Save/load more config
This commit is contained in:
+15
-3
@@ -38,6 +38,7 @@ pub struct Application {
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proxy: EventLoopProxy<UserEvent>,
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mappings: MappingProvider,
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controllers: ControllerManager,
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persistence: Persistence,
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viewports: HashMap<ViewportId, Viewport>,
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focused: Option<ViewportId>,
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}
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@@ -46,7 +47,7 @@ impl Application {
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pub fn new(client: EmulatorClient, proxy: EventLoopProxy<UserEvent>) -> Self {
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let icon = load_icon().ok().map(Arc::new);
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let persistence = Persistence::new();
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let mappings = MappingProvider::new(persistence);
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let mappings = MappingProvider::new(persistence.clone());
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let controllers = ControllerManager::new(client.clone(), &mappings);
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{
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let mappings = mappings.clone();
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@@ -59,6 +60,7 @@ impl Application {
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proxy,
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mappings,
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controllers,
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persistence,
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viewports: HashMap::new(),
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focused: None,
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}
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@@ -78,7 +80,12 @@ impl Application {
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impl ApplicationHandler<UserEvent> for Application {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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let app = GameWindow::new(self.client.clone(), self.proxy.clone(), SimId::Player1);
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let app = GameWindow::new(
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self.client.clone(),
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self.proxy.clone(),
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self.persistence.clone(),
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SimId::Player1,
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);
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let wrapper = Viewport::new(event_loop, self.icon.clone(), Box::new(app));
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self.focused = Some(wrapper.id());
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self.viewports.insert(wrapper.id(), wrapper);
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@@ -177,7 +184,12 @@ impl ApplicationHandler<UserEvent> for Application {
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self.open(event_loop, Box::new(input));
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}
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UserEvent::OpenPlayer2 => {
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let p2 = GameWindow::new(self.client.clone(), self.proxy.clone(), SimId::Player2);
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let p2 = GameWindow::new(
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self.client.clone(),
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self.proxy.clone(),
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self.persistence.clone(),
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SimId::Player2,
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);
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self.open(event_loop, Box::new(p2));
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}
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}
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+103
-47
@@ -3,6 +3,7 @@ use std::sync::mpsc;
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use crate::{
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app::UserEvent,
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emulator::{EmulatorClient, EmulatorCommand, SimId},
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persistence::Persistence,
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};
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use egui::{
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ecolor::HexColor, menu, Align2, Button, CentralPanel, Color32, Context, Direction, Frame,
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@@ -10,6 +11,7 @@ use egui::{
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ViewportId, WidgetText, Window,
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};
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use egui_toast::{Toast, Toasts};
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use serde::{Deserialize, Serialize};
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use winit::event_loop::EventLoopProxy;
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use super::{
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@@ -35,22 +37,28 @@ const COLOR_PRESETS: [[Color32; 2]; 3] = [
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pub struct GameWindow {
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client: EmulatorClient,
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proxy: EventLoopProxy<UserEvent>,
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persistence: Persistence,
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sim_id: SimId,
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display_mode: DisplayMode,
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colors: [Color32; 2],
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config: GameConfig,
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screen: Option<GameScreen>,
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messages: Option<mpsc::Receiver<Toast>>,
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color_picker: Option<ColorPickerState>,
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}
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impl GameWindow {
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pub fn new(client: EmulatorClient, proxy: EventLoopProxy<UserEvent>, sim_id: SimId) -> Self {
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pub fn new(
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client: EmulatorClient,
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proxy: EventLoopProxy<UserEvent>,
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persistence: Persistence,
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sim_id: SimId,
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) -> Self {
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let config = load_config(&persistence, sim_id);
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Self {
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client,
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proxy,
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persistence,
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sim_id,
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display_mode: DisplayMode::Anaglyph,
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colors: COLOR_PRESETS[0],
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config,
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screen: None,
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messages: None,
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color_picker: None,
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@@ -99,7 +107,7 @@ impl GameWindow {
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let label = format!("x{scale}");
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let scale = scale as f32;
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let dims = {
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let Vec2 { x, y } = self.display_mode.proportions();
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let Vec2 { x, y } = self.config.display_mode.proportions();
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Vec2::new(x * scale, y * scale + 22.0)
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};
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if ui
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@@ -113,49 +121,46 @@ impl GameWindow {
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});
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ui.menu_button("Display Mode", |ui| {
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let old_proportions = self.display_mode.proportions();
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if ui
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.selectable_option(&mut self.display_mode, DisplayMode::Anaglyph, "Anaglyph")
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.clicked()
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{
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ui.close_menu();
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}
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if ui
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.selectable_option(&mut self.display_mode, DisplayMode::LeftEye, "Left Eye")
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.clicked()
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{
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ui.close_menu();
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}
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if ui
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.selectable_option(&mut self.display_mode, DisplayMode::RightEye, "Right Eye")
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.clicked()
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{
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ui.close_menu();
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}
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if ui
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.selectable_option(
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&mut self.display_mode,
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DisplayMode::SideBySide,
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"Side by Side",
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)
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.clicked()
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{
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ui.close_menu();
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let old_proportions = self.config.display_mode.proportions();
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let mut changed = false;
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let mut display_mode = self.config.display_mode;
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changed |= ui
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.selectable_option(&mut display_mode, DisplayMode::Anaglyph, "Anaglyph")
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.clicked();
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changed |= ui
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.selectable_option(&mut display_mode, DisplayMode::LeftEye, "Left Eye")
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.clicked();
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changed |= ui
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.selectable_option(&mut display_mode, DisplayMode::RightEye, "Right Eye")
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.clicked();
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changed |= ui
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.selectable_option(&mut display_mode, DisplayMode::SideBySide, "Side by Side")
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.clicked();
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if !changed {
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return;
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}
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let new_proportions = self.display_mode.proportions();
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let current_dims = {
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let viewport = ctx.input(|i| i.viewport().inner_rect.unwrap());
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viewport.max - viewport.min
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};
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let new_proportions = display_mode.proportions();
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let scale = new_proportions / old_proportions;
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if scale != Vec2::new(1.0, 1.0) {
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let current_dims = ctx.input(|i| i.viewport().inner_rect.unwrap());
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let current_dims = current_dims.max - current_dims.min;
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ctx.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
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}
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self.update_config(|c| {
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c.display_mode = display_mode;
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c.dimensions = current_dims * scale;
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});
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ui.close_menu();
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});
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ui.menu_button("Colors", |ui| {
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for preset in COLOR_PRESETS {
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if ui.color_pair_button(preset[0], preset[1]).clicked() {
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self.colors = preset;
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self.update_config(|c| c.colors = preset);
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ui.close_menu();
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}
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}
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@@ -168,8 +173,12 @@ impl GameWindow {
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if is_running {
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self.client.send_command(EmulatorCommand::Pause);
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}
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let color_codes = [
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color_str(self.config.colors[0]),
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color_str(self.config.colors[1]),
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];
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self.color_picker = Some(ColorPickerState {
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color_codes: [color_str(self.colors[0]), color_str(self.colors[1])],
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color_codes,
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just_opened: true,
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unpause_on_close: is_running,
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});
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@@ -223,18 +232,21 @@ impl GameWindow {
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}
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fn show_color_picker(&mut self, ui: &mut Ui) {
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let mut colors = self.config.colors;
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let Some(state) = self.color_picker.as_mut() else {
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return;
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};
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let open = ui
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let (open, updated) = ui
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.horizontal(|ui| {
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let left_color = ui.color_picker(&mut self.colors[0], &mut state.color_codes[0]);
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let left_color = ui.color_picker(&mut colors[0], &mut state.color_codes[0]);
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if state.just_opened {
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left_color.request_focus();
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state.just_opened = false;
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}
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let right_color = ui.color_picker(&mut self.colors[1], &mut state.color_codes[1]);
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left_color.has_focus() || right_color.has_focus()
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let right_color = ui.color_picker(&mut colors[1], &mut state.color_codes[1]);
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let open = left_color.has_focus() || right_color.has_focus();
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let updated = left_color.changed() || right_color.changed();
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(open, updated)
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})
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.inner;
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if !open {
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@@ -243,6 +255,38 @@ impl GameWindow {
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}
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self.color_picker = None;
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}
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if updated {
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self.update_config(|c| c.colors = colors);
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}
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}
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fn update_config(&mut self, update: impl FnOnce(&mut GameConfig)) {
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let mut new_config = self.config.clone();
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update(&mut new_config);
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if self.config != new_config {
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let _ = self
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.persistence
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.save_config(config_filename(self.sim_id), &new_config);
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}
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self.config = new_config;
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}
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}
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fn config_filename(sim_id: SimId) -> &'static str {
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match sim_id {
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SimId::Player1 => "config_p1",
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SimId::Player2 => "config_p2",
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}
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}
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fn load_config(persistence: &Persistence, sim_id: SimId) -> GameConfig {
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if let Ok(config) = persistence.load_config(config_filename(sim_id)) {
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return config;
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}
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GameConfig {
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display_mode: DisplayMode::Anaglyph,
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colors: COLOR_PRESETS[0],
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dimensions: DisplayMode::Anaglyph.proportions() + Vec2::new(0.0, 22.0),
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}
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}
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@@ -255,13 +299,18 @@ impl AppWindow for GameWindow {
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}
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fn initial_viewport(&self) -> ViewportBuilder {
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let dimensions = self.display_mode.proportions() + Vec2::new(0.0, 22.0);
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ViewportBuilder::default()
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.with_title("Lemur")
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.with_inner_size(dimensions)
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.with_inner_size(self.config.dimensions)
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}
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fn show(&mut self, ctx: &Context) {
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let dimensions = {
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let bounds = ctx.input(|i| i.viewport().inner_rect.unwrap());
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bounds.max - bounds.min
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};
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self.update_config(|c| c.dimensions = dimensions);
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let mut toasts = Toasts::new()
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.anchor(Align2::LEFT_BOTTOM, (10.0, 10.0))
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.direction(Direction::BottomUp);
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@@ -289,7 +338,7 @@ impl AppWindow for GameWindow {
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let frame = Frame::central_panel(&ctx.style()).fill(Color32::BLACK);
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CentralPanel::default().frame(frame).show(ctx, |ui| {
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if let Some(screen) = self.screen.as_mut() {
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screen.update(self.display_mode, self.colors);
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screen.update(self.config.display_mode, self.config.colors);
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ui.add(screen);
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}
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});
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@@ -383,3 +432,10 @@ struct ColorPickerState {
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just_opened: bool,
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unpause_on_close: bool,
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}
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#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
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struct GameConfig {
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display_mode: DisplayMode,
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colors: [Color32; 2],
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dimensions: Vec2,
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}
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@@ -1,6 +1,7 @@
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use std::{collections::HashMap, sync::Arc};
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use egui::{Color32, Rgba, Vec2, Widget};
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use serde::{Deserialize, Serialize};
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use wgpu::{util::DeviceExt as _, BindGroup, BindGroupLayout, Buffer, RenderPipeline};
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use crate::graphics::TextureSink;
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@@ -260,7 +261,7 @@ impl Colors {
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}
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}
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#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug)]
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#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Serialize, Deserialize)]
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pub enum DisplayMode {
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Anaglyph,
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LeftEye,
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