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Generated
+1
-1
@@ -1807,7 +1807,7 @@ checksum = "bbd2bcb4c963f2ddae06a2efc7e9f3591312473c50c6685e1f298068316e66fe"
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||||
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[[package]]
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||||
name = "lemur"
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version = "0.3.2"
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version = "0.4.4"
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dependencies = [
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"anyhow",
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"atoi",
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+1
-1
@@ -4,7 +4,7 @@ description = "An emulator for the Virtual Boy."
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repository = "https://git.virtual-boy.com/PVB/lemur"
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publish = false
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license = "MIT"
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version = "0.3.2"
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version = "0.4.4"
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edition = "2021"
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[dependencies]
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+1
-1
Submodule shrooms-vb-core updated: 155a3aa678...b2412d9487
+12
-2
@@ -18,12 +18,12 @@ use crate::{
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controller::ControllerManager,
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emulator::{EmulatorClient, EmulatorCommand, SimId},
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images::ImageProcessor,
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input::MappingProvider,
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input::{MappingProvider, ShortcutProvider},
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memory::MemoryClient,
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persistence::Persistence,
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window::{
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AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
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GdbServerWindow, InputWindow, ObjectWindow, RegisterWindow, WorldWindow,
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GdbServerWindow, InputWindow, ObjectWindow, RegisterWindow, ShortcutsWindow, WorldWindow,
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},
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};
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@@ -44,6 +44,7 @@ pub struct Application {
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client: EmulatorClient,
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proxy: EventLoopProxy<UserEvent>,
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mappings: MappingProvider,
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shortcuts: ShortcutProvider,
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controllers: ControllerManager,
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memory: Arc<MemoryClient>,
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images: ImageProcessor,
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@@ -63,6 +64,7 @@ impl Application {
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let icon = load_icon().ok().map(Arc::new);
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let persistence = Persistence::new();
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let mappings = MappingProvider::new(persistence.clone());
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let shortcuts = ShortcutProvider::new(persistence.clone());
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let controllers = ControllerManager::new(client.clone(), &mappings);
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let memory = Arc::new(MemoryClient::new(client.clone()));
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let images = ImageProcessor::new();
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@@ -77,6 +79,7 @@ impl Application {
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client,
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proxy,
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mappings,
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shortcuts,
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memory,
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images,
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controllers,
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@@ -111,6 +114,7 @@ impl ApplicationHandler<UserEvent> for Application {
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self.client.clone(),
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self.proxy.clone(),
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self.persistence.clone(),
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self.shortcuts.clone(),
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SimId::Player1,
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);
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self.open(event_loop, Box::new(app));
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@@ -246,11 +250,16 @@ impl ApplicationHandler<UserEvent> for Application {
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let input = InputWindow::new(self.mappings.clone());
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self.open(event_loop, Box::new(input));
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}
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UserEvent::OpenShortcuts => {
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let shortcuts = ShortcutsWindow::new(self.shortcuts.clone());
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self.open(event_loop, Box::new(shortcuts));
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}
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UserEvent::OpenPlayer2 => {
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let p2 = GameWindow::new(
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self.client.clone(),
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self.proxy.clone(),
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self.persistence.clone(),
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self.shortcuts.clone(),
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SimId::Player2,
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);
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self.open(event_loop, Box::new(p2));
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||||
@@ -503,6 +512,7 @@ pub enum UserEvent {
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OpenRegisters(SimId),
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OpenDebugger(SimId),
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OpenInput,
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OpenShortcuts,
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OpenPlayer2,
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Quit(SimId),
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}
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+31
-1
@@ -291,6 +291,26 @@ impl Emulator {
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||||
);
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||||
}
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fn frame_advance(&mut self) {
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if self
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.state
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||||
.compare_exchange(
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||||
EmulatorState::Paused,
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||||
EmulatorState::Stepping,
|
||||
Ordering::AcqRel,
|
||||
Ordering::Acquire,
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||||
)
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||||
.is_err_and(|s| s == EmulatorState::Running)
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||||
{
|
||||
let _ = self.state.compare_exchange(
|
||||
EmulatorState::Running,
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||||
EmulatorState::Stepping,
|
||||
Ordering::AcqRel,
|
||||
Ordering::Relaxed,
|
||||
);
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||||
}
|
||||
}
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||||
|
||||
fn save_sram(&mut self, sim_id: SimId) -> Result<()> {
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||||
let sim = self.sims.get_mut(sim_id.to_index());
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||||
let cart = self.carts[sim_id.to_index()].as_mut();
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||||
@@ -366,6 +386,7 @@ impl Emulator {
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||||
debugger.stop_reason = None;
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||||
true
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||||
}
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||||
|
||||
fn debug_step(&mut self, sim_id: SimId) {
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||||
if self.debug_continue(sim_id) {
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let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
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||||
@@ -428,7 +449,7 @@ impl Emulator {
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||||
// Don't emulate if the state is "paused", or if any sim is paused in the debugger
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||||
let running = match state {
|
||||
EmulatorState::Paused => false,
|
||||
EmulatorState::Running => true,
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||||
EmulatorState::Running | EmulatorState::Stepping => true,
|
||||
EmulatorState::Debugging => self.debuggers.values().all(|d| d.stop_reason.is_none()),
|
||||
};
|
||||
let p1_running = running && p1_state == SimState::Ready;
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||||
@@ -442,6 +463,10 @@ impl Emulator {
|
||||
self.sims[SimId::Player2.to_index()].emulate();
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||||
}
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||||
|
||||
if state == EmulatorState::Stepping {
|
||||
self.state.store(EmulatorState::Paused, Ordering::Release);
|
||||
}
|
||||
|
||||
// Debug state
|
||||
if state == EmulatorState::Debugging {
|
||||
for sim_id in SimId::values() {
|
||||
@@ -539,6 +564,9 @@ impl Emulator {
|
||||
EmulatorCommand::Resume => {
|
||||
self.resume_sims();
|
||||
}
|
||||
EmulatorCommand::FrameAdvance => {
|
||||
self.frame_advance();
|
||||
}
|
||||
EmulatorCommand::StartDebugging(sim_id, debugger) => {
|
||||
self.start_debugging(sim_id, debugger);
|
||||
}
|
||||
@@ -665,6 +693,7 @@ pub enum EmulatorCommand {
|
||||
StopSecondSim,
|
||||
Pause,
|
||||
Resume,
|
||||
FrameAdvance,
|
||||
StartDebugging(SimId, DebugSender),
|
||||
StopDebugging(SimId),
|
||||
DebugInterrupt(SimId),
|
||||
@@ -700,6 +729,7 @@ pub enum SimState {
|
||||
pub enum EmulatorState {
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||||
Paused,
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||||
Running,
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||||
Stepping,
|
||||
Debugging,
|
||||
}
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||||
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||||
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||||
+206
-2
@@ -1,11 +1,13 @@
|
||||
use std::{
|
||||
collections::{hash_map::Entry, HashMap},
|
||||
cmp::Ordering,
|
||||
collections::{hash_map::Entry, HashMap, HashSet},
|
||||
fmt::Display,
|
||||
str::FromStr,
|
||||
sync::{Arc, RwLock},
|
||||
sync::{Arc, Mutex, RwLock},
|
||||
};
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||||
|
||||
use anyhow::anyhow;
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||||
use egui::{Key, KeyboardShortcut, Modifiers};
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||||
use gilrs::{ev::Code, Axis, Button, Gamepad, GamepadId};
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||||
use serde::{Deserialize, Serialize};
|
||||
use winit::keyboard::{KeyCode, PhysicalKey};
|
||||
@@ -454,3 +456,205 @@ struct PersistedGamepadMapping {
|
||||
default_buttons: Vec<(Code, VBKey)>,
|
||||
default_axes: Vec<(Code, (VBKey, VBKey))>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct Shortcut {
|
||||
pub shortcut: KeyboardShortcut,
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||||
pub command: Command,
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||||
}
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||||
|
||||
#[derive(Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Hash)]
|
||||
pub enum Command {
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||||
OpenRom,
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||||
Quit,
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||||
FrameAdvance,
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||||
Reset,
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||||
PauseResume,
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||||
// if you update this, update Command::all and add a default
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||||
}
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||||
|
||||
impl Command {
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||||
pub fn all() -> [Self; 5] {
|
||||
[
|
||||
Self::OpenRom,
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||||
Self::Quit,
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||||
Self::PauseResume,
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||||
Self::Reset,
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||||
Self::FrameAdvance,
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||||
]
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||||
}
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||||
|
||||
pub fn name(self) -> &'static str {
|
||||
match self {
|
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Self::OpenRom => "Open ROM",
|
||||
Self::Quit => "Exit",
|
||||
Self::PauseResume => "Pause/Resume",
|
||||
Self::Reset => "Reset",
|
||||
Self::FrameAdvance => "Frame Advance",
|
||||
}
|
||||
}
|
||||
}
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||||
|
||||
impl Display for Command {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.write_str(self.name())
|
||||
}
|
||||
}
|
||||
|
||||
struct Shortcuts {
|
||||
all: Vec<(Command, KeyboardShortcut)>,
|
||||
by_command: HashMap<Command, KeyboardShortcut>,
|
||||
}
|
||||
|
||||
impl Default for Shortcuts {
|
||||
fn default() -> Self {
|
||||
let mut shortcuts = Shortcuts {
|
||||
all: vec![],
|
||||
by_command: HashMap::new(),
|
||||
};
|
||||
shortcuts.set(
|
||||
Command::OpenRom,
|
||||
KeyboardShortcut::new(Modifiers::COMMAND, Key::O),
|
||||
);
|
||||
shortcuts.set(
|
||||
Command::Quit,
|
||||
KeyboardShortcut::new(Modifiers::COMMAND, Key::Q),
|
||||
);
|
||||
shortcuts.set(
|
||||
Command::PauseResume,
|
||||
KeyboardShortcut::new(Modifiers::NONE, Key::F5),
|
||||
);
|
||||
shortcuts.set(
|
||||
Command::Reset,
|
||||
KeyboardShortcut::new(Modifiers::SHIFT, Key::F5),
|
||||
);
|
||||
shortcuts.set(
|
||||
Command::FrameAdvance,
|
||||
KeyboardShortcut::new(Modifiers::NONE, Key::F6),
|
||||
);
|
||||
shortcuts
|
||||
}
|
||||
}
|
||||
|
||||
impl Shortcuts {
|
||||
fn set(&mut self, command: Command, shortcut: KeyboardShortcut) {
|
||||
if self.by_command.insert(command, shortcut).is_some() {
|
||||
for (cmd, sht) in &mut self.all {
|
||||
if *cmd == command {
|
||||
*sht = shortcut;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
self.all.push((command, shortcut));
|
||||
}
|
||||
self.all.sort_by(|l, r| order_shortcut(l.1, r.1));
|
||||
}
|
||||
|
||||
fn unset(&mut self, command: Command) {
|
||||
if self.by_command.remove(&command).is_some() {
|
||||
self.all.retain(|(c, _)| *c != command);
|
||||
}
|
||||
}
|
||||
|
||||
fn save(&self) -> PersistedShortcuts {
|
||||
let mut shortcuts = PersistedShortcuts { shortcuts: vec![] };
|
||||
for command in Command::all() {
|
||||
let shortcut = self.by_command.get(&command).copied();
|
||||
shortcuts.shortcuts.push((command, shortcut));
|
||||
}
|
||||
shortcuts
|
||||
}
|
||||
}
|
||||
|
||||
fn order_shortcut(left: KeyboardShortcut, right: KeyboardShortcut) -> Ordering {
|
||||
left.logical_key.cmp(&right.logical_key).then_with(|| {
|
||||
specificity(left.modifiers)
|
||||
.cmp(&specificity(right.modifiers))
|
||||
.reverse()
|
||||
})
|
||||
}
|
||||
|
||||
fn specificity(modifiers: egui::Modifiers) -> usize {
|
||||
let mut mods = 0;
|
||||
if modifiers.alt {
|
||||
mods += 1;
|
||||
}
|
||||
if modifiers.command || modifiers.ctrl {
|
||||
mods += 1;
|
||||
}
|
||||
if modifiers.shift {
|
||||
mods += 1;
|
||||
}
|
||||
mods
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct PersistedShortcuts {
|
||||
shortcuts: Vec<(Command, Option<KeyboardShortcut>)>,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct ShortcutProvider {
|
||||
persistence: Persistence,
|
||||
shortcuts: Arc<Mutex<Shortcuts>>,
|
||||
}
|
||||
|
||||
impl ShortcutProvider {
|
||||
pub fn new(persistence: Persistence) -> Self {
|
||||
let mut shortcuts = Shortcuts::default();
|
||||
if let Ok(saved) = persistence.load_config::<PersistedShortcuts>("shortcuts") {
|
||||
for (command, shortcut) in saved.shortcuts {
|
||||
if let Some(shortcut) = shortcut {
|
||||
shortcuts.set(command, shortcut);
|
||||
} else {
|
||||
shortcuts.unset(command);
|
||||
}
|
||||
}
|
||||
}
|
||||
Self {
|
||||
persistence,
|
||||
shortcuts: Arc::new(Mutex::new(shortcuts)),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn shortcut_for(&self, command: Command) -> Option<KeyboardShortcut> {
|
||||
let lock = self.shortcuts.lock().unwrap();
|
||||
lock.by_command.get(&command).copied()
|
||||
}
|
||||
|
||||
pub fn consume_all(&self, input: &mut egui::InputState) -> HashSet<Command> {
|
||||
let lock = self.shortcuts.lock().unwrap();
|
||||
lock.all
|
||||
.iter()
|
||||
.filter_map(|(command, shortcut)| input.consume_shortcut(shortcut).then_some(*command))
|
||||
.collect()
|
||||
}
|
||||
|
||||
pub fn set(&self, command: Command, shortcut: KeyboardShortcut) {
|
||||
let updated = {
|
||||
let mut lock = self.shortcuts.lock().unwrap();
|
||||
lock.set(command, shortcut);
|
||||
lock.save()
|
||||
};
|
||||
let _ = self.persistence.save_config("shortcuts", &updated);
|
||||
}
|
||||
|
||||
pub fn unset(&self, command: Command) {
|
||||
let updated = {
|
||||
let mut lock = self.shortcuts.lock().unwrap();
|
||||
lock.unset(command);
|
||||
lock.save()
|
||||
};
|
||||
let _ = self.persistence.save_config("shortcuts", &updated);
|
||||
}
|
||||
|
||||
pub fn reset(&self) {
|
||||
let updated = {
|
||||
let mut lock = self.shortcuts.lock().unwrap();
|
||||
*lock = Shortcuts::default();
|
||||
lock.save()
|
||||
};
|
||||
let _ = self.persistence.save_config("shortcuts", &updated);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ use egui::{Context, ViewportBuilder, ViewportId};
|
||||
pub use game::GameWindow;
|
||||
pub use gdb::GdbServerWindow;
|
||||
pub use input::InputWindow;
|
||||
pub use shortcuts::ShortcutsWindow;
|
||||
pub use vip::{
|
||||
BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
|
||||
};
|
||||
@@ -15,6 +16,7 @@ mod game;
|
||||
mod game_screen;
|
||||
mod gdb;
|
||||
mod input;
|
||||
mod shortcuts;
|
||||
mod utils;
|
||||
mod vip;
|
||||
|
||||
|
||||
+95
-9
@@ -3,6 +3,7 @@ use std::sync::mpsc;
|
||||
use crate::{
|
||||
app::UserEvent,
|
||||
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
|
||||
input::{Command, ShortcutProvider},
|
||||
persistence::Persistence,
|
||||
};
|
||||
use egui::{
|
||||
@@ -38,6 +39,7 @@ pub struct GameWindow {
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
persistence: Persistence,
|
||||
shortcuts: ShortcutProvider,
|
||||
sim_id: SimId,
|
||||
config: GameConfig,
|
||||
screen: Option<GameScreen>,
|
||||
@@ -50,6 +52,7 @@ impl GameWindow {
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
persistence: Persistence,
|
||||
shortcuts: ShortcutProvider,
|
||||
sim_id: SimId,
|
||||
) -> Self {
|
||||
let config = load_config(&persistence, sim_id);
|
||||
@@ -57,6 +60,7 @@ impl GameWindow {
|
||||
client,
|
||||
proxy,
|
||||
persistence,
|
||||
shortcuts,
|
||||
sim_id,
|
||||
config,
|
||||
screen: None,
|
||||
@@ -66,8 +70,53 @@ impl GameWindow {
|
||||
}
|
||||
|
||||
fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
|
||||
let state = self.client.emulator_state();
|
||||
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
|
||||
let can_pause = is_ready && state == EmulatorState::Running;
|
||||
let can_resume = is_ready && state == EmulatorState::Paused;
|
||||
let can_frame_advance = is_ready && state != EmulatorState::Debugging;
|
||||
|
||||
for command in ui.input_mut(|input| self.shortcuts.consume_all(input)) {
|
||||
match command {
|
||||
Command::OpenRom => {
|
||||
let rom = rfd::FileDialog::new()
|
||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
|
||||
.pick_file();
|
||||
if let Some(path) = rom {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
|
||||
}
|
||||
}
|
||||
Command::Quit => {
|
||||
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
|
||||
}
|
||||
Command::PauseResume => {
|
||||
if state == EmulatorState::Paused && can_resume {
|
||||
self.client.send_command(EmulatorCommand::Resume);
|
||||
}
|
||||
if state == EmulatorState::Running && can_pause {
|
||||
self.client.send_command(EmulatorCommand::Pause);
|
||||
}
|
||||
}
|
||||
Command::Reset => {
|
||||
if is_ready {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::Reset(self.sim_id));
|
||||
}
|
||||
}
|
||||
Command::FrameAdvance => {
|
||||
if can_frame_advance {
|
||||
self.client.send_command(EmulatorCommand::FrameAdvance);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ui.menu_button("ROM", |ui| {
|
||||
if ui.button("Open ROM").clicked() {
|
||||
if ui
|
||||
.add(self.button_for(ui.ctx(), "Open ROM", Command::OpenRom))
|
||||
.clicked()
|
||||
{
|
||||
let rom = rfd::FileDialog::new()
|
||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
|
||||
.pick_file();
|
||||
@@ -77,29 +126,54 @@ impl GameWindow {
|
||||
}
|
||||
ui.close_menu();
|
||||
}
|
||||
if ui.button("Quit").clicked() {
|
||||
if ui
|
||||
.add(self.button_for(ui.ctx(), "Quit", Command::Quit))
|
||||
.clicked()
|
||||
{
|
||||
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
|
||||
}
|
||||
});
|
||||
ui.menu_button("Emulation", |ui| {
|
||||
let state = self.client.emulator_state();
|
||||
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
|
||||
let can_pause = is_ready && state == EmulatorState::Running;
|
||||
let can_resume = is_ready && state == EmulatorState::Paused;
|
||||
if state == EmulatorState::Running {
|
||||
if ui.add_enabled(can_pause, Button::new("Pause")).clicked() {
|
||||
if ui
|
||||
.add_enabled(
|
||||
can_pause,
|
||||
self.button_for(ui.ctx(), "Pause", Command::PauseResume),
|
||||
)
|
||||
.clicked()
|
||||
{
|
||||
self.client.send_command(EmulatorCommand::Pause);
|
||||
ui.close_menu();
|
||||
}
|
||||
} else if ui.add_enabled(can_resume, Button::new("Resume")).clicked() {
|
||||
} else if ui
|
||||
.add_enabled(
|
||||
can_resume,
|
||||
self.button_for(ui.ctx(), "Resume", Command::PauseResume),
|
||||
)
|
||||
.clicked()
|
||||
{
|
||||
self.client.send_command(EmulatorCommand::Resume);
|
||||
ui.close_menu();
|
||||
}
|
||||
if ui.add_enabled(is_ready, Button::new("Reset")).clicked() {
|
||||
if ui
|
||||
.add_enabled(is_ready, self.button_for(ui.ctx(), "Reset", Command::Reset))
|
||||
.clicked()
|
||||
{
|
||||
self.client
|
||||
.send_command(EmulatorCommand::Reset(self.sim_id));
|
||||
ui.close_menu();
|
||||
}
|
||||
ui.separator();
|
||||
if ui
|
||||
.add_enabled(
|
||||
can_frame_advance,
|
||||
self.button_for(ui.ctx(), "Frame Advance", Command::FrameAdvance),
|
||||
)
|
||||
.clicked()
|
||||
{
|
||||
self.client.send_command(EmulatorCommand::FrameAdvance);
|
||||
ui.close_menu();
|
||||
}
|
||||
});
|
||||
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
|
||||
ui.menu_button("Multiplayer", |ui| {
|
||||
@@ -284,6 +358,10 @@ impl GameWindow {
|
||||
ui.close_menu();
|
||||
}
|
||||
});
|
||||
if ui.button("Key Shortcuts").clicked() {
|
||||
self.proxy.send_event(UserEvent::OpenShortcuts).unwrap();
|
||||
ui.close_menu();
|
||||
}
|
||||
}
|
||||
|
||||
fn show_color_picker(&mut self, ui: &mut Ui) {
|
||||
@@ -325,6 +403,14 @@ impl GameWindow {
|
||||
}
|
||||
self.config = new_config;
|
||||
}
|
||||
|
||||
fn button_for(&self, ctx: &Context, text: &str, command: Command) -> Button {
|
||||
let button = Button::new(text);
|
||||
match self.shortcuts.shortcut_for(command) {
|
||||
Some(shortcut) => button.shortcut_text(ctx.format_shortcut(&shortcut)),
|
||||
None => button,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn config_filename(sim_id: SimId) -> &'static str {
|
||||
|
||||
@@ -0,0 +1,103 @@
|
||||
use egui::{
|
||||
Button, CentralPanel, Context, Event, KeyboardShortcut, Label, Layout, Ui, ViewportBuilder,
|
||||
ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, TableBuilder};
|
||||
|
||||
use crate::input::{Command, ShortcutProvider};
|
||||
|
||||
use super::AppWindow;
|
||||
|
||||
pub struct ShortcutsWindow {
|
||||
shortcuts: ShortcutProvider,
|
||||
now_binding: Option<Command>,
|
||||
}
|
||||
|
||||
impl ShortcutsWindow {
|
||||
pub fn new(shortcuts: ShortcutProvider) -> Self {
|
||||
Self {
|
||||
shortcuts,
|
||||
now_binding: None,
|
||||
}
|
||||
}
|
||||
|
||||
fn show_shortcuts(&mut self, ui: &mut Ui) {
|
||||
ui.horizontal(|ui| {
|
||||
if ui.button("Use defaults").clicked() {
|
||||
self.shortcuts.reset();
|
||||
}
|
||||
});
|
||||
ui.separator();
|
||||
let row_height = ui.spacing().interact_size.y;
|
||||
let width = ui.available_width() - 20.0;
|
||||
TableBuilder::new(ui)
|
||||
.column(Column::exact(width * 0.3))
|
||||
.column(Column::exact(width * 0.5))
|
||||
.column(Column::exact(width * 0.2))
|
||||
.cell_layout(Layout::left_to_right(egui::Align::Center))
|
||||
.body(|mut body| {
|
||||
for command in Command::all() {
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
ui.add_sized(ui.available_size(), Label::new(command.name()));
|
||||
});
|
||||
row.col(|ui| {
|
||||
let button = if self.now_binding == Some(command) {
|
||||
Button::new("Binding...")
|
||||
} else if let Some(shortcut) = self.shortcuts.shortcut_for(command) {
|
||||
Button::new(ui.ctx().format_shortcut(&shortcut))
|
||||
} else {
|
||||
Button::new("")
|
||||
};
|
||||
if ui.add_sized(ui.available_size(), button).clicked() {
|
||||
self.now_binding = Some(command);
|
||||
}
|
||||
});
|
||||
row.col(|ui| {
|
||||
if ui
|
||||
.add_sized(ui.available_size(), Button::new("Clear"))
|
||||
.clicked()
|
||||
{
|
||||
self.shortcuts.unset(command);
|
||||
self.now_binding = None;
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
if let Some(command) = self.now_binding {
|
||||
if let Some(shortcut) = ui.input_mut(|i| {
|
||||
i.events.iter().find_map(|event| match event {
|
||||
Event::Key {
|
||||
key,
|
||||
pressed: true,
|
||||
modifiers,
|
||||
..
|
||||
} => Some(KeyboardShortcut::new(*modifiers, *key)),
|
||||
_ => None,
|
||||
})
|
||||
}) {
|
||||
self.shortcuts.set(command, shortcut);
|
||||
self.now_binding = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for ShortcutsWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of("shortcuts")
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("Keyboard Shortcuts")
|
||||
.with_inner_size((400.0, 400.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
self.show_shortcuts(ui);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -215,8 +215,8 @@ impl ImageRenderer<1> for FrameBufferRenderer {
|
||||
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) {
|
||||
let image = &mut images[0];
|
||||
|
||||
let left_buffer = self.buffers[params.index * 2].borrow();
|
||||
let right_buffer = self.buffers[params.index * 2 + 1].borrow();
|
||||
let left_buffer = self.buffers[params.index].borrow();
|
||||
let right_buffer = self.buffers[2 + params.index].borrow();
|
||||
|
||||
let colors = if params.generic_palette {
|
||||
[
|
||||
|
||||
@@ -3,12 +3,12 @@ use egui::{Color32, Image, ImageSource, Response, Sense, TextureOptions, Ui, Wid
|
||||
pub const GENERIC_PALETTE: [u8; 4] = [0, 32, 64, 128];
|
||||
|
||||
pub fn shade(brt: u8, color: Color32) -> Color32 {
|
||||
let corrected = if brt & 0x80 != 0 {
|
||||
255
|
||||
let corrected = if brt > 132 {
|
||||
255.0
|
||||
} else {
|
||||
(brt << 1) | (brt >> 6)
|
||||
(brt as f32 * 255.0 / 133.0).round()
|
||||
};
|
||||
color.gamma_multiply(corrected as f32 / 255.0)
|
||||
color.gamma_multiply(corrected / 255.0)
|
||||
}
|
||||
|
||||
pub fn generic_palette(color: Color32) -> [Color32; 4] {
|
||||
|
||||
+17
-6
@@ -643,6 +643,15 @@ impl WorldRenderer {
|
||||
shades.map(|s| shade(s, params.right_color)),
|
||||
]
|
||||
};
|
||||
let palettes = {
|
||||
let palettes = self.palettes.borrow().read::<[u8; 8]>(0);
|
||||
[
|
||||
utils::parse_palette(palettes[0]),
|
||||
utils::parse_palette(palettes[2]),
|
||||
utils::parse_palette(palettes[4]),
|
||||
utils::parse_palette(palettes[6]),
|
||||
]
|
||||
};
|
||||
|
||||
let chardata = self.chardata.borrow();
|
||||
let bgmaps = self.bgmaps.borrow();
|
||||
@@ -667,7 +676,8 @@ impl WorldRenderer {
|
||||
let row = (sy & 0x7) as usize;
|
||||
let col = (sx & 0x7) as usize;
|
||||
let pixel = utils::read_char_pixel(char, cell.hflip, cell.vflip, row, col);
|
||||
image.add((dx as usize, dy as usize), colors[0][pixel as usize]);
|
||||
let shade = palettes[cell.palette_index][pixel as usize];
|
||||
image.add((dx as usize, dy as usize), colors[0][shade as usize]);
|
||||
}
|
||||
|
||||
let dx = x + world.dst_x + world.dst_parallax;
|
||||
@@ -680,7 +690,8 @@ impl WorldRenderer {
|
||||
let row = (sy & 0x7) as usize;
|
||||
let col = (sx & 0x7) as usize;
|
||||
let pixel = utils::read_char_pixel(char, cell.hflip, cell.vflip, row, col);
|
||||
image.add((dx as usize, dy as usize), colors[1][pixel as usize]);
|
||||
let shade = palettes[cell.palette_index][pixel as usize];
|
||||
image.add((dx as usize, dy as usize), colors[1][shade as usize]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -976,8 +987,8 @@ impl<'a> SourceCoordCalculator<'a> {
|
||||
(sx, sy)
|
||||
}
|
||||
SourceParam::Affine(affine) => {
|
||||
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.min(0).abs());
|
||||
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.min(0).abs());
|
||||
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.min(0));
|
||||
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.min(0));
|
||||
(sx, sy)
|
||||
}
|
||||
}
|
||||
@@ -997,8 +1008,8 @@ impl<'a> SourceCoordCalculator<'a> {
|
||||
(sx, sy)
|
||||
}
|
||||
SourceParam::Affine(affine) => {
|
||||
let sx = affine_coord(affine.src_x, x, affine.dx, -affine.src_parallax.max(0));
|
||||
let sy = affine_coord(affine.src_y, x, affine.dy, -affine.src_parallax.max(0));
|
||||
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.max(0));
|
||||
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.max(0));
|
||||
(sx, sy)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user