pvbemu/locale/en-US.txt

152 lines
3.2 KiB
Plaintext

# Locale
locale {
id en-US
name English (United States)
}
# Main window
app {
debug {
(menu) Debug
breakpoints Breakpoints
console Console
cpu CPU
memory Memory
# VIP section
bg_maps BG Maps
characters Characters
frame_buffers Frame buffers
objects Objects
worlds Worlds
}
file {
(menu) File
debug_mode Debug mode
exit Exit
game_mode Game mode
load_rom Load ROM...
new_window New window
}
title {
default PVB Emulator
mixed {ctrl.number} {ctrl.filename} - {app.title.default}
number {ctrl.number} {app.title.default}
rom {ctrl.filename} - {app.title.default}
}
}
# BG Maps window
bg_maps {
address Address
cell Cell
character Character
generic Generic
grid Grid
hflip H-Flip
index Index
map Map
palette Palette
scale Scale
title BG Maps
vflip V-Flip
}
# Breakpoints window
breakpoints {
address Address
condition Condition
default_name New breakpoint
delete Delete
enabled Enabled
exception Exception
execute Execute
name Name
new New
read Read
title Breakpoints
type Type
write Write
error {
badliteral_a Error:{err.position}: Unable to process address "{err.text}"
badliteral_c Error:{err.position}: Unable to process literal "{err.text}"
badoperand Error:{err.position}: Invalid operand to operator "{err.text}"
badtoken Error:{err.position}: Unrecognized token "{err.text}"
earlyeof Error:{err.position}: Unexpected end of input
invalid Error:{err.position}: Token "{err.text}" cannot appear here
nesting Error:{err.position}: Expected "{err.other}", but found "{err.text}"
unexpected Error:{err.position}: Unexpected "{err.text}"
}
}
# Characters window
characters {
address Address
grid Grid
index Index
mirror Mirror
Palette Palette
scale Scale
title Characters
wide Wide
}
# Console window
console {
title Console
}
# Emulation core
core {
java Java
linux-x86 Linux (32-bit)
linux-x86_64 Linux (64-bit)
native Native
windows-x86 Windows (32-bit)
windows-x86_64 Windows (64-bit)
}
# CPU window
cpu {
float Float
hex Hex
jump_from From
jump_to To
signed Signed
title CPU
unsigned Unsigned
}
# File dialog
dialog {
ext_isx ISX modules (*.isx)
ext_vb Virtual Boy ROMs (*.vb)
load Load
load_rom Load ROM
load_rom_error Unable to load the selected ROM file.
load_rom_notvb The selected file does not appear to be a Virtual Boy ROM.
}
# Memory window
memory {
title Memory
}
# Palettes
palette {
Generic Generic
gplt0 BG 0
gplt1 BG 1
gplt2 BG 2
gplt3 BG 3
jplt0 OBJ 0
jplt1 OBJ 1
jplt2 OBJ 2
jplt3 OBJ 3
}