VIP inspection tooling #4
			
				
			
		
		
		
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			@ -23,7 +23,7 @@ use crate::{
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    vram::VramProcessor,
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    window::{
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        AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, GameWindow, GdbServerWindow,
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        InputWindow,
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        InputWindow, ObjectWindow,
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    },
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};
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			@ -221,6 +221,10 @@ impl ApplicationHandler<UserEvent> for Application {
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                let bgmap = BgMapWindow::new(sim_id, &mut self.memory, &mut self.vram);
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                self.open(event_loop, Box::new(bgmap));
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            }
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            UserEvent::OpenObjects(sim_id) => {
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                let objects = ObjectWindow::new(sim_id, &mut self.memory, &mut self.vram);
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                self.open(event_loop, Box::new(objects));
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            }
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            UserEvent::OpenDebugger(sim_id) => {
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                let debugger =
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                    GdbServerWindow::new(sim_id, self.client.clone(), self.proxy.clone());
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			@ -481,6 +485,7 @@ pub enum UserEvent {
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    OpenAbout,
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    OpenCharacterData(SimId),
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    OpenBgMap(SimId),
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    OpenObjects(SimId),
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    OpenDebugger(SimId),
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    OpenInput,
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    OpenPlayer2,
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										35
									
								
								src/vram.rs
								
								
								
								
							
							
						
						
									
										35
									
								
								src/vram.rs
								
								
								
								
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			@ -101,34 +101,43 @@ impl VramProcessorWorker {
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pub struct VramImage {
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    size: [usize; 2],
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    shades: Vec<u8>,
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    shades: Vec<Color32>,
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}
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impl VramImage {
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    pub fn new(width: usize, height: usize) -> Self {
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        Self {
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            size: [width, height],
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            shades: vec![0; width * height],
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            shades: vec![Color32::BLACK; width * height],
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        }
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    }
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    pub fn write(&mut self, coords: (usize, usize), shade: u8) {
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        self.shades[coords.1 * self.size[0] + coords.0] = shade;
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    pub fn clear(&mut self) {
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        for shade in self.shades.iter_mut() {
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            *shade = Color32::BLACK;
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        }
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    }
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    pub fn write(&mut self, coords: (usize, usize), pixel: Color32) {
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        self.shades[coords.1 * self.size[0] + coords.0] = pixel;
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    }
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    pub fn add(&mut self, coords: (usize, usize), pixel: Color32) {
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        let index = coords.1 * self.size[0] + coords.0;
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        let old = self.shades[index];
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        self.shades[index] = Color32::from_rgb(
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            old.r() + pixel.r(),
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            old.g() + pixel.g(),
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            old.b() + pixel.b(),
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        );
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    }
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    pub fn changed(&self, image: &ColorImage) -> bool {
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        image
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            .pixels
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            .iter()
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            .map(|p| p.r())
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            .zip(&self.shades)
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            .any(|(a, b)| a != *b)
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        image.pixels.iter().zip(&self.shades).any(|(a, b)| a != b)
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    }
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    pub fn read(&self, image: &mut ColorImage) {
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        for (pixel, shade) in image.pixels.iter_mut().zip(&self.shades) {
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            *pixel = Color32::from_gray(*shade);
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        }
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        image.pixels.copy_from_slice(&self.shades);
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    }
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}
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			@ -3,7 +3,7 @@ use egui::{Context, ViewportBuilder, ViewportId};
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pub use game::GameWindow;
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pub use gdb::GdbServerWindow;
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pub use input::InputWindow;
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pub use vram::{BgMapWindow, CharacterDataWindow};
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pub use vram::{BgMapWindow, CharacterDataWindow, ObjectWindow};
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use winit::event::KeyEvent;
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use crate::emulator::SimId;
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			@ -144,6 +144,12 @@ impl GameWindow {
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                    .unwrap();
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                ui.close_menu();
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            }
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            if ui.button("Objects").clicked() {
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                self.proxy
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                    .send_event(UserEvent::OpenObjects(self.sim_id))
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                    .unwrap();
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                ui.close_menu();
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            }
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        });
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        ui.menu_button("Help", |ui| {
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            if ui.button("About").clicked() {
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			@ -1,6 +1,8 @@
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mod bgmap;
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mod chardata;
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mod object;
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mod utils;
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pub use bgmap::*;
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pub use chardata::*;
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pub use object::*;
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			@ -16,7 +16,7 @@ use crate::{
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    },
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};
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use super::utils::{parse_palette, CharacterGrid, GENERIC_PALETTE};
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use super::utils::{self, CharacterGrid};
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pub struct BgMapWindow {
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    sim_id: SimId,
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			@ -90,12 +90,11 @@ impl BgMapWindow {
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                });
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            let image = Image::new("vram://cell")
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                .maintain_aspect_ratio(true)
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                .tint(Color32::RED)
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                .texture_options(TextureOptions::NEAREST);
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            ui.add(image);
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            ui.section("Cell", |ui| {
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                let cell = self.bgmaps.borrow().read::<u16>(self.cell_index);
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                let (char_index, mut vflip, mut hflip, palette_index) = parse_cell(cell);
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                let (char_index, mut vflip, mut hflip, palette_index) = utils::parse_cell(cell);
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                TableBuilder::new(ui)
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                    .column(Column::remainder())
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                    .column(Column::remainder())
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			@ -136,18 +135,18 @@ impl BgMapWindow {
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                            });
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                        });
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                    });
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                ui.section("Display", |ui| {
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                    ui.horizontal(|ui| {
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                        ui.label("Scale");
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                        ui.spacing_mut().slider_width = ui.available_width();
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                        let slider = Slider::new(&mut self.scale, 1.0..=10.0)
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                            .step_by(1.0)
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                            .show_value(false);
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                        ui.add(slider);
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                    });
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                    ui.checkbox(&mut self.show_grid, "Show grid");
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                    ui.checkbox(&mut self.generic_palette, "Generic palette");
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            });
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            ui.section("Display", |ui| {
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                ui.horizontal(|ui| {
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                    ui.label("Scale");
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                    ui.spacing_mut().slider_width = ui.available_width();
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                    let slider = Slider::new(&mut self.scale, 1.0..=10.0)
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                        .step_by(1.0)
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                        .show_value(false);
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                    ui.add(slider);
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                });
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                ui.checkbox(&mut self.show_grid, "Show grid");
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                ui.checkbox(&mut self.generic_palette, "Generic palette");
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            });
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        });
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        self.params.write(BgMapParams {
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			@ -205,14 +204,6 @@ impl AppWindow for BgMapWindow {
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    }
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}
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fn parse_cell(cell: u16) -> (usize, bool, bool, usize) {
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    let char_index = (cell & 0x7ff) as usize;
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    let vflip = cell & 0x1000 != 0;
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    let hflip = cell & 0x2000 != 0;
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    let palette_index = (cell >> 14) as usize;
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    (char_index, vflip, hflip, palette_index)
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}
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#[derive(Default, Clone, PartialEq, Eq)]
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struct BgMapParams {
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    cell_index: usize,
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			@ -244,19 +235,9 @@ impl BgMapRenderer {
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        let brts = brightness.range::<u8>(0, 8);
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        let colors = if generic_palette {
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            [
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                GENERIC_PALETTE,
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                GENERIC_PALETTE,
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                GENERIC_PALETTE,
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                GENERIC_PALETTE,
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            ]
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            [utils::generic_palette(Color32::RED); 4]
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        } else {
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            [
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                parse_palette(palettes.read(0), brts),
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                parse_palette(palettes.read(2), brts),
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                parse_palette(palettes.read(4), brts),
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                parse_palette(palettes.read(6), brts),
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            ]
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            [0, 2, 4, 6].map(|i| utils::parse_palette(palettes.read(i), brts, Color32::RED))
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        };
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        for (i, cell) in bgmaps
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			@ -264,13 +245,13 @@ impl BgMapRenderer {
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            .iter()
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            .enumerate()
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        {
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            let (char_index, vflip, hflip, palette_index) = parse_cell(*cell);
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            let (char_index, vflip, hflip, palette_index) = utils::parse_cell(*cell);
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            let char = chardata.range::<u16>(char_index * 8, 8);
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            let palette = &colors[palette_index];
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            for row in 0..8 {
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                let y = row + (i / 64) * 8;
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                for (col, pixel) in self.read_char_row(char, hflip, vflip, row).enumerate() {
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                for (col, pixel) in utils::read_char_row(char, hflip, vflip, row).enumerate() {
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                    let x = col + (i % 64) * 8;
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                    image.write((x, y), palette[pixel as usize]);
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                }
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			@ -288,34 +269,20 @@ impl BgMapRenderer {
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        let cell = bgmaps.read::<u16>(index);
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        let (char_index, vflip, hflip, palette_index) = parse_cell(cell);
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        let (char_index, vflip, hflip, palette_index) = utils::parse_cell(cell);
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        let char = chardata.range::<u16>(char_index * 8, 8);
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        let palette = if generic_palette {
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            GENERIC_PALETTE
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            utils::generic_palette(Color32::RED)
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        } else {
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            parse_palette(palettes.read(palette_index * 2), brts)
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            utils::parse_palette(palettes.read(palette_index * 2), brts, Color32::RED)
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        };
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        for row in 0..8 {
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            for (col, pixel) in self.read_char_row(char, hflip, vflip, row).enumerate() {
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            for (col, pixel) in utils::read_char_row(char, hflip, vflip, row).enumerate() {
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                image.write((col, row), palette[pixel as usize]);
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            }
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        }
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    }
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    fn read_char_row(
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        &self,
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        char: &[u16],
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        hflip: bool,
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        vflip: bool,
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        row: usize,
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    ) -> impl Iterator<Item = u8> {
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        let pixels = if vflip { char[7 - row] } else { char[row] };
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        (0..16).step_by(2).map(move |i| {
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            let pixel = if hflip { 14 - i } else { i };
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            ((pixels >> pixel) & 0x3) as u8
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        })
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    }
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}
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impl VramRenderer<2> for BgMapRenderer {
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			@ -162,7 +162,6 @@ impl CharacterDataWindow {
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                });
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            let image = Image::new("vram://char")
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                .maintain_aspect_ratio(true)
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                .tint(Color32::RED)
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                .texture_options(TextureOptions::NEAREST);
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            ui.add(image);
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            ui.section("Colors", |ui| {
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			@ -191,11 +190,7 @@ impl CharacterDataWindow {
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                                    let rect = ui.available_rect_before_wrap();
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                                    let scale = rect.height() / rect.width();
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                                    let rect = rect.scale_from_center2(Vec2::new(scale, 1.0));
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                                    ui.painter().rect_filled(
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                                        rect,
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                                        0.0,
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                                        Color32::RED * Color32::from_gray(color),
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                                    );
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                                    ui.painter().rect_filled(rect, 0.0, color);
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                                });
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                            }
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                        });
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			@ -220,14 +215,14 @@ impl CharacterDataWindow {
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        });
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    }
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    fn load_palette_colors(&self) -> [u8; 4] {
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    fn load_palette_colors(&self) -> [Color32; 4] {
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        let Some(offset) = self.palette.offset() else {
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            return utils::GENERIC_PALETTE;
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            return utils::generic_palette(Color32::RED);
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        };
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        let palette = self.palettes.borrow().read(offset);
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        let brightnesses = self.brightness.borrow();
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        let brts = brightnesses.range(0, 8);
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        utils::parse_palette(palette, brts)
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        utils::parse_palette(palette, brts, Color32::RED)
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    }
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    fn show_chardata(&mut self, ui: &mut Ui) {
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			@ -349,13 +344,13 @@ impl CharDataRenderer {
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        }
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    }
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    fn load_palette(&self, palette: VramPalette) -> [u8; 4] {
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    fn load_palette(&self, palette: VramPalette) -> [Color32; 4] {
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        let Some(offset) = palette.offset() else {
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            return utils::GENERIC_PALETTE;
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            return utils::GENERIC_PALETTE.map(|p| utils::shade(p, Color32::RED));
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        };
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        let palette = self.palettes.borrow().read(offset);
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        let brightnesses = self.brightness.borrow();
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        let brts = brightnesses.range(0, 8);
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        utils::parse_palette(palette, brts)
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        utils::parse_palette(palette, brts, Color32::RED)
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    }
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}
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			@ -0,0 +1,277 @@
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use std::sync::Arc;
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use egui::{
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    Align, CentralPanel, Checkbox, Color32, Context, Image, ScrollArea, Slider, TextEdit,
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    TextureOptions, Ui, ViewportBuilder, ViewportId,
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};
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use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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use crate::{
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    emulator::SimId,
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    memory::{MemoryMonitor, MemoryView},
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    vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
 | 
			
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    window::{
 | 
			
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        utils::{NumberEdit, UiExt as _},
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        AppWindow,
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    },
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};
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use super::utils;
 | 
			
		||||
 | 
			
		||||
pub struct ObjectWindow {
 | 
			
		||||
    sim_id: SimId,
 | 
			
		||||
    loader: Arc<VramTextureLoader>,
 | 
			
		||||
    objects: MemoryView,
 | 
			
		||||
    index: usize,
 | 
			
		||||
    generic_palette: bool,
 | 
			
		||||
    params: VramParams<ObjectParams>,
 | 
			
		||||
    scale: f32,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl ObjectWindow {
 | 
			
		||||
    pub fn new(sim_id: SimId, memory: &mut MemoryMonitor, vram: &mut VramProcessor) -> Self {
 | 
			
		||||
        let renderer = ObjectRenderer::new(sim_id, memory);
 | 
			
		||||
        let ([object], params) = vram.add(renderer);
 | 
			
		||||
        let loader = VramTextureLoader::new([("vram://object".into(), object)]);
 | 
			
		||||
        Self {
 | 
			
		||||
            sim_id,
 | 
			
		||||
            loader: Arc::new(loader),
 | 
			
		||||
            objects: memory.view(sim_id, 0x0003e000, 0x2000),
 | 
			
		||||
            index: 0,
 | 
			
		||||
            generic_palette: false,
 | 
			
		||||
            params,
 | 
			
		||||
            scale: 1.0,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn show_form(&mut self, ui: &mut Ui) {
 | 
			
		||||
        let row_height = ui.spacing().interact_size.y;
 | 
			
		||||
        ui.vertical(|ui| {
 | 
			
		||||
            TableBuilder::new(ui)
 | 
			
		||||
                .column(Column::auto())
 | 
			
		||||
                .column(Column::remainder())
 | 
			
		||||
                .body(|mut body| {
 | 
			
		||||
                    body.row(row_height, |mut row| {
 | 
			
		||||
                        row.col(|ui| {
 | 
			
		||||
                            ui.label("Index");
 | 
			
		||||
                        });
 | 
			
		||||
                        row.col(|ui| {
 | 
			
		||||
                            ui.add(NumberEdit::new(&mut self.index).range(0..1024));
 | 
			
		||||
                        });
 | 
			
		||||
                    });
 | 
			
		||||
                });
 | 
			
		||||
            ui.section("Properties", |ui| {
 | 
			
		||||
                let object = self.objects.borrow().read::<[u16; 4]>(self.index);
 | 
			
		||||
                let (mut char_index, mut vflip, mut hflip, palette_index) =
 | 
			
		||||
                    utils::parse_cell(object[3]);
 | 
			
		||||
                TableBuilder::new(ui)
 | 
			
		||||
                    .column(Column::remainder())
 | 
			
		||||
                    .column(Column::remainder())
 | 
			
		||||
                    .body(|mut body| {
 | 
			
		||||
                        body.row(row_height, |mut row| {
 | 
			
		||||
                            row.col(|ui| {
 | 
			
		||||
                                ui.label("Character");
 | 
			
		||||
                            });
 | 
			
		||||
                            row.col(|ui| {
 | 
			
		||||
                                ui.add_enabled(
 | 
			
		||||
                                    false,
 | 
			
		||||
                                    NumberEdit::new(&mut char_index).range(0..2048),
 | 
			
		||||
                                );
 | 
			
		||||
                            });
 | 
			
		||||
                        });
 | 
			
		||||
                        body.row(row_height, |mut row| {
 | 
			
		||||
                            row.col(|ui| {
 | 
			
		||||
                                ui.label("Palette");
 | 
			
		||||
                            });
 | 
			
		||||
                            row.col(|ui| {
 | 
			
		||||
                                let mut palette = format!("OBJ {}", palette_index);
 | 
			
		||||
                                ui.add_enabled(
 | 
			
		||||
                                    false,
 | 
			
		||||
                                    TextEdit::singleline(&mut palette).horizontal_align(Align::Max),
 | 
			
		||||
                                );
 | 
			
		||||
                            });
 | 
			
		||||
                        });
 | 
			
		||||
                        body.row(row_height, |mut row| {
 | 
			
		||||
                            row.col(|ui| {
 | 
			
		||||
                                let checkbox = Checkbox::new(&mut hflip, "H-flip");
 | 
			
		||||
                                ui.add_enabled(false, checkbox);
 | 
			
		||||
                            });
 | 
			
		||||
                            row.col(|ui| {
 | 
			
		||||
                                let checkbox = Checkbox::new(&mut vflip, "V-flip");
 | 
			
		||||
                                ui.add_enabled(false, checkbox);
 | 
			
		||||
                            });
 | 
			
		||||
                        });
 | 
			
		||||
                    });
 | 
			
		||||
            });
 | 
			
		||||
            ui.section("Display", |ui| {
 | 
			
		||||
                ui.horizontal(|ui| {
 | 
			
		||||
                    ui.label("Scale");
 | 
			
		||||
                    ui.spacing_mut().slider_width = ui.available_width();
 | 
			
		||||
                    let slider = Slider::new(&mut self.scale, 1.0..=10.0)
 | 
			
		||||
                        .step_by(1.0)
 | 
			
		||||
                        .show_value(false);
 | 
			
		||||
                    ui.add(slider);
 | 
			
		||||
                });
 | 
			
		||||
                ui.checkbox(&mut self.generic_palette, "Generic palette");
 | 
			
		||||
            });
 | 
			
		||||
        });
 | 
			
		||||
        self.params.write(ObjectParams {
 | 
			
		||||
            index: self.index,
 | 
			
		||||
            generic_palette: self.generic_palette,
 | 
			
		||||
            ..ObjectParams::default()
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn show_object(&mut self, ui: &mut Ui) {
 | 
			
		||||
        let image = Image::new("vram://object")
 | 
			
		||||
            .fit_to_original_size(self.scale)
 | 
			
		||||
            .texture_options(TextureOptions::NEAREST);
 | 
			
		||||
        ui.add(image);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl AppWindow for ObjectWindow {
 | 
			
		||||
    fn viewport_id(&self) -> egui::ViewportId {
 | 
			
		||||
        ViewportId::from_hash_of(format!("object-{}", self.sim_id))
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn sim_id(&self) -> SimId {
 | 
			
		||||
        self.sim_id
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn initial_viewport(&self) -> ViewportBuilder {
 | 
			
		||||
        ViewportBuilder::default()
 | 
			
		||||
            .with_title(format!("Object Data ({})", self.sim_id))
 | 
			
		||||
            .with_inner_size((640.0, 480.0))
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
 | 
			
		||||
        ctx.add_texture_loader(self.loader.clone());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn show(&mut self, ctx: &Context) {
 | 
			
		||||
        CentralPanel::default().show(ctx, |ui| {
 | 
			
		||||
            ui.horizontal_top(|ui| {
 | 
			
		||||
                StripBuilder::new(ui)
 | 
			
		||||
                    .size(Size::relative(0.3))
 | 
			
		||||
                    .size(Size::remainder())
 | 
			
		||||
                    .horizontal(|mut strip| {
 | 
			
		||||
                        strip.cell(|ui| {
 | 
			
		||||
                            ScrollArea::vertical().show(ui, |ui| self.show_form(ui));
 | 
			
		||||
                        });
 | 
			
		||||
                        strip.cell(|ui| {
 | 
			
		||||
                            ScrollArea::both().show(ui, |ui| self.show_object(ui));
 | 
			
		||||
                        });
 | 
			
		||||
                    });
 | 
			
		||||
            });
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[derive(Clone, PartialEq, Eq)]
 | 
			
		||||
struct ObjectParams {
 | 
			
		||||
    index: usize,
 | 
			
		||||
    generic_palette: bool,
 | 
			
		||||
    left_color: Color32,
 | 
			
		||||
    right_color: Color32,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl Default for ObjectParams {
 | 
			
		||||
    fn default() -> Self {
 | 
			
		||||
        Self {
 | 
			
		||||
            index: 0,
 | 
			
		||||
            generic_palette: false,
 | 
			
		||||
            left_color: Color32::from_rgb(0xff, 0x00, 0x00),
 | 
			
		||||
            right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
enum Eye {
 | 
			
		||||
    Left,
 | 
			
		||||
    Right,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
struct ObjectRenderer {
 | 
			
		||||
    chardata: MemoryView,
 | 
			
		||||
    objects: MemoryView,
 | 
			
		||||
    brightness: MemoryView,
 | 
			
		||||
    palettes: MemoryView,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl ObjectRenderer {
 | 
			
		||||
    pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
 | 
			
		||||
        Self {
 | 
			
		||||
            chardata: memory.view(sim_id, 0x00078000, 0x8000),
 | 
			
		||||
            objects: memory.view(sim_id, 0x0003e000, 0x2000),
 | 
			
		||||
            brightness: memory.view(sim_id, 0x0005f824, 8),
 | 
			
		||||
            palettes: memory.view(sim_id, 0x0005f860, 16),
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn render_object(&self, image: &mut VramImage, params: &ObjectParams, eye: Eye) {
 | 
			
		||||
        let chardata = self.chardata.borrow();
 | 
			
		||||
        let objects = self.objects.borrow();
 | 
			
		||||
        let brightness = self.brightness.borrow();
 | 
			
		||||
        let palettes = self.palettes.borrow();
 | 
			
		||||
 | 
			
		||||
        let object: [u16; 4] = objects.read(params.index);
 | 
			
		||||
 | 
			
		||||
        let ron = object[1] & 0x4000 != 0;
 | 
			
		||||
        let lon = object[1] & 0x8000 != 0;
 | 
			
		||||
        if match eye {
 | 
			
		||||
            Eye::Left => !lon,
 | 
			
		||||
            Eye::Right => !ron,
 | 
			
		||||
        } {
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        let brts = brightness.range::<u8>(0, 8);
 | 
			
		||||
 | 
			
		||||
        let x = ((object[0] & 0x3ff) << 6 >> 6) as i16;
 | 
			
		||||
        let parallax = ((object[1] & 0x3ff) << 6 >> 6) as i16;
 | 
			
		||||
        let y = ((object[2] & 0x0ff) << 8 >> 8) as i16;
 | 
			
		||||
 | 
			
		||||
        let (x, color) = match eye {
 | 
			
		||||
            Eye::Left => (x - parallax, params.left_color),
 | 
			
		||||
            Eye::Right => (x + parallax, params.right_color),
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        let (char_index, vflip, hflip, palette_index) = utils::parse_cell(object[3]);
 | 
			
		||||
        let char = chardata.range::<u16>(char_index * 8, 8);
 | 
			
		||||
        let palette = if params.generic_palette {
 | 
			
		||||
            utils::generic_palette(color)
 | 
			
		||||
        } else {
 | 
			
		||||
            utils::parse_palette(palettes.read(8 + palette_index * 2), brts, color)
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        for row in 0..8 {
 | 
			
		||||
            let real_y = y + row as i16;
 | 
			
		||||
            if !(0..384).contains(&real_y) {
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
            for (col, pixel) in utils::read_char_row(char, hflip, vflip, row).enumerate() {
 | 
			
		||||
                let real_x = x + col as i16;
 | 
			
		||||
                if !(0..224).contains(&real_x) {
 | 
			
		||||
                    continue;
 | 
			
		||||
                }
 | 
			
		||||
                image.add((real_x as usize, real_y as usize), palette[pixel as usize]);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl VramRenderer<1> for ObjectRenderer {
 | 
			
		||||
    type Params = ObjectParams;
 | 
			
		||||
 | 
			
		||||
    fn sizes(&self) -> [[usize; 2]; 1] {
 | 
			
		||||
        [[384, 224]]
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 1]) {
 | 
			
		||||
        let image = &mut images[0];
 | 
			
		||||
        image.clear();
 | 
			
		||||
        self.render_object(image, params, Eye::Left);
 | 
			
		||||
        self.render_object(image, params, Eye::Right);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -2,21 +2,53 @@ use egui::{Color32, Image, ImageSource, Response, Sense, TextureOptions, Ui, Wid
 | 
			
		|||
 | 
			
		||||
pub const GENERIC_PALETTE: [u8; 4] = [0, 64, 128, 255];
 | 
			
		||||
 | 
			
		||||
pub fn parse_palette(palette: u8, brts: &[u8]) -> [u8; 4] {
 | 
			
		||||
pub fn shade(brt: u8, color: Color32) -> Color32 {
 | 
			
		||||
    color.gamma_multiply(brt as f32 / 255.0)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn generic_palette(color: Color32) -> [Color32; 4] {
 | 
			
		||||
    GENERIC_PALETTE.map(|brt| shade(brt, color))
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn parse_palette(palette: u8, brts: &[u8], color: Color32) -> [Color32; 4] {
 | 
			
		||||
    let shades = [
 | 
			
		||||
        0,
 | 
			
		||||
        brts[0],
 | 
			
		||||
        brts[2],
 | 
			
		||||
        brts[0].saturating_add(brts[2]).saturating_add(brts[4]),
 | 
			
		||||
        Color32::BLACK,
 | 
			
		||||
        shade(brts[0], color),
 | 
			
		||||
        shade(brts[2], color),
 | 
			
		||||
        shade(
 | 
			
		||||
            brts[0].saturating_add(brts[2]).saturating_add(brts[4]),
 | 
			
		||||
            color,
 | 
			
		||||
        ),
 | 
			
		||||
    ];
 | 
			
		||||
    [
 | 
			
		||||
        0,
 | 
			
		||||
        Color32::BLACK,
 | 
			
		||||
        shades[(palette >> 2) as usize & 0x03],
 | 
			
		||||
        shades[(palette >> 4) as usize & 0x03],
 | 
			
		||||
        shades[(palette >> 6) as usize & 0x03],
 | 
			
		||||
    ]
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn parse_cell(cell: u16) -> (usize, bool, bool, usize) {
 | 
			
		||||
    let char_index = (cell & 0x7ff) as usize;
 | 
			
		||||
    let vflip = cell & 0x1000 != 0;
 | 
			
		||||
    let hflip = cell & 0x2000 != 0;
 | 
			
		||||
    let palette_index = (cell >> 14) as usize;
 | 
			
		||||
    (char_index, vflip, hflip, palette_index)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub fn read_char_row(
 | 
			
		||||
    char: &[u16],
 | 
			
		||||
    hflip: bool,
 | 
			
		||||
    vflip: bool,
 | 
			
		||||
    row: usize,
 | 
			
		||||
) -> impl Iterator<Item = u8> {
 | 
			
		||||
    let pixels = if vflip { char[7 - row] } else { char[row] };
 | 
			
		||||
    (0..16).step_by(2).map(move |i| {
 | 
			
		||||
        let pixel = if hflip { 14 - i } else { i };
 | 
			
		||||
        ((pixels >> pixel) & 0x3) as u8
 | 
			
		||||
    })
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub struct CharacterGrid<'a> {
 | 
			
		||||
    source: ImageSource<'a>,
 | 
			
		||||
    scale: f32,
 | 
			
		||||
| 
						 | 
				
			
			@ -71,7 +103,6 @@ impl Widget for CharacterGrid<'_> {
 | 
			
		|||
    fn ui(self, ui: &mut Ui) -> Response {
 | 
			
		||||
        let image = Image::new(self.source)
 | 
			
		||||
            .fit_to_original_size(self.scale)
 | 
			
		||||
            .tint(Color32::RED)
 | 
			
		||||
            .texture_options(TextureOptions::NEAREST)
 | 
			
		||||
            .sense(Sense::click());
 | 
			
		||||
        let res = ui.add(image);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue