Implement multiplayer #2
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@ -1 +1 @@
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Subproject commit ae22c95dbee3d0b338168bfdf98143e6eddc6c70
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Subproject commit b4b9131f3976388b096343725fce1bdf35f4e3df
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57
src/app.rs
57
src/app.rs
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@ -5,6 +5,7 @@ use std::{
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};
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use game::GameWindow;
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use input::InputWindow;
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use winit::{
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application::ApplicationHandler,
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event::{Event, WindowEvent},
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@ -14,7 +15,7 @@ use winit::{
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use crate::{
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controller::ControllerState,
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emulator::{EmulatorClient, EmulatorCommand},
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emulator::{EmulatorClient, EmulatorCommand, SimId},
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input::InputMapper,
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};
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@ -28,6 +29,7 @@ pub struct App {
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input_mapper: Arc<RwLock<InputMapper>>,
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controller: ControllerState,
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proxy: EventLoopProxy<UserEvent>,
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player_2_window: Option<WindowId>,
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}
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impl App {
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@ -40,19 +42,19 @@ impl App {
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input_mapper,
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controller,
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proxy,
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player_2_window: None,
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}
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}
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}
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impl ApplicationHandler<UserEvent> for App {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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let mut window = GameWindow::new(
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let window = GameWindow::new(
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event_loop,
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SimId::Player1,
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self.client.clone(),
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self.input_mapper.clone(),
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self.proxy.clone(),
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);
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window.init();
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self.windows.insert(window.id(), Box::new(window));
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}
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@ -63,9 +65,9 @@ impl ApplicationHandler<UserEvent> for App {
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event: WindowEvent,
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) {
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if let WindowEvent::KeyboardInput { event, .. } = &event {
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if self.controller.key_event(event) {
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if let Some((sim_id, pressed)) = self.controller.key_event(event) {
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self.client
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.send_command(EmulatorCommand::SetKeys(self.controller.pressed()));
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.send_command(EmulatorCommand::SetKeys(sim_id, pressed));
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}
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}
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let Some(window) = self.windows.get_mut(&window_id) else {
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@ -74,13 +76,30 @@ impl ApplicationHandler<UserEvent> for App {
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window.handle_event(event_loop, &Event::WindowEvent { window_id, event });
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}
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fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: UserEvent) {
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fn user_event(&mut self, event_loop: &ActiveEventLoop, event: UserEvent) {
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match event {
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UserEvent::OpenWindow(mut window) => {
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window.init();
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self.windows.insert(window.id(), window);
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UserEvent::OpenInputWindow => {
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let window =
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InputWindow::new(event_loop, self.input_mapper.clone(), self.proxy.clone());
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self.windows.insert(window.id(), Box::new(window));
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}
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UserEvent::CloseWindow(window_id) => {
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UserEvent::OpenPlayer2Window => {
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if self.player_2_window.is_some() {
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return;
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}
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let window = GameWindow::new(
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event_loop,
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SimId::Player2,
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self.client.clone(),
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self.proxy.clone(),
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);
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self.player_2_window = Some(window.id());
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self.windows.insert(window.id(), Box::new(window));
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}
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UserEvent::Close(window_id) => {
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if self.player_2_window == Some(window_id) {
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self.player_2_window.take();
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}
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self.windows.remove(&window_id);
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}
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}
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@ -112,20 +131,12 @@ impl ApplicationHandler<UserEvent> for App {
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pub trait AppWindow {
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fn id(&self) -> WindowId;
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fn init(&mut self);
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fn handle_event(&mut self, event_loop: &ActiveEventLoop, event: &Event<UserEvent>);
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}
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#[derive(Debug)]
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pub enum UserEvent {
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OpenWindow(Box<dyn AppWindow>),
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CloseWindow(WindowId),
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}
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impl Debug for UserEvent {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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Self::OpenWindow(window) => f.debug_tuple("OpenWindow").field(&window.id()).finish(),
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Self::CloseWindow(window_id) => f.debug_tuple("CloseWindow").field(window_id).finish(),
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}
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}
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OpenInputWindow,
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OpenPlayer2Window,
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Close(WindowId),
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}
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|
|
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@ -1,7 +1,4 @@
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use std::{
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sync::{Arc, RwLock},
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time::Instant,
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};
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use std::{sync::Arc, time::Instant};
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use wgpu::util::DeviceExt as _;
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use winit::{
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dpi::LogicalSize,
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@ -11,24 +8,22 @@ use winit::{
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};
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use crate::{
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emulator::{EmulatorClient, EmulatorCommand},
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input::InputMapper,
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emulator::{EmulatorClient, EmulatorCommand, SimId},
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renderer::GameRenderer,
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};
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use super::{
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common::{ImguiState, WindowState, WindowStateBuilder},
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input::InputWindow,
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AppWindow, UserEvent,
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};
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pub struct GameWindow {
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window: WindowState,
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imgui: Option<ImguiState>,
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imgui: ImguiState,
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pipeline: wgpu::RenderPipeline,
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bind_group: wgpu::BindGroup,
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sim_id: SimId,
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client: EmulatorClient,
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input_mapper: Arc<RwLock<InputMapper>>,
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proxy: EventLoopProxy<UserEvent>,
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paused_due_to_minimize: bool,
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}
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@ -36,21 +31,29 @@ pub struct GameWindow {
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impl GameWindow {
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pub fn new(
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event_loop: &ActiveEventLoop,
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sim_id: SimId,
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client: EmulatorClient,
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input_mapper: Arc<RwLock<InputMapper>>,
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proxy: EventLoopProxy<UserEvent>,
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) -> Self {
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let title = if sim_id == SimId::Player2 {
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"Shrooms VB (Player 2)"
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} else {
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"Shrooms VB"
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};
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let window = WindowStateBuilder::new(event_loop)
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.with_title("Shrooms VB")
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.with_title(title)
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.with_inner_size(LogicalSize::new(384, 244))
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.build();
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let device = &window.device;
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let eyes = Arc::new(GameRenderer::create_texture(device, "eye"));
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client.send_command(EmulatorCommand::SetRenderer(GameRenderer {
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queue: window.queue.clone(),
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eyes: eyes.clone(),
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}));
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client.send_command(EmulatorCommand::SetRenderer(
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sim_id,
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GameRenderer {
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queue: window.queue.clone(),
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eyes: eyes.clone(),
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},
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));
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let eyes = eyes.create_view(&wgpu::TextureViewDescriptor::default());
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let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
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let colors = Colors {
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@ -158,13 +161,15 @@ impl GameWindow {
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cache: None,
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});
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let imgui = ImguiState::new(&window);
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Self {
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||||
window,
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imgui: None,
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imgui,
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||||
pipeline: render_pipeline,
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bind_group,
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sim_id,
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client,
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input_mapper,
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proxy,
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paused_due_to_minimize: false,
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}
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@ -172,7 +177,7 @@ impl GameWindow {
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fn draw(&mut self, event_loop: &ActiveEventLoop) {
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let window = &mut self.window;
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let imgui = self.imgui.as_mut().unwrap();
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let imgui = &mut self.imgui;
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let mut context = imgui.context.lock().unwrap();
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let mut new_size = None;
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@ -204,7 +209,8 @@ impl GameWindow {
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.show_open_single_file()
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.unwrap();
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if let Some(path) = rom {
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self.client.send_command(EmulatorCommand::LoadGame(path));
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self.client
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.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
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}
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}
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if ui.menu_item("Quit") {
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@ -240,14 +246,14 @@ impl GameWindow {
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});
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ui.menu("Input", || {
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if ui.menu_item("Bind Inputs") {
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let input_window = Box::new(InputWindow::new(
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event_loop,
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self.input_mapper.clone(),
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self.proxy.clone(),
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));
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self.proxy
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.send_event(UserEvent::OpenWindow(input_window))
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.unwrap();
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self.proxy.send_event(UserEvent::OpenInputWindow).unwrap();
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}
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});
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ui.menu("Multiplayer", || {
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if self.sim_id == SimId::Player1 && ui.menu_item("Open Player 2") {
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self.client
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.send_command(EmulatorCommand::StartSecondSim(None));
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self.proxy.send_event(UserEvent::OpenPlayer2Window).unwrap();
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}
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});
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});
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@ -321,11 +327,6 @@ impl AppWindow for GameWindow {
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self.window.window.id()
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}
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fn init(&mut self) {
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self.imgui = Some(ImguiState::new(&self.window));
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self.window.window.request_redraw();
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}
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fn handle_event(&mut self, event_loop: &ActiveEventLoop, event: &Event<UserEvent>) {
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match event {
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Event::WindowEvent { event, .. } => match event {
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|
@ -341,7 +342,14 @@ impl AppWindow for GameWindow {
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self.paused_due_to_minimize = false;
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}
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}
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::CloseRequested => {
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if self.sim_id == SimId::Player2 {
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self.client.send_command(EmulatorCommand::StopSecondSim);
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self.proxy.send_event(UserEvent::Close(self.id())).unwrap();
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} else {
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event_loop.exit();
|
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}
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}
|
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WindowEvent::RedrawRequested => self.draw(event_loop),
|
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_ => (),
|
||||
},
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|
@ -351,9 +359,7 @@ impl AppWindow for GameWindow {
|
|||
_ => (),
|
||||
}
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let window = &self.window;
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let Some(imgui) = self.imgui.as_mut() else {
|
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return;
|
||||
};
|
||||
let imgui = &mut self.imgui;
|
||||
let mut context = imgui.context.lock().unwrap();
|
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imgui
|
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.platform
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|
|
|
@ -7,10 +7,12 @@ use winit::{
|
|||
dpi::LogicalSize,
|
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event::{Event, KeyEvent, WindowEvent},
|
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event_loop::{ActiveEventLoop, EventLoopProxy},
|
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platform::modifier_supplement::KeyEventExtModifierSupplement,
|
||||
};
|
||||
|
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use crate::{input::InputMapper, shrooms_vb_core::VBKey};
|
||||
use crate::{
|
||||
emulator::{SimId, VBKey},
|
||||
input::InputMapper,
|
||||
};
|
||||
|
||||
use super::{
|
||||
common::{ImguiState, UiExt, WindowState, WindowStateBuilder},
|
||||
|
@ -19,10 +21,10 @@ use super::{
|
|||
|
||||
pub struct InputWindow {
|
||||
window: WindowState,
|
||||
imgui: Option<ImguiState>,
|
||||
imgui: ImguiState,
|
||||
input_mapper: Arc<RwLock<InputMapper>>,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
now_binding: Option<VBKey>,
|
||||
now_binding: Option<(SimId, VBKey)>,
|
||||
}
|
||||
|
||||
const KEY_NAMES: [(VBKey, &str); 14] = [
|
||||
|
@ -52,9 +54,10 @@ impl InputWindow {
|
|||
.with_title("Bind Inputs")
|
||||
.with_inner_size(LogicalSize::new(600, 400))
|
||||
.build();
|
||||
let imgui = ImguiState::new(&window);
|
||||
Self {
|
||||
window,
|
||||
imgui: None,
|
||||
imgui,
|
||||
input_mapper,
|
||||
now_binding: None,
|
||||
proxy,
|
||||
|
@ -63,7 +66,7 @@ impl InputWindow {
|
|||
|
||||
fn draw(&mut self) {
|
||||
let window = &mut self.window;
|
||||
let imgui = self.imgui.as_mut().unwrap();
|
||||
let imgui = &mut self.imgui;
|
||||
let mut context = imgui.context.lock().unwrap();
|
||||
|
||||
let now = Instant::now();
|
||||
|
@ -85,11 +88,11 @@ impl InputWindow {
|
|||
.expect("Failed to prepare frame");
|
||||
let ui = context.new_frame();
|
||||
|
||||
let mut render_key_bindings = || {
|
||||
let mut render_key_bindings = |sim_id: SimId| {
|
||||
if let Some(table) = ui.begin_table("controls", 2) {
|
||||
let binding_names = {
|
||||
let mapper = self.input_mapper.read().unwrap();
|
||||
mapper.binding_names()
|
||||
mapper.binding_names(&sim_id)
|
||||
};
|
||||
ui.table_next_row();
|
||||
|
||||
|
@ -100,20 +103,20 @@ impl InputWindow {
|
|||
ui.group(|| {
|
||||
ui.right_align_text(name, space * 0.20);
|
||||
ui.same_line();
|
||||
let label_text = if self.now_binding == Some(key) {
|
||||
let label_text = if self.now_binding == Some((sim_id, key)) {
|
||||
"Press any input"
|
||||
} else {
|
||||
binding.unwrap_or("")
|
||||
};
|
||||
let label = format!("{}##{}", label_text, name);
|
||||
if ui.button_with_size(label, [space * 0.60, 0.0]) {
|
||||
self.now_binding = Some(key);
|
||||
self.now_binding = Some((sim_id, key));
|
||||
}
|
||||
});
|
||||
ui.same_line();
|
||||
if ui.button(format!("Clear##{name}")) {
|
||||
let mut mapper = self.input_mapper.write().unwrap();
|
||||
mapper.clear_binding(key);
|
||||
mapper.clear_binding(sim_id, key);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -124,7 +127,11 @@ impl InputWindow {
|
|||
if let Some(window) = ui.fullscreen_window() {
|
||||
if let Some(tabs) = ui.tab_bar("tabs") {
|
||||
if let Some(tab) = ui.tab_item("Player 1") {
|
||||
render_key_bindings();
|
||||
render_key_bindings(SimId::Player1);
|
||||
tab.end();
|
||||
}
|
||||
if let Some(tab) = ui.tab_item("Player 2") {
|
||||
render_key_bindings(SimId::Player2);
|
||||
tab.end();
|
||||
}
|
||||
tabs.end();
|
||||
|
@ -175,11 +182,11 @@ impl InputWindow {
|
|||
if !event.state.is_pressed() {
|
||||
return;
|
||||
}
|
||||
let Some(vb) = self.now_binding.take() else {
|
||||
let Some((sim_id, vb)) = self.now_binding.take() else {
|
||||
return;
|
||||
};
|
||||
let mut mapper = self.input_mapper.write().unwrap();
|
||||
mapper.bind_key(vb, event.key_without_modifiers());
|
||||
mapper.bind_key(sim_id, vb, event.physical_key);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -188,19 +195,13 @@ impl AppWindow for InputWindow {
|
|||
self.window.window.id()
|
||||
}
|
||||
|
||||
fn init(&mut self) {
|
||||
self.imgui = Some(ImguiState::new(&self.window));
|
||||
self.window.window.request_redraw();
|
||||
}
|
||||
|
||||
fn handle_event(&mut self, _: &ActiveEventLoop, event: &Event<UserEvent>) {
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::Resized(size) => self.window.handle_resize(size),
|
||||
WindowEvent::CloseRequested => self
|
||||
.proxy
|
||||
.send_event(UserEvent::CloseWindow(self.id()))
|
||||
.unwrap(),
|
||||
WindowEvent::CloseRequested => {
|
||||
self.proxy.send_event(UserEvent::Close(self.id())).unwrap()
|
||||
}
|
||||
WindowEvent::KeyboardInput { event, .. } => self.try_bind_key(event),
|
||||
WindowEvent::RedrawRequested => self.draw(),
|
||||
_ => (),
|
||||
|
@ -212,9 +213,7 @@ impl AppWindow for InputWindow {
|
|||
}
|
||||
|
||||
let window = &self.window;
|
||||
let Some(imgui) = self.imgui.as_mut() else {
|
||||
return;
|
||||
};
|
||||
let imgui = &mut self.imgui;
|
||||
let mut context = imgui.context.lock().unwrap();
|
||||
imgui
|
||||
.platform
|
||||
|
|
|
@ -2,48 +2,46 @@ use std::sync::{Arc, RwLock};
|
|||
|
||||
use winit::event::{ElementState, KeyEvent};
|
||||
|
||||
use crate::{input::InputMapper, shrooms_vb_core::VBKey};
|
||||
use crate::{
|
||||
emulator::{SimId, VBKey},
|
||||
input::InputMapper,
|
||||
};
|
||||
|
||||
pub struct ControllerState {
|
||||
input_mapper: Arc<RwLock<InputMapper>>,
|
||||
pressed: VBKey,
|
||||
pressed: Vec<VBKey>,
|
||||
}
|
||||
|
||||
impl ControllerState {
|
||||
pub fn new(input_mapper: Arc<RwLock<InputMapper>>) -> Self {
|
||||
Self {
|
||||
input_mapper,
|
||||
pressed: VBKey::SGN,
|
||||
pressed: vec![VBKey::SGN; 2],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn pressed(&self) -> VBKey {
|
||||
self.pressed
|
||||
}
|
||||
|
||||
pub fn key_event(&mut self, event: &KeyEvent) -> bool {
|
||||
let Some(input) = self.key_event_to_input(event) else {
|
||||
return false;
|
||||
};
|
||||
pub fn key_event(&mut self, event: &KeyEvent) -> Option<(SimId, VBKey)> {
|
||||
let (sim_id, input) = self.key_event_to_input(event)?;
|
||||
let pressed = &mut self.pressed[sim_id.to_index()];
|
||||
match event.state {
|
||||
ElementState::Pressed => {
|
||||
if self.pressed.contains(input) {
|
||||
return false;
|
||||
if pressed.contains(input) {
|
||||
return None;
|
||||
}
|
||||
self.pressed.insert(input);
|
||||
true
|
||||
pressed.insert(input);
|
||||
Some((sim_id, *pressed))
|
||||
}
|
||||
ElementState::Released => {
|
||||
if !self.pressed.contains(input) {
|
||||
return false;
|
||||
if !pressed.contains(input) {
|
||||
return None;
|
||||
}
|
||||
self.pressed.remove(input);
|
||||
true
|
||||
pressed.remove(input);
|
||||
Some((sim_id, *pressed))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn key_event_to_input(&self, event: &KeyEvent) -> Option<VBKey> {
|
||||
fn key_event_to_input(&self, event: &KeyEvent) -> Option<(SimId, VBKey)> {
|
||||
let mapper = self.input_mapper.read().unwrap();
|
||||
mapper.key_event(event)
|
||||
}
|
||||
|
|
122
src/emulator.rs
122
src/emulator.rs
|
@ -1,4 +1,5 @@
|
|||
use std::{
|
||||
collections::HashMap,
|
||||
fs,
|
||||
path::{Path, PathBuf},
|
||||
sync::{
|
||||
|
@ -10,11 +11,11 @@ use std::{
|
|||
|
||||
use anyhow::Result;
|
||||
|
||||
use crate::{
|
||||
audio::Audio,
|
||||
renderer::GameRenderer,
|
||||
shrooms_vb_core::{CoreVB, VBKey},
|
||||
};
|
||||
use crate::{audio::Audio, renderer::GameRenderer};
|
||||
use shrooms_vb_core::Sim;
|
||||
pub use shrooms_vb_core::VBKey;
|
||||
|
||||
mod shrooms_vb_core;
|
||||
|
||||
pub struct EmulatorBuilder {
|
||||
rom: Option<PathBuf>,
|
||||
|
@ -23,6 +24,20 @@ pub struct EmulatorBuilder {
|
|||
has_game: Arc<AtomicBool>,
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
|
||||
pub enum SimId {
|
||||
Player1,
|
||||
Player2,
|
||||
}
|
||||
impl SimId {
|
||||
pub fn to_index(self) -> usize {
|
||||
match self {
|
||||
Self::Player1 => 0,
|
||||
Self::Player2 => 1,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl EmulatorBuilder {
|
||||
pub fn new() -> (Self, EmulatorClient) {
|
||||
let (queue, commands) = mpsc::channel();
|
||||
|
@ -50,17 +65,17 @@ impl EmulatorBuilder {
|
|||
pub fn build(self) -> Result<Emulator> {
|
||||
let mut emulator = Emulator::new(self.commands, self.running, self.has_game)?;
|
||||
if let Some(path) = self.rom {
|
||||
emulator.load_rom(&path)?;
|
||||
emulator.load_rom_from_file(SimId::Player1, &path)?;
|
||||
}
|
||||
Ok(emulator)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Emulator {
|
||||
sim: CoreVB,
|
||||
sims: Vec<Sim>,
|
||||
audio: Audio,
|
||||
commands: mpsc::Receiver<EmulatorCommand>,
|
||||
renderer: Option<GameRenderer>,
|
||||
renderers: HashMap<SimId, GameRenderer>,
|
||||
running: Arc<AtomicBool>,
|
||||
has_game: Arc<AtomicBool>,
|
||||
}
|
||||
|
@ -72,24 +87,50 @@ impl Emulator {
|
|||
has_game: Arc<AtomicBool>,
|
||||
) -> Result<Self> {
|
||||
Ok(Self {
|
||||
sim: CoreVB::new(),
|
||||
sims: vec![],
|
||||
audio: Audio::init()?,
|
||||
commands,
|
||||
renderer: None,
|
||||
renderers: HashMap::new(),
|
||||
running,
|
||||
has_game,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn load_rom(&mut self, path: &Path) -> Result<()> {
|
||||
pub fn load_rom_from_file(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
|
||||
let bytes = fs::read(path)?;
|
||||
self.sim.reset();
|
||||
self.sim.load_rom(bytes)?;
|
||||
self.load_rom(sim_id, bytes)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn start_second_sim(&mut self, rom: Option<PathBuf>) -> Result<()> {
|
||||
let bytes = if let Some(path) = rom {
|
||||
fs::read(path)?
|
||||
} else if let Some(rom) = self.sims.first().and_then(|s| s.clone_rom()) {
|
||||
rom
|
||||
} else {
|
||||
return Ok(());
|
||||
};
|
||||
self.load_rom(SimId::Player2, bytes)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn load_rom(&mut self, sim_id: SimId, bytes: Vec<u8>) -> Result<()> {
|
||||
while self.sims.len() <= sim_id.to_index() {
|
||||
self.sims.push(Sim::new());
|
||||
}
|
||||
let sim = &mut self.sims[sim_id.to_index()];
|
||||
sim.reset();
|
||||
sim.load_rom(bytes)?;
|
||||
self.has_game.store(true, Ordering::Release);
|
||||
self.running.store(true, Ordering::Release);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn stop_second_sim(&mut self) {
|
||||
self.renderers.remove(&SimId::Player2);
|
||||
self.sims.truncate(1);
|
||||
}
|
||||
|
||||
pub fn run(&mut self) {
|
||||
let mut eye_contents = vec![0u8; 384 * 224 * 2];
|
||||
let mut audio_samples = vec![];
|
||||
|
@ -97,15 +138,20 @@ impl Emulator {
|
|||
let mut idle = true;
|
||||
if self.running.load(Ordering::Acquire) {
|
||||
idle = false;
|
||||
self.sim.emulate_frame();
|
||||
Sim::emulate_many(&mut self.sims);
|
||||
}
|
||||
if let Some(renderer) = &mut self.renderer {
|
||||
if self.sim.read_pixels(&mut eye_contents) {
|
||||
idle = false;
|
||||
renderer.render(&eye_contents);
|
||||
for (sim_id, renderer) in self.renderers.iter_mut() {
|
||||
if let Some(sim) = self.sims.get_mut(sim_id.to_index()) {
|
||||
if sim.read_pixels(&mut eye_contents) {
|
||||
idle = false;
|
||||
renderer.render(&eye_contents);
|
||||
}
|
||||
}
|
||||
}
|
||||
self.sim.read_samples(&mut audio_samples);
|
||||
let weight = 1.0 / self.sims.len() as f32;
|
||||
for sim in self.sims.iter_mut() {
|
||||
sim.read_samples(&mut audio_samples, weight);
|
||||
}
|
||||
if !audio_samples.is_empty() {
|
||||
idle = false;
|
||||
self.audio.update(&audio_samples);
|
||||
|
@ -137,14 +183,22 @@ impl Emulator {
|
|||
|
||||
fn handle_command(&mut self, command: EmulatorCommand) {
|
||||
match command {
|
||||
EmulatorCommand::SetRenderer(renderer) => {
|
||||
self.renderer = Some(renderer);
|
||||
EmulatorCommand::SetRenderer(sim_id, renderer) => {
|
||||
self.renderers.insert(sim_id, renderer);
|
||||
}
|
||||
EmulatorCommand::LoadGame(path) => {
|
||||
if let Err(error) = self.load_rom(&path) {
|
||||
EmulatorCommand::LoadGame(sim_id, path) => {
|
||||
if let Err(error) = self.load_rom_from_file(sim_id, &path) {
|
||||
eprintln!("error loading rom: {}", error);
|
||||
}
|
||||
}
|
||||
EmulatorCommand::StartSecondSim(path) => {
|
||||
if let Err(error) = self.start_second_sim(path) {
|
||||
eprintln!("error starting second sim: {}", error);
|
||||
}
|
||||
}
|
||||
EmulatorCommand::StopSecondSim => {
|
||||
self.stop_second_sim();
|
||||
}
|
||||
EmulatorCommand::Pause => {
|
||||
self.running.store(false, Ordering::Release);
|
||||
}
|
||||
|
@ -154,11 +208,17 @@ impl Emulator {
|
|||
}
|
||||
}
|
||||
EmulatorCommand::Reset => {
|
||||
self.sim.reset();
|
||||
self.running.store(true, Ordering::Release);
|
||||
for sim in self.sims.iter_mut() {
|
||||
sim.reset();
|
||||
}
|
||||
if !self.sims.is_empty() {
|
||||
self.running.store(true, Ordering::Release);
|
||||
}
|
||||
}
|
||||
EmulatorCommand::SetKeys(keys) => {
|
||||
self.sim.set_keys(keys);
|
||||
EmulatorCommand::SetKeys(sim_id, keys) => {
|
||||
if let Some(sim) = self.sims.get_mut(sim_id.to_index()) {
|
||||
sim.set_keys(keys);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -166,12 +226,14 @@ impl Emulator {
|
|||
|
||||
#[derive(Debug)]
|
||||
pub enum EmulatorCommand {
|
||||
SetRenderer(GameRenderer),
|
||||
LoadGame(PathBuf),
|
||||
SetRenderer(SimId, GameRenderer),
|
||||
LoadGame(SimId, PathBuf),
|
||||
StartSecondSim(Option<PathBuf>),
|
||||
StopSecondSim,
|
||||
Pause,
|
||||
Resume,
|
||||
Reset,
|
||||
SetKeys(VBKey),
|
||||
SetKeys(SimId, VBKey),
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
|
|
|
@ -25,6 +25,12 @@ enum VBDataType {
|
|||
F32 = 5,
|
||||
}
|
||||
|
||||
#[repr(i32)]
|
||||
#[derive(FromPrimitive, ToPrimitive)]
|
||||
enum VBOption {
|
||||
PseudoHalt = 0,
|
||||
}
|
||||
|
||||
bitflags! {
|
||||
#[repr(transparent)]
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
|
||||
|
@ -52,8 +58,8 @@ type OnFrame = extern "C" fn(sim: *mut VB) -> c_int;
|
|||
|
||||
#[link(name = "vb")]
|
||||
extern "C" {
|
||||
#[link_name = "vbEmulate"]
|
||||
fn vb_emulate(sim: *mut VB, cycles: *mut u32) -> c_int;
|
||||
#[link_name = "vbEmulateEx"]
|
||||
fn vb_emulate_ex(sims: *mut *mut VB, count: c_uint, cycles: *mut u32) -> c_int;
|
||||
#[link_name = "vbGetCartROM"]
|
||||
fn vb_get_cart_rom(sim: *mut VB, size: *mut u32) -> *mut c_void;
|
||||
#[link_name = "vbGetPixels"]
|
||||
|
@ -81,10 +87,12 @@ extern "C" {
|
|||
fn vb_reset(sim: *mut VB);
|
||||
#[link_name = "vbSetCartROM"]
|
||||
fn vb_set_cart_rom(sim: *mut VB, rom: *mut c_void, size: u32) -> c_int;
|
||||
#[link_name = "vbSetKeys"]
|
||||
fn vb_set_keys(sim: *mut VB, keys: u16) -> u16;
|
||||
#[link_name = "vbSetFrameCallback"]
|
||||
fn vb_set_frame_callback(sim: *mut VB, on_frame: OnFrame);
|
||||
#[link_name = "vbSetKeys"]
|
||||
fn vb_set_keys(sim: *mut VB, keys: u16) -> u16;
|
||||
#[link_name = "vbSetOption"]
|
||||
fn vb_set_option(sim: *mut VB, key: VBOption, value: c_int);
|
||||
#[link_name = "vbSetSamples"]
|
||||
fn vb_set_samples(
|
||||
sim: *mut VB,
|
||||
|
@ -113,14 +121,15 @@ struct VBState {
|
|||
frame_seen: bool,
|
||||
}
|
||||
|
||||
pub struct CoreVB {
|
||||
#[repr(transparent)]
|
||||
pub struct Sim {
|
||||
sim: *mut VB,
|
||||
}
|
||||
|
||||
// SAFETY: the memory pointed to by sim is valid
|
||||
unsafe impl Send for CoreVB {}
|
||||
unsafe impl Send for Sim {}
|
||||
|
||||
impl CoreVB {
|
||||
impl Sim {
|
||||
pub fn new() -> Self {
|
||||
// init the VB instance itself
|
||||
let size = unsafe { vb_size_of() };
|
||||
|
@ -128,6 +137,7 @@ impl CoreVB {
|
|||
let memory = vec![0u64; size.div_ceil(4)];
|
||||
let sim: *mut VB = Box::into_raw(memory.into_boxed_slice()).cast();
|
||||
unsafe { vb_init(sim) };
|
||||
unsafe { vb_set_option(sim, VBOption::PseudoHalt, 1) };
|
||||
unsafe { vb_reset(sim) };
|
||||
|
||||
// set up userdata
|
||||
|
@ -140,7 +150,7 @@ impl CoreVB {
|
|||
let samples: *mut c_void = Box::into_raw(audio_buffer.into_boxed_slice()).cast();
|
||||
unsafe { vb_set_samples(sim, samples, VBDataType::F32, AUDIO_CAPACITY_SAMPLES as u32) };
|
||||
|
||||
CoreVB { sim }
|
||||
Sim { sim }
|
||||
}
|
||||
|
||||
pub fn reset(&mut self) {
|
||||
|
@ -162,6 +172,17 @@ impl CoreVB {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn clone_rom(&self) -> Option<Vec<u8>> {
|
||||
let mut size = 0;
|
||||
let rom = unsafe { vb_get_cart_rom(self.sim, &mut size) };
|
||||
if rom.is_null() {
|
||||
return None;
|
||||
}
|
||||
// SAFETY: rom definitely points to a valid array of `size` bytes
|
||||
let slice: &[u8] = unsafe { slice::from_raw_parts(rom.cast(), size as usize) };
|
||||
Some(slice.to_vec())
|
||||
}
|
||||
|
||||
fn unload_rom(&mut self) -> Option<Vec<u8>> {
|
||||
let mut size = 0;
|
||||
let rom = unsafe { vb_get_cart_rom(self.sim, &mut size) };
|
||||
|
@ -173,9 +194,11 @@ impl CoreVB {
|
|||
Some(vec)
|
||||
}
|
||||
|
||||
pub fn emulate_frame(&mut self) {
|
||||
pub fn emulate_many(sims: &mut [Sim]) {
|
||||
let mut cycles = 20_000_000;
|
||||
unsafe { vb_emulate(self.sim, &mut cycles) };
|
||||
let count = sims.len() as c_uint;
|
||||
let sims = sims.as_mut_ptr().cast();
|
||||
unsafe { vb_emulate_ex(sims, count, &mut cycles) };
|
||||
}
|
||||
|
||||
pub fn read_pixels(&mut self, buffers: &mut [u8]) -> bool {
|
||||
|
@ -203,14 +226,17 @@ impl CoreVB {
|
|||
true
|
||||
}
|
||||
|
||||
pub fn read_samples(&mut self, samples: &mut Vec<f32>) {
|
||||
pub fn read_samples(&mut self, samples: &mut Vec<f32>, weight: f32) {
|
||||
let mut position = 0;
|
||||
let ptr =
|
||||
unsafe { vb_get_samples(self.sim, ptr::null_mut(), ptr::null_mut(), &mut position) };
|
||||
// SAFETY: position is an offset in a buffer of (f32, f32). so, position * 2 is an offset in a buffer of f32.
|
||||
let read_samples: &mut [f32] =
|
||||
unsafe { slice::from_raw_parts_mut(ptr.cast(), position as usize * 2) };
|
||||
samples.extend_from_slice(read_samples);
|
||||
let read_samples: &[f32] =
|
||||
unsafe { slice::from_raw_parts(ptr.cast(), position as usize * 2) };
|
||||
samples.resize(read_samples.len(), 0.0);
|
||||
for (index, sample) in read_samples.iter().enumerate() {
|
||||
samples[index] += sample * weight;
|
||||
}
|
||||
|
||||
unsafe {
|
||||
vb_set_samples(
|
||||
|
@ -227,7 +253,7 @@ impl CoreVB {
|
|||
}
|
||||
}
|
||||
|
||||
impl Drop for CoreVB {
|
||||
impl Drop for Sim {
|
||||
fn drop(&mut self) {
|
||||
let ptr =
|
||||
unsafe { vb_get_samples(self.sim, ptr::null_mut(), ptr::null_mut(), ptr::null_mut()) };
|
81
src/input.rs
81
src/input.rs
|
@ -2,15 +2,14 @@ use std::collections::HashMap;
|
|||
|
||||
use winit::{
|
||||
event::KeyEvent,
|
||||
keyboard::{Key, NamedKey},
|
||||
platform::modifier_supplement::KeyEventExtModifierSupplement,
|
||||
keyboard::{KeyCode, PhysicalKey},
|
||||
};
|
||||
|
||||
use crate::shrooms_vb_core::VBKey;
|
||||
use crate::emulator::{SimId, VBKey};
|
||||
|
||||
pub struct InputMapper {
|
||||
vb_bindings: HashMap<VBKey, Key>,
|
||||
key_bindings: HashMap<Key, VBKey>,
|
||||
vb_bindings: HashMap<SimId, HashMap<VBKey, PhysicalKey>>,
|
||||
key_bindings: HashMap<PhysicalKey, (SimId, VBKey)>,
|
||||
}
|
||||
|
||||
impl InputMapper {
|
||||
|
@ -19,30 +18,48 @@ impl InputMapper {
|
|||
vb_bindings: HashMap::new(),
|
||||
key_bindings: HashMap::new(),
|
||||
};
|
||||
mapper.bind_key(VBKey::SEL, Key::Character("a".into()));
|
||||
mapper.bind_key(VBKey::STA, Key::Character("s".into()));
|
||||
mapper.bind_key(VBKey::B, Key::Character("d".into()));
|
||||
mapper.bind_key(VBKey::A, Key::Character("f".into()));
|
||||
mapper.bind_key(VBKey::LT, Key::Character("e".into()));
|
||||
mapper.bind_key(VBKey::RT, Key::Character("r".into()));
|
||||
mapper.bind_key(VBKey::RU, Key::Character("i".into()));
|
||||
mapper.bind_key(VBKey::RL, Key::Character("j".into()));
|
||||
mapper.bind_key(VBKey::RD, Key::Character("k".into()));
|
||||
mapper.bind_key(VBKey::RR, Key::Character("l".into()));
|
||||
mapper.bind_key(VBKey::LU, Key::Named(NamedKey::ArrowUp));
|
||||
mapper.bind_key(VBKey::LL, Key::Named(NamedKey::ArrowLeft));
|
||||
mapper.bind_key(VBKey::LD, Key::Named(NamedKey::ArrowDown));
|
||||
mapper.bind_key(VBKey::LR, Key::Named(NamedKey::ArrowRight));
|
||||
mapper.bind_key(SimId::Player1, VBKey::SEL, PhysicalKey::Code(KeyCode::KeyA));
|
||||
mapper.bind_key(SimId::Player1, VBKey::STA, PhysicalKey::Code(KeyCode::KeyS));
|
||||
mapper.bind_key(SimId::Player1, VBKey::B, PhysicalKey::Code(KeyCode::KeyD));
|
||||
mapper.bind_key(SimId::Player1, VBKey::A, PhysicalKey::Code(KeyCode::KeyF));
|
||||
mapper.bind_key(SimId::Player1, VBKey::LT, PhysicalKey::Code(KeyCode::KeyE));
|
||||
mapper.bind_key(SimId::Player1, VBKey::RT, PhysicalKey::Code(KeyCode::KeyR));
|
||||
mapper.bind_key(SimId::Player1, VBKey::RU, PhysicalKey::Code(KeyCode::KeyI));
|
||||
mapper.bind_key(SimId::Player1, VBKey::RL, PhysicalKey::Code(KeyCode::KeyJ));
|
||||
mapper.bind_key(SimId::Player1, VBKey::RD, PhysicalKey::Code(KeyCode::KeyK));
|
||||
mapper.bind_key(SimId::Player1, VBKey::RR, PhysicalKey::Code(KeyCode::KeyL));
|
||||
mapper.bind_key(
|
||||
SimId::Player1,
|
||||
VBKey::LU,
|
||||
PhysicalKey::Code(KeyCode::ArrowUp),
|
||||
);
|
||||
mapper.bind_key(
|
||||
SimId::Player1,
|
||||
VBKey::LL,
|
||||
PhysicalKey::Code(KeyCode::ArrowLeft),
|
||||
);
|
||||
mapper.bind_key(
|
||||
SimId::Player1,
|
||||
VBKey::LD,
|
||||
PhysicalKey::Code(KeyCode::ArrowDown),
|
||||
);
|
||||
mapper.bind_key(
|
||||
SimId::Player1,
|
||||
VBKey::LR,
|
||||
PhysicalKey::Code(KeyCode::ArrowRight),
|
||||
);
|
||||
mapper
|
||||
}
|
||||
|
||||
pub fn binding_names(&self) -> HashMap<VBKey, String> {
|
||||
self.vb_bindings
|
||||
pub fn binding_names(&self, sim_id: &SimId) -> HashMap<VBKey, String> {
|
||||
let Some(bindings) = self.vb_bindings.get(sim_id) else {
|
||||
return HashMap::new();
|
||||
};
|
||||
bindings
|
||||
.iter()
|
||||
.map(|(k, v)| {
|
||||
let name = match v {
|
||||
Key::Character(char) => char.to_string(),
|
||||
Key::Named(key) => format!("{:?}", key),
|
||||
PhysicalKey::Code(code) => format!("{code:?}"),
|
||||
k => format!("{:?}", k),
|
||||
};
|
||||
(*k, name)
|
||||
|
@ -50,22 +67,22 @@ impl InputMapper {
|
|||
.collect()
|
||||
}
|
||||
|
||||
pub fn bind_key(&mut self, vb: VBKey, key: Key) {
|
||||
if let Some(old) = self.vb_bindings.insert(vb, key.clone()) {
|
||||
pub fn bind_key(&mut self, sim_id: SimId, vb: VBKey, key: PhysicalKey) {
|
||||
let vb_bindings = self.vb_bindings.entry(sim_id).or_default();
|
||||
if let Some(old) = vb_bindings.insert(vb, key) {
|
||||
self.key_bindings.remove(&old);
|
||||
}
|
||||
self.key_bindings.insert(key, vb);
|
||||
self.key_bindings.insert(key, (sim_id, vb));
|
||||
}
|
||||
|
||||
pub fn clear_binding(&mut self, vb: VBKey) {
|
||||
if let Some(old) = self.vb_bindings.remove(&vb) {
|
||||
pub fn clear_binding(&mut self, sim_id: SimId, vb: VBKey) {
|
||||
let vb_bindings = self.vb_bindings.entry(sim_id).or_default();
|
||||
if let Some(old) = vb_bindings.remove(&vb) {
|
||||
self.key_bindings.remove(&old);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn key_event(&self, event: &KeyEvent) -> Option<VBKey> {
|
||||
self.key_bindings
|
||||
.get(&event.key_without_modifiers())
|
||||
.cloned()
|
||||
pub fn key_event(&self, event: &KeyEvent) -> Option<(SimId, VBKey)> {
|
||||
self.key_bindings.get(&event.physical_key).copied()
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,7 +13,6 @@ mod controller;
|
|||
mod emulator;
|
||||
mod input;
|
||||
mod renderer;
|
||||
mod shrooms_vb_core;
|
||||
|
||||
#[derive(Parser)]
|
||||
struct Args {
|
||||
|
|
Loading…
Reference in New Issue