VIP inspection tooling #4

Merged
SonicSwordcane merged 34 commits from vram into main 2025-02-24 04:01:18 +00:00
5 changed files with 212 additions and 2 deletions
Showing only changes of commit a737cd39b7 - Show all commits

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@ -23,7 +23,7 @@ use crate::{
vram::VramProcessor,
window::{
AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
GdbServerWindow, InputWindow, ObjectWindow, WorldWindow,
GdbServerWindow, InputWindow, ObjectWindow, RegisterWindow, WorldWindow,
},
};
@ -233,6 +233,10 @@ impl ApplicationHandler<UserEvent> for Application {
let world = FrameBufferWindow::new(sim_id, &self.memory, &mut self.vram);
self.open(event_loop, Box::new(world));
}
UserEvent::OpenRegisters(sim_id) => {
let registers = RegisterWindow::new(sim_id, &self.memory);
self.open(event_loop, Box::new(registers));
}
UserEvent::OpenDebugger(sim_id) => {
let debugger =
GdbServerWindow::new(sim_id, self.client.clone(), self.proxy.clone());
@ -496,6 +500,7 @@ pub enum UserEvent {
OpenObjects(SimId),
OpenWorlds(SimId),
OpenFrameBuffers(SimId),
OpenRegisters(SimId),
OpenDebugger(SimId),
OpenInput,
OpenPlayer2,

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@ -3,7 +3,9 @@ use egui::{Context, ViewportBuilder, ViewportId};
pub use game::GameWindow;
pub use gdb::GdbServerWindow;
pub use input::InputWindow;
pub use vram::{BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, WorldWindow};
pub use vram::{
BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
};
use winit::event::KeyEvent;
use crate::emulator::SimId;

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@ -162,6 +162,12 @@ impl GameWindow {
.unwrap();
ui.close_menu();
}
if ui.button("Registers").clicked() {
self.proxy
.send_event(UserEvent::OpenRegisters(self.sim_id))
.unwrap();
ui.close_menu();
}
});
ui.menu_button("Help", |ui| {
if ui.button("About").clicked() {

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@ -2,6 +2,7 @@ mod bgmap;
mod chardata;
mod framebuffer;
mod object;
mod registers;
mod utils;
mod world;
@ -9,4 +10,5 @@ pub use bgmap::*;
pub use chardata::*;
pub use framebuffer::*;
pub use object::*;
pub use registers::*;
pub use world::*;

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@ -0,0 +1,195 @@
use std::sync::Arc;
use egui::{
Align, CentralPanel, Context, Label, Layout, ScrollArea, TextEdit, Ui, ViewportBuilder,
ViewportId,
};
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{
emulator::SimId,
memory::{MemoryClient, MemoryView},
window::{utils::UiExt, AppWindow},
};
pub struct RegisterWindow {
sim_id: SimId,
memory: Arc<MemoryClient>,
registers: MemoryView,
}
impl RegisterWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>) -> Self {
Self {
sim_id,
memory: memory.clone(),
registers: memory.watch(sim_id, 0x0005f800, 0x70),
}
}
fn show_interrupts(&mut self, ui: &mut Ui) {
let row_height = ui.spacing().interact_size.y;
let registers = self.registers.borrow();
let [mut raw_intpnd, mut raw_intenb] = registers.read::<[u16; 2]>(0);
let mut intenb = InterruptReg::parse(raw_intenb);
let mut intpnd = InterruptReg::parse(raw_intpnd);
ui.section("Interrupt", |ui| {
ui.vertical(|ui| {
TableBuilder::new(ui)
.id_salt("raw_values")
.column(Column::auto())
.column(Column::remainder())
.cell_layout(Layout::left_to_right(Align::Max))
.body(|mut body| {
body.row(row_height, |mut row| {
row.col(|ui| {
ui.label("INTENB");
});
row.col(|ui| {
let mut text = format!("{raw_intenb:04x}");
ui.add_enabled(
false,
TextEdit::singleline(&mut text).horizontal_align(Align::Max),
);
});
});
body.row(row_height, |mut row| {
row.col(|ui| {
ui.label("INTPND");
});
row.col(|ui| {
let mut text = format!("{raw_intpnd:04x}");
ui.add_enabled(
false,
TextEdit::singleline(&mut text).horizontal_align(Align::Max),
);
});
});
});
ui.add_space(8.0);
TableBuilder::new(ui)
.id_salt("flags")
.column(Column::auto())
.columns(Column::remainder(), 2)
.cell_layout(Layout::left_to_right(Align::Center).with_main_align(Align::RIGHT))
.body(|mut body| {
body.row(row_height, |mut row| {
row.col(|_ui| {});
row.col(|ui| {
ui.add_sized([ui.available_width(), 0.0], Label::new("ENB"));
});
row.col(|ui| {
ui.add_sized([ui.available_width(), 0.0], Label::new("PND"));
});
});
let mut add_row = |label: &str, enb: &mut bool, pnd: &mut bool| {
body.row(row_height, |mut row| {
row.col(|ui| {
ui.label(label);
});
row.col(|ui| {
let space =
(ui.available_width() - ui.spacing().icon_width) / 2.0;
ui.add_space(space);
ui.checkbox(enb, "");
});
row.col(|ui| {
let space =
(ui.available_width() - ui.spacing().icon_width) / 2.0;
ui.add_space(space);
ui.checkbox(pnd, "");
});
});
};
add_row("TIMEERR", &mut intenb.timeerr, &mut intpnd.timeerr);
add_row("XPEND", &mut intenb.xpend, &mut intpnd.xpend);
add_row("SBHIT", &mut intenb.sbhit, &mut intpnd.sbhit);
add_row("FRAMESTART", &mut intenb.framestart, &mut intpnd.framestart);
add_row("GAMESTART", &mut intenb.gamestart, &mut intpnd.gamestart);
add_row("RFBEND", &mut intenb.rfbend, &mut intpnd.rfbend);
add_row("LFBEND", &mut intenb.lfbend, &mut intpnd.lfbend);
add_row("SCANERR", &mut intenb.scanerr, &mut intpnd.scanerr);
});
});
});
if intpnd.update(&mut raw_intpnd) {
self.memory.write(self.sim_id, 0x0005f800, &raw_intpnd);
}
if intenb.update(&mut raw_intenb) {
self.memory.write(self.sim_id, 0x0005f802, &raw_intenb);
}
}
}
impl AppWindow for RegisterWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("registers-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title(format!("Registers ({})", self.sim_id))
.with_inner_size((640.0, 480.0))
}
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
ScrollArea::vertical().show(ui, |ui| {
ui.horizontal_top(|ui| {
StripBuilder::new(ui)
.sizes(Size::remainder(), 4)
.horizontal(|mut strip| {
strip.cell(|ui| {
self.show_interrupts(ui);
})
});
});
});
});
}
}
struct InterruptReg {
timeerr: bool,
xpend: bool,
sbhit: bool,
framestart: bool,
gamestart: bool,
rfbend: bool,
lfbend: bool,
scanerr: bool,
}
impl InterruptReg {
fn parse(value: u16) -> Self {
Self {
timeerr: value & 0x8000 != 0,
xpend: value & 0x4000 != 0,
sbhit: value & 0x2000 != 0,
framestart: value & 0x0010 != 0,
gamestart: value & 0x0008 != 0,
rfbend: value & 0x0004 != 0,
lfbend: value & 0x0002 != 0,
scanerr: value & 0x0001 != 0,
}
}
fn update(&self, value: &mut u16) -> bool {
let new_value = (*value & 0x1fe0)
| if self.timeerr { 0x8000 } else { 0x0000 }
| if self.xpend { 0x4000 } else { 0x0000 }
| if self.sbhit { 0x2000 } else { 0x0000 }
| if self.framestart { 0x0010 } else { 0x0000 }
| if self.gamestart { 0x0008 } else { 0x0000 }
| if self.rfbend { 0x0004 } else { 0x0000 }
| if self.lfbend { 0x0002 } else { 0x0000 }
| if self.scanerr { 0x0001 } else { 0x0000 };
let changed = *value != new_value;
*value = new_value;
changed
}
}