assets
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Fix asset bundling to work on Windows
|
2024-10-23 19:47:28 -04:00 |
shrooms-vb-core@ae22c95dbe
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Update core
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2024-10-31 21:40:10 -04:00 |
src
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Use one texture with two channels for video
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2024-11-03 13:26:01 -05:00 |
.gitattributes
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Fix windows build
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2024-10-15 01:06:52 -04:00 |
.gitignore
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Set up a rust UI
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2024-11-02 16:18:41 -04:00 |
.gitmodules
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Fix windows build
|
2024-10-15 01:06:52 -04:00 |
Cargo.lock
|
Beginnings of rust emulation
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2024-11-03 11:32:53 -05:00 |
Cargo.toml
|
Beginnings of rust emulation
|
2024-11-03 11:32:53 -05:00 |
README.md
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Revert "Switch to SDL3"
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2024-10-23 19:01:54 -04:00 |
assets.h
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Fix asset bundling to work on Windows
|
2024-10-23 19:47:28 -04:00 |
audio.c
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Drive gameplay with audio instead of timer
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2024-10-23 22:50:44 -04:00 |
audio.h
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Drive gameplay with audio instead of timer
|
2024-10-23 22:50:44 -04:00 |
build.rs
|
Beginnings of rust emulation
|
2024-11-03 11:32:53 -05:00 |
cli.c
|
First commit
|
2024-10-15 00:24:13 -04:00 |
cli.h
|
First commit
|
2024-10-15 00:24:13 -04:00 |
controller.c
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Revert "Switch to SDL3"
|
2024-10-23 19:01:54 -04:00 |
controller.h
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Revert "Switch to SDL3"
|
2024-10-23 19:01:54 -04:00 |
game.c
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Update core
|
2024-10-31 21:40:10 -04:00 |
game.h
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Render byte buffers from the application
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2024-10-16 00:25:31 -04:00 |
graphics.c
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Fix asset bundling to work on Windows
|
2024-10-23 19:47:28 -04:00 |
graphics.h
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Revert "Switch to SDL3"
|
2024-10-23 19:01:54 -04:00 |
main.c
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Revert "Switch to SDL3"
|
2024-10-23 19:01:54 -04:00 |
makefile
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Drive gameplay with audio instead of timer
|
2024-10-23 22:50:44 -04:00 |