VIP debug tools reflect configured color

This commit is contained in:
2026-10-31 01:44:44 -04:00
parent 36cfd961da
commit 55d3cf737d
7 changed files with 143 additions and 65 deletions
+25 -12
View File
@@ -124,25 +124,38 @@ impl GameWindow {
ChildWindow::CharacterData => AppWrapper::of_dyn(CharacterDataWindow::new( ChildWindow::CharacterData => AppWrapper::of_dyn(CharacterDataWindow::new(
self.sim_id, self.sim_id,
&self.memory, &self.memory,
&self.persistence,
&self.images,
)),
ChildWindow::BgMap => AppWrapper::of_dyn(BgMapWindow::new(
self.sim_id,
&self.memory,
&self.persistence,
&self.images,
)),
ChildWindow::Objects => AppWrapper::of_dyn(ObjectWindow::new(
self.sim_id,
&self.memory,
&self.persistence,
&self.images,
)),
ChildWindow::Worlds => AppWrapper::of_dyn(WorldWindow::new(
self.sim_id,
&self.memory,
&self.persistence,
&self.images, &self.images,
)), )),
ChildWindow::BgMap => {
AppWrapper::of_dyn(BgMapWindow::new(self.sim_id, &self.memory, &self.images))
}
ChildWindow::Objects => {
AppWrapper::of_dyn(ObjectWindow::new(self.sim_id, &self.memory, &self.images))
}
ChildWindow::Worlds => {
AppWrapper::of_dyn(WorldWindow::new(self.sim_id, &self.memory, &self.images))
}
ChildWindow::FrameBuffers => AppWrapper::of_dyn(FrameBufferWindow::new( ChildWindow::FrameBuffers => AppWrapper::of_dyn(FrameBufferWindow::new(
self.sim_id, self.sim_id,
&self.memory, &self.memory,
&self.persistence,
&self.images, &self.images,
)), )),
ChildWindow::Registers => { ChildWindow::Registers => AppWrapper::of_dyn(RegisterWindow::new(
AppWrapper::of_dyn(RegisterWindow::new(self.sim_id, &self.memory)) self.sim_id,
} &self.memory,
&self.persistence,
)),
ChildWindow::Terminal => { ChildWindow::Terminal => {
AppWrapper::of_dyn(TerminalWindow::new(self.sim_id, &self.client)) AppWrapper::of_dyn(TerminalWindow::new(self.sim_id, &self.client))
} }
+23 -9
View File
@@ -1,14 +1,16 @@
use std::sync::Arc; use std::sync::Arc;
use egui::{ use egui::{
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, Align, CentralPanel, Checkbox, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
TextureOptions, Ui, ViewportBuilder, Ui, ViewportBuilder,
}; };
use egui_extras::{Column, Size, StripBuilder, TableBuilder}; use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{ use crate::{
config::{Config, SimConfig},
emulator::SimId, emulator::SimId,
filesystem::Persistence,
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
window::{ window::{
@@ -46,9 +48,14 @@ pub struct BgMapWindow {
} }
impl BgMapWindow { impl BgMapWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self { pub fn new(
sim_id: SimId,
memory: &Arc<MemoryClient>,
persistence: &Persistence,
images: &ImageTextureLoader,
) -> Self {
let state: UiData<State> = UiData::new(); let state: UiData<State> = UiData::new();
let renderer = BgMapRenderer::new(sim_id, memory); let renderer = BgMapRenderer::new(sim_id, persistence, memory);
let params = images.add( let params = images.add(
sim_id, sim_id,
renderer, renderer,
@@ -229,6 +236,7 @@ struct BgMapParams {
} }
struct BgMapRenderer { struct BgMapRenderer {
config: Config<SimConfig>,
chardata: MemoryView, chardata: MemoryView,
bgmaps: MemoryView, bgmaps: MemoryView,
brightness: MemoryView, brightness: MemoryView,
@@ -236,8 +244,9 @@ struct BgMapRenderer {
} }
impl BgMapRenderer { impl BgMapRenderer {
pub fn new(sim_id: SimId, memory: &MemoryClient) -> Self { pub fn new(sim_id: SimId, persistence: &Persistence, memory: &MemoryClient) -> Self {
Self { Self {
config: SimConfig::load(persistence, sim_id),
chardata: memory.watch(sim_id, 0x00078000, 0x8000), chardata: memory.watch(sim_id, 0x00078000, 0x8000),
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000), bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
brightness: memory.watch(sim_id, 0x0005f824, 8), brightness: memory.watch(sim_id, 0x0005f824, 8),
@@ -246,6 +255,8 @@ impl BgMapRenderer {
} }
fn render_bgmap(&self, image: &mut ImageBuffer, bgmap_index: usize, generic_palette: bool) { fn render_bgmap(&self, image: &mut ImageBuffer, bgmap_index: usize, generic_palette: bool) {
let color = self.config.colors[0];
let chardata = self.chardata.borrow(); let chardata = self.chardata.borrow();
let bgmaps = self.bgmaps.borrow(); let bgmaps = self.bgmaps.borrow();
let brightness = self.brightness.borrow(); let brightness = self.brightness.borrow();
@@ -253,9 +264,9 @@ impl BgMapRenderer {
let brts = brightness.read::<[u8; 8]>(0); let brts = brightness.read::<[u8; 8]>(0);
let colors = if generic_palette { let colors = if generic_palette {
[utils::generic_palette(Color32::RED); 4] [utils::generic_palette(color); 4]
} else { } else {
[0, 2, 4, 6].map(|i| utils::palette_colors(palettes.read(i), &brts, Color32::RED)) [0, 2, 4, 6].map(|i| utils::palette_colors(palettes.read(i), &brts, color))
}; };
for (i, cell) in bgmaps.range::<u16>(bgmap_index * 4096, 4096).enumerate() { for (i, cell) in bgmaps.range::<u16>(bgmap_index * 4096, 4096).enumerate() {
@@ -279,6 +290,8 @@ impl BgMapRenderer {
} }
fn render_bgmap_cell(&self, image: &mut ImageBuffer, index: usize, generic_palette: bool) { fn render_bgmap_cell(&self, image: &mut ImageBuffer, index: usize, generic_palette: bool) {
let color = self.config.colors[0];
let chardata = self.chardata.borrow(); let chardata = self.chardata.borrow();
let bgmaps = self.bgmaps.borrow(); let bgmaps = self.bgmaps.borrow();
let brightness = self.brightness.borrow(); let brightness = self.brightness.borrow();
@@ -296,9 +309,9 @@ impl BgMapRenderer {
} = CellData::parse(cell); } = CellData::parse(cell);
let char = chardata.read::<[u16; 8]>(char_index); let char = chardata.read::<[u16; 8]>(char_index);
let palette = if generic_palette { let palette = if generic_palette {
utils::generic_palette(Color32::RED) utils::generic_palette(color)
} else { } else {
utils::palette_colors(palettes.read(palette_index * 2), &brts, Color32::RED) utils::palette_colors(palettes.read(palette_index * 2), &brts, color)
}; };
for row in 0..8 { for row in 0..8 {
@@ -321,6 +334,7 @@ impl ImageRenderer<2> for BgMapRenderer {
} }
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) { fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) {
self.config.refresh();
self.render_bgmap_cell(&mut images[0], params.cell_index, params.generic_palette); self.render_bgmap_cell(&mut images[0], params.cell_index, params.generic_palette);
self.render_bgmap( self.render_bgmap(
&mut images[1], &mut images[1],
+33 -13
View File
@@ -8,7 +8,9 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{ use crate::{
config::{Config, SimConfig},
emulator::SimId, emulator::SimId,
filesystem::Persistence,
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
window::{ window::{
@@ -99,6 +101,7 @@ impl Default for State {
pub struct CharacterDataWindow { pub struct CharacterDataWindow {
sim_id: SimId, sim_id: SimId,
config: Config<SimConfig>,
brightness: MemoryView, brightness: MemoryView,
palettes: MemoryView, palettes: MemoryView,
params: ImageParams<CharDataParams>, params: ImageParams<CharDataParams>,
@@ -106,7 +109,13 @@ pub struct CharacterDataWindow {
} }
impl CharacterDataWindow { impl CharacterDataWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self { pub fn new(
sim_id: SimId,
memory: &MemoryClient,
persistence: &Persistence,
images: &ImageTextureLoader,
) -> Self {
let config = SimConfig::load(persistence, sim_id);
let state: UiData<State> = UiData::new(); let state: UiData<State> = UiData::new();
let renderer = CharDataRenderer::new(sim_id, memory); let renderer = CharDataRenderer::new(sim_id, memory);
let params = images.add( let params = images.add(
@@ -115,10 +124,12 @@ impl CharacterDataWindow {
CharDataParams { CharDataParams {
palette: state.palette, palette: state.palette,
index: state.index, index: state.index,
color: config.colors[0],
}, },
); );
Self { Self {
sim_id, sim_id,
config,
brightness: memory.watch(sim_id, 0x0005f824, 8), brightness: memory.watch(sim_id, 0x0005f824, 8),
palettes: memory.watch(sim_id, 0x0005f860, 16), palettes: memory.watch(sim_id, 0x0005f860, 16),
params, params,
@@ -226,17 +237,19 @@ impl CharacterDataWindow {
self.params.write(CharDataParams { self.params.write(CharDataParams {
palette: self.state.palette, palette: self.state.palette,
index: self.state.index, index: self.state.index,
color: self.config.colors[0],
}); });
} }
fn load_palette_colors(&self) -> [Color32; 4] { fn load_palette_colors(&self) -> [Color32; 4] {
let color = self.config.colors[0];
let Some(offset) = self.state.palette.offset() else { let Some(offset) = self.state.palette.offset() else {
return utils::generic_palette(Color32::RED); return utils::generic_palette(color);
}; };
let palette = self.palettes.borrow().read(offset); let palette = self.palettes.borrow().read(offset);
let brightnesses = self.brightness.borrow(); let brightnesses = self.brightness.borrow();
let brts = brightnesses.read(0); let brts = brightnesses.read(0);
utils::palette_colors(palette, &brts, Color32::RED) utils::palette_colors(palette, &brts, color)
} }
fn show_chardata(&mut self, ui: &mut Ui) { fn show_chardata(&mut self, ui: &mut Ui) {
@@ -262,6 +275,7 @@ impl AppWindow for CharacterDataWindow {
} }
fn show(&mut self, ui: &mut Ui) { fn show(&mut self, ui: &mut Ui) {
self.config.refresh();
self.state.load(ui); self.state.load(ui);
CentralPanel::default().show(ui, |ui| { CentralPanel::default().show(ui, |ui| {
ui.horizontal_top(|ui| { ui.horizontal_top(|ui| {
@@ -286,8 +300,8 @@ impl AppWindow for CharacterDataWindow {
struct CharDataParams { struct CharDataParams {
palette: Palette, palette: Palette,
index: usize, index: usize,
color: Color32,
} }
struct CharDataRenderer { struct CharDataRenderer {
chardata: MemoryView, chardata: MemoryView,
brightness: MemoryView, brightness: MemoryView,
@@ -306,8 +320,8 @@ impl ImageRenderer<2> for CharDataRenderer {
} }
fn render(&mut self, params: &Self::Params, image: &mut [ImageBuffer; 2]) { fn render(&mut self, params: &Self::Params, image: &mut [ImageBuffer; 2]) {
self.render_character(&mut image[0], params.palette, params.index); self.render_character(&mut image[0], params.palette, params.index, params.color);
self.render_character_data(&mut image[1], params.palette); self.render_character_data(&mut image[1], params.palette, params.color);
} }
} }
@@ -320,11 +334,17 @@ impl CharDataRenderer {
} }
} }
fn render_character(&self, image: &mut ImageBuffer, palette: Palette, index: usize) { fn render_character(
&self,
image: &mut ImageBuffer,
palette: Palette,
index: usize,
color: Color32,
) {
if index >= 2048 { if index >= 2048 {
return; return;
} }
let palette = self.load_palette(palette); let palette = self.load_palette(palette, color);
let chardata = self.chardata.borrow(); let chardata = self.chardata.borrow();
let character = chardata.range::<u16>(index * 8, 8); let character = chardata.range::<u16>(index * 8, 8);
for (row, pixels) in character.enumerate() { for (row, pixels) in character.enumerate() {
@@ -335,8 +355,8 @@ impl CharDataRenderer {
} }
} }
fn render_character_data(&self, image: &mut ImageBuffer, palette: Palette) { fn render_character_data(&self, image: &mut ImageBuffer, palette: Palette, color: Color32) {
let palette = self.load_palette(palette); let palette = self.load_palette(palette, color);
let chardata = self.chardata.borrow(); let chardata = self.chardata.borrow();
for (row, pixels) in chardata.range::<u16>(0, 8 * 2048).enumerate() { for (row, pixels) in chardata.range::<u16>(0, 8 * 2048).enumerate() {
let char_index = row / 8; let char_index = row / 8;
@@ -350,13 +370,13 @@ impl CharDataRenderer {
} }
} }
fn load_palette(&self, palette: Palette) -> [Color32; 4] { fn load_palette(&self, palette: Palette, color: Color32) -> [Color32; 4] {
let Some(offset) = palette.offset() else { let Some(offset) = palette.offset() else {
return utils::GENERIC_PALETTE.map(|p| utils::shade(p, Color32::RED)); return utils::GENERIC_PALETTE.map(|p| utils::shade(p, color));
}; };
let palette = self.palettes.borrow().read(offset); let palette = self.palettes.borrow().read(offset);
let brightnesses = self.brightness.borrow(); let brightnesses = self.brightness.borrow();
let brts = brightnesses.read(0); let brts = brightnesses.read(0);
utils::palette_colors(palette, &brts, Color32::RED) utils::palette_colors(palette, &brts, color)
} }
} }
+17 -12
View File
@@ -6,7 +6,9 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{ use crate::{
config::{Config, SimConfig},
emulator::SimId, emulator::SimId,
filesystem::Persistence,
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
window::{ window::{
@@ -44,9 +46,14 @@ pub struct FrameBufferWindow {
} }
impl FrameBufferWindow { impl FrameBufferWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self { pub fn new(
sim_id: SimId,
memory: &MemoryClient,
persistence: &Persistence,
images: &ImageTextureLoader,
) -> Self {
let state: UiData<State> = UiData::new(); let state: UiData<State> = UiData::new();
let renderer = FrameBufferRenderer::new(sim_id, memory); let renderer = FrameBufferRenderer::new(sim_id, memory, persistence);
let params = images.add( let params = images.add(
sim_id, sim_id,
renderer, renderer,
@@ -55,8 +62,6 @@ impl FrameBufferWindow {
left: state.left, left: state.left,
right: state.right, right: state.right,
generic_palette: state.generic_palette, generic_palette: state.generic_palette,
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
}, },
); );
Self { Self {
@@ -138,7 +143,6 @@ impl FrameBufferWindow {
left: self.state.left, left: self.state.left,
right: self.state.right, right: self.state.right,
generic_palette: self.state.generic_palette, generic_palette: self.state.generic_palette,
..*self.params
}); });
} }
@@ -188,18 +192,18 @@ struct FrameBufferParams {
left: bool, left: bool,
right: bool, right: bool,
generic_palette: bool, generic_palette: bool,
left_color: Color32,
right_color: Color32,
} }
struct FrameBufferRenderer { struct FrameBufferRenderer {
config: Config<SimConfig>,
buffers: [MemoryView; 4], buffers: [MemoryView; 4],
brightness: MemoryView, brightness: MemoryView,
} }
impl FrameBufferRenderer { impl FrameBufferRenderer {
fn new(sim_id: SimId, memory: &MemoryClient) -> Self { fn new(sim_id: SimId, memory: &MemoryClient, persistence: &Persistence) -> Self {
Self { Self {
config: SimConfig::load(persistence, sim_id),
buffers: [ buffers: [
memory.watch(sim_id, 0x00000000, 0x6000), memory.watch(sim_id, 0x00000000, 0x6000),
memory.watch(sim_id, 0x00008000, 0x6000), memory.watch(sim_id, 0x00008000, 0x6000),
@@ -223,6 +227,7 @@ impl ImageRenderer<1> for FrameBufferRenderer {
} }
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) { fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) {
self.config.refresh();
let image = &mut images[0]; let image = &mut images[0];
let left_buffer = self.buffers[params.index].borrow(); let left_buffer = self.buffers[params.index].borrow();
@@ -230,15 +235,15 @@ impl ImageRenderer<1> for FrameBufferRenderer {
let colors = if params.generic_palette { let colors = if params.generic_palette {
[ [
utils::generic_palette(params.left_color), utils::generic_palette(self.config.colors[0]),
utils::generic_palette(params.right_color), utils::generic_palette(self.config.colors[1]),
] ]
} else { } else {
let brts = self.brightness.borrow().read::<[u8; 8]>(0); let brts = self.brightness.borrow().read::<[u8; 8]>(0);
let shades = utils::parse_shades(&brts); let shades = utils::parse_shades(&brts);
[ [
shades.map(|s| utils::shade(s, params.left_color)), shades.map(|s| utils::shade(s, self.config.colors[0])),
shades.map(|s| utils::shade(s, params.right_color)), shades.map(|s| utils::shade(s, self.config.colors[1])),
] ]
}; };
+17 -12
View File
@@ -1,14 +1,16 @@
use std::sync::Arc; use std::sync::Arc;
use egui::{ use egui::{
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, Align, CentralPanel, Checkbox, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
TextureOptions, Ui, ViewportBuilder, Ui, ViewportBuilder,
}; };
use egui_extras::{Column, Size, StripBuilder, TableBuilder}; use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{ use crate::{
config::{Config, SimConfig},
emulator::SimId, emulator::SimId,
filesystem::Persistence,
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
window::{ window::{
@@ -44,17 +46,20 @@ pub struct ObjectWindow {
} }
impl ObjectWindow { impl ObjectWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self { pub fn new(
sim_id: SimId,
memory: &Arc<MemoryClient>,
persistence: &Persistence,
images: &ImageTextureLoader,
) -> Self {
let state: UiData<State> = UiData::new(); let state: UiData<State> = UiData::new();
let renderer = ObjectRenderer::new(sim_id, memory); let renderer = ObjectRenderer::new(sim_id, memory, persistence);
let params = images.add( let params = images.add(
sim_id, sim_id,
renderer, renderer,
ObjectParams { ObjectParams {
index: state.index, index: state.index,
generic_palette: state.generic_palette, generic_palette: state.generic_palette,
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
}, },
); );
Self { Self {
@@ -194,7 +199,6 @@ impl ObjectWindow {
self.params.write(ObjectParams { self.params.write(ObjectParams {
index: self.state.index, index: self.state.index,
generic_palette: self.state.generic_palette, generic_palette: self.state.generic_palette,
..*self.params
}); });
} }
@@ -242,8 +246,6 @@ impl AppWindow for ObjectWindow {
struct ObjectParams { struct ObjectParams {
index: usize, index: usize,
generic_palette: bool, generic_palette: bool,
left_color: Color32,
right_color: Color32,
} }
enum Eye { enum Eye {
@@ -252,6 +254,7 @@ enum Eye {
} }
struct ObjectRenderer { struct ObjectRenderer {
config: Config<SimConfig>,
chardata: MemoryView, chardata: MemoryView,
objects: MemoryView, objects: MemoryView,
brightness: MemoryView, brightness: MemoryView,
@@ -259,8 +262,9 @@ struct ObjectRenderer {
} }
impl ObjectRenderer { impl ObjectRenderer {
pub fn new(sim_id: SimId, memory: &MemoryClient) -> Self { pub fn new(sim_id: SimId, memory: &MemoryClient, persistence: &Persistence) -> Self {
Self { Self {
config: SimConfig::load(persistence, sim_id),
chardata: memory.watch(sim_id, 0x00078000, 0x8000), chardata: memory.watch(sim_id, 0x00078000, 0x8000),
objects: memory.watch(sim_id, 0x0003e000, 0x2000), objects: memory.watch(sim_id, 0x0003e000, 0x2000),
brightness: memory.watch(sim_id, 0x0005f824, 8), brightness: memory.watch(sim_id, 0x0005f824, 8),
@@ -302,8 +306,8 @@ impl ObjectRenderer {
}; };
let color = match eye { let color = match eye {
Eye::Left => params.left_color, Eye::Left => self.config.colors[0],
Eye::Right => params.right_color, Eye::Right => self.config.colors[1],
}; };
let char = chardata.read::<[u16; 8]>(obj.data.char_index); let char = chardata.read::<[u16; 8]>(obj.data.char_index);
@@ -343,6 +347,7 @@ impl ImageRenderer<2> for ObjectRenderer {
} }
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) { fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) {
self.config.refresh();
images[0].clear(); images[0].clear();
self.render_object(&mut images[0], params, false, Eye::Left); self.render_object(&mut images[0], params, false, Eye::Left);
self.render_object(&mut images[0], params, false, Eye::Right); self.render_object(&mut images[0], params, false, Eye::Right);
+9 -4
View File
@@ -1,13 +1,15 @@
use std::sync::Arc; use std::sync::Arc;
use egui::{ use egui::{
Align, Button, CentralPanel, Checkbox, Color32, Direction, Label, Layout, ScrollArea, TextEdit, Align, Button, CentralPanel, Checkbox, Direction, Label, Layout, ScrollArea, TextEdit, Ui,
Ui, ViewportBuilder, ViewportBuilder,
}; };
use egui_extras::{Column, Size, StripBuilder, TableBuilder}; use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{ use crate::{
config::{Config, SimConfig},
emulator::SimId, emulator::SimId,
filesystem::Persistence,
memory::{MemoryClient, MemoryRef, MemoryValue, MemoryView}, memory::{MemoryClient, MemoryRef, MemoryValue, MemoryView},
window::{ window::{
AppWindow, AppWindow,
@@ -19,14 +21,16 @@ use super::utils;
pub struct RegisterWindow { pub struct RegisterWindow {
sim_id: SimId, sim_id: SimId,
config: Config<SimConfig>,
memory: Arc<MemoryClient>, memory: Arc<MemoryClient>,
registers: MemoryView, registers: MemoryView,
} }
impl RegisterWindow { impl RegisterWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>) -> Self { pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, persistence: &Persistence) -> Self {
Self { Self {
sim_id, sim_id,
config: SimConfig::load(persistence, sim_id),
memory: memory.clone(), memory: memory.clone(),
registers: memory.watch(sim_id, 0x0005f800, 0x72), registers: memory.watch(sim_id, 0x0005f800, 0x72),
} }
@@ -366,7 +370,7 @@ impl RegisterWindow {
}); });
body.row(row_height, |mut row| { body.row(row_height, |mut row| {
row.col(|_ui| {}); row.col(|_ui| {});
for shade in utils::parse_brts(&brts, Color32::RED) { for shade in utils::parse_brts(&brts, self.config.colors[0]) {
row.col(|ui| { row.col(|ui| {
ui.painter().rect_filled( ui.painter().rect_filled(
ui.available_rect_before_wrap(), ui.available_rect_before_wrap(),
@@ -641,6 +645,7 @@ impl AppWindow for RegisterWindow {
} }
fn show(&mut self, ui: &mut Ui) { fn show(&mut self, ui: &mut Ui) {
self.config.refresh();
CentralPanel::default().show(ui, |ui| { CentralPanel::default().show(ui, |ui| {
ScrollArea::vertical().show(ui, |ui| { ScrollArea::vertical().show(ui, |ui| {
ui.horizontal_top(|ui| { ui.horizontal_top(|ui| {
+19 -3
View File
@@ -14,7 +14,9 @@ use num_traits::{FromPrimitive, ToPrimitive};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use crate::{ use crate::{
config::{Config, SimConfig},
emulator::SimId, emulator::SimId,
filesystem::Persistence,
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader}, images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryRef, MemoryView}, memory::{MemoryClient, MemoryRef, MemoryView},
window::{ window::{
@@ -47,6 +49,7 @@ impl Default for State {
pub struct WorldWindow { pub struct WorldWindow {
sim_id: SimId, sim_id: SimId,
config: Config<SimConfig>,
memory: Arc<MemoryClient>, memory: Arc<MemoryClient>,
worlds: MemoryView, worlds: MemoryView,
bgmaps: MemoryView, bgmaps: MemoryView,
@@ -55,7 +58,13 @@ pub struct WorldWindow {
} }
impl WorldWindow { impl WorldWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self { pub fn new(
sim_id: SimId,
memory: &Arc<MemoryClient>,
persistence: &Persistence,
images: &ImageTextureLoader,
) -> Self {
let config = SimConfig::load(persistence, sim_id);
let state: UiData<State> = UiData::new(); let state: UiData<State> = UiData::new();
let renderer = WorldRenderer::new(sim_id, memory); let renderer = WorldRenderer::new(sim_id, memory);
let params = images.add( let params = images.add(
@@ -64,12 +73,13 @@ impl WorldWindow {
WorldParams { WorldParams {
index: state.index, index: state.index,
generic_palette: state.generic_palette, generic_palette: state.generic_palette,
left_color: Color32::from_rgb(0xff, 0x00, 0x00), left_color: config.colors[0],
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0), right_color: config.colors[1],
}, },
); );
Self { Self {
sim_id, sim_id,
config,
memory: memory.clone(), memory: memory.clone(),
worlds: memory.watch(sim_id, 0x0003d800, 0x400), worlds: memory.watch(sim_id, 0x0003d800, 0x400),
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000), bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
@@ -538,6 +548,12 @@ impl AppWindow for WorldWindow {
} }
fn show(&mut self, ui: &mut Ui) { fn show(&mut self, ui: &mut Ui) {
self.config.refresh();
self.params.write(WorldParams {
left_color: self.config.colors[0],
right_color: self.config.colors[1],
..*self.params
});
self.state.load(ui); self.state.load(ui);
CentralPanel::default().show(ui, |ui| { CentralPanel::default().show(ui, |ui| {
ui.horizontal_top(|ui| { ui.horizontal_top(|ui| {