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40 Commits
Author SHA1 Message Date
SonicSwordcane f1658619ad chore: Release lemur version 0.6.0 2025-05-31 00:55:42 -04:00
SonicSwordcane cf1e8a7c9e Merge pull request 'Terminal' (#5) from terminal into main
Reviewed-on: #5
2025-05-31 04:47:17 +00:00
SonicSwordcane 05081a7662 Only show 1000 lines of history in terminal 2025-05-31 00:37:07 -04:00
SonicSwordcane 68a91c4af1 Allow terminal to be open even if game is not 2025-05-31 00:09:33 -04:00
SonicSwordcane a2a5884a2a Implement fake stdout 2025-05-30 23:52:16 -04:00
SonicSwordcane 2d18aeaba2 Add UI for a terminal 2025-05-30 22:25:08 -04:00
SonicSwordcane 8be866656a chore: Release lemur version 0.5.1 2025-03-29 10:24:43 -04:00
SonicSwordcane b58746fee4 Use target format from render state 2025-03-29 10:23:03 -04:00
SonicSwordcane 57f27559b1 chore: Release lemur version 0.5.0 2025-03-24 23:23:23 -04:00
SonicSwordcane caf3a9426e Add a fast-forward command 2025-03-24 23:22:47 -04:00
SonicSwordcane 4a3385f04c chore: Release lemur version 0.4.8 2025-03-24 21:03:51 -04:00
SonicSwordcane d3f51df577 Remove env var which broke windows builds 2025-03-24 21:02:58 -04:00
SonicSwordcane 4646c20823 chore: Release lemur version 0.4.7 2025-03-20 22:50:56 -04:00
SonicSwordcane f649cf72eb Make scrollbars take up space 2025-03-20 22:49:47 -04:00
SonicSwordcane 427c5ec4a9 Fix file picker on Linux 2025-03-20 22:47:43 -04:00
SonicSwordcane 0043cf8a95 chore: Release lemur version 0.4.6 2025-03-05 00:30:01 -05:00
SonicSwordcane 9a34856c2b Update dependencies and rust version 2025-03-04 20:46:16 -05:00
SonicSwordcane fddc7bdd0e When opening an open window, focus on it 2025-03-04 20:23:45 -05:00
SonicSwordcane d475e806c7 Update core to fire VIP interrupts on INTENB write 2025-03-04 20:19:57 -05:00
SonicSwordcane 316d297c91 Update setup instructions in README 2025-03-04 09:46:26 -05:00
SonicSwordcane 273b3f3409 chore: Release lemur version 0.4.5 2025-03-03 21:29:50 -05:00
SonicSwordcane 3f216f85ae Show extents in the world view 2025-03-03 21:29:07 -05:00
SonicSwordcane 6df198b510 chore: Release lemur version 0.4.4 2025-03-03 00:06:47 -05:00
SonicSwordcane bbffde50ec Add bindable keyboard shortcuts 2025-03-03 00:06:14 -05:00
SonicSwordcane fcfb75fead chore: Release lemur version 0.4.3 2025-03-01 20:59:41 -05:00
SonicSwordcane 7654666a17 Update shrooms-vb-core to fix moar audio 2025-03-01 20:59:01 -05:00
SonicSwordcane 9fc9e4c4d9 chore: Release lemur version 0.4.2 2025-02-25 10:21:36 -05:00
SonicSwordcane 5a5c5d4d9b Update core to fix affine parallax 2025-02-25 10:20:44 -05:00
SonicSwordcane fb6f09fce5 Adjust shades 2025-02-25 10:18:36 -05:00
SonicSwordcane f2d3f5ec07 Implement frame advance 2025-02-25 00:04:07 -05:00
SonicSwordcane e96ce2af07 Fix affine source parallax sign 2025-02-24 22:43:31 -05:00
SonicSwordcane 25c7f29735 fix: respect background palette in world view 2025-02-24 22:02:38 -05:00
SonicSwordcane 54edfbc111 chore: Release lemur version 0.4.1 2025-02-24 15:00:52 -05:00
SonicSwordcane d05c79532f Fix wrong framebuffer getting displayed 2025-02-24 15:00:17 -05:00
SonicSwordcane 1b5fb1a6ed Update core to fix VIP/VSU bugs 2025-02-24 14:58:11 -05:00
SonicSwordcane 59e6ba515d chore: Release lemur version 0.4.0 2025-02-23 23:01:49 -05:00
SonicSwordcane 5c5b6a0b9e Merge pull request 'VIP inspection tooling' (#4) from vram into main
Reviewed-on: #4
2025-02-24 04:01:17 +00:00
SonicSwordcane ad994f8851 Fix typo in macro 2025-02-23 22:59:14 -05:00
SonicSwordcane 49343b6903 Separate VIP tools from CPU 2025-02-23 22:48:30 -05:00
SonicSwordcane 6ab9d2ee53 Rename vram to vip internally 2025-02-23 22:44:11 -05:00
32 changed files with 1816 additions and 605 deletions
Generated
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+5 -5
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@@ -4,8 +4,8 @@ description = "An emulator for the Virtual Boy."
repository = "https://git.virtual-boy.com/PVB/lemur" repository = "https://git.virtual-boy.com/PVB/lemur"
publish = false publish = false
license = "MIT" license = "MIT"
version = "0.3.2" version = "0.6.0"
edition = "2021" edition = "2024"
[dependencies] [dependencies]
anyhow = "1" anyhow = "1"
@@ -15,7 +15,7 @@ bitflags = { version = "2", features = ["serde"] }
bytemuck = { version = "1", features = ["derive"] } bytemuck = { version = "1", features = ["derive"] }
clap = { version = "4", features = ["derive"] } clap = { version = "4", features = ["derive"] }
cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" } cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" }
directories = "5" directories = "6"
egui = { version = "0.30", features = ["serde"] } egui = { version = "0.30", features = ["serde"] }
egui_extras = { version = "0.30", features = ["image"] } egui_extras = { version = "0.30", features = ["image"] }
egui-toast = { git = "https://github.com/urholaukkarinen/egui-toast.git", rev = "d0bcf97" } egui-toast = { git = "https://github.com/urholaukkarinen/egui-toast.git", rev = "d0bcf97" }
@@ -30,7 +30,7 @@ num-derive = "0.4"
num-traits = "0.2" num-traits = "0.2"
oneshot = "0.1" oneshot = "0.1"
pollster = "0.4" pollster = "0.4"
rfd = "0.15" rfd = { version = "0.15", default-features = false, features = ["xdg-portal", "async-std"]}
rtrb = "0.3" rtrb = "0.3"
rubato = "0.16" rubato = "0.16"
serde = { version = "1", features = ["derive"] } serde = { version = "1", features = ["derive"] }
@@ -43,7 +43,7 @@ wgpu = "23"
winit = { version = "0.30", features = ["serde"] } winit = { version = "0.30", features = ["serde"] }
[target.'cfg(windows)'.dependencies] [target.'cfg(windows)'.dependencies]
windows = { version = "0.58", features = ["Win32_System_Threading"] } windows = { version = "0.59", features = ["Win32_System_Threading"] }
[build-dependencies] [build-dependencies]
cc = "1" cc = "1"
+2
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@@ -6,6 +6,8 @@ A Virtual Boy emulator built around the shrooms-vb core. Written in Rust, using
Install the following dependencies: Install the following dependencies:
- `cargo` (via [rustup](https://rustup.rs/), the version from your package manager is too old) - `cargo` (via [rustup](https://rustup.rs/), the version from your package manager is too old)
- a C compiler (any will do, [the build script](https://docs.rs/cc/latest/cc/#compile-time-requirements) will find it automatically)
- (on linux) `libasound2-dev` and `libudev-dev`
Run Run
```sh ```sh
-1
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@@ -32,6 +32,5 @@ ENV PATH="/osxcross/bin:$PATH" \
CARGO_TARGET_X86_64_APPLE_DARWIN_AR="llvm-ar-19" \ CARGO_TARGET_X86_64_APPLE_DARWIN_AR="llvm-ar-19" \
CARGO_TARGET_AARCH64_APPLE_DARWIN_LINKER="oa64-clang" \ CARGO_TARGET_AARCH64_APPLE_DARWIN_LINKER="oa64-clang" \
CARGO_TARGET_AARCH64_APPLE_DARWIN_AR="llvm-ar-19" \ CARGO_TARGET_AARCH64_APPLE_DARWIN_AR="llvm-ar-19" \
CROSS_COMPILE="setting-this-to-silence-a-warning-" \
RC_PATH="llvm-rc-19" \ RC_PATH="llvm-rc-19" \
MACOSX_DEPLOYMENT_TARGET="14.5" MACOSX_DEPLOYMENT_TARGET="14.5"
+33 -14
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@@ -1,9 +1,10 @@
use std::{collections::HashSet, num::NonZero, sync::Arc, thread, time::Duration}; use std::{collections::HashSet, num::NonZero, sync::Arc, thread, time::Duration};
use egui::{ use egui::{
ahash::{HashMap, HashMapExt},
Context, FontData, FontDefinitions, FontFamily, IconData, TextWrapMode, ViewportBuilder, Context, FontData, FontDefinitions, FontFamily, IconData, TextWrapMode, ViewportBuilder,
ViewportCommand, ViewportId, ViewportInfo, ViewportCommand, ViewportId, ViewportInfo,
ahash::{HashMap, HashMapExt},
style::ScrollStyle,
}; };
use gilrs::{EventType, Gilrs}; use gilrs::{EventType, Gilrs};
use tracing::{error, warn}; use tracing::{error, warn};
@@ -17,13 +18,14 @@ use winit::{
use crate::{ use crate::{
controller::ControllerManager, controller::ControllerManager,
emulator::{EmulatorClient, EmulatorCommand, SimId}, emulator::{EmulatorClient, EmulatorCommand, SimId},
input::MappingProvider, images::ImageProcessor,
input::{MappingProvider, ShortcutProvider},
memory::MemoryClient, memory::MemoryClient,
persistence::Persistence, persistence::Persistence,
vram::VramProcessor,
window::{ window::{
AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow, AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
GdbServerWindow, InputWindow, ObjectWindow, RegisterWindow, WorldWindow, GdbServerWindow, HotkeysWindow, InputWindow, ObjectWindow, RegisterWindow, TerminalWindow,
WorldWindow,
}, },
}; };
@@ -44,9 +46,10 @@ pub struct Application {
client: EmulatorClient, client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>, proxy: EventLoopProxy<UserEvent>,
mappings: MappingProvider, mappings: MappingProvider,
shortcuts: ShortcutProvider,
controllers: ControllerManager, controllers: ControllerManager,
memory: Arc<MemoryClient>, memory: Arc<MemoryClient>,
vram: VramProcessor, images: ImageProcessor,
persistence: Persistence, persistence: Persistence,
viewports: HashMap<ViewportId, Viewport>, viewports: HashMap<ViewportId, Viewport>,
focused: Option<ViewportId>, focused: Option<ViewportId>,
@@ -63,9 +66,10 @@ impl Application {
let icon = load_icon().ok().map(Arc::new); let icon = load_icon().ok().map(Arc::new);
let persistence = Persistence::new(); let persistence = Persistence::new();
let mappings = MappingProvider::new(persistence.clone()); let mappings = MappingProvider::new(persistence.clone());
let shortcuts = ShortcutProvider::new(persistence.clone());
let controllers = ControllerManager::new(client.clone(), &mappings); let controllers = ControllerManager::new(client.clone(), &mappings);
let memory = Arc::new(MemoryClient::new(client.clone())); let memory = Arc::new(MemoryClient::new(client.clone()));
let vram = VramProcessor::new(); let images = ImageProcessor::new();
{ {
let mappings = mappings.clone(); let mappings = mappings.clone();
let proxy = proxy.clone(); let proxy = proxy.clone();
@@ -77,8 +81,9 @@ impl Application {
client, client,
proxy, proxy,
mappings, mappings,
shortcuts,
memory, memory,
vram, images,
controllers, controllers,
persistence, persistence,
viewports: HashMap::new(), viewports: HashMap::new(),
@@ -89,7 +94,8 @@ impl Application {
fn open(&mut self, event_loop: &ActiveEventLoop, window: Box<dyn AppWindow>) { fn open(&mut self, event_loop: &ActiveEventLoop, window: Box<dyn AppWindow>) {
let viewport_id = window.viewport_id(); let viewport_id = window.viewport_id();
if self.viewports.contains_key(&viewport_id) { if let Some(viewport) = self.viewports.get(&viewport_id) {
viewport.window.focus_window();
return; return;
} }
self.viewports.insert( self.viewports.insert(
@@ -111,6 +117,7 @@ impl ApplicationHandler<UserEvent> for Application {
self.client.clone(), self.client.clone(),
self.proxy.clone(), self.proxy.clone(),
self.persistence.clone(), self.persistence.clone(),
self.shortcuts.clone(),
SimId::Player1, SimId::Player1,
); );
self.open(event_loop, Box::new(app)); self.open(event_loop, Box::new(app));
@@ -214,29 +221,33 @@ impl ApplicationHandler<UserEvent> for Application {
self.open(event_loop, Box::new(about)); self.open(event_loop, Box::new(about));
} }
UserEvent::OpenCharacterData(sim_id) => { UserEvent::OpenCharacterData(sim_id) => {
let vram = CharacterDataWindow::new(sim_id, &self.memory, &mut self.vram); let chardata = CharacterDataWindow::new(sim_id, &self.memory, &mut self.images);
self.open(event_loop, Box::new(vram)); self.open(event_loop, Box::new(chardata));
} }
UserEvent::OpenBgMap(sim_id) => { UserEvent::OpenBgMap(sim_id) => {
let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.vram); let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.images);
self.open(event_loop, Box::new(bgmap)); self.open(event_loop, Box::new(bgmap));
} }
UserEvent::OpenObjects(sim_id) => { UserEvent::OpenObjects(sim_id) => {
let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.vram); let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.images);
self.open(event_loop, Box::new(objects)); self.open(event_loop, Box::new(objects));
} }
UserEvent::OpenWorlds(sim_id) => { UserEvent::OpenWorlds(sim_id) => {
let world = WorldWindow::new(sim_id, &self.memory, &mut self.vram); let world = WorldWindow::new(sim_id, &self.memory, &mut self.images);
self.open(event_loop, Box::new(world)); self.open(event_loop, Box::new(world));
} }
UserEvent::OpenFrameBuffers(sim_id) => { UserEvent::OpenFrameBuffers(sim_id) => {
let world = FrameBufferWindow::new(sim_id, &self.memory, &mut self.vram); let world = FrameBufferWindow::new(sim_id, &self.memory, &mut self.images);
self.open(event_loop, Box::new(world)); self.open(event_loop, Box::new(world));
} }
UserEvent::OpenRegisters(sim_id) => { UserEvent::OpenRegisters(sim_id) => {
let registers = RegisterWindow::new(sim_id, &self.memory); let registers = RegisterWindow::new(sim_id, &self.memory);
self.open(event_loop, Box::new(registers)); self.open(event_loop, Box::new(registers));
} }
UserEvent::OpenTerminal(sim_id) => {
let terminal = TerminalWindow::new(sim_id, &self.client);
self.open(event_loop, Box::new(terminal));
}
UserEvent::OpenDebugger(sim_id) => { UserEvent::OpenDebugger(sim_id) => {
let debugger = let debugger =
GdbServerWindow::new(sim_id, self.client.clone(), self.proxy.clone()); GdbServerWindow::new(sim_id, self.client.clone(), self.proxy.clone());
@@ -246,11 +257,16 @@ impl ApplicationHandler<UserEvent> for Application {
let input = InputWindow::new(self.mappings.clone()); let input = InputWindow::new(self.mappings.clone());
self.open(event_loop, Box::new(input)); self.open(event_loop, Box::new(input));
} }
UserEvent::OpenHotkeys => {
let hotkeys = HotkeysWindow::new(self.shortcuts.clone());
self.open(event_loop, Box::new(hotkeys));
}
UserEvent::OpenPlayer2 => { UserEvent::OpenPlayer2 => {
let p2 = GameWindow::new( let p2 = GameWindow::new(
self.client.clone(), self.client.clone(),
self.proxy.clone(), self.proxy.clone(),
self.persistence.clone(), self.persistence.clone(),
self.shortcuts.clone(),
SimId::Player2, SimId::Player2,
); );
self.open(event_loop, Box::new(p2)); self.open(event_loop, Box::new(p2));
@@ -367,6 +383,7 @@ impl Viewport {
ctx.style_mut(|s| { ctx.style_mut(|s| {
s.wrap_mode = Some(TextWrapMode::Extend); s.wrap_mode = Some(TextWrapMode::Extend);
s.visuals.menu_rounding = Default::default(); s.visuals.menu_rounding = Default::default();
s.spacing.scroll = ScrollStyle::thin();
}); });
egui_extras::install_image_loaders(&ctx); egui_extras::install_image_loaders(&ctx);
@@ -501,8 +518,10 @@ pub enum UserEvent {
OpenWorlds(SimId), OpenWorlds(SimId),
OpenFrameBuffers(SimId), OpenFrameBuffers(SimId),
OpenRegisters(SimId), OpenRegisters(SimId),
OpenTerminal(SimId),
OpenDebugger(SimId), OpenDebugger(SimId),
OpenInput, OpenInput,
OpenHotkeys,
OpenPlayer2, OpenPlayer2,
Quit(SimId), Quit(SimId),
} }
+20 -4
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@@ -1,20 +1,22 @@
use std::time::Duration; use std::time::Duration;
use anyhow::{bail, Result}; use anyhow::{Result, bail};
use cpal::traits::{DeviceTrait, HostTrait, StreamTrait}; use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
use itertools::Itertools; use itertools::Itertools;
use rubato::{FftFixedInOut, Resampler}; use rubato::{FastFixedOut, Resampler};
use tracing::error; use tracing::error;
pub struct Audio { pub struct Audio {
#[allow(unused)] #[allow(unused)]
stream: cpal::Stream, stream: cpal::Stream,
sampler: FftFixedInOut<f32>, sampler: FastFixedOut<f32>,
input_buffer: Vec<Vec<f32>>, input_buffer: Vec<Vec<f32>>,
output_buffer: Vec<Vec<f32>>, output_buffer: Vec<Vec<f32>>,
sample_sink: rtrb::Producer<f32>, sample_sink: rtrb::Producer<f32>,
} }
const VB_FREQUENCY: usize = 41700;
impl Audio { impl Audio {
pub fn init() -> Result<Self> { pub fn init() -> Result<Self> {
let host = cpal::default_host(); let host = cpal::default_host();
@@ -28,7 +30,15 @@ impl Audio {
bail!("No suitable output config available"); bail!("No suitable output config available");
}; };
let mut config = config.with_max_sample_rate().config(); let mut config = config.with_max_sample_rate().config();
let sampler = FftFixedInOut::new(41700, config.sample_rate.0 as usize, 834, 2)?; let resample_ratio = config.sample_rate.0 as f64 / VB_FREQUENCY as f64;
let chunk_size = (834.0 * resample_ratio) as usize;
let sampler = FastFixedOut::new(
resample_ratio,
64.0,
rubato::PolynomialDegree::Cubic,
chunk_size,
2,
)?;
config.buffer_size = cpal::BufferSize::Fixed(sampler.output_frames_max() as u32); config.buffer_size = cpal::BufferSize::Fixed(sampler.output_frames_max() as u32);
let input_buffer = sampler.input_buffer_allocate(true); let input_buffer = sampler.input_buffer_allocate(true);
@@ -101,4 +111,10 @@ impl Audio {
std::thread::sleep(Duration::from_micros(500)); std::thread::sleep(Duration::from_micros(500));
} }
} }
pub fn set_speed(&mut self, speed: f64) -> Result<()> {
self.sampler
.set_resample_ratio_relative(1.0 / speed, false)?;
Ok(())
}
} }
+1 -1
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@@ -1,6 +1,6 @@
use std::sync::{Arc, RwLock}; use std::sync::{Arc, RwLock};
use gilrs::{ev::Code, Event as GamepadEvent, EventType, GamepadId}; use gilrs::{Event as GamepadEvent, EventType, GamepadId, ev::Code};
use winit::{ use winit::{
event::{ElementState, KeyEvent}, event::{ElementState, KeyEvent},
keyboard::PhysicalKey, keyboard::PhysicalKey,
+82 -4
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@@ -5,9 +5,9 @@ use std::{
io::{Read, Seek, SeekFrom, Write}, io::{Read, Seek, SeekFrom, Write},
path::{Path, PathBuf}, path::{Path, PathBuf},
sync::{ sync::{
Arc, Weak,
atomic::{AtomicBool, Ordering}, atomic::{AtomicBool, Ordering},
mpsc::{self, RecvError, TryRecvError}, mpsc::{self, RecvError, TryRecvError},
Arc, Weak,
}, },
}; };
@@ -22,7 +22,7 @@ use crate::{
graphics::TextureSink, graphics::TextureSink,
memory::{MemoryRange, MemoryRegion}, memory::{MemoryRange, MemoryRegion},
}; };
use shrooms_vb_core::{Sim, StopReason, EXPECTED_FRAME_SIZE}; use shrooms_vb_core::{EXPECTED_FRAME_SIZE, Sim, StopReason};
pub use shrooms_vb_core::{VBKey, VBRegister, VBWatchpointType}; pub use shrooms_vb_core::{VBKey, VBRegister, VBWatchpointType};
mod address_set; mod address_set;
@@ -43,6 +43,13 @@ impl SimId {
Self::Player2 => 1, Self::Player2 => 1,
} }
} }
pub const fn from_index(index: usize) -> Option<Self> {
match index {
0 => Some(Self::Player1),
1 => Some(Self::Player2),
_ => None,
}
}
} }
impl Display for SimId { impl Display for SimId {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
@@ -169,6 +176,7 @@ pub struct Emulator {
renderers: HashMap<SimId, TextureSink>, renderers: HashMap<SimId, TextureSink>,
messages: HashMap<SimId, mpsc::Sender<Toast>>, messages: HashMap<SimId, mpsc::Sender<Toast>>,
debuggers: HashMap<SimId, DebugInfo>, debuggers: HashMap<SimId, DebugInfo>,
stdouts: HashMap<SimId, mpsc::Sender<String>>,
watched_regions: HashMap<MemoryRange, Weak<MemoryRegion>>, watched_regions: HashMap<MemoryRange, Weak<MemoryRegion>>,
eye_contents: Vec<u8>, eye_contents: Vec<u8>,
audio_samples: Vec<f32>, audio_samples: Vec<f32>,
@@ -195,6 +203,7 @@ impl Emulator {
renderers: HashMap::new(), renderers: HashMap::new(),
messages: HashMap::new(), messages: HashMap::new(),
debuggers: HashMap::new(), debuggers: HashMap::new(),
stdouts: HashMap::new(),
watched_regions: HashMap::new(), watched_regions: HashMap::new(),
eye_contents: vec![0u8; 384 * 224 * 2], eye_contents: vec![0u8; 384 * 224 * 2],
audio_samples: Vec::with_capacity(EXPECTED_FRAME_SIZE), audio_samples: Vec::with_capacity(EXPECTED_FRAME_SIZE),
@@ -228,8 +237,15 @@ impl Emulator {
let index = sim_id.to_index(); let index = sim_id.to_index();
while self.sims.len() <= index { while self.sims.len() <= index {
let new_index = self.sims.len();
self.sims.push(Sim::new()); self.sims.push(Sim::new());
self.sim_state[index].store(SimState::NoGame, Ordering::Release); if self
.stdouts
.contains_key(&SimId::from_index(new_index).unwrap())
{
self.sims[new_index].watch_stdout(true);
}
self.sim_state[new_index].store(SimState::NoGame, Ordering::Release);
} }
let sim = &mut self.sims[index]; let sim = &mut self.sims[index];
sim.reset(); sim.reset();
@@ -291,6 +307,30 @@ impl Emulator {
); );
} }
fn frame_advance(&mut self) {
if self
.state
.compare_exchange(
EmulatorState::Paused,
EmulatorState::Stepping,
Ordering::AcqRel,
Ordering::Acquire,
)
.is_err_and(|s| s == EmulatorState::Running)
{
let _ = self.state.compare_exchange(
EmulatorState::Running,
EmulatorState::Stepping,
Ordering::AcqRel,
Ordering::Relaxed,
);
}
}
fn set_speed(&mut self, speed: f64) -> Result<()> {
self.audio.set_speed(speed)
}
fn save_sram(&mut self, sim_id: SimId) -> Result<()> { fn save_sram(&mut self, sim_id: SimId) -> Result<()> {
let sim = self.sims.get_mut(sim_id.to_index()); let sim = self.sims.get_mut(sim_id.to_index());
let cart = self.carts[sim_id.to_index()].as_mut(); let cart = self.carts[sim_id.to_index()].as_mut();
@@ -366,6 +406,7 @@ impl Emulator {
debugger.stop_reason = None; debugger.stop_reason = None;
true true
} }
fn debug_step(&mut self, sim_id: SimId) { fn debug_step(&mut self, sim_id: SimId) {
if self.debug_continue(sim_id) { if self.debug_continue(sim_id) {
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else { let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
@@ -428,7 +469,7 @@ impl Emulator {
// Don't emulate if the state is "paused", or if any sim is paused in the debugger // Don't emulate if the state is "paused", or if any sim is paused in the debugger
let running = match state { let running = match state {
EmulatorState::Paused => false, EmulatorState::Paused => false,
EmulatorState::Running => true, EmulatorState::Running | EmulatorState::Stepping => true,
EmulatorState::Debugging => self.debuggers.values().all(|d| d.stop_reason.is_none()), EmulatorState::Debugging => self.debuggers.values().all(|d| d.stop_reason.is_none()),
}; };
let p1_running = running && p1_state == SimState::Ready; let p1_running = running && p1_state == SimState::Ready;
@@ -442,6 +483,24 @@ impl Emulator {
self.sims[SimId::Player2.to_index()].emulate(); self.sims[SimId::Player2.to_index()].emulate();
} }
if state == EmulatorState::Stepping {
self.state.store(EmulatorState::Paused, Ordering::Release);
}
// stdout
self.stdouts.retain(|sim_id, stdout| {
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
return true;
};
if let Some(text) = sim.take_stdout() {
if stdout.send(text).is_err() {
sim.watch_stdout(false);
return false;
}
}
true
});
// Debug state // Debug state
if state == EmulatorState::Debugging { if state == EmulatorState::Debugging {
for sim_id in SimId::values() { for sim_id in SimId::values() {
@@ -539,6 +598,14 @@ impl Emulator {
EmulatorCommand::Resume => { EmulatorCommand::Resume => {
self.resume_sims(); self.resume_sims();
} }
EmulatorCommand::FrameAdvance => {
self.frame_advance();
}
EmulatorCommand::SetSpeed(speed) => {
if let Err(error) = self.set_speed(speed) {
self.report_error(SimId::Player1, format!("Error setting speed: {error}"));
}
}
EmulatorCommand::StartDebugging(sim_id, debugger) => { EmulatorCommand::StartDebugging(sim_id, debugger) => {
self.start_debugging(sim_id, debugger); self.start_debugging(sim_id, debugger);
} }
@@ -608,6 +675,13 @@ impl Emulator {
}; };
sim.remove_watchpoint(address, length, watch); sim.remove_watchpoint(address, length, watch);
} }
EmulatorCommand::WatchStdout(sim_id, stdout_sink) => {
self.stdouts.insert(sim_id, stdout_sink);
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
return;
};
sim.watch_stdout(true);
}
EmulatorCommand::SetAudioEnabled(p1, p2) => { EmulatorCommand::SetAudioEnabled(p1, p2) => {
self.audio_on[SimId::Player1.to_index()].store(p1, Ordering::Release); self.audio_on[SimId::Player1.to_index()].store(p1, Ordering::Release);
self.audio_on[SimId::Player2.to_index()].store(p2, Ordering::Release); self.audio_on[SimId::Player2.to_index()].store(p2, Ordering::Release);
@@ -665,6 +739,8 @@ pub enum EmulatorCommand {
StopSecondSim, StopSecondSim,
Pause, Pause,
Resume, Resume,
FrameAdvance,
SetSpeed(f64),
StartDebugging(SimId, DebugSender), StartDebugging(SimId, DebugSender),
StopDebugging(SimId), StopDebugging(SimId),
DebugInterrupt(SimId), DebugInterrupt(SimId),
@@ -679,6 +755,7 @@ pub enum EmulatorCommand {
RemoveBreakpoint(SimId, u32), RemoveBreakpoint(SimId, u32),
AddWatchpoint(SimId, u32, usize, VBWatchpointType), AddWatchpoint(SimId, u32, usize, VBWatchpointType),
RemoveWatchpoint(SimId, u32, usize, VBWatchpointType), RemoveWatchpoint(SimId, u32, usize, VBWatchpointType),
WatchStdout(SimId, mpsc::Sender<String>),
SetAudioEnabled(bool, bool), SetAudioEnabled(bool, bool),
Link, Link,
Unlink, Unlink,
@@ -700,6 +777,7 @@ pub enum SimState {
pub enum EmulatorState { pub enum EmulatorState {
Paused, Paused,
Running, Running,
Stepping,
Debugging, Debugging,
} }
+49 -12
View File
@@ -1,6 +1,6 @@
use std::{ffi::c_void, ptr, slice}; use std::{ffi::c_void, ptr, slice};
use anyhow::{anyhow, Result}; use anyhow::{Result, anyhow};
use bitflags::bitflags; use bitflags::bitflags;
use num_derive::{FromPrimitive, ToPrimitive}; use num_derive::{FromPrimitive, ToPrimitive};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
@@ -91,7 +91,7 @@ type OnWrite = extern "C" fn(
) -> c_int; ) -> c_int;
#[link(name = "vb")] #[link(name = "vb")]
extern "C" { unsafe extern "C" {
#[link_name = "vbEmulate"] #[link_name = "vbEmulate"]
fn vb_emulate(sim: *mut VB, cycles: *mut u32) -> c_int; fn vb_emulate(sim: *mut VB, cycles: *mut u32) -> c_int;
#[link_name = "vbEmulateEx"] #[link_name = "vbEmulateEx"]
@@ -170,7 +170,7 @@ extern "C" {
fn vb_write(sim: *mut VB, address: u32, _type: VBDataType, value: i32) -> i32; fn vb_write(sim: *mut VB, address: u32, _type: VBDataType, value: i32) -> i32;
} }
#[no_mangle] #[unsafe(no_mangle)]
extern "C" fn on_frame(sim: *mut VB) -> c_int { extern "C" fn on_frame(sim: *mut VB) -> c_int {
// SAFETY: the *mut VB owns its userdata. // SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid. // There is no way for the userdata to be null or otherwise invalid.
@@ -179,7 +179,7 @@ extern "C" fn on_frame(sim: *mut VB) -> c_int {
1 1
} }
#[no_mangle] #[unsafe(no_mangle)]
extern "C" fn on_execute(sim: *mut VB, address: u32, _code: *const u16, _length: c_int) -> c_int { extern "C" fn on_execute(sim: *mut VB, address: u32, _code: *const u16, _length: c_int) -> c_int {
// SAFETY: the *mut VB owns its userdata. // SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid. // There is no way for the userdata to be null or otherwise invalid.
@@ -196,14 +196,10 @@ extern "C" fn on_execute(sim: *mut VB, address: u32, _code: *const u16, _length:
stopped = true; stopped = true;
} }
if stopped { if stopped { 1 } else { 0 }
1
} else {
0
}
} }
#[no_mangle] #[unsafe(no_mangle)]
extern "C" fn on_read( extern "C" fn on_read(
sim: *mut VB, sim: *mut VB,
address: u32, address: u32,
@@ -229,12 +225,12 @@ extern "C" fn on_read(
0 0
} }
#[no_mangle] #[unsafe(no_mangle)]
extern "C" fn on_write( extern "C" fn on_write(
sim: *mut VB, sim: *mut VB,
address: u32, address: u32,
_type: VBDataType, _type: VBDataType,
_value: *mut i32, value: *mut i32,
_cycles: *mut u32, _cycles: *mut u32,
_cancel: *mut c_int, _cancel: *mut c_int,
) -> c_int { ) -> c_int {
@@ -242,6 +238,14 @@ extern "C" fn on_write(
// There is no way for the userdata to be null or otherwise invalid. // There is no way for the userdata to be null or otherwise invalid.
let data: &mut VBState = unsafe { &mut *vb_get_user_data(sim).cast() }; let data: &mut VBState = unsafe { &mut *vb_get_user_data(sim).cast() };
// If we're monitoring stdout, track this write
if let Some(stdout) = data.stdout.as_mut() {
let normalized_hw_address = address & 0x0700003f;
if normalized_hw_address == 0x02000030 {
stdout.push(unsafe { *value } as u8);
}
}
if let Some(start) = data.write_watchpoints.start_of_range_containing(address) { if let Some(start) = data.write_watchpoints.start_of_range_containing(address) {
let watch = if data.read_watchpoints.contains(address) { let watch = if data.read_watchpoints.contains(address) {
VBWatchpointType::Access VBWatchpointType::Access
@@ -267,6 +271,7 @@ struct VBState {
breakpoints: Vec<u32>, breakpoints: Vec<u32>,
read_watchpoints: AddressSet, read_watchpoints: AddressSet,
write_watchpoints: AddressSet, write_watchpoints: AddressSet,
stdout: Option<Vec<u8>>,
} }
impl VBState { impl VBState {
@@ -310,6 +315,7 @@ impl Sim {
breakpoints: vec![], breakpoints: vec![],
read_watchpoints: AddressSet::new(), read_watchpoints: AddressSet::new(),
write_watchpoints: AddressSet::new(), write_watchpoints: AddressSet::new(),
stdout: None,
}; };
unsafe { vb_set_user_data(sim, Box::into_raw(Box::new(state)).cast()) }; unsafe { vb_set_user_data(sim, Box::into_raw(Box::new(state)).cast()) };
unsafe { vb_set_frame_callback(sim, Some(on_frame)) }; unsafe { vb_set_frame_callback(sim, Some(on_frame)) };
@@ -568,7 +574,9 @@ impl Sim {
state.write_watchpoints.remove(address, length); state.write_watchpoints.remove(address, length);
let needs_execute = state.needs_execute_callback(); let needs_execute = state.needs_execute_callback();
if state.write_watchpoints.is_empty() { if state.write_watchpoints.is_empty() {
if state.stdout.is_none() {
unsafe { vb_set_write_callback(self.sim, None) }; unsafe { vb_set_write_callback(self.sim, None) };
}
if !needs_execute { if !needs_execute {
unsafe { vb_set_execute_callback(self.sim, None) }; unsafe { vb_set_execute_callback(self.sim, None) };
} }
@@ -590,11 +598,40 @@ impl Sim {
data.breakpoints.clear(); data.breakpoints.clear();
data.read_watchpoints.clear(); data.read_watchpoints.clear();
data.write_watchpoints.clear(); data.write_watchpoints.clear();
let needs_write = data.stdout.is_some();
unsafe { vb_set_read_callback(self.sim, None) }; unsafe { vb_set_read_callback(self.sim, None) };
if !needs_write {
unsafe { vb_set_write_callback(self.sim, None) }; unsafe { vb_set_write_callback(self.sim, None) };
}
unsafe { vb_set_execute_callback(self.sim, None) }; unsafe { vb_set_execute_callback(self.sim, None) };
} }
pub fn watch_stdout(&mut self, watch: bool) {
let data = self.get_state();
if watch {
if data.stdout.is_none() {
data.stdout = Some(vec![]);
unsafe { vb_set_write_callback(self.sim, Some(on_write)) };
}
} else {
data.stdout.take();
if data.write_watchpoints.is_empty() {
unsafe { vb_set_write_callback(self.sim, None) };
}
}
}
pub fn take_stdout(&mut self) -> Option<String> {
let data = self.get_state();
let stdout = data.stdout.take()?;
let string = match String::from_utf8(stdout) {
Ok(str) => str,
Err(err) => String::from_utf8_lossy(err.as_bytes()).into_owned(),
};
data.stdout = Some(vec![]);
Some(string)
}
pub fn stop_reason(&mut self) -> Option<StopReason> { pub fn stop_reason(&mut self) -> Option<StopReason> {
let data = self.get_state(); let data = self.get_state();
let reason = data.stop_reason.take(); let reason = data.stop_reason.take();
+2 -2
View File
@@ -1,4 +1,4 @@
use anyhow::{bail, Result}; use anyhow::{Result, bail};
use registers::REGISTERS; use registers::REGISTERS;
use request::{Request, RequestKind, RequestSource}; use request::{Request, RequestKind, RequestSource};
use response::Response; use response::Response;
@@ -12,7 +12,7 @@ use tokio::{
pin, select, pin, select,
sync::{mpsc, oneshot}, sync::{mpsc, oneshot},
}; };
use tracing::{debug, enabled, error, info, Level}; use tracing::{Level, debug, enabled, error, info};
use crate::emulator::{ use crate::emulator::{
DebugEvent, DebugStopReason, EmulatorClient, EmulatorCommand, SimId, VBWatchpointType, DebugEvent, DebugStopReason, EmulatorClient, EmulatorCommand, SimId, VBWatchpointType,
+1 -1
View File
@@ -1,4 +1,4 @@
use anyhow::{bail, Result}; use anyhow::{Result, bail};
use atoi::FromRadix16; use atoi::FromRadix16;
use tokio::io::{AsyncRead, AsyncReadExt as _}; use tokio::io::{AsyncRead, AsyncReadExt as _};
+3 -2
View File
@@ -1,12 +1,13 @@
use std::{ use std::{
sync::{ sync::{
Arc, Mutex, MutexGuard,
atomic::{AtomicU64, Ordering}, atomic::{AtomicU64, Ordering},
mpsc, Arc, Mutex, MutexGuard, mpsc,
}, },
thread, thread,
}; };
use anyhow::{bail, Result}; use anyhow::{Result, bail};
use itertools::Itertools as _; use itertools::Itertools as _;
use wgpu::{ use wgpu::{
Device, Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, Queue, Texture, Device, Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, Queue, Texture,
+39 -39
View File
@@ -7,17 +7,17 @@ use std::{
}; };
use egui::{ use egui::{
Color32, ColorImage, TextureHandle, TextureOptions,
epaint::ImageDelta, epaint::ImageDelta,
load::{LoadError, SizedTexture, TextureLoader, TexturePoll}, load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
Color32, ColorImage, TextureHandle, TextureOptions,
}; };
use tokio::{sync::mpsc, time::timeout}; use tokio::{sync::mpsc, time::timeout};
pub struct VramProcessor { pub struct ImageProcessor {
sender: mpsc::UnboundedSender<Box<dyn VramRendererImpl>>, sender: mpsc::UnboundedSender<Box<dyn ImageRendererImpl>>,
} }
impl VramProcessor { impl ImageProcessor {
pub fn new() -> Self { pub fn new() -> Self {
let (sender, receiver) = mpsc::unbounded_channel(); let (sender, receiver) = mpsc::unbounded_channel();
thread::spawn(move || { thread::spawn(move || {
@@ -26,7 +26,7 @@ impl VramProcessor {
.build() .build()
.unwrap() .unwrap()
.block_on(async move { .block_on(async move {
let mut worker = VramProcessorWorker { let mut worker = ImageProcessorWorker {
receiver, receiver,
renderers: vec![], renderers: vec![],
}; };
@@ -36,27 +36,27 @@ impl VramProcessor {
Self { sender } Self { sender }
} }
pub fn add<const N: usize, R: VramRenderer<N> + 'static>( pub fn add<const N: usize, R: ImageRenderer<N> + 'static>(
&self, &self,
renderer: R, renderer: R,
params: R::Params, params: R::Params,
) -> ([VramImageHandle; N], VramParams<R::Params>) { ) -> ([ImageHandle; N], ImageParams<R::Params>) {
let states = renderer.sizes().map(VramRenderImageState::new); let states = renderer.sizes().map(ImageState::new);
let handles = states.clone().map(|state| VramImageHandle { let handles = states.clone().map(|state| ImageHandle {
size: state.size.map(|i| i as f32), size: state.size.map(|i| i as f32),
data: state.sink, data: state.sink,
}); });
let images = renderer let images = renderer
.sizes() .sizes()
.map(|[width, height]| VramImage::new(width, height)); .map(|[width, height]| ImageBuffer::new(width, height));
let sink = Arc::new(Mutex::new(params.clone())); let sink = Arc::new(Mutex::new(params.clone()));
let _ = self.sender.send(Box::new(VramRendererWrapper { let _ = self.sender.send(Box::new(ImageRendererWrapper {
renderer, renderer,
params: Arc::downgrade(&sink), params: Arc::downgrade(&sink),
images, images,
states, states,
})); }));
let params = VramParams { let params = ImageParams {
value: params, value: params,
sink, sink,
}; };
@@ -64,12 +64,12 @@ impl VramProcessor {
} }
} }
struct VramProcessorWorker { struct ImageProcessorWorker {
receiver: mpsc::UnboundedReceiver<Box<dyn VramRendererImpl>>, receiver: mpsc::UnboundedReceiver<Box<dyn ImageRendererImpl>>,
renderers: Vec<Box<dyn VramRendererImpl>>, renderers: Vec<Box<dyn ImageRendererImpl>>,
} }
impl VramProcessorWorker { impl ImageProcessorWorker {
async fn run(&mut self) { async fn run(&mut self) {
loop { loop {
if self.renderers.is_empty() { if self.renderers.is_empty() {
@@ -100,12 +100,12 @@ impl VramProcessorWorker {
} }
} }
pub struct VramImage { pub struct ImageBuffer {
pub size: [usize; 2], pub size: [usize; 2],
pub pixels: Vec<Color32>, pub pixels: Vec<Color32>,
} }
impl VramImage { impl ImageBuffer {
pub fn new(width: usize, height: usize) -> Self { pub fn new(width: usize, height: usize) -> Self {
Self { Self {
size: [width, height], size: [width, height],
@@ -143,23 +143,23 @@ impl VramImage {
} }
#[derive(Clone)] #[derive(Clone)]
pub struct VramImageHandle { pub struct ImageHandle {
size: [f32; 2], size: [f32; 2],
data: Arc<Mutex<Option<Arc<ColorImage>>>>, data: Arc<Mutex<Option<Arc<ColorImage>>>>,
} }
impl VramImageHandle { impl ImageHandle {
fn pull(&mut self) -> Option<Arc<ColorImage>> { fn pull(&mut self) -> Option<Arc<ColorImage>> {
self.data.lock().unwrap().take() self.data.lock().unwrap().take()
} }
} }
pub struct VramParams<T> { pub struct ImageParams<T> {
value: T, value: T,
sink: Arc<Mutex<T>>, sink: Arc<Mutex<T>>,
} }
impl<T> Deref for VramParams<T> { impl<T> Deref for ImageParams<T> {
type Target = T; type Target = T;
fn deref(&self) -> &Self::Target { fn deref(&self) -> &Self::Target {
@@ -167,7 +167,7 @@ impl<T> Deref for VramParams<T> {
} }
} }
impl<T: Clone + Eq> VramParams<T> { impl<T: Clone + Eq> ImageParams<T> {
pub fn write(&mut self, value: T) { pub fn write(&mut self, value: T) {
if self.value != value { if self.value != value {
self.value = value.clone(); self.value = value.clone();
@@ -176,21 +176,21 @@ impl<T: Clone + Eq> VramParams<T> {
} }
} }
pub trait VramRenderer<const N: usize>: Send { pub trait ImageRenderer<const N: usize>: Send {
type Params: Clone + Send; type Params: Clone + Send;
fn sizes(&self) -> [[usize; 2]; N]; fn sizes(&self) -> [[usize; 2]; N];
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; N]); fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; N]);
} }
#[derive(Clone)] #[derive(Clone)]
struct VramRenderImageState { struct ImageState {
size: [usize; 2], size: [usize; 2],
buffers: [Arc<ColorImage>; 2], buffers: [Arc<ColorImage>; 2],
last_buffer: usize, last_buffer: usize,
sink: Arc<Mutex<Option<Arc<ColorImage>>>>, sink: Arc<Mutex<Option<Arc<ColorImage>>>>,
} }
impl VramRenderImageState { impl ImageState {
fn new(size: [usize; 2]) -> Self { fn new(size: [usize; 2]) -> Self {
let buffers = [ let buffers = [
Arc::new(ColorImage::new(size, Color32::BLACK)), Arc::new(ColorImage::new(size, Color32::BLACK)),
@@ -204,7 +204,7 @@ impl VramRenderImageState {
sink: Arc::new(Mutex::new(Some(sink))), sink: Arc::new(Mutex::new(Some(sink))),
} }
} }
fn try_send_update(&mut self, image: &VramImage) { fn try_send_update(&mut self, image: &ImageBuffer) {
let last = &self.buffers[self.last_buffer]; let last = &self.buffers[self.last_buffer];
if !image.changed(last) { if !image.changed(last) {
return; return;
@@ -218,18 +218,18 @@ impl VramRenderImageState {
} }
} }
struct VramRendererWrapper<const N: usize, R: VramRenderer<N>> { struct ImageRendererWrapper<const N: usize, R: ImageRenderer<N>> {
renderer: R, renderer: R,
params: Weak<Mutex<R::Params>>, params: Weak<Mutex<R::Params>>,
images: [VramImage; N], images: [ImageBuffer; N],
states: [VramRenderImageState; N], states: [ImageState; N],
} }
trait VramRendererImpl: Send { trait ImageRendererImpl: Send {
fn try_update(&mut self) -> Result<(), ()>; fn try_update(&mut self) -> Result<(), ()>;
} }
impl<const N: usize, R: VramRenderer<N> + Send> VramRendererImpl for VramRendererWrapper<N, R> { impl<const N: usize, R: ImageRenderer<N> + Send> ImageRendererImpl for ImageRendererWrapper<N, R> {
fn try_update(&mut self) -> Result<(), ()> { fn try_update(&mut self) -> Result<(), ()> {
let params = match self.params.upgrade() { let params = match self.params.upgrade() {
Some(params) => params.lock().unwrap().clone(), Some(params) => params.lock().unwrap().clone(),
@@ -247,12 +247,12 @@ impl<const N: usize, R: VramRenderer<N> + Send> VramRendererImpl for VramRendere
} }
} }
pub struct VramTextureLoader { pub struct ImageTextureLoader {
cache: Mutex<HashMap<String, (VramImageHandle, Option<TextureHandle>)>>, cache: Mutex<HashMap<String, (ImageHandle, Option<TextureHandle>)>>,
} }
impl VramTextureLoader { impl ImageTextureLoader {
pub fn new(renderers: impl IntoIterator<Item = (String, VramImageHandle)>) -> Self { pub fn new(renderers: impl IntoIterator<Item = (String, ImageHandle)>) -> Self {
let mut cache = HashMap::new(); let mut cache = HashMap::new();
for (key, image) in renderers { for (key, image) in renderers {
cache.insert(key, (image, None)); cache.insert(key, (image, None));
@@ -263,9 +263,9 @@ impl VramTextureLoader {
} }
} }
impl TextureLoader for VramTextureLoader { impl TextureLoader for ImageTextureLoader {
fn id(&self) -> &str { fn id(&self) -> &str {
concat!(module_path!(), "VramTextureLoader") concat!(module_path!(), "ImageTextureLoader")
} }
fn load( fn load(
+310 -3
View File
@@ -1,12 +1,14 @@
use std::{ use std::{
collections::{hash_map::Entry, HashMap}, cmp::Ordering,
collections::{HashMap, hash_map::Entry},
fmt::Display, fmt::Display,
str::FromStr, str::FromStr,
sync::{Arc, RwLock}, sync::{Arc, Mutex, RwLock},
}; };
use anyhow::anyhow; use anyhow::anyhow;
use gilrs::{ev::Code, Axis, Button, Gamepad, GamepadId}; use egui::{Event, Key, KeyboardShortcut, Modifiers};
use gilrs::{Axis, Button, Gamepad, GamepadId, ev::Code};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use winit::keyboard::{KeyCode, PhysicalKey}; use winit::keyboard::{KeyCode, PhysicalKey};
@@ -454,3 +456,308 @@ struct PersistedGamepadMapping {
default_buttons: Vec<(Code, VBKey)>, default_buttons: Vec<(Code, VBKey)>,
default_axes: Vec<(Code, (VBKey, VBKey))>, default_axes: Vec<(Code, (VBKey, VBKey))>,
} }
#[derive(Serialize, Deserialize)]
pub struct Shortcut {
pub shortcut: KeyboardShortcut,
pub command: Command,
}
#[derive(Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Hash)]
pub enum Command {
OpenRom,
Quit,
FrameAdvance,
FastForward(u32),
Reset,
PauseResume,
// if you update this, update Command::all and add a default
}
impl Command {
pub fn all() -> [Self; 6] {
[
Self::OpenRom,
Self::Quit,
Self::PauseResume,
Self::Reset,
Self::FrameAdvance,
Self::FastForward(0),
]
}
pub fn name(self) -> &'static str {
match self {
Self::OpenRom => "Open ROM",
Self::Quit => "Exit",
Self::PauseResume => "Pause/Resume",
Self::Reset => "Reset",
Self::FrameAdvance => "Frame Advance",
Self::FastForward(_) => "Fast Forward",
}
}
}
impl Display for Command {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.write_str(self.name())
}
}
struct Shortcuts {
all: Vec<(Command, KeyboardShortcut)>,
by_command: HashMap<Command, KeyboardShortcut>,
}
impl Default for Shortcuts {
fn default() -> Self {
let mut shortcuts = Shortcuts {
all: vec![],
by_command: HashMap::new(),
};
shortcuts.set(
Command::OpenRom,
KeyboardShortcut::new(Modifiers::COMMAND, Key::O),
);
shortcuts.set(
Command::Quit,
KeyboardShortcut::new(Modifiers::COMMAND, Key::Q),
);
shortcuts.set(
Command::PauseResume,
KeyboardShortcut::new(Modifiers::NONE, Key::F5),
);
shortcuts.set(
Command::Reset,
KeyboardShortcut::new(Modifiers::SHIFT, Key::F5),
);
shortcuts.set(
Command::FrameAdvance,
KeyboardShortcut::new(Modifiers::NONE, Key::F6),
);
shortcuts.set(
Command::FastForward(0),
KeyboardShortcut::new(Modifiers::NONE, Key::Space),
);
shortcuts
}
}
impl Shortcuts {
fn set(&mut self, command: Command, shortcut: KeyboardShortcut) {
if self.by_command.insert(command, shortcut).is_some() {
for (cmd, sht) in &mut self.all {
if *cmd == command {
*sht = shortcut;
break;
}
}
} else {
self.all.push((command, shortcut));
}
self.all.sort_by(|l, r| order_shortcut(l.1, r.1));
}
fn unset(&mut self, command: Command) {
if self.by_command.remove(&command).is_some() {
self.all.retain(|(c, _)| *c != command);
}
}
fn save(&self, saved: &mut PersistedSettings) {
for command in Command::all() {
let shortcut = self.by_command.get(&command).copied();
saved.shortcuts.push((command, shortcut));
}
}
}
fn order_shortcut(left: KeyboardShortcut, right: KeyboardShortcut) -> Ordering {
left.logical_key.cmp(&right.logical_key).then_with(|| {
specificity(left.modifiers)
.cmp(&specificity(right.modifiers))
.reverse()
})
}
fn specificity(modifiers: egui::Modifiers) -> usize {
let mut mods = 0;
if modifiers.alt {
mods += 1;
}
if modifiers.command || modifiers.ctrl {
mods += 1;
}
if modifiers.shift {
mods += 1;
}
mods
}
#[derive(Serialize, Deserialize, Default)]
struct PersistedSettings {
shortcuts: Vec<(Command, Option<KeyboardShortcut>)>,
#[serde(default)]
ff_settings: FastForwardSettings,
}
#[derive(Default, Clone)]
struct ShortcutState {
ff_toggled: bool,
}
#[derive(Default)]
struct Settings {
shortcuts: Shortcuts,
ff_settings: FastForwardSettings,
state: ShortcutState,
}
impl Settings {
fn save(&self) -> PersistedSettings {
let mut saved = PersistedSettings {
shortcuts: vec![],
ff_settings: self.ff_settings.clone(),
};
self.shortcuts.save(&mut saved);
saved
}
}
#[derive(Clone)]
pub struct ShortcutProvider {
persistence: Persistence,
settings: Arc<Mutex<Settings>>,
}
impl ShortcutProvider {
pub fn new(persistence: Persistence) -> Self {
let mut settings = Settings::default();
if let Ok(saved) = persistence.load_config::<PersistedSettings>("shortcuts") {
for (command, shortcut) in saved.shortcuts {
if let Some(shortcut) = shortcut {
settings.shortcuts.set(command, shortcut);
} else {
settings.shortcuts.unset(command);
}
}
settings.ff_settings = saved.ff_settings;
};
Self {
persistence,
settings: Arc::new(Mutex::new(settings)),
}
}
pub fn shortcut_for(&self, command: Command) -> Option<KeyboardShortcut> {
let lock = self.settings.lock().unwrap();
lock.shortcuts.by_command.get(&command).copied()
}
pub fn ff_settings(&self) -> FastForwardSettings {
let lock = self.settings.lock().unwrap();
lock.ff_settings.clone()
}
pub fn consume_all(&self, input: &mut egui::InputState) -> Vec<Command> {
let mut lock = self.settings.lock().unwrap();
let mut state = lock.state.clone();
let mut consumed = vec![];
for (command, shortcut) in &lock.shortcuts.all {
input.events.retain(|event| {
let Event::Key {
key,
pressed,
repeat,
modifiers,
..
} = event
else {
return true;
};
if shortcut.logical_key != *key || !shortcut.modifiers.contains(*modifiers) {
return true;
}
if matches!(command, Command::FastForward(_)) {
if *repeat {
return true;
}
let sped_up = if lock.ff_settings.toggle {
if !*pressed {
return true;
}
state.ff_toggled = !state.ff_toggled;
state.ff_toggled
} else {
*pressed
};
let speed = if sped_up { lock.ff_settings.speed } else { 1 };
consumed.push(Command::FastForward(speed));
false
} else {
if !*pressed {
return true;
}
consumed.push(*command);
false
}
});
}
lock.state = state;
consumed
}
pub fn set(&self, command: Command, shortcut: KeyboardShortcut) {
let updated = {
let mut lock = self.settings.lock().unwrap();
lock.shortcuts.set(command, shortcut);
lock.save()
};
let _ = self.persistence.save_config("shortcuts", &updated);
}
pub fn unset(&self, command: Command) {
let updated = {
let mut lock = self.settings.lock().unwrap();
lock.shortcuts.unset(command);
lock.save()
};
let _ = self.persistence.save_config("shortcuts", &updated);
}
pub fn update_ff_settings(&self, ff_settings: FastForwardSettings) {
let updated = {
let mut lock = self.settings.lock().unwrap();
lock.ff_settings = ff_settings;
if !lock.ff_settings.toggle {
lock.state.ff_toggled = false;
}
lock.save()
};
let _ = self.persistence.save_config("shortcuts", &updated);
}
pub fn reset(&self) {
let updated = {
let mut lock = self.settings.lock().unwrap();
*lock = Settings::default();
lock.save()
};
let _ = self.persistence.save_config("shortcuts", &updated);
}
}
#[derive(Serialize, Deserialize, Clone)]
pub struct FastForwardSettings {
pub toggle: bool,
pub speed: u32,
}
impl Default for FastForwardSettings {
fn default() -> Self {
Self {
toggle: false,
speed: 10,
}
}
}
+3 -3
View File
@@ -3,13 +3,13 @@
use std::{path::PathBuf, process, time::SystemTime}; use std::{path::PathBuf, process, time::SystemTime};
use anyhow::{bail, Result}; use anyhow::{Result, bail};
use app::Application; use app::Application;
use clap::Parser; use clap::Parser;
use emulator::EmulatorBuilder; use emulator::EmulatorBuilder;
use thread_priority::{ThreadBuilder, ThreadPriority}; use thread_priority::{ThreadBuilder, ThreadPriority};
use tracing::error; use tracing::error;
use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt, EnvFilter, Layer}; use tracing_subscriber::{EnvFilter, Layer, layer::SubscriberExt, util::SubscriberInitExt};
use winit::event_loop::{ControlFlow, EventLoop}; use winit::event_loop::{ControlFlow, EventLoop};
mod app; mod app;
@@ -18,10 +18,10 @@ mod controller;
mod emulator; mod emulator;
mod gdbserver; mod gdbserver;
mod graphics; mod graphics;
mod images;
mod input; mod input;
mod memory; mod memory;
mod persistence; mod persistence;
mod vram;
mod window; mod window;
#[derive(Parser)] #[derive(Parser)]
+5 -5
View File
@@ -2,7 +2,7 @@ use std::{
collections::HashMap, collections::HashMap,
fmt::Debug, fmt::Debug,
iter::FusedIterator, iter::FusedIterator,
sync::{atomic::AtomicU64, Arc, Mutex, RwLock, RwLockReadGuard, TryLockError, Weak}, sync::{Arc, Mutex, RwLock, RwLockReadGuard, TryLockError, Weak, atomic::AtomicU64},
}; };
use bytemuck::BoxBytes; use bytemuck::BoxBytes;
@@ -98,11 +98,11 @@ macro_rules! primitive_memory_value_impl {
} }
primitive_memory_value_impl!(u8, 1); primitive_memory_value_impl!(u8, 1);
primitive_memory_value_impl!(i8, 2); primitive_memory_value_impl!(i8, 1);
primitive_memory_value_impl!(u16, 2); primitive_memory_value_impl!(u16, 2);
primitive_memory_value_impl!(i16, 2); primitive_memory_value_impl!(i16, 2);
primitive_memory_value_impl!(u32, 4); primitive_memory_value_impl!(u32, 4);
primitive_memory_value_impl!(i32, 2); primitive_memory_value_impl!(i32, 4);
impl<const N: usize, T: MemoryValue> MemoryValue for [T; N] { impl<const N: usize, T: MemoryValue> MemoryValue for [T; N] {
#[inline] #[inline]
@@ -223,7 +223,7 @@ impl MemoryRegion {
.iter() .iter()
.map(|i| i.load(std::sync::atomic::Ordering::Acquire)) .map(|i| i.load(std::sync::atomic::Ordering::Acquire))
.enumerate() .enumerate()
.max_by_key(|(_, gen)| *gen) .max_by_key(|(_, g)| *g)
.map(|(i, _)| i) .map(|(i, _)| i)
.unwrap(); .unwrap();
let inner = match self.bufs[newest_index].try_read() { let inner = match self.bufs[newest_index].try_read() {
@@ -263,7 +263,7 @@ impl MemoryRegion {
/* /*
* We have four buffers, and (at time of writing) only three threads interacting with memory: * We have four buffers, and (at time of writing) only three threads interacting with memory:
* - The UI thread, reading small regions of memory * - The UI thread, reading small regions of memory
* - The "vram renderer" thread, reading large regions of memory * - The "image renderer" thread, reading large regions of memory
* - The emulation thread, writing memory every so often * - The emulation thread, writing memory every so often
* So it should be impossible for all four buffers to have a read lock at the same time, * So it should be impossible for all four buffers to have a read lock at the same time,
* and (because readers always read the newest buffer) at least one of the oldest three * and (because readers always read the newest buffer) at least one of the oldest three
+1 -1
View File
@@ -1,6 +1,6 @@
use std::{fs, path::PathBuf}; use std::{fs, path::PathBuf};
use anyhow::{bail, Result}; use anyhow::{Result, bail};
use directories::ProjectDirs; use directories::ProjectDirs;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
+6 -2
View File
@@ -2,8 +2,10 @@ pub use about::AboutWindow;
use egui::{Context, ViewportBuilder, ViewportId}; use egui::{Context, ViewportBuilder, ViewportId};
pub use game::GameWindow; pub use game::GameWindow;
pub use gdb::GdbServerWindow; pub use gdb::GdbServerWindow;
pub use hotkeys::HotkeysWindow;
pub use input::InputWindow; pub use input::InputWindow;
pub use vram::{ pub use terminal::TerminalWindow;
pub use vip::{
BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
}; };
use winit::event::KeyEvent; use winit::event::KeyEvent;
@@ -14,9 +16,11 @@ mod about;
mod game; mod game;
mod game_screen; mod game_screen;
mod gdb; mod gdb;
mod hotkeys;
mod input; mod input;
mod terminal;
mod utils; mod utils;
mod vram; mod vip;
pub trait AppWindow { pub trait AppWindow {
fn viewport_id(&self) -> ViewportId; fn viewport_id(&self) -> ViewportId;
+109 -12
View File
@@ -3,20 +3,21 @@ use std::sync::mpsc;
use crate::{ use crate::{
app::UserEvent, app::UserEvent,
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState}, emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
input::{Command, ShortcutProvider},
persistence::Persistence, persistence::Persistence,
}; };
use egui::{ use egui::{
menu, Align2, Button, CentralPanel, Color32, Context, Direction, Frame, TopBottomPanel, Ui, Align2, Button, CentralPanel, Color32, Context, Direction, Frame, TopBottomPanel, Ui, Vec2,
Vec2, ViewportBuilder, ViewportCommand, ViewportId, Window, ViewportBuilder, ViewportCommand, ViewportId, Window, menu,
}; };
use egui_toast::{Toast, Toasts}; use egui_toast::{Toast, Toasts};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use winit::event_loop::EventLoopProxy; use winit::event_loop::EventLoopProxy;
use super::{ use super::{
AppWindow,
game_screen::{DisplayMode, GameScreen}, game_screen::{DisplayMode, GameScreen},
utils::UiExt as _, utils::UiExt as _,
AppWindow,
}; };
const COLOR_PRESETS: [[Color32; 2]; 3] = [ const COLOR_PRESETS: [[Color32; 2]; 3] = [
@@ -38,6 +39,7 @@ pub struct GameWindow {
client: EmulatorClient, client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>, proxy: EventLoopProxy<UserEvent>,
persistence: Persistence, persistence: Persistence,
shortcuts: ShortcutProvider,
sim_id: SimId, sim_id: SimId,
config: GameConfig, config: GameConfig,
screen: Option<GameScreen>, screen: Option<GameScreen>,
@@ -50,6 +52,7 @@ impl GameWindow {
client: EmulatorClient, client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>, proxy: EventLoopProxy<UserEvent>,
persistence: Persistence, persistence: Persistence,
shortcuts: ShortcutProvider,
sim_id: SimId, sim_id: SimId,
) -> Self { ) -> Self {
let config = load_config(&persistence, sim_id); let config = load_config(&persistence, sim_id);
@@ -57,6 +60,7 @@ impl GameWindow {
client, client,
proxy, proxy,
persistence, persistence,
shortcuts,
sim_id, sim_id,
config, config,
screen: None, screen: None,
@@ -66,8 +70,57 @@ impl GameWindow {
} }
fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) { fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
let state = self.client.emulator_state();
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
let can_pause = is_ready && state == EmulatorState::Running;
let can_resume = is_ready && state == EmulatorState::Paused;
let can_frame_advance = is_ready && state != EmulatorState::Debugging;
for command in ui.input_mut(|input| self.shortcuts.consume_all(input)) {
match command {
Command::OpenRom => {
let rom = rfd::FileDialog::new()
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
.pick_file();
if let Some(path) = rom {
self.client
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
}
}
Command::Quit => {
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
}
Command::PauseResume => {
if state == EmulatorState::Paused && can_resume {
self.client.send_command(EmulatorCommand::Resume);
}
if state == EmulatorState::Running && can_pause {
self.client.send_command(EmulatorCommand::Pause);
}
}
Command::Reset => {
if is_ready {
self.client
.send_command(EmulatorCommand::Reset(self.sim_id));
}
}
Command::FrameAdvance => {
if can_frame_advance {
self.client.send_command(EmulatorCommand::FrameAdvance);
}
}
Command::FastForward(speed) => {
self.client
.send_command(EmulatorCommand::SetSpeed(speed as f64));
}
}
}
ui.menu_button("ROM", |ui| { ui.menu_button("ROM", |ui| {
if ui.button("Open ROM").clicked() { if ui
.add(self.button_for(ui.ctx(), "Open ROM", Command::OpenRom))
.clicked()
{
let rom = rfd::FileDialog::new() let rom = rfd::FileDialog::new()
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"]) .add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
.pick_file(); .pick_file();
@@ -77,29 +130,54 @@ impl GameWindow {
} }
ui.close_menu(); ui.close_menu();
} }
if ui.button("Quit").clicked() { if ui
.add(self.button_for(ui.ctx(), "Quit", Command::Quit))
.clicked()
{
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id)); let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
} }
}); });
ui.menu_button("Emulation", |ui| { ui.menu_button("Emulation", |ui| {
let state = self.client.emulator_state();
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
let can_pause = is_ready && state == EmulatorState::Running;
let can_resume = is_ready && state == EmulatorState::Paused;
if state == EmulatorState::Running { if state == EmulatorState::Running {
if ui.add_enabled(can_pause, Button::new("Pause")).clicked() { if ui
.add_enabled(
can_pause,
self.button_for(ui.ctx(), "Pause", Command::PauseResume),
)
.clicked()
{
self.client.send_command(EmulatorCommand::Pause); self.client.send_command(EmulatorCommand::Pause);
ui.close_menu(); ui.close_menu();
} }
} else if ui.add_enabled(can_resume, Button::new("Resume")).clicked() { } else if ui
.add_enabled(
can_resume,
self.button_for(ui.ctx(), "Resume", Command::PauseResume),
)
.clicked()
{
self.client.send_command(EmulatorCommand::Resume); self.client.send_command(EmulatorCommand::Resume);
ui.close_menu(); ui.close_menu();
} }
if ui.add_enabled(is_ready, Button::new("Reset")).clicked() { if ui
.add_enabled(is_ready, self.button_for(ui.ctx(), "Reset", Command::Reset))
.clicked()
{
self.client self.client
.send_command(EmulatorCommand::Reset(self.sim_id)); .send_command(EmulatorCommand::Reset(self.sim_id));
ui.close_menu(); ui.close_menu();
} }
ui.separator();
if ui
.add_enabled(
can_frame_advance,
self.button_for(ui.ctx(), "Frame Advance", Command::FrameAdvance),
)
.clicked()
{
self.client.send_command(EmulatorCommand::FrameAdvance);
ui.close_menu();
}
}); });
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui)); ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
ui.menu_button("Multiplayer", |ui| { ui.menu_button("Multiplayer", |ui| {
@@ -126,12 +204,19 @@ impl GameWindow {
} }
}); });
ui.menu_button("Tools", |ui| { ui.menu_button("Tools", |ui| {
if ui.button("Terminal").clicked() {
self.proxy
.send_event(UserEvent::OpenTerminal(self.sim_id))
.unwrap();
ui.close_menu();
}
if ui.button("GDB Server").clicked() { if ui.button("GDB Server").clicked() {
self.proxy self.proxy
.send_event(UserEvent::OpenDebugger(self.sim_id)) .send_event(UserEvent::OpenDebugger(self.sim_id))
.unwrap(); .unwrap();
ui.close_menu(); ui.close_menu();
} }
ui.separator();
if ui.button("Character Data").clicked() { if ui.button("Character Data").clicked() {
self.proxy self.proxy
.send_event(UserEvent::OpenCharacterData(self.sim_id)) .send_event(UserEvent::OpenCharacterData(self.sim_id))
@@ -283,6 +368,10 @@ impl GameWindow {
ui.close_menu(); ui.close_menu();
} }
}); });
if ui.button("Hotkeys").clicked() {
self.proxy.send_event(UserEvent::OpenHotkeys).unwrap();
ui.close_menu();
}
} }
fn show_color_picker(&mut self, ui: &mut Ui) { fn show_color_picker(&mut self, ui: &mut Ui) {
@@ -324,6 +413,14 @@ impl GameWindow {
} }
self.config = new_config; self.config = new_config;
} }
fn button_for(&self, ctx: &Context, text: &str, command: Command) -> Button {
let button = Button::new(text);
match self.shortcuts.shortcut_for(command) {
Some(shortcut) => button.shortcut_text(ctx.format_shortcut(&shortcut)),
None => button,
}
}
} }
fn config_filename(sim_id: SimId) -> &'static str { fn config_filename(sim_id: SimId) -> &'static str {
+2 -2
View File
@@ -2,7 +2,7 @@ use std::{collections::HashMap, sync::Arc};
use egui::{Color32, Rgba, Vec2, Widget}; use egui::{Color32, Rgba, Vec2, Widget};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use wgpu::{util::DeviceExt as _, BindGroup, BindGroupLayout, Buffer, RenderPipeline}; use wgpu::{BindGroup, BindGroupLayout, Buffer, RenderPipeline, util::DeviceExt as _};
use crate::graphics::TextureSink; use crate::graphics::TextureSink;
@@ -71,7 +71,7 @@ impl GameScreen {
module: &shader, module: &shader,
entry_point: Some(entry_point), entry_point: Some(entry_point),
targets: &[Some(wgpu::ColorTargetState { targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Bgra8Unorm, format: render_state.target_format,
blend: Some(wgpu::BlendState::REPLACE), blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL, write_mask: wgpu::ColorWrites::ALL,
})], })],
+150
View File
@@ -0,0 +1,150 @@
use egui::{
Button, CentralPanel, Context, Event, KeyboardShortcut, Label, Layout, Slider, Ui,
ViewportBuilder, ViewportId,
};
use egui_extras::{Column, TableBuilder};
use crate::input::{Command, ShortcutProvider};
use super::{AppWindow, utils::UiExt};
pub struct HotkeysWindow {
shortcuts: ShortcutProvider,
now_binding: Option<Command>,
}
impl HotkeysWindow {
pub fn new(shortcuts: ShortcutProvider) -> Self {
Self {
shortcuts,
now_binding: None,
}
}
fn show_shortcuts(&mut self, ui: &mut Ui) {
let row_height = ui.spacing().interact_size.y;
ui.section("Shortcuts", |ui| {
let width = ui.available_width() - 16.0;
TableBuilder::new(ui)
.column(Column::exact(width * 0.3))
.column(Column::exact(width * 0.5))
.column(Column::exact(width * 0.2))
.cell_layout(Layout::left_to_right(egui::Align::Center))
.body(|mut body| {
for command in Command::all() {
body.row(row_height, |mut row| {
row.col(|ui| {
ui.add_sized(ui.available_size(), Label::new(command.name()));
});
row.col(|ui| {
let button = if self.now_binding == Some(command) {
Button::new("Binding...")
} else if let Some(shortcut) = self.shortcuts.shortcut_for(command)
{
Button::new(ui.ctx().format_shortcut(&shortcut))
} else {
Button::new("")
};
if ui.add_sized(ui.available_size(), button).clicked() {
self.now_binding = Some(command);
}
});
row.col(|ui| {
if ui
.add_sized(ui.available_size(), Button::new("Clear"))
.clicked()
{
self.shortcuts.unset(command);
self.now_binding = None;
}
});
});
}
});
});
if let Some(command) = self.now_binding {
if let Some(shortcut) = ui.input_mut(|i| {
i.events.iter().find_map(|event| match event {
Event::Key {
key,
pressed: true,
modifiers,
..
} => Some(KeyboardShortcut::new(*modifiers, *key)),
_ => None,
})
}) {
self.shortcuts.set(command, shortcut);
self.now_binding = None;
}
}
}
fn show_ff_settings(&mut self, ui: &mut Ui) {
let row_height = ui.spacing().interact_size.y;
ui.section("Fast Forward", |ui| {
let width = ui.available_width() - 8.0;
let mut ff_settings = self.shortcuts.ff_settings();
let mut updated = false;
TableBuilder::new(ui)
.column(Column::exact(width * 0.5))
.column(Column::exact(width * 0.5))
.body(|mut body| {
body.row(row_height, |mut row| {
row.col(|ui| {
ui.label("Treat button as toggle");
});
row.col(|ui| {
if ui.checkbox(&mut ff_settings.toggle, "").changed() {
updated = true;
}
});
});
body.row(row_height, |mut row| {
row.col(|ui| {
ui.label("Speed multiplier");
});
row.col(|ui| {
if ui
.add_sized(
ui.available_size(),
Slider::new(&mut ff_settings.speed, 1..=15),
)
.changed()
{
updated = true;
}
});
});
});
if updated {
self.shortcuts.update_ff_settings(ff_settings);
}
});
}
}
impl AppWindow for HotkeysWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of("shortcuts")
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title("Keyboard Shortcuts")
.with_inner_size((400.0, 400.0))
}
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
ui.horizontal(|ui| {
if ui.button("Use defaults").clicked() {
self.shortcuts.reset();
}
});
ui.separator();
self.show_shortcuts(ui);
self.show_ff_settings(ui);
});
}
}
+79
View File
@@ -0,0 +1,79 @@
use std::{collections::VecDeque, sync::mpsc};
use egui::{
Align, CentralPanel, Context, FontFamily, Label, RichText, ScrollArea, ViewportBuilder,
ViewportId,
};
use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
use super::AppWindow;
const SCROLLBACK: usize = 1000;
pub struct TerminalWindow {
sim_id: SimId,
receiver: mpsc::Receiver<String>,
lines: VecDeque<String>,
}
impl TerminalWindow {
pub fn new(sim_id: SimId, client: &EmulatorClient) -> Self {
let (sender, receiver) = mpsc::channel();
client.send_command(EmulatorCommand::WatchStdout(sim_id, sender));
let mut lines = VecDeque::new();
lines.push_back(String::new());
Self {
sim_id,
receiver,
lines,
}
}
}
impl AppWindow for TerminalWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("terminal-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title(format!("Terminal ({})", self.sim_id))
.with_inner_size((640.0, 480.0))
}
fn show(&mut self, ctx: &Context) {
if let Ok(text) = self.receiver.try_recv() {
let mut rest = text.as_str();
while let Some(index) = rest.find('\n') {
let (line, lines) = rest.split_at(index);
let current = self.lines.back_mut().unwrap();
current.push_str(line);
self.lines.push_back(String::new());
if self.lines.len() > SCROLLBACK {
self.lines.pop_front();
}
rest = &lines[1..];
}
self.lines.back_mut().unwrap().push_str(rest);
}
CentralPanel::default().show(ctx, |ui| {
ScrollArea::vertical()
.stick_to_bottom(true)
.auto_shrink([false, false])
.animated(false)
.show(ui, |ui| {
for line in &self.lines {
let label = Label::new(RichText::new(line).family(FontFamily::Monospace))
.halign(Align::LEFT)
.wrap();
ui.add(label);
}
});
});
}
}
+4 -4
View File
@@ -6,9 +6,9 @@ use std::{
use atoi::FromRadix16; use atoi::FromRadix16;
use egui::{ use egui::{
ecolor::HexColor, Align, Color32, CursorIcon, Event, Frame, Key, Layout, Margin, Rect, Align, Color32, CursorIcon, Event, Frame, Key, Layout, Margin, Rect, Response, RichText,
Response, RichText, Rounding, Sense, Shape, Stroke, TextEdit, Ui, UiBuilder, Vec2, Widget, Rounding, Sense, Shape, Stroke, TextEdit, Ui, UiBuilder, Vec2, Widget, WidgetText,
WidgetText, ecolor::HexColor,
}; };
use num_traits::{CheckedAdd, CheckedSub, One}; use num_traits::{CheckedAdd, CheckedSub, One};
@@ -132,7 +132,7 @@ impl<
+ Send + Send
+ Sync + Sync
+ 'static, + 'static,
> Number for T > Number for T
{ {
} }
@@ -8,11 +8,11 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{ use crate::{
emulator::SimId, emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
window::{ window::{
utils::{NumberEdit, UiExt},
AppWindow, AppWindow,
utils::{NumberEdit, UiExt},
}, },
}; };
@@ -20,22 +20,22 @@ use super::utils::{self, CellData, CharacterGrid};
pub struct BgMapWindow { pub struct BgMapWindow {
sim_id: SimId, sim_id: SimId,
loader: Arc<VramTextureLoader>, loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>, memory: Arc<MemoryClient>,
bgmaps: MemoryView, bgmaps: MemoryView,
cell_index: usize, cell_index: usize,
generic_palette: bool, generic_palette: bool,
params: VramParams<BgMapParams>, params: ImageParams<BgMapParams>,
scale: f32, scale: f32,
show_grid: bool, show_grid: bool,
} }
impl BgMapWindow { impl BgMapWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, vram: &mut VramProcessor) -> Self { pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
let renderer = BgMapRenderer::new(sim_id, memory); let renderer = BgMapRenderer::new(sim_id, memory);
let ([cell, bgmap], params) = vram.add(renderer, BgMapParams::default()); let ([cell, bgmap], params) = images.add(renderer, BgMapParams::default());
let loader = let loader =
VramTextureLoader::new([("vram://cell".into(), cell), ("vram://bgmap".into(), bgmap)]); ImageTextureLoader::new([("vip://cell".into(), cell), ("vip://bgmap".into(), bgmap)]);
Self { Self {
sim_id, sim_id,
loader: Arc::new(loader), loader: Arc::new(loader),
@@ -90,7 +90,7 @@ impl BgMapWindow {
}); });
}); });
}); });
let image = Image::new("vram://cell") let image = Image::new("vip://cell")
.maintain_aspect_ratio(true) .maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST); .texture_options(TextureOptions::NEAREST);
ui.add(image); ui.add(image);
@@ -162,7 +162,7 @@ impl BgMapWindow {
} }
fn show_bgmap(&mut self, ui: &mut Ui) { fn show_bgmap(&mut self, ui: &mut Ui) {
let grid = CharacterGrid::new("vram://bgmap") let grid = CharacterGrid::new("vip://bgmap")
.with_scale(self.scale) .with_scale(self.scale)
.with_grid(self.show_grid) .with_grid(self.show_grid)
.with_selected(self.cell_index % 4096); .with_selected(self.cell_index % 4096);
@@ -233,7 +233,7 @@ impl BgMapRenderer {
} }
} }
fn render_bgmap(&self, image: &mut VramImage, bgmap_index: usize, generic_palette: bool) { fn render_bgmap(&self, image: &mut ImageBuffer, bgmap_index: usize, generic_palette: bool) {
let chardata = self.chardata.borrow(); let chardata = self.chardata.borrow();
let bgmaps = self.bgmaps.borrow(); let bgmaps = self.bgmaps.borrow();
let brightness = self.brightness.borrow(); let brightness = self.brightness.borrow();
@@ -266,7 +266,7 @@ impl BgMapRenderer {
} }
} }
fn render_bgmap_cell(&self, image: &mut VramImage, index: usize, generic_palette: bool) { fn render_bgmap_cell(&self, image: &mut ImageBuffer, index: usize, generic_palette: bool) {
let chardata = self.chardata.borrow(); let chardata = self.chardata.borrow();
let bgmaps = self.bgmaps.borrow(); let bgmaps = self.bgmaps.borrow();
let brightness = self.brightness.borrow(); let brightness = self.brightness.borrow();
@@ -297,14 +297,14 @@ impl BgMapRenderer {
} }
} }
impl VramRenderer<2> for BgMapRenderer { impl ImageRenderer<2> for BgMapRenderer {
type Params = BgMapParams; type Params = BgMapParams;
fn sizes(&self) -> [[usize; 2]; 2] { fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [8 * 64, 8 * 64]] [[8, 8], [8 * 64, 8 * 64]]
} }
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 2]) { fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) {
self.render_bgmap_cell(&mut images[0], params.cell_index, params.generic_palette); self.render_bgmap_cell(&mut images[0], params.cell_index, params.generic_palette);
self.render_bgmap( self.render_bgmap(
&mut images[1], &mut images[1],
@@ -9,18 +9,18 @@ use serde::{Deserialize, Serialize};
use crate::{ use crate::{
emulator::SimId, emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
window::{ window::{
utils::{NumberEdit, UiExt as _},
AppWindow, AppWindow,
utils::{NumberEdit, UiExt as _},
}, },
}; };
use super::utils::{self, CharacterGrid}; use super::utils::{self, CharacterGrid};
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)] #[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum VramPalette { pub enum Palette {
#[default] #[default]
Generic, Generic,
Bg0, Bg0,
@@ -33,8 +33,8 @@ pub enum VramPalette {
Obj3, Obj3,
} }
impl VramPalette { impl Palette {
pub const fn values() -> [VramPalette; 9] { pub const fn values() -> [Palette; 9] {
[ [
Self::Generic, Self::Generic,
Self::Bg0, Self::Bg0,
@@ -63,7 +63,7 @@ impl VramPalette {
} }
} }
impl Display for VramPalette { impl Display for Palette {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self { match self {
Self::Generic => f.write_str("Generic"), Self::Generic => f.write_str("Generic"),
@@ -81,23 +81,23 @@ impl Display for VramPalette {
pub struct CharacterDataWindow { pub struct CharacterDataWindow {
sim_id: SimId, sim_id: SimId,
loader: Arc<VramTextureLoader>, loader: Arc<ImageTextureLoader>,
brightness: MemoryView, brightness: MemoryView,
palettes: MemoryView, palettes: MemoryView,
palette: VramPalette, palette: Palette,
index: usize, index: usize,
params: VramParams<CharDataParams>, params: ImageParams<CharDataParams>,
scale: f32, scale: f32,
show_grid: bool, show_grid: bool,
} }
impl CharacterDataWindow { impl CharacterDataWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, vram: &mut VramProcessor) -> Self { pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
let renderer = CharDataRenderer::new(sim_id, memory); let renderer = CharDataRenderer::new(sim_id, memory);
let ([char, chardata], params) = vram.add(renderer, CharDataParams::default()); let ([char, chardata], params) = images.add(renderer, CharDataParams::default());
let loader = VramTextureLoader::new([ let loader = ImageTextureLoader::new([
("vram://char".into(), char), ("vip://char".into(), char),
("vram://chardata".into(), chardata), ("vip://chardata".into(), chardata),
]); ]);
Self { Self {
sim_id, sim_id,
@@ -160,7 +160,7 @@ impl CharacterDataWindow {
}); });
}); });
}); });
let image = Image::new("vram://char") let image = Image::new("vip://char")
.maintain_aspect_ratio(true) .maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST); .texture_options(TextureOptions::NEAREST);
ui.add(image); ui.add(image);
@@ -171,7 +171,7 @@ impl CharacterDataWindow {
.selected_text(self.palette.to_string()) .selected_text(self.palette.to_string())
.width(ui.available_width()) .width(ui.available_width())
.show_ui(ui, |ui| { .show_ui(ui, |ui| {
for palette in VramPalette::values() { for palette in Palette::values() {
ui.selectable_value( ui.selectable_value(
&mut self.palette, &mut self.palette,
palette, palette,
@@ -226,7 +226,7 @@ impl CharacterDataWindow {
} }
fn show_chardata(&mut self, ui: &mut Ui) { fn show_chardata(&mut self, ui: &mut Ui) {
let grid = CharacterGrid::new("vram://chardata") let grid = CharacterGrid::new("vip://chardata")
.with_scale(self.scale) .with_scale(self.scale)
.with_grid(self.show_grid) .with_grid(self.show_grid)
.with_selected(self.index); .with_selected(self.index);
@@ -276,13 +276,13 @@ impl AppWindow for CharacterDataWindow {
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq, Hash)] #[derive(Serialize, Deserialize, Clone, PartialEq, Eq, Hash)]
enum CharDataResource { enum CharDataResource {
Character { palette: VramPalette, index: usize }, Character { palette: Palette, index: usize },
CharacterData { palette: VramPalette }, CharacterData { palette: Palette },
} }
#[derive(Clone, Default, PartialEq, Eq)] #[derive(Clone, Default, PartialEq, Eq)]
struct CharDataParams { struct CharDataParams {
palette: VramPalette, palette: Palette,
index: usize, index: usize,
} }
@@ -292,14 +292,14 @@ struct CharDataRenderer {
palettes: MemoryView, palettes: MemoryView,
} }
impl VramRenderer<2> for CharDataRenderer { impl ImageRenderer<2> for CharDataRenderer {
type Params = CharDataParams; type Params = CharDataParams;
fn sizes(&self) -> [[usize; 2]; 2] { fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [16 * 8, 128 * 8]] [[8, 8], [16 * 8, 128 * 8]]
} }
fn render(&mut self, params: &Self::Params, image: &mut [VramImage; 2]) { fn render(&mut self, params: &Self::Params, image: &mut [ImageBuffer; 2]) {
self.render_character(&mut image[0], params.palette, params.index); self.render_character(&mut image[0], params.palette, params.index);
self.render_character_data(&mut image[1], params.palette); self.render_character_data(&mut image[1], params.palette);
} }
@@ -314,7 +314,7 @@ impl CharDataRenderer {
} }
} }
fn render_character(&self, image: &mut VramImage, palette: VramPalette, index: usize) { fn render_character(&self, image: &mut ImageBuffer, palette: Palette, index: usize) {
if index >= 2048 { if index >= 2048 {
return; return;
} }
@@ -329,7 +329,7 @@ impl CharDataRenderer {
} }
} }
fn render_character_data(&self, image: &mut VramImage, palette: VramPalette) { fn render_character_data(&self, image: &mut ImageBuffer, palette: Palette) {
let palette = self.load_palette(palette); let palette = self.load_palette(palette);
let chardata = self.chardata.borrow(); let chardata = self.chardata.borrow();
for (row, pixels) in chardata.range::<u16>(0, 8 * 2048).enumerate() { for (row, pixels) in chardata.range::<u16>(0, 8 * 2048).enumerate() {
@@ -344,7 +344,7 @@ impl CharDataRenderer {
} }
} }
fn load_palette(&self, palette: VramPalette) -> [Color32; 4] { fn load_palette(&self, palette: Palette) -> [Color32; 4] {
let Some(offset) = palette.offset() else { let Some(offset) = palette.offset() else {
return utils::GENERIC_PALETTE.map(|p| utils::shade(p, Color32::RED)); return utils::GENERIC_PALETTE.map(|p| utils::shade(p, Color32::RED));
}; };
@@ -8,11 +8,11 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{ use crate::{
emulator::SimId, emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
window::{ window::{
utils::{NumberEdit, UiExt as _},
AppWindow, AppWindow,
utils::{NumberEdit, UiExt as _},
}, },
}; };
@@ -20,17 +20,17 @@ use super::utils;
pub struct FrameBufferWindow { pub struct FrameBufferWindow {
sim_id: SimId, sim_id: SimId,
loader: Arc<VramTextureLoader>, loader: Arc<ImageTextureLoader>,
index: usize, index: usize,
left: bool, left: bool,
right: bool, right: bool,
generic_palette: bool, generic_palette: bool,
params: VramParams<FrameBufferParams>, params: ImageParams<FrameBufferParams>,
scale: f32, scale: f32,
} }
impl FrameBufferWindow { impl FrameBufferWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, vram: &mut VramProcessor) -> Self { pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
let initial_params = FrameBufferParams { let initial_params = FrameBufferParams {
index: 0, index: 0,
left: true, left: true,
@@ -40,8 +40,8 @@ impl FrameBufferWindow {
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0), right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
}; };
let renderer = FrameBufferRenderer::new(sim_id, memory); let renderer = FrameBufferRenderer::new(sim_id, memory);
let ([buffer], params) = vram.add(renderer, initial_params); let ([buffer], params) = images.add(renderer, initial_params);
let loader = VramTextureLoader::new([("vram://buffer".into(), buffer)]); let loader = ImageTextureLoader::new([("vip://buffer".into(), buffer)]);
Self { Self {
sim_id, sim_id,
loader: Arc::new(loader), loader: Arc::new(loader),
@@ -131,7 +131,7 @@ impl FrameBufferWindow {
} }
fn show_buffers(&mut self, ui: &mut Ui) { fn show_buffers(&mut self, ui: &mut Ui) {
let image = Image::new("vram://buffer") let image = Image::new("vip://buffer")
.fit_to_original_size(self.scale) .fit_to_original_size(self.scale)
.texture_options(TextureOptions::NEAREST); .texture_options(TextureOptions::NEAREST);
ui.add(image); ui.add(image);
@@ -205,18 +205,18 @@ impl FrameBufferRenderer {
} }
} }
impl VramRenderer<1> for FrameBufferRenderer { impl ImageRenderer<1> for FrameBufferRenderer {
type Params = FrameBufferParams; type Params = FrameBufferParams;
fn sizes(&self) -> [[usize; 2]; 1] { fn sizes(&self) -> [[usize; 2]; 1] {
[[384, 224]] [[384, 224]]
} }
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 1]) { fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) {
let image = &mut images[0]; let image = &mut images[0];
let left_buffer = self.buffers[params.index * 2].borrow(); let left_buffer = self.buffers[params.index].borrow();
let right_buffer = self.buffers[params.index * 2 + 1].borrow(); let right_buffer = self.buffers[2 + params.index].borrow();
let colors = if params.generic_palette { let colors = if params.generic_palette {
[ [
@@ -8,11 +8,11 @@ use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use crate::{ use crate::{
emulator::SimId, emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView}, memory::{MemoryClient, MemoryView},
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
window::{ window::{
utils::{NumberEdit, UiExt as _},
AppWindow, AppWindow,
utils::{NumberEdit, UiExt as _},
}, },
}; };
@@ -20,17 +20,17 @@ use super::utils::{self, Object};
pub struct ObjectWindow { pub struct ObjectWindow {
sim_id: SimId, sim_id: SimId,
loader: Arc<VramTextureLoader>, loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>, memory: Arc<MemoryClient>,
objects: MemoryView, objects: MemoryView,
index: usize, index: usize,
generic_palette: bool, generic_palette: bool,
params: VramParams<ObjectParams>, params: ImageParams<ObjectParams>,
scale: f32, scale: f32,
} }
impl ObjectWindow { impl ObjectWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, vram: &mut VramProcessor) -> Self { pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
let initial_params = ObjectParams { let initial_params = ObjectParams {
index: 0, index: 0,
generic_palette: false, generic_palette: false,
@@ -38,9 +38,9 @@ impl ObjectWindow {
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0), right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
}; };
let renderer = ObjectRenderer::new(sim_id, memory); let renderer = ObjectRenderer::new(sim_id, memory);
let ([zoom, full], params) = vram.add(renderer, initial_params); let ([zoom, full], params) = images.add(renderer, initial_params);
let loader = let loader =
VramTextureLoader::new([("vram://zoom".into(), zoom), ("vram://full".into(), full)]); ImageTextureLoader::new([("vip://zoom".into(), zoom), ("vip://full".into(), full)]);
Self { Self {
sim_id, sim_id,
loader: Arc::new(loader), loader: Arc::new(loader),
@@ -82,7 +82,7 @@ impl ObjectWindow {
}); });
}); });
}); });
let image = Image::new("vram://zoom") let image = Image::new("vip://zoom")
.maintain_aspect_ratio(true) .maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST); .texture_options(TextureOptions::NEAREST);
ui.add(image); ui.add(image);
@@ -186,7 +186,7 @@ impl ObjectWindow {
} }
fn show_object(&mut self, ui: &mut Ui) { fn show_object(&mut self, ui: &mut Ui) {
let image = Image::new("vram://full") let image = Image::new("vip://full")
.fit_to_original_size(self.scale) .fit_to_original_size(self.scale)
.texture_options(TextureOptions::NEAREST); .texture_options(TextureOptions::NEAREST);
ui.add(image); ui.add(image);
@@ -261,7 +261,13 @@ impl ObjectRenderer {
} }
} }
fn render_object(&self, image: &mut VramImage, params: &ObjectParams, use_pos: bool, eye: Eye) { fn render_object(
&self,
image: &mut ImageBuffer,
params: &ObjectParams,
use_pos: bool,
eye: Eye,
) {
let chardata = self.chardata.borrow(); let chardata = self.chardata.borrow();
let objects = self.objects.borrow(); let objects = self.objects.borrow();
let brightness = self.brightness.borrow(); let brightness = self.brightness.borrow();
@@ -318,14 +324,14 @@ impl ObjectRenderer {
} }
} }
impl VramRenderer<2> for ObjectRenderer { impl ImageRenderer<2> for ObjectRenderer {
type Params = ObjectParams; type Params = ObjectParams;
fn sizes(&self) -> [[usize; 2]; 2] { fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [384, 224]] [[8, 8], [384, 224]]
} }
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 2]) { fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 2]) {
images[0].clear(); images[0].clear();
self.render_object(&mut images[0], params, false, Eye::Left); self.render_object(&mut images[0], params, false, Eye::Left);
self.render_object(&mut images[0], params, false, Eye::Right); self.render_object(&mut images[0], params, false, Eye::Right);
@@ -10,8 +10,8 @@ use crate::{
emulator::SimId, emulator::SimId,
memory::{MemoryClient, MemoryRef, MemoryValue, MemoryView}, memory::{MemoryClient, MemoryRef, MemoryValue, MemoryView},
window::{ window::{
utils::{NumberEdit, UiExt},
AppWindow, AppWindow,
utils::{NumberEdit, UiExt},
}, },
}; };
@@ -3,12 +3,12 @@ use egui::{Color32, Image, ImageSource, Response, Sense, TextureOptions, Ui, Wid
pub const GENERIC_PALETTE: [u8; 4] = [0, 32, 64, 128]; pub const GENERIC_PALETTE: [u8; 4] = [0, 32, 64, 128];
pub fn shade(brt: u8, color: Color32) -> Color32 { pub fn shade(brt: u8, color: Color32) -> Color32 {
let corrected = if brt & 0x80 != 0 { let corrected = if brt > 132 {
255 255.0
} else { } else {
(brt << 1) | (brt >> 6) (brt as f32 * 255.0 / 133.0).round()
}; };
color.gamma_multiply(corrected as f32 / 255.0) color.gamma_multiply(corrected / 255.0)
} }
pub fn generic_palette(color: Color32) -> [Color32; 4] { pub fn generic_palette(color: Color32) -> [Color32; 4] {
@@ -124,7 +124,7 @@ impl CellData {
} }
pub fn update(&self, source: &mut u16) -> bool { pub fn update(&self, source: &mut u16) -> bool {
let new_value = (self.palette_index as u16) << 14 let new_value = ((self.palette_index as u16) << 14)
| if self.hflip { 0x2000 } else { 0x0000 } | if self.hflip { 0x2000 } else { 0x0000 }
| if self.vflip { 0x1000 } else { 0x0000 } | if self.vflip { 0x1000 } else { 0x0000 }
| (self.char_index as u16 & 0x07ff) | (self.char_index as u16 & 0x07ff)
@@ -222,12 +222,12 @@ impl Widget for CharacterGrid<'_> {
for x in (1..grid_width_cells).map(|i| (i as f32) * cell_size) { for x in (1..grid_width_cells).map(|i| (i as f32) * cell_size) {
let p1 = (res.rect.min.x + x, res.rect.min.y).into(); let p1 = (res.rect.min.x + x, res.rect.min.y).into();
let p2 = (res.rect.min.x + x, res.rect.max.y).into(); let p2 = (res.rect.min.x + x, res.rect.max.y).into();
painter.line(vec![p1, p2], stroke); painter.line_segment([p1, p2], stroke);
} }
for y in (1..grid_height_cells).map(|i| (i as f32) * cell_size) { for y in (1..grid_height_cells).map(|i| (i as f32) * cell_size) {
let p1 = (res.rect.min.x, res.rect.min.y + y).into(); let p1 = (res.rect.min.x, res.rect.min.y + y).into();
let p2 = (res.rect.max.x, res.rect.min.y + y).into(); let p2 = (res.rect.max.x, res.rect.min.y + y).into();
painter.line(vec![p1, p2], stroke); painter.line_segment([p1, p2], stroke);
} }
} }
if let Some(selected) = self.selected { if let Some(selected) = self.selected {
@@ -6,39 +6,40 @@ use egui::{
}; };
use egui_extras::{Column, Size, StripBuilder, TableBuilder}; use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use fixed::{ use fixed::{
types::extra::{U3, U9},
FixedI32, FixedI32,
types::extra::{U3, U9},
}; };
use num_derive::{FromPrimitive, ToPrimitive}; use num_derive::{FromPrimitive, ToPrimitive};
use num_traits::{FromPrimitive, ToPrimitive}; use num_traits::{FromPrimitive, ToPrimitive};
use crate::{ use crate::{
emulator::SimId, emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryRef, MemoryView}, memory::{MemoryClient, MemoryRef, MemoryView},
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
window::{ window::{
utils::{NumberEdit, UiExt as _},
AppWindow, AppWindow,
utils::{NumberEdit, UiExt as _},
}, },
}; };
use super::utils::{self, shade, CellData, Object}; use super::utils::{self, CellData, Object, shade};
pub struct WorldWindow { pub struct WorldWindow {
sim_id: SimId, sim_id: SimId,
loader: Arc<VramTextureLoader>, loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>, memory: Arc<MemoryClient>,
worlds: MemoryView, worlds: MemoryView,
bgmaps: MemoryView, bgmaps: MemoryView,
index: usize, index: usize,
param_index: usize, param_index: usize,
generic_palette: bool, generic_palette: bool,
params: VramParams<WorldParams>, show_extents: bool,
params: ImageParams<WorldParams>,
scale: f32, scale: f32,
} }
impl WorldWindow { impl WorldWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, vram: &mut VramProcessor) -> Self { pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
let initial_params = WorldParams { let initial_params = WorldParams {
index: 31, index: 31,
generic_palette: false, generic_palette: false,
@@ -46,8 +47,8 @@ impl WorldWindow {
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0), right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
}; };
let renderer = WorldRenderer::new(sim_id, memory); let renderer = WorldRenderer::new(sim_id, memory);
let ([world], params) = vram.add(renderer, initial_params); let ([world], params) = images.add(renderer, initial_params);
let loader = VramTextureLoader::new([("vram://world".into(), world)]); let loader = ImageTextureLoader::new([("vip://world".into(), world)]);
Self { Self {
sim_id, sim_id,
loader: Arc::new(loader), loader: Arc::new(loader),
@@ -57,6 +58,7 @@ impl WorldWindow {
index: params.index, index: params.index,
param_index: 0, param_index: 0,
generic_palette: params.generic_palette, generic_palette: params.generic_palette,
show_extents: false,
params, params,
scale: 1.0, scale: 1.0,
} }
@@ -413,6 +415,7 @@ impl WorldWindow {
ui.add(slider); ui.add(slider);
}); });
ui.checkbox(&mut self.generic_palette, "Generic palette"); ui.checkbox(&mut self.generic_palette, "Generic palette");
ui.checkbox(&mut self.show_extents, "Show extents");
}); });
}); });
self.params.write(WorldParams { self.params.write(WorldParams {
@@ -423,10 +426,85 @@ impl WorldWindow {
} }
fn show_world(&mut self, ui: &mut Ui) { fn show_world(&mut self, ui: &mut Ui) {
let image = Image::new("vram://world") let image = Image::new("vip://world")
.fit_to_original_size(self.scale) .fit_to_original_size(self.scale)
.texture_options(TextureOptions::NEAREST); .texture_options(TextureOptions::NEAREST);
ui.add(image); let res = ui.add(image);
if self.show_extents {
let world = {
let worlds = self.worlds.borrow();
let data = worlds.read(self.index);
World::parse(&data)
};
if world.header.mode == WorldMode::Object {
return;
}
let lx1 = (world.dst_x - world.dst_parallax) as f32 * self.scale;
let lx2 = lx1 + world.width as f32 * self.scale;
let rx1 = (world.dst_x + world.dst_parallax) as f32 * self.scale;
let rx2 = rx1 + world.width as f32 * self.scale;
let y1 = world.dst_y as f32 * self.scale;
let y2 = y1 + world.height as f32 * self.scale;
let left_color = self.params.left_color;
let right_color = self.params.right_color;
let both_color = Color32::from_rgb(
left_color.r() + right_color.r(),
left_color.g() + right_color.g(),
left_color.b() + right_color.b(),
);
let painter = ui.painter();
let draw_rect = |x1: f32, x2: f32, color: Color32| {
painter.line(
vec![
res.rect.min + (x1, y1).into(),
res.rect.min + (x2, y1).into(),
res.rect.min + (x2, y2).into(),
res.rect.min + (x1, y2).into(),
res.rect.min + (x1, y1).into(),
],
(2.0, color),
)
};
match (world.header.lon, world.header.ron) {
(false, false) => {}
(true, false) => {
draw_rect(lx1, lx2, left_color);
}
(false, true) => {
draw_rect(rx1, rx2, right_color);
}
(true, true) if world.dst_parallax == 0 => {
draw_rect(lx1, lx2, both_color);
}
(true, true) => {
draw_rect(lx1, lx2, left_color);
draw_rect(rx1, rx2, right_color);
let (x1, x2) = if world.dst_parallax < 0 {
(lx1, rx2)
} else {
(rx1, lx2)
};
painter.line_segment(
[
res.rect.min + (x1, y1).into(),
res.rect.min + (x2 + 1.0, y1).into(),
],
(2.0, both_color),
);
painter.line_segment(
[
res.rect.min + (x1, y2).into(),
res.rect.min + (x2 + 1.0, y2).into(),
],
(2.0, both_color),
);
}
}
}
} }
} }
@@ -442,7 +520,7 @@ impl AppWindow for WorldWindow {
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("Worlds ({})", self.sim_id)) .with_title(format!("Worlds ({})", self.sim_id))
.with_inner_size((640.0, 500.0)) .with_inner_size((640.0, 520.0))
} }
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) { fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
@@ -507,7 +585,7 @@ impl WorldRenderer {
} }
} }
fn render_object_world(&mut self, group: usize, params: &WorldParams, image: &mut VramImage) { fn render_object_world(&mut self, group: usize, params: &WorldParams, image: &mut ImageBuffer) {
for cell in self.buffer.iter_mut() { for cell in self.buffer.iter_mut() {
*cell = [0, 0]; *cell = [0, 0];
} }
@@ -604,7 +682,7 @@ impl WorldRenderer {
} }
} }
fn render_world(&mut self, world: World, params: &WorldParams, image: &mut VramImage) { fn render_world(&mut self, world: World, params: &WorldParams, image: &mut ImageBuffer) {
image.clear(); image.clear();
let width = if world.header.mode == WorldMode::Affine { let width = if world.header.mode == WorldMode::Affine {
@@ -643,6 +721,15 @@ impl WorldRenderer {
shades.map(|s| shade(s, params.right_color)), shades.map(|s| shade(s, params.right_color)),
] ]
}; };
let palettes = {
let palettes = self.palettes.borrow().read::<[u8; 8]>(0);
[
utils::parse_palette(palettes[0]),
utils::parse_palette(palettes[2]),
utils::parse_palette(palettes[4]),
utils::parse_palette(palettes[6]),
]
};
let chardata = self.chardata.borrow(); let chardata = self.chardata.borrow();
let bgmaps = self.bgmaps.borrow(); let bgmaps = self.bgmaps.borrow();
@@ -667,7 +754,8 @@ impl WorldRenderer {
let row = (sy & 0x7) as usize; let row = (sy & 0x7) as usize;
let col = (sx & 0x7) as usize; let col = (sx & 0x7) as usize;
let pixel = utils::read_char_pixel(char, cell.hflip, cell.vflip, row, col); let pixel = utils::read_char_pixel(char, cell.hflip, cell.vflip, row, col);
image.add((dx as usize, dy as usize), colors[0][pixel as usize]); let shade = palettes[cell.palette_index][pixel as usize];
image.add((dx as usize, dy as usize), colors[0][shade as usize]);
} }
let dx = x + world.dst_x + world.dst_parallax; let dx = x + world.dst_x + world.dst_parallax;
@@ -680,21 +768,22 @@ impl WorldRenderer {
let row = (sy & 0x7) as usize; let row = (sy & 0x7) as usize;
let col = (sx & 0x7) as usize; let col = (sx & 0x7) as usize;
let pixel = utils::read_char_pixel(char, cell.hflip, cell.vflip, row, col); let pixel = utils::read_char_pixel(char, cell.hflip, cell.vflip, row, col);
image.add((dx as usize, dy as usize), colors[1][pixel as usize]); let shade = palettes[cell.palette_index][pixel as usize];
image.add((dx as usize, dy as usize), colors[1][shade as usize]);
} }
} }
} }
} }
} }
impl VramRenderer<1> for WorldRenderer { impl ImageRenderer<1> for WorldRenderer {
type Params = WorldParams; type Params = WorldParams;
fn sizes(&self) -> [[usize; 2]; 1] { fn sizes(&self) -> [[usize; 2]; 1] {
[[384, 224]] [[384, 224]]
} }
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 1]) { fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) {
let image = &mut images[0]; let image = &mut images[0];
let worlds = self.worlds.borrow(); let worlds = self.worlds.borrow();
@@ -859,7 +948,7 @@ impl WorldHeader {
let new_value = (*source & 0x0030) let new_value = (*source & 0x0030)
| if self.lon { 0x8000 } else { 0x0000 } | if self.lon { 0x8000 } else { 0x0000 }
| if self.ron { 0x4000 } else { 0x0000 } | if self.ron { 0x4000 } else { 0x0000 }
| self.mode.to_u16().unwrap() << 12 | (self.mode.to_u16().unwrap() << 12)
| ((self.scx as u16) << 10) | ((self.scx as u16) << 10)
| ((self.scy as u16) << 8) | ((self.scy as u16) << 8)
| if self.over { 0x0080 } else { 0x0000 } | if self.over { 0x0080 } else { 0x0000 }
@@ -976,8 +1065,8 @@ impl<'a> SourceCoordCalculator<'a> {
(sx, sy) (sx, sy)
} }
SourceParam::Affine(affine) => { SourceParam::Affine(affine) => {
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.min(0).abs()); let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.min(0));
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.min(0).abs()); let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.min(0));
(sx, sy) (sx, sy)
} }
} }
@@ -997,8 +1086,8 @@ impl<'a> SourceCoordCalculator<'a> {
(sx, sy) (sx, sy)
} }
SourceParam::Affine(affine) => { SourceParam::Affine(affine) => {
let sx = affine_coord(affine.src_x, x, affine.dx, -affine.src_parallax.max(0)); let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.max(0));
let sy = affine_coord(affine.src_y, x, affine.dy, -affine.src_parallax.max(0)); let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.max(0));
(sx, sy) (sx, sy)
} }
} }