VIP inspection tooling #4
			
				
			
		
		
		
	| 
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			@ -70,9 +70,12 @@ pub struct MemoryRef<'a> {
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}
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impl MemoryRef<'_> {
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    pub fn read(&self, index: usize) -> u8 {
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        self.inner[index]
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    pub fn read<T: bytemuck::AnyBitPattern>(&self, index: usize) -> T {
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        let from = index * size_of::<T>();
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        let to = from + size_of::<T>();
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        *bytemuck::from_bytes(&self.inner[from..to])
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    }
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    pub fn range<T: bytemuck::AnyBitPattern>(&self, start: usize, count: usize) -> &[T] {
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        let from = start * size_of::<T>();
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        let to = from + (count * size_of::<T>());
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			@ -13,6 +13,7 @@ mod game;
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mod game_screen;
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mod gdb;
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mod input;
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mod utils;
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mod vram;
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pub trait AppWindow {
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			@ -6,9 +6,8 @@ use crate::{
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    persistence::Persistence,
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};
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use egui::{
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    ecolor::HexColor, menu, Align2, Button, CentralPanel, Color32, Context, Direction, Frame,
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    Layout, Response, Sense, TopBottomPanel, Ui, Vec2, ViewportBuilder, ViewportCommand,
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    ViewportId, WidgetText, Window,
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    menu, Align2, Button, CentralPanel, Color32, Context, Direction, Frame, TopBottomPanel, Ui,
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    Vec2, ViewportBuilder, ViewportCommand, ViewportId, Window,
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};
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use egui_toast::{Toast, Toasts};
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use serde::{Deserialize, Serialize};
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			@ -16,6 +15,7 @@ use winit::event_loop::EventLoopProxy;
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use super::{
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    game_screen::{DisplayMode, GameScreen},
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    utils::UiExt as _,
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    AppWindow,
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};
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			@ -397,69 +397,6 @@ impl AppWindow for GameWindow {
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    }
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}
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trait UiExt {
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    fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response;
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    fn selectable_option<T: Eq>(
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        &mut self,
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        current_value: &mut T,
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        selected_value: T,
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        text: impl Into<WidgetText>,
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    ) -> Response {
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        let response = self.selectable_button(*current_value == selected_value, text);
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        if response.clicked() {
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            *current_value = selected_value;
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        }
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        response
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    }
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    fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response;
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    fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response;
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}
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impl UiExt for Ui {
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    fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response {
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        self.style_mut().visuals.widgets.inactive.bg_fill = Color32::TRANSPARENT;
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        self.style_mut().visuals.widgets.hovered.bg_fill = Color32::TRANSPARENT;
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        self.style_mut().visuals.widgets.active.bg_fill = Color32::TRANSPARENT;
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        let mut selected = selected;
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        self.checkbox(&mut selected, text)
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    }
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    fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response {
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        let button_size = Vec2::new(60.0, 20.0);
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        let (rect, response) = self.allocate_at_least(button_size, Sense::click());
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        let center_x = rect.center().x;
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        let left_rect = rect.with_max_x(center_x);
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        self.painter().rect_filled(left_rect, 0.0, left);
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        let right_rect = rect.with_min_x(center_x);
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        self.painter().rect_filled(right_rect, 0.0, right);
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        let style = self.style().interact(&response);
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        self.painter().rect_stroke(rect, 0.0, style.fg_stroke);
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        response
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    }
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    fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response {
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        self.allocate_ui_with_layout(
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            Vec2::new(100.0, 130.0),
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            Layout::top_down_justified(egui::Align::Center),
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            |ui| {
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                let (rect, _) = ui.allocate_at_least(Vec2::new(100.0, 100.0), Sense::hover());
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                ui.painter().rect_filled(rect, 0.0, *color);
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                let resp = ui.text_edit_singleline(hex);
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                if resp.changed() {
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                    if let Ok(new_color) = HexColor::from_str_without_hash(hex) {
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                        *color = new_color.color();
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                    }
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                }
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                resp
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            },
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        )
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        .inner
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    }
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}
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struct ColorPickerState {
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    color_codes: [String; 2],
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    just_opened: bool,
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			@ -0,0 +1,107 @@
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use std::{ops::Range, str::FromStr};
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use egui::{
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    ecolor::HexColor, Align, Color32, Frame, Layout, Response, RichText, Sense, TextEdit, Ui,
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    UiBuilder, Vec2, WidgetText,
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};
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pub trait UiExt {
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    fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui));
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    fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response;
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    fn selectable_option<T: Eq>(
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        &mut self,
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        current_value: &mut T,
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        selected_value: T,
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        text: impl Into<WidgetText>,
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    ) -> Response {
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        let response = self.selectable_button(*current_value == selected_value, text);
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        if response.clicked() {
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            *current_value = selected_value;
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        }
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        response
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    }
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    fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response;
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    fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response;
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    fn number_picker<T: FromStr + PartialOrd>(
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        &mut self,
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        text: &mut String,
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        value: &mut T,
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        range: Range<T>,
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    );
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}
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impl UiExt for Ui {
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    fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui)) {
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        let mut frame = Frame::group(self.style());
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        frame.outer_margin.top += 10.0;
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        frame.inner_margin.top += 2.0;
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        let res = frame.show(self, add_contents);
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        let text = RichText::new(title).background_color(self.style().visuals.panel_fill);
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        let old_rect = res.response.rect;
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        let mut text_rect = old_rect;
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        text_rect.min.x += 6.0;
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        let new_rect = self
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            .allocate_new_ui(UiBuilder::new().max_rect(text_rect), |ui| ui.label(text))
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            .response
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            .rect;
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        self.allocate_space((old_rect.max - new_rect.max) - (old_rect.min - new_rect.min));
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    }
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    fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response {
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        self.style_mut().visuals.widgets.inactive.bg_fill = Color32::TRANSPARENT;
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        self.style_mut().visuals.widgets.hovered.bg_fill = Color32::TRANSPARENT;
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        self.style_mut().visuals.widgets.active.bg_fill = Color32::TRANSPARENT;
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        let mut selected = selected;
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        self.checkbox(&mut selected, text)
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    }
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    fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response {
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        let button_size = Vec2::new(60.0, 20.0);
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        let (rect, response) = self.allocate_at_least(button_size, Sense::click());
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        let center_x = rect.center().x;
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        let left_rect = rect.with_max_x(center_x);
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        self.painter().rect_filled(left_rect, 0.0, left);
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        let right_rect = rect.with_min_x(center_x);
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        self.painter().rect_filled(right_rect, 0.0, right);
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        let style = self.style().interact(&response);
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        self.painter().rect_stroke(rect, 0.0, style.fg_stroke);
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        response
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    }
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    fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response {
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        self.allocate_ui_with_layout(
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            Vec2::new(100.0, 130.0),
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            Layout::top_down_justified(egui::Align::Center),
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            |ui| {
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                let (rect, _) = ui.allocate_at_least(Vec2::new(100.0, 100.0), Sense::hover());
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                ui.painter().rect_filled(rect, 0.0, *color);
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                let resp = ui.text_edit_singleline(hex);
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                if resp.changed() {
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                    if let Ok(new_color) = HexColor::from_str_without_hash(hex) {
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                        *color = new_color.color();
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                    }
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                }
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                resp
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            },
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        )
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        .inner
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    }
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    fn number_picker<T: FromStr + PartialOrd>(
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        &mut self,
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        text: &mut String,
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        value: &mut T,
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        range: Range<T>,
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    ) {
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        let res = self.add(TextEdit::singleline(text).horizontal_align(Align::Max));
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        if res.changed() {
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            if let Some(new_value) = text.parse().ok().filter(|v| range.contains(v)) {
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                *value = new_value;
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            }
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        }
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    }
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}
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| 
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			@ -1,20 +1,30 @@
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use std::sync::Arc;
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use egui::{CentralPanel, ColorImage, Context, Image, TextureOptions, ViewportBuilder, ViewportId};
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use egui::{
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    Align, CentralPanel, Checkbox, Color32, ColorImage, Context, Image, ScrollArea, Slider,
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    TextEdit, TextureOptions, Ui, ViewportBuilder, ViewportId,
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};
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use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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use serde::{Deserialize, Serialize};
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use crate::{
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    emulator::SimId,
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    memory::{MemoryMonitor, MemoryView},
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    vram::{VramImageLoader, VramResource as _, VramTextureLoader},
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    window::AppWindow,
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    window::{utils::UiExt, AppWindow},
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};
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use super::utils::parse_palette;
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use super::utils::{parse_palette, CharacterGrid, GENERIC_PALETTE};
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pub struct BgMapWindow {
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    sim_id: SimId,
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    loader: Option<BgMapLoader>,
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    bgmaps: MemoryView,
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    cell_index: usize,
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    cell_index_str: String,
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    scale: f32,
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    show_grid: bool,
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    generic_palette: bool,
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}
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impl BgMapWindow {
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| 
						 | 
				
			
			@ -22,6 +32,142 @@ impl BgMapWindow {
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        Self {
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            sim_id,
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            loader: Some(BgMapLoader::new(sim_id, memory)),
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            bgmaps: memory.view(sim_id, 0x00020000, 0x1d800),
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            cell_index: 0,
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            cell_index_str: "0".into(),
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            scale: 1.0,
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            show_grid: false,
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            generic_palette: false,
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        }
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    }
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    fn show_form(&mut self, ui: &mut Ui) {
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        let row_height = ui.spacing().interact_size.y;
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        ui.vertical(|ui| {
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            TableBuilder::new(ui)
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                .column(Column::auto())
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                .column(Column::remainder())
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                .body(|mut body| {
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                    body.row(row_height, |mut row| {
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                        row.col(|ui| {
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                            ui.label("Map");
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                        });
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                        row.col(|ui| {
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                            let mut bgmap_index = self.cell_index / 4096;
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                            let mut bgmap_index_str = bgmap_index.to_string();
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                            ui.number_picker(&mut bgmap_index_str, &mut bgmap_index, 0..14);
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                            if bgmap_index != self.cell_index / 4096 {
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                                self.cell_index = (bgmap_index * 4096) + (self.cell_index % 4096);
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                                self.cell_index_str = self.cell_index.to_string();
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                            }
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                        });
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                    });
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                    body.row(row_height, |mut row| {
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                        row.col(|ui| {
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                            ui.label("Cell");
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                        });
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                        row.col(|ui| {
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                            ui.number_picker(
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                                &mut self.cell_index_str,
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                                &mut self.cell_index,
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                                0..16 * 4096,
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                            );
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                        });
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                    });
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                    body.row(row_height, |mut row| {
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                        row.col(|ui| {
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                            ui.label("Address");
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                        });
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                        row.col(|ui| {
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                            let address = 0x00020000 + (self.cell_index * 2);
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                            let mut address_str = format!("{address:08x}");
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                            ui.add_enabled(
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                                false,
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                                TextEdit::singleline(&mut address_str).horizontal_align(Align::Max),
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                            );
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                        });
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                    });
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                });
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            let resource = BgMapResource::Cell {
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                index: self.cell_index,
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                generic_palette: self.generic_palette,
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            };
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            let image = Image::new(resource.to_uri())
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                .maintain_aspect_ratio(true)
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                .tint(Color32::RED)
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                .texture_options(TextureOptions::NEAREST);
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            ui.add(image);
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            ui.section("Cell", |ui| {
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                let cell = self.bgmaps.borrow().read::<u16>(self.cell_index);
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                let (char_index, mut vflip, mut hflip, palette_index) = parse_cell(cell);
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                TableBuilder::new(ui)
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                    .column(Column::remainder())
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                    .column(Column::remainder())
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                    .body(|mut body| {
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                        body.row(row_height, |mut row| {
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                            row.col(|ui| {
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                                ui.label("Character");
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                            });
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                            row.col(|ui| {
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                                let mut character_str = char_index.to_string();
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                                ui.add_enabled(
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                                    false,
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                                    TextEdit::singleline(&mut character_str)
 | 
			
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                                        .horizontal_align(Align::Max),
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                                );
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                            });
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                        });
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                        body.row(row_height, |mut row| {
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                            row.col(|ui| {
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                                ui.label("Palette");
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                            });
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                            row.col(|ui| {
 | 
			
		||||
                                let mut palette = format!("BG {}", palette_index);
 | 
			
		||||
                                ui.add_enabled(
 | 
			
		||||
                                    false,
 | 
			
		||||
                                    TextEdit::singleline(&mut palette).horizontal_align(Align::Max),
 | 
			
		||||
                                );
 | 
			
		||||
                            });
 | 
			
		||||
                        });
 | 
			
		||||
                        body.row(row_height, |mut row| {
 | 
			
		||||
                            row.col(|ui| {
 | 
			
		||||
                                let checkbox = Checkbox::new(&mut hflip, "H-flip");
 | 
			
		||||
                                ui.add_enabled(false, checkbox);
 | 
			
		||||
                            });
 | 
			
		||||
                            row.col(|ui| {
 | 
			
		||||
                                let checkbox = Checkbox::new(&mut vflip, "V-flip");
 | 
			
		||||
                                ui.add_enabled(false, checkbox);
 | 
			
		||||
                            });
 | 
			
		||||
                        });
 | 
			
		||||
                    });
 | 
			
		||||
                ui.section("Display", |ui| {
 | 
			
		||||
                    ui.horizontal(|ui| {
 | 
			
		||||
                        ui.label("Scale");
 | 
			
		||||
                        ui.spacing_mut().slider_width = ui.available_width();
 | 
			
		||||
                        let slider = Slider::new(&mut self.scale, 1.0..=10.0)
 | 
			
		||||
                            .step_by(1.0)
 | 
			
		||||
                            .show_value(false);
 | 
			
		||||
                        ui.add(slider);
 | 
			
		||||
                    });
 | 
			
		||||
                    ui.checkbox(&mut self.show_grid, "Show grid");
 | 
			
		||||
                    ui.checkbox(&mut self.generic_palette, "Generic palette");
 | 
			
		||||
                });
 | 
			
		||||
            });
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn show_bgmap(&mut self, ui: &mut Ui) {
 | 
			
		||||
        let resource = BgMapResource::BgMap {
 | 
			
		||||
            index: self.cell_index / 4096,
 | 
			
		||||
            generic_palette: self.generic_palette,
 | 
			
		||||
        };
 | 
			
		||||
        let grid = CharacterGrid::new(resource.to_uri())
 | 
			
		||||
            .with_scale(self.scale)
 | 
			
		||||
            .with_grid(self.show_grid)
 | 
			
		||||
            .with_selected(self.cell_index % 4096);
 | 
			
		||||
        if let Some(selected) = grid.show(ui) {
 | 
			
		||||
            self.cell_index = (self.cell_index / 4096 * 4096) + selected;
 | 
			
		||||
            self.cell_index_str = self.cell_index.to_string();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -48,16 +194,35 @@ impl AppWindow for BgMapWindow {
 | 
			
		|||
 | 
			
		||||
    fn show(&mut self, ctx: &Context) {
 | 
			
		||||
        CentralPanel::default().show(ctx, |ui| {
 | 
			
		||||
            let resource = BgMapResource { index: 0 };
 | 
			
		||||
            let image = Image::new(resource.to_uri()).texture_options(TextureOptions::NEAREST);
 | 
			
		||||
            ui.add(image);
 | 
			
		||||
            ui.horizontal_top(|ui| {
 | 
			
		||||
                StripBuilder::new(ui)
 | 
			
		||||
                    .size(Size::relative(0.3))
 | 
			
		||||
                    .size(Size::remainder())
 | 
			
		||||
                    .horizontal(|mut strip| {
 | 
			
		||||
                        strip.cell(|ui| {
 | 
			
		||||
                            ScrollArea::vertical().show(ui, |ui| self.show_form(ui));
 | 
			
		||||
                        });
 | 
			
		||||
                        strip.cell(|ui| {
 | 
			
		||||
                            ScrollArea::both().show(ui, |ui| self.show_bgmap(ui));
 | 
			
		||||
                        });
 | 
			
		||||
                    })
 | 
			
		||||
            });
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn parse_cell(cell: u16) -> (usize, bool, bool, usize) {
 | 
			
		||||
    let char_index = (cell & 0x7ff) as usize;
 | 
			
		||||
    let vflip = cell & 0x1000 != 0;
 | 
			
		||||
    let hflip = cell & 0x2000 != 0;
 | 
			
		||||
    let palette_index = (cell >> 14) as usize;
 | 
			
		||||
    (char_index, vflip, hflip, palette_index)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[derive(Serialize, Deserialize, PartialEq, Eq, Hash)]
 | 
			
		||||
struct BgMapResource {
 | 
			
		||||
    index: usize,
 | 
			
		||||
enum BgMapResource {
 | 
			
		||||
    BgMap { index: usize, generic_palette: bool },
 | 
			
		||||
    Cell { index: usize, generic_palette: bool },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
struct BgMapLoader {
 | 
			
		||||
| 
						 | 
				
			
			@ -77,27 +242,37 @@ impl BgMapLoader {
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn load_bgmap(&self, index: usize) -> Option<ColorImage> {
 | 
			
		||||
    fn load_bgmap(&self, bgmap_index: usize, generic_palette: bool) -> Option<ColorImage> {
 | 
			
		||||
        let chardata = self.chardata.borrow();
 | 
			
		||||
        let bgmaps = self.bgmaps.borrow();
 | 
			
		||||
        let brightness = self.brightness.borrow();
 | 
			
		||||
        let palettes = self.palettes.borrow();
 | 
			
		||||
 | 
			
		||||
        let brts = brightness.range::<u8>(0, 8);
 | 
			
		||||
        let colors = [
 | 
			
		||||
            parse_palette(palettes.read(0), brts),
 | 
			
		||||
            parse_palette(palettes.read(2), brts),
 | 
			
		||||
            parse_palette(palettes.read(4), brts),
 | 
			
		||||
            parse_palette(palettes.read(6), brts),
 | 
			
		||||
        ];
 | 
			
		||||
        let colors = if generic_palette {
 | 
			
		||||
            [
 | 
			
		||||
                GENERIC_PALETTE,
 | 
			
		||||
                GENERIC_PALETTE,
 | 
			
		||||
                GENERIC_PALETTE,
 | 
			
		||||
                GENERIC_PALETTE,
 | 
			
		||||
            ]
 | 
			
		||||
        } else {
 | 
			
		||||
            [
 | 
			
		||||
                parse_palette(palettes.read(0), brts),
 | 
			
		||||
                parse_palette(palettes.read(2), brts),
 | 
			
		||||
                parse_palette(palettes.read(4), brts),
 | 
			
		||||
                parse_palette(palettes.read(6), brts),
 | 
			
		||||
            ]
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        let mut data = vec![0u8; 512 * 512];
 | 
			
		||||
        for (i, cell) in bgmaps.range::<u16>(index * 4096, 4096).iter().enumerate() {
 | 
			
		||||
            let char_index = (cell & 0x7ff) as usize;
 | 
			
		||||
        for (i, cell) in bgmaps
 | 
			
		||||
            .range::<u16>(bgmap_index * 4096, 4096)
 | 
			
		||||
            .iter()
 | 
			
		||||
            .enumerate()
 | 
			
		||||
        {
 | 
			
		||||
            let (char_index, vflip, hflip, palette_index) = parse_cell(*cell);
 | 
			
		||||
            let char = chardata.range::<u16>(char_index * 8, 8);
 | 
			
		||||
            let vflip = cell & 0x1000 != 0;
 | 
			
		||||
            let hflip = cell & 0x2000 != 0;
 | 
			
		||||
            let palette_index = (cell >> 14) as usize;
 | 
			
		||||
            let palette = &colors[palette_index];
 | 
			
		||||
 | 
			
		||||
            let mut target_idx = (i % 64) * 8 + (i / 64) * 8 * 512;
 | 
			
		||||
| 
						 | 
				
			
			@ -114,6 +289,38 @@ impl BgMapLoader {
 | 
			
		|||
        Some(ColorImage::from_gray([512, 512], &data))
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn load_bgmap_cell(&self, index: usize, generic_palette: bool) -> Option<ColorImage> {
 | 
			
		||||
        let chardata = self.chardata.borrow();
 | 
			
		||||
        let bgmaps = self.bgmaps.borrow();
 | 
			
		||||
        let brightness = self.brightness.borrow();
 | 
			
		||||
        let palettes = self.palettes.borrow();
 | 
			
		||||
 | 
			
		||||
        let brts = brightness.range::<u8>(0, 8);
 | 
			
		||||
 | 
			
		||||
        let mut data = vec![0u8; 8 * 8];
 | 
			
		||||
        let cell = bgmaps.read::<u16>(index);
 | 
			
		||||
 | 
			
		||||
        let (char_index, vflip, hflip, palette_index) = parse_cell(cell);
 | 
			
		||||
        let char = chardata.range::<u16>(char_index * 8, 8);
 | 
			
		||||
        let palette = if generic_palette {
 | 
			
		||||
            GENERIC_PALETTE
 | 
			
		||||
        } else {
 | 
			
		||||
            parse_palette(palettes.read(palette_index * 2), brts)
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        let mut target_idx = 0;
 | 
			
		||||
        for row in 0..8 {
 | 
			
		||||
            let dests = &mut data[target_idx..target_idx + 8];
 | 
			
		||||
            let pixels = self.read_char_row(char, hflip, vflip, row);
 | 
			
		||||
            for (dest, pixel) in dests.iter_mut().zip(pixels) {
 | 
			
		||||
                *dest = palette[pixel as usize];
 | 
			
		||||
            }
 | 
			
		||||
            target_idx += 8;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Some(ColorImage::from_gray([8, 8], &data))
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn read_char_row(
 | 
			
		||||
        &self,
 | 
			
		||||
        char: &[u16],
 | 
			
		||||
| 
						 | 
				
			
			@ -137,8 +344,16 @@ impl VramImageLoader for BgMapLoader {
 | 
			
		|||
    }
 | 
			
		||||
 | 
			
		||||
    fn add(&self, resource: &Self::Resource) -> Option<ColorImage> {
 | 
			
		||||
        let BgMapResource { index } = resource;
 | 
			
		||||
        self.load_bgmap(*index)
 | 
			
		||||
        match resource {
 | 
			
		||||
            BgMapResource::BgMap {
 | 
			
		||||
                index,
 | 
			
		||||
                generic_palette,
 | 
			
		||||
            } => self.load_bgmap(*index, *generic_palette),
 | 
			
		||||
            BgMapResource::Cell {
 | 
			
		||||
                index,
 | 
			
		||||
                generic_palette,
 | 
			
		||||
            } => self.load_bgmap_cell(*index, *generic_palette),
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn update<'a>(
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,9 +1,8 @@
 | 
			
		|||
use std::{fmt::Display, sync::Arc};
 | 
			
		||||
 | 
			
		||||
use egui::{
 | 
			
		||||
    Align, CentralPanel, Color32, ColorImage, ComboBox, Context, Frame, Image, RichText,
 | 
			
		||||
    ScrollArea, Sense, Slider, TextEdit, TextureOptions, Ui, UiBuilder, Vec2, ViewportBuilder,
 | 
			
		||||
    ViewportId,
 | 
			
		||||
    Align, CentralPanel, Color32, ColorImage, ComboBox, Context, Image, ScrollArea, Slider,
 | 
			
		||||
    TextEdit, TextureOptions, Ui, Vec2, ViewportBuilder, ViewportId,
 | 
			
		||||
};
 | 
			
		||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
 | 
			
		||||
use serde::{Deserialize, Serialize};
 | 
			
		||||
| 
						 | 
				
			
			@ -12,10 +11,10 @@ use crate::{
 | 
			
		|||
    emulator::SimId,
 | 
			
		||||
    memory::{MemoryMonitor, MemoryView},
 | 
			
		||||
    vram::{VramImageLoader, VramResource as _, VramTextureLoader},
 | 
			
		||||
    window::AppWindow,
 | 
			
		||||
    window::{utils::UiExt as _, AppWindow},
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
use super::utils;
 | 
			
		||||
use super::utils::{self, CharacterGrid};
 | 
			
		||||
 | 
			
		||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
 | 
			
		||||
pub enum VramPalette {
 | 
			
		||||
| 
						 | 
				
			
			@ -115,17 +114,7 @@ impl CharacterDataWindow {
 | 
			
		|||
                            ui.label("Index");
 | 
			
		||||
                        });
 | 
			
		||||
                        row.col(|ui| {
 | 
			
		||||
                            let res = ui.add(
 | 
			
		||||
                                TextEdit::singleline(&mut self.index_str)
 | 
			
		||||
                                    .horizontal_align(Align::Max),
 | 
			
		||||
                            );
 | 
			
		||||
                            if res.changed() {
 | 
			
		||||
                                if let Some(index) =
 | 
			
		||||
                                    self.index_str.parse().ok().filter(|id| *id < 2048)
 | 
			
		||||
                                {
 | 
			
		||||
                                    self.index = index;
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
                            ui.number_picker(&mut self.index_str, &mut self.index, 0..2048);
 | 
			
		||||
                        });
 | 
			
		||||
                    });
 | 
			
		||||
                    body.row(row_height, |mut row| {
 | 
			
		||||
| 
						 | 
				
			
			@ -134,10 +123,10 @@ impl CharacterDataWindow {
 | 
			
		|||
                        });
 | 
			
		||||
                        row.col(|ui| {
 | 
			
		||||
                            let address = match self.index {
 | 
			
		||||
                                0x000..0x200 => 0x00060000 + self.index,
 | 
			
		||||
                                0x200..0x400 => 0x000e0000 + (self.index - 0x200),
 | 
			
		||||
                                0x400..0x600 => 0x00160000 + (self.index - 0x400),
 | 
			
		||||
                                0x600..0x800 => 0x001e0000 + (self.index - 0x600),
 | 
			
		||||
                                0x000..0x200 => 0x00060000 + self.index * 16,
 | 
			
		||||
                                0x200..0x400 => 0x000e0000 + (self.index - 0x200) * 16,
 | 
			
		||||
                                0x400..0x600 => 0x00160000 + (self.index - 0x400) * 16,
 | 
			
		||||
                                0x600..0x800 => 0x001e0000 + (self.index - 0x600) * 16,
 | 
			
		||||
                                _ => unreachable!("can't happen"),
 | 
			
		||||
                            };
 | 
			
		||||
                            let mut address_str = format!("{address:08x}");
 | 
			
		||||
| 
						 | 
				
			
			@ -231,54 +220,17 @@ impl CharacterDataWindow {
 | 
			
		|||
    }
 | 
			
		||||
 | 
			
		||||
    fn show_chardata(&mut self, ui: &mut Ui) {
 | 
			
		||||
        let start_pos = ui.cursor().min;
 | 
			
		||||
        let resource = CharDataResource::CharacterData {
 | 
			
		||||
            palette: self.palette,
 | 
			
		||||
        };
 | 
			
		||||
        let image = Image::new(resource.to_uri())
 | 
			
		||||
            .fit_to_original_size(self.scale)
 | 
			
		||||
            .tint(Color32::RED)
 | 
			
		||||
            .texture_options(TextureOptions::NEAREST)
 | 
			
		||||
            .sense(Sense::click());
 | 
			
		||||
        let res = ui.add(image);
 | 
			
		||||
        if res.clicked() {
 | 
			
		||||
            if let Some(click_pos) = res.interact_pointer_pos() {
 | 
			
		||||
                let fixed_pos = (click_pos - start_pos) / self.scale;
 | 
			
		||||
                let x = (fixed_pos.x / 8.0) as usize;
 | 
			
		||||
                let y = (fixed_pos.y / 8.0) as usize;
 | 
			
		||||
                self.index = (y * 16) + x;
 | 
			
		||||
                self.index_str = self.index.to_string();
 | 
			
		||||
            }
 | 
			
		||||
        let grid = CharacterGrid::new(resource.to_uri())
 | 
			
		||||
            .with_scale(self.scale)
 | 
			
		||||
            .with_grid(self.show_grid)
 | 
			
		||||
            .with_selected(self.index);
 | 
			
		||||
        if let Some(selected) = grid.show(ui) {
 | 
			
		||||
            self.index = selected;
 | 
			
		||||
            self.index_str = selected.to_string();
 | 
			
		||||
        }
 | 
			
		||||
        let painter = ui.painter_at(res.rect);
 | 
			
		||||
        if self.show_grid {
 | 
			
		||||
            let stroke = ui.style().visuals.widgets.noninteractive.fg_stroke;
 | 
			
		||||
            for x in (1..16).map(|i| (i as f32) * 8.0 * self.scale) {
 | 
			
		||||
                let p1 = res.rect.min + (x, 0.0).into();
 | 
			
		||||
                let p2 = res.rect.min + (x, 128.0 * 8.0 * self.scale).into();
 | 
			
		||||
                painter.line(vec![p1, p2], stroke);
 | 
			
		||||
            }
 | 
			
		||||
            for y in (1..128).map(|i| (i as f32) * 8.0 * self.scale) {
 | 
			
		||||
                let p1 = res.rect.min + (0.0, y).into();
 | 
			
		||||
                let p2 = res.rect.min + (16.0 * 8.0 * self.scale, y).into();
 | 
			
		||||
                painter.line(vec![p1, p2], stroke);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        // draw box around selected
 | 
			
		||||
        let x1 = (self.index % 16) as f32 * 8.0 * self.scale;
 | 
			
		||||
        let x2 = x1 + (8.0 * self.scale);
 | 
			
		||||
        let y1 = (self.index / 16) as f32 * 8.0 * self.scale;
 | 
			
		||||
        let y2 = y1 + (8.0 * self.scale);
 | 
			
		||||
        painter.line(
 | 
			
		||||
            vec![
 | 
			
		||||
                (res.rect.min + (x1, y1).into()),
 | 
			
		||||
                (res.rect.min + (x2, y1).into()),
 | 
			
		||||
                (res.rect.min + (x2, y2).into()),
 | 
			
		||||
                (res.rect.min + (x1, y2).into()),
 | 
			
		||||
                (res.rect.min + (x1, y1).into()),
 | 
			
		||||
            ],
 | 
			
		||||
            ui.style().visuals.widgets.active.fg_stroke,
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -363,7 +315,7 @@ impl CharDataLoader {
 | 
			
		|||
        let palette = self.load_palette(palette);
 | 
			
		||||
        let chardata = self.chardata.borrow();
 | 
			
		||||
        let mut buffer = vec![0; 8 * 8 * 2048];
 | 
			
		||||
        for (i, row) in chardata.range::<u16>(0, 2048).iter().enumerate() {
 | 
			
		||||
        for (i, row) in chardata.range::<u16>(0, 8 * 2048).iter().enumerate() {
 | 
			
		||||
            let bytes =
 | 
			
		||||
                [0, 2, 4, 6, 8, 10, 12, 14].map(|off| palette[(*row as usize >> off) & 0x3]);
 | 
			
		||||
            let char_index = i / 8;
 | 
			
		||||
| 
						 | 
				
			
			@ -409,25 +361,3 @@ impl VramImageLoader for CharDataLoader {
 | 
			
		|||
        vec![]
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
trait UiExt {
 | 
			
		||||
    fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl UiExt for Ui {
 | 
			
		||||
    fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui)) {
 | 
			
		||||
        let mut frame = Frame::group(self.style());
 | 
			
		||||
        frame.outer_margin.top += 10.0;
 | 
			
		||||
        frame.inner_margin.top += 2.0;
 | 
			
		||||
        let res = frame.show(self, add_contents);
 | 
			
		||||
        let text = RichText::new(title).background_color(self.style().visuals.panel_fill);
 | 
			
		||||
        let old_rect = res.response.rect;
 | 
			
		||||
        let mut text_rect = old_rect;
 | 
			
		||||
        text_rect.min.x += 6.0;
 | 
			
		||||
        let new_rect = self
 | 
			
		||||
            .allocate_new_ui(UiBuilder::new().max_rect(text_rect), |ui| ui.label(text))
 | 
			
		||||
            .response
 | 
			
		||||
            .rect;
 | 
			
		||||
        self.allocate_space((old_rect.max - new_rect.max) - (old_rect.min - new_rect.min));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,3 +1,5 @@
 | 
			
		|||
use egui::{Color32, Image, ImageSource, Response, Sense, TextureOptions, Ui, Widget};
 | 
			
		||||
 | 
			
		||||
pub const GENERIC_PALETTE: [u8; 4] = [0, 64, 128, 255];
 | 
			
		||||
 | 
			
		||||
pub fn parse_palette(palette: u8, brts: &[u8]) -> [u8; 4] {
 | 
			
		||||
| 
						 | 
				
			
			@ -14,3 +16,100 @@ pub fn parse_palette(palette: u8, brts: &[u8]) -> [u8; 4] {
 | 
			
		|||
        shades[(palette >> 6) as usize & 0x03],
 | 
			
		||||
    ]
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub struct CharacterGrid<'a> {
 | 
			
		||||
    source: ImageSource<'a>,
 | 
			
		||||
    scale: f32,
 | 
			
		||||
    show_grid: bool,
 | 
			
		||||
    selected: Option<usize>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl<'a> CharacterGrid<'a> {
 | 
			
		||||
    pub fn new(source: impl Into<ImageSource<'a>>) -> Self {
 | 
			
		||||
        Self {
 | 
			
		||||
            source: source.into(),
 | 
			
		||||
            scale: 1.0,
 | 
			
		||||
            show_grid: false,
 | 
			
		||||
            selected: None,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn with_scale(self, scale: f32) -> Self {
 | 
			
		||||
        Self { scale, ..self }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn with_grid(self, show_grid: bool) -> Self {
 | 
			
		||||
        Self { show_grid, ..self }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn with_selected(self, selected: usize) -> Self {
 | 
			
		||||
        Self {
 | 
			
		||||
            selected: Some(selected),
 | 
			
		||||
            ..self
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn show(self, ui: &mut Ui) -> Option<usize> {
 | 
			
		||||
        let start_pos = ui.cursor().min;
 | 
			
		||||
        let cell_size = 8.0 * self.scale;
 | 
			
		||||
 | 
			
		||||
        let res = self.ui(ui);
 | 
			
		||||
 | 
			
		||||
        let grid_width_cells = ((res.rect.max.x - res.rect.min.x) / cell_size).round() as usize;
 | 
			
		||||
 | 
			
		||||
        if res.clicked() {
 | 
			
		||||
            let click_pos = res.interact_pointer_pos()?;
 | 
			
		||||
            let grid_pos = (click_pos - start_pos) / cell_size;
 | 
			
		||||
            Some((grid_pos.y as usize * grid_width_cells) + grid_pos.x as usize)
 | 
			
		||||
        } else {
 | 
			
		||||
            None
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl Widget for CharacterGrid<'_> {
 | 
			
		||||
    fn ui(self, ui: &mut Ui) -> Response {
 | 
			
		||||
        let image = Image::new(self.source)
 | 
			
		||||
            .fit_to_original_size(self.scale)
 | 
			
		||||
            .tint(Color32::RED)
 | 
			
		||||
            .texture_options(TextureOptions::NEAREST)
 | 
			
		||||
            .sense(Sense::click());
 | 
			
		||||
        let res = ui.add(image);
 | 
			
		||||
 | 
			
		||||
        let cell_size = 8.0 * self.scale;
 | 
			
		||||
        let grid_width_cells = ((res.rect.max.x - res.rect.min.x) / cell_size).round() as usize;
 | 
			
		||||
        let grid_height_cells = ((res.rect.max.y - res.rect.min.y) / cell_size).round() as usize;
 | 
			
		||||
 | 
			
		||||
        let painter = ui.painter_at(res.rect);
 | 
			
		||||
        if self.show_grid {
 | 
			
		||||
            let stroke = ui.style().visuals.widgets.noninteractive.fg_stroke;
 | 
			
		||||
            for x in (1..grid_width_cells).map(|i| (i as f32) * cell_size) {
 | 
			
		||||
                let p1 = (res.rect.min.x + x, res.rect.min.y).into();
 | 
			
		||||
                let p2 = (res.rect.min.x + x, res.rect.max.y).into();
 | 
			
		||||
                painter.line(vec![p1, p2], stroke);
 | 
			
		||||
            }
 | 
			
		||||
            for y in (1..grid_height_cells).map(|i| (i as f32) * cell_size) {
 | 
			
		||||
                let p1 = (res.rect.min.x, res.rect.min.y + y).into();
 | 
			
		||||
                let p2 = (res.rect.max.x, res.rect.min.y + y).into();
 | 
			
		||||
                painter.line(vec![p1, p2], stroke);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        if let Some(selected) = self.selected {
 | 
			
		||||
            let x1 = (selected % grid_width_cells) as f32 * cell_size;
 | 
			
		||||
            let x2 = x1 + cell_size;
 | 
			
		||||
            let y1 = (selected / grid_width_cells) as f32 * cell_size;
 | 
			
		||||
            let y2 = y1 + cell_size;
 | 
			
		||||
            painter.line(
 | 
			
		||||
                vec![
 | 
			
		||||
                    (res.rect.min + (x1, y1).into()),
 | 
			
		||||
                    (res.rect.min + (x2, y1).into()),
 | 
			
		||||
                    (res.rect.min + (x2, y2).into()),
 | 
			
		||||
                    (res.rect.min + (x1, y2).into()),
 | 
			
		||||
                    (res.rect.min + (x1, y1).into()),
 | 
			
		||||
                ],
 | 
			
		||||
                ui.style().visuals.widgets.active.fg_stroke,
 | 
			
		||||
            );
 | 
			
		||||
        }
 | 
			
		||||
        res
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue