VIP debug tools reflect configured color
This commit is contained in:
+25
-12
@@ -124,25 +124,38 @@ impl GameWindow {
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ChildWindow::CharacterData => AppWrapper::of_dyn(CharacterDataWindow::new(
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self.sim_id,
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&self.memory,
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&self.persistence,
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&self.images,
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)),
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ChildWindow::BgMap => AppWrapper::of_dyn(BgMapWindow::new(
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self.sim_id,
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&self.memory,
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&self.persistence,
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&self.images,
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)),
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ChildWindow::Objects => AppWrapper::of_dyn(ObjectWindow::new(
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self.sim_id,
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&self.memory,
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&self.persistence,
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&self.images,
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)),
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ChildWindow::Worlds => AppWrapper::of_dyn(WorldWindow::new(
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self.sim_id,
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&self.memory,
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&self.persistence,
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&self.images,
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)),
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ChildWindow::BgMap => {
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AppWrapper::of_dyn(BgMapWindow::new(self.sim_id, &self.memory, &self.images))
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}
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ChildWindow::Objects => {
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AppWrapper::of_dyn(ObjectWindow::new(self.sim_id, &self.memory, &self.images))
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}
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ChildWindow::Worlds => {
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AppWrapper::of_dyn(WorldWindow::new(self.sim_id, &self.memory, &self.images))
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}
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ChildWindow::FrameBuffers => AppWrapper::of_dyn(FrameBufferWindow::new(
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self.sim_id,
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&self.memory,
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&self.persistence,
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&self.images,
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)),
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ChildWindow::Registers => {
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AppWrapper::of_dyn(RegisterWindow::new(self.sim_id, &self.memory))
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}
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ChildWindow::Registers => AppWrapper::of_dyn(RegisterWindow::new(
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self.sim_id,
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&self.memory,
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&self.persistence,
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)),
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ChildWindow::Terminal => {
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AppWrapper::of_dyn(TerminalWindow::new(self.sim_id, &self.client))
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}
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+23
-9
@@ -1,14 +1,16 @@
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use std::sync::Arc;
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use egui::{
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Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
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TextureOptions, Ui, ViewportBuilder,
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Align, CentralPanel, Checkbox, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
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Ui, ViewportBuilder,
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};
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use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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use serde::{Deserialize, Serialize};
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use crate::{
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config::{Config, SimConfig},
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emulator::SimId,
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filesystem::Persistence,
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images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
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memory::{MemoryClient, MemoryView},
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window::{
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@@ -46,9 +48,14 @@ pub struct BgMapWindow {
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}
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impl BgMapWindow {
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pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
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pub fn new(
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sim_id: SimId,
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memory: &Arc<MemoryClient>,
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persistence: &Persistence,
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images: &ImageTextureLoader,
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) -> Self {
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let state: UiData<State> = UiData::new();
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let renderer = BgMapRenderer::new(sim_id, memory);
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let renderer = BgMapRenderer::new(sim_id, persistence, memory);
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let params = images.add(
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sim_id,
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renderer,
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@@ -229,6 +236,7 @@ struct BgMapParams {
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}
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struct BgMapRenderer {
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config: Config<SimConfig>,
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chardata: MemoryView,
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bgmaps: MemoryView,
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brightness: MemoryView,
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@@ -236,8 +244,9 @@ struct BgMapRenderer {
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}
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impl BgMapRenderer {
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pub fn new(sim_id: SimId, memory: &MemoryClient) -> Self {
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pub fn new(sim_id: SimId, persistence: &Persistence, memory: &MemoryClient) -> Self {
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Self {
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config: SimConfig::load(persistence, sim_id),
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chardata: memory.watch(sim_id, 0x00078000, 0x8000),
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bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
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brightness: memory.watch(sim_id, 0x0005f824, 8),
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@@ -246,6 +255,8 @@ impl BgMapRenderer {
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}
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fn render_bgmap(&self, image: &mut ImageBuffer, bgmap_index: usize, generic_palette: bool) {
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let color = self.config.colors[0];
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let chardata = self.chardata.borrow();
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let bgmaps = self.bgmaps.borrow();
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let brightness = self.brightness.borrow();
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@@ -253,9 +264,9 @@ impl BgMapRenderer {
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let brts = brightness.read::<[u8; 8]>(0);
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let colors = if generic_palette {
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[utils::generic_palette(Color32::RED); 4]
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[utils::generic_palette(color); 4]
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} else {
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[0, 2, 4, 6].map(|i| utils::palette_colors(palettes.read(i), &brts, Color32::RED))
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[0, 2, 4, 6].map(|i| utils::palette_colors(palettes.read(i), &brts, color))
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};
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for (i, cell) in bgmaps.range::<u16>(bgmap_index * 4096, 4096).enumerate() {
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@@ -279,6 +290,8 @@ impl BgMapRenderer {
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}
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fn render_bgmap_cell(&self, image: &mut ImageBuffer, index: usize, generic_palette: bool) {
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let color = self.config.colors[0];
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let chardata = self.chardata.borrow();
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let bgmaps = self.bgmaps.borrow();
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let brightness = self.brightness.borrow();
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@@ -296,9 +309,9 @@ impl BgMapRenderer {
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} = CellData::parse(cell);
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let char = chardata.read::<[u16; 8]>(char_index);
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let palette = if generic_palette {
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utils::generic_palette(Color32::RED)
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utils::generic_palette(color)
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} else {
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utils::palette_colors(palettes.read(palette_index * 2), &brts, Color32::RED)
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utils::palette_colors(palettes.read(palette_index * 2), &brts, color)
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};
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for row in 0..8 {
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@@ -321,6 +334,7 @@ impl ImageRenderer<2> for BgMapRenderer {
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}
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fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) {
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self.config.refresh();
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self.render_bgmap_cell(&mut images[0], params.cell_index, params.generic_palette);
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self.render_bgmap(
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&mut images[1],
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+33
-13
@@ -8,7 +8,9 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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use serde::{Deserialize, Serialize};
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use crate::{
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config::{Config, SimConfig},
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emulator::SimId,
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filesystem::Persistence,
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images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
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memory::{MemoryClient, MemoryView},
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window::{
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@@ -99,6 +101,7 @@ impl Default for State {
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pub struct CharacterDataWindow {
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sim_id: SimId,
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config: Config<SimConfig>,
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brightness: MemoryView,
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palettes: MemoryView,
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params: ImageParams<CharDataParams>,
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@@ -106,7 +109,13 @@ pub struct CharacterDataWindow {
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}
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impl CharacterDataWindow {
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pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
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pub fn new(
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sim_id: SimId,
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memory: &MemoryClient,
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persistence: &Persistence,
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images: &ImageTextureLoader,
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) -> Self {
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let config = SimConfig::load(persistence, sim_id);
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let state: UiData<State> = UiData::new();
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let renderer = CharDataRenderer::new(sim_id, memory);
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let params = images.add(
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@@ -115,10 +124,12 @@ impl CharacterDataWindow {
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CharDataParams {
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palette: state.palette,
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index: state.index,
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color: config.colors[0],
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},
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);
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Self {
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sim_id,
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config,
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brightness: memory.watch(sim_id, 0x0005f824, 8),
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palettes: memory.watch(sim_id, 0x0005f860, 16),
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params,
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@@ -226,17 +237,19 @@ impl CharacterDataWindow {
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self.params.write(CharDataParams {
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palette: self.state.palette,
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index: self.state.index,
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color: self.config.colors[0],
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});
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}
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fn load_palette_colors(&self) -> [Color32; 4] {
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let color = self.config.colors[0];
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let Some(offset) = self.state.palette.offset() else {
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return utils::generic_palette(Color32::RED);
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return utils::generic_palette(color);
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};
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let palette = self.palettes.borrow().read(offset);
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let brightnesses = self.brightness.borrow();
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let brts = brightnesses.read(0);
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utils::palette_colors(palette, &brts, Color32::RED)
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utils::palette_colors(palette, &brts, color)
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}
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fn show_chardata(&mut self, ui: &mut Ui) {
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@@ -262,6 +275,7 @@ impl AppWindow for CharacterDataWindow {
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}
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fn show(&mut self, ui: &mut Ui) {
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self.config.refresh();
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self.state.load(ui);
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CentralPanel::default().show(ui, |ui| {
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ui.horizontal_top(|ui| {
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@@ -286,8 +300,8 @@ impl AppWindow for CharacterDataWindow {
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struct CharDataParams {
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palette: Palette,
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index: usize,
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color: Color32,
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}
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struct CharDataRenderer {
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chardata: MemoryView,
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brightness: MemoryView,
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@@ -306,8 +320,8 @@ impl ImageRenderer<2> for CharDataRenderer {
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}
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fn render(&mut self, params: &Self::Params, image: &mut [ImageBuffer; 2]) {
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self.render_character(&mut image[0], params.palette, params.index);
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self.render_character_data(&mut image[1], params.palette);
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self.render_character(&mut image[0], params.palette, params.index, params.color);
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self.render_character_data(&mut image[1], params.palette, params.color);
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}
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}
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@@ -320,11 +334,17 @@ impl CharDataRenderer {
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}
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}
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fn render_character(&self, image: &mut ImageBuffer, palette: Palette, index: usize) {
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fn render_character(
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&self,
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image: &mut ImageBuffer,
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palette: Palette,
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index: usize,
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color: Color32,
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) {
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if index >= 2048 {
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return;
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}
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let palette = self.load_palette(palette);
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let palette = self.load_palette(palette, color);
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let chardata = self.chardata.borrow();
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let character = chardata.range::<u16>(index * 8, 8);
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for (row, pixels) in character.enumerate() {
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@@ -335,8 +355,8 @@ impl CharDataRenderer {
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}
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}
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fn render_character_data(&self, image: &mut ImageBuffer, palette: Palette) {
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let palette = self.load_palette(palette);
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fn render_character_data(&self, image: &mut ImageBuffer, palette: Palette, color: Color32) {
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let palette = self.load_palette(palette, color);
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let chardata = self.chardata.borrow();
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for (row, pixels) in chardata.range::<u16>(0, 8 * 2048).enumerate() {
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let char_index = row / 8;
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@@ -350,13 +370,13 @@ impl CharDataRenderer {
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}
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}
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fn load_palette(&self, palette: Palette) -> [Color32; 4] {
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fn load_palette(&self, palette: Palette, color: Color32) -> [Color32; 4] {
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let Some(offset) = palette.offset() else {
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return utils::GENERIC_PALETTE.map(|p| utils::shade(p, Color32::RED));
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return utils::GENERIC_PALETTE.map(|p| utils::shade(p, color));
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};
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let palette = self.palettes.borrow().read(offset);
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let brightnesses = self.brightness.borrow();
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let brts = brightnesses.read(0);
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utils::palette_colors(palette, &brts, Color32::RED)
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utils::palette_colors(palette, &brts, color)
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}
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}
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@@ -6,7 +6,9 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
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use serde::{Deserialize, Serialize};
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use crate::{
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config::{Config, SimConfig},
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emulator::SimId,
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filesystem::Persistence,
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images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
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memory::{MemoryClient, MemoryView},
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window::{
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@@ -44,9 +46,14 @@ pub struct FrameBufferWindow {
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}
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impl FrameBufferWindow {
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pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
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pub fn new(
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sim_id: SimId,
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memory: &MemoryClient,
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persistence: &Persistence,
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images: &ImageTextureLoader,
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) -> Self {
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let state: UiData<State> = UiData::new();
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let renderer = FrameBufferRenderer::new(sim_id, memory);
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let renderer = FrameBufferRenderer::new(sim_id, memory, persistence);
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let params = images.add(
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sim_id,
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renderer,
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@@ -55,8 +62,6 @@ impl FrameBufferWindow {
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left: state.left,
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right: state.right,
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generic_palette: state.generic_palette,
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left_color: Color32::from_rgb(0xff, 0x00, 0x00),
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right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
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},
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);
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Self {
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@@ -138,7 +143,6 @@ impl FrameBufferWindow {
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left: self.state.left,
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right: self.state.right,
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generic_palette: self.state.generic_palette,
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..*self.params
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});
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}
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@@ -188,18 +192,18 @@ struct FrameBufferParams {
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left: bool,
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right: bool,
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generic_palette: bool,
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left_color: Color32,
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right_color: Color32,
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}
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struct FrameBufferRenderer {
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config: Config<SimConfig>,
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buffers: [MemoryView; 4],
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brightness: MemoryView,
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}
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impl FrameBufferRenderer {
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fn new(sim_id: SimId, memory: &MemoryClient) -> Self {
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fn new(sim_id: SimId, memory: &MemoryClient, persistence: &Persistence) -> Self {
|
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Self {
|
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config: SimConfig::load(persistence, sim_id),
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buffers: [
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memory.watch(sim_id, 0x00000000, 0x6000),
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memory.watch(sim_id, 0x00008000, 0x6000),
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@@ -223,6 +227,7 @@ impl ImageRenderer<1> for FrameBufferRenderer {
|
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}
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fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) {
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self.config.refresh();
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let image = &mut images[0];
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let left_buffer = self.buffers[params.index].borrow();
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@@ -230,15 +235,15 @@ impl ImageRenderer<1> for FrameBufferRenderer {
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let colors = if params.generic_palette {
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[
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utils::generic_palette(params.left_color),
|
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utils::generic_palette(params.right_color),
|
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utils::generic_palette(self.config.colors[0]),
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utils::generic_palette(self.config.colors[1]),
|
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]
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} else {
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let brts = self.brightness.borrow().read::<[u8; 8]>(0);
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let shades = utils::parse_shades(&brts);
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[
|
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shades.map(|s| utils::shade(s, params.left_color)),
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shades.map(|s| utils::shade(s, params.right_color)),
|
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shades.map(|s| utils::shade(s, self.config.colors[0])),
|
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shades.map(|s| utils::shade(s, self.config.colors[1])),
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]
|
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};
|
||||
|
||||
|
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+17
-12
@@ -1,14 +1,16 @@
|
||||
use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder,
|
||||
Align, CentralPanel, Checkbox, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
|
||||
Ui, ViewportBuilder,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
config::{Config, SimConfig},
|
||||
emulator::SimId,
|
||||
filesystem::Persistence,
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
@@ -44,17 +46,20 @@ pub struct ObjectWindow {
|
||||
}
|
||||
|
||||
impl ObjectWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||
pub fn new(
|
||||
sim_id: SimId,
|
||||
memory: &Arc<MemoryClient>,
|
||||
persistence: &Persistence,
|
||||
images: &ImageTextureLoader,
|
||||
) -> Self {
|
||||
let state: UiData<State> = UiData::new();
|
||||
let renderer = ObjectRenderer::new(sim_id, memory);
|
||||
let renderer = ObjectRenderer::new(sim_id, memory, persistence);
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
ObjectParams {
|
||||
index: state.index,
|
||||
generic_palette: state.generic_palette,
|
||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
},
|
||||
);
|
||||
Self {
|
||||
@@ -194,7 +199,6 @@ impl ObjectWindow {
|
||||
self.params.write(ObjectParams {
|
||||
index: self.state.index,
|
||||
generic_palette: self.state.generic_palette,
|
||||
..*self.params
|
||||
});
|
||||
}
|
||||
|
||||
@@ -242,8 +246,6 @@ impl AppWindow for ObjectWindow {
|
||||
struct ObjectParams {
|
||||
index: usize,
|
||||
generic_palette: bool,
|
||||
left_color: Color32,
|
||||
right_color: Color32,
|
||||
}
|
||||
|
||||
enum Eye {
|
||||
@@ -252,6 +254,7 @@ enum Eye {
|
||||
}
|
||||
|
||||
struct ObjectRenderer {
|
||||
config: Config<SimConfig>,
|
||||
chardata: MemoryView,
|
||||
objects: MemoryView,
|
||||
brightness: MemoryView,
|
||||
@@ -259,8 +262,9 @@ struct ObjectRenderer {
|
||||
}
|
||||
|
||||
impl ObjectRenderer {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient) -> Self {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, persistence: &Persistence) -> Self {
|
||||
Self {
|
||||
config: SimConfig::load(persistence, sim_id),
|
||||
chardata: memory.watch(sim_id, 0x00078000, 0x8000),
|
||||
objects: memory.watch(sim_id, 0x0003e000, 0x2000),
|
||||
brightness: memory.watch(sim_id, 0x0005f824, 8),
|
||||
@@ -302,8 +306,8 @@ impl ObjectRenderer {
|
||||
};
|
||||
|
||||
let color = match eye {
|
||||
Eye::Left => params.left_color,
|
||||
Eye::Right => params.right_color,
|
||||
Eye::Left => self.config.colors[0],
|
||||
Eye::Right => self.config.colors[1],
|
||||
};
|
||||
|
||||
let char = chardata.read::<[u16; 8]>(obj.data.char_index);
|
||||
@@ -343,6 +347,7 @@ impl ImageRenderer<2> for ObjectRenderer {
|
||||
}
|
||||
|
||||
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) {
|
||||
self.config.refresh();
|
||||
images[0].clear();
|
||||
self.render_object(&mut images[0], params, false, Eye::Left);
|
||||
self.render_object(&mut images[0], params, false, Eye::Right);
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, Button, CentralPanel, Checkbox, Color32, Direction, Label, Layout, ScrollArea, TextEdit,
|
||||
Ui, ViewportBuilder,
|
||||
Align, Button, CentralPanel, Checkbox, Direction, Label, Layout, ScrollArea, TextEdit, Ui,
|
||||
ViewportBuilder,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
|
||||
use crate::{
|
||||
config::{Config, SimConfig},
|
||||
emulator::SimId,
|
||||
filesystem::Persistence,
|
||||
memory::{MemoryClient, MemoryRef, MemoryValue, MemoryView},
|
||||
window::{
|
||||
AppWindow,
|
||||
@@ -19,14 +21,16 @@ use super::utils;
|
||||
|
||||
pub struct RegisterWindow {
|
||||
sim_id: SimId,
|
||||
config: Config<SimConfig>,
|
||||
memory: Arc<MemoryClient>,
|
||||
registers: MemoryView,
|
||||
}
|
||||
|
||||
impl RegisterWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>) -> Self {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, persistence: &Persistence) -> Self {
|
||||
Self {
|
||||
sim_id,
|
||||
config: SimConfig::load(persistence, sim_id),
|
||||
memory: memory.clone(),
|
||||
registers: memory.watch(sim_id, 0x0005f800, 0x72),
|
||||
}
|
||||
@@ -366,7 +370,7 @@ impl RegisterWindow {
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|_ui| {});
|
||||
for shade in utils::parse_brts(&brts, Color32::RED) {
|
||||
for shade in utils::parse_brts(&brts, self.config.colors[0]) {
|
||||
row.col(|ui| {
|
||||
ui.painter().rect_filled(
|
||||
ui.available_rect_before_wrap(),
|
||||
@@ -641,6 +645,7 @@ impl AppWindow for RegisterWindow {
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.config.refresh();
|
||||
CentralPanel::default().show(ui, |ui| {
|
||||
ScrollArea::vertical().show(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
|
||||
+19
-3
@@ -14,7 +14,9 @@ use num_traits::{FromPrimitive, ToPrimitive};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
config::{Config, SimConfig},
|
||||
emulator::SimId,
|
||||
filesystem::Persistence,
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryRef, MemoryView},
|
||||
window::{
|
||||
@@ -47,6 +49,7 @@ impl Default for State {
|
||||
|
||||
pub struct WorldWindow {
|
||||
sim_id: SimId,
|
||||
config: Config<SimConfig>,
|
||||
memory: Arc<MemoryClient>,
|
||||
worlds: MemoryView,
|
||||
bgmaps: MemoryView,
|
||||
@@ -55,7 +58,13 @@ pub struct WorldWindow {
|
||||
}
|
||||
|
||||
impl WorldWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||
pub fn new(
|
||||
sim_id: SimId,
|
||||
memory: &Arc<MemoryClient>,
|
||||
persistence: &Persistence,
|
||||
images: &ImageTextureLoader,
|
||||
) -> Self {
|
||||
let config = SimConfig::load(persistence, sim_id);
|
||||
let state: UiData<State> = UiData::new();
|
||||
let renderer = WorldRenderer::new(sim_id, memory);
|
||||
let params = images.add(
|
||||
@@ -64,12 +73,13 @@ impl WorldWindow {
|
||||
WorldParams {
|
||||
index: state.index,
|
||||
generic_palette: state.generic_palette,
|
||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
left_color: config.colors[0],
|
||||
right_color: config.colors[1],
|
||||
},
|
||||
);
|
||||
Self {
|
||||
sim_id,
|
||||
config,
|
||||
memory: memory.clone(),
|
||||
worlds: memory.watch(sim_id, 0x0003d800, 0x400),
|
||||
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
|
||||
@@ -538,6 +548,12 @@ impl AppWindow for WorldWindow {
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.config.refresh();
|
||||
self.params.write(WorldParams {
|
||||
left_color: self.config.colors[0],
|
||||
right_color: self.config.colors[1],
|
||||
..*self.params
|
||||
});
|
||||
self.state.load(ui);
|
||||
CentralPanel::default().show(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
|
||||
Reference in New Issue
Block a user