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15 changed files with 1170 additions and 506 deletions

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Cargo.lock generated
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@ -42,9 +42,9 @@ dependencies = [
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version = "1.0.66"
version = "1.0.69"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b08be0f17bd307950653ce45db00cd31200d82b624b36e181337d9c7d92765b5"
checksum = "4fee6c4efc90059e10f81e6d42c60a18f76588c3d74cb83a0b242a2b6c7504c1"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.87",
"syn",
]
[[package]]
@ -2243,6 +2277,18 @@ version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "06abde3611657adf66d383f00b093d7faecc7fa57071cce2578660c9f1010821"
[[package]]
name = "uuid"
version = "1.11.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f8c5f0a0af699448548ad1a2fbf920fb4bee257eae39953ba95cb84891a0446a"
[[package]]
name = "vec_map"
version = "0.8.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f1bddf1187be692e79c5ffeab891132dfb0f236ed36a43c7ed39f1165ee20191"
[[package]]
name = "version_check"
version = "0.9.5"
@ -2297,7 +2343,7 @@ dependencies = [
"once_cell",
"proc-macro2",
"quote",
"syn 2.0.87",
"syn",
"wasm-bindgen-shared",
]
@ -2331,7 +2377,7 @@ checksum = "26c6ab57572f7a24a4985830b120de1594465e5d500f24afe89e16b4e833ef68"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.87",
"syn",
"wasm-bindgen-backend",
"wasm-bindgen-shared",
]
@ -2483,9 +2529,9 @@ dependencies = [
[[package]]
name = "wgpu"
version = "22.1.0"
version = "23.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e1d1c4ba43f80542cf63a0a6ed3134629ae73e8ab51e4b765a67f3aa062eb433"
checksum = "76ab52f2d3d18b70d5ab8dd270a1cff3ebe6dbe4a7d13c1cc2557138a9777fdc"
dependencies = [
"arrayvec",
"cfg_aliases 0.1.1",
@ -2508,9 +2554,9 @@ dependencies = [
[[package]]
name = "wgpu-core"
version = "22.1.0"
version = "23.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0348c840d1051b8e86c3bcd31206080c5e71e5933dabd79be1ce732b0b2f089a"
checksum = "0e0c68e7b6322a03ee5b83fcd92caeac5c2a932f6457818179f4652ad2a9c065"
dependencies = [
"arrayvec",
"bit-vec",
@ -2533,9 +2579,9 @@ dependencies = [
[[package]]
name = "wgpu-hal"
version = "22.0.0"
version = "23.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f6bbf4b4de8b2a83c0401d9e5ae0080a2792055f25859a02bf9be97952bbed4f"
checksum = "de6e7266b869de56c7e3ed72a954899f71d14fec6cc81c102b7530b92947601b"
dependencies = [
"android_system_properties",
"arrayvec",
@ -2543,15 +2589,14 @@ dependencies = [
"bit-set",
"bitflags 2.6.0",
"block",
"bytemuck",
"cfg_aliases 0.1.1",
"core-graphics-types",
"d3d12",
"glow",
"glutin_wgl_sys",
"gpu-alloc",
"gpu-allocator",
"gpu-descriptor",
"hassle-rs",
"js-sys",
"khronos-egl",
"libc",
@ -2573,14 +2618,15 @@ dependencies = [
"wasm-bindgen",
"web-sys",
"wgpu-types",
"winapi",
"windows 0.58.0",
"windows-core 0.58.0",
]
[[package]]
name = "wgpu-types"
version = "22.0.0"
version = "23.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bc9d91f0e2c4b51434dfa6db77846f2793149d8e73f800fa2e41f52b8eac3c5d"
checksum = "610f6ff27778148c31093f3b03abc4840f9636d58d597ca2f5977433acfe0068"
dependencies = [
"bitflags 2.6.0",
"js-sys",
@ -2599,12 +2645,6 @@ dependencies = [
"rustix",
]
[[package]]
name = "widestring"
version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7219d36b6eac893fa81e84ebe06485e7dcbb616177469b142df14f1f4deb1311"
[[package]]
name = "winapi"
version = "0.3.9"
@ -2636,16 +2676,6 @@ version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
[[package]]
name = "windows"
version = "0.52.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e48a53791691ab099e5e2ad123536d0fff50652600abaf43bbf952894110d0be"
dependencies = [
"windows-core 0.52.0",
"windows-targets 0.52.6",
]
[[package]]
name = "windows"
version = "0.54.0"
@ -2653,15 +2683,18 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9252e5725dbed82865af151df558e754e4a3c2c30818359eb17465f1346a1b49"
dependencies = [
"windows-core 0.54.0",
"windows-implement 0.53.0",
"windows-interface 0.53.0",
"windows-targets 0.52.6",
]
[[package]]
name = "windows-core"
version = "0.52.0"
name = "windows"
version = "0.58.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "33ab640c8d7e35bf8ba19b884ba838ceb4fba93a4e8c65a9059d08afcfc683d9"
checksum = "dd04d41d93c4992d421894c18c8b43496aa748dd4c081bac0dc93eb0489272b6"
dependencies = [
"windows-core 0.58.0",
"windows-targets 0.52.6",
]
@ -2671,10 +2704,67 @@ version = "0.54.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "12661b9c89351d684a50a8a643ce5f608e20243b9fb84687800163429f161d65"
dependencies = [
"windows-result",
"windows-result 0.1.2",
"windows-targets 0.52.6",
]
[[package]]
name = "windows-core"
version = "0.58.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6ba6d44ec8c2591c134257ce647b7ea6b20335bf6379a27dac5f1641fcf59f99"
dependencies = [
"windows-implement 0.58.0",
"windows-interface 0.58.0",
"windows-result 0.2.0",
"windows-strings",
"windows-targets 0.52.6",
]
[[package]]
name = "windows-implement"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "942ac266be9249c84ca862f0a164a39533dc2f6f33dc98ec89c8da99b82ea0bd"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "windows-implement"
version = "0.58.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2bbd5b46c938e506ecbce286b6628a02171d56153ba733b6c741fc627ec9579b"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "windows-interface"
version = "0.53.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "da33557140a288fae4e1d5f8873aaf9eb6613a9cf82c3e070223ff177f598b60"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "windows-interface"
version = "0.58.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "053c4c462dc91d3b1504c6fe5a726dd15e216ba718e84a0e46a88fbe5ded3515"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "windows-result"
version = "0.1.2"
@ -2684,6 +2774,25 @@ dependencies = [
"windows-targets 0.52.6",
]
[[package]]
name = "windows-result"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1d1043d8214f791817bab27572aaa8af63732e11bf84aa21a45a78d6c317ae0e"
dependencies = [
"windows-targets 0.52.6",
]
[[package]]
name = "windows-strings"
version = "0.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4cd9b125c486025df0eabcb585e62173c6c9eddcec5d117d3b6e8c30e2ee4d10"
dependencies = [
"windows-result 0.2.0",
"windows-targets 0.52.6",
]
[[package]]
name = "windows-sys"
version = "0.45.0"
@ -2904,7 +3013,7 @@ dependencies = [
"calloop",
"cfg_aliases 0.2.1",
"concurrent-queue",
"core-foundation",
"core-foundation 0.9.4",
"core-graphics",
"cursor-icon",
"dpi",
@ -3009,9 +3118,9 @@ checksum = "b9cc00251562a284751c9973bace760d86c0276c471b4be569fe6b068ee97a56"
[[package]]
name = "xml-rs"
version = "0.8.22"
version = "0.8.23"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "af4e2e2f7cba5a093896c1e150fbfe177d1883e7448200efb81d40b9d339ef26"
checksum = "af310deaae937e48a26602b730250b4949e125f468f11e6990be3e5304ddd96f"
[[package]]
name = "zerocopy"
@ -3030,5 +3139,5 @@ checksum = "fa4f8080344d4671fb4e831a13ad1e68092748387dfc4f55e356242fae12ce3e"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.87",
"syn",
]

View File

@ -8,9 +8,10 @@ anyhow = "1"
bitflags = "2"
bytemuck = { version = "1", features = ["derive"] }
clap = { version = "4", features = ["derive"] }
cpal = "0.15"
cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" }
gilrs = "0.11"
imgui = { version = "0.12", features = ["tables-api"] }
imgui-wgpu = { git = "https://github.com/Yatekii/imgui-wgpu-rs", rev = "2edd348" }
imgui-wgpu = { git = "https://github.com/SupernaviX/imgui-wgpu-rs", rev = "5bb8673" }
imgui-winit-support = "0.13"
itertools = "0.13"
native-dialog = "0.7"
@ -20,9 +21,12 @@ pollster = "0.4"
rtrb = "0.3"
rubato = "0.16"
thread-priority = "1"
wgpu = "22.1"
wgpu = "23.0"
winit = "0.30"
[target.'cfg(windows)'.dependencies]
windows = { version = "0.58", features = ["Win32_System_Threading"] }
[build-dependencies]
cc = "1"

View File

@ -5,8 +5,10 @@ fn main() {
cc::Build::new()
.include(Path::new("shrooms-vb-core/core"))
.opt_level(2)
.flag_if_supported("-flto")
.flag_if_supported("-fno-strict-aliasing")
.define("VB_LITTLE_ENDIAN", None)
.define("VB_SIGNED_PROPAGATE", None)
.define("VB_DIV_GENERIC", None)
.file(Path::new("shrooms-vb-core/core/vb.c"))
.compile("vb");
}

@ -1 +1 @@
Subproject commit ae22c95dbee3d0b338168bfdf98143e6eddc6c70
Subproject commit f45636a491a50c5847b92a51912e6e19f21af98f

View File

@ -1,10 +1,8 @@
use std::{
collections::HashMap,
fmt::Debug,
sync::{Arc, RwLock},
};
use std::{collections::HashMap, fmt::Debug, thread};
use game::GameWindow;
use gilrs::{EventType, Gilrs};
use input::InputWindow;
use winit::{
application::ApplicationHandler,
event::{Event, WindowEvent},
@ -13,9 +11,9 @@ use winit::{
};
use crate::{
controller::ControllerState,
emulator::{EmulatorClient, EmulatorCommand},
input::InputMapper,
controller::ControllerManager,
emulator::{EmulatorClient, SimId},
input::MappingProvider,
};
mod common;
@ -25,34 +23,40 @@ mod input;
pub struct App {
windows: HashMap<WindowId, Box<dyn AppWindow>>,
client: EmulatorClient,
input_mapper: Arc<RwLock<InputMapper>>,
controller: ControllerState,
mappings: MappingProvider,
controllers: ControllerManager,
proxy: EventLoopProxy<UserEvent>,
player_2_window: Option<WindowId>,
}
impl App {
pub fn new(client: EmulatorClient, proxy: EventLoopProxy<UserEvent>) -> Self {
let input_mapper = Arc::new(RwLock::new(InputMapper::new()));
let controller = ControllerState::new(input_mapper.clone());
let mappings = MappingProvider::new();
let controllers = ControllerManager::new(client.clone(), &mappings);
{
let mappings = mappings.clone();
let proxy = proxy.clone();
thread::spawn(|| process_gamepad_input(mappings, proxy));
}
Self {
windows: HashMap::new(),
client,
input_mapper,
controller,
mappings,
controllers,
proxy,
player_2_window: None,
}
}
}
impl ApplicationHandler<UserEvent> for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let mut window = GameWindow::new(
let window = GameWindow::new(
event_loop,
SimId::Player1,
self.client.clone(),
self.input_mapper.clone(),
self.proxy.clone(),
);
window.init();
self.windows.insert(window.id(), Box::new(window));
}
@ -63,10 +67,7 @@ impl ApplicationHandler<UserEvent> for App {
event: WindowEvent,
) {
if let WindowEvent::KeyboardInput { event, .. } = &event {
if self.controller.key_event(event) {
self.client
.send_command(EmulatorCommand::SetKeys(self.controller.pressed()));
}
self.controllers.handle_key_event(event);
}
let Some(window) = self.windows.get_mut(&window_id) else {
return;
@ -74,15 +75,35 @@ impl ApplicationHandler<UserEvent> for App {
window.handle_event(event_loop, &Event::WindowEvent { window_id, event });
}
fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: UserEvent) {
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: UserEvent) {
match event {
UserEvent::OpenWindow(mut window) => {
window.init();
self.windows.insert(window.id(), window);
UserEvent::OpenInputWindow => {
let window =
InputWindow::new(event_loop, self.mappings.clone(), self.proxy.clone());
self.windows.insert(window.id(), Box::new(window));
}
UserEvent::CloseWindow(window_id) => {
UserEvent::OpenPlayer2Window => {
if self.player_2_window.is_some() {
return;
}
let window = GameWindow::new(
event_loop,
SimId::Player2,
self.client.clone(),
self.proxy.clone(),
);
self.player_2_window = Some(window.id());
self.windows.insert(window.id(), Box::new(window));
}
UserEvent::Close(window_id) => {
if self.player_2_window == Some(window_id) {
self.player_2_window.take();
}
self.windows.remove(&window_id);
}
UserEvent::GamepadEvent(event) => {
self.controllers.handle_gamepad_event(&event);
}
}
}
@ -112,20 +133,32 @@ impl ApplicationHandler<UserEvent> for App {
pub trait AppWindow {
fn id(&self) -> WindowId;
fn init(&mut self);
fn handle_event(&mut self, event_loop: &ActiveEventLoop, event: &Event<UserEvent>);
}
#[derive(Debug)]
pub enum UserEvent {
OpenWindow(Box<dyn AppWindow>),
CloseWindow(WindowId),
OpenInputWindow,
OpenPlayer2Window,
Close(WindowId),
GamepadEvent(gilrs::Event),
}
impl Debug for UserEvent {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::OpenWindow(window) => f.debug_tuple("OpenWindow").field(&window.id()).finish(),
Self::CloseWindow(window_id) => f.debug_tuple("CloseWindow").field(window_id).finish(),
fn process_gamepad_input(mappings: MappingProvider, proxy: EventLoopProxy<UserEvent>) {
let Ok(mut gilrs) = Gilrs::new() else {
eprintln!("could not connect gamepad listener");
return;
};
while let Some(event) = gilrs.next_event_blocking(None) {
if event.event == EventType::Connected {
let Some(gamepad) = gilrs.connected_gamepad(event.id) else {
continue;
};
mappings.map_gamepad(SimId::Player1, &gamepad);
}
if proxy.send_event(UserEvent::GamepadEvent(event)).is_err() {
// main thread has closed! we done
return;
}
}
}

View File

@ -1,7 +1,4 @@
use std::{
sync::{Arc, RwLock},
time::Instant,
};
use std::time::Instant;
use wgpu::util::DeviceExt as _;
use winit::{
dpi::LogicalSize,
@ -11,24 +8,22 @@ use winit::{
};
use crate::{
emulator::{EmulatorClient, EmulatorCommand},
input::InputMapper,
renderer::GameRenderer,
emulator::{EmulatorClient, EmulatorCommand, SimId},
graphics::TextureSink,
};
use super::{
common::{ImguiState, WindowState, WindowStateBuilder},
input::InputWindow,
AppWindow, UserEvent,
};
pub struct GameWindow {
window: WindowState,
imgui: Option<ImguiState>,
imgui: ImguiState,
pipeline: wgpu::RenderPipeline,
bind_group: wgpu::BindGroup,
sim_id: SimId,
client: EmulatorClient,
input_mapper: Arc<RwLock<InputMapper>>,
proxy: EventLoopProxy<UserEvent>,
paused_due_to_minimize: bool,
}
@ -36,22 +31,23 @@ pub struct GameWindow {
impl GameWindow {
pub fn new(
event_loop: &ActiveEventLoop,
sim_id: SimId,
client: EmulatorClient,
input_mapper: Arc<RwLock<InputMapper>>,
proxy: EventLoopProxy<UserEvent>,
) -> Self {
let title = if sim_id == SimId::Player2 {
"Shrooms VB (Player 2)"
} else {
"Shrooms VB"
};
let window = WindowStateBuilder::new(event_loop)
.with_title("Shrooms VB")
.with_title(title)
.with_inner_size(LogicalSize::new(384, 244))
.build();
let device = &window.device;
let eyes = Arc::new(GameRenderer::create_texture(device, "eye"));
client.send_command(EmulatorCommand::SetRenderer(GameRenderer {
queue: window.queue.clone(),
eyes: eyes.clone(),
}));
let eyes = eyes.create_view(&wgpu::TextureViewDescriptor::default());
let (sink, texture_view) = TextureSink::new(device, window.queue.clone());
client.send_command(EmulatorCommand::SetRenderer(sim_id, sink));
let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
let colors = Colors {
left: [1.0, 0.0, 0.0, 1.0],
@ -100,7 +96,7 @@ impl GameWindow {
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&eyes),
resource: wgpu::BindingResource::TextureView(&texture_view),
},
wgpu::BindGroupEntry {
binding: 1,
@ -125,13 +121,13 @@ impl GameWindow {
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
entry_point: Some("vs_main"),
buffers: &[],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
entry_point: Some("fs_main"),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Bgra8UnormSrgb,
blend: Some(wgpu::BlendState::REPLACE),
@ -158,13 +154,15 @@ impl GameWindow {
cache: None,
});
let imgui = ImguiState::new(&window);
Self {
window,
imgui: None,
imgui,
pipeline: render_pipeline,
bind_group,
sim_id,
client,
input_mapper,
proxy,
paused_due_to_minimize: false,
}
@ -172,7 +170,7 @@ impl GameWindow {
fn draw(&mut self, event_loop: &ActiveEventLoop) {
let window = &mut self.window;
let imgui = self.imgui.as_mut().unwrap();
let imgui = &mut self.imgui;
let mut context = imgui.context.lock().unwrap();
let mut new_size = None;
@ -204,7 +202,8 @@ impl GameWindow {
.show_open_single_file()
.unwrap();
if let Some(path) = rom {
self.client.send_command(EmulatorCommand::LoadGame(path));
self.client
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
}
}
if ui.menu_item("Quit") {
@ -212,8 +211,8 @@ impl GameWindow {
}
});
ui.menu("Emulation", || {
let has_game = self.client.has_game();
if self.client.is_running() {
let has_game = self.client.has_game(self.sim_id);
if self.client.is_running(self.sim_id) {
if ui.menu_item_config("Pause").enabled(has_game).build() {
self.client.send_command(EmulatorCommand::Pause);
}
@ -221,7 +220,8 @@ impl GameWindow {
self.client.send_command(EmulatorCommand::Resume);
}
if ui.menu_item_config("Reset").enabled(has_game).build() {
self.client.send_command(EmulatorCommand::Reset);
self.client
.send_command(EmulatorCommand::Reset(self.sim_id));
}
});
ui.menu("Video", || {
@ -238,16 +238,40 @@ impl GameWindow {
}
}
});
ui.menu("Audio", || {
let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
let p2_enabled = self.client.is_audio_enabled(SimId::Player2);
if ui.menu_item_config("Player 1").selected(p1_enabled).build() {
self.client
.send_command(EmulatorCommand::SetAudioEnabled(!p1_enabled, p2_enabled));
}
if ui.menu_item_config("Player 2").selected(p2_enabled).build() {
self.client
.send_command(EmulatorCommand::SetAudioEnabled(p1_enabled, !p2_enabled));
}
});
ui.menu("Input", || {
if ui.menu_item("Bind Inputs") {
let input_window = Box::new(InputWindow::new(
event_loop,
self.input_mapper.clone(),
self.proxy.clone(),
));
self.proxy
.send_event(UserEvent::OpenWindow(input_window))
.unwrap();
self.proxy.send_event(UserEvent::OpenInputWindow).unwrap();
}
});
ui.menu("Multiplayer", || {
if self.sim_id == SimId::Player1
&& !self.client.has_player_2()
&& ui.menu_item("Open Player 2")
{
self.client
.send_command(EmulatorCommand::StartSecondSim(None));
self.proxy.send_event(UserEvent::OpenPlayer2Window).unwrap();
}
if self.client.has_player_2() {
let linked = self.client.are_sims_linked();
if linked && ui.menu_item("Unlink") {
self.client.send_command(EmulatorCommand::Unlink);
}
if !linked && ui.menu_item("Link") {
self.client.send_command(EmulatorCommand::Link);
}
}
});
});
@ -321,18 +345,13 @@ impl AppWindow for GameWindow {
self.window.window.id()
}
fn init(&mut self) {
self.imgui = Some(ImguiState::new(&self.window));
self.window.window.request_redraw();
}
fn handle_event(&mut self, event_loop: &ActiveEventLoop, event: &Event<UserEvent>) {
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(size) => {
self.window.handle_resize(size);
if self.window.minimized {
if self.client.is_running() {
if self.client.is_running(self.sim_id) {
self.client.send_command(EmulatorCommand::Pause);
self.paused_due_to_minimize = true;
}
@ -341,7 +360,14 @@ impl AppWindow for GameWindow {
self.paused_due_to_minimize = false;
}
}
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::CloseRequested => {
if self.sim_id == SimId::Player2 {
self.client.send_command(EmulatorCommand::StopSecondSim);
self.proxy.send_event(UserEvent::Close(self.id())).unwrap();
} else {
event_loop.exit();
}
}
WindowEvent::RedrawRequested => self.draw(event_loop),
_ => (),
},
@ -351,9 +377,7 @@ impl AppWindow for GameWindow {
_ => (),
}
let window = &self.window;
let Some(imgui) = self.imgui.as_mut() else {
return;
};
let imgui = &mut self.imgui;
let mut context = imgui.context.lock().unwrap();
imgui
.platform

View File

@ -1,16 +1,15 @@
use std::{
sync::{Arc, RwLock},
time::Instant,
};
use std::time::Instant;
use winit::{
dpi::LogicalSize,
event::{Event, KeyEvent, WindowEvent},
event_loop::{ActiveEventLoop, EventLoopProxy},
platform::modifier_supplement::KeyEventExtModifierSupplement,
};
use crate::{input::InputMapper, shrooms_vb_core::VBKey};
use crate::{
emulator::{SimId, VBKey},
input::MappingProvider,
};
use super::{
common::{ImguiState, UiExt, WindowState, WindowStateBuilder},
@ -19,10 +18,10 @@ use super::{
pub struct InputWindow {
window: WindowState,
imgui: Option<ImguiState>,
input_mapper: Arc<RwLock<InputMapper>>,
imgui: ImguiState,
mappings: MappingProvider,
proxy: EventLoopProxy<UserEvent>,
now_binding: Option<VBKey>,
now_binding: Option<(SimId, VBKey)>,
}
const KEY_NAMES: [(VBKey, &str); 14] = [
@ -45,17 +44,18 @@ const KEY_NAMES: [(VBKey, &str); 14] = [
impl InputWindow {
pub fn new(
event_loop: &ActiveEventLoop,
input_mapper: Arc<RwLock<InputMapper>>,
mappings: MappingProvider,
proxy: EventLoopProxy<UserEvent>,
) -> Self {
let window = WindowStateBuilder::new(event_loop)
.with_title("Bind Inputs")
.with_inner_size(LogicalSize::new(600, 400))
.build();
let imgui = ImguiState::new(&window);
Self {
window,
imgui: None,
input_mapper,
imgui,
mappings,
now_binding: None,
proxy,
}
@ -63,7 +63,7 @@ impl InputWindow {
fn draw(&mut self) {
let window = &mut self.window;
let imgui = self.imgui.as_mut().unwrap();
let imgui = &mut self.imgui;
let mut context = imgui.context.lock().unwrap();
let now = Instant::now();
@ -85,11 +85,12 @@ impl InputWindow {
.expect("Failed to prepare frame");
let ui = context.new_frame();
let mut render_key_bindings = || {
let mut render_key_bindings = |sim_id: SimId| {
let mappings = self.mappings.for_sim(sim_id);
if let Some(table) = ui.begin_table("controls", 2) {
let binding_names = {
let mapper = self.input_mapper.read().unwrap();
mapper.binding_names()
let mapping = mappings.read().unwrap();
mapping.keyboard_mapping_names()
};
ui.table_next_row();
@ -100,20 +101,20 @@ impl InputWindow {
ui.group(|| {
ui.right_align_text(name, space * 0.20);
ui.same_line();
let label_text = if self.now_binding == Some(key) {
let label_text = if self.now_binding == Some((sim_id, key)) {
"Press any input"
} else {
binding.unwrap_or("")
};
let label = format!("{}##{}", label_text, name);
if ui.button_with_size(label, [space * 0.60, 0.0]) {
self.now_binding = Some(key);
self.now_binding = Some((sim_id, key));
}
});
ui.same_line();
if ui.button(format!("Clear##{name}")) {
let mut mapper = self.input_mapper.write().unwrap();
mapper.clear_binding(key);
let mut mapping = mappings.write().unwrap();
mapping.clear_keyboard_mappings(key);
}
}
@ -124,7 +125,11 @@ impl InputWindow {
if let Some(window) = ui.fullscreen_window() {
if let Some(tabs) = ui.tab_bar("tabs") {
if let Some(tab) = ui.tab_item("Player 1") {
render_key_bindings();
render_key_bindings(SimId::Player1);
tab.end();
}
if let Some(tab) = ui.tab_item("Player 2") {
render_key_bindings(SimId::Player2);
tab.end();
}
tabs.end();
@ -175,11 +180,11 @@ impl InputWindow {
if !event.state.is_pressed() {
return;
}
let Some(vb) = self.now_binding.take() else {
let Some((sim_id, vb)) = self.now_binding.take() else {
return;
};
let mut mapper = self.input_mapper.write().unwrap();
mapper.bind_key(vb, event.key_without_modifiers());
let mut mappings = self.mappings.for_sim(sim_id).write().unwrap();
mappings.add_keyboard_mapping(vb, event.physical_key);
}
}
@ -188,19 +193,13 @@ impl AppWindow for InputWindow {
self.window.window.id()
}
fn init(&mut self) {
self.imgui = Some(ImguiState::new(&self.window));
self.window.window.request_redraw();
}
fn handle_event(&mut self, _: &ActiveEventLoop, event: &Event<UserEvent>) {
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(size) => self.window.handle_resize(size),
WindowEvent::CloseRequested => self
.proxy
.send_event(UserEvent::CloseWindow(self.id()))
.unwrap(),
WindowEvent::CloseRequested => {
self.proxy.send_event(UserEvent::Close(self.id())).unwrap()
}
WindowEvent::KeyboardInput { event, .. } => self.try_bind_key(event),
WindowEvent::RedrawRequested => self.draw(),
_ => (),
@ -212,9 +211,7 @@ impl AppWindow for InputWindow {
}
let window = &self.window;
let Some(imgui) = self.imgui.as_mut() else {
return;
};
let imgui = &mut self.imgui;
let mut context = imgui.context.lock().unwrap();
imgui
.platform

View File

@ -1,3 +1,5 @@
use std::time::Duration;
use anyhow::{bail, Result};
use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
use itertools::Itertools;
@ -95,7 +97,7 @@ impl Audio {
}
while self.sample_sink.slots() < self.sampler.output_frames_max() * 2 {
std::hint::spin_loop();
std::thread::sleep(Duration::from_micros(500));
}
}
}

View File

@ -1,50 +1,128 @@
use std::sync::{Arc, RwLock};
use winit::event::{ElementState, KeyEvent};
use gilrs::{ev::Code, Event as GamepadEvent, EventType, GamepadId};
use winit::{
event::{ElementState, KeyEvent},
keyboard::PhysicalKey,
};
use crate::{input::InputMapper, shrooms_vb_core::VBKey};
use crate::{
emulator::{EmulatorClient, EmulatorCommand, SimId, VBKey},
input::{InputMapping, MappingProvider},
};
pub struct ControllerState {
input_mapper: Arc<RwLock<InputMapper>>,
pressed: VBKey,
pub struct Controller {
pub sim_id: SimId,
state: VBKey,
mapping: Arc<RwLock<InputMapping>>,
}
impl ControllerState {
pub fn new(input_mapper: Arc<RwLock<InputMapper>>) -> Self {
impl Controller {
pub fn new(sim_id: SimId, mappings: &MappingProvider) -> Self {
Self {
input_mapper,
pressed: VBKey::SGN,
sim_id,
state: VBKey::SGN,
mapping: mappings.for_sim(sim_id).clone(),
}
}
pub fn pressed(&self) -> VBKey {
self.pressed
}
pub fn key_event(&mut self, event: &KeyEvent) -> bool {
let Some(input) = self.key_event_to_input(event) else {
return false;
};
pub fn key_event(&mut self, event: &KeyEvent) -> Option<VBKey> {
let keys = self.map_keys(&event.physical_key)?;
match event.state {
ElementState::Pressed => {
if self.pressed.contains(input) {
return false;
}
self.pressed.insert(input);
true
}
ElementState::Released => {
if !self.pressed.contains(input) {
return false;
}
self.pressed.remove(input);
true
}
ElementState::Pressed => self.update_state(keys, VBKey::empty()),
ElementState::Released => self.update_state(VBKey::empty(), keys),
}
}
fn key_event_to_input(&self, event: &KeyEvent) -> Option<VBKey> {
let mapper = self.input_mapper.read().unwrap();
mapper.key_event(event)
pub fn gamepad_event(&mut self, event: &GamepadEvent) -> Option<VBKey> {
let (pressed, released) = match event.event {
EventType::ButtonPressed(_, code) => {
let mappings = self.map_button(&event.id, &code)?;
(mappings, VBKey::empty())
}
EventType::ButtonReleased(_, code) => {
let mappings = self.map_button(&event.id, &code)?;
(VBKey::empty(), mappings)
}
EventType::AxisChanged(_, value, code) => {
let (neg, pos) = self.map_axis(&event.id, &code)?;
let mut pressed = VBKey::empty();
let mut released = VBKey::empty();
if value < -0.75 {
pressed = pressed.union(neg);
}
if value > 0.75 {
pressed = pressed.union(pos);
}
if value > -0.65 {
released = released.union(neg);
}
if value < 0.65 {
released = released.union(pos);
}
(pressed, released)
}
_ => {
return None;
}
};
self.update_state(pressed, released)
}
fn update_state(&mut self, pressed: VBKey, released: VBKey) -> Option<VBKey> {
let old_state = self.state;
self.state = self.state.union(pressed).difference(released);
if self.state != old_state {
Some(self.state)
} else {
None
}
}
fn map_keys(&self, key: &PhysicalKey) -> Option<VBKey> {
self.mapping.read().unwrap().map_keyboard(key)
}
fn map_button(&self, id: &GamepadId, code: &Code) -> Option<VBKey> {
self.mapping.read().unwrap().map_button(id, code)
}
fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
self.mapping.read().unwrap().map_axis(id, code)
}
}
pub struct ControllerManager {
client: EmulatorClient,
controllers: [Controller; 2],
}
impl ControllerManager {
pub fn new(client: EmulatorClient, mappings: &MappingProvider) -> Self {
Self {
client,
controllers: [
Controller::new(SimId::Player1, mappings),
Controller::new(SimId::Player2, mappings),
],
}
}
pub fn handle_key_event(&mut self, event: &KeyEvent) {
for controller in &mut self.controllers {
if let Some(pressed) = controller.key_event(event) {
self.client
.send_command(EmulatorCommand::SetKeys(controller.sim_id, pressed));
}
}
}
pub fn handle_gamepad_event(&mut self, event: &GamepadEvent) {
for controller in &mut self.controllers {
if let Some(pressed) = controller.gamepad_event(event) {
self.client
.send_command(EmulatorCommand::SetKeys(controller.sim_id, pressed));
}
}
}
}

View File

@ -1,8 +1,9 @@
use std::{
collections::HashMap,
fs,
path::{Path, PathBuf},
sync::{
atomic::{AtomicBool, Ordering},
atomic::{AtomicBool, AtomicUsize, Ordering},
mpsc::{self, RecvError, TryRecvError},
Arc,
},
@ -10,17 +11,37 @@ use std::{
use anyhow::Result;
use crate::{
audio::Audio,
renderer::GameRenderer,
shrooms_vb_core::{CoreVB, VBKey},
};
use crate::{audio::Audio, graphics::TextureSink};
pub use shrooms_vb_core::VBKey;
use shrooms_vb_core::{Sim, EXPECTED_FRAME_SIZE};
mod shrooms_vb_core;
pub struct EmulatorBuilder {
rom: Option<PathBuf>,
commands: mpsc::Receiver<EmulatorCommand>,
running: Arc<AtomicBool>,
has_game: Arc<AtomicBool>,
sim_count: Arc<AtomicUsize>,
running: Arc<[AtomicBool; 2]>,
has_game: Arc<[AtomicBool; 2]>,
audio_on: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>,
}
#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
pub enum SimId {
Player1,
Player2,
}
impl SimId {
pub const fn values() -> [Self; 2] {
[Self::Player1, Self::Player2]
}
pub const fn to_index(self) -> usize {
match self {
Self::Player1 => 0,
Self::Player2 => 1,
}
}
}
impl EmulatorBuilder {
@ -29,13 +50,19 @@ impl EmulatorBuilder {
let builder = Self {
rom: None,
commands,
running: Arc::new(AtomicBool::new(false)),
has_game: Arc::new(AtomicBool::new(false)),
sim_count: Arc::new(AtomicUsize::new(0)),
running: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
has_game: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]),
linked: Arc::new(AtomicBool::new(false)),
};
let client = EmulatorClient {
queue,
sim_count: builder.sim_count.clone(),
running: builder.running.clone(),
has_game: builder.has_game.clone(),
audio_on: builder.audio_on.clone(),
linked: builder.linked.clone(),
};
(builder, client)
}
@ -48,69 +75,170 @@ impl EmulatorBuilder {
}
pub fn build(self) -> Result<Emulator> {
let mut emulator = Emulator::new(self.commands, self.running, self.has_game)?;
let mut emulator = Emulator::new(
self.commands,
self.sim_count,
self.running,
self.has_game,
self.audio_on,
self.linked,
)?;
if let Some(path) = self.rom {
emulator.load_rom(&path)?;
emulator.load_rom(SimId::Player1, &path)?;
}
Ok(emulator)
}
}
pub struct Emulator {
sim: CoreVB,
sims: Vec<Sim>,
audio: Audio,
commands: mpsc::Receiver<EmulatorCommand>,
renderer: Option<GameRenderer>,
running: Arc<AtomicBool>,
has_game: Arc<AtomicBool>,
sim_count: Arc<AtomicUsize>,
running: Arc<[AtomicBool; 2]>,
has_game: Arc<[AtomicBool; 2]>,
audio_on: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>,
renderers: HashMap<SimId, TextureSink>,
}
impl Emulator {
fn new(
commands: mpsc::Receiver<EmulatorCommand>,
running: Arc<AtomicBool>,
has_game: Arc<AtomicBool>,
sim_count: Arc<AtomicUsize>,
running: Arc<[AtomicBool; 2]>,
has_game: Arc<[AtomicBool; 2]>,
audio_on: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>,
) -> Result<Self> {
Ok(Self {
sim: CoreVB::new(),
sims: vec![],
audio: Audio::init()?,
commands,
renderer: None,
sim_count,
running,
has_game,
audio_on,
linked,
renderers: HashMap::new(),
})
}
pub fn load_rom(&mut self, path: &Path) -> Result<()> {
pub fn load_rom(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
let bytes = fs::read(path)?;
self.sim.reset();
self.sim.load_rom(bytes)?;
self.has_game.store(true, Ordering::Release);
self.running.store(true, Ordering::Release);
self.reset_sim(sim_id, Some(bytes))?;
Ok(())
}
pub fn start_second_sim(&mut self, rom: Option<PathBuf>) -> Result<()> {
let bytes = if let Some(path) = rom {
Some(fs::read(path)?)
} else {
self.sims.first().and_then(|s| s.clone_rom())
};
self.reset_sim(SimId::Player2, bytes)?;
self.link_sims();
Ok(())
}
fn reset_sim(&mut self, sim_id: SimId, new_rom: Option<Vec<u8>>) -> Result<()> {
let index = sim_id.to_index();
while self.sims.len() <= index {
self.sims.push(Sim::new());
}
self.sim_count.store(self.sims.len(), Ordering::Relaxed);
let sim = &mut self.sims[index];
sim.reset();
if let Some(bytes) = new_rom {
sim.load_rom(bytes)?;
self.has_game[index].store(true, Ordering::Release);
}
if self.has_game[index].load(Ordering::Acquire) {
self.running[index].store(true, Ordering::Release);
}
Ok(())
}
fn link_sims(&mut self) {
let (first, second) = self.sims.split_at_mut(1);
let Some(first) = first.first_mut() else {
return;
};
let Some(second) = second.first_mut() else {
return;
};
first.link(second);
self.linked.store(true, Ordering::Release);
}
fn unlink_sims(&mut self) {
let Some(first) = self.sims.first_mut() else {
return;
};
first.unlink();
self.linked.store(false, Ordering::Release);
}
pub fn stop_second_sim(&mut self) {
self.renderers.remove(&SimId::Player2);
self.sims.truncate(1);
self.sim_count.store(self.sims.len(), Ordering::Relaxed);
self.running[SimId::Player2.to_index()].store(false, Ordering::Release);
self.has_game[SimId::Player2.to_index()].store(false, Ordering::Release);
self.linked.store(false, Ordering::Release);
}
pub fn run(&mut self) {
let mut eye_contents = vec![0u8; 384 * 224 * 2];
let mut audio_samples = vec![];
loop {
let mut idle = true;
if self.running.load(Ordering::Acquire) {
idle = false;
self.sim.emulate_frame();
let p1_running = self.running[SimId::Player1.to_index()].load(Ordering::Acquire);
let p2_running = self.running[SimId::Player2.to_index()].load(Ordering::Acquire);
let mut idle = p1_running || p2_running;
if p1_running && p2_running {
Sim::emulate_many(&mut self.sims);
} else if p1_running {
self.sims[SimId::Player1.to_index()].emulate();
} else if p2_running {
self.sims[SimId::Player2.to_index()].emulate();
}
if let Some(renderer) = &mut self.renderer {
if self.sim.read_pixels(&mut eye_contents) {
for sim_id in SimId::values() {
let Some(renderer) = self.renderers.get_mut(&sim_id) else {
continue;
};
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
continue;
};
if sim.read_pixels(&mut eye_contents) {
idle = false;
renderer.render(&eye_contents);
if renderer.queue_render(&eye_contents).is_err() {
self.renderers.remove(&sim_id);
}
}
}
self.sim.read_samples(&mut audio_samples);
if !audio_samples.is_empty() {
idle = false;
self.audio.update(&audio_samples);
audio_samples.clear();
let p1_audio =
p1_running && self.audio_on[SimId::Player1.to_index()].load(Ordering::Acquire);
let p2_audio =
p2_running && self.audio_on[SimId::Player2.to_index()].load(Ordering::Acquire);
let weight = if p1_audio && p2_audio { 0.5 } else { 1.0 };
if p1_audio {
if let Some(sim) = self.sims.get_mut(SimId::Player1.to_index()) {
sim.read_samples(&mut audio_samples, weight);
}
}
if p2_audio {
if let Some(sim) = self.sims.get_mut(SimId::Player2.to_index()) {
sim.read_samples(&mut audio_samples, weight);
}
}
if audio_samples.is_empty() {
audio_samples.resize(EXPECTED_FRAME_SIZE, 0.0);
} else {
idle = false;
}
self.audio.update(&audio_samples);
audio_samples.clear();
if idle {
// The game is paused, and we have output all the video/audio we have.
// Block the thread until a new command comes in.
@ -137,28 +265,54 @@ impl Emulator {
fn handle_command(&mut self, command: EmulatorCommand) {
match command {
EmulatorCommand::SetRenderer(renderer) => {
self.renderer = Some(renderer);
EmulatorCommand::SetRenderer(sim_id, renderer) => {
self.renderers.insert(sim_id, renderer);
}
EmulatorCommand::LoadGame(path) => {
if let Err(error) = self.load_rom(&path) {
EmulatorCommand::LoadGame(sim_id, path) => {
if let Err(error) = self.load_rom(sim_id, &path) {
eprintln!("error loading rom: {}", error);
}
}
EmulatorCommand::Pause => {
self.running.store(false, Ordering::Release);
}
EmulatorCommand::Resume => {
if self.has_game.load(Ordering::Acquire) {
self.running.store(true, Ordering::Relaxed);
EmulatorCommand::StartSecondSim(path) => {
if let Err(error) = self.start_second_sim(path) {
eprintln!("error starting second sim: {}", error);
}
}
EmulatorCommand::Reset => {
self.sim.reset();
self.running.store(true, Ordering::Release);
EmulatorCommand::StopSecondSim => {
self.stop_second_sim();
}
EmulatorCommand::SetKeys(keys) => {
self.sim.set_keys(keys);
EmulatorCommand::Pause => {
for sim in SimId::values() {
self.running[sim.to_index()].store(false, Ordering::Release);
}
}
EmulatorCommand::Resume => {
for sim_id in SimId::values() {
let index = sim_id.to_index();
if self.has_game[index].load(Ordering::Acquire) {
self.running[index].store(true, Ordering::Relaxed);
}
}
}
EmulatorCommand::SetAudioEnabled(p1, p2) => {
self.audio_on[SimId::Player1.to_index()].store(p1, Ordering::Release);
self.audio_on[SimId::Player2.to_index()].store(p2, Ordering::Release);
}
EmulatorCommand::Link => {
self.link_sims();
}
EmulatorCommand::Unlink => {
self.unlink_sims();
}
EmulatorCommand::Reset(sim_id) => {
if let Err(error) = self.reset_sim(sim_id, None) {
eprintln!("error resetting sim: {}", error);
}
}
EmulatorCommand::SetKeys(sim_id, keys) => {
if let Some(sim) = self.sims.get_mut(sim_id.to_index()) {
sim.set_keys(keys);
}
}
}
}
@ -166,27 +320,44 @@ impl Emulator {
#[derive(Debug)]
pub enum EmulatorCommand {
SetRenderer(GameRenderer),
LoadGame(PathBuf),
SetRenderer(SimId, TextureSink),
LoadGame(SimId, PathBuf),
StartSecondSim(Option<PathBuf>),
StopSecondSim,
Pause,
Resume,
Reset,
SetKeys(VBKey),
SetAudioEnabled(bool, bool),
Link,
Unlink,
Reset(SimId),
SetKeys(SimId, VBKey),
}
#[derive(Clone)]
pub struct EmulatorClient {
queue: mpsc::Sender<EmulatorCommand>,
running: Arc<AtomicBool>,
has_game: Arc<AtomicBool>,
sim_count: Arc<AtomicUsize>,
running: Arc<[AtomicBool; 2]>,
has_game: Arc<[AtomicBool; 2]>,
audio_on: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>,
}
impl EmulatorClient {
pub fn is_running(&self) -> bool {
self.running.load(Ordering::Acquire)
pub fn has_player_2(&self) -> bool {
self.sim_count.load(Ordering::Acquire) == 2
}
pub fn has_game(&self) -> bool {
self.has_game.load(Ordering::Acquire)
pub fn is_running(&self, sim_id: SimId) -> bool {
self.running[sim_id.to_index()].load(Ordering::Acquire)
}
pub fn has_game(&self, sim_id: SimId) -> bool {
self.has_game[sim_id.to_index()].load(Ordering::Acquire)
}
pub fn are_sims_linked(&self) -> bool {
self.linked.load(Ordering::Acquire)
}
pub fn is_audio_enabled(&self, sim_id: SimId) -> bool {
self.audio_on[sim_id.to_index()].load(Ordering::Acquire)
}
pub fn send_command(&self, command: EmulatorCommand) {
if let Err(err) = self.queue.send(command) {

View File

@ -25,6 +25,12 @@ enum VBDataType {
F32 = 5,
}
#[repr(i32)]
#[derive(FromPrimitive, ToPrimitive)]
enum VBOption {
PseudoHalt = 0,
}
bitflags! {
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
@ -54,6 +60,8 @@ type OnFrame = extern "C" fn(sim: *mut VB) -> c_int;
extern "C" {
#[link_name = "vbEmulate"]
fn vb_emulate(sim: *mut VB, cycles: *mut u32) -> c_int;
#[link_name = "vbEmulateEx"]
fn vb_emulate_ex(sims: *mut *mut VB, count: c_uint, cycles: *mut u32) -> c_int;
#[link_name = "vbGetCartROM"]
fn vb_get_cart_rom(sim: *mut VB, size: *mut u32) -> *mut c_void;
#[link_name = "vbGetPixels"]
@ -81,10 +89,14 @@ extern "C" {
fn vb_reset(sim: *mut VB);
#[link_name = "vbSetCartROM"]
fn vb_set_cart_rom(sim: *mut VB, rom: *mut c_void, size: u32) -> c_int;
#[link_name = "vbSetKeys"]
fn vb_set_keys(sim: *mut VB, keys: u16) -> u16;
#[link_name = "vbSetFrameCallback"]
fn vb_set_frame_callback(sim: *mut VB, on_frame: OnFrame);
#[link_name = "vbSetKeys"]
fn vb_set_keys(sim: *mut VB, keys: u16) -> u16;
#[link_name = "vbSetOption"]
fn vb_set_option(sim: *mut VB, key: VBOption, value: c_int);
#[link_name = "vbSetPeer"]
fn vb_set_peer(sim: *mut VB, peer: *mut VB);
#[link_name = "vbSetSamples"]
fn vb_set_samples(
sim: *mut VB,
@ -108,19 +120,21 @@ extern "C" fn on_frame(sim: *mut VB) -> i32 {
const AUDIO_CAPACITY_SAMPLES: usize = 834 * 4;
const AUDIO_CAPACITY_FLOATS: usize = AUDIO_CAPACITY_SAMPLES * 2;
pub const EXPECTED_FRAME_SIZE: usize = 834 * 2;
struct VBState {
frame_seen: bool,
}
pub struct CoreVB {
#[repr(transparent)]
pub struct Sim {
sim: *mut VB,
}
// SAFETY: the memory pointed to by sim is valid
unsafe impl Send for CoreVB {}
unsafe impl Send for Sim {}
impl CoreVB {
impl Sim {
pub fn new() -> Self {
// init the VB instance itself
let size = unsafe { vb_size_of() };
@ -128,6 +142,7 @@ impl CoreVB {
let memory = vec![0u64; size.div_ceil(4)];
let sim: *mut VB = Box::into_raw(memory.into_boxed_slice()).cast();
unsafe { vb_init(sim) };
unsafe { vb_set_option(sim, VBOption::PseudoHalt, 1) };
unsafe { vb_reset(sim) };
// set up userdata
@ -140,7 +155,7 @@ impl CoreVB {
let samples: *mut c_void = Box::into_raw(audio_buffer.into_boxed_slice()).cast();
unsafe { vb_set_samples(sim, samples, VBDataType::F32, AUDIO_CAPACITY_SAMPLES as u32) };
CoreVB { sim }
Sim { sim }
}
pub fn reset(&mut self) {
@ -162,6 +177,17 @@ impl CoreVB {
}
}
pub fn clone_rom(&self) -> Option<Vec<u8>> {
let mut size = 0;
let rom = unsafe { vb_get_cart_rom(self.sim, &mut size) };
if rom.is_null() {
return None;
}
// SAFETY: rom definitely points to a valid array of `size` bytes
let slice: &[u8] = unsafe { slice::from_raw_parts(rom.cast(), size as usize) };
Some(slice.to_vec())
}
fn unload_rom(&mut self) -> Option<Vec<u8>> {
let mut size = 0;
let rom = unsafe { vb_get_cart_rom(self.sim, &mut size) };
@ -173,11 +199,26 @@ impl CoreVB {
Some(vec)
}
pub fn emulate_frame(&mut self) {
pub fn link(&mut self, peer: &mut Sim) {
unsafe { vb_set_peer(self.sim, peer.sim) };
}
pub fn unlink(&mut self) {
unsafe { vb_set_peer(self.sim, ptr::null_mut()) };
}
pub fn emulate(&mut self) {
let mut cycles = 20_000_000;
unsafe { vb_emulate(self.sim, &mut cycles) };
}
pub fn emulate_many(sims: &mut [Sim]) {
let mut cycles = 20_000_000;
let count = sims.len() as c_uint;
let sims = sims.as_mut_ptr().cast();
unsafe { vb_emulate_ex(sims, count, &mut cycles) };
}
pub fn read_pixels(&mut self, buffers: &mut [u8]) -> bool {
// SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid.
@ -203,14 +244,17 @@ impl CoreVB {
true
}
pub fn read_samples(&mut self, samples: &mut Vec<f32>) {
pub fn read_samples(&mut self, samples: &mut Vec<f32>, weight: f32) {
let mut position = 0;
let ptr =
unsafe { vb_get_samples(self.sim, ptr::null_mut(), ptr::null_mut(), &mut position) };
// SAFETY: position is an offset in a buffer of (f32, f32). so, position * 2 is an offset in a buffer of f32.
let read_samples: &mut [f32] =
unsafe { slice::from_raw_parts_mut(ptr.cast(), position as usize * 2) };
samples.extend_from_slice(read_samples);
let read_samples: &[f32] =
unsafe { slice::from_raw_parts(ptr.cast(), position as usize * 2) };
samples.resize(read_samples.len(), 0.0);
for (index, sample) in read_samples.iter().enumerate() {
samples[index] += sample * weight;
}
unsafe {
vb_set_samples(
@ -227,7 +271,7 @@ impl CoreVB {
}
}
impl Drop for CoreVB {
impl Drop for Sim {
fn drop(&mut self) {
let ptr =
unsafe { vb_get_samples(self.sim, ptr::null_mut(), ptr::null_mut(), ptr::null_mut()) };
@ -243,6 +287,9 @@ impl Drop for CoreVB {
// SAFETY: we made this pointer ourselves, we can for sure free it
unsafe { drop(Box::from_raw(ptr)) };
// If we're linked to another sim, unlink from them.
unsafe { vb_set_peer(self.sim, ptr::null_mut()) };
let len = unsafe { vb_size_of() }.div_ceil(4);
// SAFETY: the sim's memory originally came from a Vec<u64>
let bytes: Vec<u64> = unsafe { Vec::from_raw_parts(self.sim.cast(), len, len) };

143
src/graphics.rs Normal file
View File

@ -0,0 +1,143 @@
use std::{
sync::{
atomic::{AtomicU64, Ordering},
mpsc, Arc, Mutex, MutexGuard,
},
thread,
};
use anyhow::{bail, Result};
use itertools::Itertools as _;
use wgpu::{
Device, Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, Queue, Texture,
TextureDescriptor, TextureFormat, TextureUsages, TextureView, TextureViewDescriptor,
};
#[derive(Debug)]
pub struct TextureSink {
buffers: Arc<BufferPool>,
sink: mpsc::Sender<u64>,
}
impl TextureSink {
pub fn new(device: &Device, queue: Arc<Queue>) -> (Self, TextureView) {
let texture = Self::create_texture(device);
let view = texture.create_view(&TextureViewDescriptor::default());
let buffers = Arc::new(BufferPool::new());
let (sink, source) = mpsc::channel();
let bufs = buffers.clone();
thread::spawn(move || {
let mut local_buf = vec![0; 384 * 224 * 2];
while let Ok(id) = source.recv() {
{
let Some(bytes) = bufs.read(id) else {
continue;
};
local_buf.copy_from_slice(bytes.as_slice());
}
Self::write_texture(&queue, &texture, local_buf.as_slice());
}
});
let sink = Self { buffers, sink };
(sink, view)
}
pub fn queue_render(&mut self, bytes: &[u8]) -> Result<()> {
let id = {
let (mut buf, id) = self.buffers.write()?;
buf.copy_from_slice(bytes);
id
};
self.sink.send(id)?;
Ok(())
}
fn create_texture(device: &Device) -> Texture {
let desc = TextureDescriptor {
label: Some("eyes"),
size: Extent3d {
width: 384,
height: 224,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: TextureFormat::Rg8Unorm,
usage: TextureUsages::COPY_SRC
| TextureUsages::COPY_DST
| TextureUsages::TEXTURE_BINDING,
view_formats: &[TextureFormat::Rg8Unorm],
};
device.create_texture(&desc)
}
fn write_texture(queue: &Queue, texture: &Texture, bytes: &[u8]) {
let texture = ImageCopyTexture {
texture,
mip_level: 0,
origin: Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
};
let size = Extent3d {
width: 384,
height: 224,
depth_or_array_layers: 1,
};
let data_layout = ImageDataLayout {
offset: 0,
bytes_per_row: Some(384 * 2),
rows_per_image: Some(224),
};
queue.write_texture(texture, bytes, data_layout, size);
}
}
#[derive(Debug)]
struct BufferPool {
buffers: [Buffer; 3],
}
impl BufferPool {
fn new() -> Self {
Self {
buffers: std::array::from_fn(|i| Buffer::new(i as u64)),
}
}
fn read(&self, id: u64) -> Option<MutexGuard<'_, Vec<u8>>> {
let buf = self
.buffers
.iter()
.find(|buf| buf.id.load(Ordering::Acquire) == id)?;
buf.data.lock().ok()
}
fn write(&self) -> Result<(MutexGuard<'_, Vec<u8>>, u64)> {
let (min, max) = self
.buffers
.iter()
.minmax_by_key(|buf| buf.id.load(Ordering::Acquire))
.into_option()
.unwrap();
let Ok(lock) = min.data.lock() else {
bail!("lock was poisoned")
};
let id = max.id.load(Ordering::Acquire) + 1;
min.id.store(id, Ordering::Release);
Ok((lock, id))
}
}
#[derive(Debug)]
struct Buffer {
data: Mutex<Vec<u8>>,
id: AtomicU64,
}
impl Buffer {
fn new(id: u64) -> Self {
Self {
data: Mutex::new(vec![0; 384 * 224 * 2]),
id: AtomicU64::new(id),
}
}
}

View File

@ -1,71 +1,167 @@
use std::collections::HashMap;
use winit::{
event::KeyEvent,
keyboard::{Key, NamedKey},
platform::modifier_supplement::KeyEventExtModifierSupplement,
use std::{
collections::{hash_map::Entry, HashMap},
sync::{Arc, RwLock},
};
use crate::shrooms_vb_core::VBKey;
use gilrs::{ev::Code, Axis, Button, Gamepad, GamepadId};
use winit::keyboard::{KeyCode, PhysicalKey};
pub struct InputMapper {
vb_bindings: HashMap<VBKey, Key>,
key_bindings: HashMap<Key, VBKey>,
use crate::emulator::{SimId, VBKey};
#[derive(Clone, Copy, PartialEq, Eq, Hash)]
struct DeviceId(u16, u16);
pub struct GamepadMapping {
buttons: HashMap<Code, VBKey>,
axes: HashMap<Code, (VBKey, VBKey)>,
}
impl InputMapper {
pub fn new() -> Self {
let mut mapper = Self {
vb_bindings: HashMap::new(),
key_bindings: HashMap::new(),
impl GamepadMapping {
fn for_gamepad(gamepad: &Gamepad) -> Self {
let mut buttons = HashMap::new();
let mut default_button = |btn: Button, key: VBKey| {
if let Some(code) = gamepad.button_code(btn) {
buttons.insert(code, key);
}
};
mapper.bind_key(VBKey::SEL, Key::Character("a".into()));
mapper.bind_key(VBKey::STA, Key::Character("s".into()));
mapper.bind_key(VBKey::B, Key::Character("d".into()));
mapper.bind_key(VBKey::A, Key::Character("f".into()));
mapper.bind_key(VBKey::LT, Key::Character("e".into()));
mapper.bind_key(VBKey::RT, Key::Character("r".into()));
mapper.bind_key(VBKey::RU, Key::Character("i".into()));
mapper.bind_key(VBKey::RL, Key::Character("j".into()));
mapper.bind_key(VBKey::RD, Key::Character("k".into()));
mapper.bind_key(VBKey::RR, Key::Character("l".into()));
mapper.bind_key(VBKey::LU, Key::Named(NamedKey::ArrowUp));
mapper.bind_key(VBKey::LL, Key::Named(NamedKey::ArrowLeft));
mapper.bind_key(VBKey::LD, Key::Named(NamedKey::ArrowDown));
mapper.bind_key(VBKey::LR, Key::Named(NamedKey::ArrowRight));
mapper
default_button(Button::South, VBKey::A);
default_button(Button::West, VBKey::B);
default_button(Button::RightTrigger, VBKey::RT);
default_button(Button::LeftTrigger, VBKey::LT);
default_button(Button::Start, VBKey::STA);
default_button(Button::Select, VBKey::SEL);
let mut axes = HashMap::new();
let mut default_axis = |axis: Axis, neg: VBKey, pos: VBKey| {
if let Some(code) = gamepad.axis_code(axis) {
axes.insert(code, (neg, pos));
}
};
default_axis(Axis::LeftStickX, VBKey::LL, VBKey::LR);
default_axis(Axis::LeftStickY, VBKey::LD, VBKey::LU);
default_axis(Axis::RightStickX, VBKey::RL, VBKey::RR);
default_axis(Axis::RightStickY, VBKey::RD, VBKey::RU);
default_axis(Axis::DPadX, VBKey::LL, VBKey::LR);
default_axis(Axis::DPadY, VBKey::LD, VBKey::LU);
Self { buttons, axes }
}
}
#[derive(Default)]
pub struct InputMapping {
keys: HashMap<PhysicalKey, VBKey>,
gamepads: HashMap<GamepadId, Arc<RwLock<GamepadMapping>>>,
}
impl InputMapping {
pub fn map_keyboard(&self, key: &PhysicalKey) -> Option<VBKey> {
self.keys.get(key).copied()
}
pub fn binding_names(&self) -> HashMap<VBKey, String> {
self.vb_bindings
.iter()
.map(|(k, v)| {
let name = match v {
Key::Character(char) => char.to_string(),
Key::Named(key) => format!("{:?}", key),
k => format!("{:?}", k),
};
(*k, name)
pub fn map_button(&self, id: &GamepadId, code: &Code) -> Option<VBKey> {
let mappings = self.gamepads.get(id)?.read().unwrap();
mappings.buttons.get(code).copied()
}
pub fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
let mappings = self.gamepads.get(id)?.read().unwrap();
mappings.axes.get(code).copied()
}
pub fn add_keyboard_mapping(&mut self, key: VBKey, keyboard_key: PhysicalKey) {
let entry = self.keys.entry(keyboard_key).or_insert(VBKey::empty());
*entry = entry.union(key);
}
pub fn clear_keyboard_mappings(&mut self, key: VBKey) {
self.keys.retain(|_, keys| {
*keys = keys.difference(key);
*keys != VBKey::empty()
});
}
pub fn keyboard_mapping_names(&self) -> HashMap<VBKey, String> {
let mut results: HashMap<VBKey, Vec<String>> = HashMap::new();
for (keyboard_key, keys) in &self.keys {
let name = match keyboard_key {
PhysicalKey::Code(code) => format!("{code:?}"),
k => format!("{:?}", k),
};
for key in keys.iter() {
results.entry(key).or_default().push(name.clone());
}
}
results
.into_iter()
.map(|(k, mut v)| {
v.sort();
(k, v.join(", "))
})
.collect()
}
}
pub fn bind_key(&mut self, vb: VBKey, key: Key) {
if let Some(old) = self.vb_bindings.insert(vb, key.clone()) {
self.key_bindings.remove(&old);
}
self.key_bindings.insert(key, vb);
}
#[derive(Clone)]
pub struct MappingProvider {
device_mappings: Arc<RwLock<HashMap<DeviceId, Arc<RwLock<GamepadMapping>>>>>,
sim_mappings: HashMap<SimId, Arc<RwLock<InputMapping>>>,
}
pub fn clear_binding(&mut self, vb: VBKey) {
if let Some(old) = self.vb_bindings.remove(&vb) {
self.key_bindings.remove(&old);
impl MappingProvider {
pub fn new() -> Self {
let mut mappings = HashMap::new();
let mut p1_mappings = InputMapping::default();
let p2_mappings = InputMapping::default();
let mut default_key = |code, key| {
p1_mappings.add_keyboard_mapping(key, PhysicalKey::Code(code));
};
default_key(KeyCode::KeyA, VBKey::SEL);
default_key(KeyCode::KeyS, VBKey::STA);
default_key(KeyCode::KeyD, VBKey::B);
default_key(KeyCode::KeyF, VBKey::A);
default_key(KeyCode::KeyE, VBKey::LT);
default_key(KeyCode::KeyR, VBKey::RT);
default_key(KeyCode::KeyI, VBKey::RU);
default_key(KeyCode::KeyJ, VBKey::RL);
default_key(KeyCode::KeyK, VBKey::RD);
default_key(KeyCode::KeyL, VBKey::RR);
default_key(KeyCode::ArrowUp, VBKey::LU);
default_key(KeyCode::ArrowLeft, VBKey::LL);
default_key(KeyCode::ArrowDown, VBKey::LD);
default_key(KeyCode::ArrowRight, VBKey::LR);
mappings.insert(SimId::Player1, Arc::new(RwLock::new(p1_mappings)));
mappings.insert(SimId::Player2, Arc::new(RwLock::new(p2_mappings)));
Self {
device_mappings: Arc::new(RwLock::new(HashMap::new())),
sim_mappings: mappings,
}
}
pub fn key_event(&self, event: &KeyEvent) -> Option<VBKey> {
self.key_bindings
.get(&event.key_without_modifiers())
.cloned()
pub fn for_sim(&self, sim_id: SimId) -> &Arc<RwLock<InputMapping>> {
self.sim_mappings.get(&sim_id).unwrap()
}
pub fn map_gamepad(&self, sim_id: SimId, gamepad: &Gamepad) {
let device_id = DeviceId(
gamepad.vendor_id().unwrap_or_default(),
gamepad.product_id().unwrap_or_default(),
);
let mut lock = self.device_mappings.write().unwrap();
let gamepad_mapping = match lock.entry(device_id) {
Entry::Occupied(entry) => entry.get().clone(),
Entry::Vacant(entry) => {
let mappings = GamepadMapping::for_gamepad(gamepad);
entry.insert(Arc::new(RwLock::new(mappings))).clone()
}
};
drop(lock);
self.for_sim(sim_id)
.write()
.unwrap()
.gamepads
.insert(gamepad.id(), gamepad_mapping);
}
}

View File

@ -11,16 +11,27 @@ mod app;
mod audio;
mod controller;
mod emulator;
mod graphics;
mod input;
mod renderer;
mod shrooms_vb_core;
#[derive(Parser)]
struct Args {
rom: Option<PathBuf>,
}
#[cfg(windows)]
fn set_process_priority_to_high() -> Result<()> {
use windows::Win32::{Foundation, System::Threading};
let process = unsafe { Threading::GetCurrentProcess() };
unsafe { Threading::SetPriorityClass(process, Threading::HIGH_PRIORITY_CLASS)? };
unsafe { Foundation::CloseHandle(process)? };
Ok(())
}
fn main() -> Result<()> {
#[cfg(windows)]
set_process_priority_to_high()?;
let args = Args::parse();
let (mut builder, client) = EmulatorBuilder::new();

View File

@ -1,53 +0,0 @@
use std::sync::Arc;
use wgpu::{
Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, Queue, Texture, TextureDescriptor,
TextureFormat, TextureUsages,
};
#[derive(Debug)]
pub struct GameRenderer {
pub queue: Arc<Queue>,
pub eyes: Arc<Texture>,
}
impl GameRenderer {
pub fn render(&self, buffer: &[u8]) {
let texture = ImageCopyTexture {
texture: &self.eyes,
mip_level: 0,
origin: Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
};
let size = Extent3d {
width: 384,
height: 224,
depth_or_array_layers: 1,
};
let data_layout = ImageDataLayout {
offset: 0,
bytes_per_row: Some(384 * 2),
rows_per_image: Some(224),
};
self.queue.write_texture(texture, buffer, data_layout, size);
}
pub fn create_texture(device: &wgpu::Device, name: &str) -> Texture {
let desc = TextureDescriptor {
label: Some(name),
size: Extent3d {
width: 384,
height: 224,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: TextureFormat::Rg8Unorm,
usage: TextureUsages::COPY_SRC
| TextureUsages::COPY_DST
| TextureUsages::TEXTURE_BINDING,
view_formats: &[TextureFormat::Rg8Unorm],
};
device.create_texture(&desc)
}
}