Use right eye color for right eye

This commit is contained in:
2026-11-03 20:33:03 -05:00
parent af08badf45
commit 72c7a6b6d6
+1 -1
View File
@@ -57,7 +57,7 @@ fn fs_lefteye(in: VertexOutput) -> @location(0) vec4<f32> {
@fragment
fn fs_righteye(in: VertexOutput) -> @location(0) vec4<f32> {
let brt = textureSample(u_texture, u_sampler, in.tex_coords);
return colors.left * brt[1];
return colors.right * brt[1];
}
@fragment