VIP inspection tooling #4
			
				
			
		
		
		
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						 | 
				
			
			@ -35,7 +35,7 @@ rubato = "0.16"
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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thread-priority = "1"
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tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync"] }
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tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync", "time"] }
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tracing = { version = "0.1", features = ["release_max_level_info"] }
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tracing-subscriber = { version = "0.3", features = ["env-filter"] }
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wgpu = "23"
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			@ -20,6 +20,7 @@ use crate::{
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    input::MappingProvider,
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    memory::MemoryMonitor,
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    persistence::Persistence,
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    vram::VramProcessor,
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    window::{
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        AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, GameWindow, GdbServerWindow,
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        InputWindow,
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			@ -45,6 +46,7 @@ pub struct Application {
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    mappings: MappingProvider,
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    controllers: ControllerManager,
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    memory: MemoryMonitor,
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    vram: VramProcessor,
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    persistence: Persistence,
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    viewports: HashMap<ViewportId, Viewport>,
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    focused: Option<ViewportId>,
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			@ -63,6 +65,7 @@ impl Application {
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        let mappings = MappingProvider::new(persistence.clone());
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        let controllers = ControllerManager::new(client.clone(), &mappings);
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        let memory = MemoryMonitor::new(client.clone());
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        let vram = VramProcessor::new();
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        {
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            let mappings = mappings.clone();
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            let proxy = proxy.clone();
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			@ -75,6 +78,7 @@ impl Application {
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            proxy,
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            mappings,
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            memory,
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            vram,
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            controllers,
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            persistence,
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            viewports: HashMap::new(),
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			@ -205,11 +209,11 @@ impl ApplicationHandler<UserEvent> for Application {
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                self.open(event_loop, Box::new(about));
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            }
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            UserEvent::OpenCharacterData(sim_id) => {
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                let vram = CharacterDataWindow::new(sim_id, &mut self.memory);
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                let vram = CharacterDataWindow::new(sim_id, &mut self.memory, &mut self.vram);
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                self.open(event_loop, Box::new(vram));
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            }
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            UserEvent::OpenBgMap(sim_id) => {
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                let bgmap = BgMapWindow::new(sim_id, &mut self.memory);
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                let bgmap = BgMapWindow::new(sim_id, &mut self.memory, &mut self.vram);
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                self.open(event_loop, Box::new(bgmap));
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            }
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            UserEvent::OpenDebugger(sim_id) => {
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						 | 
				
			
			
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										271
									
								
								src/vram.rs
								
								
								
								
							
							
						
						
									
										271
									
								
								src/vram.rs
								
								
								
								
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			@ -1,29 +1,103 @@
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use std::{
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    collections::{hash_map::Entry, HashMap, HashSet},
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    hash::Hash,
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    sync::{Arc, Mutex},
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    collections::HashMap,
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    ops::Deref,
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    sync::{Arc, Mutex, Weak},
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    thread,
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    time::Duration,
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};
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use egui::{
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    epaint::ImageDelta,
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    load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
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    Color32, ColorImage, Context, TextureHandle, TextureOptions,
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    Color32, ColorImage, TextureHandle, TextureOptions,
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};
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use serde::{Deserialize, Serialize};
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use tokio::{sync::mpsc, time::timeout};
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pub trait VramResource: Sized + Clone + PartialEq + Eq + Hash {
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    fn to_uri(&self) -> String;
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    fn from_uri(uri: &str) -> Option<Self>;
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pub struct VramProcessor {
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    sender: mpsc::UnboundedSender<Box<dyn VramRendererImpl>>,
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}
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impl<T: Serialize + for<'a> Deserialize<'a> + Clone + PartialEq + Eq + Hash> VramResource for T {
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    fn to_uri(&self) -> String {
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        format!("vram://{}", serde_json::to_string(self).unwrap())
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impl VramProcessor {
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    pub fn new() -> Self {
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        let (sender, receiver) = mpsc::unbounded_channel();
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        thread::spawn(move || {
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            tokio::runtime::Builder::new_current_thread()
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                .enable_all()
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                .build()
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                .unwrap()
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                .block_on(async move {
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                    let mut worker = VramProcessorWorker {
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                        receiver,
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                        renderers: vec![],
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                    };
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                    worker.run().await
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                })
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        });
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        Self { sender }
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    }
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    fn from_uri(uri: &str) -> Option<Self> {
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        let content = uri.strip_prefix("vram://")?;
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        serde_json::from_str(content).ok()
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    pub fn add<const N: usize, R: VramRenderer<N> + 'static>(
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        &self,
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        renderer: R,
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    ) -> ([VramImageHandle; N], VramParams<R::Params>) {
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        let handles = renderer.sizes().map(|[width, height]| {
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            let data = Arc::new(Mutex::new(None));
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            VramImageHandle {
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                size: [width as f32, height as f32],
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                data,
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            }
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        });
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        let images = renderer
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            .sizes()
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            .map(|[width, height]| VramImage::new(width, height));
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        let sink = Arc::new(Mutex::new(R::Params::default()));
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        let _ = self.sender.send(Box::new(VramRendererWrapper {
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            renderer,
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            params: Arc::downgrade(&sink),
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            images,
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            sinks: handles.clone().map(|i| i.data),
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        }));
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        let params = VramParams {
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            value: R::Params::default(),
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            sink,
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        };
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        (handles, params)
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    }
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}
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struct VramProcessorWorker {
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    receiver: mpsc::UnboundedReceiver<Box<dyn VramRendererImpl>>,
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    renderers: Vec<Box<dyn VramRendererImpl>>,
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}
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impl VramProcessorWorker {
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    async fn run(&mut self) {
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        loop {
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            if self.renderers.is_empty() {
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                // if we have nothing to do, block until we have something to do
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                if self.receiver.recv_many(&mut self.renderers, 64).await == 0 {
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                    // shutdown
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                    return;
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                }
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                while let Ok(renderer) = self.receiver.try_recv() {
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                    self.renderers.push(renderer);
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                }
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            }
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            self.renderers
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                .retain_mut(|renderer| renderer.try_update().is_ok());
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            // wait up to 10 ms for more renderers
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            if timeout(
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                Duration::from_millis(10),
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                self.receiver.recv_many(&mut self.renderers, 64),
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            )
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            .await
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            .is_ok()
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            {
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                while let Ok(renderer) = self.receiver.try_recv() {
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                    self.renderers.push(renderer);
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                }
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            }
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        }
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    }
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}
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			@ -67,55 +141,107 @@ impl VramImage {
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    }
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}
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pub trait VramImageLoader {
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    type Resource: VramResource;
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    fn id(&self) -> &str;
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    fn add(&self, resource: &Self::Resource) -> Option<VramImage>;
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    fn update<'a>(
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        &'a self,
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        resources: impl Iterator<Item = (&'a Self::Resource, &'a mut VramImage)>,
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    );
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#[derive(Clone)]
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pub struct VramImageHandle {
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    size: [f32; 2],
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    data: Arc<Mutex<Option<Arc<ColorImage>>>>,
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}
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pub struct VramTextureLoader<T: VramImageLoader> {
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    id: String,
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    loader: Mutex<T>,
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    cache: Mutex<HashMap<T::Resource, (TextureHandle, VramImage)>>,
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    seen: Mutex<HashSet<T::Resource>>,
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impl VramImageHandle {
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    fn pull(&mut self) -> Option<Arc<ColorImage>> {
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        self.data.lock().unwrap().take()
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    }
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}
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impl<T: VramImageLoader> VramTextureLoader<T> {
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    pub fn new(loader: T) -> Self {
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pub struct VramParams<T> {
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    value: T,
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    sink: Arc<Mutex<T>>,
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}
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impl<T> Deref for VramParams<T> {
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    type Target = T;
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    fn deref(&self) -> &Self::Target {
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        &self.value
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    }
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}
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impl<T: Clone + Eq> VramParams<T> {
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    pub fn write(&mut self, value: T) {
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        if self.value != value {
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            self.value = value.clone();
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            *self.sink.lock().unwrap() = value;
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        }
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    }
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}
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pub trait VramRenderer<const N: usize>: Send {
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    type Params: Clone + Default + Send;
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    fn sizes(&self) -> [[usize; 2]; N];
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    fn render(&mut self, params: &Self::Params, images: &mut [VramImage; N]);
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}
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struct VramRendererWrapper<const N: usize, R: VramRenderer<N>> {
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    renderer: R,
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    params: Weak<Mutex<R::Params>>,
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    images: [VramImage; N],
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    sinks: [Arc<Mutex<Option<Arc<ColorImage>>>>; N],
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}
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trait VramRendererImpl: Send {
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    fn try_update(&mut self) -> Result<(), ()>;
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}
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impl<const N: usize, R: VramRenderer<N> + Send> VramRendererImpl for VramRendererWrapper<N, R> {
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    fn try_update(&mut self) -> Result<(), ()> {
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        let params = match self.params.upgrade() {
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            Some(params) => params.lock().unwrap().clone(),
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            None => {
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                // the UI isn't using this anymore
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                return Err(());
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            }
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        };
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        self.renderer.render(¶ms, &mut self.images);
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        for (image, sink) in self.images.iter_mut().zip(&self.sinks) {
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            if let Some(update) = image.take() {
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                sink.lock().unwrap().replace(update);
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            }
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        }
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        Ok(())
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    }
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}
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pub struct VramTextureLoader {
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    cache: Mutex<HashMap<String, (VramImageHandle, Option<TextureHandle>)>>,
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}
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impl VramTextureLoader {
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    pub fn new(renderers: impl IntoIterator<Item = (String, VramImageHandle)>) -> Self {
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        let mut cache = HashMap::new();
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        for (key, image) in renderers {
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            cache.insert(key, (image, None));
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        }
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        Self {
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            id: loader.id().to_string(),
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            loader: Mutex::new(loader),
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            cache: Mutex::new(HashMap::new()),
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            seen: Mutex::new(HashSet::new()),
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            cache: Mutex::new(cache),
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        }
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    }
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}
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    pub fn begin_pass(&self) {
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        let mut cache = self.cache.lock().unwrap();
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        let mut seen = self.seen.lock().unwrap();
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        cache.retain(|res, _| seen.contains(res));
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        seen.clear();
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    }
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}
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impl<T: VramImageLoader> TextureLoader for VramTextureLoader<T> {
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impl TextureLoader for VramTextureLoader {
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    fn id(&self) -> &str {
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        &self.id
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        concat!(module_path!(), "VramTextureLoader")
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    }
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    fn load(
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        &self,
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        ctx: &Context,
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        ctx: &egui::Context,
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        uri: &str,
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        texture_options: TextureOptions,
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        _size_hint: egui::SizeHint,
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    ) -> Result<TexturePoll, LoadError> {
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        let Some(resource) = T::Resource::from_uri(uri) else {
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        let mut cache = self.cache.lock().unwrap();
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        let Some((image, maybe_handle)) = cache.get_mut(uri) else {
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            return Err(LoadError::NotSupported);
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        };
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        if texture_options != TextureOptions::NEAREST {
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| 
						 | 
				
			
			@ -123,54 +249,45 @@ impl<T: VramImageLoader> TextureLoader for VramTextureLoader<T> {
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                "Only TextureOptions::NEAREST are supported".into(),
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            ));
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        }
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        let mut cache = self.cache.lock().unwrap();
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        let mut seen = self.seen.lock().unwrap();
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        seen.insert(resource.clone());
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        let loader = self.loader.lock().unwrap();
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        let resources = cache.iter_mut().map(|(k, v)| (k, &mut v.1));
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        loader.update(resources);
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        for (handle, image) in cache.values_mut() {
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            if let Some(data) = image.take() {
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                let delta = ImageDelta::full(data, TextureOptions::NEAREST);
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        match (image.pull(), maybe_handle.as_ref()) {
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            (Some(update), Some(handle)) => {
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                let delta = ImageDelta::full(update, texture_options);
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                ctx.tex_manager().write().set(handle.id(), delta);
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            }
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        }
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        match cache.entry(resource) {
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            Entry::Occupied(entry) => {
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                let texture = SizedTexture::from_handle(&entry.get().0);
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                let texture = SizedTexture::new(handle, image.size);
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                Ok(TexturePoll::Ready { texture })
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            }
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            Entry::Vacant(entry) => {
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                let Some(mut image) = loader.add(entry.key()) else {
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                    return Err(LoadError::Loading("could not load texture".into()));
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                };
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                let Some(data) = image.take() else {
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                    return Err(LoadError::Loading("could not load texture".into()));
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                };
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                let handle = ctx.load_texture(uri, data, TextureOptions::NEAREST);
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                let (handle, _) = entry.insert((handle, image));
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                let texture = SizedTexture::from_handle(handle);
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            (Some(update), None) => {
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                let handle = ctx.load_texture(uri, update, texture_options);
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                let texture = SizedTexture::new(&handle, image.size);
 | 
			
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                maybe_handle.replace(handle);
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                Ok(TexturePoll::Ready { texture })
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            }
 | 
			
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            (None, Some(handle)) => {
 | 
			
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                let texture = SizedTexture::new(handle, image.size);
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		||||
                Ok(TexturePoll::Ready { texture })
 | 
			
		||||
            }
 | 
			
		||||
            (None, None) => {
 | 
			
		||||
                let size = image.size.into();
 | 
			
		||||
                Ok(TexturePoll::Pending { size: Some(size) })
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn forget(&self, uri: &str) {
 | 
			
		||||
        if let Some(resource) = T::Resource::from_uri(uri) {
 | 
			
		||||
            self.cache.lock().unwrap().remove(&resource);
 | 
			
		||||
        }
 | 
			
		||||
        let _ = uri;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn forget_all(&self) {
 | 
			
		||||
        self.cache.lock().unwrap().clear();
 | 
			
		||||
    }
 | 
			
		||||
    fn forget_all(&self) {}
 | 
			
		||||
 | 
			
		||||
    fn byte_size(&self) -> usize {
 | 
			
		||||
        self.cache
 | 
			
		||||
            .lock()
 | 
			
		||||
            .unwrap()
 | 
			
		||||
            .values()
 | 
			
		||||
            .map(|h| h.0.byte_size())
 | 
			
		||||
            .map(|(image, _)| {
 | 
			
		||||
                let [width, height] = image.size;
 | 
			
		||||
                width as usize * height as usize * 4
 | 
			
		||||
            })
 | 
			
		||||
            .sum()
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -5,12 +5,11 @@ use egui::{
 | 
			
		|||
    TextureOptions, Ui, ViewportBuilder, ViewportId,
 | 
			
		||||
};
 | 
			
		||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
 | 
			
		||||
use serde::{Deserialize, Serialize};
 | 
			
		||||
 | 
			
		||||
use crate::{
 | 
			
		||||
    emulator::SimId,
 | 
			
		||||
    memory::{MemoryMonitor, MemoryView},
 | 
			
		||||
    vram::{VramImage, VramImageLoader, VramResource as _, VramTextureLoader},
 | 
			
		||||
    vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
 | 
			
		||||
    window::{utils::UiExt, AppWindow},
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -18,26 +17,32 @@ use super::utils::{parse_palette, CharacterGrid, GENERIC_PALETTE};
 | 
			
		|||
 | 
			
		||||
pub struct BgMapWindow {
 | 
			
		||||
    sim_id: SimId,
 | 
			
		||||
    loader: Arc<VramTextureLoader<BgMapLoader>>,
 | 
			
		||||
    loader: Arc<VramTextureLoader>,
 | 
			
		||||
    bgmaps: MemoryView,
 | 
			
		||||
    cell_index: usize,
 | 
			
		||||
    cell_index_str: String,
 | 
			
		||||
    generic_palette: bool,
 | 
			
		||||
    params: VramParams<BgMapParams>,
 | 
			
		||||
    scale: f32,
 | 
			
		||||
    show_grid: bool,
 | 
			
		||||
    generic_palette: bool,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl BgMapWindow {
 | 
			
		||||
    pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
 | 
			
		||||
    pub fn new(sim_id: SimId, memory: &mut MemoryMonitor, vram: &mut VramProcessor) -> Self {
 | 
			
		||||
        let renderer = BgMapRenderer::new(sim_id, memory);
 | 
			
		||||
        let ([cell, bgmap], params) = vram.add(renderer);
 | 
			
		||||
        let loader =
 | 
			
		||||
            VramTextureLoader::new([("vram://cell".into(), cell), ("vram://bgmap".into(), bgmap)]);
 | 
			
		||||
        Self {
 | 
			
		||||
            sim_id,
 | 
			
		||||
            loader: Arc::new(VramTextureLoader::new(BgMapLoader::new(sim_id, memory))),
 | 
			
		||||
            loader: Arc::new(loader),
 | 
			
		||||
            bgmaps: memory.view(sim_id, 0x00020000, 0x1d800),
 | 
			
		||||
            cell_index: 0,
 | 
			
		||||
            cell_index_str: "0".into(),
 | 
			
		||||
            generic_palette: false,
 | 
			
		||||
            params,
 | 
			
		||||
            scale: 1.0,
 | 
			
		||||
            show_grid: false,
 | 
			
		||||
            generic_palette: false,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -88,11 +93,7 @@ impl BgMapWindow {
 | 
			
		|||
                        });
 | 
			
		||||
                    });
 | 
			
		||||
                });
 | 
			
		||||
            let resource = BgMapResource::Cell {
 | 
			
		||||
                index: self.cell_index,
 | 
			
		||||
                generic_palette: self.generic_palette,
 | 
			
		||||
            };
 | 
			
		||||
            let image = Image::new(resource.to_uri())
 | 
			
		||||
            let image = Image::new("vram://cell")
 | 
			
		||||
                .maintain_aspect_ratio(true)
 | 
			
		||||
                .tint(Color32::RED)
 | 
			
		||||
                .texture_options(TextureOptions::NEAREST);
 | 
			
		||||
| 
						 | 
				
			
			@ -154,14 +155,14 @@ impl BgMapWindow {
 | 
			
		|||
                });
 | 
			
		||||
            });
 | 
			
		||||
        });
 | 
			
		||||
        self.params.write(BgMapParams {
 | 
			
		||||
            cell_index: self.cell_index,
 | 
			
		||||
            generic_palette: self.generic_palette,
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn show_bgmap(&mut self, ui: &mut Ui) {
 | 
			
		||||
        let resource = BgMapResource::BgMap {
 | 
			
		||||
            index: self.cell_index / 4096,
 | 
			
		||||
            generic_palette: self.generic_palette,
 | 
			
		||||
        };
 | 
			
		||||
        let grid = CharacterGrid::new(resource.to_uri())
 | 
			
		||||
        let grid = CharacterGrid::new("vram://bgmap")
 | 
			
		||||
            .with_scale(self.scale)
 | 
			
		||||
            .with_grid(self.show_grid)
 | 
			
		||||
            .with_selected(self.cell_index % 4096);
 | 
			
		||||
| 
						 | 
				
			
			@ -192,7 +193,6 @@ impl AppWindow for BgMapWindow {
 | 
			
		|||
    }
 | 
			
		||||
 | 
			
		||||
    fn show(&mut self, ctx: &Context) {
 | 
			
		||||
        self.loader.begin_pass();
 | 
			
		||||
        CentralPanel::default().show(ctx, |ui| {
 | 
			
		||||
            ui.horizontal_top(|ui| {
 | 
			
		||||
                StripBuilder::new(ui)
 | 
			
		||||
| 
						 | 
				
			
			@ -219,20 +219,20 @@ fn parse_cell(cell: u16) -> (usize, bool, bool, usize) {
 | 
			
		|||
    (char_index, vflip, hflip, palette_index)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq, Hash)]
 | 
			
		||||
enum BgMapResource {
 | 
			
		||||
    BgMap { index: usize, generic_palette: bool },
 | 
			
		||||
    Cell { index: usize, generic_palette: bool },
 | 
			
		||||
#[derive(Default, Clone, PartialEq, Eq)]
 | 
			
		||||
struct BgMapParams {
 | 
			
		||||
    cell_index: usize,
 | 
			
		||||
    generic_palette: bool,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
struct BgMapLoader {
 | 
			
		||||
struct BgMapRenderer {
 | 
			
		||||
    chardata: MemoryView,
 | 
			
		||||
    bgmaps: MemoryView,
 | 
			
		||||
    brightness: MemoryView,
 | 
			
		||||
    palettes: MemoryView,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl BgMapLoader {
 | 
			
		||||
impl BgMapRenderer {
 | 
			
		||||
    pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
 | 
			
		||||
        Self {
 | 
			
		||||
            chardata: memory.view(sim_id, 0x00078000, 0x8000),
 | 
			
		||||
| 
						 | 
				
			
			@ -242,7 +242,7 @@ impl BgMapLoader {
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn update_bgmap(&self, image: &mut VramImage, bgmap_index: usize, generic_palette: bool) {
 | 
			
		||||
    fn render_bgmap(&self, image: &mut VramImage, bgmap_index: usize, generic_palette: bool) {
 | 
			
		||||
        let chardata = self.chardata.borrow();
 | 
			
		||||
        let bgmaps = self.bgmaps.borrow();
 | 
			
		||||
        let brightness = self.brightness.borrow();
 | 
			
		||||
| 
						 | 
				
			
			@ -284,7 +284,7 @@ impl BgMapLoader {
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn update_bgmap_cell(&self, image: &mut VramImage, index: usize, generic_palette: bool) {
 | 
			
		||||
    fn render_bgmap_cell(&self, image: &mut VramImage, index: usize, generic_palette: bool) {
 | 
			
		||||
        let chardata = self.chardata.borrow();
 | 
			
		||||
        let bgmaps = self.bgmaps.borrow();
 | 
			
		||||
        let brightness = self.brightness.borrow();
 | 
			
		||||
| 
						 | 
				
			
			@ -324,49 +324,19 @@ impl BgMapLoader {
 | 
			
		|||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl VramImageLoader for BgMapLoader {
 | 
			
		||||
    type Resource = BgMapResource;
 | 
			
		||||
impl VramRenderer<2> for BgMapRenderer {
 | 
			
		||||
    type Params = BgMapParams;
 | 
			
		||||
 | 
			
		||||
    fn id(&self) -> &str {
 | 
			
		||||
        concat!(module_path!(), "::BgMapLoader")
 | 
			
		||||
    fn sizes(&self) -> [[usize; 2]; 2] {
 | 
			
		||||
        [[8, 8], [8 * 64, 8 * 64]]
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn add(&self, resource: &Self::Resource) -> Option<VramImage> {
 | 
			
		||||
        match resource {
 | 
			
		||||
            BgMapResource::BgMap {
 | 
			
		||||
                index,
 | 
			
		||||
                generic_palette,
 | 
			
		||||
            } => {
 | 
			
		||||
                let mut image = VramImage::new(64 * 8, 64 * 8);
 | 
			
		||||
                self.update_bgmap(&mut image, *index, *generic_palette);
 | 
			
		||||
                Some(image)
 | 
			
		||||
            }
 | 
			
		||||
            BgMapResource::Cell {
 | 
			
		||||
                index,
 | 
			
		||||
                generic_palette,
 | 
			
		||||
            } => {
 | 
			
		||||
                let mut image = VramImage::new(8, 8);
 | 
			
		||||
                self.update_bgmap_cell(&mut image, *index, *generic_palette);
 | 
			
		||||
                Some(image)
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn update<'a>(
 | 
			
		||||
        &'a self,
 | 
			
		||||
        resources: impl Iterator<Item = (&'a Self::Resource, &'a mut VramImage)>,
 | 
			
		||||
    ) {
 | 
			
		||||
        for (resource, image) in resources {
 | 
			
		||||
            match resource {
 | 
			
		||||
                BgMapResource::BgMap {
 | 
			
		||||
                    index,
 | 
			
		||||
                    generic_palette,
 | 
			
		||||
                } => self.update_bgmap(image, *index, *generic_palette),
 | 
			
		||||
                BgMapResource::Cell {
 | 
			
		||||
                    index,
 | 
			
		||||
                    generic_palette,
 | 
			
		||||
                } => self.update_bgmap_cell(image, *index, *generic_palette),
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 2]) {
 | 
			
		||||
        self.render_bgmap_cell(&mut images[0], params.cell_index, params.generic_palette);
 | 
			
		||||
        self.render_bgmap(
 | 
			
		||||
            &mut images[1],
 | 
			
		||||
            params.cell_index / 4096,
 | 
			
		||||
            params.generic_palette,
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -10,14 +10,15 @@ use serde::{Deserialize, Serialize};
 | 
			
		|||
use crate::{
 | 
			
		||||
    emulator::SimId,
 | 
			
		||||
    memory::{MemoryMonitor, MemoryView},
 | 
			
		||||
    vram::{VramImage, VramImageLoader, VramResource as _, VramTextureLoader},
 | 
			
		||||
    vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
 | 
			
		||||
    window::{utils::UiExt as _, AppWindow},
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
use super::utils::{self, CharacterGrid};
 | 
			
		||||
 | 
			
		||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
 | 
			
		||||
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
 | 
			
		||||
pub enum VramPalette {
 | 
			
		||||
    #[default]
 | 
			
		||||
    Generic,
 | 
			
		||||
    Bg0,
 | 
			
		||||
    Bg1,
 | 
			
		||||
| 
						 | 
				
			
			@ -77,26 +78,34 @@ impl Display for VramPalette {
 | 
			
		|||
 | 
			
		||||
pub struct CharacterDataWindow {
 | 
			
		||||
    sim_id: SimId,
 | 
			
		||||
    loader: Arc<VramTextureLoader<CharDataLoader>>,
 | 
			
		||||
    loader: Arc<VramTextureLoader>,
 | 
			
		||||
    brightness: MemoryView,
 | 
			
		||||
    palettes: MemoryView,
 | 
			
		||||
    palette: VramPalette,
 | 
			
		||||
    index: usize,
 | 
			
		||||
    index_str: String,
 | 
			
		||||
    params: VramParams<CharDataParams>,
 | 
			
		||||
    scale: f32,
 | 
			
		||||
    show_grid: bool,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl CharacterDataWindow {
 | 
			
		||||
    pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
 | 
			
		||||
    pub fn new(sim_id: SimId, memory: &mut MemoryMonitor, vram: &mut VramProcessor) -> Self {
 | 
			
		||||
        let renderer = CharDataRenderer::new(sim_id, memory);
 | 
			
		||||
        let ([char, chardata], params) = vram.add(renderer);
 | 
			
		||||
        let loader = VramTextureLoader::new([
 | 
			
		||||
            ("vram://char".into(), char),
 | 
			
		||||
            ("vram://chardata".into(), chardata),
 | 
			
		||||
        ]);
 | 
			
		||||
        Self {
 | 
			
		||||
            sim_id,
 | 
			
		||||
            loader: Arc::new(VramTextureLoader::new(CharDataLoader::new(sim_id, memory))),
 | 
			
		||||
            loader: Arc::new(loader),
 | 
			
		||||
            brightness: memory.view(sim_id, 0x0005f824, 8),
 | 
			
		||||
            palettes: memory.view(sim_id, 0x0005f860, 16),
 | 
			
		||||
            palette: VramPalette::Generic,
 | 
			
		||||
            index: 0,
 | 
			
		||||
            index_str: "0".into(),
 | 
			
		||||
            palette: params.palette,
 | 
			
		||||
            index: params.index,
 | 
			
		||||
            index_str: params.index.to_string(),
 | 
			
		||||
            params,
 | 
			
		||||
            scale: 4.0,
 | 
			
		||||
            show_grid: true,
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -150,11 +159,7 @@ impl CharacterDataWindow {
 | 
			
		|||
                        });
 | 
			
		||||
                    });
 | 
			
		||||
                });
 | 
			
		||||
            let resource = CharDataResource::Character {
 | 
			
		||||
                palette: self.palette,
 | 
			
		||||
                index: self.index,
 | 
			
		||||
            };
 | 
			
		||||
            let image = Image::new(resource.to_uri())
 | 
			
		||||
            let image = Image::new("vram://char")
 | 
			
		||||
                .maintain_aspect_ratio(true)
 | 
			
		||||
                .tint(Color32::RED)
 | 
			
		||||
                .texture_options(TextureOptions::NEAREST);
 | 
			
		||||
| 
						 | 
				
			
			@ -207,6 +212,11 @@ impl CharacterDataWindow {
 | 
			
		|||
                ui.checkbox(&mut self.show_grid, "Show grid");
 | 
			
		||||
            });
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        self.params.write(CharDataParams {
 | 
			
		||||
            palette: self.palette,
 | 
			
		||||
            index: self.index,
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn load_palette_colors(&self) -> [u8; 4] {
 | 
			
		||||
| 
						 | 
				
			
			@ -220,10 +230,7 @@ impl CharacterDataWindow {
 | 
			
		|||
    }
 | 
			
		||||
 | 
			
		||||
    fn show_chardata(&mut self, ui: &mut Ui) {
 | 
			
		||||
        let resource = CharDataResource::CharacterData {
 | 
			
		||||
            palette: self.palette,
 | 
			
		||||
        };
 | 
			
		||||
        let grid = CharacterGrid::new(resource.to_uri())
 | 
			
		||||
        let grid = CharacterGrid::new("vram://chardata")
 | 
			
		||||
            .with_scale(self.scale)
 | 
			
		||||
            .with_grid(self.show_grid)
 | 
			
		||||
            .with_selected(self.index);
 | 
			
		||||
| 
						 | 
				
			
			@ -254,7 +261,6 @@ impl AppWindow for CharacterDataWindow {
 | 
			
		|||
    }
 | 
			
		||||
 | 
			
		||||
    fn show(&mut self, ctx: &Context) {
 | 
			
		||||
        self.loader.begin_pass();
 | 
			
		||||
        CentralPanel::default().show(ctx, |ui| {
 | 
			
		||||
            ui.horizontal_top(|ui| {
 | 
			
		||||
                StripBuilder::new(ui)
 | 
			
		||||
| 
						 | 
				
			
			@ -279,6 +285,82 @@ enum CharDataResource {
 | 
			
		|||
    CharacterData { palette: VramPalette },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[derive(Clone, Default, PartialEq, Eq)]
 | 
			
		||||
struct CharDataParams {
 | 
			
		||||
    palette: VramPalette,
 | 
			
		||||
    index: usize,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
struct CharDataRenderer {
 | 
			
		||||
    chardata: MemoryView,
 | 
			
		||||
    brightness: MemoryView,
 | 
			
		||||
    palettes: MemoryView,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl VramRenderer<2> for CharDataRenderer {
 | 
			
		||||
    type Params = CharDataParams;
 | 
			
		||||
 | 
			
		||||
    fn sizes(&self) -> [[usize; 2]; 2] {
 | 
			
		||||
        [[8, 8], [16 * 8, 128 * 8]]
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn render(&mut self, params: &Self::Params, image: &mut [VramImage; 2]) {
 | 
			
		||||
        self.render_character(&mut image[0], params.palette, params.index);
 | 
			
		||||
        self.render_character_data(&mut image[1], params.palette);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl CharDataRenderer {
 | 
			
		||||
    pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
 | 
			
		||||
        Self {
 | 
			
		||||
            chardata: memory.view(sim_id, 0x00078000, 0x8000),
 | 
			
		||||
            brightness: memory.view(sim_id, 0x0005f824, 8),
 | 
			
		||||
            palettes: memory.view(sim_id, 0x0005f860, 16),
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn render_character(&self, image: &mut VramImage, palette: VramPalette, index: usize) {
 | 
			
		||||
        if index >= 2048 {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
        let palette = self.load_palette(palette);
 | 
			
		||||
        let chardata = self.chardata.borrow();
 | 
			
		||||
        let character = chardata.range::<u16>(index * 8, 8);
 | 
			
		||||
        for (row, pixels) in character.iter().enumerate() {
 | 
			
		||||
            for col in 0..8 {
 | 
			
		||||
                let char = (pixels >> (col * 2)) & 0x03;
 | 
			
		||||
                image.write((col, row), palette[char as usize]);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn render_character_data(&self, image: &mut VramImage, palette: VramPalette) {
 | 
			
		||||
        let palette = self.load_palette(palette);
 | 
			
		||||
        let chardata = self.chardata.borrow();
 | 
			
		||||
        for (row, pixels) in chardata.range::<u16>(0, 8 * 2048).iter().enumerate() {
 | 
			
		||||
            let char_index = row / 8;
 | 
			
		||||
            let row_index = row % 8;
 | 
			
		||||
            let x = (char_index % 16) * 8;
 | 
			
		||||
            let y = (char_index / 16) * 8 + row_index;
 | 
			
		||||
            for col in 0..8 {
 | 
			
		||||
                let char = (pixels >> (col * 2)) & 0x03;
 | 
			
		||||
                image.write((x + col, y), palette[char as usize]);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn load_palette(&self, palette: VramPalette) -> [u8; 4] {
 | 
			
		||||
        let Some(offset) = palette.offset() else {
 | 
			
		||||
            return utils::GENERIC_PALETTE;
 | 
			
		||||
        };
 | 
			
		||||
        let palette = self.palettes.borrow().read(offset);
 | 
			
		||||
        let brightnesses = self.brightness.borrow();
 | 
			
		||||
        let brts = brightnesses.range(0, 8);
 | 
			
		||||
        utils::parse_palette(palette, brts)
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
struct CharDataLoader {
 | 
			
		||||
    chardata: MemoryView,
 | 
			
		||||
    brightness: MemoryView,
 | 
			
		||||
| 
						 | 
				
			
			@ -373,3 +455,4 @@ impl VramImageLoader for CharDataLoader {
 | 
			
		|||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 */
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue