
|
||||||
.response
|
|
||||||
.rect;
|
|
||||||
self.allocate_space((old_rect.max - new_rect.max) - (old_rect.min - new_rect.min));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,3 +1,5 @@
|
||||||
|
use egui::{Color32, Image, ImageSource, Response, Sense, TextureOptions, Ui, Widget};
|
||||||
|
|
||||||
pub const GENERIC_PALETTE: [u8; 4] = [0, 64, 128, 255];
|
pub const GENERIC_PALETTE: [u8; 4] = [0, 64, 128, 255];
|
||||||
|
|
||||||
pub fn parse_palette(palette: u8, brts: &[u8]) -> [u8; 4] {
|
pub fn parse_palette(palette: u8, brts: &[u8]) -> [u8; 4] {
|
||||||
|
@ -14,3 +16,100 @@ pub fn parse_palette(palette: u8, brts: &[u8]) -> [u8; 4] {
|
||||||
shades[(palette >> 6) as usize & 0x03],
|
shades[(palette >> 6) as usize & 0x03],
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub struct CharacterGrid<'a> {
|
||||||
|
source: ImageSource<'a>,
|
||||||
|
scale: f32,
|
||||||
|
show_grid: bool,
|
||||||
|
selected: Option<usize>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> CharacterGrid<'a> {
|
||||||
|
pub fn new(source: impl Into<ImageSource<'a>>) -> Self {
|
||||||
|
Self {
|
||||||
|
source: source.into(),
|
||||||
|
scale: 1.0,
|
||||||
|
show_grid: false,
|
||||||
|
selected: None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn with_scale(self, scale: f32) -> Self {
|
||||||
|
Self { scale, ..self }
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn with_grid(self, show_grid: bool) -> Self {
|
||||||
|
Self { show_grid, ..self }
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn with_selected(self, selected: usize) -> Self {
|
||||||
|
Self {
|
||||||
|
selected: Some(selected),
|
||||||
|
..self
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn show(self, ui: &mut Ui) -> Option<usize> {
|
||||||
|
let start_pos = ui.cursor().min;
|
||||||
|
let cell_size = 8.0 * self.scale;
|
||||||
|
|
||||||
|
let res = self.ui(ui);
|
||||||
|
|
||||||
|
let grid_width_cells = ((res.rect.max.x - res.rect.min.x) / cell_size).round() as usize;
|
||||||
|
|
||||||
|
if res.clicked() {
|
||||||
|
let click_pos = res.interact_pointer_pos()?;
|
||||||
|
let grid_pos = (click_pos - start_pos) / cell_size;
|
||||||
|
Some((grid_pos.y as usize * grid_width_cells) + grid_pos.x as usize)
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Widget for CharacterGrid<'_> {
|
||||||
|
fn ui(self, ui: &mut Ui) -> Response {
|
||||||
|
let image = Image::new(self.source)
|
||||||
|
.fit_to_original_size(self.scale)
|
||||||
|
.tint(Color32::RED)
|
||||||
|
.texture_options(TextureOptions::NEAREST)
|
||||||
|
.sense(Sense::click());
|
||||||
|
let res = ui.add(image);
|
||||||
|
|
||||||
|
let cell_size = 8.0 * self.scale;
|
||||||
|
let grid_width_cells = ((res.rect.max.x - res.rect.min.x) / cell_size).round() as usize;
|
||||||
|
let grid_height_cells = ((res.rect.max.y - res.rect.min.y) / cell_size).round() as usize;
|
||||||
|
|
||||||
|
let painter = ui.painter_at(res.rect);
|
||||||
|
if self.show_grid {
|
||||||
|
let stroke = ui.style().visuals.widgets.noninteractive.fg_stroke;
|
||||||
|
for x in (1..grid_width_cells).map(|i| (i as f32) * cell_size) {
|
||||||
|
let p1 = (res.rect.min.x + x, res.rect.min.y).into();
|
||||||
|
let p2 = (res.rect.min.x + x, res.rect.max.y).into();
|
||||||
|
painter.line(vec![p1, p2], stroke);
|
||||||
|
}
|
||||||
|
for y in (1..grid_height_cells).map(|i| (i as f32) * cell_size) {
|
||||||
|
let p1 = (res.rect.min.x, res.rect.min.y + y).into();
|
||||||
|
let p2 = (res.rect.max.x, res.rect.min.y + y).into();
|
||||||
|
painter.line(vec![p1, p2], stroke);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if let Some(selected) = self.selected {
|
||||||
|
let x1 = (selected % grid_width_cells) as f32 * cell_size;
|
||||||
|
let x2 = x1 + cell_size;
|
||||||
|
let y1 = (selected / grid_width_cells) as f32 * cell_size;
|
||||||
|
let y2 = y1 + cell_size;
|
||||||
|
painter.line(
|
||||||
|
vec![
|
||||||
|
(res.rect.min + (x1, y1).into()),
|
||||||
|
(res.rect.min + (x2, y1).into()),
|
||||||
|
(res.rect.min + (x2, y2).into()),
|
||||||
|
(res.rect.min + (x1, y2).into()),
|
||||||
|
(res.rect.min + (x1, y1).into()),
|
||||||
|
],
|
||||||
|
ui.style().visuals.widgets.active.fg_stroke,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
res
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in New Issue