VIP inspection tooling #4
			
				
			
		
		
		
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			@ -1,8 +1,8 @@
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use std::{ops::Range, str::FromStr};
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use std::ops::{Bound, RangeBounds};
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use egui::{
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    ecolor::HexColor, Align, Color32, Frame, Layout, Response, RichText, Sense, TextEdit, Ui,
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    UiBuilder, Vec2, WidgetText,
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    ecolor::HexColor, Align, Color32, CursorIcon, Frame, Layout, Margin, Rect, Response, RichText,
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    Rounding, Sense, Shape, Stroke, TextEdit, Ui, UiBuilder, Vec2, Widget, WidgetText,
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};
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pub trait UiExt {
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			@ -24,13 +24,6 @@ pub trait UiExt {
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    fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response;
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    fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response;
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    fn number_picker<T: FromStr + PartialOrd>(
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        &mut self,
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        text: &mut String,
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        value: &mut T,
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        range: Range<T>,
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    );
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}
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impl UiExt for Ui {
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			@ -90,18 +83,174 @@ impl UiExt for Ui {
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        )
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        .inner
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    }
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}
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    fn number_picker<T: FromStr + PartialOrd>(
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        &mut self,
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        text: &mut String,
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        value: &mut T,
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        range: Range<T>,
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    ) {
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        let res = self.add(TextEdit::singleline(text).horizontal_align(Align::Max));
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        if res.changed() {
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            if let Some(new_value) = text.parse().ok().filter(|v| range.contains(v)) {
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                *value = new_value;
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            }
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pub struct NumberEdit<'a> {
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    value: &'a mut usize,
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    min: Option<usize>,
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    max: Option<usize>,
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}
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impl<'a> NumberEdit<'a> {
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    pub fn new(value: &'a mut usize) -> Self {
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        Self {
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            value,
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            min: None,
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            max: None,
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        }
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    }
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    pub fn range(self, range: impl RangeBounds<usize>) -> Self {
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        let min = match range.start_bound() {
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            Bound::Unbounded => None,
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            Bound::Included(t) => Some(*t),
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            Bound::Excluded(t) => t.checked_add(1),
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        };
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        let max = match range.end_bound() {
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            Bound::Unbounded => None,
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            Bound::Included(t) => Some(*t),
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            Bound::Excluded(t) => t.checked_sub(1),
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        };
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        Self { min, max, ..self }
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    }
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}
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impl Widget for NumberEdit<'_> {
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    fn ui(self, ui: &mut Ui) -> Response {
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        let (last_value, mut str) = ui.memory(|m| {
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            m.data
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                .get_temp(ui.id())
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                .unwrap_or((*self.value, self.value.to_string()))
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        });
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        let mut stale = false;
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        if *self.value != last_value {
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            str = self.value.to_string();
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            stale = true;
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        }
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        let valid = str.parse().is_ok_and(|v: usize| v == *self.value);
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        let text = TextEdit::singleline(&mut str)
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            .horizontal_align(Align::Max)
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            .margin(Margin {
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                left: 4.0,
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                right: 20.0,
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                top: 2.0,
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                bottom: 2.0,
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            });
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        let res = if valid {
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            ui.add(text)
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        } else {
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            let message = match (self.min, self.max) {
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                (Some(min), Some(max)) => format!("Please enter a number between {min} and {max}."),
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                (Some(min), None) => format!("Please enter a number greater than {min}."),
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                (None, Some(max)) => format!("Please enter a number less than {max}."),
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                (None, None) => "Please enter a number.".to_string(),
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            };
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            ui.scope(|ui| {
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                let style = ui.style_mut();
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                style.visuals.selection.stroke.color = style.visuals.error_fg_color;
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                style.visuals.widgets.hovered.bg_stroke.color =
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                    style.visuals.error_fg_color.gamma_multiply(0.60);
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                ui.add(text)
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            })
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            .inner
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            .on_hover_text(message)
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        };
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        let arrow_left = res.rect.max.x + 4.0;
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        let arrow_right = res.rect.max.x + 20.0;
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        let arrow_top = res.rect.min.y - 2.0;
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        let arrow_middle = (res.rect.min.y + res.rect.max.y) / 2.0;
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        let arrow_bottom = res.rect.max.y + 2.0;
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        let mut delta = 0;
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        let top_arrow_rect = Rect {
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            min: (arrow_left, arrow_top).into(),
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            max: (arrow_right, arrow_middle).into(),
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        };
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        if draw_arrow(ui, top_arrow_rect, true).clicked_or_dragged() {
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            delta = 1;
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        }
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        let bottom_arrow_rect = Rect {
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            min: (arrow_left, arrow_middle).into(),
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            max: (arrow_right, arrow_bottom).into(),
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        };
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        if draw_arrow(ui, bottom_arrow_rect, false).clicked_or_dragged() {
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            delta = -1;
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        }
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        let in_range =
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            |&val: &usize| self.min.is_none_or(|m| m <= val) && self.max.is_none_or(|m| m >= val);
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        if delta != 0 {
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            if let Some(new_value) = self.value.checked_add_signed(delta).filter(in_range) {
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                *self.value = new_value;
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            }
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            str = self.value.to_string();
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            stale = true;
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        } else if res.changed {
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            if let Some(new_value) = str.parse().ok().filter(in_range) {
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                *self.value = new_value;
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            }
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            stale = true;
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        }
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        if stale {
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            ui.memory_mut(|m| m.data.insert_temp(ui.id(), (*self.value, str)));
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        }
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        res
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    }
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}
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fn draw_arrow(ui: &mut Ui, rect: Rect, up: bool) -> Response {
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    let arrow_res = ui
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        .allocate_rect(rect, Sense::click_and_drag())
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        .on_hover_cursor(CursorIcon::Default);
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    let visuals = ui.style().visuals.widgets.style(&arrow_res);
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    let painter = ui.painter_at(arrow_res.rect);
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    let rounding = if up {
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        Rounding {
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            ne: 2.0,
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            ..Rounding::ZERO
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        }
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    } else {
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        Rounding {
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            se: 2.0,
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            ..Rounding::ZERO
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        }
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    };
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    painter.rect_filled(arrow_res.rect, rounding, visuals.bg_fill);
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    let left = rect.left() + 4.0;
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    let center = (rect.left() + rect.right()) / 2.0;
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    let right = rect.right() - 4.0;
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    let top = rect.top() + 3.0;
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    let bottom = rect.bottom() - 3.0;
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    let points = if up {
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        vec![
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            (left, bottom).into(),
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            (center, top).into(),
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            (right, bottom).into(),
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        ]
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    } else {
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        vec![
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            (right, top).into(),
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            (center, bottom).into(),
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            (left, top).into(),
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        ]
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    };
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    painter.add(Shape::convex_polygon(
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        points,
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        visuals.fg_stroke.color,
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        Stroke::NONE,
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    ));
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    arrow_res
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}
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trait ResponseExt {
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    fn clicked_or_dragged(&self) -> bool;
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}
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impl ResponseExt for Response {
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    fn clicked_or_dragged(&self) -> bool {
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        self.clicked() || self.dragged()
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    }
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}
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			@ -10,7 +10,10 @@ use crate::{
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    emulator::SimId,
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    memory::{MemoryMonitor, MemoryView},
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    vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
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    window::{utils::UiExt, AppWindow},
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    window::{
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        utils::{NumberEdit, UiExt},
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        AppWindow,
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    },
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};
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use super::utils::{parse_palette, CharacterGrid, GENERIC_PALETTE};
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			@ -20,7 +23,6 @@ pub struct BgMapWindow {
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    loader: Arc<VramTextureLoader>,
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    bgmaps: MemoryView,
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    cell_index: usize,
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    cell_index_str: String,
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    generic_palette: bool,
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    params: VramParams<BgMapParams>,
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    scale: f32,
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			@ -38,7 +40,6 @@ impl BgMapWindow {
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            loader: Arc::new(loader),
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            bgmaps: memory.view(sim_id, 0x00020000, 0x1d800),
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            cell_index: 0,
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            cell_index_str: "0".into(),
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            generic_palette: false,
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            params,
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            scale: 1.0,
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			@ -59,11 +60,9 @@ impl BgMapWindow {
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                        });
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                        row.col(|ui| {
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                            let mut bgmap_index = self.cell_index / 4096;
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                            let mut bgmap_index_str = bgmap_index.to_string();
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                            ui.number_picker(&mut bgmap_index_str, &mut bgmap_index, 0..14);
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                            ui.add(NumberEdit::new(&mut bgmap_index).range(0..14));
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                            if bgmap_index != self.cell_index / 4096 {
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                                self.cell_index = (bgmap_index * 4096) + (self.cell_index % 4096);
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                                self.cell_index_str = self.cell_index.to_string();
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                            }
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                        });
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                    });
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			@ -72,11 +71,7 @@ impl BgMapWindow {
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                            ui.label("Cell");
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                        });
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                        row.col(|ui| {
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                            ui.number_picker(
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                                &mut self.cell_index_str,
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                                &mut self.cell_index,
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                                0..16 * 4096,
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                            );
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                            ui.add(NumberEdit::new(&mut self.cell_index).range(0..16 * 4096));
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                        });
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                    });
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                    body.row(row_height, |mut row| {
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			@ -168,7 +163,6 @@ impl BgMapWindow {
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            .with_selected(self.cell_index % 4096);
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        if let Some(selected) = grid.show(ui) {
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            self.cell_index = (self.cell_index / 4096 * 4096) + selected;
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            self.cell_index_str = self.cell_index.to_string();
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        }
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    }
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}
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| 
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			@ -11,7 +11,10 @@ use crate::{
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    emulator::SimId,
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    memory::{MemoryMonitor, MemoryView},
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    vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
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    window::{utils::UiExt as _, AppWindow},
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    window::{
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        utils::{NumberEdit, UiExt as _},
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        AppWindow,
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    },
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};
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use super::utils::{self, CharacterGrid};
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			@ -83,7 +86,6 @@ pub struct CharacterDataWindow {
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    palettes: MemoryView,
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    palette: VramPalette,
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    index: usize,
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    index_str: String,
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    params: VramParams<CharDataParams>,
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    scale: f32,
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    show_grid: bool,
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			@ -104,7 +106,6 @@ impl CharacterDataWindow {
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            palettes: memory.view(sim_id, 0x0005f860, 16),
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            palette: params.palette,
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            index: params.index,
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            index_str: params.index.to_string(),
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            params,
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            scale: 4.0,
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            show_grid: true,
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						 | 
				
			
			@ -123,7 +124,7 @@ impl CharacterDataWindow {
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                            ui.label("Index");
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                        });
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                        row.col(|ui| {
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                            ui.number_picker(&mut self.index_str, &mut self.index, 0..2048);
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                            ui.add(NumberEdit::new(&mut self.index).range(0..2048));
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                        });
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                    });
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                    body.row(row_height, |mut row| {
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			@ -236,7 +237,6 @@ impl CharacterDataWindow {
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            .with_selected(self.index);
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        if let Some(selected) = grid.show(ui) {
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            self.index = selected;
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            self.index_str = selected.to_string();
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        }
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    }
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}
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