VIP inspection tooling #4
			
				
			
		
		
		
	
							
								
								
									
										20
									
								
								src/app.rs
								
								
								
								
							
							
						
						
									
										20
									
								
								src/app.rs
								
								
								
								
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						 | 
				
			
			@ -17,10 +17,10 @@ use winit::{
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use crate::{
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    controller::ControllerManager,
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    emulator::{EmulatorClient, EmulatorCommand, SimId},
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    images::ImageProcessor,
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    input::MappingProvider,
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    memory::MemoryClient,
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    persistence::Persistence,
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    vram::VramProcessor,
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    window::{
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        AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
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        GdbServerWindow, InputWindow, ObjectWindow, RegisterWindow, WorldWindow,
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			@ -46,7 +46,7 @@ pub struct Application {
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    mappings: MappingProvider,
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    controllers: ControllerManager,
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    memory: Arc<MemoryClient>,
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    vram: VramProcessor,
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    images: ImageProcessor,
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    persistence: Persistence,
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    viewports: HashMap<ViewportId, Viewport>,
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    focused: Option<ViewportId>,
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			@ -65,7 +65,7 @@ impl Application {
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        let mappings = MappingProvider::new(persistence.clone());
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        let controllers = ControllerManager::new(client.clone(), &mappings);
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        let memory = Arc::new(MemoryClient::new(client.clone()));
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        let vram = VramProcessor::new();
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        let images = ImageProcessor::new();
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        {
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            let mappings = mappings.clone();
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            let proxy = proxy.clone();
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			@ -78,7 +78,7 @@ impl Application {
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            proxy,
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            mappings,
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            memory,
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            vram,
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            images,
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            controllers,
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            persistence,
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            viewports: HashMap::new(),
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			@ -214,23 +214,23 @@ impl ApplicationHandler<UserEvent> for Application {
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                self.open(event_loop, Box::new(about));
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            }
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            UserEvent::OpenCharacterData(sim_id) => {
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                let vram = CharacterDataWindow::new(sim_id, &self.memory, &mut self.vram);
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                self.open(event_loop, Box::new(vram));
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                let chardata = CharacterDataWindow::new(sim_id, &self.memory, &mut self.images);
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                self.open(event_loop, Box::new(chardata));
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            }
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            UserEvent::OpenBgMap(sim_id) => {
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                let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.vram);
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                let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.images);
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                self.open(event_loop, Box::new(bgmap));
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            }
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            UserEvent::OpenObjects(sim_id) => {
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                let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.vram);
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                let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.images);
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                self.open(event_loop, Box::new(objects));
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            }
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            UserEvent::OpenWorlds(sim_id) => {
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                let world = WorldWindow::new(sim_id, &self.memory, &mut self.vram);
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                let world = WorldWindow::new(sim_id, &self.memory, &mut self.images);
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                self.open(event_loop, Box::new(world));
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            }
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            UserEvent::OpenFrameBuffers(sim_id) => {
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                let world = FrameBufferWindow::new(sim_id, &self.memory, &mut self.vram);
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                let world = FrameBufferWindow::new(sim_id, &self.memory, &mut self.images);
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                self.open(event_loop, Box::new(world));
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            }
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            UserEvent::OpenRegisters(sim_id) => {
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			@ -13,11 +13,11 @@ use egui::{
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};
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use tokio::{sync::mpsc, time::timeout};
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pub struct VramProcessor {
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    sender: mpsc::UnboundedSender<Box<dyn VramRendererImpl>>,
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pub struct ImageProcessor {
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    sender: mpsc::UnboundedSender<Box<dyn ImageRendererImpl>>,
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}
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impl VramProcessor {
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impl ImageProcessor {
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    pub fn new() -> Self {
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        let (sender, receiver) = mpsc::unbounded_channel();
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        thread::spawn(move || {
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			@ -26,7 +26,7 @@ impl VramProcessor {
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                .build()
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                .unwrap()
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                .block_on(async move {
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                    let mut worker = VramProcessorWorker {
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                    let mut worker = ImageProcessorWorker {
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                        receiver,
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                        renderers: vec![],
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                    };
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			@ -36,27 +36,27 @@ impl VramProcessor {
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        Self { sender }
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    }
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    pub fn add<const N: usize, R: VramRenderer<N> + 'static>(
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    pub fn add<const N: usize, R: ImageRenderer<N> + 'static>(
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        &self,
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        renderer: R,
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        params: R::Params,
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    ) -> ([VramImageHandle; N], VramParams<R::Params>) {
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        let states = renderer.sizes().map(VramRenderImageState::new);
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        let handles = states.clone().map(|state| VramImageHandle {
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    ) -> ([ImageHandle; N], ImageParams<R::Params>) {
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        let states = renderer.sizes().map(ImageState::new);
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        let handles = states.clone().map(|state| ImageHandle {
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            size: state.size.map(|i| i as f32),
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            data: state.sink,
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        });
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        let images = renderer
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            .sizes()
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            .map(|[width, height]| VramImage::new(width, height));
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            .map(|[width, height]| ImageBuffer::new(width, height));
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        let sink = Arc::new(Mutex::new(params.clone()));
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        let _ = self.sender.send(Box::new(VramRendererWrapper {
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        let _ = self.sender.send(Box::new(ImageRendererWrapper {
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            renderer,
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            params: Arc::downgrade(&sink),
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            images,
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            states,
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        }));
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        let params = VramParams {
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        let params = ImageParams {
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            value: params,
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            sink,
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        };
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			@ -64,12 +64,12 @@ impl VramProcessor {
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    }
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}
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struct VramProcessorWorker {
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    receiver: mpsc::UnboundedReceiver<Box<dyn VramRendererImpl>>,
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    renderers: Vec<Box<dyn VramRendererImpl>>,
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struct ImageProcessorWorker {
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    receiver: mpsc::UnboundedReceiver<Box<dyn ImageRendererImpl>>,
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    renderers: Vec<Box<dyn ImageRendererImpl>>,
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}
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impl VramProcessorWorker {
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impl ImageProcessorWorker {
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    async fn run(&mut self) {
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        loop {
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            if self.renderers.is_empty() {
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			@ -100,12 +100,12 @@ impl VramProcessorWorker {
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    }
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}
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pub struct VramImage {
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pub struct ImageBuffer {
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    pub size: [usize; 2],
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    pub pixels: Vec<Color32>,
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}
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impl VramImage {
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impl ImageBuffer {
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    pub fn new(width: usize, height: usize) -> Self {
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        Self {
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            size: [width, height],
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			@ -143,23 +143,23 @@ impl VramImage {
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}
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#[derive(Clone)]
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pub struct VramImageHandle {
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pub struct ImageHandle {
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    size: [f32; 2],
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    data: Arc<Mutex<Option<Arc<ColorImage>>>>,
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}
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impl VramImageHandle {
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impl ImageHandle {
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    fn pull(&mut self) -> Option<Arc<ColorImage>> {
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        self.data.lock().unwrap().take()
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    }
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}
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pub struct VramParams<T> {
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pub struct ImageParams<T> {
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    value: T,
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    sink: Arc<Mutex<T>>,
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}
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impl<T> Deref for VramParams<T> {
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impl<T> Deref for ImageParams<T> {
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    type Target = T;
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    fn deref(&self) -> &Self::Target {
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			@ -167,7 +167,7 @@ impl<T> Deref for VramParams<T> {
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    }
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}
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impl<T: Clone + Eq> VramParams<T> {
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impl<T: Clone + Eq> ImageParams<T> {
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    pub fn write(&mut self, value: T) {
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        if self.value != value {
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            self.value = value.clone();
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			@ -176,21 +176,21 @@ impl<T: Clone + Eq> VramParams<T> {
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    }
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}
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pub trait VramRenderer<const N: usize>: Send {
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pub trait ImageRenderer<const N: usize>: Send {
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    type Params: Clone + Send;
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    fn sizes(&self) -> [[usize; 2]; N];
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    fn render(&mut self, params: &Self::Params, images: &mut [VramImage; N]);
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    fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; N]);
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}
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#[derive(Clone)]
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struct VramRenderImageState {
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struct ImageState {
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    size: [usize; 2],
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    buffers: [Arc<ColorImage>; 2],
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    last_buffer: usize,
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    sink: Arc<Mutex<Option<Arc<ColorImage>>>>,
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}
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impl VramRenderImageState {
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impl ImageState {
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    fn new(size: [usize; 2]) -> Self {
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        let buffers = [
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            Arc::new(ColorImage::new(size, Color32::BLACK)),
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			@ -204,7 +204,7 @@ impl VramRenderImageState {
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            sink: Arc::new(Mutex::new(Some(sink))),
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        }
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    }
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    fn try_send_update(&mut self, image: &VramImage) {
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    fn try_send_update(&mut self, image: &ImageBuffer) {
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        let last = &self.buffers[self.last_buffer];
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        if !image.changed(last) {
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            return;
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			@ -218,18 +218,18 @@ impl VramRenderImageState {
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    }
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}
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struct VramRendererWrapper<const N: usize, R: VramRenderer<N>> {
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struct ImageRendererWrapper<const N: usize, R: ImageRenderer<N>> {
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    renderer: R,
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    params: Weak<Mutex<R::Params>>,
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    images: [VramImage; N],
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    states: [VramRenderImageState; N],
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    images: [ImageBuffer; N],
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    states: [ImageState; N],
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}
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trait VramRendererImpl: Send {
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trait ImageRendererImpl: Send {
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    fn try_update(&mut self) -> Result<(), ()>;
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}
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impl<const N: usize, R: VramRenderer<N> + Send> VramRendererImpl for VramRendererWrapper<N, R> {
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impl<const N: usize, R: ImageRenderer<N> + Send> ImageRendererImpl for ImageRendererWrapper<N, R> {
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    fn try_update(&mut self) -> Result<(), ()> {
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        let params = match self.params.upgrade() {
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            Some(params) => params.lock().unwrap().clone(),
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						 | 
				
			
			@ -247,12 +247,12 @@ impl<const N: usize, R: VramRenderer<N> + Send> VramRendererImpl for VramRendere
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    }
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}
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pub struct VramTextureLoader {
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    cache: Mutex<HashMap<String, (VramImageHandle, Option<TextureHandle>)>>,
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pub struct ImageTextureLoader {
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    cache: Mutex<HashMap<String, (ImageHandle, Option<TextureHandle>)>>,
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}
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impl VramTextureLoader {
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    pub fn new(renderers: impl IntoIterator<Item = (String, VramImageHandle)>) -> Self {
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impl ImageTextureLoader {
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    pub fn new(renderers: impl IntoIterator<Item = (String, ImageHandle)>) -> Self {
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        let mut cache = HashMap::new();
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        for (key, image) in renderers {
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            cache.insert(key, (image, None));
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						 | 
				
			
			@ -263,9 +263,9 @@ impl VramTextureLoader {
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    }
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}
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impl TextureLoader for VramTextureLoader {
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impl TextureLoader for ImageTextureLoader {
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    fn id(&self) -> &str {
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        concat!(module_path!(), "VramTextureLoader")
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        concat!(module_path!(), "ImageTextureLoader")
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    }
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    fn load(
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			@ -18,10 +18,10 @@ mod controller;
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mod emulator;
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mod gdbserver;
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mod graphics;
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mod images;
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mod input;
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mod memory;
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mod persistence;
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mod vram;
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mod window;
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#[derive(Parser)]
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						 | 
				
			
			
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| 
						 | 
				
			
			@ -263,7 +263,7 @@ impl MemoryRegion {
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        /*
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         * We have four buffers, and (at time of writing) only three threads interacting with memory:
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         * - The UI thread, reading small regions of memory
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         * - The "vram renderer" thread, reading large regions of memory
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         * - The "image renderer" thread, reading large regions of memory
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         * - The emulation thread, writing memory every so often
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         * So it should be impossible for all four buffers to have a read lock at the same time,
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         *  and (because readers always read the newest buffer) at least one of the oldest three
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						 | 
				
			
			
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| 
						 | 
				
			
			@ -3,7 +3,7 @@ use egui::{Context, ViewportBuilder, ViewportId};
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pub use game::GameWindow;
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pub use gdb::GdbServerWindow;
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pub use input::InputWindow;
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pub use vram::{
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pub use vip::{
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    BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
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};
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use winit::event::KeyEvent;
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| 
						 | 
				
			
			@ -16,7 +16,7 @@ mod game_screen;
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mod gdb;
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mod input;
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mod utils;
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mod vram;
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mod vip;
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pub trait AppWindow {
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    fn viewport_id(&self) -> ViewportId;
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| 
						 | 
				
			
			
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| 
						 | 
				
			
			@ -8,8 +8,8 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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use crate::{
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    emulator::SimId,
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    images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
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    memory::{MemoryClient, MemoryView},
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    vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
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    window::{
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        utils::{NumberEdit, UiExt},
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        AppWindow,
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| 
						 | 
				
			
			@ -20,22 +20,22 @@ use super::utils::{self, CellData, CharacterGrid};
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 | 
			
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pub struct BgMapWindow {
 | 
			
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    sim_id: SimId,
 | 
			
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    loader: Arc<VramTextureLoader>,
 | 
			
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    loader: Arc<ImageTextureLoader>,
 | 
			
		||||
    memory: Arc<MemoryClient>,
 | 
			
		||||
    bgmaps: MemoryView,
 | 
			
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    cell_index: usize,
 | 
			
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    generic_palette: bool,
 | 
			
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    params: VramParams<BgMapParams>,
 | 
			
		||||
    params: ImageParams<BgMapParams>,
 | 
			
		||||
    scale: f32,
 | 
			
		||||
    show_grid: bool,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl BgMapWindow {
 | 
			
		||||
    pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, vram: &mut VramProcessor) -> Self {
 | 
			
		||||
    pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
 | 
			
		||||
        let renderer = BgMapRenderer::new(sim_id, memory);
 | 
			
		||||
        let ([cell, bgmap], params) = vram.add(renderer, BgMapParams::default());
 | 
			
		||||
        let ([cell, bgmap], params) = images.add(renderer, BgMapParams::default());
 | 
			
		||||
        let loader =
 | 
			
		||||
            VramTextureLoader::new([("vram://cell".into(), cell), ("vram://bgmap".into(), bgmap)]);
 | 
			
		||||
            ImageTextureLoader::new([("vip://cell".into(), cell), ("vip://bgmap".into(), bgmap)]);
 | 
			
		||||
        Self {
 | 
			
		||||
            sim_id,
 | 
			
		||||
            loader: Arc::new(loader),
 | 
			
		||||
| 
						 | 
				
			
			@ -90,7 +90,7 @@ impl BgMapWindow {
 | 
			
		|||
                        });
 | 
			
		||||
                    });
 | 
			
		||||
                });
 | 
			
		||||
            let image = Image::new("vram://cell")
 | 
			
		||||
            let image = Image::new("vip://cell")
 | 
			
		||||
                .maintain_aspect_ratio(true)
 | 
			
		||||
                .texture_options(TextureOptions::NEAREST);
 | 
			
		||||
            ui.add(image);
 | 
			
		||||
| 
						 | 
				
			
			@ -162,7 +162,7 @@ impl BgMapWindow {
 | 
			
		|||
    }
 | 
			
		||||
 | 
			
		||||
    fn show_bgmap(&mut self, ui: &mut Ui) {
 | 
			
		||||
        let grid = CharacterGrid::new("vram://bgmap")
 | 
			
		||||
        let grid = CharacterGrid::new("vip://bgmap")
 | 
			
		||||
            .with_scale(self.scale)
 | 
			
		||||
            .with_grid(self.show_grid)
 | 
			
		||||
            .with_selected(self.cell_index % 4096);
 | 
			
		||||
| 
						 | 
				
			
			@ -233,7 +233,7 @@ impl BgMapRenderer {
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn render_bgmap(&self, image: &mut VramImage, bgmap_index: usize, generic_palette: bool) {
 | 
			
		||||
    fn render_bgmap(&self, image: &mut ImageBuffer, bgmap_index: usize, generic_palette: bool) {
 | 
			
		||||
        let chardata = self.chardata.borrow();
 | 
			
		||||
        let bgmaps = self.bgmaps.borrow();
 | 
			
		||||
        let brightness = self.brightness.borrow();
 | 
			
		||||
| 
						 | 
				
			
			@ -266,7 +266,7 @@ impl BgMapRenderer {
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn render_bgmap_cell(&self, image: &mut VramImage, index: usize, generic_palette: bool) {
 | 
			
		||||
    fn render_bgmap_cell(&self, image: &mut ImageBuffer, index: usize, generic_palette: bool) {
 | 
			
		||||
        let chardata = self.chardata.borrow();
 | 
			
		||||
        let bgmaps = self.bgmaps.borrow();
 | 
			
		||||
        let brightness = self.brightness.borrow();
 | 
			
		||||
| 
						 | 
				
			
			@ -297,14 +297,14 @@ impl BgMapRenderer {
 | 
			
		|||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl VramRenderer<2> for BgMapRenderer {
 | 
			
		||||
impl ImageRenderer<2> for BgMapRenderer {
 | 
			
		||||
    type Params = BgMapParams;
 | 
			
		||||
 | 
			
		||||
    fn sizes(&self) -> [[usize; 2]; 2] {
 | 
			
		||||
        [[8, 8], [8 * 64, 8 * 64]]
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 2]) {
 | 
			
		||||
    fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) {
 | 
			
		||||
        self.render_bgmap_cell(&mut images[0], params.cell_index, params.generic_palette);
 | 
			
		||||
        self.render_bgmap(
 | 
			
		||||
            &mut images[1],
 | 
			
		||||
| 
						 | 
				
			
			@ -9,8 +9,8 @@ use serde::{Deserialize, Serialize};
 | 
			
		|||
 | 
			
		||||
use crate::{
 | 
			
		||||
    emulator::SimId,
 | 
			
		||||
    images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
 | 
			
		||||
    memory::{MemoryClient, MemoryView},
 | 
			
		||||
    vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
 | 
			
		||||
    window::{
 | 
			
		||||
        utils::{NumberEdit, UiExt as _},
 | 
			
		||||
        AppWindow,
 | 
			
		||||
| 
						 | 
				
			
			@ -20,7 +20,7 @@ use crate::{
 | 
			
		|||
use super::utils::{self, CharacterGrid};
 | 
			
		||||
 | 
			
		||||
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
 | 
			
		||||
pub enum VramPalette {
 | 
			
		||||
pub enum Palette {
 | 
			
		||||
    #[default]
 | 
			
		||||
    Generic,
 | 
			
		||||
    Bg0,
 | 
			
		||||
| 
						 | 
				
			
			@ -33,8 +33,8 @@ pub enum VramPalette {
 | 
			
		|||
    Obj3,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl VramPalette {
 | 
			
		||||
    pub const fn values() -> [VramPalette; 9] {
 | 
			
		||||
impl Palette {
 | 
			
		||||
    pub const fn values() -> [Palette; 9] {
 | 
			
		||||
        [
 | 
			
		||||
            Self::Generic,
 | 
			
		||||
            Self::Bg0,
 | 
			
		||||
| 
						 | 
				
			
			@ -63,7 +63,7 @@ impl VramPalette {
 | 
			
		|||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl Display for VramPalette {
 | 
			
		||||
impl Display for Palette {
 | 
			
		||||
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 | 
			
		||||
        match self {
 | 
			
		||||
            Self::Generic => f.write_str("Generic"),
 | 
			
		||||
| 
						 | 
				
			
			@ -81,23 +81,23 @@ impl Display for VramPalette {
 | 
			
		|||
 | 
			
		||||
pub struct CharacterDataWindow {
 | 
			
		||||
    sim_id: SimId,
 | 
			
		||||
    loader: Arc<VramTextureLoader>,
 | 
			
		||||
    loader: Arc<ImageTextureLoader>,
 | 
			
		||||
    brightness: MemoryView,
 | 
			
		||||
    palettes: MemoryView,
 | 
			
		||||
    palette: VramPalette,
 | 
			
		||||
    palette: Palette,
 | 
			
		||||
    index: usize,
 | 
			
		||||
    params: VramParams<CharDataParams>,
 | 
			
		||||
    params: ImageParams<CharDataParams>,
 | 
			
		||||
    scale: f32,
 | 
			
		||||
    show_grid: bool,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl CharacterDataWindow {
 | 
			
		||||
    pub fn new(sim_id: SimId, memory: &MemoryClient, vram: &mut VramProcessor) -> Self {
 | 
			
		||||
    pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
 | 
			
		||||
        let renderer = CharDataRenderer::new(sim_id, memory);
 | 
			
		||||
        let ([char, chardata], params) = vram.add(renderer, CharDataParams::default());
 | 
			
		||||
        let loader = VramTextureLoader::new([
 | 
			
		||||
            ("vram://char".into(), char),
 | 
			
		||||
            ("vram://chardata".into(), chardata),
 | 
			
		||||
        let ([char, chardata], params) = images.add(renderer, CharDataParams::default());
 | 
			
		||||
        let loader = ImageTextureLoader::new([
 | 
			
		||||
            ("vip://char".into(), char),
 | 
			
		||||
            ("vip://chardata".into(), chardata),
 | 
			
		||||
        ]);
 | 
			
		||||
        Self {
 | 
			
		||||
            sim_id,
 | 
			
		||||
| 
						 | 
				
			
			@ -160,7 +160,7 @@ impl CharacterDataWindow {
 | 
			
		|||
                        });
 | 
			
		||||
                    });
 | 
			
		||||
                });
 | 
			
		||||
            let image = Image::new("vram://char")
 | 
			
		||||
            let image = Image::new("vip://char")
 | 
			
		||||
                .maintain_aspect_ratio(true)
 | 
			
		||||
                .texture_options(TextureOptions::NEAREST);
 | 
			
		||||
            ui.add(image);
 | 
			
		||||
| 
						 | 
				
			
			@ -171,7 +171,7 @@ impl CharacterDataWindow {
 | 
			
		|||
                        .selected_text(self.palette.to_string())
 | 
			
		||||
                        .width(ui.available_width())
 | 
			
		||||
                        .show_ui(ui, |ui| {
 | 
			
		||||
                            for palette in VramPalette::values() {
 | 
			
		||||
                            for palette in Palette::values() {
 | 
			
		||||
                                ui.selectable_value(
 | 
			
		||||
                                    &mut self.palette,
 | 
			
		||||
                                    palette,
 | 
			
		||||
| 
						 | 
				
			
			@ -226,7 +226,7 @@ impl CharacterDataWindow {
 | 
			
		|||
    }
 | 
			
		||||
 | 
			
		||||
    fn show_chardata(&mut self, ui: &mut Ui) {
 | 
			
		||||
        let grid = CharacterGrid::new("vram://chardata")
 | 
			
		||||
        let grid = CharacterGrid::new("vip://chardata")
 | 
			
		||||
            .with_scale(self.scale)
 | 
			
		||||
            .with_grid(self.show_grid)
 | 
			
		||||
            .with_selected(self.index);
 | 
			
		||||
| 
						 | 
				
			
			@ -276,13 +276,13 @@ impl AppWindow for CharacterDataWindow {
 | 
			
		|||
 | 
			
		||||
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq, Hash)]
 | 
			
		||||
enum CharDataResource {
 | 
			
		||||
    Character { palette: VramPalette, index: usize },
 | 
			
		||||
    CharacterData { palette: VramPalette },
 | 
			
		||||
    Character { palette: Palette, index: usize },
 | 
			
		||||
    CharacterData { palette: Palette },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[derive(Clone, Default, PartialEq, Eq)]
 | 
			
		||||
struct CharDataParams {
 | 
			
		||||
    palette: VramPalette,
 | 
			
		||||
    palette: Palette,
 | 
			
		||||
    index: usize,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -292,14 +292,14 @@ struct CharDataRenderer {
 | 
			
		|||
    palettes: MemoryView,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl VramRenderer<2> for CharDataRenderer {
 | 
			
		||||
impl ImageRenderer<2> for CharDataRenderer {
 | 
			
		||||
    type Params = CharDataParams;
 | 
			
		||||
 | 
			
		||||
    fn sizes(&self) -> [[usize; 2]; 2] {
 | 
			
		||||
        [[8, 8], [16 * 8, 128 * 8]]
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn render(&mut self, params: &Self::Params, image: &mut [VramImage; 2]) {
 | 
			
		||||
    fn render(&mut self, params: &Self::Params, image: &mut [ImageBuffer; 2]) {
 | 
			
		||||
        self.render_character(&mut image[0], params.palette, params.index);
 | 
			
		||||
        self.render_character_data(&mut image[1], params.palette);
 | 
			
		||||
    }
 | 
			
		||||
| 
						 | 
				
			
			@ -314,7 +314,7 @@ impl CharDataRenderer {
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn render_character(&self, image: &mut VramImage, palette: VramPalette, index: usize) {
 | 
			
		||||
    fn render_character(&self, image: &mut ImageBuffer, palette: Palette, index: usize) {
 | 
			
		||||
        if index >= 2048 {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -329,7 +329,7 @@ impl CharDataRenderer {
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn render_character_data(&self, image: &mut VramImage, palette: VramPalette) {
 | 
			
		||||
    fn render_character_data(&self, image: &mut ImageBuffer, palette: Palette) {
 | 
			
		||||
        let palette = self.load_palette(palette);
 | 
			
		||||
        let chardata = self.chardata.borrow();
 | 
			
		||||
        for (row, pixels) in chardata.range::<u16>(0, 8 * 2048).enumerate() {
 | 
			
		||||
| 
						 | 
				
			
			@ -344,7 +344,7 @@ impl CharDataRenderer {
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn load_palette(&self, palette: VramPalette) -> [Color32; 4] {
 | 
			
		||||
    fn load_palette(&self, palette: Palette) -> [Color32; 4] {
 | 
			
		||||
        let Some(offset) = palette.offset() else {
 | 
			
		||||
            return utils::GENERIC_PALETTE.map(|p| utils::shade(p, Color32::RED));
 | 
			
		||||
        };
 | 
			
		||||
| 
						 | 
				
			
			@ -8,8 +8,8 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
 | 
			
		|||
 | 
			
		||||
use crate::{
 | 
			
		||||
    emulator::SimId,
 | 
			
		||||
    images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
 | 
			
		||||
    memory::{MemoryClient, MemoryView},
 | 
			
		||||
    vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
 | 
			
		||||
    window::{
 | 
			
		||||
        utils::{NumberEdit, UiExt as _},
 | 
			
		||||
        AppWindow,
 | 
			
		||||
| 
						 | 
				
			
			@ -20,17 +20,17 @@ use super::utils;
 | 
			
		|||
 | 
			
		||||
pub struct FrameBufferWindow {
 | 
			
		||||
    sim_id: SimId,
 | 
			
		||||
    loader: Arc<VramTextureLoader>,
 | 
			
		||||
    loader: Arc<ImageTextureLoader>,
 | 
			
		||||
    index: usize,
 | 
			
		||||
    left: bool,
 | 
			
		||||
    right: bool,
 | 
			
		||||
    generic_palette: bool,
 | 
			
		||||
    params: VramParams<FrameBufferParams>,
 | 
			
		||||
    params: ImageParams<FrameBufferParams>,
 | 
			
		||||
    scale: f32,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl FrameBufferWindow {
 | 
			
		||||
    pub fn new(sim_id: SimId, memory: &MemoryClient, vram: &mut VramProcessor) -> Self {
 | 
			
		||||
    pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
 | 
			
		||||
        let initial_params = FrameBufferParams {
 | 
			
		||||
            index: 0,
 | 
			
		||||
            left: true,
 | 
			
		||||
| 
						 | 
				
			
			@ -40,8 +40,8 @@ impl FrameBufferWindow {
 | 
			
		|||
            right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
 | 
			
		||||
        };
 | 
			
		||||
        let renderer = FrameBufferRenderer::new(sim_id, memory);
 | 
			
		||||
        let ([buffer], params) = vram.add(renderer, initial_params);
 | 
			
		||||
        let loader = VramTextureLoader::new([("vram://buffer".into(), buffer)]);
 | 
			
		||||
        let ([buffer], params) = images.add(renderer, initial_params);
 | 
			
		||||
        let loader = ImageTextureLoader::new([("vip://buffer".into(), buffer)]);
 | 
			
		||||
        Self {
 | 
			
		||||
            sim_id,
 | 
			
		||||
            loader: Arc::new(loader),
 | 
			
		||||
| 
						 | 
				
			
			@ -131,7 +131,7 @@ impl FrameBufferWindow {
 | 
			
		|||
    }
 | 
			
		||||
 | 
			
		||||
    fn show_buffers(&mut self, ui: &mut Ui) {
 | 
			
		||||
        let image = Image::new("vram://buffer")
 | 
			
		||||
        let image = Image::new("vip://buffer")
 | 
			
		||||
            .fit_to_original_size(self.scale)
 | 
			
		||||
            .texture_options(TextureOptions::NEAREST);
 | 
			
		||||
        ui.add(image);
 | 
			
		||||
| 
						 | 
				
			
			@ -205,14 +205,14 @@ impl FrameBufferRenderer {
 | 
			
		|||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl VramRenderer<1> for FrameBufferRenderer {
 | 
			
		||||
impl ImageRenderer<1> for FrameBufferRenderer {
 | 
			
		||||
    type Params = FrameBufferParams;
 | 
			
		||||
 | 
			
		||||
    fn sizes(&self) -> [[usize; 2]; 1] {
 | 
			
		||||
        [[384, 224]]
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 1]) {
 | 
			
		||||
    fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) {
 | 
			
		||||
        let image = &mut images[0];
 | 
			
		||||
 | 
			
		||||
        let left_buffer = self.buffers[params.index * 2].borrow();
 | 
			
		||||
| 
						 | 
				
			
			@ -8,8 +8,8 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
 | 
			
		|||
 | 
			
		||||
use crate::{
 | 
			
		||||
    emulator::SimId,
 | 
			
		||||
    images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
 | 
			
		||||
    memory::{MemoryClient, MemoryView},
 | 
			
		||||
    vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
 | 
			
		||||
    window::{
 | 
			
		||||
        utils::{NumberEdit, UiExt as _},
 | 
			
		||||
        AppWindow,
 | 
			
		||||
| 
						 | 
				
			
			@ -20,17 +20,17 @@ use super::utils::{self, Object};
 | 
			
		|||
 | 
			
		||||
pub struct ObjectWindow {
 | 
			
		||||
    sim_id: SimId,
 | 
			
		||||
    loader: Arc<VramTextureLoader>,
 | 
			
		||||
    loader: Arc<ImageTextureLoader>,
 | 
			
		||||
    memory: Arc<MemoryClient>,
 | 
			
		||||
    objects: MemoryView,
 | 
			
		||||
    index: usize,
 | 
			
		||||
    generic_palette: bool,
 | 
			
		||||
    params: VramParams<ObjectParams>,
 | 
			
		||||
    params: ImageParams<ObjectParams>,
 | 
			
		||||
    scale: f32,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl ObjectWindow {
 | 
			
		||||
    pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, vram: &mut VramProcessor) -> Self {
 | 
			
		||||
    pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
 | 
			
		||||
        let initial_params = ObjectParams {
 | 
			
		||||
            index: 0,
 | 
			
		||||
            generic_palette: false,
 | 
			
		||||
| 
						 | 
				
			
			@ -38,9 +38,9 @@ impl ObjectWindow {
 | 
			
		|||
            right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
 | 
			
		||||
        };
 | 
			
		||||
        let renderer = ObjectRenderer::new(sim_id, memory);
 | 
			
		||||
        let ([zoom, full], params) = vram.add(renderer, initial_params);
 | 
			
		||||
        let ([zoom, full], params) = images.add(renderer, initial_params);
 | 
			
		||||
        let loader =
 | 
			
		||||
            VramTextureLoader::new([("vram://zoom".into(), zoom), ("vram://full".into(), full)]);
 | 
			
		||||
            ImageTextureLoader::new([("vip://zoom".into(), zoom), ("vip://full".into(), full)]);
 | 
			
		||||
        Self {
 | 
			
		||||
            sim_id,
 | 
			
		||||
            loader: Arc::new(loader),
 | 
			
		||||
| 
						 | 
				
			
			@ -82,7 +82,7 @@ impl ObjectWindow {
 | 
			
		|||
                        });
 | 
			
		||||
                    });
 | 
			
		||||
                });
 | 
			
		||||
            let image = Image::new("vram://zoom")
 | 
			
		||||
            let image = Image::new("vip://zoom")
 | 
			
		||||
                .maintain_aspect_ratio(true)
 | 
			
		||||
                .texture_options(TextureOptions::NEAREST);
 | 
			
		||||
            ui.add(image);
 | 
			
		||||
| 
						 | 
				
			
			@ -186,7 +186,7 @@ impl ObjectWindow {
 | 
			
		|||
    }
 | 
			
		||||
 | 
			
		||||
    fn show_object(&mut self, ui: &mut Ui) {
 | 
			
		||||
        let image = Image::new("vram://full")
 | 
			
		||||
        let image = Image::new("vip://full")
 | 
			
		||||
            .fit_to_original_size(self.scale)
 | 
			
		||||
            .texture_options(TextureOptions::NEAREST);
 | 
			
		||||
        ui.add(image);
 | 
			
		||||
| 
						 | 
				
			
			@ -261,7 +261,13 @@ impl ObjectRenderer {
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn render_object(&self, image: &mut VramImage, params: &ObjectParams, use_pos: bool, eye: Eye) {
 | 
			
		||||
    fn render_object(
 | 
			
		||||
        &self,
 | 
			
		||||
        image: &mut ImageBuffer,
 | 
			
		||||
        params: &ObjectParams,
 | 
			
		||||
        use_pos: bool,
 | 
			
		||||
        eye: Eye,
 | 
			
		||||
    ) {
 | 
			
		||||
        let chardata = self.chardata.borrow();
 | 
			
		||||
        let objects = self.objects.borrow();
 | 
			
		||||
        let brightness = self.brightness.borrow();
 | 
			
		||||
| 
						 | 
				
			
			@ -318,14 +324,14 @@ impl ObjectRenderer {
 | 
			
		|||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl VramRenderer<2> for ObjectRenderer {
 | 
			
		||||
impl ImageRenderer<2> for ObjectRenderer {
 | 
			
		||||
    type Params = ObjectParams;
 | 
			
		||||
 | 
			
		||||
    fn sizes(&self) -> [[usize; 2]; 2] {
 | 
			
		||||
        [[8, 8], [384, 224]]
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 2]) {
 | 
			
		||||
    fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) {
 | 
			
		||||
        images[0].clear();
 | 
			
		||||
        self.render_object(&mut images[0], params, false, Eye::Left);
 | 
			
		||||
        self.render_object(&mut images[0], params, false, Eye::Right);
 | 
			
		||||
| 
						 | 
				
			
			@ -14,8 +14,8 @@ use num_traits::{FromPrimitive, ToPrimitive};
 | 
			
		|||
 | 
			
		||||
use crate::{
 | 
			
		||||
    emulator::SimId,
 | 
			
		||||
    images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
 | 
			
		||||
    memory::{MemoryClient, MemoryRef, MemoryView},
 | 
			
		||||
    vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
 | 
			
		||||
    window::{
 | 
			
		||||
        utils::{NumberEdit, UiExt as _},
 | 
			
		||||
        AppWindow,
 | 
			
		||||
| 
						 | 
				
			
			@ -26,19 +26,19 @@ use super::utils::{self, shade, CellData, Object};
 | 
			
		|||
 | 
			
		||||
pub struct WorldWindow {
 | 
			
		||||
    sim_id: SimId,
 | 
			
		||||
    loader: Arc<VramTextureLoader>,
 | 
			
		||||
    loader: Arc<ImageTextureLoader>,
 | 
			
		||||
    memory: Arc<MemoryClient>,
 | 
			
		||||
    worlds: MemoryView,
 | 
			
		||||
    bgmaps: MemoryView,
 | 
			
		||||
    index: usize,
 | 
			
		||||
    param_index: usize,
 | 
			
		||||
    generic_palette: bool,
 | 
			
		||||
    params: VramParams<WorldParams>,
 | 
			
		||||
    params: ImageParams<WorldParams>,
 | 
			
		||||
    scale: f32,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl WorldWindow {
 | 
			
		||||
    pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, vram: &mut VramProcessor) -> Self {
 | 
			
		||||
    pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
 | 
			
		||||
        let initial_params = WorldParams {
 | 
			
		||||
            index: 31,
 | 
			
		||||
            generic_palette: false,
 | 
			
		||||
| 
						 | 
				
			
			@ -46,8 +46,8 @@ impl WorldWindow {
 | 
			
		|||
            right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
 | 
			
		||||
        };
 | 
			
		||||
        let renderer = WorldRenderer::new(sim_id, memory);
 | 
			
		||||
        let ([world], params) = vram.add(renderer, initial_params);
 | 
			
		||||
        let loader = VramTextureLoader::new([("vram://world".into(), world)]);
 | 
			
		||||
        let ([world], params) = images.add(renderer, initial_params);
 | 
			
		||||
        let loader = ImageTextureLoader::new([("vip://world".into(), world)]);
 | 
			
		||||
        Self {
 | 
			
		||||
            sim_id,
 | 
			
		||||
            loader: Arc::new(loader),
 | 
			
		||||
| 
						 | 
				
			
			@ -423,7 +423,7 @@ impl WorldWindow {
 | 
			
		|||
    }
 | 
			
		||||
 | 
			
		||||
    fn show_world(&mut self, ui: &mut Ui) {
 | 
			
		||||
        let image = Image::new("vram://world")
 | 
			
		||||
        let image = Image::new("vip://world")
 | 
			
		||||
            .fit_to_original_size(self.scale)
 | 
			
		||||
            .texture_options(TextureOptions::NEAREST);
 | 
			
		||||
        ui.add(image);
 | 
			
		||||
| 
						 | 
				
			
			@ -507,7 +507,7 @@ impl WorldRenderer {
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn render_object_world(&mut self, group: usize, params: &WorldParams, image: &mut VramImage) {
 | 
			
		||||
    fn render_object_world(&mut self, group: usize, params: &WorldParams, image: &mut ImageBuffer) {
 | 
			
		||||
        for cell in self.buffer.iter_mut() {
 | 
			
		||||
            *cell = [0, 0];
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -604,7 +604,7 @@ impl WorldRenderer {
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn render_world(&mut self, world: World, params: &WorldParams, image: &mut VramImage) {
 | 
			
		||||
    fn render_world(&mut self, world: World, params: &WorldParams, image: &mut ImageBuffer) {
 | 
			
		||||
        image.clear();
 | 
			
		||||
 | 
			
		||||
        let width = if world.header.mode == WorldMode::Affine {
 | 
			
		||||
| 
						 | 
				
			
			@ -687,14 +687,14 @@ impl WorldRenderer {
 | 
			
		|||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl VramRenderer<1> for WorldRenderer {
 | 
			
		||||
impl ImageRenderer<1> for WorldRenderer {
 | 
			
		||||
    type Params = WorldParams;
 | 
			
		||||
 | 
			
		||||
    fn sizes(&self) -> [[usize; 2]; 1] {
 | 
			
		||||
        [[384, 224]]
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 1]) {
 | 
			
		||||
    fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) {
 | 
			
		||||
        let image = &mut images[0];
 | 
			
		||||
 | 
			
		||||
        let worlds = self.worlds.borrow();
 | 
			
		||||
		Loading…
	
		Reference in New Issue