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93 Commits
Author SHA1 Message Date
SonicSwordcane fe766efcdc chore: Release lemur version 0.15.1 2026-09-06 21:52:36 -04:00
SonicSwordcane acb8856dd0 Different color for transparent pixels 2026-09-06 21:48:19 -04:00
SonicSwordcane e2c25cbae5 Choose save data location 2026-09-06 21:30:46 -04:00
SonicSwordcane 7d517e932e Update dependencies 2026-09-06 17:24:59 -04:00
SonicSwordcane ec7a89d9da chore: Release lemur version 0.15.0 2026-08-15 01:00:33 -04:00
SonicSwordcane a6c12a986c Persist watch rom setting 2026-08-15 00:59:35 -04:00
SonicSwordcane 762f43fd42 Support emulating low battery 2026-08-15 00:52:40 -04:00
SonicSwordcane 3a00497942 Fix warning on not-linux 2026-08-15 00:27:03 -04:00
SonicSwordcane 1d4c6c9e88 Support playing roms by dragging into window 2026-08-15 00:18:39 -04:00
SonicSwordcane 4f3dc85bb4 Make extensions case insensitive on linux 2026-08-15 00:11:44 -04:00
SonicSwordcane 644e99c295 Make audio much more defensive 2026-08-14 23:42:02 -04:00
SonicSwordcane 1ff4fda55b chore: Release lemur version 0.14.0 2026-08-12 20:05:12 -04:00
SonicSwordcane 76b7e9d6ec Never attach dialog to window on Windows 2026-08-12 19:59:26 -04:00
SonicSwordcane e15659f6d2 Use sync API on macos 2026-08-12 19:45:59 -04:00
SonicSwordcane a926f19f79 Try only setting the window on macos 2026-08-11 23:23:22 -04:00
SonicSwordcane 8ed1019b44 Use async file picker API 2026-08-11 22:53:31 -04:00
SonicSwordcane ff8353cacc Use recommended hardware sample rate 2026-08-09 17:30:24 -04:00
SonicSwordcane 0a8663a010 Remember power preerence and force fallback 2026-08-08 22:44:00 -04:00
SonicSwordcane 05d00eee5a Improve graphics driver support and debugging
- Support WGPU_FORCE_FALLBACK to run on CPU
 - Pass display when creating wgpu instance
 - Pass compatible surface when constructing adapter
 - Log some settings (at debug level)
2026-08-08 18:38:47 -04:00
SonicSwordcane cfec6e51bf chore: Release lemur version 0.13.1 2026-07-30 19:38:35 -04:00
SonicSwordcane 88721236e7 Show (Player 1) or (Player 2) on new windows too 2026-07-30 19:38:14 -04:00
SonicSwordcane 9824e8f475 Fix "watch rom" feature not actually reloading 2026-07-30 19:33:05 -04:00
SonicSwordcane 5d86ceddd7 chore: Release lemur version 0.13.0 2026-07-16 23:57:36 -04:00
SonicSwordcane d934c843eb Display (Player 1) or (Player 2) consistently 2026-07-16 23:56:20 -04:00
SonicSwordcane b283b69f74 Fix windows growing over time 2026-07-16 23:11:14 -04:00
SonicSwordcane 828acebb89 Fix cpal initialization on windows 2026-07-14 00:13:20 -04:00
SonicSwordcane 466cf29eb7 Update cpal 2026-07-13 23:16:27 -04:00
SonicSwordcane c7628c42d8 Update several dependencies 2026-07-13 23:03:35 -04:00
SonicSwordcane 2ce0edee76 chore: Release lemur version 0.12.4 2026-05-22 00:02:15 -04:00
SonicSwordcane d21cb4e5d0 Fix controller code 2026-05-21 23:45:00 -04:00
SonicSwordcane 6e36254203 Detect diagonals better on controllers 2026-05-21 23:03:15 -04:00
SonicSwordcane 5fd1957d74 Update world inspector too 2026-05-21 21:46:16 -04:00
SonicSwordcane 19c595dd7d Update shrooms-vb-core to address affine bug 2026-05-21 17:27:58 -04:00
SonicSwordcane bb43c9aad8 chore: Release lemur version 0.12.3 2026-04-27 22:03:08 -04:00
SonicSwordcane 9256c513da Update LLVM version 2026-04-27 22:02:33 -04:00
SonicSwordcane 218a1764bc Update deps 2026-04-27 21:21:57 -04:00
SonicSwordcane ea9ca614e9 Explicitly request redraw when needed 2026-04-27 21:17:13 -04:00
SonicSwordcane dd9e04f636 Update to rust 1.95 2026-04-18 11:23:01 -04:00
SonicSwordcane f37ee878e1 chore: Release lemur version 0.12.2 2026-04-12 14:08:44 -04:00
SonicSwordcane bd0a4294e8 Update deps 2026-04-12 14:05:49 -04:00
SonicSwordcane 9934566414 Avoid unnecessary frequent rerenders 2026-04-12 14:01:34 -04:00
SonicSwordcane 5aeb81e800 chore: Release lemur version 0.12.1 2026-04-07 22:33:24 -04:00
SonicSwordcane ec1fe6e0d3 Persist window positions when possible 2026-04-07 22:32:43 -04:00
SonicSwordcane c96368da0e chore: Release lemur version 0.12.0 2026-04-04 23:43:33 -04:00
SonicSwordcane 48c9be0967 Update dependencies once more 2026-04-04 23:42:37 -04:00
SonicSwordcane 3418664184 Persist window sizes as well 2026-04-04 23:25:02 -04:00
SonicSwordcane e75bef634b Persist window state across runs 2026-04-04 23:05:53 -04:00
SonicSwordcane f7b37caccb Rerwite everything to share an egui context 2026-04-02 23:51:01 -04:00
SonicSwordcane 615b0ab9a1 Update viewports to stop overloading root 2026-04-02 23:44:48 -04:00
SonicSwordcane 0d2d6bf863 Fix the object viewer 2026-04-02 23:44:07 -04:00
SonicSwordcane 341de60816 Rewrite VIP tools to not mutate context 2026-03-29 22:37:46 -04:00
SonicSwordcane 8f6a6f86db Use newer rust when building releases 2026-03-29 12:29:52 -04:00
SonicSwordcane 391702b3f3 Update egui 2026-03-29 12:27:23 -04:00
SonicSwordcane 2414489ef2 Update deps, including shrooms-vb-core 2026-03-29 12:26:59 -04:00
SonicSwordcane e222f1bae5 Show version 2026-02-27 00:05:53 -05:00
SonicSwordcane acd7a27c5b chore: Release lemur version 0.11.0 2026-02-20 01:40:40 -05:00
SonicSwordcane faf258bbda Fix broken LLVM install 2026-02-20 01:37:56 -05:00
SonicSwordcane 1b1fa3ced0 Update deps 2026-02-20 00:25:34 -05:00
SonicSwordcane 9dfc942dfc CLI flag to give P2 the controller 2026-02-20 00:02:04 -05:00
SonicSwordcane d269082c8b CLI flag to open player 2 (thx Elrinth) 2026-02-19 23:52:52 -05:00
SonicSwordcane 640078e9b9 chore: Release lemur version 0.10.2 2026-02-05 23:18:05 -05:00
SonicSwordcane 4187b6683e Go easy on the GPU 2026-02-05 23:16:26 -05:00
SonicSwordcane ab86c7abd2 Fix underflow when playing with speedup 2026-02-05 23:06:55 -05:00
SonicSwordcane 25b08d26af Upgrade more deps 2026-02-05 22:59:16 -05:00
SonicSwordcane 3068084b5f Upgrade rubato 2026-01-25 18:15:19 -05:00
SonicSwordcane 18dccb8a64 chore: Release lemur version 0.10.1 2026-01-23 00:13:24 -05:00
SonicSwordcane 6325a90b4f Update dependencies 2026-01-23 00:02:30 -05:00
SonicSwordcane be1133adf7 Fix hotkey detection 2026-01-22 23:15:43 -05:00
SonicSwordcane ac9d3c51d6 chore: Release lemur version 0.10.0 2025-11-23 16:48:08 -05:00
SonicSwordcane 8cf546167f Update all deps 2025-11-23 16:47:36 -05:00
SonicSwordcane 2034f7934b Support manual/automatic ROM reloading 2025-11-23 15:45:57 -05:00
SonicSwordcane 2e474df3e8 Add CLI flags to open windows at startup 2025-11-23 13:58:46 -05:00
SonicSwordcane 0c68cffc0e Use newer brighter core 2025-11-23 13:38:48 -05:00
SonicSwordcane e1d08672fb Remember whether game is muted 2025-11-23 13:37:35 -05:00
SonicSwordcane 8dd64598ed Fix inline stacks 2025-10-25 10:03:57 -04:00
SonicSwordcane c00fae79f8 Fix new warnings 2025-10-17 23:52:56 -04:00
SonicSwordcane 0a8da6bff0 chore: Release lemur version 0.9.2 2025-09-06 22:33:36 -04:00
SonicSwordcane 73e8234b5b Use latest shrooms-vb-core 2025-09-06 22:32:25 -04:00
SonicSwordcane 7b590dde14 Use one file picker filter 2025-09-06 22:25:40 -04:00
SonicSwordcane 73ccc4054a Pass window to file picker 2025-09-06 22:19:20 -04:00
SonicSwordcane efcffed848 chore: Release lemur version 0.9.1 2025-09-06 10:32:02 -04:00
SonicSwordcane 58bb34e3cc Add elf/isx to file picker 2025-09-06 10:22:17 -04:00
SonicSwordcane 132d494cc2 Delete profiles before overwriting 2025-09-06 10:13:09 -04:00
SonicSwordcane 30ee8c06f7 Fix off-by-one errors 2025-09-06 09:57:37 -04:00
SonicSwordcane 1c146590fe chore: Release lemur version 0.9.0 2025-09-06 01:29:42 -04:00
SonicSwordcane d610e3de14 Mask top 5 bits of PC for symbols 2025-09-06 01:29:11 -04:00
SonicSwordcane f7f112f7c1 Support running/profiling ISX files 2025-09-06 01:21:25 -04:00
SonicSwordcane db482b5c21 chore: Release lemur version 0.8.2 2025-09-02 09:29:52 -04:00
SonicSwordcane 3e90d7df6d Fix windows builds 2025-09-02 09:29:24 -04:00
SonicSwordcane 1cab6524a4 chore: Release lemur version 0.8.1 2025-09-02 00:34:16 -04:00
SonicSwordcane cd8ebab4bf Fix parsing vuengine elf files 2025-09-02 00:33:31 -04:00
SonicSwordcane 4f681d883e chore: Release lemur version 0.8.0 2025-09-01 17:52:04 -04:00
SonicSwordcane a00d89bc36 Merge pull request 'Profiling' (#7) from profiling into main
Reviewed-on: #7
2025-09-01 21:51:34 +00:00
40 changed files with 4599 additions and 3274 deletions
Generated
+1766 -1960
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+24 -22
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@@ -4,52 +4,54 @@ description = "An emulator for the Virtual Boy."
repository = "https://git.virtual-boy.com/PVB/lemur"
publish = false
license = "MIT"
version = "0.7.3"
version = "0.15.1"
edition = "2024"
[dependencies]
anyhow = "1"
atoi = "2"
atoi = "3"
audioadapter-buffers = "5"
atomic = "0.6"
bitflags = { version = "2", features = ["serde"] }
bytemuck = { version = "1", features = ["derive"] }
clap = { version = "4", features = ["derive"] }
cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" }
cpal = "0.18"
directories = "6"
egui = { version = "0.32", features = ["serde"] }
egui_extras = { version = "0.32", features = ["image"] }
egui-notify = "0.20"
egui-winit = "0.32"
egui-wgpu = { version = "0.32", features = ["winit"] }
egui = { version = "0.36", features = ["persistence", "serde"] }
egui_extras = { version = "0.36", features = ["image"] }
egui-notify = "0.23"
egui-winit = "0.36"
egui-wgpu = { version = "0.36", features = ["winit"] }
fxprof-processed-profile = "0.8"
fixed = { version = "1.28", features = ["num-traits"] }
gilrs = { version = "0.11", features = ["serde-serialize"] }
gimli = "0.32"
gimli = "0.34"
hex = "0.4"
image = { version = "0.25", default-features = false, features = ["png"] }
itertools = "0.14"
itertools = "0.15"
normpath = "1"
num-derive = "0.4"
notify = "8"
num-derive = "0.5"
num-traits = "0.2"
object = "0.37"
oneshot = "0.1"
pollster = "0.4"
rand = "0.9"
rfd = { version = "0.15", default-features = false, features = ["xdg-portal", "async-std"]}
rtrb = "0.3"
rubato = "0.16"
object = "0.40"
oneshot = { version = "0.2", features = ["async", "std"] }
pollster = "1"
rand = "0.10"
rfd = "0.17"
rtrb = "0.4"
rubato = "5"
serde = { version = "1", features = ["derive"] }
serde_json = "1"
thread-priority = "2"
thread-priority = "3"
tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync", "time"] }
tracing = { version = "0.1", features = ["release_max_level_info"] }
tracing = { version = "0.1", features = ["release_max_level_debug"] }
tracing-subscriber = { version = "0.3", features = ["env-filter"] }
wgpu = "25"
wgpu = { version = "30", features = ["serde"] }
wholesym = "0.8"
winit = { version = "0.30", features = ["serde"] }
[target.'cfg(windows)'.dependencies]
windows = { version = "0.61", features = ["Win32_System_Threading"] }
windows = { version = "0.62", features = ["Win32_System_Threading"] }
[build-dependencies]
cc = "1"
+15 -14
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@@ -1,7 +1,7 @@
# This Dockerfile produces a base image for builds.
# It includes all dependencies necessary to cross-compile for Windows/MacOS/Linux.
FROM debian:bookworm AS osxcross
FROM debian:trixie AS osxcross
ADD --chmod=644 "https://apt.llvm.org/llvm-snapshot.gpg.key" /etc/apt/trusted.gpg.d/apt.llvm.org.asc
WORKDIR /build/osxcross
ADD "https://github.com/tpoechtrager/osxcross.git#47936a512273bb3b414b5a2e83043c92eabc7ae7" .
@@ -10,30 +10,30 @@ RUN apt-get update && \
apt-get install -y ca-certificates
COPY llvm.sources /etc/apt/sources.list.d/llvm.sources
RUN apt-get update && \
apt-get install -y bash bzip2 clang-20 git lld-20 llvm-20 make patch xz-utils && \
ln -s $(which clang-20) /usr/bin/clang && \
ln -s $(which clang++-20) /usr/bin/clang++ && \
ln -s $(which ld64.lld-20) /usr/bin/ld64.lld && \
apt-get install -y bash bzip2 clang-22 git lld-22 llvm-22 make patch xz-utils && \
ln -s $(which clang-22) /usr/bin/clang && \
ln -s $(which clang++-22) /usr/bin/clang++ && \
ln -s $(which ld64.lld-22) /usr/bin/ld64.lld && \
SDK_VERSION=14.5 UNATTENDED=1 ENABLE_COMPILER_RT_INSTALL=1 TARGET_DIR=/osxcross ./build.sh
FROM rust:1.89-bookworm
FROM rust:1.98-trixie
ADD --chmod=644 "https://apt.llvm.org/llvm-snapshot.gpg.key" /etc/apt/trusted.gpg.d/apt.llvm.org.asc
COPY llvm.sources /etc/apt/sources.list.d/llvm.sources
RUN rustup target add x86_64-pc-windows-msvc && \
rustup target add x86_64-apple-darwin && \
rustup target add aarch64-apple-darwin && \
apt-get update && \
apt-get install -y clang-20 lld-20 libc6-dev libasound2-dev libudev-dev genisoimage mingw-w64 && \
apt-get install -y clang-22 lld-22 libc6-dev libasound2-dev libudev-dev genisoimage mingw-w64 && \
cargo install cargo-bundle xwin && \
xwin --accept-license splat --output xwin && \
rm -rf .xwin-cache && \
ln -s $(which clang-20) /usr/bin/clang && \
ln -s $(which clang++-20) /usr/bin/clang++
ln -s $(which clang-22) /usr/bin/clang && \
ln -s $(which clang++-22) /usr/bin/clang++
COPY --from=osxcross /osxcross /osxcross
ENV PATH="/osxcross/bin:$PATH" \
LD_LIBRARY_PATH="/osxcross/lib" \
CC="clang-20" CXX="clang++-20" AR="llvm-ar-20" \
CC="clang-22" CXX="clang++-22" AR="llvm-ar-22" \
CC_x86_64-apple-darwin="o64-clang" \
CXX_x86_64-apple-darwin="o64-clang++" \
CC_aarch64-apple-darwin="oa64-clang" \
@@ -41,12 +41,13 @@ ENV PATH="/osxcross/bin:$PATH" \
SHROOMS_CFLAGS_x86_64-unknown-linux-gnu="-flto" \
CARGO_TARGET_X86_64_UNKNOWN_LINUX_GNU_RUSTFLAGS="-Clinker-plugin-lto -Clinker=clang -Clink-arg=-fuse-ld=lld" \
SHROOMS_CFLAGS_x86_64-pc-windows-msvc="-flto" \
CFLAGS_x86_64-pc-windows-msvc="-I/xwin/crt/include -I/xwin/sdk/include/ucrt -I/xwin/sdk/include/um -I/xwin/sdk/include/shared" \
CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_RUSTFLAGS="-Lnative=/xwin/crt/lib/x86_64 -Lnative=/xwin/sdk/lib/um/x86_64 -Lnative=/xwin/sdk/lib/ucrt/x86_64 -Clinker-plugin-lto -Clink-arg=-fuse-ld=lld" \
CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_LINKER="lld-link-20" \
CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_LINKER="lld-link-22" \
CARGO_TARGET_X86_64_APPLE_DARWIN_LINKER="o64-clang" \
CARGO_TARGET_X86_64_APPLE_DARWIN_AR="llvm-ar-20" \
CARGO_TARGET_X86_64_APPLE_DARWIN_AR="llvm-ar-22" \
CARGO_TARGET_AARCH64_APPLE_DARWIN_LINKER="oa64-clang" \
CARGO_TARGET_AARCH64_APPLE_DARWIN_AR="llvm-ar-20" \
RC_PATH="llvm-rc-20" \
CARGO_TARGET_AARCH64_APPLE_DARWIN_AR="llvm-ar-22" \
RC_PATH="llvm-rc-22" \
MACOSX_DEPLOYMENT_TARGET="14.5"
ENTRYPOINT ["bash"]
+5
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@@ -18,8 +18,10 @@ fn main() -> Result<(), Box<dyn Error>> {
};
builder
.include(Path::new("shrooms-vb-core/core"))
.include(Path::new("shrooms-vb-core/util"))
.opt_level(opt_level)
.flag_if_supported("-fno-strict-aliasing")
.define("_CRT_SECURE_NO_WARNINGS", None)
.define("VB_LITTLE_ENDIAN", None)
.define("VB_SIGNED_PROPAGATE", None)
.define("VB_DIV_GENERIC", None)
@@ -29,7 +31,10 @@ fn main() -> Result<(), Box<dyn Error>> {
.define("VB_DIRECT_FRAME", "on_frame")
.define("VB_DIRECT_READ", "on_read")
.define("VB_DIRECT_WRITE", "on_write")
.define("VBU_REALLOC", "vbu_realloc_shim")
.file(Path::new("shrooms-vb-core/core/vb.c"))
.file(Path::new("shrooms-vb-core/util/isx.c"))
.file(Path::new("shrooms-vb-core/util/vbu.c"))
.compile("vb");
Ok(())
+2 -2
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@@ -1,4 +1,4 @@
Types: deb deb-src
URIs: http://apt.llvm.org/bookworm/
Suites: llvm-toolchain-bookworm-20
URIs: http://apt.llvm.org/trixie/
Suites: llvm-toolchain-trixie-22
Components: main
+503 -387
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+192 -46
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@@ -1,53 +1,87 @@
use std::time::Duration;
use anyhow::{Result, bail};
use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
use anyhow::{Context, Result, bail};
use audioadapter_buffers::direct::InterleavedSlice;
use cpal::{
Device, FromSample, Sample, SampleFormat, SizedSample, StreamConfig,
traits::{DeviceTrait, HostTrait, StreamTrait},
};
use itertools::Itertools;
use rubato::{FastFixedOut, Resampler};
use tracing::error;
use rubato::{Adjustable as _, Resampler};
use tracing::warn;
pub struct Audio {
struct CpalAudio {
#[allow(unused)]
stream: cpal::Stream,
sampler: FastFixedOut<f32>,
input_buffer: Vec<Vec<f32>>,
output_buffer: Vec<Vec<f32>>,
sampler: rubato::Async<f32>,
input_buffer: Vec<f32>,
output_buffer: Vec<f32>,
sample_sink: rtrb::Producer<f32>,
}
const VB_FREQUENCY: usize = 41700;
impl Audio {
pub fn init() -> Result<Self> {
impl CpalAudio {
fn init() -> Result<Self> {
let host = cpal::default_host();
let Some(device) = host.default_output_device() else {
bail!("No output device available");
};
let Some(config) = device
let device = host
.default_output_device()
.context("no output device available")?;
let default_rate = device.default_output_config()?.sample_rate();
let supported_config = device
.supported_output_configs()?
.find(|c| c.channels() == 2 && c.sample_format().is_float())
else {
bail!("No suitable output config available");
};
let mut config = config.with_max_sample_rate().config();
let resample_ratio = config.sample_rate.0 as f64 / VB_FREQUENCY as f64;
.filter(|c| {
c.contains_rate(default_rate)
&& matches!(
c.sample_format(),
SampleFormat::F32
| SampleFormat::F64
| SampleFormat::I32
| SampleFormat::I16
)
})
.max_by(|a, b| a.cmp_default_heuristics(b))
.context("no suitable output config available")?
.with_sample_rate(default_rate);
let mut config = supported_config.config();
let resample_ratio = config.sample_rate as f64 / VB_FREQUENCY as f64;
let chunk_size = (834.0 * resample_ratio) as usize;
let sampler = FastFixedOut::new(
let sampler = rubato::Async::new_poly(
resample_ratio,
64.0,
rubato::PolynomialDegree::Cubic,
chunk_size,
2,
rubato::FixedAsync::Output,
)?;
config.buffer_size = cpal::BufferSize::Fixed(sampler.output_frames_max() as u32);
let input_buffer = sampler.input_buffer_allocate(true);
let output_buffer = sampler.output_buffer_allocate(true);
match supported_config.sample_format() {
SampleFormat::F32 if config.channels == 2 => {
Self::new_f32_stereo(device, config, sampler)
}
SampleFormat::F32 => Self::new::<f32>(device, config, sampler),
SampleFormat::F64 => Self::new::<f64>(device, config, sampler),
SampleFormat::I32 => Self::new::<i32>(device, config, sampler),
SampleFormat::I16 => Self::new::<i16>(device, config, sampler),
_ => bail!("unsupported sample format"),
}
}
fn new_f32_stereo(
device: Device,
config: StreamConfig,
sampler: rubato::Async<f32>,
) -> Result<Self> {
let input_buffer = Vec::with_capacity(sampler.nbr_channels() * sampler.input_frames_max());
let output_buffer = vec![0.0; sampler.nbr_channels() * sampler.output_frames_max()];
let (sample_sink, mut sample_source) =
rtrb::RingBuffer::new(sampler.output_frames_max() * 4);
let stream = device.build_output_stream(
&config,
config,
move |data: &mut [f32], _| {
let requested = data.len();
let chunk = match sample_source.read_chunk(data.len()) {
@@ -65,7 +99,7 @@ impl Audio {
}
chunk.commit_all();
},
move |error| error!(%error, "stream error"),
move |error| warn!(%error, "stream error"),
None,
)?;
stream.play()?;
@@ -78,43 +112,155 @@ impl Audio {
})
}
pub fn update(&mut self, samples: &[f32]) {
for sample in samples.chunks_exact(2) {
for (channel, value) in self.input_buffer.iter_mut().zip(sample) {
channel.push(*value);
}
if self.input_buffer[0].len() >= self.sampler.input_frames_next() {
let (_, output_samples) = self
.sampler
.process_into_buffer(&self.input_buffer, &mut self.output_buffer, None)
.unwrap();
fn new<S: SizedSample + FromSample<f32>>(
device: Device,
config: StreamConfig,
sampler: rubato::Async<f32>,
) -> Result<Self> {
let input_buffer = Vec::with_capacity(sampler.nbr_channels() * sampler.input_frames_max());
let output_buffer = vec![0.0; sampler.nbr_channels() * sampler.output_frames_max()];
let (sample_sink, mut sample_source) =
rtrb::RingBuffer::new(sampler.output_frames_max() * 4);
let chunk = match self.sample_sink.write_chunk_uninit(output_samples * 2) {
let channels = config.channels as usize;
let stream = device.build_output_stream(
config,
move |data: &mut [S], _| {
let requested = data.len() * 2 / channels;
let chunk = match sample_source.read_chunk(requested) {
Ok(c) => c,
Err(rtrb::chunks::ChunkError::TooFewSlots(n)) => {
self.sample_sink.write_chunk_uninit(n).unwrap()
sample_source.read_chunk(n).unwrap()
}
};
let interleaved = self.output_buffer[0]
.iter()
.interleave(self.output_buffer[1].iter())
.cloned();
chunk.fill_from_iter(interleaved);
let (first, second) = chunk.as_slices();
for channel in &mut self.input_buffer {
channel.clear();
let new_samples = first
.iter()
.chain(second)
.map(|s: &f32| (*s).to_sample())
.chunks(2);
let buffer = data.iter_mut().chunks(channels);
for (dst, samples) in buffer.into_iter().zip(&new_samples) {
// channels beyond the first two are zeroed
let src = samples.chain(std::iter::repeat(S::EQUILIBRIUM));
for (d, s) in dst.zip(src) {
*d = s;
}
}
}
chunk.commit_all();
},
move |error| warn!(%error, "stream error"),
None,
)?;
stream.play()?;
Ok(Self {
stream,
sampler,
input_buffer,
output_buffer,
sample_sink,
})
}
fn update(&mut self, mut samples: &[f32]) {
while self.input_buffer.len() + samples.len() >= self.sampler.input_frames_next() * 2 {
let samples_needed =
(self.sampler.input_frames_next() * 2).saturating_sub(self.input_buffer.len());
let (current_samples, future_samples) = samples.split_at(samples_needed);
self.input_buffer.extend_from_slice(current_samples);
samples = future_samples;
let buffer_in =
InterleavedSlice::new(&self.input_buffer, 2, self.sampler.input_frames_next())
.unwrap();
let mut buffer_out = InterleavedSlice::new_mut(
&mut self.output_buffer,
2,
self.sampler.output_frames_next(),
)
.unwrap();
let (_, output_samples) = self
.sampler
.process_into_buffer(&buffer_in, &mut buffer_out, None)
.unwrap();
let chunk = match self.sample_sink.write_chunk_uninit(output_samples * 2) {
Ok(c) => c,
Err(rtrb::chunks::ChunkError::TooFewSlots(n)) => {
self.sample_sink.write_chunk_uninit(n).unwrap()
}
};
chunk.fill_from_iter(self.output_buffer[..output_samples * 2].iter().copied());
self.input_buffer.clear();
}
self.input_buffer.extend_from_slice(samples);
while self.sample_sink.slots() < self.sampler.output_frames_max() * 2 {
std::thread::sleep(Duration::from_micros(500));
}
}
pub fn set_speed(&mut self, speed: f64) -> Result<()> {
fn set_speed(&mut self, speed: f64) -> Result<()> {
self.sampler
.set_resample_ratio_relative(1.0 / speed, false)?;
Ok(())
}
}
struct NoAudio {
speed: f64,
}
impl NoAudio {
fn new() -> Self {
Self { speed: 1.0 }
}
fn update(&mut self, samples: &[f32]) {
let samples = (samples.len() / 2) as f64;
let elapsed = Duration::from_secs_f64(samples / (VB_FREQUENCY as f64 * self.speed));
std::thread::sleep(elapsed);
}
fn set_speed(&mut self, speed: f64) -> Result<()> {
self.speed = speed;
Ok(())
}
}
#[allow(clippy::large_enum_variant)]
enum AudioInner {
Cpal(CpalAudio),
None(NoAudio),
}
pub struct Audio(AudioInner);
impl Audio {
pub fn init() -> Self {
match CpalAudio::init() {
Ok(a) => Self(AudioInner::Cpal(a)),
Err(e) => {
warn!("could not play audio: {e}");
Self(AudioInner::None(NoAudio::new()))
}
}
}
pub fn update(&mut self, samples: &[f32]) {
match &mut self.0 {
AudioInner::Cpal(a) => a.update(samples),
AudioInner::None(a) => a.update(samples),
}
}
pub fn set_speed(&mut self, speed: f64) -> Result<()> {
match &mut self.0 {
AudioInner::Cpal(a) => a.set_speed(speed),
AudioInner::None(a) => a.set_speed(speed),
}
}
}
+201
View File
@@ -0,0 +1,201 @@
use anyhow::Result;
use bytemuck::NoUninit;
use clap::{Parser, ValueEnum};
use egui::{Color32, Pos2, Vec2};
use serde::{Deserialize, Serialize};
use crate::{emulator::SimId, filesystem::Persistence, window::DisplayMode};
use std::path::PathBuf;
#[derive(Parser)]
#[command(version, long_version = env!("CARGO_PKG_VERSION"))]
pub struct CliArgs {
/// The path to a virtual boy ROM to run.
pub rom: Option<PathBuf>,
/// Start a GDB/LLDB debug server on this port.
#[arg(short, long)]
pub debug_port: Option<u16>,
/// Enable profiling a game
#[arg(short, long)]
pub profile: bool,
/// Open character data window
#[arg(short, long)]
pub character_data: bool,
/// Open bgmap data window
#[arg(short, long)]
pub bgmap_data: bool,
/// Open object data window
#[arg(short, long)]
pub object_data: bool,
/// Open worlds window
#[arg(long)]
pub worlds: bool,
/// Open frame buffers window
#[arg(short, long)]
pub frame_buffers: bool,
/// Open registers window
#[arg(short, long)]
pub registers: bool,
/// Open terminal
#[arg(short, long)]
pub terminal: bool,
/// Watch ROM files for changes, automatically reload
#[arg(short, long)]
pub watch: bool,
/// Automatically open Player 2 for multiplayer
#[arg(long)]
pub player2: bool,
/// Map the first connected controller to Player 2
#[arg(long)]
pub player2_controller: bool,
/// Force the application to render with CPU, rather than GPU.
#[arg(long)]
pub wgpu_force_fallback: Option<bool>,
/// Set a preference for whether to use a low-power or high-performance GPU adapter
#[arg(long)]
pub wgpu_power_preference: Option<PowerPreferenceWrapper>,
/// Choose whether save files are kept in the rom or the data directory
#[arg(long)]
pub save_data_location: Option<SaveDataLocation>,
}
#[derive(ValueEnum, Clone, Copy)]
pub enum PowerPreferenceWrapper {
Low,
High,
None,
}
impl From<PowerPreferenceWrapper> for wgpu::PowerPreference {
fn from(value: PowerPreferenceWrapper) -> Self {
match value {
PowerPreferenceWrapper::Low => wgpu::PowerPreference::LowPower,
PowerPreferenceWrapper::High => wgpu::PowerPreference::HighPerformance,
PowerPreferenceWrapper::None => wgpu::PowerPreference::None,
}
}
}
pub const COLOR_PRESETS: [[Color32; 2]; 3] = [
[
Color32::from_rgb(0xff, 0x00, 0x00),
Color32::from_rgb(0x00, 0xc6, 0xf0),
],
[
Color32::from_rgb(0x00, 0xb4, 0x00),
Color32::from_rgb(0xc8, 0x00, 0xff),
],
[
Color32::from_rgb(0xb4, 0x9b, 0x00),
Color32::from_rgb(0x00, 0x00, 0xff),
],
];
const fn default_power_preference() -> wgpu::PowerPreference {
wgpu::PowerPreference::LowPower
}
#[derive(Serialize, Deserialize, Clone, Copy, PartialEq, Eq, ValueEnum, Debug, NoUninit)]
#[repr(usize)]
pub enum SaveDataLocation {
/// The same directory as the ROM
RomDirectory,
/// This application's data directory
DataDirectory,
}
const fn default_save_data_location() -> SaveDataLocation {
SaveDataLocation::RomDirectory
}
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
pub struct AppConfig {
#[serde(default = "default_power_preference")]
pub power_preference: wgpu::PowerPreference,
#[serde(default)]
pub force_fallback: bool,
#[serde(default = "default_save_data_location")]
pub save_data_location: SaveDataLocation,
}
impl AppConfig {
pub fn load(persistence: &Persistence) -> Self {
if let Ok(config) = persistence.load_config(APP_CONFIG_FILENAME) {
return config;
}
Self {
power_preference: default_power_preference(),
force_fallback: false,
save_data_location: default_save_data_location(),
}
}
pub fn save(&self, persistence: &Persistence) -> Result<()> {
persistence.save_config(APP_CONFIG_FILENAME, &self)
}
pub fn update(&mut self, args: &CliArgs) -> bool {
let mut updated = false;
if let Some(pref) = args.wgpu_power_preference {
self.power_preference = pref.into();
updated = true;
}
if let Some(force_fallback) = args.wgpu_force_fallback {
self.force_fallback = force_fallback;
updated = true;
}
if let Some(save_data_location) = args.save_data_location {
self.save_data_location = save_data_location;
updated = true;
}
updated
}
}
const APP_CONFIG_FILENAME: &str = "config";
const fn default_audio_enabled() -> bool {
true
}
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
pub struct SimConfig {
pub display_mode: DisplayMode,
pub colors: [Color32; 2],
pub dimensions: Vec2,
#[serde(default = "default_audio_enabled")]
pub audio_enabled: bool,
#[serde(default)]
pub low_battery: bool,
#[serde(default)]
pub watch_rom: bool,
#[serde(default)]
pub position: Option<Pos2>,
}
impl SimConfig {
pub fn load(persistence: &Persistence, sim_id: SimId) -> Self {
if let Ok(config) = persistence.load_config(sim_config_filename(sim_id)) {
return config;
}
Self {
display_mode: DisplayMode::Anaglyph,
colors: COLOR_PRESETS[0],
dimensions: DisplayMode::Anaglyph.proportions() + Vec2::new(0.0, 22.0),
audio_enabled: true,
low_battery: false,
watch_rom: false,
position: None,
}
}
pub fn save(&self, persistence: &Persistence, sim_id: SimId) -> Result<()> {
persistence.save_config(sim_config_filename(sim_id), self)
}
}
fn sim_config_filename(sim_id: SimId) -> &'static str {
match sim_id {
SimId::Player1 => "config_p1",
SimId::Player2 => "config_p2",
}
}
+134 -17
View File
@@ -1,4 +1,7 @@
use std::sync::{Arc, RwLock};
use std::{
collections::HashMap,
sync::{Arc, RwLock},
};
use gilrs::{Event as GamepadEvent, EventType, GamepadId, ev::Code};
use winit::{
@@ -8,12 +11,13 @@ use winit::{
use crate::{
emulator::{EmulatorClient, EmulatorCommand, SimId, VBKey},
input::{InputMapping, MappingProvider},
input::{AxisMapping, InputMapping, MappingProvider},
};
pub struct Controller {
pub sim_id: SimId,
state: VBKey,
axis_values: HashMap<(GamepadId, Code), f32>,
mapping: Arc<RwLock<InputMapping>>,
}
@@ -22,6 +26,7 @@ impl Controller {
Self {
sim_id,
state: VBKey::SGN,
axis_values: HashMap::new(),
mapping: mappings.for_sim(sim_id).clone(),
}
}
@@ -45,20 +50,23 @@ impl Controller {
(VBKey::empty(), mappings)
}
EventType::AxisChanged(_, value, code) => {
let (neg, pos) = self.map_axis(&event.id, &code)?;
let mut pressed = VBKey::empty();
let mut released = VBKey::empty();
if value < -0.75 {
pressed = pressed.union(neg);
}
if value > 0.75 {
pressed = pressed.union(pos);
}
if value > -0.65 {
released = released.union(neg);
}
if value < 0.65 {
released = released.union(pos);
let mapping = self.map_axis(&event.id, &code)?;
self.axis_values.insert((event.id, code), value);
let pair_value = mapping
.pair
.and_then(|p| self.axis_values.get(&(event.id, p)))
.copied()
.unwrap_or_default();
let neg = mapping.neg;
let pos = mapping.pos;
let (mut pressed, mut released) = axis_presses(value, pair_value, neg, pos);
if let Some(other) = mapping.pair.and_then(|p| self.map_axis(&event.id, &p)) {
let (other_pressed, other_released) =
axis_presses(pair_value, value, other.neg, other.pos);
pressed = pressed.union(other_pressed);
released = released.union(other_released);
}
(pressed, released)
}
@@ -69,6 +77,15 @@ impl Controller {
self.update_state(pressed, released)
}
pub fn low_battery(&mut self, pwr: bool) -> Option<VBKey> {
let (pressed, released) = if pwr {
(VBKey::PWR, VBKey::empty())
} else {
(VBKey::empty(), VBKey::PWR)
};
self.update_state(pressed, released)
}
fn update_state(&mut self, pressed: VBKey, released: VBKey) -> Option<VBKey> {
let old_state = self.state;
self.state = self.state.union(pressed).difference(released);
@@ -87,7 +104,7 @@ impl Controller {
self.mapping.read().unwrap().map_button(id, code)
}
fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<AxisMapping> {
self.mapping.read().unwrap().map_axis(id, code)
}
}
@@ -125,4 +142,104 @@ impl ControllerManager {
}
}
}
pub fn handle_low_battery(&mut self, sim_id: SimId, pwr: bool) {
let controller = &mut self.controllers[sim_id.to_index()];
if let Some(pressed) = controller.low_battery(pwr) {
self.client
.send_command(EmulatorCommand::SetKeys(controller.sim_id, pressed));
}
}
}
fn axis_presses(value: f32, pair_value: f32, neg: VBKey, pos: VBKey) -> (VBKey, VBKey) {
use std::f32::consts::FRAC_PI_3;
let mut pressed = VBKey::empty();
let mut released = VBKey::empty();
let magnitude = value.hypot(pair_value);
let abs_angle = pair_value.atan2(value).abs();
if magnitude < 0.65 {
released = released.union(neg).union(pos);
} else if abs_angle <= FRAC_PI_3 {
// stick tilted towards positive
released = released.union(neg);
if magnitude >= 0.75 {
pressed = pressed.union(pos);
}
} else if abs_angle >= 2.0 * FRAC_PI_3 {
// stick tilted towards negative
released = released.union(pos);
if magnitude >= 0.75 {
pressed = pressed.union(neg);
}
} else {
released = released.union(neg).union(pos);
}
(pressed, released)
}
#[cfg(test)]
mod tests {
use super::{VBKey, axis_presses};
const NEG: VBKey = VBKey::LL;
const POS: VBKey = VBKey::LR;
const NONE: VBKey = VBKey::empty();
const BOTH: VBKey = NEG.union(POS);
#[test]
fn detects_no_input() {
let (pressed, released) = axis_presses(0.0, 0.0, NEG, POS);
assert_eq!(pressed, NONE);
assert_eq!(released, BOTH);
}
#[test]
fn detects_pos_input() {
let (pressed, released) = axis_presses(1.0, 0.0, NEG, POS);
assert_eq!(pressed, POS);
assert_eq!(released, NEG);
}
#[test]
fn detects_neg_input() {
let (pressed, released) = axis_presses(-1.0, 0.0, NEG, POS);
assert_eq!(pressed, NEG);
assert_eq!(released, POS);
}
#[test]
fn respects_dead_zone() {
let (pressed, released) = axis_presses(0.70, 0.0, NEG, POS);
assert_eq!(pressed, NONE);
assert_eq!(released, NEG);
}
#[test]
fn handles_diagonals_ok() {
let (pressed, released) = axis_presses(0.6, 0.6, NEG, POS);
assert_eq!(pressed, POS);
assert_eq!(released, NEG);
}
#[test]
fn ignores_diagonal_noise() {
let (pressed, released) = axis_presses(-1.0, -0.1484245, NEG, POS);
assert_eq!(pressed, NEG);
assert_eq!(released, POS);
}
#[test]
fn ignores_small_values() {
let (pressed, released) = axis_presses(-0.1484245, -1.0, NEG, POS);
assert_eq!(pressed, NONE);
assert_eq!(released, BOTH);
}
}
+176 -60
View File
@@ -5,7 +5,7 @@ use std::{
sync::{
Arc, Weak,
atomic::{AtomicBool, Ordering},
mpsc::{self, RecvError, TryRecvError},
mpsc::{self, RecvTimeoutError, TryRecvError},
},
time::Duration,
};
@@ -18,6 +18,7 @@ use tracing::{error, warn};
use crate::{
audio::Audio,
config::SaveDataLocation,
graphics::TextureSink,
memory::{MemoryRange, MemoryRegion},
};
@@ -33,6 +34,7 @@ mod cart;
mod game_info;
mod inline_stack_map;
mod shrooms_vb_core;
mod shrooms_vb_util;
#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
pub enum SimId {
@@ -73,11 +75,13 @@ pub struct EmulatorBuilder {
state: Arc<Atomic<EmulatorState>>,
audio_on: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>,
save_data_location: Arc<Atomic<SaveDataLocation>>,
start_paused: bool,
watch_rom: Arc<[AtomicBool; 2]>,
}
impl EmulatorBuilder {
pub fn new() -> (Self, EmulatorClient) {
pub fn new(save_data_location: SaveDataLocation) -> (Self, EmulatorClient) {
let (queue, commands) = mpsc::channel();
let builder = Self {
rom: None,
@@ -89,14 +93,17 @@ impl EmulatorBuilder {
state: Arc::new(Atomic::new(EmulatorState::Paused)),
audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]),
linked: Arc::new(AtomicBool::new(false)),
save_data_location: Arc::new(Atomic::new(save_data_location)),
start_paused: false,
watch_rom: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
};
let client = EmulatorClient {
queue,
sim_state: builder.sim_state.clone(),
state: builder.state.clone(),
audio_on: builder.audio_on.clone(),
linked: builder.linked.clone(),
save_data_location: builder.save_data_location.clone(),
watch_rom: builder.watch_rom.clone(),
};
(builder, client)
}
@@ -115,18 +122,55 @@ impl EmulatorBuilder {
}
}
pub fn with_audio_on(self, p1: bool, p2: bool) -> Self {
self.audio_on[0].store(p1, Ordering::Relaxed);
self.audio_on[1].store(p2, Ordering::Relaxed);
self
}
pub fn with_watch_rom(self, p1: bool, p2: bool) -> Self {
self.watch_rom[0].store(p1, Ordering::Relaxed);
self.watch_rom[1].store(p2, Ordering::Relaxed);
self
}
pub fn build(self) -> Result<Emulator> {
let mut emulator = Emulator::new(
self.commands,
self.sim_state,
self.state,
self.audio_on,
self.linked,
)?;
if let Some(path) = self.rom {
let Self {
rom,
commands,
sim_state,
state,
audio_on,
watch_rom,
linked,
save_data_location,
start_paused,
} = self;
let mut emulator = Emulator {
sims: vec![],
carts: [None, None],
audio: Audio::init(),
commands,
sim_state,
state,
audio_on,
watch_rom,
linked,
save_data_location,
profilers: [None, None],
renderers: HashMap::new(),
messages: HashMap::new(),
debuggers: HashMap::new(),
stdouts: HashMap::new(),
watched_regions: HashMap::new(),
eye_contents: [vec![0u8; 384 * 224 * 2], vec![0u8; 384 * 224 * 2]],
audio_samples: Vec::with_capacity(EXPECTED_FRAME_SIZE),
buffer: vec![],
};
if let Some(path) = rom {
emulator.load_cart(SimId::Player1, &path)?;
}
if self.start_paused {
if start_paused {
emulator.pause_sims()?;
}
Ok(emulator)
@@ -141,7 +185,9 @@ pub struct Emulator {
sim_state: Arc<[Atomic<SimState>; 2]>,
state: Arc<Atomic<EmulatorState>>,
audio_on: Arc<[AtomicBool; 2]>,
watch_rom: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>,
save_data_location: Arc<Atomic<SaveDataLocation>>,
profilers: [Option<ProfileSender>; 2],
renderers: HashMap<SimId, TextureSink>,
messages: HashMap<SimId, mpsc::Sender<Toast>>,
@@ -154,37 +200,23 @@ pub struct Emulator {
}
impl Emulator {
fn new(
commands: mpsc::Receiver<EmulatorCommand>,
sim_state: Arc<[Atomic<SimState>; 2]>,
state: Arc<Atomic<EmulatorState>>,
audio_on: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>,
) -> Result<Self> {
Ok(Self {
sims: vec![],
carts: [None, None],
audio: Audio::init()?,
commands,
sim_state,
state,
audio_on,
linked,
profilers: [None, None],
renderers: HashMap::new(),
messages: HashMap::new(),
debuggers: HashMap::new(),
stdouts: HashMap::new(),
watched_regions: HashMap::new(),
eye_contents: [vec![0u8; 384 * 224 * 2], vec![0u8; 384 * 224 * 2]],
audio_samples: Vec::with_capacity(EXPECTED_FRAME_SIZE),
buffer: vec![],
})
pub fn reload_cart(&mut self, sim_id: SimId) -> Result<()> {
let Some(cart) = &self.carts[sim_id.to_index()] else {
return Ok(());
};
let path = cart.file_path.clone();
self.load_cart(sim_id, &path)
}
pub fn load_cart(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
let cart = Cart::load(path, sim_id)?;
self.reset_sim(sim_id, Some(cart))?;
let watch = self.watch_rom[sim_id.to_index()].load(Ordering::Acquire);
let cart = Cart::load(
path,
sim_id,
self.save_data_location.load(Ordering::Acquire),
watch,
)?;
self.try_reset_sim(sim_id, Some(cart))?;
Ok(())
}
@@ -194,16 +226,31 @@ impl Emulator {
} else {
self.carts[0].as_ref().map(|c| c.file_path.clone())
};
let watch = self.watch_rom[SimId::Player2.to_index()].load(Ordering::Acquire);
let cart = match file_path {
Some(rom_path) => Some(Cart::load(&rom_path, SimId::Player2)?),
Some(rom_path) => Some(Cart::load(
&rom_path,
SimId::Player2,
self.save_data_location.load(Ordering::Acquire),
watch,
)?),
None => None,
};
self.reset_sim(SimId::Player2, cart)?;
self.try_reset_sim(SimId::Player2, cart)?;
self.link_sims();
Ok(())
}
fn reset_sim(&mut self, sim_id: SimId, new_cart: Option<Cart>) -> Result<()> {
fn reset_sim(&mut self, sim_id: SimId, new_cart: Option<Cart>) -> bool {
if let Err(error) = self.try_reset_sim(sim_id, new_cart) {
self.report_error(sim_id, format!("Error resetting sim: {error}"));
false
} else {
true
}
}
fn try_reset_sim(&mut self, sim_id: SimId, new_cart: Option<Cart>) -> Result<()> {
self.save_sram(sim_id)?;
let index = sim_id.to_index();
@@ -224,6 +271,11 @@ impl Emulator {
sim.load_cart(cart.rom.clone(), cart.sram.clone())?;
self.carts[index] = Some(cart);
self.sim_state[index].store(SimState::Ready, Ordering::Release);
} else if let Some(cart) = self.carts[index].as_mut()
&& cart.is_watching()
{
cart.reload()?;
sim.load_cart(cart.rom.clone(), cart.sram.clone())?;
}
let mut profiling = false;
if let Some(profiler) = self.profilers[sim_id.to_index()].as_ref()
@@ -340,7 +392,7 @@ impl Emulator {
fn start_profiling(&mut self, sim_id: SimId, sender: ProfileSender) -> Result<()> {
self.profilers[sim_id.to_index()] = Some(sender);
self.reset_sim(sim_id, None)
self.try_reset_sim(sim_id, None)
}
fn start_debugging(&mut self, sim_id: SimId, sender: DebugSender) {
@@ -416,11 +468,30 @@ impl Emulator {
let idle = self.tick();
if idle {
// The game is paused, and we have output all the video/audio we have.
// Block the thread until a new command comes in.
match self.commands.recv() {
Ok(command) => self.handle_command(command),
Err(RecvError) => {
return;
// Block the thread until a new command comes in, or a ROM changes.
loop {
match self.commands.recv_timeout(Duration::from_millis(250)) {
Ok(command) => {
self.handle_command(command);
break;
}
Err(RecvTimeoutError::Timeout) => {
let mut changed = false;
for sim_id in SimId::values() {
let Some(cart) = self.carts[sim_id.to_index()].as_ref() else {
continue;
};
if cart.changed() {
changed |= self.reset_sim(sim_id, None);
}
}
if changed {
break;
}
}
Err(RecvTimeoutError::Disconnected) => {
return;
}
}
}
}
@@ -435,6 +506,14 @@ impl Emulator {
}
}
}
for sim_id in SimId::values() {
let Some(cart) = self.carts[sim_id.to_index()].as_ref() else {
continue;
};
if cart.changed() {
self.reset_sim(sim_id, None);
}
}
self.watched_regions.retain(|range, region| {
let Some(region) = region.upgrade() else {
return false;
@@ -601,6 +680,36 @@ impl Emulator {
self.report_error(sim_id, format!("Error loading rom: {error}"));
}
}
EmulatorCommand::ReloadRom(sim_id) => {
if let Err(error) = self.reload_cart(sim_id) {
self.report_error(sim_id, format!("Error loading rom: {error}"));
}
}
EmulatorCommand::WatchRom(sim_id, watch) => {
self.watch_rom[sim_id.to_index()].store(watch, Ordering::Release);
let Some(cart) = self.carts[sim_id.to_index()].as_mut() else {
return;
};
if watch {
cart.restart_watching();
} else {
cart.stop_watching();
}
}
EmulatorCommand::SetSaveDataLocation(save_data_location) => {
self.save_data_location
.store(save_data_location, Ordering::Release);
for sim_id in SimId::values() {
if let Some(cart) = self.carts[sim_id.to_index()].as_mut()
&& let Err(error) = cart.change_save_data_location(save_data_location)
{
self.report_error(
sim_id,
format!("Error changing save data location: {error}"),
);
}
}
}
EmulatorCommand::StartSecondSim(path) => {
if let Err(error) = self.start_second_sim(path) {
self.report_error(
@@ -714,9 +823,8 @@ impl Emulator {
};
sim.watch_stdout(true);
}
EmulatorCommand::SetAudioEnabled(p1, p2) => {
self.audio_on[SimId::Player1.to_index()].store(p1, Ordering::Release);
self.audio_on[SimId::Player2.to_index()].store(p2, Ordering::Release);
EmulatorCommand::SetAudioEnabled(sim_id, enabled) => {
self.audio_on[sim_id.to_index()].store(enabled, Ordering::Release);
}
EmulatorCommand::Link => {
self.link_sims();
@@ -725,9 +833,7 @@ impl Emulator {
self.unlink_sims();
}
EmulatorCommand::Reset(sim_id) => {
if let Err(error) = self.reset_sim(sim_id, None) {
self.report_error(sim_id, format!("Error resetting sim: {error}"));
}
self.reset_sim(sim_id, None);
}
EmulatorCommand::SetKeys(sim_id, keys) => {
if let Some(sim) = self.sims.get_mut(sim_id.to_index()) {
@@ -769,6 +875,9 @@ impl Emulator {
pub enum EmulatorCommand {
ConnectToSim(SimId, TextureSink, mpsc::Sender<Toast>),
LoadGame(SimId, PathBuf),
ReloadRom(SimId),
WatchRom(SimId, bool),
SetSaveDataLocation(SaveDataLocation),
StartSecondSim(Option<PathBuf>),
StopSecondSim,
Pause,
@@ -791,7 +900,7 @@ pub enum EmulatorCommand {
AddWatchpoint(SimId, u32, usize, VBWatchpointType),
RemoveWatchpoint(SimId, u32, usize, VBWatchpointType),
WatchStdout(SimId, mpsc::Sender<String>),
SetAudioEnabled(bool, bool),
SetAudioEnabled(SimId, bool),
Link,
Unlink,
Reset(SimId),
@@ -857,23 +966,30 @@ pub struct EmulatorClient {
queue: mpsc::Sender<EmulatorCommand>,
sim_state: Arc<[Atomic<SimState>; 2]>,
state: Arc<Atomic<EmulatorState>>,
audio_on: Arc<[AtomicBool; 2]>,
linked: Arc<AtomicBool>,
save_data_location: Arc<Atomic<SaveDataLocation>>,
watch_rom: Arc<[AtomicBool; 2]>,
}
impl EmulatorClient {
pub fn has_player_2(&self) -> bool {
self.sim_state(SimId::Player2) != SimState::Uninitialized
}
pub fn sim_state(&self, sim_id: SimId) -> SimState {
self.sim_state[sim_id.to_index()].load(Ordering::Acquire)
}
pub fn emulator_state(&self) -> EmulatorState {
self.state.load(Ordering::Acquire)
}
pub fn is_audio_enabled(&self, sim_id: SimId) -> bool {
self.audio_on[sim_id.to_index()].load(Ordering::Acquire)
}
pub fn are_sims_linked(&self) -> bool {
self.linked.load(Ordering::Acquire)
}
pub fn save_data_location(&self) -> SaveDataLocation {
self.save_data_location.load(Ordering::Acquire)
}
pub fn is_rom_watched(&self, sim_id: SimId) -> bool {
self.watch_rom[sim_id.to_index()].load(Ordering::Acquire)
}
pub fn send_command(&self, command: EmulatorCommand) -> bool {
match self.queue.send(command) {
Ok(()) => true,
+127 -16
View File
@@ -1,34 +1,45 @@
use anyhow::Result;
use rand::Rng;
use notify::Watcher;
use rand::RngExt;
use std::{
fs::{self, File},
io::{Read, Seek as _, SeekFrom, Write as _},
path::{Path, PathBuf},
sync::Arc,
sync::{Arc, atomic::AtomicBool},
};
use crate::emulator::{SimId, game_info::GameInfo};
use crate::{
config::SaveDataLocation,
emulator::{SimId, game_info::GameInfo, shrooms_vb_util::rom_from_isx},
filesystem,
};
pub struct Cart {
pub file_path: PathBuf,
sim_id: SimId,
pub rom: Vec<u8>,
sram_file: File,
pub sram: Vec<u8>,
pub info: Arc<GameInfo>,
watcher: Option<notify::RecommendedWatcher>,
changed: Arc<AtomicBool>,
}
impl Cart {
pub fn load(file_path: &Path, sim_id: SimId) -> Result<Self> {
let rom = fs::read(file_path)?;
let (rom, info) =
try_parse_elf(file_path, &rom).unwrap_or_else(|| (rom, GameInfo::empty(file_path)));
pub fn load(
file_path: &Path,
sim_id: SimId,
save_data_location: SaveDataLocation,
watch: bool,
) -> Result<Self> {
let (rom, info) = Self::read_rom(file_path)?;
let mut sram_file = File::options()
.read(true)
.write(true)
.create(true)
.truncate(false)
.open(sram_path(file_path, sim_id))?;
.open(sram_path(file_path, sim_id, save_data_location))?;
let sram = if sram_file.metadata()?.len() == 0 {
// new SRAM file, randomize the contents
@@ -44,20 +55,111 @@ impl Cart {
sram
};
let changed = Arc::new(AtomicBool::new(false));
let watcher = if watch {
build_watcher(file_path, changed.clone())
} else {
None
};
Ok(Cart {
file_path: file_path.to_path_buf(),
sim_id,
rom,
sram_file,
sram,
info: Arc::new(info),
watcher,
changed,
})
}
pub fn reload(&mut self) -> Result<()> {
let (rom, info) = Self::read_rom(&self.file_path)?;
self.rom = rom;
self.info = Arc::new(info);
if self.is_watching() {
self.restart_watching();
}
Ok(())
}
pub fn change_save_data_location(
&mut self,
save_data_location: SaveDataLocation,
) -> Result<()> {
self.sram_file = File::options()
.read(true)
.write(true)
.create(true)
.truncate(false)
.open(sram_path(&self.file_path, self.sim_id, save_data_location))?;
self.save_sram()
}
pub fn save_sram(&mut self) -> Result<()> {
self.sram_file.seek(SeekFrom::Start(0))?;
self.sram_file.write_all(&self.sram)?;
Ok(())
}
pub fn changed(&self) -> bool {
self.changed.load(std::sync::atomic::Ordering::Relaxed)
}
pub fn is_watching(&self) -> bool {
self.watcher.is_some()
}
pub fn restart_watching(&mut self) {
self.changed = Arc::new(AtomicBool::new(false));
if let Some(mut watcher) = self.watcher.take() {
let _ = watcher.unwatch(&self.file_path);
};
self.watcher = build_watcher(&self.file_path, self.changed.clone());
}
pub fn stop_watching(&mut self) {
self.changed = Arc::new(AtomicBool::new(false));
self.watcher = None;
}
fn read_rom(file_path: &Path) -> Result<(Vec<u8>, GameInfo)> {
let rom = fs::read(file_path)?;
let (rom, info) = try_parse_isx(file_path, &rom)
.or_else(|| try_parse_elf(file_path, &rom))
.unwrap_or_else(|| (rom, GameInfo::empty(file_path)));
Ok((rom, info))
}
}
fn build_watcher(file_path: &Path, changed: Arc<AtomicBool>) -> Option<notify::RecommendedWatcher> {
let file_path = file_path.to_path_buf();
let mut watcher =
notify::recommended_watcher(move |event: Result<notify::Event, notify::Error>| {
let Ok(e) = event else {
return;
};
let modified = !matches!(
e.kind,
notify::EventKind::Access(_)
| notify::EventKind::Modify(notify::event::ModifyKind::Metadata(_))
);
if modified {
changed.store(true, std::sync::atomic::Ordering::Relaxed);
}
})
.ok()?;
watcher
.watch(&file_path, notify::RecursiveMode::NonRecursive)
.ok()?;
Some(watcher)
}
fn try_parse_isx(file_path: &Path, data: &[u8]) -> Option<(Vec<u8>, GameInfo)> {
let rom = rom_from_isx(data)?;
let info = GameInfo::from_isx(file_path, data);
Some((rom, info))
}
fn try_parse_elf(file_path: &Path, data: &[u8]) -> Option<(Vec<u8>, GameInfo)> {
@@ -73,7 +175,7 @@ fn try_parse_elf(file_path: &Path, data: &[u8]) -> Option<(Vec<u8>, GameInfo)> {
}
_ => return None,
};
let info = GameInfo::new(file_path, data).unwrap_or_else(|_| GameInfo::empty(file_path));
let info = GameInfo::from_elf(file_path, data).unwrap_or_else(|_| GameInfo::empty(file_path));
Some((program, info))
}
@@ -86,21 +188,30 @@ fn parse_elf_program<Elf: object::read::elf::FileHeader<Endian = object::Endiann
let mut bytes = vec![];
let mut pstart = None;
for phdr in header.program_headers(endian, data).ok()? {
if phdr.p_filesz(endian).into() == 0 {
let pma = phdr.p_paddr(endian).into();
if pma < 0x07000000 || phdr.p_filesz(endian).into() == 0 {
continue;
}
let start = pstart.unwrap_or(phdr.p_paddr(endian).into());
let start = pstart.unwrap_or(pma);
pstart = Some(start);
bytes.resize((phdr.p_paddr(endian).into() - start) as usize, 0);
bytes.resize((pma - start) as usize, 0);
let data = phdr.data(endian, data).ok()?;
bytes.extend_from_slice(data);
}
Some(bytes)
}
fn sram_path(file_path: &Path, sim_id: SimId) -> PathBuf {
match sim_id {
SimId::Player1 => file_path.with_extension("p1.sram"),
SimId::Player2 => file_path.with_extension("p2.sram"),
fn sram_path(file_path: &Path, sim_id: SimId, save_data_location: SaveDataLocation) -> PathBuf {
let extension = match sim_id {
SimId::Player1 => "p1.sram",
SimId::Player2 => "p2.sram",
};
if let SaveDataLocation::DataDirectory = save_data_location
&& let Some(data_dir) = filesystem::init_data_dir()
&& let Some(rom_name) = file_path.file_name()
{
data_dir.join(rom_name).with_extension(extension)
} else {
file_path.with_extension(extension)
}
}
+88 -5
View File
@@ -14,7 +14,7 @@ pub struct GameInfo {
}
impl GameInfo {
pub fn new(file_path: &Path, input: &[u8]) -> Result<Self> {
pub fn from_elf(file_path: &Path, input: &[u8]) -> Result<Self> {
let file = object::File::parse(input)?;
let (name, path) = name_and_path(file_path);
@@ -52,6 +52,26 @@ impl GameInfo {
})
}
pub fn from_isx(file_path: &Path, input: &[u8]) -> Self {
let (name, path) = name_and_path(file_path);
let symbols = extract_isx_symbols(input);
let library_info = LibraryInfo {
name: name.clone(),
debug_name: name,
path: path.clone(),
debug_path: path,
debug_id: DebugId::default(),
code_id: None,
arch: None,
symbol_table: symbols.map(|syms| Arc::new(SymbolTable::new(syms))),
};
let inline_stack_map = InlineStackMap::empty();
Self {
library_info,
inline_stack_map,
}
}
pub fn empty(file_path: &Path) -> Self {
let (name, path) = name_and_path(file_path);
let library_info = LibraryInfo {
@@ -115,6 +135,66 @@ fn build_inline_stack_map(file: object::File) -> Result<InlineStackMap> {
Ok(frames.build())
}
fn extract_isx_symbols(input: &[u8]) -> Option<Vec<Symbol>> {
let mut syms = vec![];
let (_, mut buf) = input.split_at_checked(32)?;
while !buf.is_empty() {
let typ;
(typ, buf) = buf.split_first()?;
match typ {
0x11 => {
// Code (Virtual Boy)
(_, buf) = buf.split_at_checked(4)?;
let len_bytes;
(len_bytes, buf) = buf.split_first_chunk()?;
let len = u32::from_le_bytes(*len_bytes);
(_, buf) = buf.split_at_checked(len as usize)?;
}
0x13 => {
// Range (Virtual Boy)
let count_bytes;
(count_bytes, buf) = buf.split_first_chunk()?;
let count = u16::from_le_bytes(*count_bytes);
(_, buf) = buf.split_at_checked(count as usize * 9)?;
}
0x14 => {
// Symbol (Virtual Boy)
let count_bytes;
(count_bytes, buf) = buf.split_first_chunk()?;
let count = u16::from_le_bytes(*count_bytes);
for _ in 0..count {
let name_len;
(name_len, buf) = buf.split_first()?;
let name_bytes;
(name_bytes, buf) = buf.split_at_checked(*name_len as usize)?;
(_, buf) = buf.split_at_checked(2)?;
let address_bytes;
(address_bytes, buf) = buf.split_first_chunk()?;
let name_str = String::from_utf8_lossy(name_bytes);
let address = u32::from_le_bytes(*address_bytes);
syms.push(Symbol {
address: address & 0x07ffffff,
size: Some(4),
name: demangle_any(&name_str),
});
}
}
0x20..=0x22 => {
// System (undocumented)
let length_bytes;
(length_bytes, buf) = buf.split_first_chunk()?;
let length = u32::from_le_bytes(*length_bytes);
(_, buf) = buf.split_at_checked(length as usize)?;
}
_ => {
return None;
}
}
}
Some(syms)
}
type Reader<'a> = gimli::EndianSlice<'a, gimli::RunTimeEndian>;
struct ParseContext<'a> {
@@ -165,16 +245,19 @@ impl ParseContext<'_> {
}
}
fn parse_inline(ctx: &mut ParseContext, node: gimli::EntriesTreeNode<Reader>) -> Result<()> {
fn parse_inline<'a>(
ctx: &mut ParseContext<'a>,
node: gimli::EntriesTreeNode<'a, '_, Reader<'a>>,
) -> Result<()> {
if node.entry().tag() == gimli::DW_TAG_inlined_subroutine
&& let Some(attr) = node.entry().attr_value(gimli::DW_AT_abstract_origin)?
&& let Some(attr) = node.entry().attr_value(gimli::DW_AT_abstract_origin)
&& let Some(name) = ctx.name_attr(attr)?
{
let name = Arc::new(name);
let mut ranges = ctx.dorf.die_ranges(ctx.unit, node.entry())?;
while let Some(range) = ranges.next()? {
let start = range.begin as u32;
let end = range.end as u32;
let start = range.begin as u32 & 0x07ffffff;
let end = range.end as u32 & 0x07ffffff;
ctx.frames.add(start, end, name.clone());
}
}
+5 -3
View File
@@ -261,7 +261,7 @@ extern "C" fn on_exception(sim: *mut VB, cause: *mut u16) -> c_int {
};
data.monitor.event = data.monitor.queued_event.take();
data.monitor.new_inline_stack = data.monitor.detect_new_inline_stack(pc);
data.monitor.queued_event = Some(SimEvent::Interrupt(cause, pc));
data.monitor.queued_event = Some(SimEvent::Interrupt(cause, pc & 0x07ffffff));
unsafe { vb_set_exception_callback(sim, None) };
if data.monitor.event.is_some() || data.monitor.new_inline_stack.is_some() {
1
@@ -439,7 +439,9 @@ impl EventMonitor {
// JAL .+4 is how programs get r31 to a known value for indirect calls
// (which we detect later.)
// Any other JAL is a function call.
return Some(SimEvent::Call(address.wrapping_add_signed(disp)));
return Some(SimEvent::Call(
address.wrapping_add_signed(disp) & 0x07ffffff,
));
}
}
@@ -453,7 +455,7 @@ impl EventMonitor {
if r31 as u32 == address.wrapping_add(2) {
// JMP anywhere else, if r31 points to after the JMP, is an indirect call
let target = unsafe { vb_get_program_register(sim, jmp_reg as u32) };
return Some(SimEvent::Call(target as u32));
return Some(SimEvent::Call(target as u32 & 0x07ffffff));
}
}
+31
View File
@@ -0,0 +1,31 @@
use std::ffi::c_void;
#[unsafe(no_mangle)]
unsafe fn vbu_realloc_shim(ptr: *mut c_void, new_size: usize) -> *mut c_void {
if !ptr.is_null() {
// not supporting proper realloc because it needs bookkeeping and it's unnecessary
return std::ptr::null_mut();
}
let allocation = vec![0u8; new_size].into_boxed_slice();
Box::into_raw(allocation).cast()
}
#[link(name = "vb")]
unsafe extern "C" {
#[link_name = "vbuFromISX"]
fn vbu_from_isx(bytes: *const c_void, length: usize, rom_length: *mut usize) -> *mut c_void;
}
pub fn rom_from_isx(bytes: &[u8]) -> Option<Vec<u8>> {
if !bytes.starts_with(b"ISX") {
return None;
}
let mut rom_length = 0;
let raw_rom = unsafe { vbu_from_isx(bytes.as_ptr().cast(), bytes.len(), &mut rom_length) };
if raw_rom.is_null() {
return None;
}
// SAFETY: the rom was allocated by vbu_realloc_shim, which created it from a Vec<u8>.
let rom = unsafe { Vec::from_raw_parts(raw_rom.cast(), rom_length, rom_length) };
Some(rom)
}
+103
View File
@@ -0,0 +1,103 @@
#[cfg(target_os = "linux")]
use std::fmt::Write as _;
use std::{
path::PathBuf,
sync::{Arc, Weak},
};
use winit::window::Window;
pub struct FilePicker {
window: Option<Weak<Window>>,
}
impl FilePicker {
pub fn new() -> Self {
Self { window: None }
}
pub fn set_window(&mut self, window: &Arc<Window>) {
self.window = Some(Arc::downgrade(window));
}
pub fn pick_file_dialog(&self) -> FileDialogBuilder {
self.new_dialog(FileDialogAction::PickFile, false)
}
pub fn save_file_dialog(&self) -> FileDialogBuilder {
self.new_dialog(FileDialogAction::SaveFile, cfg!(not(target_os = "windows")))
}
fn new_dialog(&self, action: FileDialogAction, attach_window: bool) -> FileDialogBuilder {
#[cfg(not(target_os = "macos"))]
let mut dialog = rfd::AsyncFileDialog::new();
#[cfg(target_os = "macos")]
let mut dialog = rfd::FileDialog::new();
if attach_window && let Some(window) = self.window.as_ref().and_then(|w| w.upgrade()) {
dialog = dialog.set_parent(&window);
}
FileDialogBuilder { dialog, action }
}
}
pub struct FileDialogBuilder {
#[cfg(not(target_os = "macos"))]
dialog: rfd::AsyncFileDialog,
#[cfg(target_os = "macos")]
dialog: rfd::FileDialog,
action: FileDialogAction,
}
impl FileDialogBuilder {
pub fn add_filter(self, name: impl Into<String>, extensions: &[impl ToString]) -> Self {
#[cfg(target_os = "linux")]
let exts = extensions
.iter()
.map(|ext| {
let mut normalized = String::new();
for char in ext.to_string().chars() {
if char.is_ascii_lowercase() {
let _ = write!(&mut normalized, "[{char}{}]", char.to_ascii_uppercase());
} else {
normalized.push(char);
}
}
normalized
})
.collect::<Vec<_>>();
#[cfg(target_os = "linux")]
let extensions = &exts;
Self {
dialog: self.dialog.add_filter(name, extensions),
..self
}
}
pub fn set_file_name(self, file_name: impl Into<String>) -> Self {
Self {
dialog: self.dialog.set_file_name(file_name),
..self
}
}
pub fn open(self) -> Option<PathBuf> {
#[cfg(not(target_os = "macos"))]
fn resolve(action: impl Future<Output = Option<rfd::FileHandle>>) -> Option<PathBuf> {
pollster::block_on(action).map(Into::into)
}
#[cfg(target_os = "macos")]
fn resolve(action: Option<PathBuf>) -> Option<PathBuf> {
action
}
match self.action {
FileDialogAction::PickFile => resolve(self.dialog.pick_file()),
FileDialogAction::SaveFile => resolve(self.dialog.save_file()),
}
}
}
enum FileDialogAction {
PickFile,
SaveFile,
}
+52
View File
@@ -0,0 +1,52 @@
use std::{fs, path::PathBuf};
use anyhow::{Result, bail};
use directories::ProjectDirs;
use serde::{Deserialize, Serialize};
#[derive(Clone)]
pub struct Persistence {
config_dir: Option<PathBuf>,
}
impl Persistence {
pub fn new() -> Self {
Self {
config_dir: init_config_dir(),
}
}
pub fn save_config<T: Serialize>(&self, file: &str, data: &T) -> Result<()> {
if let Some(config_dir) = self.config_dir.as_ref() {
let bytes = serde_json::to_vec_pretty(data)?;
let filename = config_dir.join(file).with_extension("json");
fs::write(&filename, bytes)?;
}
Ok(())
}
pub fn load_config<T: for<'a> Deserialize<'a>>(&self, file: &str) -> Result<T> {
let Some(config_dir) = self.config_dir.as_ref() else {
bail!("config directory not found");
};
let filename = config_dir.join(file).with_extension("json");
let bytes = fs::read(filename)?;
Ok(serde_json::from_slice(&bytes)?)
}
}
fn init_config_dir() -> Option<PathBuf> {
let config_dir = project_dirs()?.config_dir().to_path_buf();
fs::create_dir_all(&config_dir).ok()?;
Some(config_dir)
}
pub fn init_data_dir() -> Option<PathBuf> {
let data_dir = project_dirs()?.data_dir().to_path_buf();
fs::create_dir_all(&data_dir).ok()?;
Some(data_dir)
}
fn project_dirs() -> Option<ProjectDirs> {
ProjectDirs::from("com", "virtual-boy", "Lemur")
}
+114 -105
View File
@@ -1,5 +1,5 @@
use std::{
collections::HashMap,
collections::{HashMap, hash_map::Entry},
ops::Deref,
sync::{Arc, Mutex, Weak},
thread,
@@ -7,17 +7,21 @@ use std::{
};
use egui::{
Color32, ColorImage, TextureHandle, TextureOptions,
Color32, ColorImage, TextureHandle,
epaint::ImageDelta,
generate_loader_id,
load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
};
use tokio::{sync::mpsc, time::timeout};
pub struct ImageProcessor {
use crate::emulator::SimId;
pub struct ImageTextureLoader {
cache: Mutex<HashMap<String, ImageEntry>>,
sender: mpsc::UnboundedSender<Box<dyn ImageRendererImpl>>,
}
impl ImageProcessor {
impl ImageTextureLoader {
pub fn new() -> Self {
let (sender, receiver) = mpsc::unbounded_channel();
thread::spawn(move || {
@@ -26,29 +30,52 @@ impl ImageProcessor {
.build()
.unwrap()
.block_on(async move {
let mut worker = ImageProcessorWorker {
let mut worker = ImageTextureLoaderWorker {
receiver,
renderers: vec![],
};
worker.run().await
})
});
Self { sender }
Self {
cache: Mutex::new(HashMap::new()),
sender,
}
}
pub fn add<const N: usize, R: ImageRenderer<N> + 'static>(
&self,
sim_id: SimId,
renderer: R,
params: R::Params,
) -> ([ImageHandle; N], ImageParams<R::Params>) {
) -> ImageParams<R::Params> {
let states = renderer.sizes().map(ImageState::new);
let handles = states.clone().map(|state| ImageHandle {
size: state.size.map(|i| i as f32),
data: state.sink,
});
let images = renderer
.sizes()
.map(|[width, height]| ImageBuffer::new(width, height));
{
let mut cache = self.cache.lock().unwrap();
for (name, state) in renderer.names().into_iter().zip(&states) {
let url = format!("vip://{sim_id}/{name}");
let entry = ImageEntry {
size: state.size.map(|i| i as f32),
data: Arc::downgrade(&state.sink),
texture: None,
};
match cache.entry(url) {
Entry::Vacant(e) => {
e.insert(entry);
}
Entry::Occupied(mut e) => {
// Only overwrite an old entry if that entry is dead.
// Otherwise, we clear out the reference to a texture actually in use.
if e.get().data.strong_count() == 0 {
e.insert(entry);
}
}
}
}
}
let sink = Arc::new(Mutex::new(params.clone()));
let _ = self.sender.send(Box::new(ImageRendererWrapper {
renderer,
@@ -56,20 +83,87 @@ impl ImageProcessor {
images,
states,
}));
let params = ImageParams {
ImageParams {
value: params,
sink,
};
(handles, params)
}
}
}
struct ImageProcessorWorker {
impl TextureLoader for ImageTextureLoader {
fn id(&self) -> &str {
generate_loader_id!(ImageTextureLoader2)
}
fn load(
&self,
ctx: &egui::Context,
uri: &str,
texture_options: egui::TextureOptions,
_size_hint: egui::SizeHint,
) -> Result<TexturePoll, LoadError> {
let mut cache = self.cache.lock().unwrap();
let Some(entry) = cache.get_mut(uri) else {
return Err(LoadError::NotSupported);
};
if texture_options != egui::TextureOptions::NEAREST {
return Err(LoadError::Loading(
"Only TextureOptions::NEAREST are supported".into(),
));
}
let Some(data) = entry.data.upgrade() else {
cache.remove(uri);
return Err(LoadError::Loading("Backing loader no longer exists".into()));
};
match (data.lock().unwrap().take(), entry.texture.as_ref()) {
(Some(update), Some(handle)) => {
let delta = ImageDelta::full(update, texture_options);
ctx.tex_manager().write().set(handle.id(), delta);
let texture = SizedTexture::new(handle, entry.size);
Ok(TexturePoll::Ready { texture })
}
(Some(update), None) => {
let handle = ctx.load_texture(uri, update, texture_options);
let texture = SizedTexture::new(&handle, entry.size);
entry.texture.replace(handle);
Ok(TexturePoll::Ready { texture })
}
(None, Some(handle)) => {
let texture = SizedTexture::new(handle, entry.size);
Ok(TexturePoll::Ready { texture })
}
(None, None) => {
let size = entry.size.into();
Ok(TexturePoll::Pending { size: Some(size) })
}
}
}
fn forget(&self, uri: &str) {
let _ = uri;
}
fn forget_all(&self) {}
fn byte_size(&self) -> usize {
self.cache
.lock()
.unwrap()
.values()
.map(|entry| {
let [width, height] = entry.size;
width as usize * height as usize * 4
})
.sum()
}
}
struct ImageTextureLoaderWorker {
receiver: mpsc::UnboundedReceiver<Box<dyn ImageRendererImpl>>,
renderers: Vec<Box<dyn ImageRendererImpl>>,
}
impl ImageProcessorWorker {
impl ImageTextureLoaderWorker {
async fn run(&mut self) {
loop {
if self.renderers.is_empty() {
@@ -142,16 +236,10 @@ impl ImageBuffer {
}
}
#[derive(Clone)]
pub struct ImageHandle {
struct ImageEntry {
size: [f32; 2],
data: Arc<Mutex<Option<Arc<ColorImage>>>>,
}
impl ImageHandle {
fn pull(&mut self) -> Option<Arc<ColorImage>> {
self.data.lock().unwrap().take()
}
data: Weak<Mutex<Option<Arc<ColorImage>>>>,
texture: Option<TextureHandle>,
}
pub struct ImageParams<T> {
@@ -178,6 +266,7 @@ impl<T: Clone + Eq> ImageParams<T> {
pub trait ImageRenderer<const N: usize>: Send {
type Params: Clone + Send;
fn names(&self) -> [&str; N];
fn sizes(&self) -> [[usize; 2]; N];
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; N]);
}
@@ -246,83 +335,3 @@ impl<const N: usize, R: ImageRenderer<N> + Send> ImageRendererImpl for ImageRend
Ok(())
}
}
pub struct ImageTextureLoader {
cache: Mutex<HashMap<String, (ImageHandle, Option<TextureHandle>)>>,
}
impl ImageTextureLoader {
pub fn new(renderers: impl IntoIterator<Item = (String, ImageHandle)>) -> Self {
let mut cache = HashMap::new();
for (key, image) in renderers {
cache.insert(key, (image, None));
}
Self {
cache: Mutex::new(cache),
}
}
}
impl TextureLoader for ImageTextureLoader {
fn id(&self) -> &str {
concat!(module_path!(), "ImageTextureLoader")
}
fn load(
&self,
ctx: &egui::Context,
uri: &str,
texture_options: TextureOptions,
_size_hint: egui::SizeHint,
) -> Result<TexturePoll, LoadError> {
let mut cache = self.cache.lock().unwrap();
let Some((image, maybe_handle)) = cache.get_mut(uri) else {
return Err(LoadError::NotSupported);
};
if texture_options != TextureOptions::NEAREST {
return Err(LoadError::Loading(
"Only TextureOptions::NEAREST are supported".into(),
));
}
match (image.pull(), maybe_handle.as_ref()) {
(Some(update), Some(handle)) => {
let delta = ImageDelta::full(update, texture_options);
ctx.tex_manager().write().set(handle.id(), delta);
let texture = SizedTexture::new(handle, image.size);
Ok(TexturePoll::Ready { texture })
}
(Some(update), None) => {
let handle = ctx.load_texture(uri, update, texture_options);
let texture = SizedTexture::new(&handle, image.size);
maybe_handle.replace(handle);
Ok(TexturePoll::Ready { texture })
}
(None, Some(handle)) => {
let texture = SizedTexture::new(handle, image.size);
Ok(TexturePoll::Ready { texture })
}
(None, None) => {
let size = image.size.into();
Ok(TexturePoll::Pending { size: Some(size) })
}
}
}
fn forget(&self, uri: &str) {
let _ = uri;
}
fn forget_all(&self) {}
fn byte_size(&self) -> usize {
self.cache
.lock()
.unwrap()
.values()
.map(|(image, _)| {
let [width, height] = image.size;
width as usize * height as usize * 4
})
.sum()
}
}
+53 -34
View File
@@ -14,7 +14,7 @@ use winit::keyboard::{KeyCode, PhysicalKey};
use crate::{
emulator::{SimId, VBKey},
persistence::Persistence,
filesystem::Persistence,
};
#[derive(Clone, PartialEq, Eq, Hash)]
@@ -52,12 +52,28 @@ pub trait Mappings {
fn use_default_mappings(&mut self);
}
#[derive(Clone, Copy, Serialize, Deserialize)]
pub struct AxisMapping {
pub neg: VBKey,
pub pos: VBKey,
pub pair: Option<Code>,
}
impl Default for AxisMapping {
fn default() -> Self {
Self {
neg: VBKey::empty(),
pos: VBKey::empty(),
pair: None,
}
}
}
#[derive(Serialize, Deserialize)]
pub struct GamepadMapping {
buttons: HashMap<Code, VBKey>,
axes: HashMap<Code, (VBKey, VBKey)>,
axes: HashMap<Code, AxisMapping>,
default_buttons: HashMap<Code, VBKey>,
default_axes: HashMap<Code, (VBKey, VBKey)>,
default_axes: HashMap<Code, AxisMapping>,
}
impl GamepadMapping {
@@ -78,7 +94,8 @@ impl GamepadMapping {
let mut default_axes = HashMap::new();
let mut default_axis = |axis: Axis, neg: VBKey, pos: VBKey| {
if let Some(code) = gamepad.axis_code(axis) {
default_axes.insert(code, (neg, pos));
let pair = axis.second_axis().and_then(|a| gamepad.axis_code(a));
default_axes.insert(code, AxisMapping { neg, pos, pair });
}
};
default_axis(Axis::LeftStickX, VBKey::LL, VBKey::LR);
@@ -102,19 +119,13 @@ impl GamepadMapping {
}
pub fn add_axis_neg_mapping(&mut self, key: VBKey, code: Code) {
let entry = self
.axes
.entry(code)
.or_insert((VBKey::empty(), VBKey::empty()));
entry.0 = entry.0.union(key);
let entry = self.axes.entry(code).or_default();
entry.neg = entry.neg.union(key);
}
pub fn add_axis_pos_mapping(&mut self, key: VBKey, code: Code) {
let entry = self
.axes
.entry(code)
.or_insert((VBKey::empty(), VBKey::empty()));
entry.1 = entry.1.union(key);
let entry = self.axes.entry(code).or_default();
entry.pos = entry.pos.union(key);
}
fn save_mappings(&self) -> PersistedGamepadMapping {
@@ -145,11 +156,11 @@ impl GamepadMapping {
impl Mappings for GamepadMapping {
fn mapping_names(&self) -> HashMap<VBKey, Vec<String>> {
let mut results: HashMap<VBKey, Vec<String>> = HashMap::new();
for (axis, (left_keys, right_keys)) in &self.axes {
for key in left_keys.iter() {
for (axis, mapping) in &self.axes {
for key in mapping.neg.iter() {
results.entry(key).or_default().push(format!("-{axis}"));
}
for key in right_keys.iter() {
for key in mapping.pos.iter() {
results.entry(key).or_default().push(format!("+{axis}"));
}
}
@@ -162,10 +173,10 @@ impl Mappings for GamepadMapping {
}
fn clear_mappings(&mut self, key: VBKey) {
self.axes.retain(|_, (left, right)| {
*left = left.difference(key);
*right = right.difference(key);
!(left.is_empty() && right.is_empty())
self.axes.retain(|_, mapping| {
mapping.neg = mapping.neg.difference(key);
mapping.pos = mapping.pos.difference(key);
!(mapping.neg.is_empty() && mapping.pos.is_empty())
});
self.buttons.retain(|_, keys| {
*keys = keys.difference(key);
@@ -200,7 +211,7 @@ impl InputMapping {
mappings.buttons.get(code).copied()
}
pub fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
pub fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<AxisMapping> {
let mappings = self.gamepads.get(id)?.read().unwrap();
mappings.axes.get(code).copied()
}
@@ -272,13 +283,14 @@ impl Mappings for InputMapping {
#[derive(Clone)]
pub struct MappingProvider {
persistence: Persistence,
first_gamepad_is_p2: bool,
device_mappings: Arc<RwLock<HashMap<DeviceId, Arc<RwLock<GamepadMapping>>>>>,
sim_mappings: HashMap<SimId, Arc<RwLock<InputMapping>>>,
gamepad_info: Arc<RwLock<HashMap<GamepadId, GamepadInfo>>>,
}
impl MappingProvider {
pub fn new(persistence: Persistence) -> Self {
pub fn new(persistence: Persistence, first_gamepad_is_p2: bool) -> Self {
let mut sim_mappings = HashMap::new();
let mut device_mappings = HashMap::new();
@@ -307,6 +319,7 @@ impl MappingProvider {
device_mappings: Arc::new(RwLock::new(device_mappings)),
gamepad_info: Arc::new(RwLock::new(HashMap::new())),
sim_mappings,
first_gamepad_is_p2,
}
}
@@ -338,7 +351,12 @@ impl MappingProvider {
.clone();
drop(lock);
let mut lock = self.gamepad_info.write().unwrap();
let bound_to = SimId::values()
let players = if self.first_gamepad_is_p2 {
vec![SimId::Player2, SimId::Player1]
} else {
vec![SimId::Player1, SimId::Player2]
};
let bound_to = players
.into_iter()
.find(|sim_id| lock.values().all(|info| info.bound_to != Some(*sim_id)));
if let Entry::Vacant(entry) = lock.entry(gamepad.id()) {
@@ -452,20 +470,15 @@ struct PersistedKeyboardMapping {
#[derive(Serialize, Deserialize)]
struct PersistedGamepadMapping {
buttons: Vec<(Code, VBKey)>,
axes: Vec<(Code, (VBKey, VBKey))>,
axes: Vec<(Code, AxisMapping)>,
default_buttons: Vec<(Code, VBKey)>,
default_axes: Vec<(Code, (VBKey, VBKey))>,
}
#[derive(Serialize, Deserialize)]
pub struct Shortcut {
pub shortcut: KeyboardShortcut,
pub command: Command,
default_axes: Vec<(Code, AxisMapping)>,
}
#[derive(Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Hash)]
pub enum Command {
OpenRom,
ReloadRom,
Quit,
FrameAdvance,
FastForward(u32),
@@ -476,9 +489,10 @@ pub enum Command {
}
impl Command {
pub fn all() -> [Self; 7] {
pub fn all() -> [Self; 8] {
[
Self::OpenRom,
Self::ReloadRom,
Self::Quit,
Self::PauseResume,
Self::Reset,
@@ -491,6 +505,7 @@ impl Command {
pub fn name(self) -> &'static str {
match self {
Self::OpenRom => "Open ROM",
Self::ReloadRom => "Reload ROM",
Self::Quit => "Exit",
Self::PauseResume => "Pause/Resume",
Self::Reset => "Reset",
@@ -522,6 +537,10 @@ impl Default for Shortcuts {
Command::OpenRom,
KeyboardShortcut::new(Modifiers::COMMAND, Key::O),
);
shortcuts.set(
Command::ReloadRom,
KeyboardShortcut::new(Modifiers::COMMAND | Modifiers::SHIFT, Key::F5),
);
shortcuts.set(
Command::Quit,
KeyboardShortcut::new(Modifiers::COMMAND, Key::Q),
@@ -682,7 +701,7 @@ impl ShortcutProvider {
else {
return true;
};
if shortcut.logical_key != *key || !shortcut.modifiers.contains(*modifiers) {
if *key != shortcut.logical_key || !modifiers.contains(shortcut.modifiers) {
return true;
}
if matches!(command, Command::FastForward(_)) {
+33 -24
View File
@@ -1,7 +1,7 @@
// hide console in release mode
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
use std::{path::PathBuf, process, time::SystemTime};
use std::{process, time::SystemTime};
use anyhow::{Result, bail};
use app::Application;
@@ -12,31 +12,27 @@ use tracing::error;
use tracing_subscriber::{EnvFilter, Layer, layer::SubscriberExt, util::SubscriberInitExt};
use winit::event_loop::{ControlFlow, EventLoop};
use crate::{
config::{AppConfig, CliArgs, SimConfig},
emulator::SimId,
filesystem::Persistence,
};
mod app;
mod audio;
mod config;
mod controller;
mod emulator;
mod filepicker;
mod filesystem;
mod gdbserver;
mod graphics;
mod images;
mod input;
mod memory;
mod persistence;
mod profiler;
mod window;
#[derive(Parser)]
struct Args {
/// The path to a virtual boy ROM to run.
rom: Option<PathBuf>,
/// Start a GDB/LLDB debug server on this port.
#[arg(short, long)]
debug_port: Option<u16>,
/// Enable profiling a game
#[arg(short, long)]
profile: bool,
}
fn init_logger() {
let directives = std::env::var("RUST_LOG").unwrap_or("error,lemur=info".into());
let filter = EnvFilter::builder().parse_lossy(directives);
@@ -64,14 +60,9 @@ fn set_panic_handler() {
eprint!("{message}");
let Some(project_dirs) = directories::ProjectDirs::from("com", "virtual-boy", "Lemur")
else {
let Some(data_dir) = filesystem::init_data_dir() else {
return;
};
let data_dir = project_dirs.data_dir();
if std::fs::create_dir_all(data_dir).is_err() {
return;
}
let timestamp = SystemTime::now()
.duration_since(SystemTime::UNIX_EPOCH)
.unwrap()
@@ -98,9 +89,18 @@ fn main() -> Result<()> {
#[cfg(windows)]
set_process_priority_to_high()?;
let args = Args::parse();
let args = CliArgs::parse();
let (mut builder, client) = EmulatorBuilder::new();
let persistence = Persistence::new();
let mut config = AppConfig::load(&persistence);
if config.update(&args) {
let _ = config.save(&persistence);
}
let p1 = SimConfig::load(&persistence, SimId::Player1);
let p2 = SimConfig::load(&persistence, SimId::Player2);
let (mut builder, client) = EmulatorBuilder::new(config.save_data_location);
if let Some(path) = &args.rom {
builder = builder.with_rom(path);
}
@@ -114,6 +114,12 @@ fn main() -> Result<()> {
builder = builder.start_paused(true)
}
let watch = args.watch;
builder = builder
.with_audio_on(p1.audio_enabled, p2.audio_enabled)
.with_watch_rom(watch, watch);
ThreadBuilder::default()
.name("Emulator".to_owned())
.priority(ThreadPriority::Max)
@@ -131,11 +137,14 @@ fn main() -> Result<()> {
let event_loop = EventLoop::with_user_event().build().unwrap();
event_loop.set_control_flow(ControlFlow::Poll);
let proxy = event_loop.create_proxy();
let handle = event_loop.owned_display_handle();
event_loop.run_app(&mut Application::new(
client,
proxy,
args.debug_port,
args.profile,
handle,
persistence,
args,
config,
))?;
Ok(())
}
+2 -2
View File
@@ -50,11 +50,11 @@ impl MemoryClient {
}
fn aligned_memory(start: u32, length: usize) -> BoxBytes {
if start % 4 == 0 && length % 4 == 0 {
if start.is_multiple_of(4) && length.is_multiple_of(4) {
let memory = vec![0u32; length / 4].into_boxed_slice();
return bytemuck::box_bytes_of(memory);
}
if start % 2 == 0 && length % 2 == 0 {
if start.is_multiple_of(2) && length.is_multiple_of(2) {
let memory = vec![0u16; length / 2].into_boxed_slice();
return bytemuck::box_bytes_of(memory);
}
-46
View File
@@ -1,46 +0,0 @@
use std::{fs, path::PathBuf};
use anyhow::{Result, bail};
use directories::ProjectDirs;
use serde::{Deserialize, Serialize};
#[derive(Clone)]
pub struct Persistence {
dirs: Option<Dirs>,
}
impl Persistence {
pub fn new() -> Self {
Self { dirs: init_dirs() }
}
pub fn save_config<T: Serialize>(&self, file: &str, data: &T) -> Result<()> {
if let Some(dirs) = self.dirs.as_ref() {
let bytes = serde_json::to_vec_pretty(data)?;
let filename = dirs.config_dir.join(file).with_extension("json");
fs::write(&filename, bytes)?;
}
Ok(())
}
pub fn load_config<T: for<'a> Deserialize<'a>>(&self, file: &str) -> Result<T> {
let Some(dirs) = self.dirs.as_ref() else {
bail!("config directory not found");
};
let filename = dirs.config_dir.join(file).with_extension("json");
let bytes = fs::read(filename)?;
Ok(serde_json::from_slice(&bytes)?)
}
}
#[derive(Clone)]
struct Dirs {
config_dir: PathBuf,
}
fn init_dirs() -> Option<Dirs> {
let dirs = ProjectDirs::from("com", "virtual-boy", "Lemur")?;
let config_dir = dirs.config_dir().to_path_buf();
fs::create_dir_all(&config_dir).ok()?;
Some(Dirs { config_dir })
}
+5
View File
@@ -60,6 +60,11 @@ impl ProgramState {
let Some(stack) = self.call_stacks.get_mut(code) else {
bail!("missing stack {code:04x}");
};
// just popping the inline frames first
while stack
.pop_if(|f| matches!(f, StackFrame::Label(_)))
.is_some()
{}
if stack.pop().is_none() {
bail!("returned from {code:04x} but stack was empty");
}
+23 -11
View File
@@ -1,6 +1,9 @@
use std::{path::PathBuf, sync::Arc};
pub use about::AboutWindow;
use egui::{Context, ViewportBuilder, ViewportId};
pub use game::GameWindow;
use egui::{Ui, ViewportBuilder};
pub use game::{ChildWindow, GameWindow};
pub use game_screen::{DisplayMode, GameScreen};
pub use gdb::GdbServerWindow;
pub use hotkeys::HotkeysWindow;
pub use input::InputWindow;
@@ -9,7 +12,7 @@ pub use terminal::TerminalWindow;
pub use vip::{
BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
};
use winit::event::KeyEvent;
use winit::{event::KeyEvent, window::Window};
use crate::emulator::SimId;
@@ -25,17 +28,17 @@ mod utils;
mod vip;
pub trait AppWindow {
fn viewport_id(&self) -> ViewportId;
fn sim_id(&self) -> SimId {
SimId::Player1
fn sim_id(&self) -> Option<SimId> {
None
}
fn image_url(&self, name: &str) -> String {
format!("vip://{}/{name}", self.sim_id().unwrap_or(SimId::Player1))
}
fn initial_viewport(&self) -> ViewportBuilder;
fn show(&mut self, ctx: &Context);
fn on_init(&mut self, ctx: &Context, render_state: &egui_wgpu::RenderState) {
let _ = ctx;
let _ = render_state;
fn show(&mut self, ui: &mut Ui);
fn on_init(&mut self, args: InitArgs) {
let _ = args;
}
fn on_destroy(&mut self) {}
fn handle_key_event(&mut self, event: &KeyEvent) -> bool {
let _ = event;
false
@@ -44,4 +47,13 @@ pub trait AppWindow {
let _ = event;
false
}
fn handle_dropped_file(&mut self, path: PathBuf) -> bool {
let _ = path;
false
}
}
pub struct InitArgs<'a> {
pub window: &'a Arc<Window>,
pub render_state: &'a egui_wgpu::RenderState,
}
+3 -7
View File
@@ -1,22 +1,18 @@
use egui::{CentralPanel, Context, Image, ViewportBuilder, ViewportId};
use egui::{CentralPanel, Image, Ui, ViewportBuilder};
use super::AppWindow;
pub struct AboutWindow;
impl AppWindow for AboutWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of("About")
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title("About Lemur")
.with_inner_size((300.0, 200.0))
}
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
fn show(&mut self, ui: &mut Ui) {
CentralPanel::default().show(ui, |ui| {
ui.vertical_centered(|ui| {
ui.label("Lemur Virtual Boy Emulator");
ui.label(format!("Version {}", env!("CARGO_PKG_VERSION")));
+482 -145
View File
@@ -1,19 +1,33 @@
use std::{sync::mpsc, time::Duration};
use std::{
ops::{Deref, DerefMut},
path::PathBuf,
sync::{Arc, Mutex, atomic::AtomicBool, mpsc},
time::Duration,
};
use crate::{
app::UserEvent,
config::{AppConfig, COLOR_PRESETS, SaveDataLocation, SimConfig},
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
input::{Command, ShortcutProvider},
persistence::Persistence,
filepicker::FilePicker,
filesystem::Persistence,
images::ImageTextureLoader,
input::{Command, MappingProvider, ShortcutProvider},
memory::MemoryClient,
window::{
AboutWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GdbServerWindow,
HotkeysWindow, InitArgs, InputWindow, ObjectWindow, ProfileWindow, RegisterWindow,
TerminalWindow, WorldWindow, utils::UiData,
},
};
use anyhow::Context as _;
use egui::{
Align2, Button, CentralPanel, Color32, Context, Frame, MenuBar, TopBottomPanel, Ui, Vec2,
ViewportBuilder, ViewportCommand, ViewportId, Window,
Align2, Button, CentralPanel, Color32, Context, Frame, MenuBar, Panel, Pos2, Ui, Vec2,
ViewportBuilder, ViewportCommand, ViewportId, ViewportIdMap, Window,
};
use egui_notify::{Anchor, Toast, Toasts};
use serde::{Deserialize, Serialize};
use winit::event_loop::EventLoopProxy;
use winit::{event::KeyEvent, event_loop::EventLoopProxy};
use super::{
AppWindow,
@@ -21,48 +35,52 @@ use super::{
utils::UiExt as _,
};
const COLOR_PRESETS: [[Color32; 2]; 3] = [
[
Color32::from_rgb(0xff, 0x00, 0x00),
Color32::from_rgb(0x00, 0xc6, 0xf0),
],
[
Color32::from_rgb(0x00, 0xb4, 0x00),
Color32::from_rgb(0xc8, 0x00, 0xff),
],
[
Color32::from_rgb(0xb4, 0x9b, 0x00),
Color32::from_rgb(0x00, 0x00, 0xff),
],
];
pub struct GameWindow {
viewport_id: ViewportId,
client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>,
persistence: Persistence,
shortcuts: ShortcutProvider,
sim_id: SimId,
config: GameConfig,
config: SimConfig,
toasts: Toasts,
screen: Option<GameScreen>,
messages: Option<mpsc::Receiver<Toast>>,
messages: mpsc::Receiver<Toast>,
message_sink: mpsc::Sender<Toast>,
color_picker: Option<ColorPickerState>,
file_picker: FilePicker,
memory: Arc<MemoryClient>,
images: Arc<ImageTextureLoader>,
mappings: MappingProvider,
children: ViewportIdMap<ChildWindowWrapper>,
child_states: UiData<ViewportIdMap<ChildState>>,
queued_children: Vec<ChildWindow>,
show_player_name: bool,
}
impl GameWindow {
#[expect(clippy::too_many_arguments)]
pub fn new(
viewport_id: ViewportId,
client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>,
persistence: Persistence,
shortcuts: ShortcutProvider,
memory: &Arc<MemoryClient>,
images: &Arc<ImageTextureLoader>,
mappings: MappingProvider,
sim_id: SimId,
) -> Self {
let config = load_config(&persistence, sim_id);
let config = SimConfig::load(&persistence, sim_id);
let _ = proxy.send_event(UserEvent::LowBattery(sim_id, config.low_battery));
client.send_command(EmulatorCommand::WatchRom(sim_id, config.watch_rom));
let toasts = Toasts::new()
.with_anchor(Anchor::BottomLeft)
.with_margin((10.0, 10.0).into())
.reverse(true);
let (message_sink, messages) = mpsc::channel();
Self {
viewport_id,
client,
proxy,
persistence,
@@ -71,12 +89,165 @@ impl GameWindow {
config,
toasts,
screen: None,
messages: None,
messages,
message_sink,
color_picker: None,
file_picker: FilePicker::new(),
memory: memory.clone(),
images: images.clone(),
mappings: mappings.clone(),
children: ViewportIdMap::default(),
child_states: UiData::new(),
queued_children: vec![],
show_player_name: false,
}
}
fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
pub fn open(&mut self, window: ChildWindow) {
// queue opening this child until our next render call,
// so that we get a chance to look up its size
self.queued_children.push(window);
}
pub fn close(&mut self, window: ChildWindow) {
let id = window.viewport_id(self.sim_id);
self.children.remove(&id);
}
fn do_open(&mut self, window: ChildWindow) {
let viewport_id = window.viewport_id(self.sim_id);
if self.children.contains_key(&viewport_id) {
return;
}
let child = match window {
ChildWindow::About => AppWrapper::of_dyn(AboutWindow),
ChildWindow::CharacterData => AppWrapper::of_dyn(CharacterDataWindow::new(
self.sim_id,
&self.memory,
&self.images,
)),
ChildWindow::BgMap => {
AppWrapper::of_dyn(BgMapWindow::new(self.sim_id, &self.memory, &self.images))
}
ChildWindow::Objects => {
AppWrapper::of_dyn(ObjectWindow::new(self.sim_id, &self.memory, &self.images))
}
ChildWindow::Worlds => {
AppWrapper::of_dyn(WorldWindow::new(self.sim_id, &self.memory, &self.images))
}
ChildWindow::FrameBuffers => AppWrapper::of_dyn(FrameBufferWindow::new(
self.sim_id,
&self.memory,
&self.images,
)),
ChildWindow::Registers => {
AppWrapper::of_dyn(RegisterWindow::new(self.sim_id, &self.memory))
}
ChildWindow::Terminal => {
AppWrapper::of_dyn(TerminalWindow::new(self.sim_id, &self.client))
}
ChildWindow::Profiler { launch } => {
let mut profile = ProfileWindow::new(self.sim_id, self.client.clone());
if launch {
profile.launch();
}
AppWrapper::of_dyn(profile)
}
ChildWindow::Debugger { port } => {
let mut debugger =
GdbServerWindow::new(self.sim_id, self.client.clone(), self.proxy.clone());
if let Some(port) = port {
debugger.launch(port);
}
AppWrapper::of_dyn(debugger)
}
ChildWindow::Input => AppWrapper::of_dyn(InputWindow::new(self.mappings.clone())),
ChildWindow::Hotkeys => AppWrapper::of_dyn(HotkeysWindow::new(self.shortcuts.clone())),
ChildWindow::Player2 => {
if self.sim_id == SimId::Player2 {
return;
}
AppWrapper::of_game(GameWindow::new(
viewport_id,
self.client.clone(),
self.proxy.clone(),
self.persistence.clone(),
self.shortcuts.clone(),
&self.memory,
&self.images,
self.mappings.clone(),
SimId::Player2,
))
}
};
let mut viewport = child.initial_viewport();
let title = viewport.title.clone().unwrap();
let sim_id = child.sim_id();
if let Some(sim_id) = sim_id
&& self.show_player_name
{
viewport.title = Some(format!("{title} ({sim_id})"));
}
if let Some(state) = self.child_states.get(&viewport_id) {
viewport.position = Some(state.position);
viewport.inner_size = Some(state.size);
}
self.children.insert(
viewport_id,
ChildWindowWrapper {
app: Arc::new(Mutex::new(child)),
title,
sim_id,
updates: Some(viewport),
close_requested: Arc::new(AtomicBool::new(false)),
},
);
}
pub fn handle_init(&mut self, viewport_id: ViewportId, args: InitArgs) {
self.handle_event(viewport_id, |window| window.on_init(args))
}
pub fn handle_key_event(&mut self, viewport_id: ViewportId, event: &KeyEvent) -> bool {
self.handle_event(viewport_id, |window| window.handle_key_event(event))
}
pub fn handle_gamepad_event(&mut self, viewport_id: ViewportId, event: &gilrs::Event) -> bool {
self.handle_event(viewport_id, |window| window.handle_gamepad_event(event))
}
pub fn handle_dropped_file(&mut self, viewport_id: ViewportId, path: PathBuf) -> bool {
self.handle_event(viewport_id, |window| window.handle_dropped_file(path))
}
fn handle_event<F, R>(&mut self, viewport_id: ViewportId, cb: F) -> R
where
F: FnOnce(&mut dyn AppWindow) -> R,
R: Default,
{
let p2_viewport_id = ChildWindow::Player2.viewport_id(SimId::Player1);
if self.viewport_id == viewport_id {
cb(self)
} else if let Some(child) = self.children.get_mut(&viewport_id) {
cb(child.app.lock().unwrap().deref_mut().deref_mut())
} else if let Some(mut p2) = self
.children
.get_mut(&p2_viewport_id)
.map(|w| w.app.lock().unwrap())
{
if let AppWrapper::Game(g) = p2.deref_mut() {
g.handle_event(viewport_id, cb)
} else {
R::default()
}
} else {
R::default()
}
}
fn show_menu(&mut self, ui: &mut Ui) {
let state = self.client.emulator_state();
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
let can_pause = is_ready && state == EmulatorState::Running;
@@ -86,14 +257,20 @@ impl GameWindow {
for command in ui.input_mut(|input| self.shortcuts.consume_all(input)) {
match command {
Command::OpenRom => {
let rom = rfd::FileDialog::new()
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
.pick_file();
let rom = self
.file_picker
.pick_file_dialog()
.add_filter("Virtual Boy ROMs", &["vb", "vbrom", "elf", "isx"])
.open();
if let Some(path) = rom {
self.client
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
}
}
Command::ReloadRom => {
self.client
.send_command(EmulatorCommand::ReloadRom(self.sim_id));
}
Command::Quit => {
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
}
@@ -138,14 +315,29 @@ impl GameWindow {
.add(self.button_for(ui.ctx(), "Open ROM", Command::OpenRom))
.clicked()
{
let rom = rfd::FileDialog::new()
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
.pick_file();
let rom = self
.file_picker
.pick_file_dialog()
.add_filter("Virtual Boy ROMs", &["vb", "vbrom", "elf", "isx"])
.open();
if let Some(path) = rom {
self.client
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
}
}
if ui
.add(self.button_for(ui.ctx(), "Reload ROM", Command::ReloadRom))
.clicked()
{
self.client
.send_command(EmulatorCommand::ReloadRom(self.sim_id));
}
let watch_rom = self.client.is_rom_watched(self.sim_id);
if ui.selectable_button(watch_rom, "Watch ROM").clicked() {
self.update_config(|c| c.watch_rom = !watch_rom);
self.client
.send_command(EmulatorCommand::WatchRom(self.sim_id, !watch_rom));
}
if ui
.add(self.button_for(ui.ctx(), "Quit", Command::Quit))
.clicked()
@@ -200,17 +392,25 @@ impl GameWindow {
{
pollster::block_on(self.take_screenshot());
}
ui.separator();
let low_battery = self.config.low_battery;
if ui.selectable_button(low_battery, "Low Battery").clicked() {
self.update_config(|c| c.low_battery = !low_battery);
let _ = self
.proxy
.send_event(UserEvent::LowBattery(self.sim_id, !low_battery));
}
});
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
ui.menu_button("Options", |ui| self.show_options_menu(ui));
ui.menu_button("Multiplayer", |ui| {
let has_player_2 = self.client.sim_state(SimId::Player2) != SimState::Uninitialized;
let has_player_2 = self.client.has_player_2();
if self.sim_id == SimId::Player1
&& !has_player_2
&& ui.button("Open Player 2").clicked()
{
self.client
.send_command(EmulatorCommand::StartSecondSim(None));
self.proxy.send_event(UserEvent::OpenPlayer2).unwrap();
self.open(ChildWindow::Player2);
}
if has_player_2 {
let linked = self.client.are_sims_linked();
@@ -224,55 +424,37 @@ impl GameWindow {
});
ui.menu_button("Tools", |ui| {
if ui.button("Terminal").clicked() {
self.proxy
.send_event(UserEvent::OpenTerminal(self.sim_id))
.unwrap();
self.open(ChildWindow::Terminal);
}
if ui.button("Profiler").clicked() {
self.proxy
.send_event(UserEvent::OpenProfiler(self.sim_id))
.unwrap();
self.open(ChildWindow::Profiler { launch: false });
}
if ui.button("GDB Server").clicked() {
self.proxy
.send_event(UserEvent::OpenDebugger(self.sim_id))
.unwrap();
self.open(ChildWindow::Debugger { port: None });
}
ui.separator();
if ui.button("Character Data").clicked() {
self.proxy
.send_event(UserEvent::OpenCharacterData(self.sim_id))
.unwrap();
self.open(ChildWindow::CharacterData);
}
if ui.button("Background Maps").clicked() {
self.proxy
.send_event(UserEvent::OpenBgMap(self.sim_id))
.unwrap();
self.open(ChildWindow::BgMap);
}
if ui.button("Objects").clicked() {
self.proxy
.send_event(UserEvent::OpenObjects(self.sim_id))
.unwrap();
self.open(ChildWindow::Objects);
}
if ui.button("Worlds").clicked() {
self.proxy
.send_event(UserEvent::OpenWorlds(self.sim_id))
.unwrap();
self.open(ChildWindow::Worlds);
}
if ui.button("Frame Buffers").clicked() {
self.proxy
.send_event(UserEvent::OpenFrameBuffers(self.sim_id))
.unwrap();
self.open(ChildWindow::FrameBuffers);
}
if ui.button("Registers").clicked() {
self.proxy
.send_event(UserEvent::OpenRegisters(self.sim_id))
.unwrap();
self.open(ChildWindow::Registers);
}
});
ui.menu_button("Help", |ui| {
if ui.button("About").clicked() {
self.proxy.send_event(UserEvent::OpenAbout).unwrap();
self.open(ChildWindow::About);
}
});
}
@@ -298,10 +480,12 @@ impl GameWindow {
self.client
.send_command(EmulatorCommand::Screenshot(self.sim_id, tx));
let bytes = rx.await.context("Could not take screenshot")?;
let file = rfd::FileDialog::new()
let file = self
.file_picker
.save_file_dialog()
.add_filter("PNG images", &["png"])
.set_file_name("screenshot.png")
.save_file();
.open();
let Some(path) = file else {
return Ok(None);
};
@@ -318,7 +502,7 @@ impl GameWindow {
Ok(Some(path.display().to_string()))
}
fn show_options_menu(&mut self, ctx: &Context, ui: &mut Ui) {
fn show_options_menu(&mut self, ui: &mut Ui) {
ui.menu_button("Video", |ui| {
ui.menu_button("Screen Size", |ui| {
let current_dims = self.config.dimensions;
@@ -334,7 +518,7 @@ impl GameWindow {
.selectable_button((current_dims - dims).length() < 1.0, label)
.clicked()
{
ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims));
ui.send_viewport_cmd(ViewportCommand::InnerSize(dims));
}
}
});
@@ -364,7 +548,7 @@ impl GameWindow {
let new_proportions = display_mode.proportions();
let scale = new_proportions / old_proportions;
if scale != Vec2::new(1.0, 1.0) {
ctx.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
ui.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
}
self.update_config(|c| {
@@ -401,25 +585,56 @@ impl GameWindow {
});
});
ui.menu_button("Audio", |ui| {
let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
let p2_enabled = self.client.is_audio_enabled(SimId::Player2);
if ui.selectable_button(p1_enabled, "Player 1").clicked() {
self.client
.send_command(EmulatorCommand::SetAudioEnabled(!p1_enabled, p2_enabled));
}
if ui.selectable_button(p2_enabled, "Player 2").clicked() {
self.client
.send_command(EmulatorCommand::SetAudioEnabled(p1_enabled, !p2_enabled));
if ui
.selectable_button(self.config.audio_enabled, "Enabled")
.clicked()
{
self.update_config(|c| c.audio_enabled = !c.audio_enabled);
self.client.send_command(EmulatorCommand::SetAudioEnabled(
self.sim_id,
self.config.audio_enabled,
));
}
});
ui.menu_button("Input", |ui| {
if ui.button("Bind Inputs").clicked() {
self.proxy.send_event(UserEvent::OpenInput).unwrap();
self.open(ChildWindow::Input);
}
});
if ui.button("Hotkeys").clicked() {
self.proxy.send_event(UserEvent::OpenHotkeys).unwrap();
self.open(ChildWindow::Hotkeys);
}
ui.menu_button("Save Data Location", |ui| {
let save_data_location = self.client.save_data_location();
let update_save_data_location = |new_location: SaveDataLocation| {
if new_location == save_data_location {
return;
};
let mut app_config = AppConfig::load(&self.persistence);
app_config.save_data_location = new_location;
let _ = app_config.save(&self.persistence);
self.client
.send_command(EmulatorCommand::SetSaveDataLocation(new_location));
};
if ui
.selectable_button(
save_data_location == SaveDataLocation::RomDirectory,
"Same Directory as ROM",
)
.clicked()
{
update_save_data_location(SaveDataLocation::RomDirectory);
}
if ui
.selectable_button(
save_data_location == SaveDataLocation::DataDirectory,
"App Data Directory",
)
.clicked()
{
update_save_data_location(SaveDataLocation::DataDirectory);
}
});
}
fn show_color_picker(&mut self, ui: &mut Ui) {
@@ -451,13 +666,11 @@ impl GameWindow {
}
}
fn update_config(&mut self, update: impl FnOnce(&mut GameConfig)) {
fn update_config(&mut self, update: impl FnOnce(&mut SimConfig)) {
let mut new_config = self.config.clone();
update(&mut new_config);
if self.config != new_config {
let _ = self
.persistence
.save_config(config_filename(self.sim_id), &new_config);
let _ = new_config.save(&self.persistence, self.sim_id);
}
self.config = new_config;
}
@@ -471,93 +684,142 @@ impl GameWindow {
}
}
fn config_filename(sim_id: SimId) -> &'static str {
match sim_id {
SimId::Player1 => "config_p1",
SimId::Player2 => "config_p2",
}
}
fn load_config(persistence: &Persistence, sim_id: SimId) -> GameConfig {
if let Ok(config) = persistence.load_config(config_filename(sim_id)) {
return config;
}
GameConfig {
display_mode: DisplayMode::Anaglyph,
colors: COLOR_PRESETS[0],
dimensions: DisplayMode::Anaglyph.proportions() + Vec2::new(0.0, 22.0),
}
}
impl AppWindow for GameWindow {
fn viewport_id(&self) -> ViewportId {
match self.sim_id {
SimId::Player1 => ViewportId::ROOT,
SimId::Player2 => ViewportId::from_hash_of("Player2"),
}
}
fn sim_id(&self) -> SimId {
self.sim_id
fn sim_id(&self) -> Option<SimId> {
Some(self.sim_id)
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
let builder = ViewportBuilder::default()
.with_title("Lemur")
.with_inner_size(self.config.dimensions)
.with_inner_size(self.config.dimensions);
if let Some(position) = self.config.position {
builder.with_position(position)
} else {
builder
}
}
fn show(&mut self, ctx: &Context) {
fn show(&mut self, ui: &mut Ui) {
let has_player_2 = self.client.has_player_2();
if !self.show_player_name && has_player_2 {
ui.send_viewport_cmd(ViewportCommand::Title(format!("Lemur ({})", self.sim_id)));
for (viewport_id, child) in &self.children {
if let Some(sim_id) = child.sim_id {
ui.send_viewport_cmd_to(
*viewport_id,
ViewportCommand::Title(format!("{} ({sim_id})", child.title)),
);
}
}
self.show_player_name = true;
} else if self.show_player_name && !has_player_2 {
ui.send_viewport_cmd(ViewportCommand::Title("Lemur".to_string()));
for (viewport_id, child) in &self.children {
if child.sim_id.is_some() {
ui.send_viewport_cmd_to(
*viewport_id,
ViewportCommand::Title(child.title.clone()),
);
}
}
self.show_player_name = false;
}
self.child_states.load(ui);
let dimensions = {
let bounds = ctx.available_rect();
let bounds = ui.content_rect();
bounds.max - bounds.min
};
self.update_config(|c| c.dimensions = dimensions);
let position = ui.input(|i| i.viewport().outer_rect.map(|r| r.min));
self.update_config(|c| {
c.dimensions = dimensions;
c.position = position;
});
if let Some(messages) = self.messages.as_mut() {
while let Ok(toast) = messages.try_recv() {
self.toasts.add(toast);
}
while let Ok(toast) = self.messages.try_recv() {
self.toasts.add(toast);
}
TopBottomPanel::top("menubar")
.exact_height(22.0)
.show(ctx, |ui| {
MenuBar::new().ui(ui, |ui| {
self.show_menu(ctx, ui);
});
Panel::top("menubar").exact_size(22.0).show(ui, |ui| {
MenuBar::new().ui(ui, |ui| {
self.show_menu(ui);
});
});
if self.color_picker.is_some() {
Window::new("Color Picker")
.title_bar(false)
.resizable(false)
.anchor(Align2::CENTER_CENTER, Vec2::ZERO)
.show(ctx, |ui| {
.show(ui, |ui| {
self.show_color_picker(ui);
});
}
let frame = Frame::central_panel(&ctx.style()).fill(Color32::BLACK);
CentralPanel::default().frame(frame).show(ctx, |ui| {
let frame = Frame::central_panel(ui.style()).fill(Color32::BLACK);
CentralPanel::default().frame(frame).show(ui, |ui| {
if let Some(screen) = self.screen.as_mut() {
screen.update(self.config.display_mode, self.config.colors);
ui.add(screen);
}
});
self.toasts.show(ctx);
self.toasts.show(ui);
for window in std::mem::take(&mut self.queued_children) {
self.do_open(window);
}
self.children.retain(|id, child| {
if child
.close_requested
.load(std::sync::atomic::Ordering::Relaxed)
{
return false;
}
let app = child.app.clone();
let viewport_builder = child.updates.take().unwrap_or_default();
let close_requested = child.close_requested.clone();
if let (Some(outer), Some(inner)) = ui.input_for(*id, |inp| {
let viewport = inp.viewport();
(viewport.outer_rect, viewport.inner_rect)
}) {
self.child_states.insert(
*id,
ChildState {
position: outer.min,
size: inner.size(),
},
);
}
ui.show_viewport_deferred(*id, viewport_builder, move |ui, _| {
app.lock().unwrap().show(ui);
if ui.input(|s| s.viewport().close_requested()) {
close_requested.store(true, std::sync::atomic::Ordering::Relaxed);
}
});
true
});
self.child_states.save(ui);
ui.request_repaint_after(Duration::from_millis(10));
}
fn on_init(&mut self, _ctx: &Context, render_state: &egui_wgpu::RenderState) {
let (screen, sink) = GameScreen::init(render_state);
let (message_sink, message_source) = mpsc::channel();
self.client.send_command(EmulatorCommand::ConnectToSim(
self.sim_id,
sink,
message_sink,
));
self.screen = Some(screen);
self.messages = Some(message_source);
fn on_init(&mut self, args: InitArgs) {
if self.screen.is_none() {
let (screen, sink) = GameScreen::init(args.render_state);
self.client.send_command(EmulatorCommand::ConnectToSim(
self.sim_id,
sink,
self.message_sink.clone(),
));
self.screen = Some(screen);
}
self.file_picker.set_window(args.window);
}
fn on_destroy(&mut self) {
fn handle_dropped_file(&mut self, path: PathBuf) -> bool {
self.client
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
true
}
}
impl Drop for GameWindow {
fn drop(&mut self) {
if self.sim_id == SimId::Player2 {
self.client.send_command(EmulatorCommand::StopSecondSim);
}
@@ -571,9 +833,84 @@ struct ColorPickerState {
unpause_on_close: bool,
}
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
struct GameConfig {
display_mode: DisplayMode,
colors: [Color32; 2],
dimensions: Vec2,
struct ChildWindowWrapper {
app: Arc<Mutex<AppWrapper>>,
title: String,
sim_id: Option<SimId>,
updates: Option<ViewportBuilder>,
close_requested: Arc<AtomicBool>,
}
enum AppWrapper {
Game(Box<GameWindow>),
Dyn(Box<dyn AppWindow + Send + 'static>),
}
impl AppWrapper {
fn of_game(game: GameWindow) -> Self {
Self::Game(Box::new(game))
}
fn of_dyn<T: AppWindow + Send + 'static>(inner: T) -> Self {
Self::Dyn(Box::new(inner))
}
}
impl Deref for AppWrapper {
type Target = dyn AppWindow + Send + 'static;
fn deref(&self) -> &Self::Target {
match self {
Self::Dyn(inner) => inner.as_ref(),
Self::Game(inner) => inner.as_ref(),
}
}
}
impl DerefMut for AppWrapper {
fn deref_mut(&mut self) -> &mut Self::Target {
match self {
Self::Dyn(inner) => inner.as_mut(),
Self::Game(inner) => inner.as_mut(),
}
}
}
#[derive(Debug)]
pub enum ChildWindow {
About,
CharacterData,
BgMap,
Objects,
Worlds,
FrameBuffers,
Registers,
Terminal,
Profiler { launch: bool },
Debugger { port: Option<u16> },
Input,
Hotkeys,
Player2,
}
impl ChildWindow {
fn viewport_id(&self, sim_id: SimId) -> ViewportId {
ViewportId::from_hash_of(format!("{sim_id:?}{}", self.name()))
}
fn name(&self) -> &'static str {
match self {
Self::About => "About",
Self::CharacterData => "CharacterData",
Self::BgMap => "BgMap",
Self::Objects => "Objects",
Self::Worlds => "Worlds",
Self::FrameBuffers => "FrameBuffers",
Self::Registers => "Registers",
Self::Terminal => "Terminal",
Self::Profiler { .. } => "Profiler",
Self::Debugger { .. } => "Debugger",
Self::Input => "Input",
Self::Hotkeys => "Hotkeys",
Self::Player2 => "Player2",
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
struct ChildState {
position: Pos2,
size: Vec2,
}
+4 -6
View File
@@ -14,7 +14,7 @@ pub struct GameScreen {
}
impl GameScreen {
fn init_pipeline(render_state: &egui_wgpu::RenderState) {
pub fn init_pipeline(render_state: &egui_wgpu::RenderState) {
let device = &render_state.device;
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
@@ -53,8 +53,8 @@ impl GameScreen {
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("render pipeline layout"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
bind_group_layouts: &[Some(&bind_group_layout)],
immediate_size: 0,
});
let create_render_pipeline = |entry_point: &str| {
@@ -92,7 +92,7 @@ impl GameScreen {
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
multiview_mask: None,
cache: None,
})
};
@@ -117,8 +117,6 @@ impl GameScreen {
}
pub fn init(render_state: &egui_wgpu::RenderState) -> (Self, TextureSink) {
Self::init_pipeline(render_state);
let device = &render_state.device;
let queue = &render_state.queue;
+6 -10
View File
@@ -1,4 +1,4 @@
use egui::{Button, CentralPanel, TextEdit, ViewportBuilder, ViewportId};
use egui::{Button, CentralPanel, TextEdit, ViewportBuilder};
use winit::event_loop::EventLoopProxy;
use crate::{
@@ -42,24 +42,20 @@ impl GdbServerWindow {
}
impl AppWindow for GdbServerWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("Debugger-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
fn sim_id(&self) -> Option<SimId> {
Some(self.sim_id)
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title(format!("GDB Server ({})", self.sim_id))
.with_title("GDB Server")
.with_inner_size((300.0, 200.0))
}
fn show(&mut self, ctx: &egui::Context) {
fn show(&mut self, ui: &mut egui::Ui) {
let port_num: Option<u16> = self.port_str.parse().ok();
let status = self.server.status();
CentralPanel::default().show(ctx, |ui| {
CentralPanel::default().show(ui, |ui| {
ui.horizontal(|ui| {
if port_num.is_none() {
let style = ui.style_mut();
+3 -8
View File
@@ -1,6 +1,5 @@
use egui::{
Button, CentralPanel, Context, Event, KeyboardShortcut, Label, Layout, Slider, Ui,
ViewportBuilder, ViewportId,
Button, CentralPanel, Event, KeyboardShortcut, Label, Layout, Slider, Ui, ViewportBuilder,
};
use egui_extras::{Column, TableBuilder};
@@ -125,18 +124,14 @@ impl HotkeysWindow {
}
impl AppWindow for HotkeysWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of("shortcuts")
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title("Keyboard Shortcuts")
.with_inner_size((400.0, 400.0))
}
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
fn show(&mut self, ui: &mut Ui) {
CentralPanel::default().show(ui, |ui| {
ui.horizontal(|ui| {
if ui.button("Use defaults").clicked() {
self.shortcuts.reset();
+5 -11
View File
@@ -1,6 +1,4 @@
use egui::{
Button, CentralPanel, Context, Label, Layout, TopBottomPanel, Ui, ViewportBuilder, ViewportId,
};
use egui::{Button, CentralPanel, Label, Layout, Panel, Ui, ViewportBuilder};
use egui_extras::{Column, TableBuilder};
use gilrs::{EventType, GamepadId};
use std::sync::RwLock;
@@ -72,7 +70,7 @@ impl InputWindow {
.column(Column::remainder())
.cell_layout(Layout::left_to_right(egui::Align::Center))
.body(|mut body| {
for keys in KEY_NAMES.chunks_exact(2) {
for keys in KEY_NAMES.as_chunks::<2>().0 {
body.row(20.0, |mut row| {
for (key, name) in keys {
let binding = names.remove(key).map(|mut s| {
@@ -162,18 +160,14 @@ impl InputWindow {
}
impl AppWindow for InputWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of("input")
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title("Bind Inputs")
.with_inner_size((600.0, 400.0))
}
fn show(&mut self, ctx: &Context) {
TopBottomPanel::top("options").show(ctx, |ui| {
fn show(&mut self, ui: &mut Ui) {
Panel::top("options").show(ui, |ui| {
ui.horizontal(|ui| {
let old_active_tab = self.active_tab;
ui.selectable_value(&mut self.active_tab, InputTab::Player1, "Player 1");
@@ -188,7 +182,7 @@ impl AppWindow for InputWindow {
}
});
});
CentralPanel::default().show(ctx, |ui| {
CentralPanel::default().show(ui, |ui| {
match self.active_tab {
InputTab::Player1 => self.show_key_bindings(ui, SimId::Player1),
InputTab::Player2 => self.show_key_bindings(ui, SimId::Player2),
+20 -14
View File
@@ -1,13 +1,14 @@
use std::{fs, time::Duration};
use anyhow::Result;
use egui::{Button, CentralPanel, Checkbox, Label, ViewportBuilder, ViewportId};
use egui::{Button, CentralPanel, Checkbox, Label, ViewportBuilder};
use egui_notify::{Anchor, Toast, Toasts};
use crate::{
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId},
filepicker::FilePicker,
profiler::{Profiler, ProfilerStatus},
window::AppWindow,
window::{AppWindow, InitArgs},
};
pub struct ProfileWindow {
@@ -15,6 +16,7 @@ pub struct ProfileWindow {
client: EmulatorClient,
profiler: Profiler,
toasts: Toasts,
file_picker: FilePicker,
}
impl ProfileWindow {
@@ -27,6 +29,7 @@ impl ProfileWindow {
.with_anchor(Anchor::BottomLeft)
.with_margin((10.0, 10.0).into())
.reverse(true),
file_picker: FilePicker::new(),
}
}
@@ -59,12 +62,15 @@ impl ProfileWindow {
fn try_finish_recording(&mut self) -> Result<Option<String>> {
let bytes_receiver = self.profiler.finish_recording();
let file = rfd::FileDialog::new()
let file = self
.file_picker
.save_file_dialog()
.add_filter("Profiler files", &["json"])
.set_file_name("profile.json")
.save_file();
.open();
if let Some(path) = file {
let bytes = pollster::block_on(bytes_receiver)?;
let _ = fs::remove_file(&path);
fs::write(&path, bytes)?;
Ok(Some(path.display().to_string()))
} else {
@@ -75,24 +81,20 @@ impl ProfileWindow {
}
impl AppWindow for ProfileWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("Profile-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
fn sim_id(&self) -> Option<SimId> {
Some(self.sim_id)
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title(format!("Profiler ({})", self.sim_id))
.with_title("Profiler")
.with_inner_size((300.0, 200.0))
}
fn show(&mut self, ctx: &egui::Context) {
fn show(&mut self, ui: &mut egui::Ui) {
let status = self.profiler.status();
let recording = matches!(status, ProfilerStatus::Recording);
CentralPanel::default().show(ctx, |ui| {
CentralPanel::default().show(ui, |ui| {
ui.horizontal_wrapped(|ui| {
ui.spacing_mut().item_spacing.x = 0.0;
ui.add(
@@ -157,6 +159,10 @@ impl AppWindow for ProfileWindow {
_ => {}
}
});
self.toasts.show(ctx);
self.toasts.show(ui);
}
fn on_init(&mut self, args: InitArgs) {
self.file_picker.set_window(args.window);
}
}
+6 -13
View File
@@ -1,9 +1,6 @@
use std::{collections::VecDeque, sync::mpsc};
use egui::{
Align, CentralPanel, Context, FontFamily, Label, RichText, ScrollArea, ViewportBuilder,
ViewportId,
};
use egui::{Align, CentralPanel, FontFamily, Label, RichText, ScrollArea, Ui, ViewportBuilder};
use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
@@ -32,21 +29,17 @@ impl TerminalWindow {
}
impl AppWindow for TerminalWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("terminal-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
fn sim_id(&self) -> Option<SimId> {
Some(self.sim_id)
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title(format!("Terminal ({})", self.sim_id))
.with_title("Terminal")
.with_inner_size((640.0, 480.0))
}
fn show(&mut self, ctx: &Context) {
fn show(&mut self, ui: &mut Ui) {
if let Ok(text) = self.receiver.try_recv() {
let mut rest = text.as_str();
while let Some(index) = rest.find('\n') {
@@ -61,7 +54,7 @@ impl AppWindow for TerminalWindow {
}
self.lines.back_mut().unwrap().push_str(rest);
}
CentralPanel::default().show(ctx, |ui| {
CentralPanel::default().show(ui, |ui| {
ScrollArea::vertical()
.stick_to_bottom(true)
.auto_shrink([false, false])
+59 -7
View File
@@ -1,6 +1,6 @@
use std::{
fmt::{Display, UpperHex},
ops::{Bound, RangeBounds},
ops::{AddAssign, Bound, Deref, DerefMut, MulAssign, RangeBounds},
str::FromStr,
};
@@ -8,9 +8,9 @@ use atoi::FromRadix16;
use egui::{
Align, Color32, CornerRadius, CursorIcon, Event, Frame, Key, Layout, Margin, Rect, Response,
RichText, Sense, Shape, Stroke, StrokeKind, TextEdit, Ui, UiBuilder, Vec2, Widget, WidgetText,
ecolor::HexColor,
ecolor::HexColor, util::id_type_map::SerializableAny,
};
use num_traits::{CheckedAdd, CheckedSub, One};
use num_traits::{CheckedAdd, CheckedSub, One, Zero};
pub trait UiExt {
fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui));
@@ -105,14 +105,16 @@ enum Direction {
pub trait Number:
Copy
+ Zero
+ One
+ AddAssign
+ MulAssign
+ CheckedAdd
+ CheckedSub
+ Eq
+ Ord
+ Display
+ FromStr
+ FromRadix16
+ UpperHex
+ Send
+ Sync
@@ -121,14 +123,16 @@ pub trait Number:
}
impl<
T: Copy
+ Zero
+ One
+ AddAssign
+ MulAssign
+ CheckedAdd
+ CheckedSub
+ Eq
+ Ord
+ Display
+ FromStr
+ FromRadix16
+ UpperHex
+ Send
+ Sync
@@ -209,8 +213,8 @@ impl<T: Number> Widget for NumberEdit<'_, T> {
let from_string = |val: &str| {
if self.hex {
let bytes = val.as_bytes();
let (result, consumed) = T::from_radix_16(bytes);
(consumed == bytes.len()).then_some(result)
let (result, consumed) = atoi::Integer::<T>::from_radix_16(bytes);
(consumed == bytes.len()).then_some(result.0)
} else {
val.parse::<T>().ok()
}
@@ -409,3 +413,51 @@ impl ResponseExt for Response {
self.clicked() || self.dragged()
}
}
pub struct UiData<T> {
current: T,
prev: T,
loaded: bool,
}
impl<T> UiData<T>
where
T: Default + PartialEq + SerializableAny,
{
pub fn new() -> Self {
Self {
current: T::default(),
prev: T::default(),
loaded: false,
}
}
pub fn load(&mut self, ui: &Ui) {
if !self.loaded {
self.current = ui
.data_mut(|d| d.get_persisted(ui.id()))
.unwrap_or_default();
self.loaded = true;
}
}
pub fn save(&mut self, ui: &Ui) {
if self.current != self.prev {
ui.data_mut(|d| d.insert_persisted(ui.id(), self.current.clone()));
self.prev = self.current.clone();
}
}
}
impl<T> Deref for UiData<T> {
type Target = T;
fn deref(&self) -> &Self::Target {
&self.current
}
}
impl<T> DerefMut for UiData<T> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.current
}
}
+71 -55
View File
@@ -1,53 +1,70 @@
use std::sync::Arc;
use egui::{
Align, CentralPanel, Checkbox, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
TextureOptions, Ui, ViewportBuilder, ViewportId,
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
TextureOptions, Ui, ViewportBuilder,
};
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
window::{
AppWindow,
utils::{NumberEdit, UiExt},
utils::{NumberEdit, UiData, UiExt},
},
};
use super::utils::{self, CellData, CharacterGrid};
pub struct BgMapWindow {
sim_id: SimId,
loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>,
bgmaps: MemoryView,
#[derive(Clone, PartialEq, Serialize, Deserialize)]
struct State {
cell_index: usize,
generic_palette: bool,
params: ImageParams<BgMapParams>,
scale: f32,
show_grid: bool,
}
impl BgMapWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
let renderer = BgMapRenderer::new(sim_id, memory);
let ([cell, bgmap], params) = images.add(renderer, BgMapParams::default());
let loader =
ImageTextureLoader::new([("vip://cell".into(), cell), ("vip://bgmap".into(), bgmap)]);
impl Default for State {
fn default() -> Self {
Self {
sim_id,
loader: Arc::new(loader),
memory: memory.clone(),
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
cell_index: params.cell_index,
generic_palette: params.generic_palette,
params,
cell_index: 0,
generic_palette: false,
scale: 1.0,
show_grid: false,
}
}
}
pub struct BgMapWindow {
sim_id: SimId,
memory: Arc<MemoryClient>,
bgmaps: MemoryView,
params: ImageParams<BgMapParams>,
state: UiData<State>,
}
impl BgMapWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
let state: UiData<State> = UiData::new();
let renderer = BgMapRenderer::new(sim_id, memory);
let params = images.add(
sim_id,
renderer,
BgMapParams {
cell_index: state.cell_index,
generic_palette: state.generic_palette,
},
);
Self {
sim_id,
memory: memory.clone(),
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
params,
state,
}
}
fn show_form(&mut self, ui: &mut Ui) {
let row_height = ui.spacing().interact_size.y;
@@ -61,10 +78,11 @@ impl BgMapWindow {
ui.label("Map");
});
row.col(|ui| {
let mut bgmap_index = self.cell_index / 4096;
let mut bgmap_index = self.state.cell_index / 4096;
ui.add(NumberEdit::new(&mut bgmap_index).range(0..16));
if bgmap_index != self.cell_index / 4096 {
self.cell_index = (bgmap_index * 4096) + (self.cell_index % 4096);
if bgmap_index != self.state.cell_index / 4096 {
self.state.cell_index =
(bgmap_index * 4096) + (self.state.cell_index % 4096);
}
});
});
@@ -73,7 +91,7 @@ impl BgMapWindow {
ui.label("Cell");
});
row.col(|ui| {
ui.add(NumberEdit::new(&mut self.cell_index).range(0..16 * 4096));
ui.add(NumberEdit::new(&mut self.state.cell_index).range(0..16 * 4096));
});
});
body.row(row_height, |mut row| {
@@ -81,7 +99,7 @@ impl BgMapWindow {
ui.label("Address");
});
row.col(|ui| {
let address = 0x00020000 + (self.cell_index * 2);
let address = 0x00020000 + (self.state.cell_index * 2);
let mut address_str = format!("{address:08x}");
ui.add_enabled(
false,
@@ -90,12 +108,12 @@ impl BgMapWindow {
});
});
});
let image = Image::new("vip://cell")
let image = Image::new(self.image_url("bgmap-cell"))
.maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
ui.section("Cell", |ui| {
let mut data = self.bgmaps.borrow().read::<u16>(self.cell_index);
let mut data = self.bgmaps.borrow().read::<u16>(self.state.cell_index);
let mut cell = CellData::parse(data);
TableBuilder::new(ui)
.column(Column::remainder())
@@ -138,7 +156,7 @@ impl BgMapWindow {
});
});
if cell.update(&mut data) {
let address = 0x00020000 + (self.cell_index * 2);
let address = 0x00020000 + (self.state.cell_index * 2);
self.memory.write(self.sim_id, address as u32, &data);
}
});
@@ -146,53 +164,46 @@ impl BgMapWindow {
ui.horizontal(|ui| {
ui.label("Scale");
ui.spacing_mut().slider_width = ui.available_width();
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
.step_by(1.0)
.show_value(false);
ui.add(slider);
});
ui.checkbox(&mut self.show_grid, "Show grid");
ui.checkbox(&mut self.generic_palette, "Generic palette");
ui.checkbox(&mut self.state.show_grid, "Show grid");
ui.checkbox(&mut self.state.generic_palette, "Generic palette");
});
});
self.params.write(BgMapParams {
cell_index: self.cell_index,
generic_palette: self.generic_palette,
cell_index: self.state.cell_index,
generic_palette: self.state.generic_palette,
});
}
fn show_bgmap(&mut self, ui: &mut Ui) {
let grid = CharacterGrid::new("vip://bgmap")
.with_scale(self.scale)
.with_grid(self.show_grid)
.with_selected(self.cell_index % 4096);
let grid = CharacterGrid::new(self.image_url("bgmap"))
.with_scale(self.state.scale)
.with_grid(self.state.show_grid)
.with_selected(self.state.cell_index % 4096);
if let Some(selected) = grid.show(ui) {
self.cell_index = (self.cell_index / 4096 * 4096) + selected;
self.state.cell_index = (self.state.cell_index / 4096 * 4096) + selected;
}
}
}
impl AppWindow for BgMapWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("bgmap-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
fn sim_id(&self) -> Option<SimId> {
Some(self.sim_id)
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title(format!("BG Map Data ({})", self.sim_id))
.with_title("BG Map Data")
.with_inner_size((640.0, 480.0))
}
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
ctx.add_texture_loader(self.loader.clone());
}
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
fn show(&mut self, ui: &mut Ui) {
self.state.load(ui);
CentralPanel::default().show(ui, |ui| {
ui.horizontal_top(|ui| {
StripBuilder::new(ui)
.size(Size::relative(0.3).at_most(200.0))
@@ -207,6 +218,7 @@ impl AppWindow for BgMapWindow {
})
});
});
self.state.save(ui);
}
}
@@ -300,6 +312,10 @@ impl BgMapRenderer {
impl ImageRenderer<2> for BgMapRenderer {
type Params = BgMapParams;
fn names(&self) -> [&str; 2] {
["bgmap-cell", "bgmap"]
}
fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [8 * 64, 8 * 64]]
}
+73 -67
View File
@@ -1,19 +1,19 @@
use std::{fmt::Display, sync::Arc};
use std::fmt::Display;
use egui::{
Align, CentralPanel, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
TextureOptions, Ui, Vec2, ViewportBuilder, ViewportId,
Align, CentralPanel, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
Ui, Vec2, ViewportBuilder,
};
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
window::{
AppWindow,
utils::{NumberEdit, UiExt as _},
utils::{NumberEdit, UiData, UiExt as _},
},
};
@@ -79,38 +79,52 @@ impl Display for Palette {
}
}
pub struct CharacterDataWindow {
sim_id: SimId,
loader: Arc<ImageTextureLoader>,
brightness: MemoryView,
palettes: MemoryView,
#[derive(Clone, PartialEq, Serialize, Deserialize)]
struct State {
palette: Palette,
index: usize,
params: ImageParams<CharDataParams>,
scale: f32,
show_grid: bool,
}
impl CharacterDataWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
let renderer = CharDataRenderer::new(sim_id, memory);
let ([char, chardata], params) = images.add(renderer, CharDataParams::default());
let loader = ImageTextureLoader::new([
("vip://char".into(), char),
("vip://chardata".into(), chardata),
]);
impl Default for State {
fn default() -> Self {
Self {
sim_id,
loader: Arc::new(loader),
brightness: memory.watch(sim_id, 0x0005f824, 8),
palettes: memory.watch(sim_id, 0x0005f860, 16),
palette: params.palette,
index: params.index,
params,
palette: Palette::default(),
index: 0,
scale: 4.0,
show_grid: true,
}
}
}
pub struct CharacterDataWindow {
sim_id: SimId,
brightness: MemoryView,
palettes: MemoryView,
params: ImageParams<CharDataParams>,
state: UiData<State>,
}
impl CharacterDataWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
let state: UiData<State> = UiData::new();
let renderer = CharDataRenderer::new(sim_id, memory);
let params = images.add(
sim_id,
renderer,
CharDataParams {
palette: state.palette,
index: state.index,
},
);
Self {
sim_id,
brightness: memory.watch(sim_id, 0x0005f824, 8),
palettes: memory.watch(sim_id, 0x0005f860, 16),
params,
state,
}
}
fn show_form(&mut self, ui: &mut Ui) {
let row_height = ui.spacing().interact_size.y;
@@ -124,7 +138,7 @@ impl CharacterDataWindow {
ui.label("Index");
});
row.col(|ui| {
ui.add(NumberEdit::new(&mut self.index).range(0..2048));
ui.add(NumberEdit::new(&mut self.state.index).range(0..2048));
});
});
body.row(row_height, |mut row| {
@@ -132,11 +146,11 @@ impl CharacterDataWindow {
ui.label("Address");
});
row.col(|ui| {
let address = match self.index {
0x000..0x200 => 0x00060000 + self.index * 16,
0x200..0x400 => 0x000e0000 + (self.index - 0x200) * 16,
0x400..0x600 => 0x00160000 + (self.index - 0x400) * 16,
0x600..0x800 => 0x001e0000 + (self.index - 0x600) * 16,
let address = match self.state.index {
0x000..0x200 => 0x00060000 + self.state.index * 16,
0x200..0x400 => 0x000e0000 + (self.state.index - 0x200) * 16,
0x400..0x600 => 0x00160000 + (self.state.index - 0x400) * 16,
0x600..0x800 => 0x001e0000 + (self.state.index - 0x600) * 16,
_ => unreachable!("can't happen"),
};
let mut address_str = format!("{address:08x}");
@@ -151,7 +165,7 @@ impl CharacterDataWindow {
ui.label("Mirror");
});
row.col(|ui| {
let mirror = 0x00078000 + (self.index * 16);
let mirror = 0x00078000 + (self.state.index * 16);
let mut mirror_str = format!("{mirror:08x}");
ui.add_enabled(
false,
@@ -160,7 +174,7 @@ impl CharacterDataWindow {
});
});
});
let image = Image::new("vip://char")
let image = Image::new(self.image_url("chardata-char"))
.maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
@@ -168,12 +182,12 @@ impl CharacterDataWindow {
ui.horizontal(|ui| {
ui.label("Palette");
ComboBox::from_id_salt("palette")
.selected_text(self.palette.to_string())
.selected_text(self.state.palette.to_string())
.width(ui.available_width())
.show_ui(ui, |ui| {
for palette in Palette::values() {
ui.selectable_value(
&mut self.palette,
&mut self.state.palette,
palette,
palette.to_string(),
);
@@ -200,23 +214,23 @@ impl CharacterDataWindow {
ui.horizontal(|ui| {
ui.label("Scale");
ui.spacing_mut().slider_width = ui.available_width();
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
.step_by(1.0)
.show_value(false);
ui.add(slider);
});
ui.checkbox(&mut self.show_grid, "Show grid");
ui.checkbox(&mut self.state.show_grid, "Show grid");
});
});
self.params.write(CharDataParams {
palette: self.palette,
index: self.index,
palette: self.state.palette,
index: self.state.index,
});
}
fn load_palette_colors(&self) -> [Color32; 4] {
let Some(offset) = self.palette.offset() else {
let Some(offset) = self.state.palette.offset() else {
return utils::generic_palette(Color32::RED);
};
let palette = self.palettes.borrow().read(offset);
@@ -226,37 +240,30 @@ impl CharacterDataWindow {
}
fn show_chardata(&mut self, ui: &mut Ui) {
let grid = CharacterGrid::new("vip://chardata")
.with_scale(self.scale)
.with_grid(self.show_grid)
.with_selected(self.index);
let grid = CharacterGrid::new(self.image_url("chardata"))
.with_scale(self.state.scale)
.with_grid(self.state.show_grid)
.with_selected(self.state.index);
if let Some(selected) = grid.show(ui) {
self.index = selected;
self.state.index = selected;
}
}
}
impl AppWindow for CharacterDataWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("chardata-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
fn sim_id(&self) -> Option<SimId> {
Some(self.sim_id)
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title(format!("Character Data ({})", self.sim_id))
.with_title("Character Data")
.with_inner_size((640.0, 480.0))
}
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
ctx.add_texture_loader(self.loader.clone());
}
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
fn show(&mut self, ui: &mut Ui) {
self.state.load(ui);
CentralPanel::default().show(ui, |ui| {
ui.horizontal_top(|ui| {
StripBuilder::new(ui)
.size(Size::relative(0.3).at_most(200.0))
@@ -271,16 +278,11 @@ impl AppWindow for CharacterDataWindow {
});
});
});
self.state.save(ui);
}
}
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq, Hash)]
enum CharDataResource {
Character { palette: Palette, index: usize },
CharacterData { palette: Palette },
}
#[derive(Clone, Default, PartialEq, Eq)]
#[derive(Clone, PartialEq, Eq)]
struct CharDataParams {
palette: Palette,
index: usize,
@@ -295,6 +297,10 @@ struct CharDataRenderer {
impl ImageRenderer<2> for CharDataRenderer {
type Params = CharDataParams;
fn names(&self) -> [&str; 2] {
["chardata-char", "chardata"]
}
fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [16 * 8, 128 * 8]]
}
+61 -51
View File
@@ -1,56 +1,68 @@
use std::sync::Arc;
use egui::{
Align, CentralPanel, Color32, Context, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
ViewportBuilder, ViewportId,
Align, CentralPanel, Color32, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
ViewportBuilder,
};
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
window::{
AppWindow,
utils::{NumberEdit, UiExt as _},
utils::{NumberEdit, UiData, UiExt as _},
},
};
use super::utils;
pub struct FrameBufferWindow {
sim_id: SimId,
loader: Arc<ImageTextureLoader>,
#[derive(Clone, PartialEq, Serialize, Deserialize)]
struct State {
index: usize,
left: bool,
right: bool,
generic_palette: bool,
params: ImageParams<FrameBufferParams>,
scale: f32,
}
impl FrameBufferWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
let initial_params = FrameBufferParams {
impl Default for State {
fn default() -> Self {
Self {
index: 0,
left: true,
right: true,
generic_palette: false,
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
};
scale: 2.0,
}
}
}
pub struct FrameBufferWindow {
sim_id: SimId,
params: ImageParams<FrameBufferParams>,
state: UiData<State>,
}
impl FrameBufferWindow {
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
let state: UiData<State> = UiData::new();
let renderer = FrameBufferRenderer::new(sim_id, memory);
let ([buffer], params) = images.add(renderer, initial_params);
let loader = ImageTextureLoader::new([("vip://buffer".into(), buffer)]);
let params = images.add(
sim_id,
renderer,
FrameBufferParams {
index: state.index,
left: state.left,
right: state.right,
generic_palette: state.generic_palette,
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
},
);
Self {
sim_id,
loader: Arc::new(loader),
index: params.index,
left: params.left,
right: params.right,
generic_palette: params.generic_palette,
params,
scale: 2.0,
state,
}
}
@@ -66,7 +78,7 @@ impl FrameBufferWindow {
ui.label("Index");
});
row.col(|ui| {
ui.add(NumberEdit::new(&mut self.index).range(0..2));
ui.add(NumberEdit::new(&mut self.state.index).range(0..2));
});
});
body.row(row_height, |mut row| {
@@ -74,7 +86,7 @@ impl FrameBufferWindow {
ui.label("Left");
});
row.col(|ui| {
let address = self.index * 0x00008000;
let address = self.state.index * 0x00008000;
let mut address_str = format!("{address:08x}");
ui.add_enabled(
false,
@@ -87,7 +99,7 @@ impl FrameBufferWindow {
ui.label("Right");
});
row.col(|ui| {
let address = self.index * 0x00008000 + 0x00010000;
let address = self.state.index * 0x00008000 + 0x00010000;
let mut address_str = format!("{address:08x}");
ui.add_enabled(
false,
@@ -100,7 +112,7 @@ impl FrameBufferWindow {
ui.horizontal(|ui| {
ui.label("Scale");
ui.spacing_mut().slider_width = ui.available_width();
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
.step_by(1.0)
.show_value(false);
ui.add(slider);
@@ -110,55 +122,48 @@ impl FrameBufferWindow {
.body(|mut body| {
body.row(row_height, |mut row| {
row.col(|ui| {
ui.checkbox(&mut self.left, "Left");
ui.checkbox(&mut self.state.left, "Left");
});
row.col(|ui| {
ui.checkbox(&mut self.right, "Right");
ui.checkbox(&mut self.state.right, "Right");
});
});
});
ui.checkbox(&mut self.generic_palette, "Generic colors");
ui.checkbox(&mut self.state.generic_palette, "Generic colors");
});
});
self.params.write(FrameBufferParams {
index: self.index,
left: self.left,
right: self.right,
generic_palette: self.generic_palette,
index: self.state.index,
left: self.state.left,
right: self.state.right,
generic_palette: self.state.generic_palette,
..*self.params
});
}
fn show_buffers(&mut self, ui: &mut Ui) {
let image = Image::new("vip://buffer")
.fit_to_original_size(self.scale)
let image = Image::new(self.image_url("buffer"))
.fit_to_original_size(self.state.scale)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
}
}
impl AppWindow for FrameBufferWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("framebuffer-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
fn sim_id(&self) -> Option<SimId> {
Some(self.sim_id)
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title(format!("Frame Buffers ({})", self.sim_id))
.with_title("Frame Buffers")
.with_inner_size((640.0, 480.0))
}
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
ctx.add_texture_loader(self.loader.clone());
}
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
fn show(&mut self, ui: &mut Ui) {
self.state.load(ui);
CentralPanel::default().show(ui, |ui| {
ui.horizontal_top(|ui| {
StripBuilder::new(ui)
.size(Size::relative(0.3).at_most(200.0))
@@ -173,6 +178,7 @@ impl AppWindow for FrameBufferWindow {
});
});
});
self.state.save(ui);
}
}
@@ -208,6 +214,10 @@ impl FrameBufferRenderer {
impl ImageRenderer<1> for FrameBufferRenderer {
type Params = FrameBufferParams;
fn names(&self) -> [&str; 1] {
["buffer"]
}
fn sizes(&self) -> [[usize; 2]; 1] {
[[384, 224]]
}
+59 -48
View File
@@ -1,55 +1,68 @@
use std::sync::Arc;
use egui::{
Align, CentralPanel, Checkbox, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
TextureOptions, Ui, ViewportBuilder, ViewportId,
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
TextureOptions, Ui, ViewportBuilder,
};
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
window::{
AppWindow,
utils::{NumberEdit, UiExt as _},
utils::{NumberEdit, UiData, UiExt as _},
},
};
use super::utils::{self, Object};
pub struct ObjectWindow {
sim_id: SimId,
loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>,
objects: MemoryView,
#[derive(Clone, PartialEq, Serialize, Deserialize)]
struct State {
index: usize,
generic_palette: bool,
params: ImageParams<ObjectParams>,
scale: f32,
}
impl Default for State {
fn default() -> Self {
Self {
index: 0,
generic_palette: false,
scale: 1.0,
}
}
}
pub struct ObjectWindow {
sim_id: SimId,
memory: Arc<MemoryClient>,
objects: MemoryView,
params: ImageParams<ObjectParams>,
state: UiData<State>,
}
impl ObjectWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
let initial_params = ObjectParams {
index: 0,
generic_palette: false,
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
};
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
let state: UiData<State> = UiData::new();
let renderer = ObjectRenderer::new(sim_id, memory);
let ([zoom, full], params) = images.add(renderer, initial_params);
let loader =
ImageTextureLoader::new([("vip://zoom".into(), zoom), ("vip://full".into(), full)]);
let params = images.add(
sim_id,
renderer,
ObjectParams {
index: state.index,
generic_palette: state.generic_palette,
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
},
);
Self {
sim_id,
loader: Arc::new(loader),
memory: memory.clone(),
objects: memory.watch(sim_id, 0x0003e000, 0x2000),
index: params.index,
generic_palette: params.generic_palette,
params,
scale: 1.0,
state,
}
}
@@ -65,7 +78,7 @@ impl ObjectWindow {
ui.label("Index");
});
row.col(|ui| {
ui.add(NumberEdit::new(&mut self.index).range(0..1024));
ui.add(NumberEdit::new(&mut self.state.index).range(0..1024));
});
});
body.row(row_height, |mut row| {
@@ -73,7 +86,7 @@ impl ObjectWindow {
ui.label("Address");
});
row.col(|ui| {
let address = 0x3e000 + self.index * 8;
let address = 0x3e000 + self.state.index * 8;
let mut address_str = format!("{address:08x}");
ui.add_enabled(
false,
@@ -82,12 +95,12 @@ impl ObjectWindow {
});
});
});
let image = Image::new("vip://zoom")
let image = Image::new(self.image_url("object-zoom"))
.maintain_aspect_ratio(true)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
ui.section("Properties", |ui| {
let mut object = self.objects.borrow().read::<[u16; 4]>(self.index);
let mut object = self.objects.borrow().read::<[u16; 4]>(self.state.index);
let mut obj = Object::parse(object);
TableBuilder::new(ui)
.column(Column::remainder())
@@ -162,7 +175,7 @@ impl ObjectWindow {
});
});
if obj.update(&mut object) {
let address = 0x3e000 + self.index * 8;
let address = 0x3e000 + self.state.index * 8;
self.memory.write(self.sim_id, address as u32, &object);
}
});
@@ -170,50 +183,43 @@ impl ObjectWindow {
ui.horizontal(|ui| {
ui.label("Scale");
ui.spacing_mut().slider_width = ui.available_width();
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
.step_by(1.0)
.show_value(false);
ui.add(slider);
});
ui.checkbox(&mut self.generic_palette, "Generic palette");
ui.checkbox(&mut self.state.generic_palette, "Generic palette");
});
});
self.params.write(ObjectParams {
index: self.index,
generic_palette: self.generic_palette,
index: self.state.index,
generic_palette: self.state.generic_palette,
..*self.params
});
}
fn show_object(&mut self, ui: &mut Ui) {
let image = Image::new("vip://full")
.fit_to_original_size(self.scale)
let image = Image::new(self.image_url("object-full"))
.fit_to_original_size(self.state.scale)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
}
}
impl AppWindow for ObjectWindow {
fn viewport_id(&self) -> egui::ViewportId {
ViewportId::from_hash_of(format!("object-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
fn sim_id(&self) -> Option<SimId> {
Some(self.sim_id)
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title(format!("Object Data ({})", self.sim_id))
.with_title("Object Data")
.with_inner_size((640.0, 500.0))
}
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
ctx.add_texture_loader(self.loader.clone());
}
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
fn show(&mut self, ui: &mut Ui) {
self.state.load(ui);
CentralPanel::default().show(ui, |ui| {
ui.horizontal_top(|ui| {
StripBuilder::new(ui)
.size(Size::relative(0.3).at_most(200.0))
@@ -228,6 +234,7 @@ impl AppWindow for ObjectWindow {
});
});
});
self.state.save(ui);
}
}
@@ -327,6 +334,10 @@ impl ObjectRenderer {
impl ImageRenderer<2> for ObjectRenderer {
type Params = ObjectParams;
fn names(&self) -> [&str; 2] {
["object-zoom", "object-full"]
}
fn sizes(&self) -> [[usize; 2]; 2] {
[[8, 8], [384, 224]]
}
+7 -11
View File
@@ -1,8 +1,8 @@
use std::sync::Arc;
use egui::{
Align, Button, CentralPanel, Checkbox, Color32, Context, Direction, Label, Layout, ScrollArea,
TextEdit, Ui, ViewportBuilder, ViewportId,
Align, Button, CentralPanel, Checkbox, Color32, Direction, Label, Layout, ScrollArea, TextEdit,
Ui, ViewportBuilder,
};
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
@@ -630,22 +630,18 @@ fn read_address<T: MemoryValue>(registers: &MemoryRef, address: usize) -> T {
}
impl AppWindow for RegisterWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("registers-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
fn sim_id(&self) -> Option<SimId> {
Some(self.sim_id)
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title(format!("Registers ({})", self.sim_id))
.with_title("Registers")
.with_inner_size((800.0, 480.0))
}
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
fn show(&mut self, ui: &mut Ui) {
CentralPanel::default().show(ui, |ui| {
ScrollArea::vertical().show(ui, |ui| {
ui.horizontal_top(|ui| {
let width = ui.available_width();
+4 -1
View File
@@ -1,6 +1,7 @@
use egui::{Color32, Image, ImageSource, Response, Sense, TextureOptions, Ui, Widget};
pub const GENERIC_PALETTE: [u8; 4] = [0, 32, 64, 128];
const COLOR_TRANSPARENT: Color32 = Color32::from_rgb(0x25, 0x25, 0x25);
pub fn shade(brt: u8, color: Color32) -> Color32 {
let corrected = if brt > 132 {
@@ -44,7 +45,9 @@ pub fn parse_brts(brts: &[u16; 3], color: Color32) -> [Color32; 4] {
pub fn palette_colors(palette: u8, brts: &[u8; 8], color: Color32) -> [Color32; 4] {
let colors = parse_shades(brts).map(|s| shade(s, color));
parse_palette(palette).map(|p| colors[p as usize])
let mut palette_colors = parse_palette(palette).map(|p| colors[p as usize]);
palette_colors[0] = COLOR_TRANSPARENT;
palette_colors
}
pub struct Object {
+81 -65
View File
@@ -1,8 +1,8 @@
use std::{fmt::Display, sync::Arc};
use egui::{
Align, CentralPanel, Checkbox, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
TextureOptions, Ui, ViewportBuilder, ViewportId,
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
TextureOptions, Ui, ViewportBuilder,
};
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use fixed::{
@@ -11,56 +11,70 @@ use fixed::{
};
use num_derive::{FromPrimitive, ToPrimitive};
use num_traits::{FromPrimitive, ToPrimitive};
use serde::{Deserialize, Serialize};
use crate::{
emulator::SimId,
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryRef, MemoryView},
window::{
AppWindow,
utils::{NumberEdit, UiExt as _},
utils::{NumberEdit, UiData, UiExt as _},
},
};
use super::utils::{self, CellData, Object, shade};
pub struct WorldWindow {
sim_id: SimId,
loader: Arc<ImageTextureLoader>,
memory: Arc<MemoryClient>,
worlds: MemoryView,
bgmaps: MemoryView,
#[derive(Clone, PartialEq, Serialize, Deserialize)]
struct State {
index: usize,
param_index: usize,
generic_palette: bool,
show_extents: bool,
params: ImageParams<WorldParams>,
scale: f32,
}
impl Default for State {
fn default() -> Self {
Self {
index: 31,
param_index: 0,
generic_palette: false,
show_extents: false,
scale: 1.0,
}
}
}
pub struct WorldWindow {
sim_id: SimId,
memory: Arc<MemoryClient>,
worlds: MemoryView,
bgmaps: MemoryView,
params: ImageParams<WorldParams>,
state: UiData<State>,
}
impl WorldWindow {
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
let initial_params = WorldParams {
index: 31,
generic_palette: false,
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
};
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
let state: UiData<State> = UiData::new();
let renderer = WorldRenderer::new(sim_id, memory);
let ([world], params) = images.add(renderer, initial_params);
let loader = ImageTextureLoader::new([("vip://world".into(), world)]);
let params = images.add(
sim_id,
renderer,
WorldParams {
index: state.index,
generic_palette: state.generic_palette,
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
},
);
Self {
sim_id,
loader: Arc::new(loader),
memory: memory.clone(),
worlds: memory.watch(sim_id, 0x0003d800, 0x400),
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
index: params.index,
param_index: 0,
generic_palette: params.generic_palette,
show_extents: false,
params,
scale: 1.0,
state,
}
}
@@ -76,7 +90,7 @@ impl WorldWindow {
ui.label("Index");
});
row.col(|ui| {
ui.add(NumberEdit::new(&mut self.index).range(0..32));
ui.add(NumberEdit::new(&mut self.state.index).range(0..32));
});
});
body.row(row_height, |mut row| {
@@ -84,7 +98,7 @@ impl WorldWindow {
ui.label("Address");
});
row.col(|ui| {
let address = 0x0003d800 + self.index * 32;
let address = 0x0003d800 + self.state.index * 32;
let mut address_str = format!("{address:08x}");
ui.add_enabled(
false,
@@ -95,7 +109,7 @@ impl WorldWindow {
});
let mut data = {
let worlds = self.worlds.borrow();
worlds.read(self.index)
worlds.read(self.state.index)
};
let mut world = World::parse(&data);
ui.section("Properties", |ui| {
@@ -275,7 +289,7 @@ impl WorldWindow {
});
});
if world.update(&mut data) {
let address = 0x0003d800 + self.index * 32;
let address = 0x0003d800 + self.state.index * 32;
self.memory.write(self.sim_id, address as u32, &data);
}
if world.header.mode == WorldMode::HBias {
@@ -290,10 +304,12 @@ impl WorldWindow {
});
row.col(|ui| {
let max = world.height.max(8) as usize;
ui.add(NumberEdit::new(&mut self.param_index).range(0..max));
ui.add(
NumberEdit::new(&mut self.state.param_index).range(0..max),
);
});
});
let base = (world.param_base + self.param_index * 2) & 0x1ffff;
let base = (world.param_base + self.state.param_index * 2) & 0x1ffff;
let mut param = HBiasParam::load(&self.bgmaps.borrow(), base);
body.row(row_height, |mut row| {
row.col(|ui| {
@@ -340,10 +356,12 @@ impl WorldWindow {
});
row.col(|ui| {
let max = world.height.max(1) as usize;
ui.add(NumberEdit::new(&mut self.param_index).range(0..max));
ui.add(
NumberEdit::new(&mut self.state.param_index).range(0..max),
);
});
});
let base = (world.param_base + self.param_index * 8) & 0x1ffff;
let base = (world.param_base + self.state.param_index * 8) & 0x1ffff;
let mut param = AffineParam::load(&self.bgmaps.borrow(), base);
body.row(row_height, |mut row| {
row.col(|ui| {
@@ -403,49 +421,49 @@ impl WorldWindow {
});
});
} else {
self.param_index = 0;
self.state.param_index = 0;
}
ui.section("Display", |ui| {
ui.horizontal(|ui| {
ui.label("Scale");
ui.spacing_mut().slider_width = ui.available_width();
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
.step_by(1.0)
.show_value(false);
ui.add(slider);
});
ui.checkbox(&mut self.generic_palette, "Generic palette");
ui.checkbox(&mut self.show_extents, "Show extents");
ui.checkbox(&mut self.state.generic_palette, "Generic palette");
ui.checkbox(&mut self.state.show_extents, "Show extents");
});
});
self.params.write(WorldParams {
index: self.index,
generic_palette: self.generic_palette,
index: self.state.index,
generic_palette: self.state.generic_palette,
..*self.params
});
}
fn show_world(&mut self, ui: &mut Ui) {
let image = Image::new("vip://world")
.fit_to_original_size(self.scale)
let image = Image::new(self.image_url("world"))
.fit_to_original_size(self.state.scale)
.texture_options(TextureOptions::NEAREST);
let res = ui.add(image);
if self.show_extents {
if self.state.show_extents {
let world = {
let worlds = self.worlds.borrow();
let data = worlds.read(self.index);
let data = worlds.read(self.state.index);
World::parse(&data)
};
if world.header.mode == WorldMode::Object {
return;
}
let lx1 = (world.dst_x - world.dst_parallax) as f32 * self.scale;
let lx2 = lx1 + world.width as f32 * self.scale;
let rx1 = (world.dst_x + world.dst_parallax) as f32 * self.scale;
let rx2 = rx1 + world.width as f32 * self.scale;
let y1 = world.dst_y as f32 * self.scale;
let y2 = y1 + world.height as f32 * self.scale;
let lx1 = (world.dst_x - world.dst_parallax) as f32 * self.state.scale;
let lx2 = lx1 + world.width as f32 * self.state.scale;
let rx1 = (world.dst_x + world.dst_parallax) as f32 * self.state.scale;
let rx2 = rx1 + world.width as f32 * self.state.scale;
let y1 = world.dst_y as f32 * self.state.scale;
let y2 = y1 + world.height as f32 * self.state.scale;
let left_color = self.params.left_color;
let right_color = self.params.right_color;
@@ -509,26 +527,19 @@ impl WorldWindow {
}
impl AppWindow for WorldWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("world-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
fn sim_id(&self) -> Option<SimId> {
Some(self.sim_id)
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title(format!("Worlds ({})", self.sim_id))
.with_title("Worlds")
.with_inner_size((640.0, 520.0))
}
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
ctx.add_texture_loader(self.loader.clone());
}
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
fn show(&mut self, ui: &mut Ui) {
self.state.load(ui);
CentralPanel::default().show(ui, |ui| {
ui.horizontal_top(|ui| {
StripBuilder::new(ui)
.size(Size::relative(0.3).at_most(200.0))
@@ -543,6 +554,7 @@ impl AppWindow for WorldWindow {
});
});
});
self.state.save(ui);
}
}
@@ -779,6 +791,10 @@ impl WorldRenderer {
impl ImageRenderer<1> for WorldRenderer {
type Params = WorldParams;
fn names(&self) -> [&str; 1] {
["world"]
}
fn sizes(&self) -> [[usize; 2]; 1] {
[[384, 224]]
}
@@ -1065,8 +1081,8 @@ impl<'a> SourceCoordCalculator<'a> {
(sx, sy)
}
SourceParam::Affine(affine) => {
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.min(0));
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.min(0));
let sx = affine_coord(affine.src_x, x, affine.dx, -(affine.src_parallax.min(0)));
let sy = affine_coord(affine.src_y, x, affine.dy, -(affine.src_parallax.min(0)));
(sx, sy)
}
}