VIP inspection tooling #4
			
				
			
		
		
		
	
							
								
								
									
										22
									
								
								src/app.rs
								
								
								
								
							
							
						
						
									
										22
									
								
								src/app.rs
								
								
								
								
							| 
						 | 
				
			
			@ -19,7 +19,10 @@ use crate::{
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    emulator::{EmulatorClient, EmulatorCommand, SimId},
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    input::MappingProvider,
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    persistence::Persistence,
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    window::{AboutWindow, AppWindow, GameWindow, GdbServerWindow, InputWindow},
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    vram::VramLoader,
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    window::{
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        AboutWindow, AppWindow, CharacterDataWindow, GameWindow, GdbServerWindow, InputWindow,
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    },
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};
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fn load_icon() -> anyhow::Result<IconData> {
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			@ -36,6 +39,7 @@ fn load_icon() -> anyhow::Result<IconData> {
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pub struct Application {
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    icon: Option<Arc<IconData>>,
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    wgpu: WgpuState,
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    vram: Arc<VramLoader>,
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    client: EmulatorClient,
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    proxy: EventLoopProxy<UserEvent>,
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    mappings: MappingProvider,
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			@ -65,6 +69,7 @@ impl Application {
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        Self {
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            icon,
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            wgpu,
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            vram: Arc::new(VramLoader::new(client.clone())),
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            client,
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            proxy,
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            mappings,
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			@ -83,7 +88,13 @@ impl Application {
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        }
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        self.viewports.insert(
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            viewport_id,
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            Viewport::new(event_loop, &self.wgpu, self.icon.clone(), window),
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            Viewport::new(
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                event_loop,
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                &self.wgpu,
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                self.icon.clone(),
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                self.vram.clone(),
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                window,
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            ),
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        );
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    }
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}
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			@ -197,6 +208,10 @@ impl ApplicationHandler<UserEvent> for Application {
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                let about = AboutWindow;
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                self.open(event_loop, Box::new(about));
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            }
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            UserEvent::OpenCharacterData(sim_id) => {
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                let vram = CharacterDataWindow::new(sim_id);
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                self.open(event_loop, Box::new(vram));
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            }
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            UserEvent::OpenDebugger(sim_id) => {
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                let debugger =
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                    GdbServerWindow::new(sim_id, self.client.clone(), self.proxy.clone());
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			@ -308,6 +323,7 @@ impl Viewport {
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        event_loop: &ActiveEventLoop,
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        wgpu: &WgpuState,
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        icon: Option<Arc<IconData>>,
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        vram: Arc<VramLoader>,
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        mut app: Box<dyn AppWindow>,
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    ) -> Self {
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        let ctx = Context::default();
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			@ -329,6 +345,7 @@ impl Viewport {
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            s.visuals.menu_rounding = Default::default();
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        });
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        egui_extras::install_image_loaders(&ctx);
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        ctx.add_image_loader(vram);
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        let wgpu_config = egui_wgpu::WgpuConfiguration {
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            present_mode: wgpu::PresentMode::AutoNoVsync,
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			@ -455,6 +472,7 @@ impl Drop for Viewport {
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pub enum UserEvent {
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    GamepadEvent(gilrs::Event),
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    OpenAbout,
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    OpenCharacterData(SimId),
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    OpenDebugger(SimId),
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    OpenInput,
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    OpenPlayer2,
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						 | 
				
			
			
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			@ -20,6 +20,7 @@ mod gdbserver;
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mod graphics;
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mod input;
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mod persistence;
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mod vram;
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mod window;
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#[derive(Parser)]
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			@ -0,0 +1,372 @@
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use serde::{Deserialize, Serialize};
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use std::{
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    collections::{hash_map::Entry, HashMap},
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    fmt::Display,
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    sync::{Arc, Mutex},
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};
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use tokio::sync::mpsc;
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use egui::{
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    load::{ImageLoader, ImagePoll, LoadError},
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    ColorImage, Context, Vec2,
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};
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use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
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enum VramRequest {
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    Load(String, VramResource),
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}
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enum VramResponse {
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    Loaded(String, ColorImage),
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}
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pub struct VramResource {
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    sim: SimId,
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    kind: VramResourceKind,
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}
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impl VramResource {
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    pub fn character_data(sim: SimId, palette: VramPalette) -> Self {
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        Self {
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            sim,
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            kind: VramResourceKind::CharacterData { palette },
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        }
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    }
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    pub fn character(sim: SimId, palette: VramPalette, index: usize) -> Self {
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        Self {
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            sim,
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            kind: VramResourceKind::Character { palette, index },
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        }
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    }
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    pub fn palette_color(sim: SimId, palette: VramPalette, index: usize) -> Self {
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        Self {
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            sim,
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            kind: VramResourceKind::PaletteColor { palette, index },
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        }
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    }
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    pub fn to_uri(&self) -> String {
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        format!(
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            "vram://{}:{}",
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            self.sim.to_index(),
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            serde_json::to_string(&self.kind).unwrap(),
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        )
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    }
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    fn from_uri(uri: &str) -> Option<VramResource> {
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        let uri = uri.strip_prefix("vram://")?;
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        let (sim, uri) = match uri.split_at_checked(2)? {
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            ("0:", rest) => (SimId::Player1, rest),
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            ("1:", rest) => (SimId::Player2, rest),
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            _ => return None,
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        };
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        let kind = serde_json::from_str(uri).ok()?;
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        Some(Self { sim, kind })
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    }
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}
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#[derive(Serialize, Deserialize)]
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enum VramResourceKind {
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    Character { palette: VramPalette, index: usize },
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    CharacterData { palette: VramPalette },
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    PaletteColor { palette: VramPalette, index: usize },
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}
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impl VramResourceKind {
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    fn size(&self) -> Option<Vec2> {
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        match self {
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            Self::Character { .. } => Some((8.0, 8.0).into()),
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            Self::CharacterData { .. } => Some((8.0 * 16.0, 8.0 * 128.0).into()),
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            Self::PaletteColor { .. } => Some((1.0, 1.0).into()),
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        }
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    }
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
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pub enum VramPalette {
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    Generic,
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    Bg0,
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    Bg1,
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    Bg2,
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    Bg3,
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    Obj0,
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    Obj1,
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    Obj2,
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    Obj3,
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}
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impl VramPalette {
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    pub const fn values() -> [VramPalette; 9] {
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        [
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            Self::Generic,
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            Self::Bg0,
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            Self::Bg1,
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            Self::Bg2,
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            Self::Bg3,
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            Self::Obj0,
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            Self::Obj1,
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            Self::Obj2,
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            Self::Obj3,
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        ]
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    }
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}
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impl Display for VramPalette {
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    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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        match self {
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            Self::Generic => f.write_str("Generic"),
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            Self::Bg0 => f.write_str("BG 0"),
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            Self::Bg1 => f.write_str("BG 1"),
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            Self::Bg2 => f.write_str("BG 2"),
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            Self::Bg3 => f.write_str("BG 3"),
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            Self::Obj0 => f.write_str("OBJ 0"),
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            Self::Obj1 => f.write_str("OBJ 1"),
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            Self::Obj2 => f.write_str("OBJ 2"),
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            Self::Obj3 => f.write_str("OBJ 3"),
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        }
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    }
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}
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pub struct VramLoader {
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    cache: Mutex<HashMap<String, ImagePoll>>,
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    source: Mutex<mpsc::UnboundedReceiver<VramResponse>>,
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    sink: mpsc::UnboundedSender<VramRequest>,
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}
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impl VramLoader {
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    pub fn new(client: EmulatorClient) -> Self {
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        let (tx1, rx1) = mpsc::unbounded_channel();
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        let (tx2, rx2) = mpsc::unbounded_channel();
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        std::thread::spawn(move || {
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            tokio::runtime::Builder::new_current_thread()
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                .enable_all()
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                .build()
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                .unwrap()
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                .block_on(async move {
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                    let worker = VramLoadingWorker::new(rx2, tx1, client);
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                    worker.run().await;
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                })
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        });
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        Self {
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            cache: Mutex::new(HashMap::new()),
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            source: Mutex::new(rx1),
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            sink: tx2,
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        }
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    }
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}
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impl ImageLoader for VramLoader {
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    fn id(&self) -> &str {
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        concat!(module_path!(), "::VramLoader")
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    }
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    fn load(
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        &self,
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        _ctx: &Context,
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        uri: &str,
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        _size_hint: egui::SizeHint,
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    ) -> Result<ImagePoll, LoadError> {
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        let Some(resource) = VramResource::from_uri(uri) else {
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            return Err(LoadError::NotSupported);
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        };
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        let mut cache = self.cache.lock().unwrap();
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        {
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            let mut source = self.source.lock().unwrap();
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            while let Ok(response) = source.try_recv() {
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                match response {
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                    VramResponse::Loaded(uri, image) => {
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                        cache.insert(
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                            uri,
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                            ImagePoll::Ready {
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                                image: Arc::new(image),
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                            },
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                        );
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                    }
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                }
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            }
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        }
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        let poll = match cache.entry(uri.to_string()) {
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            Entry::Occupied(entry) => entry.into_mut(),
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            Entry::Vacant(entry) => {
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                let pending = ImagePoll::Pending {
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                    size: resource.kind.size(),
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                };
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                let _ = self.sink.send(VramRequest::Load(uri.to_string(), resource));
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                entry.insert(pending)
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            }
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        };
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        Ok(poll.clone())
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    }
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    fn forget(&self, uri: &str) {
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        self.cache.lock().unwrap().remove(uri);
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    }
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    fn forget_all(&self) {
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        self.cache.lock().unwrap().clear();
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    }
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    fn byte_size(&self) -> usize {
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        self.cache
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            .lock()
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            .unwrap()
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            .values()
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            .map(|c| match c {
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                ImagePoll::Pending { .. } => 0,
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                ImagePoll::Ready { image } => image.pixels.len() * size_of::<ColorImage>(),
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            })
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            .sum()
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    }
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}
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struct VramLoadingWorker {
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    source: mpsc::UnboundedReceiver<VramRequest>,
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    sink: mpsc::UnboundedSender<VramResponse>,
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    client: EmulatorClient,
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}
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impl VramLoadingWorker {
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    fn new(
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        source: mpsc::UnboundedReceiver<VramRequest>,
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        sink: mpsc::UnboundedSender<VramResponse>,
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        client: EmulatorClient,
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    ) -> Self {
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        Self {
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            source,
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            sink,
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            client,
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        }
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    }
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    async fn run(mut self) {
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        while let Some(request) = self.source.recv().await {
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            #[allow(irrefutable_let_patterns)]
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            if let VramRequest::Load(uri, resource) = request {
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                let Some(image) = self.load(resource).await else {
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                    continue;
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                };
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                if self.sink.send(VramResponse::Loaded(uri, image)).is_err() {
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                    return;
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                }
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            }
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        }
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    }
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    async fn load(&self, resource: VramResource) -> Option<ColorImage> {
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        let sim = resource.sim;
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        match resource.kind {
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            VramResourceKind::Character { palette, index } => {
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                self.load_character(sim, palette, index).await
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            }
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            VramResourceKind::CharacterData { palette } => {
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                self.load_character_data(sim, palette).await
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            }
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            VramResourceKind::PaletteColor { palette, index } => {
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                self.load_palette_color(sim, palette, index).await
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            }
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        }
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    }
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    async fn load_character(
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        &self,
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        sim: SimId,
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        palette: VramPalette,
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        index: usize,
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    ) -> Option<ColorImage> {
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        if index >= 2048 {
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            return None;
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        }
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        let address = 0x00078000 + (index as u32 * 16);
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        let (memory, palette) = tokio::join!(
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            self.read_memory(sim, address, 16),
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            self.load_palette_colors(sim, palette),
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        );
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        let palette = palette?;
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        let mut buffer = vec![];
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        for byte in memory? {
 | 
			
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            for offset in (0..8).step_by(2) {
 | 
			
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                let char = (byte >> offset) & 0x3;
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		||||
                buffer.push(palette[char as usize]);
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            }
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        }
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        Some(ColorImage::from_gray([8, 8], &buffer))
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    }
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    async fn load_character_data(&self, sim: SimId, palette: VramPalette) -> Option<ColorImage> {
 | 
			
		||||
        let (memory, palette) = tokio::join!(
 | 
			
		||||
            self.read_memory(sim, 0x00078000, 16 * 2048),
 | 
			
		||||
            self.load_palette_colors(sim, palette),
 | 
			
		||||
        );
 | 
			
		||||
        let palette = palette?;
 | 
			
		||||
        let mut buffer = vec![0; 8 * 8 * 2048];
 | 
			
		||||
        for (i, byte) in memory?.into_iter().enumerate() {
 | 
			
		||||
            let bytes = [0, 2, 4, 6].map(|off| palette[(byte as usize >> off) & 0x3]);
 | 
			
		||||
            let char_index = i / 16;
 | 
			
		||||
            let in_char_pos = i % 16;
 | 
			
		||||
            let x = ((char_index % 16) * 8) + ((in_char_pos % 2) * 4);
 | 
			
		||||
            let y = ((char_index / 16) * 8) + (in_char_pos / 2);
 | 
			
		||||
            let write_index = (y * 16 * 8) + x;
 | 
			
		||||
            buffer[write_index..(write_index + 4)].copy_from_slice(&bytes);
 | 
			
		||||
        }
 | 
			
		||||
        Some(ColorImage::from_gray([8 * 16, 8 * 128], &buffer))
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    async fn load_palette_color(
 | 
			
		||||
        &self,
 | 
			
		||||
        sim: SimId,
 | 
			
		||||
        palette: VramPalette,
 | 
			
		||||
        index: usize,
 | 
			
		||||
    ) -> Option<ColorImage> {
 | 
			
		||||
        if index == 0 {
 | 
			
		||||
            return Some(ColorImage::from_gray([1, 1], &[0]));
 | 
			
		||||
        }
 | 
			
		||||
        if index > 3 {
 | 
			
		||||
            return None;
 | 
			
		||||
        }
 | 
			
		||||
        let shade = *self.load_palette_colors(sim, palette).await?.get(index)?;
 | 
			
		||||
        Some(ColorImage::from_gray([1, 1], &[shade]))
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    async fn load_palette_colors(&self, sim: SimId, palette: VramPalette) -> Option<[u8; 4]> {
 | 
			
		||||
        let offset = match palette {
 | 
			
		||||
            VramPalette::Generic => {
 | 
			
		||||
                return Some([0, 64, 128, 255]);
 | 
			
		||||
            }
 | 
			
		||||
            VramPalette::Bg0 => 0,
 | 
			
		||||
            VramPalette::Bg1 => 2,
 | 
			
		||||
            VramPalette::Bg2 => 4,
 | 
			
		||||
            VramPalette::Bg3 => 6,
 | 
			
		||||
            VramPalette::Obj0 => 8,
 | 
			
		||||
            VramPalette::Obj1 => 10,
 | 
			
		||||
            VramPalette::Obj2 => 12,
 | 
			
		||||
            VramPalette::Obj3 => 14,
 | 
			
		||||
        };
 | 
			
		||||
        let (palettes, brightnesses) = tokio::join!(
 | 
			
		||||
            self.read_memory(sim, 0x0005f860, 16),
 | 
			
		||||
            self.read_memory(sim, 0x0005f824, 6),
 | 
			
		||||
        );
 | 
			
		||||
        let palette = *palettes?.get(offset)?;
 | 
			
		||||
        let brts = brightnesses?;
 | 
			
		||||
        let shades = [
 | 
			
		||||
            0,
 | 
			
		||||
            brts[0],
 | 
			
		||||
            brts[2],
 | 
			
		||||
            brts[0].saturating_add(brts[2]).saturating_add(brts[4]),
 | 
			
		||||
        ];
 | 
			
		||||
        Some([
 | 
			
		||||
            0,
 | 
			
		||||
            shades[(palette >> 2) as usize & 0x03],
 | 
			
		||||
            shades[(palette >> 4) as usize & 0x03],
 | 
			
		||||
            shades[(palette >> 6) as usize & 0x03],
 | 
			
		||||
        ])
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    async fn read_memory(&self, sim: SimId, address: u32, size: usize) -> Option<Vec<u8>> {
 | 
			
		||||
        let (tx, rx) = oneshot::channel();
 | 
			
		||||
        self.client
 | 
			
		||||
            .send_command(EmulatorCommand::ReadMemory(sim, address, size, vec![], tx));
 | 
			
		||||
        rx.await.ok()
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,4 +1,5 @@
 | 
			
		|||
pub use about::AboutWindow;
 | 
			
		||||
pub use character_data::CharacterDataWindow;
 | 
			
		||||
use egui::{Context, ViewportBuilder, ViewportId};
 | 
			
		||||
pub use game::GameWindow;
 | 
			
		||||
pub use gdb::GdbServerWindow;
 | 
			
		||||
| 
						 | 
				
			
			@ -8,6 +9,7 @@ use winit::event::KeyEvent;
 | 
			
		|||
use crate::emulator::SimId;
 | 
			
		||||
 | 
			
		||||
mod about;
 | 
			
		||||
mod character_data;
 | 
			
		||||
mod game;
 | 
			
		||||
mod game_screen;
 | 
			
		||||
mod gdb;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,253 @@
 | 
			
		|||
use egui::{
 | 
			
		||||
    Align, CentralPanel, Color32, ComboBox, Context, Frame, Image, RichText, ScrollArea, Sense,
 | 
			
		||||
    Slider, TextEdit, TextureOptions, Ui, UiBuilder, Vec2, ViewportBuilder, ViewportId,
 | 
			
		||||
};
 | 
			
		||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
 | 
			
		||||
 | 
			
		||||
use crate::{
 | 
			
		||||
    emulator::SimId,
 | 
			
		||||
    vram::{VramPalette, VramResource},
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
use super::AppWindow;
 | 
			
		||||
 | 
			
		||||
pub struct CharacterDataWindow {
 | 
			
		||||
    sim_id: SimId,
 | 
			
		||||
    palette: VramPalette,
 | 
			
		||||
    index: usize,
 | 
			
		||||
    index_str: String,
 | 
			
		||||
    scale: f32,
 | 
			
		||||
    show_grid: bool,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl CharacterDataWindow {
 | 
			
		||||
    pub fn new(sim_id: SimId) -> Self {
 | 
			
		||||
        Self {
 | 
			
		||||
            sim_id,
 | 
			
		||||
            palette: VramPalette::Generic,
 | 
			
		||||
            index: 0,
 | 
			
		||||
            index_str: "0".into(),
 | 
			
		||||
            scale: 4.0,
 | 
			
		||||
            show_grid: true,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn show_form(&mut self, ui: &mut Ui) {
 | 
			
		||||
        let row_height = ui.spacing().interact_size.y;
 | 
			
		||||
        ui.vertical(|ui| {
 | 
			
		||||
            TableBuilder::new(ui)
 | 
			
		||||
                .column(Column::auto())
 | 
			
		||||
                .column(Column::remainder())
 | 
			
		||||
                .body(|mut body| {
 | 
			
		||||
                    body.row(row_height, |mut row| {
 | 
			
		||||
                        row.col(|ui| {
 | 
			
		||||
                            ui.label("Index");
 | 
			
		||||
                        });
 | 
			
		||||
                        row.col(|ui| {
 | 
			
		||||
                            let res = ui.add(
 | 
			
		||||
                                TextEdit::singleline(&mut self.index_str)
 | 
			
		||||
                                    .horizontal_align(Align::Max),
 | 
			
		||||
                            );
 | 
			
		||||
                            if res.changed() {
 | 
			
		||||
                                if let Some(index) =
 | 
			
		||||
                                    self.index_str.parse().ok().filter(|id| *id < 2048)
 | 
			
		||||
                                {
 | 
			
		||||
                                    self.index = index;
 | 
			
		||||
                                }
 | 
			
		||||
                            }
 | 
			
		||||
                        });
 | 
			
		||||
                    });
 | 
			
		||||
                    body.row(row_height, |mut row| {
 | 
			
		||||
                        row.col(|ui| {
 | 
			
		||||
                            ui.label("Address");
 | 
			
		||||
                        });
 | 
			
		||||
                        row.col(|ui| {
 | 
			
		||||
                            let address = match self.index {
 | 
			
		||||
                                0x000..0x200 => 0x00060000 + self.index,
 | 
			
		||||
                                0x200..0x400 => 0x000e0000 + (self.index - 0x200),
 | 
			
		||||
                                0x400..0x600 => 0x00160000 + (self.index - 0x400),
 | 
			
		||||
                                0x600..0x800 => 0x001e0000 + (self.index - 0x600),
 | 
			
		||||
                                _ => unreachable!("can't happen"),
 | 
			
		||||
                            };
 | 
			
		||||
                            let mut address_str = format!("{address:08x}");
 | 
			
		||||
                            ui.add_enabled(
 | 
			
		||||
                                false,
 | 
			
		||||
                                TextEdit::singleline(&mut address_str).horizontal_align(Align::Max),
 | 
			
		||||
                            );
 | 
			
		||||
                        });
 | 
			
		||||
                    });
 | 
			
		||||
                    body.row(row_height, |mut row| {
 | 
			
		||||
                        row.col(|ui| {
 | 
			
		||||
                            ui.label("Mirror");
 | 
			
		||||
                        });
 | 
			
		||||
                        row.col(|ui| {
 | 
			
		||||
                            let mirror = 0x00078000 + (self.index * 16);
 | 
			
		||||
                            let mut mirror_str = format!("{mirror:08x}");
 | 
			
		||||
                            ui.add_enabled(
 | 
			
		||||
                                false,
 | 
			
		||||
                                TextEdit::singleline(&mut mirror_str).horizontal_align(Align::Max),
 | 
			
		||||
                            );
 | 
			
		||||
                        });
 | 
			
		||||
                    });
 | 
			
		||||
                });
 | 
			
		||||
            let resource = VramResource::character(self.sim_id, self.palette, self.index);
 | 
			
		||||
            let image = Image::new(resource.to_uri())
 | 
			
		||||
                .maintain_aspect_ratio(true)
 | 
			
		||||
                .tint(Color32::RED)
 | 
			
		||||
                .texture_options(TextureOptions::NEAREST);
 | 
			
		||||
            ui.add(image);
 | 
			
		||||
            ui.section("Colors", |ui| {
 | 
			
		||||
                ui.horizontal(|ui| {
 | 
			
		||||
                    ui.label("Palette");
 | 
			
		||||
                    ComboBox::from_id_salt("palette")
 | 
			
		||||
                        .selected_text(self.palette.to_string())
 | 
			
		||||
                        .width(ui.available_width())
 | 
			
		||||
                        .show_ui(ui, |ui| {
 | 
			
		||||
                            for palette in VramPalette::values() {
 | 
			
		||||
                                ui.selectable_value(
 | 
			
		||||
                                    &mut self.palette,
 | 
			
		||||
                                    palette,
 | 
			
		||||
                                    palette.to_string(),
 | 
			
		||||
                                );
 | 
			
		||||
                            }
 | 
			
		||||
                        });
 | 
			
		||||
                });
 | 
			
		||||
                TableBuilder::new(ui)
 | 
			
		||||
                    .columns(Column::remainder(), 4)
 | 
			
		||||
                    .body(|mut body| {
 | 
			
		||||
                        body.row(30.0, |mut row| {
 | 
			
		||||
                            for index in 0..4 {
 | 
			
		||||
                                let resource =
 | 
			
		||||
                                    VramResource::palette_color(self.sim_id, self.palette, index);
 | 
			
		||||
                                row.col(|ui| {
 | 
			
		||||
                                    let rect = ui.available_rect_before_wrap();
 | 
			
		||||
                                    let scale = rect.height() / rect.width();
 | 
			
		||||
                                    let rect = rect.scale_from_center2(Vec2::new(scale, 1.0));
 | 
			
		||||
                                    let image = Image::new(resource.to_uri())
 | 
			
		||||
                                        .tint(Color32::RED)
 | 
			
		||||
                                        .fit_to_exact_size(rect.max - rect.min);
 | 
			
		||||
                                    ui.put(rect, image);
 | 
			
		||||
                                });
 | 
			
		||||
                            }
 | 
			
		||||
                        });
 | 
			
		||||
                    });
 | 
			
		||||
            });
 | 
			
		||||
            ui.section("Display", |ui| {
 | 
			
		||||
                ui.horizontal(|ui| {
 | 
			
		||||
                    ui.label("Scale");
 | 
			
		||||
                    ui.spacing_mut().slider_width = ui.available_width();
 | 
			
		||||
                    let slider = Slider::new(&mut self.scale, 1.0..=10.0)
 | 
			
		||||
                        .step_by(1.0)
 | 
			
		||||
                        .show_value(false);
 | 
			
		||||
                    ui.add(slider);
 | 
			
		||||
                });
 | 
			
		||||
                ui.checkbox(&mut self.show_grid, "Show grid");
 | 
			
		||||
            });
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn show_chardata(&mut self, ui: &mut Ui) {
 | 
			
		||||
        let start_pos = ui.cursor().min;
 | 
			
		||||
        let resource = VramResource::character_data(self.sim_id, self.palette);
 | 
			
		||||
        let image = Image::new(resource.to_uri())
 | 
			
		||||
            .fit_to_original_size(self.scale)
 | 
			
		||||
            .tint(Color32::RED)
 | 
			
		||||
            .texture_options(TextureOptions::NEAREST)
 | 
			
		||||
            .sense(Sense::click());
 | 
			
		||||
        let res = ui.add(image);
 | 
			
		||||
        if res.clicked() {
 | 
			
		||||
            if let Some(click_pos) = res.interact_pointer_pos() {
 | 
			
		||||
                let fixed_pos = (click_pos - start_pos) / self.scale;
 | 
			
		||||
                let x = (fixed_pos.x / 8.0) as usize;
 | 
			
		||||
                let y = (fixed_pos.y / 8.0) as usize;
 | 
			
		||||
                self.index = (y * 16) + x;
 | 
			
		||||
                self.index_str = self.index.to_string();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        let painter = ui.painter_at(res.rect);
 | 
			
		||||
        if self.show_grid {
 | 
			
		||||
            let stroke = ui.style().visuals.widgets.noninteractive.fg_stroke;
 | 
			
		||||
            for x in (1..16).map(|i| (i as f32) * 8.0 * self.scale) {
 | 
			
		||||
                let p1 = res.rect.min + (x, 0.0).into();
 | 
			
		||||
                let p2 = res.rect.min + (x, 128.0 * 8.0 * self.scale).into();
 | 
			
		||||
                painter.line(vec![p1, p2], stroke);
 | 
			
		||||
            }
 | 
			
		||||
            for y in (1..128).map(|i| (i as f32) * 8.0 * self.scale) {
 | 
			
		||||
                let p1 = res.rect.min + (0.0, y).into();
 | 
			
		||||
                let p2 = res.rect.min + (16.0 * 8.0 * self.scale, y).into();
 | 
			
		||||
                painter.line(vec![p1, p2], stroke);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        // draw box around selected
 | 
			
		||||
        let x1 = (self.index % 16) as f32 * 8.0 * self.scale;
 | 
			
		||||
        let x2 = x1 + (8.0 * self.scale);
 | 
			
		||||
        let y1 = (self.index / 16) as f32 * 8.0 * self.scale;
 | 
			
		||||
        let y2 = y1 + (8.0 * self.scale);
 | 
			
		||||
        painter.line(
 | 
			
		||||
            vec![
 | 
			
		||||
                (res.rect.min + (x1, y1).into()),
 | 
			
		||||
                (res.rect.min + (x2, y1).into()),
 | 
			
		||||
                (res.rect.min + (x2, y2).into()),
 | 
			
		||||
                (res.rect.min + (x1, y2).into()),
 | 
			
		||||
                (res.rect.min + (x1, y1).into()),
 | 
			
		||||
            ],
 | 
			
		||||
            ui.style().visuals.widgets.active.fg_stroke,
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl AppWindow for CharacterDataWindow {
 | 
			
		||||
    fn viewport_id(&self) -> ViewportId {
 | 
			
		||||
        ViewportId::from_hash_of(format!("chardata-{}", self.sim_id))
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn sim_id(&self) -> SimId {
 | 
			
		||||
        self.sim_id
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn initial_viewport(&self) -> ViewportBuilder {
 | 
			
		||||
        ViewportBuilder::default()
 | 
			
		||||
            .with_title(format!("Character Data ({})", self.sim_id))
 | 
			
		||||
            .with_inner_size((640.0, 480.0))
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn show(&mut self, ctx: &Context) {
 | 
			
		||||
        CentralPanel::default().show(ctx, |ui| {
 | 
			
		||||
            ui.horizontal_top(|ui| {
 | 
			
		||||
                StripBuilder::new(ui)
 | 
			
		||||
                    .size(Size::relative(0.3))
 | 
			
		||||
                    .size(Size::remainder())
 | 
			
		||||
                    .horizontal(|mut strip| {
 | 
			
		||||
                        strip.cell(|ui| {
 | 
			
		||||
                            ScrollArea::vertical().show(ui, |ui| self.show_form(ui));
 | 
			
		||||
                        });
 | 
			
		||||
                        strip.cell(|ui| {
 | 
			
		||||
                            ScrollArea::both().show(ui, |ui| self.show_chardata(ui));
 | 
			
		||||
                        });
 | 
			
		||||
                    });
 | 
			
		||||
            });
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
trait UiExt {
 | 
			
		||||
    fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl UiExt for Ui {
 | 
			
		||||
    fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui)) {
 | 
			
		||||
        let mut frame = Frame::group(self.style());
 | 
			
		||||
        frame.outer_margin.top += 10.0;
 | 
			
		||||
        frame.inner_margin.top += 2.0;
 | 
			
		||||
        let res = frame.show(self, add_contents);
 | 
			
		||||
        let text = RichText::new(title).background_color(self.style().visuals.panel_fill);
 | 
			
		||||
        let old_rect = res.response.rect;
 | 
			
		||||
        let mut text_rect = old_rect;
 | 
			
		||||
        text_rect.min.x += 6.0;
 | 
			
		||||
        let new_rect = self
 | 
			
		||||
            .allocate_new_ui(UiBuilder::new().max_rect(text_rect), |ui| ui.label(text))
 | 
			
		||||
            .response
 | 
			
		||||
            .rect;
 | 
			
		||||
        self.allocate_space((old_rect.max - new_rect.max) - (old_rect.min - new_rect.min));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -132,6 +132,12 @@ impl GameWindow {
 | 
			
		|||
                    .unwrap();
 | 
			
		||||
                ui.close_menu();
 | 
			
		||||
            }
 | 
			
		||||
            if ui.button("Character Data").clicked() {
 | 
			
		||||
                self.proxy
 | 
			
		||||
                    .send_event(UserEvent::OpenCharacterData(self.sim_id))
 | 
			
		||||
                    .unwrap();
 | 
			
		||||
                ui.close_menu();
 | 
			
		||||
            }
 | 
			
		||||
        });
 | 
			
		||||
        ui.menu_button("About", |ui| {
 | 
			
		||||
            self.proxy.send_event(UserEvent::OpenAbout).unwrap();
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue