parent
cd29cca495
commit
4e3495948c
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@ -7,7 +7,7 @@ An SDL-based implementation of shrooms-vb.
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Install the following dependencies:
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- `gcc` (or MinGW on Windows) (or whatever, just set `CC`)
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- `pkg-config`
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- sdl3
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- sdl2
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Run
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```sh
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17
audio.c
17
audio.c
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@ -4,28 +4,31 @@
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int audioInit(AudioContext *aud) {
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SDL_AudioSpec spec;
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spec.freq = 41700;
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spec.format = SDL_AUDIO_S16;
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spec.format = AUDIO_S16;
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spec.channels = 2;
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spec.samples = 1024;
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spec.callback = NULL;
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spec.userdata = NULL;
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aud->stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, NULL, NULL);
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aud->id = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0);
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aud->paused = true;
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if (!aud->stream) {
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fprintf(stderr, "could not open audio device stream: %s\n", SDL_GetError());
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if (!aud->id) {
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fprintf(stderr, "could not open audio device: %s\n", SDL_GetError());
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return -1;
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}
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return 0;
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}
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int audioUpdate(AudioContext *aud, void *data, uint32_t bytes) {
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if (!aud->stream) return -1;
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if (!aud->id) return -1;
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if (!SDL_PutAudioStreamData(aud->stream, data, bytes)) {
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if (SDL_QueueAudio(aud->id, data, bytes)) {
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fprintf(stderr, "could not write audio: %s\n", SDL_GetError());
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return -1;
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}
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if (aud->paused) {
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SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(aud->stream));
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SDL_PauseAudioDevice(aud->id, false);
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aud->paused = false;
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}
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4
audio.h
4
audio.h
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@ -1,11 +1,11 @@
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#ifndef SHROOMS_VB_NATIVE_AUDIO_
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#define SHROOMS_VB_NATIVE_AUDIO_
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#include <SDL3/SDL.h>
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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typedef struct {
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SDL_AudioStream *stream;
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SDL_AudioDeviceID id;
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bool paused;
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} AudioContext;
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22
controller.c
22
controller.c
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@ -17,28 +17,28 @@
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#define VB_RL 0x4000
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#define VB_RD 0x8000
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static uint16_t symToMask(SDL_Keycode sym) {
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static uint16_t symToMask(SDL_KeyCode sym) {
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switch (sym) {
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default: return 0;
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case SDLK_A:
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case SDLK_a:
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return VB_SEL;
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case SDLK_S:
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case SDLK_s:
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return VB_STA;
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case SDLK_D:
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case SDLK_d:
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return VB_B;
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case SDLK_F:
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case SDLK_f:
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return VB_A;
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case SDLK_E:
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case SDLK_e:
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return VB_LT;
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case SDLK_R:
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case SDLK_r:
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return VB_RT;
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case SDLK_I:
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case SDLK_i:
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return VB_RU;
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case SDLK_J:
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case SDLK_j:
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return VB_RL;
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case SDLK_K:
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case SDLK_k:
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return VB_RD;
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case SDLK_L:
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case SDLK_l:
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return VB_RR;
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case SDLK_UP:
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return VB_LU;
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@ -1,7 +1,7 @@
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#ifndef SHROOMS_VB_NATIVE_CONTROLLER_
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#define SHROOMS_VB_NATIVE_CONTROLLER_
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#include <SDL3/SDL.h>
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#include <SDL2/SDL.h>
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#include <stdint.h>
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typedef struct {
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12
game.c
12
game.c
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@ -2,7 +2,7 @@
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#include <assets.h>
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#include <controller.h>
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#include <game.h>
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#include <SDL3/SDL.h>
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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#include <time.h>
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@ -73,14 +73,14 @@ int runGame(VB *sim, GraphicsContext *gfx) {
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sleepNanos(((MAX_STEP_CLOCKS - clocks) * 50) - (ticks - prevTicks));
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_EVENT_QUIT) {
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if (event.type == SDL_QUIT) {
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return 0;
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}
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if (event.type == SDL_EVENT_KEY_DOWN) {
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ctrlKeyDown(&ctrl, event.key.key);
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if (event.type == SDL_KEYDOWN) {
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ctrlKeyDown(&ctrl, event.key.keysym.sym);
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}
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if (event.type == SDL_EVENT_KEY_UP) {
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ctrlKeyUp(&ctrl, event.key.key);
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if (event.type == SDL_KEYUP) {
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ctrlKeyUp(&ctrl, event.key.keysym.sym);
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}
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}
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vbSetKeys(sim, ctrlKeys(&ctrl));
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10
graphics.c
10
graphics.c
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@ -1,5 +1,4 @@
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#include <graphics.h>
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#include <stdio.h>
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static void copyScreenTexture(uint8_t *dst, const uint8_t *src, int pitch) {
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int x, y, i;
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int gfxInit(GraphicsContext *gfx) {
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gfx->window = SDL_CreateWindow("Shrooms VB",
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1536, 896, SDL_WINDOW_HIGH_PIXEL_DENSITY);
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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1536, 896, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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if (!gfx->window) {
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fprintf(stderr, "Error creating window: %s\n", SDL_GetError());
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return 1;
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static void gfxUpdateEye(SDL_Texture *eye, const uint8_t *bytes) {
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void *target;
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int pitch;
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if (!SDL_LockTexture(eye, NULL, &target, &pitch)) {
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if (SDL_LockTexture(eye, NULL, &target, &pitch)) {
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fprintf(stderr, "Error locking buffer for eye: %s\n", SDL_GetError());
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return;
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}
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@ -85,8 +85,8 @@ void gfxUpdateRightEye(GraphicsContext *gfx, const uint8_t *bytes) {
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void gfxRender(GraphicsContext *gfx) {
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SDL_RenderClear(gfx->renderer);
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SDL_RenderTexture(gfx->renderer, gfx->leftEye, NULL, NULL);
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SDL_RenderTexture(gfx->renderer, gfx->rightEye, NULL, NULL);
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SDL_RenderCopy(gfx->renderer, gfx->leftEye, NULL, NULL);
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SDL_RenderCopy(gfx->renderer, gfx->rightEye, NULL, NULL);
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SDL_RenderPresent(gfx->renderer);
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}
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@ -1,7 +1,7 @@
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#ifndef SHROOMS_VB_NATIVE_GRAPHICS_
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#define SHROOMS_VB_NATIVE_GRAPHICS_
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#include <SDL3/SDL.h>
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#include <SDL2/SDL.h>
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typedef struct {
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SDL_Window *window;
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5
main.c
5
main.c
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@ -1,10 +1,9 @@
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#include <cli.h>
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#include <game.h>
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#include <graphics.h>
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#include <SDL3/SDL.h>
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#include <SDL2/SDL.h>
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#include "shrooms-vb-core/core/vb.h"
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#include <stdio.h>
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#include <stdlib.h>
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uint8_t *readROM(char *filename, uint32_t *size) {
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FILE *file = fopen(filename, "rb");
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vbInit(sim);
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vbSetCartROM(sim, rom, romSize);
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if (!SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO)) {
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if (SDL_Init(SDL_INIT_EVERYTHING)) {
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fprintf(stderr, "Error initializing SDL: %s\n", SDL_GetError());
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return 1;
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}
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6
makefile
6
makefile
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@ -1,6 +1,6 @@
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CC?=gcc
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SHROOMSFLAGS=shrooms-vb-core/core/vb.c -I shrooms-vb-core/core
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SDL3FLAGS=$(shell pkg-config sdl3 --cflags --libs)
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SDL2FLAGS=$(shell pkg-config sdl2 --cflags --libs)
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.PHONY: clean
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clean:
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build:
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@$(CC) audio.c cli.c controller.c game.c graphics.c main.c assets/assets.s -I . \
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$(SHROOMSFLAGS) $(SDL3FLAGS) \
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-D _POSIX_C_SOURCE=199309L \
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$(SHROOMSFLAGS) $(SDL2FLAGS) \
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-D POSIX_C_SOURCE=199309L \
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-o shrooms-vb \
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-O3 -fno-strict-aliasing \
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-Werror -std=c90 -Wall -Wextra -Wpedantic
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