assets
|
Fix asset bundling to work on Windows
|
2024-10-23 19:47:28 -04:00 |
shrooms-vb-core@bcd80d291b
|
Update core
|
2024-10-23 22:58:31 -04:00 |
.gitattributes
|
Fix windows build
|
2024-10-15 01:06:52 -04:00 |
.gitignore
|
Fix asset bundling to work on Windows
|
2024-10-23 19:47:28 -04:00 |
.gitmodules
|
Fix windows build
|
2024-10-15 01:06:52 -04:00 |
README.md
|
Revert "Switch to SDL3"
|
2024-10-23 19:01:54 -04:00 |
assets.h
|
Fix asset bundling to work on Windows
|
2024-10-23 19:47:28 -04:00 |
audio.c
|
Drive gameplay with audio instead of timer
|
2024-10-23 22:50:44 -04:00 |
audio.h
|
Drive gameplay with audio instead of timer
|
2024-10-23 22:50:44 -04:00 |
cli.c
|
First commit
|
2024-10-15 00:24:13 -04:00 |
cli.h
|
First commit
|
2024-10-15 00:24:13 -04:00 |
controller.c
|
Revert "Switch to SDL3"
|
2024-10-23 19:01:54 -04:00 |
controller.h
|
Revert "Switch to SDL3"
|
2024-10-23 19:01:54 -04:00 |
game.c
|
Drive gameplay with audio instead of timer
|
2024-10-23 22:50:44 -04:00 |
game.h
|
Render byte buffers from the application
|
2024-10-16 00:25:31 -04:00 |
graphics.c
|
Fix asset bundling to work on Windows
|
2024-10-23 19:47:28 -04:00 |
graphics.h
|
Revert "Switch to SDL3"
|
2024-10-23 19:01:54 -04:00 |
main.c
|
Revert "Switch to SDL3"
|
2024-10-23 19:01:54 -04:00 |
makefile
|
Drive gameplay with audio instead of timer
|
2024-10-23 22:50:44 -04:00 |