Incorporate Floogle's latest batch of fixes to the VSU. In his words:
"the modmask on envelopes is cleared if you enable envelope repeat"
"if the volume is 0 and the envelope direction is down, even if the envelope is disabled, modmask is set"
"if at any point repeat is disabled, the envelope direction is down, and the reload value is 0, then modmask is super-set: enabling evelope repeat no longer clears it, only writing to SxINT will"
When I tested this, the two games with known audio issues (Virtual Fishing and SD Gundam) didn't sound any different. Neither did any of the other games I tested though (Red Alarm intro, Teleroboxing intro). We must have other audio bugs to flush out.
Incorporate Floogle's latest batch of fixes to the VSU. In his words:
- "the modmask on envelopes is cleared if you enable envelope repeat"
- "if the volume is 0 and the envelope direction is down, even if the envelope is disabled, modmask is set"
- "if at any point repeat is disabled, the envelope direction is down, and the reload value is 0, then modmask is super-set: enabling evelope repeat no longer clears it, only writing to SxINT will"
When I tested this, the two games with known audio issues (Virtual Fishing and SD Gundam) didn't sound any different. Neither did any of the other games I tested though (Red Alarm intro, Teleroboxing intro). We must have other audio bugs to flush out.
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Incorporate Floogle's latest batch of fixes to the VSU. In his words:
When I tested this, the two games with known audio issues (Virtual Fishing and SD Gundam) didn't sound any different. Neither did any of the other games I tested though (Red Alarm intro, Teleroboxing intro). We must have other audio bugs to flush out.